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- sound\voxfx\BLOCKER1.u8 ; Blocker skill selected
- ;sound\voxfx\BLOCKER2.u8
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- sound\voxfx\TURNER1.u8 ; Turner skill selected
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- sound\voxfx\BOMBER.u8 ; Bomber skill selected
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- ;sound\voxfx\BUILDER1.u8
- sound\voxfx\BUILDER2.U8 ; Builder skill selected
- ;sound\voxfx\BUILDER3.U8
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- ;sound\voxfx\BASHER1.u8
- sound\voxfx\BASHER2.u8 ; Basher skill selected
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- ;sound\voxfx\MINER1.u8
- sound\voxfx\MINER2.u8 ; Miner skill selected
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- ;sound\voxfx\DIGGER1.u8
- sound\voxfx\DIGGER2.u8 ; Digger skill selected
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- ;sound\voxfx\CLIMBER1.u8
- sound\voxfx\CLIMBER2.u8 ; Climber skill selected
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- sound\voxfx\FLOATER1.u8
- ;sound\voxfx\FLOATER2.u8 ; Floater skill selected
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- sound\voxfx\PRACTISE.U8 ; Practice selected
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- ;sound\voxfx\FUN1.u8
- sound\voxfx\FUN2.u8 ; Fun selected
- sound\voxfx\TRICKY1.u8 ; Tricky selected
- sound\voxfx\TAXING1.u8 ; Taxing selected
- sound\voxfx\MAYHEM1.u8 ; Mayhem selected
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- sound\voxfx\DROWN1.u8 ; Lemming drowing
- ;sound\voxfx\DROWN2.u8
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- sound\voxfx\LETSGO1.u8 ; Start of level
- ;sound\voxfx\LETSGO2.u8
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- sound\voxfx\OHNO1.u8 ; About to blow up
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- ;sound\voxfx\OK1.u8
- sound\voxfx\OK2.u8 ; lemming taken skill ok
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- sound\voxfx\UH_UH1.u8 ; lemming unable to take skill
- ;sound\voxfx\UH_UH2.u8
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- sound\spotfx\FANFARE.u8 ; Enough lemmings exited
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- sound\spotfx\THUD1.u8 ; Stunned lemming
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- sound\voxfx\SHRUG1.u8 ; Builder finished
- ;sound\voxfx\SHRUG2.u8
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- ;sound\spotfx\LOGO1.u8
- sound\spotfx\LOGO2.u8 ; Schwing at start of intro
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- sound\voxfx\WOUNDED1.u8 ; lemming splatted
- ;sound\voxfx\WOUNDED2.u8
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- ;sound\spotfx\EXPLOSN1.u8
- ;sound\spotfx\EXPLOSN2.u8
- sound\spotfx\EXPLOSN3.u8 ; lemming blowing up
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- ;sound\spotfx\CLICK1.u8 ; builder ladder rung placed
- sound\spotfx\BRICKS1.U8
- ;sound\spotfx\BRICKS2.U8
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- ;sound\spotfx\GRAVEL1.u8
- ;sound\spotfx\GRAVEL2.u8
- sound\spotfx\GRAVEL3.u8 ; Digging
- ;sound\spotfx\DIGGER.U8
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- ;sound\spotfx\PICKAXE.u8
- ;sound\spotfx\PICKAXE2.u8
- ;sound\spotfx\PICKAXE3.u8
- sound\spotfx\PICKAXE4.U8 ; Mining
- ;sound\spotfx\PICKAXE5.U8
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- sound\spotfx\HAMMER1.u8 ; Bashing
- ;sound\spotfx\BASHER1.U8
- ;sound\spotfx\BASHLOOP.U8
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- sound\spotfx\ANVIL1.U8 ; digger/miner/basher hit metal
- ;sound\spotfx\ANVIL3.U8
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- ;sound\voxfx\HUP1.u8
- ;sound\voxfx\HUP2.u8
- sound\voxfx\HUP3.U8 ; Password screen letter
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- ;sound\allvox\AAH1.U8 ; Password letter collapse
- sound\voxfx\AAH2.U8
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- ;sound\spotfx\SNARELP2.u8
- sound\spotfx\SNAREL2B.U8 ; Password screen background
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- sound\spotfx\POSITIVE.u8 ; Password ok
- sound\spotfx\NEGATIVE.u8 ; Password wrong
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- ;sound\spotfx\SUCKER1.u8
- sound\spotfx\SUCKER2.u8 ; climber
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- sound\spotfx\BOING1.u8 ; bouncing off trampoline
- ;sound\spotfx\TRAMPLN1.u8
- ;sound\spotfx\TRAMPLN2.u8
- ;sound\spotfx\TRAMPLN3.u8
- ;sound\spotfx\TRAMPLN4.u8
- ;sound\spotfx\TRAMPLN5.u8
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- sound\spotfx\CTAPULT1.u8 ; catapult firing
- ;sound\spotfx\CTAPULT2.u8
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- sound\spotfx\SPLASH.u8 ; he's fallen in the water
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- sound\spotfx\SHOTGUN1.u8 ; Shotgun firing
- ;sound\spotfx\SHOTGUN2.u8
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- sound\spotfx\RELOAD.u8 ; Shotgun reloading
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- sound\spotfx\SCALE.u8 ; eye view/hilight beep
- ;sound\spotfx\BEEP1.U8
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- ;sound\spotfx\BEEP2.U8 ; release rate beep
- sound\spotfx\TONE1.U8
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- sound\spotfx\BEEP3.U8 ; various beeps
- sound\spotfx\BEEP4.U8 ; various beeps
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- sound\spotfx\LIGHTNG.u8 ; Gone outside level lightning
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- sound\spotfx\FLAMETHR.u8 ; Flame thrower trap
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- sound\spotfx\MANTRAP1.u8 ; Man trap
- ;sound\spotfx\MANTRAP2.u8
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- sound\spotfx\TELEPORT.u8 ; Teleporter
- ;sound\spotfx\TRANSFRM.u8
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- sound\voxfx\YIPPEE1.U8 ; Lemming reached exit
- ;sound\voxfx\YIPPEE2.U8
- ;sound\voxfx\CHUCKLE.u8
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- sound\voxfx\FLYER1.u8 ; lemming flying past camera
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- sound\spotfx\BROLLY1.U8 ; umbrella opening
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- sound\voxfx\CHEERS1.U8 ; End of level cheers
- sound\voxfx\BOOS.U8 ; End of level boos
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- sound\spotfx\TICK1.U8 ; Running out of time
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- ;sound\voxfx\FALLER1.u8
- ;sound\voxfx\FALLER2.U8 ; Falling long way
- sound\voxfx\FALLER3.U8
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- ;sound\spotfx\CRACKLE1.U8
- sound\spotfx\CRACKLE2.U8 ; laser trap
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- ;sound\spotfx\CREAKY1.U8 ; trapdoor opening
- sound\spotfx\CREAKY2.U8
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- sound\voxfx\GEDDON1.U8 ; clicked on armageddon
- ;sound\voxfx\GEDDON2.U8
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- sound\voxfx\PLAY.U8 ; clicked on play from title
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- sound\voxfx\CODE.U8 ; clicked on code from title
- ;sound\voxfx\CODE2.U8
- ;sound\voxfx\PASSWORD.U8
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- sound\voxfx\OPTIONS.U8 ; clicked on options from title
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- sound\voxfx\EXIT.U8 ; clicked on exit from title
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- sound\voxfx\BYEBYE1.U8 ; leaving game
- ;sound\voxfx\BYEBYE2.U8
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- sound\voxfx\HILITE.U8 ; Practice Hi-light lemming icon
- sound\voxfx\VIRTUAL1.U8 ; Practice Virtual lemming icon
- ;sound\voxfx\VIRTUAL2.U8
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- sound\voxfx\DEFLECT.U8 ; Practice Deflector block icon
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- sound\voxfx\MUD1.U8 ; Practice Mud block icon
- ;sound\voxfx\MUD2.U8
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- sound\voxfx\ONEWAY.U8 ; Practice One-way icon
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- sound\voxfx\SPLITTER.U8 ; Practice Splitter icon
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- sound\voxfx\SLIPPER1.U8 ; Practice Slipper icon
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- sound\voxfx\ROCKSL1.U8 ; Practice Rope slide icon
- ;sound\voxfx\ROCKSL2.U8
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- sound\voxfx\BLANK1.U8 ; Practice Spring icon - Empty
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- sound\voxfx\TRAMPOL1.U8 ; Practice trampoline icon
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- ;sound\voxfx\TELEPOR2.U8
- sound\voxfx\TELEPORT.U8 ; Practice Teleport icon
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- sound\voxfx\CAMRAONE.U8 ; Status camera one
- sound\voxfx\CAMRATWO.U8 ; Status camera two
- sound\voxfx\CAMRA3.U8 ; Status camera three
- sound\voxfx\CAMRA4.U8 ; Status camera four
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- *end*
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- sound\allvox\CAMRA3.U8
- sound\allvox\CAMRA4.U8
- sound\allvox\JIMMY.U8
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- sound\spotfx\BIRDS1.U8
- sound\spotfx\BIRDS2.u8
- sound\spotfx\BIRDS3.u8
- sound\spotfx\MOUSCLIK.u8
- sound\spotfx\SPLAT1.u8
- sound\spotfx\SPLAT2.u8
- sound\spotfx\SPLAT3.u8
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- sound\spotfx\TICKLP1.U8
- sound\spotfx\PAWSLP1.U8
- sound\spotfx\PAWSLP2.U8
- sound\spotfx\PAWSLP3.U8
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