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Discovering Endangered Wildlife
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GSPCD296A.iso
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dew
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lso
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dew_27.pzl
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Text File
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1996-02-05
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15KB
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443 lines
"LXWP"
TITLE=SNOW LEOPARD
BRITISH=YES
RATING=1
AUTHOR=Lee
AUTHCODE=-1
ID=2027
VOLUME=ANIMALS
PHOTO=1000
***
.PELT.......
.U.....LEAP.
.R.....E..H.
GREAT..D..O.
U..L...G..T.
A.POUNCES.O.
R..N....H...
D.NEPAL.Y...
***
1 The ___ of a snow leopard blends into its wintery habitat.((tbs_snp1))
2 One snow leopards' ___ was measured at over 50 feet.((tbs_uni1))
4 Snow leopards are related to the other "___ cats."((tbs_jig1))
6 The snow leopard hides on a ledge and then ___ on its prey. ((tbs_uni2))
8 Snow leopards live in central Asia, from Afghanistan to eastern ___. ((tbs_map1))
***
1 Snow leopards don't roar, but they can sure ___. ((tbs_com1))
2 In cold weather, the snow leopard curls up on a ___. ((tbs_fac2))
3 No one saw a ___ of the mysterious snow leopard until 1971. ((tbs_scr1))
4 Under its shaggy ___ hairs, the snow leopard has a fuzzy undercoat. ((tbs_cls1))
5 Snow leopards live most of their lives ___. ((tbs_sil1))
7 Of all the big great cats, the snow leopard is one of the most ___.((tbs_fac1))
***
;--- Settings
set Inherit=1
set subdir=27
set dll=$dew_27.dll
set tilesize=52
;-------- Tile bmp defs
VAR gbase=1010 ;Specify ID# for ##TILES.BMP
bitmap cursor=gbase,0,0,ts,ts
bitmap hilite=gbase,ts,0,ts,ts
bitmap plaindn=gbase,0,ts,ts,ts
bitmap plain=gbase,ts,ts,ts,ts
bitmap cwd=gbase,g3,ts,ts,ts ; Indicates Crossword words.
;
;Concentration Tile Bitmaps
; Downs
bitmap tbD_uni1=gbase,0,g3,ts,ts ;Uni1
bitmap tbD_uni2=gbase,ts,g3,ts,ts ;Uni2
bitmap tbD_sil1=gbase,g3,g3,ts,ts ;Silouette
;Ups
bitmap tbU_uni1=gbase,0,g4,ts,ts
bitmap tbU_uni2=gbase,ts,g4,ts,ts
bitmap tbU_sil1=gbase,g3,g4,ts,ts
;
;Small Tile Bitmaps - for vueclue display (smaller)
bitmap tbs_uni1=gbase,g1b,g3b,tsbw,tsb
bitmap tbs_uni2=gbase,g2b,g3b,tsbw,tsb
bitmap tbs_sil1=gbase,g3b,g3b,tsbw,tsb
;
;------------------
; tileset -- the cursor hilite & however many plain tiles you want
tileset junk=cursor,hilite,cwd ;CWD should stand out from plain - Lee
;==================
;--- Done-ness
PICTURE p_MainPhoto=rfull,1000
screen s_done1=rfull,(p_MainPhoto,b_cont_c)
group _done=s_done1 ; End of Crossword Game
;
;--- BITMAP ASSIGNMENT
; Look & Feel
XREF BMP_VCBMP=VCLU01 ; Define the VueClue image here.
XREF BMP_GAMEBAR=GBAR01 ; Assign common Gamebar
PICTURE p_GAMEBAR=rgamebar,BMP_GAMEBAR
; Game done stuff
text x_gamedone=Good job!
PICTURE p_GAMEBARbox=r0,BMP_GAMEBAR
showtext st_GameDone=rGbMsgboxtxt,font30,c,ds_yb,x_gamedone
msgbox _gamedone=rGamebar,(p_gamebarbox,st_GameDone,tmr_gameend),(w_done)
; CloseUp
BITMAP BMP_CLS0=1201
BITMAP BMP_CLS1=1202
BITMAP BMP_CLS2=1203
; JigSaw
BITMAP BMP_JIG1=1301
; Maps
BITMAP BMP_MAP1A=1401
; Scramble Picture
BITMAP BMP_SCR1=1601
; Sound Picture (if any)
;BITMAP BMP_SND1=1700
;BOOKS
XREF BMP_BOK1=BOK01 ;Cant contain clues, all same icon.
; Threats
; Main - Man
BITMAP BMP_MAINTPIC=5030 ; Threat Picture - Hunter 1
XREF BMP_MAIN_ANI=AHDS05 ; Threat Animation - Hunter 1
XREF BMP_MAINTILE=THDS05
XREF tbU_mT=tbU_HDS05 ; Threat Tile
XREF tbD_mT=tbD_HDS05 ; Threat Tile
XREF tbs_mT=tbs_HDS05 ; Threat Tile
; 2nd - Hab Des
BITMAP BMP_2NDTPIC=5032 ; Threat Picture -
XREF BMP_2ND_ANI=AMAN01 ; Threat Animation -
XREF BMP_2NDTILE=TMAN01
XREF tbU_2T=tbU_MAN01 ; Threat Tile
XREF tbD_2T=tbD_MAN01 ; Threat Tile
XREF tbs_2T=tbs_MAN01 ; Threat Tile
; 27 - Extra Framed Pictures
PICTURE p_PIC01=rfull,2001 ; Used SNP2
PICTURE p_PIC02=rfull,2002 ; Used SIL1
PICTURE p_PIC03=rfull,2003 ; Used UNI2 - Vertical Pic
PICTURE p_PIC04=rfull,2004 ; Used UNI1
;VueClue definition
;--- VC_?? up to 10 actions. Drawn in order.
rect rVC1=0,0,52,48
rect rVC3=572,0,52,48
rect rVCrvw=52,0,52,48
screen s_rvw=rgame,null ; Redefined later in script
rect vc_01=104,0,416,48 ; this one's for the vc text
rect rVcbk=0,0,624,48 ; rect for vc background
picture vc_02=rVcbk,BMP_VCBMP ; the vc background
button vc_03=rVC1,bvctup,bvctdn,s_lhelp ; dir toggle
button vc_04=rVC3,bvcxup,bvcxdn,exit ; exit
rect vc_05=524,4,44,40 ; this one's for displaying tile bitmaps
button vc_06=rVCrvw,bvcRvwUp,bvcRvwDn,s_rvw ; rvw hookup
;TEXT FILE =========================
include thetext=$xew\dew_27.xew
include wave_27=$inc\wave_27.inc
;--- Scramble game
PICTURE p_scr1=rgame,BMP_SCR1
game _scramble=rgame,scramble.dll,BMP_SCR1,4
showtext st_scramble3=rtopctr,font25,l,ds_yb,x_scr1
screen s_scr1=rfull,(p_scr1,p_gamebar,st_xs_study,tmr_scr)
screen s_scr2=rfull,(_scramble,p_gamebar,vtimeS4,st_xs_scr,b_Give)
screen s_scr3=rfull,(p_scr1,p_gamebar,st_scramble3,b_Cont),w_scr1
group g_scr1=s_scr1,s_scr2,s_scr3
;--- WordFind
rect rGrid=70,65,300,300
rect rWl=460,120,200,400
showtext st_fnd1=rwfnd,font22,v,black,x_fnd1
game _wordfind=rgame,wordfind.dll,p_fnd1,x_fndlst1,10,0,rGrid,rWl,0
screen s_fnd1=rfull,(p_fnd1,p_gamebar,_wordfind,vtimeW,st_xs_fnd,b_Give)
screen s_fnd2=rfull,(p_fnd2,p_gamebar,st_fnd1,b_Cont),w_fnd1
group g_fnd1=s_fnd1,s_fnd2
;--- Jigsaw
PICTURE p_jig1=rgame,BMP_JIG1
showtext st_jig1=rtopctr,font25,l,ds_yb,x_jig1
game _jigsaw=rgame,jigsaw.dll,p_jigbkgrnd,BMP_JIG1,4,3
screen s_jig0=rfull,(p_jig1,p_gamebar,st_xs_study,tmr_jig)
screen s_jig1=rfull,(_jigsaw,p_gamebar,vtimeJ43,st_xs_jig,b_Give),DisableBtnGame
screen s_jig2=rfull,(p_jig1,p_gamebar,st_jig1,b_Cont),w_jig1
group g_jig1=s_jig0,s_jig1,s_jig2
;--- Screen Definitions
;CONCENTRATION SCREENS
;--- Eat - Con
showtext st_eat1=rcon,font22,v,black,x_eat1
screen s_eatcon=rfull,(p_eatcon,st_eat1,b_Cont_c),w_eat1
;--- Hut - Con
showtext st_hab1=rcon,font20,v,black,x_hab1
screen s_hutcon=rfull,(p_hutcon,st_hab1,b_Cont_c),w_hab1
;--- Com - Con
showtext st_com1=rcon,font22,v,black,x_com1
screen s_comcon=rfull,(p_comcon,st_com1,b_Cont_c),w_com1
;--- Uni1 - Con REWIRED TO USE PIC04
showtext st_uni1=rpictext,mapfont,v,black,x_uni1
waveque wq_uni1=w_snap,w_uni1
screen s_unicon1=rfull,(p_pic04,st_xs_snap,st_uni1,b_Cont_c2),wq_uni1
;--- Uni2 - Con REWIRED TO USE PIC03
showtext st_uni2=rVpic,font20,v,black,x_uni2
waveque wq_uni2=w_snap,w_uni2
screen s_unicon2=rfull,(p_pic03,st_xs_snap,st_uni2,b_Cont_c2),wq_uni2
;--- Sil - Con REWIRED TO USE PIC02
showtext st_sil1=rpictext,mapfont,v,black,x_sil1
waveque wq_sil1=w_snap,w_sil1
screen s_silcon=rfull,(p_pic02,st_xs_snap,st_sil1,b_Cont_c2),wq_sil1
;DYKs & WOWs (New Fast Facts & Snapshots)
;NEW FORMATS
;FAC1
showtext st_fac1=rFactTxt,font22,v,black,x_fac1
waveque wq_fac1=w_fact,w_fac1
msgbox s_fac1=rfact,(p_fact1,st_fac1,st_facttitle1,b_Cont_f),wq_fac1
;FAC2
showtext st_fac2=rFactTxt,font22,v,black,x_fac2
waveque wq_fac2=w_fact,w_fac2
msgbox s_fac2=rfact,(p_fact1,st_fac2,st_facttitle1,b_Cont_f),wq_fac2
;SNP1 USES PIC01
showtext st_snp1=rpictext,mapfont,v,black,x_snp1
waveque wq_snp1=w_snap,w_snp1
screen s_snp1=rfull,(p_pic01,st_xs_snap,st_snp1,b_Cont_c2),wq_snp1
;ACTIVITY SCREENS
;--- The Maps (then & now)
PICTURE p_map1a=rfull,BMP_MAP1A
showtext st_map1a=rmaptext,mapfont,v,black,x_map1a
screen s_map1a=rfull,(p_map1a,st_map1a,bg_mapbutts),w_map1a
group g_map1=s_map1a
;--- Closeups
rect rUpInfo=30,30,560,100
text x_ClsInfo=Click on the small magnifying glasses.
showtext st_Upinfo=rUpInfo,font25,l,ds_yb,x_ClsInfo
PICTURE p_cls0=rfull,BMP_CLS0
PICTURE p_cls1=rfull,BMP_CLS1 ; Fur
rect rClsTxt1=30,30,415,300 ; Adjust to position.
showtext st_ClsTxt1=rClsTxt1,font22,l,ds_yb,x_cls1
screen s_closeup1=rfull,(p_cls1,p_gamebar,st_ClsTxt1,b_GoBack_r),w_cls1
rect rMag1=366,155,86,84
button b_Mag1=rMag1,0,0,s_closeup1
PICTURE p_cls2=rfull,BMP_CLS2 ; Paws
rect rClsTxt2=30,30,415,300 ; Adjust to position.
showtext st_ClsTxt2=rClsTxt2,font22,l,ds_yb,x_cls2
screen s_closeup2=rfull,(p_cls2,p_gamebar,st_ClsTxt2,b_GoBack_r),w_cls2
rect rMag2=452,269,117,74
button b_Mag2=rMag2,0,0,s_c