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Interactive Entertainment 8
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EPISODE_08_DEC_1994.iso
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Wrap
Text File
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1994-11-30
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3KB
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83 lines
@quest[1]
How did you get started in game design?
@quest[2]
How much did you change Master of Orion before it was published?
@quest[3]
What games did you play before you started designing?
@quest[4]
What sort of games do you like to play?
@quest[5]
Has computer game design changed over the last few years?
@quest[6]
What advantage do board games have over computer games?
@quest[7]
What advantage do computer games have over board games?
@quest[8]
How can you tell when your game is a success?
@quest[9]
What was the original idea behind Master of Orion?
@quest[10]
What did you add to Master of Orion before publication?
@quest[11]
Did you know Master of Orion would be so successful?
@quest[12]
Talk about the different aliens in Master of Orion.
@quest[13]
What sort of games are you planning to design in the future?
@quest[14]
How much do you respond to customer comments?
@quest[15]
Do you have trouble coming up with new game ideas?
@quest[16]
How long have you been playing games?
@quest[17]
How did you get started in game design?
@quest[18]
Why do you change styles so often?
@quest[19]
What sort of in-jokes do you have at Microprose?
@quest[20]
What is the appeal of games?
@quest[21]
What do you ask yourself in development?
@quest[22]
Are you a railroad nut?
@quest[23]
What was the basic idea behind Civilization?
@quest[24]
Why are the graphics so basic in Civilization?
@quest[25]
How much do you respond to customer comments?
@quest[26]
What are your "qualifications" as a game designer?
@quest[27]
How did you get started in game design?
@quest[28]
What do you strive for in your games?
@quest[29]
How can you tell in development that a game is "working"?
@quest[30]
Is Perfect General just like the original tournament game?
@quest[31]
What games did you play before you started designing?
@quest[32]
What are QQP's best selling games?
@quest[33]
Where did you get the idea for The Grandest Fleet?
@quest[34]
Tell us about Solitaire's Journey.
@quest[35]
What are your "qualifications" as a game designer?
@quest[36]
Do you have to know a lot about computers to design games?
@quest[37]
Are you adapting any board games in the near future?
@quest[38]
How much do you respond to customer comments?
@quest[39]
Why do your games have so many auto-play functions?
@quest[40]
Are all QQP products done in-house in New Jersey?
@quest[41]
What awards has QQP received?