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Boot Disc 8
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4DPaint
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DATA.Z
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PAINTS.DAT
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INI File
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1996-08-29
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27KB
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1,536 lines
[General]
PaintCount=48
[Paint_1]
Name=Bump
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=0
Self Illumination Map=0
Bump Map=1
Shininess Map=0
Opacity Map=0
Special Paint No.=1
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_2]
Name=Shininess
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=0
Self Illumination Map=0
Bump Map=0
Shininess Map=1
Opacity Map=0
Special Paint No.=1
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_3]
Name=Self Illumination
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=0
Self Illumination Map=1
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=1
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_4]
Name=Opacity
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=0
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=1
Special Paint No.=1
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_5]
Name=Tinted Glass
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=1
Opacity Map=1
Special Paint No.=1
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_6]
Name=Oil Paints
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=1
Shininess Map=1
Opacity Map=0
Special Paint No.=1
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_7]
Name=Coloured Neon
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=1
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=1
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_8]
Name=Glowing Veins
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=0
Self Illumination Map=1
Bump Map=1
Shininess Map=0
Opacity Map=0
Special Paint No.=1
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_9]
Name=Ink Wash
Notes=Only paints in the low areas of the Bump Map
AOE Level=100
Wash / Highlight=1
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=1
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_10]
Name=Highlights
Notes=Only paints in the high areas of the object's Bump map
AOE Level=150
Wash / Highlight=2
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=1
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_11]
Name=Dirty Paint
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=1
Bitmap Paint=0
Wetness=0
Dirtiness=93
Special A:=0
Special B:=0
[Paint_12]
Name=Dirt In The Cracks
Notes=Only paints in the low areas of a Bump map
AOE Level=100
Wash / Highlight=1
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=1
Bitmap Paint=0
Wetness=0
Dirtiness=100
Special A:=0
Special B:=0
[Paint_13]
Name=Glowing Ink Wash
Notes=Only paints in the low areas of a bump map
AOE Level=100
Wash / Highlight=1
Colour Map=1
Self Illumination Map=1
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=1
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_14]
Name=Glowing Highlights
Notes=Only paints in the high areas of a bump map
AOE Level=150
Wash / Highlight=2
Colour Map=1
Self Illumination Map=1
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=1
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_15]
Name=Alpha Checkers
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=12
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_16]
Name=Blur
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=13
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_17]
Name=Brushed Metal
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=15
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_18]
Name=Checkers
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=11
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_19]
Name=Checked Bumps
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=0
Self Illumination Map=0
Bump Map=1
Shininess Map=0
Opacity Map=0
Special Paint No.=1
Bitmap Paint=0
Wetness=0
Dirtiness=10
Special A:=0
Special B:=0
[Paint_20]
Name=Chiaroscuro
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=8
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_21]
Name=Darken
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=2
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_22]
Name=Desaturate
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=4
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_23]
Name=Flatten Bumps
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=0
Self Illumination Map=0
Bump Map=1
Shininess Map=0
Opacity Map=0
Special Paint No.=2
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_24]
Name=Raise Bumps
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=0
Self Illumination Map=0
Bump Map=1
Shininess Map=0
Opacity Map=0
Special Paint No.=3
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_25]
Name=Drybrush
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=18
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_26]
Name=Gradient
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_27]
Name=Bump Fallof
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_28]
Name=Halo
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=16
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_29]
Name=Invert
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=9
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_30]
Name=Lighten
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=3
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_31]
Name=Felt Tip
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=6
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_32]
Name=Pointillist
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=7
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_33]
Name=Random Brightness
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=17
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_34]
Name=Replace
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=10
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_35]
Name=Colour Masked
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=14
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_36]
Name=Rainbow
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=22
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\PaintStr\Paintstr.tga
Bump Path=Bitmap\PaintStr\Paintstb.tga
Self Illum Path=
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_37]
Name=Alpha Intensify
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=20
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=1
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\AlnWire\Alnwrc.tga
Bump Path=Bitmap\AlnWire\Alnwrb.tga
Self Illum Path=
Shininess Path=
Opacity Path=Bitmap\AlnWire\Alnwro.tga
Alpha Path=
[Paint_38]
Name=Alpha Remover
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=21
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=1
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\Veins\Veinsc.tga
Bump Path=Bitmap\Veins\Veinsb.tga
Self Illum Path=
Shininess Path=Bitmap\Veins\Veinssh.tga
Opacity Path=
Alpha Path=
[Paint_39]
Name=Alpha Masked
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=19
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_40]
Name=Vertical Bands
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=24
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_41]
Name=Horizontal Stripes
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=23
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_42]
Name=Replace Colour
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=10
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_43]
Name=Self Masking
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=14
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_44]
Name=Bump Noise
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=0
Self Illumination Map=0
Bump Map=1
Shininess Map=0
Opacity Map=0
Special Paint No.=1
Bitmap Paint=0
Wetness=0
Dirtiness=146
Special A:=0
Special B:=0
[Paint_45]
Name=Frogskin
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\FROGSKIN\Frogskc.tga
Bump Path=Bitmap\FROGSKIN\Frogskb.tga
Self Illum Path=
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_46]
Name=Bathroom Tiles
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=3
Y Tiling=3
Tile Sequence=1
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\Tiles\tilesc.tga
Bump Path=Bitmap\Tiles\Tilesb.tga
Self Illum Path=
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_47]
Name=Bump Blur
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=0
Self Illumination Map=0
Bump Map=1
Shininess Map=0
Opacity Map=0
Special Paint No.=13
Bitmap Paint=0
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
[Paint_48]
Name=Veins
Notes=This paint paints shiny lumpy red and white veins.
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=4097
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=1
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\Veins\Veinsc.tga
Bump Path=Bitmap\Veins\Veinsb.tga
Self Illum Path=
Shininess Path=Bitmap\Veins\Veinssh.tga
Opacity Path=
Alpha Path=
[Paint_49]
Name=Ship Hull
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=2
Y Tiling=2
Tile Sequence=1
Use Colour BitMap=0
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=
Bump Path=Bitmap\Hull1.tga
Self Illum Path=
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_50]
Name=Frogskin
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\FROGSKIN\Frogskc.tga
Bump Path=Bitmap\FROGSKIN\Frogskb.tga
Self Illum Path=
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_51]
Name=Potholes
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=0
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=
Bump Path=Bitmap\Potholes.tga
Self Illum Path=
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_52]
Name=Metal Plates
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=2
Y Tiling=2
Tile Sequence=1
Use Colour BitMap=0
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=
Bump Path=Bitmap\Plates.tga
Self Illum Path=
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_53]
Name=Marble
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=0
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\Marble.jpg
Bump Path=
Self Illum Path=
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_54]
Name=Patches
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=0
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=
Bump Path=Bitmap\Patches.tga
Self Illum Path=
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_55]
Name=Bathroom Tiles
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=3
Y Tiling=3
Tile Sequence=1
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\Tiles\tilesc.tga
Bump Path=Bitmap\Tiles\Tilesb.tga
Self Illum Path=
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_56]
Name=Stones
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=2
Y Tiling=2
Tile Sequence=1
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\Stones\stonesc.TGA
Bump Path=Bitmap\Stones\stonesb.TGA
Self Illum Path=
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_57]
Name=Slime
Notes=
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=1
Use Alpha BitMap=1
Alpha From Top Left=0
Colour Path=Bitmap\Slime\slimec.jpg
Bump Path=Bitmap\Slime\slimebmp.jpg
Self Illum Path=
Shininess Path=Bitmap\Slime\slimeshn.jpg
Opacity Path=
Alpha Path=Bitmap\Slime\sllimea.tga
[Paint_58]
Name=Circuitry
Notes=Bitmap courtesy of Ketiv from the 'Just Textures' CD
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=1
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\Circuit\Misc_30.jpg
Bump Path=Bitmap\Circuit\Miscbmp.jpg
Self Illum Path=Bitmap\Circuit\Miscsi.jpg
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_59]
Name=Wire Mesh Fence
Notes=Bitmap courtesy of Ketiv from the 'Just Textures' CD
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=1
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\Fence\Fence04.tga
Bump Path=Bitmap\Fence\Fencbump.tga
Self Illum Path=
Shininess Path=Bitmap\Fence\fencshin.tga
Opacity Path=Bitmap\Fence\fencopac.tga
Alpha Path=
[Paint_60]
Name=Floor Tiles
Notes=Bitmap courtesy of Ketiv from the 'Just Textures' CD
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\Floor\Floor27.jpg
Bump Path=Bitmap\Floor\floorbmp.tga
Self Illum Path=
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_61]
Name=Rusty Metal
Notes=Bitmap courtesy of Ketiv from the 'Just Textures' CD
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\Metal1\Metal13.jpg
Bump Path=Bitmap\Metal1\met1bmp.jpg
Self Illum Path=
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_62]
Name=Riveted Metal
Notes=Bitmap courtesy of Ketiv from the 'Just Textures' CD
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\Metal3\Metal38.jpg
Bump Path=Bitmap\Metal3\Met3bmp.jpg
Self Illum Path=
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_63]
Name=Roof Tiles
Notes=Bitmap courtesy of Ketiv from the 'Just Textures' CD
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\Roof\Roof_17.jpg
Bump Path=Bitmap\Roof\roofbmp.jpg
Self Illum Path=
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_64]
Name=Rhino Skin
Notes=Bitmap courtesy of Ketiv from the 'Just Textures' CD
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\Skin3\Skin_04.jpg
Bump Path=Bitmap\Skin3\skinbmp.jpg
Self Illum Path=
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_65]
Name=Dino Skin
Notes=Bitmap courtesy of Ketiv from the 'Just Textures' CD
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\Skin2\Skin_05.jpg
Bump Path=Bitmap\Skin2\skin2bmp.jpg
Self Illum Path=
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_66]
Name=Wicker Mesh
Notes=Bitmap courtesy of Ketiv from the 'Just Textures' CD
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=1
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\Wall\Wall_09.jpg
Bump Path=Bitmap\Wall\wallbmp.jpg
Self Illum Path=
Shininess Path=
Opacity Path=Bitmap\Wall\Wallopc.jpg
Alpha Path=
[Paint_67]
Name=Stucco
Notes=Bitmap courtesy of Ketiv from the 'Just Textures' CD
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\Wall2\Wall_31.jpg
Bump Path=Bitmap\Wall2\wall2b.jpg
Self Illum Path=
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_68]
Name=Wood Poles
Notes=Bitmap courtesy of Ketiv from the 'Just Textures' CD
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\Wood\Wood_06.jpg
Bump Path=Bitmap\Wood\woodbmp.jpg
Self Illum Path=
Shininess Path=
Opacity Path=
Alpha Path=
[Paint_69]
Name=Wood Poles
Notes=Bitmap courtesy of Ketiv from the 'Just Textures' CD
AOE Level=128
Wash / Highlight=0
Colour Map=1
Self Illumination Map=0
Bump Map=0
Shininess Map=0
Opacity Map=0
Special Paint No.=5000
Bitmap Paint=1
Wetness=0
Dirtiness=0
Special A:=0
Special B:=0
X Tiling=1
Y Tiling=1
Tile Sequence=0
Use Colour BitMap=1
Use Bump BitMap=1
Use Self Illum BitMap=0
Use Opacity BitMap=0
Use Shininess BitMap=0
Use Alpha BitMap=0
Alpha From Top Left=0
Colour Path=Bitmap\Wood\Wood_06.jpg
Bump Path=Bitmap\Wood\woodbmp.jpg
Sel