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Text File  |  1996-02-05  |  15KB  |  443 lines

  1. "LXWP"
  2. TITLE=SNOW LEOPARD
  3. BRITISH=YES
  4. RATING=1
  5. AUTHOR=Lee
  6. AUTHCODE=-1
  7. ID=2027
  8. VOLUME=ANIMALS
  9. PHOTO=1000
  10. ***
  11. .PELT.......
  12. .U.....LEAP.
  13. .R.....E..H.
  14. GREAT..D..O.
  15. U..L...G..T.
  16. A.POUNCES.O.
  17. R..N....H...
  18. D.NEPAL.Y...
  19. ***
  20. 1 The ___ of a snow leopard blends into its wintery habitat.((tbs_snp1))
  21. 2 One snow leopards' ___ was measured at over 50 feet.((tbs_uni1))
  22. 4 Snow leopards are related to the other "___ cats."((tbs_jig1))
  23. 6 The snow leopard hides on a ledge and then ___ on its prey. ((tbs_uni2))
  24. 8 Snow leopards live in central Asia, from Afghanistan to eastern ___. ((tbs_map1))
  25. ***
  26. 1 Snow leopards don't roar, but they can sure ___. ((tbs_com1))
  27. 2 In cold weather, the snow leopard curls up on a ___. ((tbs_fac2))
  28. 3 No one saw a ___ of the mysterious snow leopard until 1971. ((tbs_scr1))
  29. 4 Under its shaggy ___ hairs, the snow leopard has a fuzzy undercoat. ((tbs_cls1))
  30. 5 Snow leopards live most of their lives ___. ((tbs_sil1))
  31. 7 Of all the big great cats, the snow leopard is one of the most ___.((tbs_fac1))
  32. ***
  33. ;--- Settings
  34. set Inherit=1
  35. set subdir=27
  36. set dll=$dew_27.dll
  37. set tilesize=52
  38.  
  39. ;-------- Tile bmp defs
  40. VAR gbase=1010                   ;Specify ID# for ##TILES.BMP
  41. bitmap cursor=gbase,0,0,ts,ts
  42. bitmap hilite=gbase,ts,0,ts,ts
  43. bitmap plaindn=gbase,0,ts,ts,ts
  44. bitmap plain=gbase,ts,ts,ts,ts
  45. bitmap cwd=gbase,g3,ts,ts,ts         ; Indicates Crossword words.
  46. ;
  47. ;Concentration Tile Bitmaps
  48. ; Downs
  49. bitmap tbD_uni1=gbase,0,g3,ts,ts    ;Uni1
  50. bitmap tbD_uni2=gbase,ts,g3,ts,ts   ;Uni2
  51. bitmap tbD_sil1=gbase,g3,g3,ts,ts   ;Silouette
  52. ;Ups
  53. bitmap tbU_uni1=gbase,0,g4,ts,ts
  54. bitmap tbU_uni2=gbase,ts,g4,ts,ts
  55. bitmap tbU_sil1=gbase,g3,g4,ts,ts
  56. ;
  57. ;Small Tile Bitmaps - for vueclue display (smaller)
  58. bitmap tbs_uni1=gbase,g1b,g3b,tsbw,tsb
  59. bitmap tbs_uni2=gbase,g2b,g3b,tsbw,tsb
  60. bitmap tbs_sil1=gbase,g3b,g3b,tsbw,tsb
  61. ;
  62. ;------------------
  63. ; tileset -- the cursor hilite & however many plain tiles you want
  64. tileset junk=cursor,hilite,cwd  ;CWD should stand out from plain - Lee
  65. ;==================
  66. ;--- Done-ness
  67. PICTURE p_MainPhoto=rfull,1000
  68. screen s_done1=rfull,(p_MainPhoto,b_cont_c)
  69. group _done=s_done1     ; End of Crossword Game
  70. ;
  71. ;--- BITMAP ASSIGNMENT
  72. ; Look & Feel
  73. XREF BMP_VCBMP=VCLU01                      ; Define the VueClue image here.
  74. XREF BMP_GAMEBAR=GBAR01                    ; Assign common Gamebar
  75. PICTURE p_GAMEBAR=rgamebar,BMP_GAMEBAR
  76.  
  77. ; Game done stuff
  78. text x_gamedone=Good job!
  79. PICTURE p_GAMEBARbox=r0,BMP_GAMEBAR
  80. showtext st_GameDone=rGbMsgboxtxt,font30,c,ds_yb,x_gamedone
  81. msgbox _gamedone=rGamebar,(p_gamebarbox,st_GameDone,tmr_gameend),(w_done)
  82.  
  83. ; CloseUp
  84. BITMAP BMP_CLS0=1201
  85. BITMAP BMP_CLS1=1202
  86. BITMAP BMP_CLS2=1203
  87.  
  88. ; JigSaw
  89. BITMAP BMP_JIG1=1301
  90.  
  91. ; Maps
  92. BITMAP BMP_MAP1A=1401
  93.  
  94. ; Scramble Picture
  95. BITMAP BMP_SCR1=1601
  96.  
  97. ; Sound Picture (if any)
  98. ;BITMAP BMP_SND1=1700
  99.  
  100. ;BOOKS
  101. XREF BMP_BOK1=BOK01   ;Cant contain clues, all same icon.
  102.  
  103. ; Threats
  104. ; Main - Man
  105. BITMAP BMP_MAINTPIC=5030     ; Threat Picture - Hunter 1
  106. XREF BMP_MAIN_ANI=AHDS05     ; Threat Animation - Hunter 1
  107. XREF BMP_MAINTILE=THDS05
  108. XREF tbU_mT=tbU_HDS05        ; Threat Tile
  109. XREF tbD_mT=tbD_HDS05        ; Threat Tile
  110. XREF tbs_mT=tbs_HDS05        ; Threat Tile
  111.  
  112. ; 2nd - Hab Des
  113. BITMAP BMP_2NDTPIC=5032      ; Threat Picture -
  114. XREF BMP_2ND_ANI=AMAN01      ; Threat Animation -
  115. XREF BMP_2NDTILE=TMAN01
  116. XREF tbU_2T=tbU_MAN01        ; Threat Tile
  117. XREF tbD_2T=tbD_MAN01        ; Threat Tile
  118. XREF tbs_2T=tbs_MAN01        ; Threat Tile
  119.  
  120. ; 27 - Extra Framed Pictures
  121. PICTURE p_PIC01=rfull,2001    ; Used SNP2
  122. PICTURE p_PIC02=rfull,2002    ; Used SIL1
  123. PICTURE p_PIC03=rfull,2003    ; Used UNI2 - Vertical Pic
  124. PICTURE p_PIC04=rfull,2004    ; Used UNI1
  125.  
  126. ;VueClue definition
  127. ;--- VC_?? up to 10 actions. Drawn in order.
  128. rect rVC1=0,0,52,48
  129. rect rVC3=572,0,52,48
  130. rect rVCrvw=52,0,52,48
  131. screen s_rvw=rgame,null      ; Redefined later in script
  132.  
  133. rect vc_01=104,0,416,48                           ; this one's for the vc text
  134. rect rVcbk=0,0,624,48                             ; rect for vc background
  135. picture vc_02=rVcbk,BMP_VCBMP                     ; the vc background
  136. button vc_03=rVC1,bvctup,bvctdn,s_lhelp           ; dir toggle
  137. button vc_04=rVC3,bvcxup,bvcxdn,exit          ; exit
  138. rect vc_05=524,4,44,40                              ; this one's for displaying tile bitmaps
  139. button vc_06=rVCrvw,bvcRvwUp,bvcRvwDn,s_rvw       ; rvw hookup
  140.  
  141. ;TEXT FILE =========================
  142. include thetext=$xew\dew_27.xew
  143. include wave_27=$inc\wave_27.inc
  144.  
  145. ;--- Scramble game
  146. PICTURE p_scr1=rgame,BMP_SCR1
  147. game _scramble=rgame,scramble.dll,BMP_SCR1,4
  148. showtext st_scramble3=rtopctr,font25,l,ds_yb,x_scr1
  149. screen s_scr1=rfull,(p_scr1,p_gamebar,st_xs_study,tmr_scr)
  150. screen s_scr2=rfull,(_scramble,p_gamebar,vtimeS4,st_xs_scr,b_Give)
  151. screen s_scr3=rfull,(p_scr1,p_gamebar,st_scramble3,b_Cont),w_scr1
  152. group g_scr1=s_scr1,s_scr2,s_scr3
  153.  
  154. ;--- WordFind
  155. rect rGrid=70,65,300,300
  156. rect rWl=460,120,200,400
  157. showtext st_fnd1=rwfnd,font22,v,black,x_fnd1
  158. game _wordfind=rgame,wordfind.dll,p_fnd1,x_fndlst1,10,0,rGrid,rWl,0
  159. screen s_fnd1=rfull,(p_fnd1,p_gamebar,_wordfind,vtimeW,st_xs_fnd,b_Give)
  160. screen s_fnd2=rfull,(p_fnd2,p_gamebar,st_fnd1,b_Cont),w_fnd1
  161. group g_fnd1=s_fnd1,s_fnd2
  162.  
  163. ;--- Jigsaw
  164. PICTURE p_jig1=rgame,BMP_JIG1
  165. showtext st_jig1=rtopctr,font25,l,ds_yb,x_jig1
  166. game _jigsaw=rgame,jigsaw.dll,p_jigbkgrnd,BMP_JIG1,4,3
  167. screen s_jig0=rfull,(p_jig1,p_gamebar,st_xs_study,tmr_jig)
  168. screen s_jig1=rfull,(_jigsaw,p_gamebar,vtimeJ43,st_xs_jig,b_Give),DisableBtnGame
  169. screen s_jig2=rfull,(p_jig1,p_gamebar,st_jig1,b_Cont),w_jig1
  170. group g_jig1=s_jig0,s_jig1,s_jig2
  171.  
  172. ;--- Screen Definitions
  173. ;CONCENTRATION SCREENS
  174. ;--- Eat - Con
  175. showtext st_eat1=rcon,font22,v,black,x_eat1
  176. screen s_eatcon=rfull,(p_eatcon,st_eat1,b_Cont_c),w_eat1
  177.  
  178. ;--- Hut - Con
  179. showtext st_hab1=rcon,font20,v,black,x_hab1
  180. screen s_hutcon=rfull,(p_hutcon,st_hab1,b_Cont_c),w_hab1
  181.  
  182. ;--- Com - Con
  183. showtext st_com1=rcon,font22,v,black,x_com1
  184. screen s_comcon=rfull,(p_comcon,st_com1,b_Cont_c),w_com1
  185.  
  186. ;--- Uni1 - Con   REWIRED TO USE PIC04
  187. showtext st_uni1=rpictext,mapfont,v,black,x_uni1
  188. waveque wq_uni1=w_snap,w_uni1
  189. screen s_unicon1=rfull,(p_pic04,st_xs_snap,st_uni1,b_Cont_c2),wq_uni1
  190.  
  191. ;--- Uni2 - Con   REWIRED TO USE PIC03
  192. showtext st_uni2=rVpic,font20,v,black,x_uni2
  193. waveque wq_uni2=w_snap,w_uni2
  194. screen s_unicon2=rfull,(p_pic03,st_xs_snap,st_uni2,b_Cont_c2),wq_uni2
  195.  
  196. ;--- Sil - Con   REWIRED TO USE PIC02
  197. showtext st_sil1=rpictext,mapfont,v,black,x_sil1
  198. waveque wq_sil1=w_snap,w_sil1
  199. screen s_silcon=rfull,(p_pic02,st_xs_snap,st_sil1,b_Cont_c2),wq_sil1
  200.  
  201. ;DYKs & WOWs (New Fast Facts & Snapshots)
  202. ;NEW FORMATS
  203. ;FAC1
  204. showtext st_fac1=rFactTxt,font22,v,black,x_fac1
  205. waveque wq_fac1=w_fact,w_fac1
  206. msgbox s_fac1=rfact,(p_fact1,st_fac1,st_facttitle1,b_Cont_f),wq_fac1
  207.  
  208. ;FAC2
  209. showtext st_fac2=rFactTxt,font22,v,black,x_fac2
  210. waveque wq_fac2=w_fact,w_fac2
  211. msgbox s_fac2=rfact,(p_fact1,st_fac2,st_facttitle1,b_Cont_f),wq_fac2
  212.  
  213. ;SNP1 USES PIC01
  214. showtext st_snp1=rpictext,mapfont,v,black,x_snp1
  215. waveque wq_snp1=w_snap,w_snp1
  216. screen s_snp1=rfull,(p_pic01,st_xs_snap,st_snp1,b_Cont_c2),wq_snp1
  217.  
  218. ;ACTIVITY SCREENS
  219.  
  220. ;--- The Maps (then & now)
  221. PICTURE p_map1a=rfull,BMP_MAP1A
  222. showtext st_map1a=rmaptext,mapfont,v,black,x_map1a
  223. screen s_map1a=rfull,(p_map1a,st_map1a,bg_mapbutts),w_map1a
  224. group g_map1=s_map1a
  225.  
  226. ;--- Closeups
  227. rect rUpInfo=30,30,560,100
  228. text x_ClsInfo=Click on the small magnifying glasses.
  229. showtext st_Upinfo=rUpInfo,font25,l,ds_yb,x_ClsInfo
  230.  
  231. PICTURE p_cls0=rfull,BMP_CLS0
  232.  
  233. PICTURE p_cls1=rfull,BMP_CLS1    ; Fur
  234. rect rClsTxt1=30,30,415,300            ; Adjust to position.
  235. showtext st_ClsTxt1=rClsTxt1,font22,l,ds_yb,x_cls1
  236. screen s_closeup1=rfull,(p_cls1,p_gamebar,st_ClsTxt1,b_GoBack_r),w_cls1
  237. rect rMag1=366,155,86,84
  238. button b_Mag1=rMag1,0,0,s_closeup1
  239.  
  240. PICTURE p_cls2=rfull,BMP_CLS2    ; Paws
  241. rect rClsTxt2=30,30,415,300            ; Adjust to position.
  242. showtext st_ClsTxt2=rClsTxt2,font22,l,ds_yb,x_cls2
  243. screen s_closeup2=rfull,(p_cls2,p_gamebar,st_ClsTxt2,b_GoBack_r),w_cls2
  244. rect rMag2=452,269,117,74
  245. button b_Mag2=rMag2,0,0,s_c