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Boot Disc 8
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boot-disc-1997-04.iso
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PDA_Soft
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Psion
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games
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Stigma
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STIGMA_S.TXT
Wrap
Text File
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1995-06-22
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3KB
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80 lines
STIGMA - COMMERCIAL DEMO
========================
WELCOME to the wonderful world of STIGMA.
Firstly - The game and all its files will fit quite comfortably on
a 128k flash/ram card. I'm sorry that the game is quite large, but if you
only have a 512k psion with no ram cards, it could be about time to spend
some money and upgrade. All my next games will be in the area of 80k-128k
because of the added graphics and samples.
INSTALLING
Make a directory within your \APP\ directory called STIGMA. Then copy
the *.GAM file into \APP\. The other files with the extensions *.SPR, *.GFX,
*.LEV, and *.SND should be placed in the \APP\STIGMA\ directory. You may
put these files on any drive, and also place the *.GAM on one drive and the
other files on another, this could be handy if you are short on memory with
several drives. DONOT split the files in the \APP\STIGMA\ directory, as these
are expected to be all together.
SAVING SOME MEMORY
I haven't tested this, but if you delete all files in the
\APP\STIGMA\ directory with the extension *.SND the game can be played in
silence (no samples) but should still work o.k. This will save you 29.9k on
your internal ram or card.
RUNNING
To run stigma for the first time - on the system screen, press PSION
I and select the *.GAM file, press enter. The system screen should now contain
an icon representing a ball, this is STIGMA. You may now press ENTER when the
icon is highlighted and the game will run.
HIGHSCORES AND RECORDS
Upon running STIGMA for the first time, two files will be created
on your internal memorys root directory. These files take up only 1.5k at
maximum. The two files are STIGMA.HI (The highscores) and STIGMA.REC (the
records, If you delete these your scores will be lost!
THE DEMO
This is the original shareware version of a now commercial game. This
version is very different from the commercial version. The commercial version
has new levels, redefine key option, secret messages, new and much better
samples, full system checks, some new graphics, improved gameplay, 3 levels
of difficulty and much more. Keep your eyes peeled for its release.
NOTES
If you find any bugs, spelling mistakes, or have any recomendations
for future games - please feel free to contact me.
THANKS TO
Thanks go to:-
Peter, Kenny and MR.K. for playtesting,
Darren for extra graphic editing,
Phil Creed for enhancing the quality of the samples and supplying an improved
Proteus logo.
Flash (me) for all coding and the original graphics and samples.
Compuserve members for all the comments since its debut.
CONTACT
FLASH (Michael Ware)
PROTEUS DEVELOPMENTS,
213 Gertrude road,
Norwich,
Norfolk, NR3 4RY.
ENGLAND.
CIS:#100626,2716
Thanks for your interest in STIGMA,
Mail me and keep me informed,
Yours,
F*L*A*S*H
NOTE
Disregard any messages in the game about registrations as they no
longer apply. You may freely mail/phone me, and my address etc. is in the
program.