home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Doom Magazine 1
/
Doom_magazine_01.bin
/
editeurs
/
dmaped
/
linetype.dme
< prev
next >
Wrap
Text File
|
1994-05-22
|
3KB
|
72 lines
0, - Nothing
1, SR Normal door. Doors affect the sector behind it's line.
26, SR Locked door requiring blue key
27, SR Locked door requiring yellow key
28, SR Locked door requiring red key
63, SR Open door, closes after 6 seconds
29,*SR Normal door
90, WR Open door, closes after 6 seconds
31, S Normal door, stays open.
32, S Locked door requiring blue key, stays open
34, S Locked door requiring red key, stays open
33, S Locked door requiring yellow key, stays open
61, SR Open door
103, S Open door (stays open)
86, WR Open door (stays open)
2, W Open door (stays open)
46,*G Opens door (stays open)
42,*SR Close door
75,*WR Close door
3, W Close door
76,*WR Close door for 30 seconds
16,*WR Close door for 30 seconds, then opens.
41,*S Ceiling lowers to floor
44,*W Ceiling lowers to 8 above floor
40,*W Ceiling rises to match neighbor ceiling
102,*S Floor lowers to equal neighbors
70,*SR Sector floor drops quickly to 8 above neighbor
23,*S Floor lowers to match lowest neighbor sector
9,*S Lower floor, raise Ne. floor and changes texture/type
21,*SR Floor lowers to equal neighbor for 3 seconds
82,*WR Floor lowers to equal neighbors
19,*W Floor lowers to equal neighboring sector's floor
38,*W Floor lowers to match neighbor
37,*W Floor lowers, change floor texture and sector type
98,*WR Floor lowers to 8 above neighbors
36,*W Floor lowers to 8 above next lowest neighbor
18,*S Floor rises to equal first neighbor floor
20,*S Raise floor = to Ne. floor, match texture type.
14,*S Floor rises to 64 above neighbor sector's floor
5,*W Floor rises to match highest neighbor's floor height.
22,*W Raise floor, change texture and sector type
59,*W Raise floor 8, change texture and sector type
30,*W Floor rises to 128 above neighbor's floor
58,*W Floor rises 32
91,*WR Floor rises to 8 below neighbor ceiling
56,*W Crushing floor rises to 8 below neighbor ceiling
62,*SR Floor lowers for 3 seconds, then rises
88,*WR Floor lowers quickly for 3 seconds, then rises
10,*W Floor lowers for 3 seconds, then rises
77,*WR Start crushing ceiling, fast crush but slow damage
73,*WR Start crushing ceiling, slow crush but fast damage
74,*WR Stops crushing ceiling
87,*WR Start moving floor (up/down every 5 seconds)
89,*WR Stop moving floor
7,!S Raise a staircase from floor
8,!W Raise a staircase from floor
48, - Horizontally scrolling wall animation
11, S End level. Go to next level
52, W End level. Go to next level
51, S End level. Go to secret level 9
97,*WR Teleport to sector
39,*W Teleport to sector
13,*W Change light level to full brightness
35,*W Change light level to total darkness
80,*WR Change light level to equal brightest neighbors
104,*W Change light level to equal darkest neighbors