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Big Blue Disk 51
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BLUENOTE.TXT
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1990-11-13
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5KB
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103 lines
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|A║ ^0Diskussion |A║ ^1 Blue Notes |A ║ ^0Diskussion |A║
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--Taxes 1990--
In 1989, I received a neat little program of yours, called FasTax,
on the Big Blue Disk.
Are you planning to have a 1990 version of FasTax? Will it be on Big
Blue Disk; if so, what issue? Can the FasTax 1990 be purchased directly
from you?
Please advise.
^RDonald P. Hammond
^RLongwood, Florida
^1> A 1990 tax program will probably not be published on Big Blue Disk this
^1>year, but it will be available from our sister publication, PC BusinessDisk.
^1>You may obtain a copy by subscribing to PC BusinessDisk, or by ordering
^1>a copy of this issue after publication. In either case, call our toll-free
^1>number: 1-800-831-2694. This program will be published on PC BusinessDisk
^1>Issue #6, available in mid-January 1991. It will not be named FasTax, but
^1>probably TaxCalc or something similar.
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--Programming Languages--
I am interested in programming computers, but I am having trouble
finding a suitable language.
At first, I attempted to use assembly language, but I am having trouble
finding a book resource. Every bookstore that I go to has very little on
the subject of assembly language, especially in the area of graphics and
animation, which is the field I am especially interested in.
I noticed, however, that they had dozens of books on C. I would like
to know more about it. Does C have sufficient speed? What is the best
language to program high-speed animation and graphic/arcade-type games.
Please include, in your reply, the best C-Language and also the
difference between compiled C and interpreted C.
^RDavid Starchman
^RPurcell, OK
^1> The "best" language is very difficult to specify, simply because
^1>there is so much personal-preference involved. About all I can offer is
^1>the information that Softdisk's new arcade-games disk, newly renamed
^1>Gamer's Edge, uses primarily C-Language with quite a few assembly language
^1>routines where that level of programming is required.
^1>
^1> The difference between a "compiled" language and an "interpreted"
^1>language involves the actions taken by the computer when the program runs.
^1>With an interpreted language, each instruction is decoded and translated
^1>to machine-understandable code as it is executed. A compiled language
^1>is compiled to machine-understandable code in an extra step before
^1>execution. Obviously, it would be difficult for an interpreted C to
^1>match the speed of a compiled C at execution time. An interpreted C is
^1>trying to do twice the work for each instruction.
^1>
^1> Good luck with your programming projects!
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--MuTorere--
I can't load this program on Issue #49 because I have no color graphics
card or monitor.
^RIvan M. Eye
^RMachesney Park, IL
^1> I understand some of our disks were set up in such a way that our
^1>subscribers received a "Graphics Adapter Required" message when trying to
^1>run MuTorere. This was an erroneous message. You may execute the puzzle-
^1>game by inserting your Big Blue Disk #2 in the A drive. At the DOS prompt
^1>type: A:MU.
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--Res-UP----
Res-UP is not on my BBD# 49?
^RJack Ruch
^RSusanville, CA
^1> Several readers noted Res-UP appeared on our Report Card for Issue
^1>#49, but not in the menu or Table of Contents.
^1>
^1> Res-UP is simply the memory-resident or "TSR" version of the UltPrint
^1>utility published on BBD Issue #49. It was intentionally NOT put on the
^1>menu, because the UltPrint version of the program was the only one which
^1>would actually "run" from the menu. To find out about Res-UP, please read
^1>the READ-IT documentation for UltPrint.
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