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Interactive Entertainment 6
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EPISODE_06_OCT_1994.iso
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Text File
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1994-09-30
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3KB
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81 lines
@quest[1]
How did you get started designing and writing games ?
@quest[2]
Was Planetfall at all based on Douglas AdamsÆ Hitchhikers series ?
@quest[3]
What is the reference to Douglas Adams in Planetfall ?
@quest[4]
Did your previous job prepare you at all to design games ?
@quest[5]
Were you a class clown in school ?
@quest[6]
What were your major humor influences ?
@quest[7]
Were all your Infocom games humorous ?
@quest[8]
What was so unusual about A Mind Forever Voyaging ?
@quest[9]
How long did you work for Infocom ?
@quest[10]
Why is Planetfall such a popular series ?
@quest[11]
What did you enjoy about the HitchhikerÆs Guide game ?
@quest[12]
Would you consider Zork Zero to be a career landmark for you ?
@quest[13]
Was it harder to write Zork Zero than your previous games ?
@quest[14]
What did you enjoy most about Leather Goddesses of Phobos ?
@quest[15]
What was different about writing text-only adventures ?
@quest[16]
What is different about writing games today ?
@quest[17]
Is it harder to write games today than in the text-only days ?
@quest[18]
Did you find it easy to shift to graphic games ?
@quest[19]
What was the philosophy of InfocomÆs game design ?
@quest[20]
What was the most difficult about the shift to graphic games ?
@quest[21]
What will ActivisionÆs new Planetfall game be called ?
@quest[22]
How will the new Planetfall be related to the old one ?
@quest[23]
How will you bring the deceased Floyd back in the new Planetfall game ?
@quest[24]
How did players react to having to kill Floyd to complete Stationfall ?
@quest[25]
WasnÆt it a bit cruel to make the player kill Floyd in Stationfall ?
@quest[26]
Will players recognize the new graphic version of Floyd ?
@quest[27]
What will be different about Floyd in the new Planetfall ?
@quest[28]
What was the hardest part of designing Floyd for the new Planetfall ?
@quest[29]
Was Superhero League of Hoboken a recent idea ?
@quest[30]
How is Superhero League different from your previous games ?
@quest[31]
Could you tell me about the puzzles in your new project, Hodj ænÆ Podj ?
@quest[32]
How are the puzzles in Hodj ænÆ Podj incorporated into the storyline ?
@quest[33]
What makes Hodj ænÆ Podj different from other puzzle games ?
@quest[34]
When did you come up with the idea for Hodj ænÆ Podj ?
@quest[35]
What inspired the idea for Hodj ænÆ Podj ?
@quest[36]
How is Hodj ænÆ Podj different from a game pack ?
@quest[37]
What else is different about Hodj ænÆ Podj ?
@quest[38]
Are you planning to do any more serious games in the future ?
@quest[39]
Do you mind not being considered a "serious" writer ?
@quest[40]
What was the downfall of Infocom ?