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DIGIZINE 1
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DIGIZINE.BIN
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sony
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00022_Script_22
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1995-08-18
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610b
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28 lines
--features loop, rollover
on exitFrame
CHECKMAPROLL
go the frame
end
on CHECKMAPROLL
global gDesertRoll
if rollover(10) then --rollover the rectangular sprite area
if the mouseCast = the castNum of sprite(10) then --rollover the matted sprite area
set gDesertRoll = 10
go "HighDesMap"
exit
end if
end if
if rollover(11) then --rollover the rectangular sprite area
if the mouseCast = the castNum of sprite(11) then --rollover the matted sprite area
set gDesertRoll = 11
go "ShangMap"
exit
end if
end if
end