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Text File  |  1996-10-22  |  13KB  |  722 lines

  1.  
  2. ; -----------------------------------------
  3. ;  global weapon des
  4. ; -----------------------------------------
  5.  
  6. ; -----------------------------------------
  7. ;
  8. ;  weaponsystem classes:
  9. ;
  10. ;       StaticGun
  11. ;       TorpedoMagazine
  12. ;       AutarkGunTurret0
  13. ;       AutarkGunTurret1
  14. ;
  15. ;  gun model:
  16. ;
  17. ;        0 = PlasmaGun_I
  18. ;        1 = PlasmaGun_II,
  19. ;        2 = PlasmaDeath_I
  20. ;        3 = PlasmaDeath_II
  21. ;        4 = PlasmaDeath_III
  22. ;        5 = DoomMortar
  23. ;        6 = MaximumImpact_I
  24. ;        7 = MaximumImpact_II
  25. ;        8 = Vendetta_I
  26. ;        9 = Vendetta_II
  27. ;       10 = Vendetta_III
  28. ;       11 = MaximumImpact_IS
  29. ;       12 = MaximumImpact_IIS
  30. ;       13 = Vendetta_IS
  31. ;
  32. ;  torpedomagazine model:
  33. ;
  34. ;       0 = Magazine_I
  35. ;       1 = Magazine_II
  36. ;       2 = Magazine_III
  37. ;       3 = Magazine_IV
  38. ;       4 = Revolver_I
  39. ;       5 = Revolver_II
  40. ;       6 = Revolver_III
  41. ;       7 = Revolver_IV
  42. ;
  43. ;  torpedos:
  44. ;
  45. ;       0 = Stanley_I
  46. ;       1 = Stanley_II
  47. ;       2 = ThresherShark_I
  48. ;       3 = ThresherShark_II,
  49. ;       4 = BullShark_I
  50. ;       5 = BullShark_II
  51. ;       6 = TigerShark_I
  52. ;       7 = TigerShark_II
  53. ;       8 = ManEater_I
  54. ;       9 = ManEater_II
  55. ;       10 = HammerheadShark
  56. ;       11 = FlashShark_I
  57. ;       12 = FlashShark_II
  58. ;       13 = FlashShark_III,
  59. ;       14 = BigBang_I
  60. ;       15 = BigBang_II
  61. ;       16 = SubSonic_I
  62. ;       17 = SubSonic_II
  63. ;       18 = Ripper (Cluster Bomb)
  64. ;       19 = Leech_I
  65. ;       20 = Leech_II
  66. ;       21 = Estroker (Torch)
  67. ;
  68. ;  turret software:
  69. ;
  70. ;        0 = Software_11
  71. ;        1 = Software_12
  72. ;        2 = Software_13
  73. ;        3 = Software_21
  74. ;        4 = Software_22
  75. ;        5 = Software_23
  76. ;        6 = Software_31
  77. ;        7 = Software_32
  78. ;        8 = Software_33
  79. ;
  80. ;  sensor:
  81. ;
  82. ;        0 = bad
  83. ;        1 = average
  84. ;        2 = good
  85. ;        3 = better
  86. ;        4 = best
  87. ;
  88. ;  torpedo lock types:
  89. ;
  90. ;    0 = NoLock
  91. ;    1 = NoiseLock
  92. ;    2 = OpticLock
  93. ;
  94. ; -----------------------------------------
  95.  
  96. ; -----------------------------------------
  97. ;  default ammunition amount for the different gun models
  98. ;
  99. ;  model0...model5 are energy weapons and have no projectiles
  100. ;  so their values will be ignored
  101. ;
  102. ; -----------------------------------------
  103.  
  104. [Gun0]
  105. longname    = PlasmaGun I
  106. shortname    = PLG1
  107. imagename    = cockpit\plasgun1.img
  108. rearmingtime    = 0.15
  109. defaultammo    = 666
  110. energydemand    = 0.1
  111. sfvname        = cockpit\gun01
  112. defectdamping      = 0.6
  113. defectdelay    = 0.06
  114.  
  115. [Gun1]
  116. longname    = PlasmaGun II
  117. shortname    = PLG2
  118. imagename    = cockpit\plasgun2.img
  119. rearmingtime    = 0.075
  120. defaultammo    = 900
  121. energydemand    = 0.2
  122. sfvname        = cockpit\gun02
  123. defectdamping      = 0.6
  124. defectdelay    = 0.06
  125.  
  126. [Gun2]
  127. longname    = PlasmaDeath I
  128. shortname    = PLD1
  129. imagename    = cockpit\plasdth1.img
  130. rearmingtime    = 0.15
  131. defaultammo    = 777
  132. energydemand    = 0.2
  133. sfvname        = cockpit\gun03
  134. defectdamping      = 0.3
  135. defectdelay    = 0.03
  136.  
  137. [Gun3]
  138. longname    = PlasmaDeath II
  139. shortname    = PLD2
  140. imagename    = cockpit\plasdth2.img
  141. rearmingtime    = 0.075
  142. defaultammo    = 900
  143. energydemand    = 0.3
  144. sfvname        = cockpit\gun04
  145. defectdamping      = 0.3
  146. defectdelay    = 0.03
  147.  
  148. [Gun4]
  149. longname    = PlasmaDeath III
  150. shortname    = PLD3
  151. imagename    = cockpit\plasdth3.img
  152. rearmingtime    = 0.0375
  153. defaultammo    = 900
  154. energydemand    = 0.4
  155. sfvname        = cockpit\gun05
  156. defectdamping      = 0.3
  157. defectdelay    = 0.03
  158.  
  159. [Gun5]
  160. longname    = DoomMortar
  161. shortname    = DOOM
  162. imagename    = cockpit\d-mortar.img
  163. rearmingtime    = 0.3
  164. defaultammo    = 900
  165. energydemand    = 0.5
  166. sfvname        = cockpit\gun06
  167. defectdamping      = 0.3
  168. defectdelay    = 0.03
  169.  
  170. [Gun6]
  171. longname    = MaximumImpact I
  172. shortname    = MAX1
  173. imagename    = cockpit\maximp1.img
  174. rearmingtime    = 0.15
  175. defaultammo    = 900
  176. energydemand    = 0.0
  177. sfvname        = cockpit\gun07
  178. defectdamping      = 0.4
  179. defectdelay    = 0.04
  180.  
  181. [Gun7]
  182. longname    = MaximumImpact II
  183. shortname    = MAX2
  184. imagename    = cockpit\maximp2.img
  185. rearmingtime    = 0.15
  186. defaultammo    = 900
  187. energydemand    = 0.0
  188. sfvname        = cockpit\gun08
  189. defectdamping      = 0.3
  190. defectdelay    = 0.03
  191.  
  192. [Gun8]
  193. longname    = Vendetta I
  194. shortname    = VEN1
  195. imagename    = cockpit\vendett1.img
  196. rearmingtime    = 0.15
  197. defaultammo    = 900
  198. energydemand    = 0.0
  199. sfvname        = cockpit\gun09
  200. defectdamping      = 0.6
  201. defectdelay    = 0.06
  202.  
  203. [Gun9]
  204. longname    = Vendetta II
  205. shortname    = VEN2
  206. imagename    = cockpit\vendett2.img
  207. rearmingtime    = 0.1
  208. defaultammo    = 900
  209. energydemand    = 0.0
  210. sfvname        = cockpit\gun10
  211. defectdamping      = 0.6
  212. defectdelay    = 0.06
  213.  
  214. [Gun10]
  215. longname    = Vendetta III
  216. shortname    = VEN3
  217. imagename    = cockpit\vendett3.img
  218. rearmingtime    = 0.075
  219. defaultammo    = 900
  220. energydemand    = 0.0
  221. sfvname        = cockpit\gun11
  222. defectdamping      = 0.4
  223. defectdelay    = 0.04
  224.  
  225. [Gun11]
  226. longname    = MaximumImpact IS
  227. shortname    = MAX1
  228. imagename    = cockpit\maximp1.img
  229. rearmingtime    = 0.3
  230. defaultammo    = 900
  231. energydemand    = 0.0
  232. sfvname        = cockpit\gun07
  233. defectdamping      = 0.4
  234. defectdelay    = 0.04
  235.  
  236. [Gun12]
  237. longname    = MaximumImpact IIS
  238. shortname    = MAX2
  239. imagename    = cockpit\maximp2.img
  240. rearmingtime    = 0.2
  241. defaultammo    = 900
  242. energydemand    = 0.0
  243. sfvname        = cockpit\gun08
  244. defectdamping      = 0.3
  245. defectdelay    = 0.03
  246.  
  247. [Gun13]
  248. longname    = Vendetta IS
  249. shortname    = VEN1
  250. imagename    = cockpit\vendett1.img
  251. rearmingtime    = 0.3
  252. defaultammo    = 900
  253. energydemand    = 0.0
  254. sfvname        = cockpit\gun09
  255. defectdamping      = 0.4
  256. defectdelay    = 0.04
  257.  
  258. [Gun14]
  259. longname    = No Gun
  260. shortname    = NONE
  261. imagename    = cockpit\vendett1.img
  262. rearmingtime    = 0.3
  263. defaultammo    = 900
  264. energydemand    = 0.0
  265. sfvname        = cockpit\gun09
  266. defectdamping      = 0.4
  267. defectdelay    = 0.04
  268.  
  269. [GunState0]
  270. verbose        = Ready
  271. short        = RDY
  272.  
  273. [GunState1]
  274. verbose        = Rearming
  275. short        = ARM
  276.  
  277. [GunState2]
  278. verbose        = Firing
  279. short        = FIR
  280.  
  281. [GunState3]
  282. verbose        = Jammed
  283. short        = JAM
  284.  
  285. [GunState4]
  286. verbose        = Empty
  287. short        = EMP
  288.  
  289. [GunState5]
  290. verbose        = EnergyDelay
  291. short        = ENE
  292.  
  293. [Software0]
  294. verbose    = Claw V1.6
  295. short    = TC16
  296. hit    = 0.3
  297. scan    = 0.5
  298. lock    = 2.0
  299. vollsho    = 2
  300. volldel    = 3.0
  301.  
  302. [Software1]
  303. verbose    = Claw V2.1
  304. short    = TC21
  305. hit    = 0.7
  306. scan    = 0.5
  307. lock    = 1.0
  308. vollsho    = 3
  309. volldel    = 2.0
  310.  
  311. [Software2]
  312. verbose    = Claw V3.6
  313. short    = TC36
  314. hit    = 1.0
  315. scan    = 0.5
  316. lock    = 0.5
  317. vollsho    = 4
  318. volldel    = 1.0
  319.  
  320. [Software3]
  321. verbose    = Punisher V1.0
  322. short    = PU10
  323. hit    = 0.5
  324. scan    = 0.5
  325. lock    = 3.0
  326. vollsho    = 8
  327. volldel    = 2.0
  328.  
  329. [Software4]
  330. verbose    = Punisher V1.4
  331. short    = PU14
  332. hit    = 0.7
  333. scan    = 0.5
  334. lock    = 2.0
  335. vollsho    = 12
  336. volldel    = 2.0
  337.  
  338. [Software5]
  339. verbose    = Punisher V2.2
  340. short    = PU22
  341. hit    = 1.0
  342. scan    = 0.7
  343. lock    = 1.0
  344. vollsho    = 16
  345. volldel    = 2.0
  346.  
  347. [Software6]
  348. verbose    = Eraser V0.8
  349. short    = ER08
  350. hit    = 0.5
  351. scan    = 0.5
  352. lock    = 3.0
  353. vollsho    = 5
  354. volldel    = 3.0
  355.  
  356. [Software7]
  357. verbose    = Eraser V1.0
  358. short    = ER10
  359. hit    = 0.7
  360. scan    = 0.5
  361. lock    = 2.0
  362. vollsho    = 6
  363. volldel    = 2.0
  364.  
  365. [Software8]
  366. verbose    = Eraser V1.4
  367. short    = ER14
  368. hit    = 0.8
  369. scan    = 0.5
  370. lock    = 1.0
  371. vollsho    = 7
  372. volldel    = 1.0
  373.  
  374. [Software9]
  375. verbose    = No Software
  376. short    = NONE
  377. hit    = 0.8
  378. scan    = 0.5
  379. lock    = 2.0
  380. vollsho    = 7
  381. volldel    = 1.0
  382.  
  383. [TurretState0]
  384. verbose        = Rearming
  385. short        = ARM
  386.  
  387. [TurretState1]
  388. verbose        = Scanning
  389. short        = SCA
  390.  
  391. [TurretState2]
  392. verbose        = Firing
  393. short        = FIR
  394.  
  395. [TurretState3]
  396. verbose        = Jammed
  397. short        = JAM
  398.  
  399. [TurretState4]
  400. verbose        = Empty
  401. short        = EMP
  402.  
  403. [TurretState5]
  404. verbose        = Locking
  405. short        = LOC
  406.  
  407. [TurretState6]
  408. verbose        = Stopped
  409. short        = STP
  410.  
  411. [TurretState7]
  412. verbose        = Sync With Me
  413. short        = SYN
  414.  
  415. [TurretState8]
  416. verbose        = Volley Delay
  417. short        = VOL
  418.  
  419. [TorpedoMagazine0]
  420. longname    = Magazine I
  421. shortname    = MAG1
  422. imagename    =
  423. rearmingtime    = 5.0
  424. sfvname        = cockpit\toma01
  425. defectdamping      = 0.8
  426. defectdelay    = 0.8
  427.  
  428. [TorpedoMagazine1]
  429. longname    = Magazine II
  430. shortname    = MAG2
  431. imagename    =
  432. rearmingtime    = 4.0
  433. sfvname        = cockpit\toma02
  434. defectdamping      = 0.8
  435. defectdelay    = 0.8
  436.  
  437. [TorpedoMagazine2]
  438. longname    = Magazine III
  439. shortname    = MAG3
  440. imagename    =
  441. rearmingtime    = 4.0
  442. sfvname        = cockpit\toma03
  443. defectdamping      = 0.3
  444. defectdelay    = 0.5
  445.  
  446. [TorpedoMagazine3]
  447. longname    = Magazine IV
  448. shortname    = MAG4
  449. imagename    =
  450. rearmingtime    = 4.0
  451. sfvname        = cockpit\toma04
  452. defectdamping      = 0.3
  453. defectdelay    = 0.5
  454.  
  455. [TorpedoMagazine4]
  456. longname    = Revolver I
  457. shortname    = REV1
  458. imagename    =
  459. rearmingtime    = 3.0
  460. sfvname        = cockpit\toma05
  461. defectdamping      = 0.3
  462. defectdelay    = 0.5
  463.  
  464. [TorpedoMagazine5]
  465. longname    = Revolver II
  466. shortname    = REV2
  467. imagename    =
  468. rearmingtime    = 2.0
  469. sfvname        = cockpit\toma05
  470. defectdamping      = 0.3
  471. defectdelay    = 0.5
  472.  
  473. [TorpedoMagazine6]
  474. longname    = Revolver III
  475. shortname    = REV3
  476. imagename    =
  477. rearmingtime    = 2.0
  478. sfvname        = cockpit\toma06
  479. defectdamping      = 0.2
  480. defectdelay    = 0.3
  481.  
  482. [TorpedoMagazine7]
  483. longname    = Revolver IV
  484. shortname    = REV4
  485. imagename    =
  486. rearmingtime    = 2.0
  487. sfvname        = cockpit\toma07
  488. defectdamping      = 0.2
  489. defectdelay    = 0.3
  490.  
  491. [TorpedoMagazineState0]
  492. verbose        = Ready
  493. short        = RDY
  494.  
  495. [TorpedoMagazineState1]
  496. verbose        = Rearming
  497. short        = ARM
  498.  
  499. [TorpedoMagazineState2]
  500. verbose        = Firing
  501. short        = FIR
  502.  
  503. [TorpedoMagazineState3]
  504. verbose        = Jammed
  505. short        = JAM
  506.  
  507. [TorpedoMagazineState4]
  508. verbose        = Empty
  509. short        = EMP
  510.  
  511. [TorpedoMagazineState5]
  512. verbose        = Waiting
  513. short        = WAI
  514.  
  515. [Torpedo0]
  516. longname    = Stanley I
  517. shortname    = STA1
  518. imagename    = cockpit\stanley2
  519. locktype    = 0
  520. sfvname        = cockpit\tor01
  521. sfvnumber    = 72
  522. lockdelay    = 0
  523.  
  524. [Torpedo1]
  525. longname    = Stanley II
  526. shortname    = STA2
  527. imagename    = cockpit\stanley3
  528. locktype    = 0
  529. sfvname        = cockpit\tor02
  530. sfvnumber    = 73
  531. lockdelay    = 0
  532.  
  533. [Torpedo2]
  534. longname    = Thresher Shark I
  535. shortname    = THR1
  536. imagename    = cockpit\threshr1
  537. locktype    = 1
  538. sfvname        = cockpit\tor04
  539. sfvnumber    = 75
  540. lockdelay    = 2
  541.  
  542. [Torpedo3]
  543. longname    = Thresher Shark II
  544. shortname    = THR2
  545. imagename    = cockpit\threshr2
  546. locktype    = 1
  547. sfvname        = cockpit\tor05
  548. sfvnumber    = 76
  549. lockdelay    = 2
  550.  
  551. [Torpedo4]
  552. longname    = Bull Shark I
  553. shortname    = BUL1
  554. imagename    = cockpit\bull1
  555. locktype    = 1
  556. sfvname        = cockpit\tor06
  557. sfvnumber    = 77
  558. lockdelay    = 3
  559.  
  560. [Torpedo5]
  561. longname    = Bull Shark II
  562. shortname    = BUL2
  563. imagename    = cockpit\bull2
  564. locktype    = 1
  565. sfvname        = cockpit\tor07
  566. sfvnumber    = 78
  567. lockdelay    = 3
  568.  
  569. [Torpedo6]
  570. longname    = Tiger Shark I
  571. shortname    = TIG1
  572. imagename    = cockpit\tiger1
  573. locktype    = 1
  574. sfvname        = cockpit\tor08
  575. sfvnumber    = 79
  576. lockdelay    = 2
  577.  
  578. [Torpedo7]
  579. longname    = Tiger Shark II
  580. shortname    = TIG2
  581. imagename    = cockpit\tiger2
  582. locktype    = 1
  583. sfvname        = cockpit\tor09
  584. sfvnumber    = 80
  585. lockdelay    = 2
  586.  
  587. [Torpedo8]
  588. longname    = Man Eater I
  589. shortname    = MAN1
  590. imagename    = cockpit\maneatr1
  591. locktype    = 1
  592. sfvname        = cockpit\tor10
  593. sfvnumber    = 81
  594. lockdelay    = 2
  595.  
  596. [Torpedo9]
  597. longname    = Man Eater II
  598. shortname    = MAN2
  599. imagename    = cockpit\maneatr2
  600. locktype    = 1
  601. sfvname        = cockpit\tor11
  602. sfvnumber    = 82
  603. lockdelay    = 2
  604.  
  605. [Torpedo10]
  606. longname    = Hammerhead
  607. shortname    = HAMM
  608. imagename    = cockpit\hammerhd
  609. locktype    = 1
  610. sfvname        = cockpit\tor12
  611. sfvnumber    = 83
  612. lockdelay    = 2
  613.  
  614. [Torpedo11]
  615. longname    = Flash Shark I
  616. shortname    = FLA1
  617. imagename    = cockpit\flash1
  618. locktype    = 1
  619. sfvname        = cockpit\tor13
  620. sfvnumber    = 84
  621. lockdelay    = 2
  622.  
  623. [Torpedo12]
  624. longname    = Flash Shark II
  625. shortname    = FLA2
  626. imagename    = cockpit\flash2
  627. locktype    = 1
  628. sfvname        = cockpit\tor14
  629. sfvnumber    = 85
  630. lockdelay    = 2
  631.  
  632. [Torpedo13]
  633. longname    = Flash Shark III
  634. shortname    = FLA3
  635. imagename    = cockpit\flash3
  636. locktype    = 1
  637. sfvname        = cockpit\tor15
  638. sfvnumber    = 86
  639. lockdelay    = 2
  640.  
  641. [Torpedo14]
  642. longname    = Big Bang I
  643. shortname    = BIG1
  644. imagename    = cockpit\bigbang2
  645. locktype    = 1
  646. sfvname        = cockpit\tor16
  647. sfvnumber    = 87
  648. lockdelay    = 5
  649.  
  650. [Torpedo15]
  651. longname    = Big Bang II
  652. shortname    = BIG2
  653. imagename    = cockpit\bigbang3
  654. locktype    = 1
  655. sfvname        = cockpit\tor17
  656. sfvnumber    = 88
  657. lockdelay    = 6
  658.  
  659. [Torpedo16]
  660. longname    = Subsonic I
  661. shortname    = SUB1
  662. imagename    = cockpit\subsonc1
  663. locktype    = 0
  664. sfvname        = cockpit\tor21
  665. sfvnumber    = 92
  666. lockdelay    = 0
  667.  
  668. [Torpedo17]
  669. longname    = Subsonic II
  670. shortname    = SUB2
  671. imagename    = cockpit\subsonc2
  672. locktype    = 0
  673. sfvname        = cockpit\tor22
  674. sfvnumber    = 93
  675. lockdelay    = 0
  676.  
  677. [Torpedo18]
  678. longname    = Cluster Bomb
  679. shortname    = CLUS
  680. imagename    = cockpit\ripper
  681. locktype    = 0
  682. sfvname        = cockpit\tor23
  683. sfvnumber    = 94
  684. lockdelay    = 0
  685.  
  686. [Torpedo19]
  687. longname    = Leech I
  688. shortname    = LEE1
  689. imagename    = cockpit\leech1
  690. locktype    = 1
  691. sfvname        = cockpit\tor24
  692. sfvnumber    = 95
  693. lockdelay    = 2
  694.  
  695. [Torpedo20]
  696. longname    = Leech II
  697. shortname    = LEE2
  698. imagename    = cockpit\leech2
  699. locktype    = 1
  700. sfvname        = cockpit\tor25
  701. sfvnumber    = 96
  702. lockdelay    = 2
  703.  
  704. [Torpedo21]
  705. longname    = Torch
  706. shortname    = TORC
  707. imagename    = cockpit\estroker
  708. locktype    = 0
  709. sfvname        = cockpit\tor26
  710. sfvnumber    = 97
  711. lockdelay    = 0
  712.  
  713. ; dummy, MUST BE HERE
  714. [Torpedo22]
  715. longname    = None
  716. shortname    = NONE
  717. imagename    =
  718. locktype    =
  719. sfvname        =
  720. sfvnumber    =
  721. lockdelay    =
  722.