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- on exitFrame
- global gFloating, gFrameCounter
- if gFloating then
- set the locH of sprite 80 to the mouseH
- set the locV of sprite 80 to the mouseV
- end if
- UpdateAnimSprites()
- CheckAtmos()
- if gFrameCounter > 25 then
- CleanUpWilts()
- CheckGame()
- gFrameCounter = 0
- end if
- go(the frame)
- end
-