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Text File  |  1995-08-23  |  15KB  |  452 lines

  1. "LXWP"
  2. TITLE=CARIBOU
  3. BRITISH=YES
  4. RATING=1
  5. AUTHOR=Lee
  6. AUTHCODE=-1
  7. ID=2033
  8. VOLUME=ANIMALS
  9. PHOTO=1000
  10. ***
  11. ...REINDEER.
  12. .F.....E...M
  13. .O.LICHEN..A
  14. .R...A.R...N
  15. PERSON...H.E
  16. .S...ANTLERS
  17. .T...D...R..
  18. .S.BEARS.D..
  19. ***
  20. 1 In Europe and Asia, caribou are called ___. ((tbs_uni1))
  21. 5 Caribou eat ___-tough, tiny plants that grow on pine trees. ((tbs_eat1))
  22. 7 When only a day old, a woodland caribou can run faster than a ___. ((tbs_tic1))
  23. 9 The male caribou fight with their ___ . ((tbs_scr1))
  24. 10 To protect their young from ___, caribou give birth in the mountains. ((tbs_sil1))
  25. ***
  26. 2 Caribou are members of the ___ family. ((tbs_jig1))
  27. 3 Woodland caribou live in ___. ((tbs_hab1))
  28. 4 Males have thick, shaggy ___ . ((tbs_cls1))
  29. 6 Today, the woodland caribou are still found throughout Alaska and ___. ((tbs_map1))
  30. 8 Woodland caribou live together in a ___.  ((tbs_fnd1))
  31. ***
  32. ;--- Settings
  33. set Inherit=1
  34. set subdir=33
  35. set dll=$dew_33.dll
  36. set tilesize=52
  37.  
  38. ;--- Video
  39. quicktime q_mov1=rmovie,$caribou.MOV,0
  40. button b_mov1=rbtn_c,bvidup,bviddn,StartVideo
  41.  
  42. ;-------- Tile bmp defs
  43. VAR gbase=1010                   ;Specify ID# for ##TILES.BMP
  44. bitmap cursor=gbase,0,0,ts,ts
  45. bitmap hilite=gbase,ts,0,ts,ts
  46. bitmap plaindn=gbase,0,ts,ts,ts
  47. bitmap plain=gbase,ts,ts,ts,ts
  48. bitmap cwd=gbase,g3,ts,ts,ts         ; Indicates Crossword words.
  49. ;
  50. ;Concentration Tile Bitmaps
  51. ; Downs
  52. bitmap tbD_uni1=gbase,0,g3,ts,ts    ;Uni1
  53. bitmap tbD_uni2=gbase,ts,g3,ts,ts   ;Uni2
  54. bitmap tbD_sil1=gbase,g3,g3,ts,ts   ;Silouette
  55. ;Ups
  56. bitmap tbU_uni1=gbase,0,g4,ts,ts
  57. bitmap tbU_uni2=gbase,ts,g4,ts,ts
  58. bitmap tbU_sil1=gbase,g3,g4,ts,ts
  59. ;
  60. ;Small Tile Bitmaps - for vueclue display (smaller)
  61. bitmap tbs_uni1=gbase,g1b,g3b,tsbw,tsb
  62. bitmap tbs_uni2=gbase,g2b,g3b,tsbw,tsb
  63. bitmap tbs_sil1=gbase,g3b,g3b,tsbw,tsb
  64. ;
  65. ;------------------
  66. ; tileset -- the cursor hilite & however many plain tiles you want
  67. tileset junk=cursor,hilite,cwd  ;CWD should stand out from plain - Lee
  68. ;==================
  69. ;--- Done-ness
  70. PICTURE p_MainPhoto=rfull,1000
  71. screen s_done1=rfull,(p_MainPhoto,b_cont_c)
  72. group _done=s_done1     ; End of Crossword Game
  73. ;
  74. ;--- BITMAP ASSIGNMENT
  75. ; Look & Feel
  76. XREF BMP_VCBMP=VCLU01                      ; Define the VueClue image here.
  77. XREF BMP_GAMEBAR=GBAR01                    ; Assign common Gamebar
  78. PICTURE p_GAMEBAR=rgamebar,BMP_GAMEBAR
  79.  
  80. ; Game done stuff
  81. text x_gamedone=Good job!
  82. PICTURE p_GAMEBARbox=r0,BMP_GAMEBAR
  83. showtext st_GameDone=rGbMsgboxtxt,font30,c,ds_yb,x_gamedone
  84. msgbox _gamedone=rGamebar,(p_gamebarbox,st_GameDone,tmr_gameend),(w_done)
  85.  
  86. ; CloseUp
  87. BITMAP BMP_CLS0=1201
  88. BITMAP BMP_CLS1=1202
  89. BITMAP BMP_CLS2=1203
  90.  
  91. ; JigSaw
  92. BITMAP BMP_JIG1=1301
  93.  
  94. ; Maps
  95. BITMAP BMP_MAP1A=1401
  96. BITMAP BMP_MAP1B=1402
  97.  
  98. ; Scramble Picture
  99. BITMAP BMP_SCR1=1601
  100.  
  101. ; Tic-Tac-Toe (bitmaps)
  102. BITMAP BMP_TIC1o=1802        ; Make sure player is the good guy!
  103. BITMAP BMP_TIC1x=1801
  104.  
  105. ;BOOKS
  106. XREF BMP_BOK1=BOK01   ;Cant contain clues, all same icon.
  107.  
  108. ; Threats
  109. ; Main - Man
  110. BITMAP BMP_MAINTPIC=5030     ; Threat Picture -
  111. XREF BMP_MAIN_ANI=AHDS06     ; Threat Animation
  112. XREF BMP_MAINTILE=THDS06
  113. XREF tbU_mT=tbU_HDS06        ; Threat Tile
  114. XREF tbD_mT=tbD_HDS06        ; Threat Tile
  115. XREF tbs_mT=tbs_HDS06        ; Threat Tile
  116.  
  117. ; 2nd - Hab Des
  118. BITMAP BMP_2NDTPIC=5032      ; Threat Picture - Deer ?
  119. XREF BMP_2ND_ANI=AHDS07      ; Threat Animation
  120. XREF BMP_2NDTILE=THDS07
  121. XREF tbU_2T=tbU_HDS07        ; Threat Tile
  122. XREF tbD_2T=tbD_HDS07        ; Threat Tile
  123. XREF tbs_2T=tbs_HDS07        ; Threat Tile
  124.  
  125. ; 33 - Extra Framed Pictures
  126. PICTURE p_PIC01=rfull,2001    ; Antlers above water - Used HAB1
  127. PICTURE p_PIC02=rfull,2002    ; Big grazing moose - Used UNI2
  128. PICTURE p_PIC03=rfull,2003    ; Med Grazer - Used UNI1
  129. PICTURE p_PIC04=rfull,2004    ; V - Big grazing moose-washy- NOT USED YET
  130. PICTURE p_PIC05=rfull,2005    ; v - Big grazing moose - Used SIL1
  131.  
  132. ;VueClue definition
  133. ;--- VC_?? up to 10 actions. Drawn in order.
  134. rect rVC1=0,0,52,48
  135. rect rVC3=572,0,52,48
  136. rect rVCrvw=52,0,52,48
  137. screen s_rvw=rgame,null      ; Redefined later in script
  138.  
  139. rect vc_01=104,0,416,48                           ; this one's for the vc text
  140. rect rVcbk=0,0,624,48                             ; rect for vc background
  141. picture vc_02=rVcbk,BMP_VCBMP                     ; the vc background
  142. button vc_03=rVC1,bvctup,bvctdn,s_lhelp           ; dir toggle
  143. button vc_04=rVC3,bvcxup,bvcxdn,exit          ; exit
  144. rect vc_05=524,4,44,40                              ; this one's for displaying tile bitmaps
  145. button vc_06=rVCrvw,bvcRvwUp,bvcRvwDn,s_rvw       ; rvw hookup
  146.  
  147. ;TEXT FILE =========================
  148. include thetext=$xew\dew_33.xew
  149. include wave_33=$inc\wave_33.inc
  150.  
  151. ;--- Scramble game
  152. PICTURE p_scr1=rgame,BMP_SCR1
  153. game _scramble=rgame,scramble.dll,BMP_SCR1,4
  154. showtext st_scramble3=rtopctr,font22,l,ds_yb,x_scr1
  155. screen s_scr1=rfull,(p_scr1,p_gamebar,st_xs_study,tmr_scr)
  156. screen s_scr2=rfull,(_scramble,p_gamebar,vtimeS4,st_xs_scr,b_Give)
  157. screen s_scr3=rfull,(p_scr1,p_gamebar,st_scramble3,b_Cont),w_scr1
  158. group g_scr1=s_scr1,s_scr2,s_scr3
  159.  
  160. ;--- TicTacToe
  161. PICTURE p_tic1a=rfull,1800
  162. game _TicTacToe=rgame,TicTac.dll,BMP_TIC1,BMP_TIC1x,BMP_TIC1o
  163. showtext st_tic1=rtictxt,font25,v,tfc,x_tic1
  164. screen s_tic1=rfull,(p_tic1,p_gamebar,vTimeT,_TicTacToe,st_xs_tic,b_Give)
  165. screen s_tic2=rfull,(p_tic1a,st_tic1,b_Cont_c),w_tic1
  166. group g_tic1=s_tic1,s_tic2
  167.  
  168. ;--- WordFind
  169. rect rGrid=70,65,300,300
  170. rect rWl=460,120,200,400
  171. showtext st_fnd1=rwfnd,font22,v,black,x_fnd1
  172. game _wordfind=rgame,wordfind.dll,p_fnd1,x_fndlst1,10,0,rGrid,rWl,0
  173. screen s_fnd1=rfull,(p_fnd1,p_gamebar,_wordfind,vtimeW,st_xs_fnd,b_Give)
  174. screen s_fnd2=rfull,(p_fnd2,p_gamebar,st_fnd1,b_Cont),w_fnd1
  175. group g_fnd1=s_fnd1,s_fnd2
  176.  
  177. ;--- Jigsaw
  178. PICTURE p_jig1=rgame,BMP_JIG1
  179. showtext st_jig1=rtopctr,font25,l,ds_yb,x_jig1
  180. game _jigsaw=rgame,jigsaw.dll,p_jigbkgrnd,BMP_JIG1,4,3
  181. screen s_jig0=rfull,(p_jig1,p_gamebar,st_xs_study,tmr_jig)
  182. screen s_jig1=rfull,(_jigsaw,p_gamebar,vtimeJ43,st_xs_jig,b_Give),DisableBtnGame
  183. screen s_jig2=rfull,(p_jig1,p_gamebar,st_jig1,b_Cont),w_jig1
  184. group g_jig1=s_jig0,s_jig1,s_jig2
  185.  
  186. ;--- Screen Definitions
  187. ;CONCENTRATION SCREENS
  188. ;--- Eat - Con
  189. showtext st_eat1=rcon,font22,v,black,x_eat1
  190. screen s_eatcon=rfull,(p_eatcon,st_eat1,b_Cont_c),w_eat1
  191.  
  192. ;--- Hut - Con   REWIRED TO USE PIC01
  193. showtext st_hab1=rpictext,mapfont,v,black,x_hab1
  194. waveque wq_hab1=w_snap,w_hab1
  195. screen s_hutcon=rfull,(p_pic01,st_xs_snap,st_hab1,b_Cont_c2),wq_hab1
  196.  
  197. ;--- Com - Con
  198. showtext st_com1=rcon,font22,v,black,x_com1
  199. screen s_comcon=rfull,(p_comcon,st_com1,b_Cont_c),w_com1
  200.  
  201. ;--- Mov1 - Con
  202. ;showtext st_mov1=rcon,font22,v,white,x_mov1
  203. screen s_movcon1=rfull,(p_movcon,q_mov1,b_mov1,b_Cont),StartVideo
  204.  
  205. ;--- Uni1 - Con   REWIRED TO USE PIC03
  206. showtext st_uni1=rpictext,mapfont,v,black,x_uni1
  207. waveque wq_uni1=w_snap,w_uni1
  208. screen s_unicon1=rfull,(p_pic03,st_xs_snap,st_uni1,b_Cont_c2),wq_uni1
  209.  
  210. ;--- Uni2 - Con   REWIRED TO USE PIC02
  211. showtext st_uni2=rpictext,mapfont,v,black,x_uni2
  212. waveque wq_uni2=w_snap,w_uni2
  213. screen s_unicon2=rfull,(p_pic02,st_xs_snap,st_uni2,b_Cont_c2),wq_uni2
  214.  
  215. ;--- Sil - Con   REWIRED TO USE PIC05
  216. showtext st_sil1=rVpic,font22,v,black,x_sil1
  217. waveque wq_sil1=w_snap,w_sil1
  218. screen s_silcon=rfull,(p_pic05,st_xs_snap,st_sil1,b_Cont_c2),wq_sil1
  219.  
  220. ;DYKs & WOWs (New Fast Facts & Snapshots)
  221. ;NEW FORMATS
  222. ;FAC1
  223. showtext st_fac1=rFactTxt,font22,v,black,x_fac1
  224. waveque wq_fac1=w_fact,w_fac1
  225. msgbox s_fac1=rfact,(p_fact1,st_fac1,st_facttitle1,b_Cont_f),wq_fac1
  226.  
  227. ;FAC2
  228. showtext st_fac2=rFactTxt,font22,v,black,x_fac2
  229. waveque wq_fac2=w_fact,w_fac2
  230. msgbox s_fac2=rfact,(p_fact1,st_fac2,st_facttitle1,b_Cont_f),wq_fac2
  231.  
  232. ;ACTIVITY SCREENS
  233.  
  234. ;--- The Maps (then & now)
  235. PICTURE p_map1a=rfull,BMP_MAP1A
  236. showtext st_map1a=rmaptext,mapfont,v,black,x_map1a
  237. screen s_map1a=rfull,(p_map1a,st_map1a,bg_mapbuttsf),w_map1a
  238. PICTURE p_map1b=rfull,BMP_MAP1B
  239. showtext st_map1b=rmaptext,mapfont,v,black,x_map1b
  240. screen s_map1b=rfull,(p_map1b,st_map1b,bg_mapbuttsl),w_map1b
  241. group g_map1=s_map1a,s_map1b
  242.  
  243. ;--- Closeups
  244. rect rUpInfo=30,30,560,100
  245. text x_ClsInfo=Click on the small magnifying glasses.
  246. s