The shader you are applying includes information in multiple channels. Do you want to apply only its ^0 part?
skip this alert from now on
The shader you are applying is better adapted to color channels (color and highlight.) Its data will be converted to a grayscale value before being used in the ^0 channel. Do you still want to apply it?
The shader you are applying is better adapted to non-color channels. Its data will be converted to a grayscale color before being used in the ^0 channel. Do you still want to apply it?
The shader you are applying includes data in multiple channels, but not the ^0 channel. It cannot be applied here.
The shader you are applying is constant over the surface of the object. It will not effect the ^0 channel. Do you still want to apply it ?