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Boot Disc 9
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boot-disc-1997-05.iso
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ADynasty
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DATA.Z
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GLOBWEAP.DES
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1996-10-22
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13KB
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722 lines
; -----------------------------------------
; global weapon des
; -----------------------------------------
; -----------------------------------------
;
; weaponsystem classes:
;
; StaticGun
; TorpedoMagazine
; AutarkGunTurret0
; AutarkGunTurret1
;
; gun model:
;
; 0 = PlasmaGun_I
; 1 = PlasmaGun_II,
; 2 = PlasmaDeath_I
; 3 = PlasmaDeath_II
; 4 = PlasmaDeath_III
; 5 = DoomMortar
; 6 = MaximumImpact_I
; 7 = MaximumImpact_II
; 8 = Vendetta_I
; 9 = Vendetta_II
; 10 = Vendetta_III
; 11 = MaximumImpact_IS
; 12 = MaximumImpact_IIS
; 13 = Vendetta_IS
;
; torpedomagazine model:
;
; 0 = Magazine_I
; 1 = Magazine_II
; 2 = Magazine_III
; 3 = Magazine_IV
; 4 = Revolver_I
; 5 = Revolver_II
; 6 = Revolver_III
; 7 = Revolver_IV
;
; torpedos:
;
; 0 = Stanley_I
; 1 = Stanley_II
; 2 = ThresherShark_I
; 3 = ThresherShark_II,
; 4 = BullShark_I
; 5 = BullShark_II
; 6 = TigerShark_I
; 7 = TigerShark_II
; 8 = ManEater_I
; 9 = ManEater_II
; 10 = HammerheadShark
; 11 = FlashShark_I
; 12 = FlashShark_II
; 13 = FlashShark_III,
; 14 = BigBang_I
; 15 = BigBang_II
; 16 = SubSonic_I
; 17 = SubSonic_II
; 18 = Ripper (Cluster Bomb)
; 19 = Leech_I
; 20 = Leech_II
; 21 = Estroker (Torch)
;
; turret software:
;
; 0 = Software_11
; 1 = Software_12
; 2 = Software_13
; 3 = Software_21
; 4 = Software_22
; 5 = Software_23
; 6 = Software_31
; 7 = Software_32
; 8 = Software_33
;
; sensor:
;
; 0 = bad
; 1 = average
; 2 = good
; 3 = better
; 4 = best
;
; torpedo lock types:
;
; 0 = NoLock
; 1 = NoiseLock
; 2 = OpticLock
;
; -----------------------------------------
; -----------------------------------------
; default ammunition amount for the different gun models
;
; model0...model5 are energy weapons and have no projectiles
; so their values will be ignored
;
; -----------------------------------------
[Gun0]
longname = PlasmaGun I
shortname = PLG1
imagename = cockpit\plasgun1.img
rearmingtime = 0.15
defaultammo = 666
energydemand = 0.1
sfvname = cockpit\gun01
defectdamping = 0.6
defectdelay = 0.06
[Gun1]
longname = PlasmaGun II
shortname = PLG2
imagename = cockpit\plasgun2.img
rearmingtime = 0.075
defaultammo = 900
energydemand = 0.2
sfvname = cockpit\gun02
defectdamping = 0.6
defectdelay = 0.06
[Gun2]
longname = PlasmaDeath I
shortname = PLD1
imagename = cockpit\plasdth1.img
rearmingtime = 0.15
defaultammo = 777
energydemand = 0.2
sfvname = cockpit\gun03
defectdamping = 0.3
defectdelay = 0.03
[Gun3]
longname = PlasmaDeath II
shortname = PLD2
imagename = cockpit\plasdth2.img
rearmingtime = 0.075
defaultammo = 900
energydemand = 0.3
sfvname = cockpit\gun04
defectdamping = 0.3
defectdelay = 0.03
[Gun4]
longname = PlasmaDeath III
shortname = PLD3
imagename = cockpit\plasdth3.img
rearmingtime = 0.0375
defaultammo = 900
energydemand = 0.4
sfvname = cockpit\gun05
defectdamping = 0.3
defectdelay = 0.03
[Gun5]
longname = DoomMortar
shortname = DOOM
imagename = cockpit\d-mortar.img
rearmingtime = 0.3
defaultammo = 900
energydemand = 0.5
sfvname = cockpit\gun06
defectdamping = 0.3
defectdelay = 0.03
[Gun6]
longname = MaximumImpact I
shortname = MAX1
imagename = cockpit\maximp1.img
rearmingtime = 0.15
defaultammo = 900
energydemand = 0.0
sfvname = cockpit\gun07
defectdamping = 0.4
defectdelay = 0.04
[Gun7]
longname = MaximumImpact II
shortname = MAX2
imagename = cockpit\maximp2.img
rearmingtime = 0.15
defaultammo = 900
energydemand = 0.0
sfvname = cockpit\gun08
defectdamping = 0.3
defectdelay = 0.03
[Gun8]
longname = Vendetta I
shortname = VEN1
imagename = cockpit\vendett1.img
rearmingtime = 0.15
defaultammo = 900
energydemand = 0.0
sfvname = cockpit\gun09
defectdamping = 0.6
defectdelay = 0.06
[Gun9]
longname = Vendetta II
shortname = VEN2
imagename = cockpit\vendett2.img
rearmingtime = 0.1
defaultammo = 900
energydemand = 0.0
sfvname = cockpit\gun10
defectdamping = 0.6
defectdelay = 0.06
[Gun10]
longname = Vendetta III
shortname = VEN3
imagename = cockpit\vendett3.img
rearmingtime = 0.075
defaultammo = 900
energydemand = 0.0
sfvname = cockpit\gun11
defectdamping = 0.4
defectdelay = 0.04
[Gun11]
longname = MaximumImpact IS
shortname = MAX1
imagename = cockpit\maximp1.img
rearmingtime = 0.3
defaultammo = 900
energydemand = 0.0
sfvname = cockpit\gun07
defectdamping = 0.4
defectdelay = 0.04
[Gun12]
longname = MaximumImpact IIS
shortname = MAX2
imagename = cockpit\maximp2.img
rearmingtime = 0.2
defaultammo = 900
energydemand = 0.0
sfvname = cockpit\gun08
defectdamping = 0.3
defectdelay = 0.03
[Gun13]
longname = Vendetta IS
shortname = VEN1
imagename = cockpit\vendett1.img
rearmingtime = 0.3
defaultammo = 900
energydemand = 0.0
sfvname = cockpit\gun09
defectdamping = 0.4
defectdelay = 0.04
[Gun14]
longname = No Gun
shortname = NONE
imagename = cockpit\vendett1.img
rearmingtime = 0.3
defaultammo = 900
energydemand = 0.0
sfvname = cockpit\gun09
defectdamping = 0.4
defectdelay = 0.04
[GunState0]
verbose = Ready
short = RDY
[GunState1]
verbose = Rearming
short = ARM
[GunState2]
verbose = Firing
short = FIR
[GunState3]
verbose = Jammed
short = JAM
[GunState4]
verbose = Empty
short = EMP
[GunState5]
verbose = EnergyDelay
short = ENE
[Software0]
verbose = Claw V1.6
short = TC16
hit = 0.3
scan = 0.5
lock = 2.0
vollsho = 2
volldel = 3.0
[Software1]
verbose = Claw V2.1
short = TC21
hit = 0.7
scan = 0.5
lock = 1.0
vollsho = 3
volldel = 2.0
[Software2]
verbose = Claw V3.6
short = TC36
hit = 1.0
scan = 0.5
lock = 0.5
vollsho = 4
volldel = 1.0
[Software3]
verbose = Punisher V1.0
short = PU10
hit = 0.5
scan = 0.5
lock = 3.0
vollsho = 8
volldel = 2.0
[Software4]
verbose = Punisher V1.4
short = PU14
hit = 0.7
scan = 0.5
lock = 2.0
vollsho = 12
volldel = 2.0
[Software5]
verbose = Punisher V2.2
short = PU22
hit = 1.0
scan = 0.7
lock = 1.0
vollsho = 16
volldel = 2.0
[Software6]
verbose = Eraser V0.8
short = ER08
hit = 0.5
scan = 0.5
lock = 3.0
vollsho = 5
volldel = 3.0
[Software7]
verbose = Eraser V1.0
short = ER10
hit = 0.7
scan = 0.5
lock = 2.0
vollsho = 6
volldel = 2.0
[Software8]
verbose = Eraser V1.4
short = ER14
hit = 0.8
scan = 0.5
lock = 1.0
vollsho = 7
volldel = 1.0
[Software9]
verbose = No Software
short = NONE
hit = 0.8
scan = 0.5
lock = 2.0
vollsho = 7
volldel = 1.0
[TurretState0]
verbose = Rearming
short = ARM
[TurretState1]
verbose = Scanning
short = SCA
[TurretState2]
verbose = Firing
short = FIR
[TurretState3]
verbose = Jammed
short = JAM
[TurretState4]
verbose = Empty
short = EMP
[TurretState5]
verbose = Locking
short = LOC
[TurretState6]
verbose = Stopped
short = STP
[TurretState7]
verbose = Sync With Me
short = SYN
[TurretState8]
verbose = Volley Delay
short = VOL
[TorpedoMagazine0]
longname = Magazine I
shortname = MAG1
imagename =
rearmingtime = 5.0
sfvname = cockpit\toma01
defectdamping = 0.8
defectdelay = 0.8
[TorpedoMagazine1]
longname = Magazine II
shortname = MAG2
imagename =
rearmingtime = 4.0
sfvname = cockpit\toma02
defectdamping = 0.8
defectdelay = 0.8
[TorpedoMagazine2]
longname = Magazine III
shortname = MAG3
imagename =
rearmingtime = 4.0
sfvname = cockpit\toma03
defectdamping = 0.3
defectdelay = 0.5
[TorpedoMagazine3]
longname = Magazine IV
shortname = MAG4
imagename =
rearmingtime = 4.0
sfvname = cockpit\toma04
defectdamping = 0.3
defectdelay = 0.5
[TorpedoMagazine4]
longname = Revolver I
shortname = REV1
imagename =
rearmingtime = 3.0
sfvname = cockpit\toma05
defectdamping = 0.3
defectdelay = 0.5
[TorpedoMagazine5]
longname = Revolver II
shortname = REV2
imagename =
rearmingtime = 2.0
sfvname = cockpit\toma05
defectdamping = 0.3
defectdelay = 0.5
[TorpedoMagazine6]
longname = Revolver III
shortname = REV3
imagename =
rearmingtime = 2.0
sfvname = cockpit\toma06
defectdamping = 0.2
defectdelay = 0.3
[TorpedoMagazine7]
longname = Revolver IV
shortname = REV4
imagename =
rearmingtime = 2.0
sfvname = cockpit\toma07
defectdamping = 0.2
defectdelay = 0.3
[TorpedoMagazineState0]
verbose = Ready
short = RDY
[TorpedoMagazineState1]
verbose = Rearming
short = ARM
[TorpedoMagazineState2]
verbose = Firing
short = FIR
[TorpedoMagazineState3]
verbose = Jammed
short = JAM
[TorpedoMagazineState4]
verbose = Empty
short = EMP
[TorpedoMagazineState5]
verbose = Waiting
short = WAI
[Torpedo0]
longname = Stanley I
shortname = STA1
imagename = cockpit\stanley2
locktype = 0
sfvname = cockpit\tor01
sfvnumber = 72
lockdelay = 0
[Torpedo1]
longname = Stanley II
shortname = STA2
imagename = cockpit\stanley3
locktype = 0
sfvname = cockpit\tor02
sfvnumber = 73
lockdelay = 0
[Torpedo2]
longname = Thresher Shark I
shortname = THR1
imagename = cockpit\threshr1
locktype = 1
sfvname = cockpit\tor04
sfvnumber = 75
lockdelay = 2
[Torpedo3]
longname = Thresher Shark II
shortname = THR2
imagename = cockpit\threshr2
locktype = 1
sfvname = cockpit\tor05
sfvnumber = 76
lockdelay = 2
[Torpedo4]
longname = Bull Shark I
shortname = BUL1
imagename = cockpit\bull1
locktype = 1
sfvname = cockpit\tor06
sfvnumber = 77
lockdelay = 3
[Torpedo5]
longname = Bull Shark II
shortname = BUL2
imagename = cockpit\bull2
locktype = 1
sfvname = cockpit\tor07
sfvnumber = 78
lockdelay = 3
[Torpedo6]
longname = Tiger Shark I
shortname = TIG1
imagename = cockpit\tiger1
locktype = 1
sfvname = cockpit\tor08
sfvnumber = 79
lockdelay = 2
[Torpedo7]
longname = Tiger Shark II
shortname = TIG2
imagename = cockpit\tiger2
locktype = 1
sfvname = cockpit\tor09
sfvnumber = 80
lockdelay = 2
[Torpedo8]
longname = Man Eater I
shortname = MAN1
imagename = cockpit\maneatr1
locktype = 1
sfvname = cockpit\tor10
sfvnumber = 81
lockdelay = 2
[Torpedo9]
longname = Man Eater II
shortname = MAN2
imagename = cockpit\maneatr2
locktype = 1
sfvname = cockpit\tor11
sfvnumber = 82
lockdelay = 2
[Torpedo10]
longname = Hammerhead
shortname = HAMM
imagename = cockpit\hammerhd
locktype = 1
sfvname = cockpit\tor12
sfvnumber = 83
lockdelay = 2
[Torpedo11]
longname = Flash Shark I
shortname = FLA1
imagename = cockpit\flash1
locktype = 1
sfvname = cockpit\tor13
sfvnumber = 84
lockdelay = 2
[Torpedo12]
longname = Flash Shark II
shortname = FLA2
imagename = cockpit\flash2
locktype = 1
sfvname = cockpit\tor14
sfvnumber = 85
lockdelay = 2
[Torpedo13]
longname = Flash Shark III
shortname = FLA3
imagename = cockpit\flash3
locktype = 1
sfvname = cockpit\tor15
sfvnumber = 86
lockdelay = 2
[Torpedo14]
longname = Big Bang I
shortname = BIG1
imagename = cockpit\bigbang2
locktype = 1
sfvname = cockpit\tor16
sfvnumber = 87
lockdelay = 5
[Torpedo15]
longname = Big Bang II
shortname = BIG2
imagename = cockpit\bigbang3
locktype = 1
sfvname = cockpit\tor17
sfvnumber = 88
lockdelay = 6
[Torpedo16]
longname = Subsonic I
shortname = SUB1
imagename = cockpit\subsonc1
locktype = 0
sfvname = cockpit\tor21
sfvnumber = 92
lockdelay = 0
[Torpedo17]
longname = Subsonic II
shortname = SUB2
imagename = cockpit\subsonc2
locktype = 0
sfvname = cockpit\tor22
sfvnumber = 93
lockdelay = 0
[Torpedo18]
longname = Cluster Bomb
shortname = CLUS
imagename = cockpit\ripper
locktype = 0
sfvname = cockpit\tor23
sfvnumber = 94
lockdelay = 0
[Torpedo19]
longname = Leech I
shortname = LEE1
imagename = cockpit\leech1
locktype = 1
sfvname = cockpit\tor24
sfvnumber = 95
lockdelay = 2
[Torpedo20]
longname = Leech II
shortname = LEE2
imagename = cockpit\leech2
locktype = 1
sfvname = cockpit\tor25
sfvnumber = 96
lockdelay = 2
[Torpedo21]
longname = Torch
shortname = TORC
imagename = cockpit\estroker
locktype = 0
sfvname = cockpit\tor26
sfvnumber = 97
lockdelay = 0
; dummy, MUST BE HERE
[Torpedo22]
longname = None
shortname = NONE
imagename =
locktype =
sfvname =
sfvnumber =
lockdelay =