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3aTetr
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TETRIS.TXT
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Text File
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1995-09-30
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9KB
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185 lines
╔════════════════════╗
║ T E T R I S ║
╔═══════════════╩════════════════════╩════════════════╗
║ S p e c i a l T o u r n a m e n t E d i t i o n ║
╚═════════════════════════════════════════════════════╝
┌────────────────────────────────────────────────────────────────────────┐
│ │
│ A PSION Series-3a conversion of the famous game │
│ │
└────────────────────────────────────────────────────────────────────────┘
╕ Copyright 1994-1995 by Marco Aicardi
Version 1.5
┌───────────┐
───────────────────────────────┤ SHAREWARE ├──────────────────────────────────
└───────────┘
TETRIS is Shareware. You can use it freely for 14 days. If you find this
program nice and you like it, please register it by sending Lit. 25000 (or
equivalent in your local currency) to:
Marco Aicardi,
Via G. Acerbi 6/3
16148 - GENOVA (Italy)
Tel & Fax: +39-10-391760
e-mail: maicardi@mbox.vol.it
│ Please note that cheques or EuroCheques *must* be in your local currency │
│ or in Italian Lires (Lit.), otherwise my bank will reject them due to high │
│ fees for the international operation. │
Registered users will receive a code for registering the program with the
following features:
┌──────────────────────────────────────────────┐
│ * Free Tournament (see TOURNAME.TXT) │
│ * No more nag-screen and introductive delays │
│ * Capability of saving start-up options │
│ * Capability of high-score management │
│ * Possibility of changing default sounds │
└──────────────────────────────────────────────┘
You use this program at your own risk: the Author will not be liable of
any damage caused by use or misuse of this program.
I have found none, but if you find any bug, please report me. Comments and
suggestions are welcome.
┌────────────────────────────────────────┐
│ e-mail: maicardi@mbox.vol.it │
│ puericultura@vaxgea.ge.infn.it │
└────────────────────────────────────────┘
The first address is preferred.
If the above addresses should fail, please mail Steve Litchfield at
slitchfield@cix.compulink.co.uk to have further information on my latest
e-mail account.
Please remember that this game took me a long work, and that you can help
me in making new games and programs just registering this game.
Please support Shareware!
┌──────────────┐
─────────────────────────────┤ DISTRIBUTION ├─────────────────────────────────
└──────────────┘
The TETRIS game and auxiliary files are copyrighted, but you are hereby
granted permission to make and distribute copies for personal,
non-commercial use. Use them yourself, give copies to friends and
co-workers, or distribute them for a cost-based fee as part of a user's
group or bulletin board service. If you wish to distribute these programs
in connection with any other product, or for use in commercial
applications, please contact me for a license agreement. All of the files
that make up this product must be distributed together, in an UNMODIFIED
form.
┌──────────────┐
─────────────────────────────┤ INSTALLATION ├─────────────────────────────────
└──────────────┘
┌────────────────────────────────────────────────────────────────────────────┐
│ If you have RCOM installed on your PC, just start INSTALL.BAT from DOS │
│ prompt and follow the on-screen instructions. │
└────────────────────────────────────────────────────────────────────────────┘
The files you should have in the archive are:
FILE NAME WHERE TO COPY DESCRIPTION
─────────────────────────────────────────────────────
* TETRIS.OPA \APP\ The executable game file
* TETRIS.DAT \APP\TETRIS\ The game data file
* TETRIS.HLP \APP\TETRIS\ The help file
TETRIS_0.WVE \APP\TETRIS\ In-game sound ┐
TETRIS_1.WVE \APP\TETRIS\ In-game sound ├─ Tetris can run
TETRIS_2.AIK \APP\TETRIS\ In-game sound │ without these
TETRIS_3.AIK \APP\TETRIS\ In-game sound │ files installed
TETRIS_4.AIK \APP\TETRIS\ In-game sound ─┘
TETRIS.TXT *DON'T COPY* This documentation
TOURNAME.TXT *DON'T COPY* First World Tetris Tournament Documentation
HISTORY.TXT *DON'T COPY* Tetris History File
To install, simply copy these files ALL ON THE SAME DRIVE to the above
directories, then install the System icon as you normally would with
another program. Then run it!
(File indicated by * are vital for running the game).
Please note that the Help file is requested only to unregistered users.
Registered users can delete it, if they want.
─┤ IMPORTANT ├─
In this version of Tetris I have added my own AICA Sound Compressor
routines. The AICA is a loss sound compressor which gives a 2:1 constant
compression ratio while having high compression and decompression speed.
The compressed sound files are identified by a .AIK extension.
The complete AICA package will be released soon. It will include support
for OPL and C programmers and a AICA compatible version of the ROM Record
application. Please contact me if you should need further information.
Obviously Registered User will not be able to change the compressed sound
files as long as AICA has not been released.
Who is interested in more info on the AICA compression package, can
contact me by e-mail at the above address.
┌────────────┐
──────────────────────────────┤ USER GUIDE ├──────────────────────────────────
└────────────┘
There is no need (I think) of instructions! If you don't know Tetris at
all, give a look to the on-line help system (available even while playing
by pressing the Help key) or simply ask to a friend of yours.
I made no pause key, but the game enters in a pause mode when you change
the active process (pressing the System key, for example) or when you
press the Menu key.
Remember that, in order to access to the menu functions, you must not
press the hot-key itself, but you must press the Menu key then the hot
key, instead.
┌─────────────────────────────────┐
────────────────────┤ TRADEMARKS AND ACKNOWLEDGEMENTS ├───────────────────────
└─────────────────────────────────┘
Series-3a is trademark of PSION.
Original Tetris programming and idea by Alexey Pazhitnov.
To achieve maximum processing speed, part of the AICA compression and
decompression routines were developed using Giles Goddard's and Krister
Wombell's S3Asm, a Series-3a 8086 Assembler.
Furthermore I have to beg pardon to David Kohn, who was the first one to
report the double-movement, and some months passed since I promised him a
fix to Tetris. Excuse me, David, but I ran into big troubles since I
*completely* lost both my HD source file AND the disk backup (Murphy's Law
hits again: "Anything that can go wrong, will go wrong"), so I had to
start again from a PAPER PRINT-OUT of a very early version of the game.
╔═════════════════════════════╗
║ ║
║ THANKS FOR PLAYING TETRIS ║
║ (AND FOR REGISTERING IT!) ║
║ ║
╚═════════════════════════════╝