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Text File  |  1996-01-29  |  15KB  |  454 lines

  1. "LXWP"
  2. TITLE=BLACK RHINO
  3. BRITISH=YES
  4. RATING=1
  5. AUTHOR=Lee
  6. AUTHCODE=-1
  7. ID=2008
  8. VOLUME=ANIMALS
  9. PHOTO=1000
  10. ***
  11. ..C....P....
  12. .HORN.CLANS.
  13. ..L..C.A....
  14. C.O..HUNTING
  15. AFRICA.T...O
  16. L....R.S...L
  17. F....G...MUD
  18. ..HIDE......
  19. ***
  20. 3 A rhino's ___ is made from the same stuff as your fingernails. ((tbs_cls1))
  21. 4 Rhinos don't live in herds, but they do hang out in ___. ((tbs_fac4))
  22. 7 Illegal ___ for its hide and horns is the rhino's biggest threat. ((tbs_Man02))
  23. 9 Before becoming endangered, rhinos were found throughout ___. ((tbs_map1))
  24. 10 A black rhino loves a good, messy roll in the ___ . ((tbs_scr1))
  25. 11 A rhino has tough, thick, wrinkled skin, sometimes called a ___. ((tbs_cls1))
  26. ***
  27. 1 Spelt in American!  Black rhinos and white rhinos are the same ___. ((tbs_fnd1))
  28. 2 Rhinos eat ___. ((tbs_eat1))
  29. 5 Rhinos ___ at anything or anyone that doesn't smell "right"! ((tbs_uni1))
  30. 6 A baby rhinoceros is called a ___. ((tbs_sil1))
  31. 8 A pound of rhino horn sells illegally for more than the price of ___.((tbs_mainT))
  32. ***
  33. ;--- Settings
  34. set Inherit=1
  35. set subdir=08
  36. set dll=$dew_08.dll
  37. set tilesize=52
  38.  
  39. ;--- Wave
  40. wave2 w_ANIMAL_SND=$08a_snd1.wav
  41. button b_snd=rbtn_c,bsndup,bsnddn,w_ANIMAL_SND
  42.  
  43. ;--- Video
  44. quicktime q_mov1=rmovie,$08qtm1.MOV,0
  45. button b_mov1=rbtn_c,bvidup,bviddn,StartVideo
  46. ;quicktime q_mov2=rmovie,$08qtm2.MOV,0
  47. ;button b_mov2=rbtn_c,bvidup,bviddn,StartVideo
  48.  
  49. ;-------- Tile bmp defs
  50. VAR gbase=1010                   ;Specify ID# for ##TILES.BMP
  51. bitmap cursor=gbase,0,0,ts,ts
  52. bitmap hilite=gbase,ts,0,ts,ts
  53. bitmap plaindn=gbase,0,ts,ts,ts
  54. bitmap plain=gbase,ts,ts,ts,ts
  55. bitmap cwd=gbase,g3,ts,ts,ts         ; Indicates Crossword words.
  56. ;
  57. ;Concentration Tile Bitmaps
  58. ; Downs
  59. bitmap tbD_uni1=gbase,0,g3,ts,ts    ;Uni1
  60. bitmap tbD_uni2=gbase,ts,g3,ts,ts   ;Uni2
  61. bitmap tbD_sil1=gbase,g3,g3,ts,ts   ;Silouette
  62. ;Ups
  63. bitmap tbU_uni1=gbase,0,g4,ts,ts
  64. bitmap tbU_uni2=gbase,ts,g4,ts,ts
  65. bitmap tbU_sil1=gbase,g3,g4,ts,ts
  66. ;
  67. ;Small Tile Bitmaps - for vueclue display (smaller)
  68. bitmap tbs_uni1=gbase,g1b,g3b,tsbw,tsb
  69. bitmap tbs_uni2=gbase,g2b,g3b,tsbw,tsb
  70. bitmap tbs_sil1=gbase,g3b,g3b,tsbw,tsb
  71. ;
  72. ;------------------
  73. ; tileset -- the cursor hilite & however many plain tiles you want
  74. tileset junk=cursor,hilite,cwd  ;CWD should stand out from plain - Lee
  75. ;==================
  76. ;--- Done-ness
  77. PICTURE p_MainPhoto=rfull,1000
  78. screen s_done1=rfull,(p_MainPhoto,b_cont_c)
  79. group _done=s_done1     ; End of Crossword Game
  80. ;
  81. ;--- BITMAP ASSIGNMENT
  82. ; Look & Feel
  83. XREF BMP_VCBMP=VCLU01                      ; Define the VueClue image here.
  84. XREF BMP_GAMEBAR=GBAR01                    ; Assign common Gamebar
  85. PICTURE p_GAMEBAR=rgamebar,BMP_GAMEBAR
  86.  
  87. ; Game done stuff
  88. text x_gamedone=Good job!
  89. PICTURE p_GAMEBARbox=r0,BMP_GAMEBAR
  90. showtext st_GameDone=rGbMsgboxtxt,font30,c,ds_yb,x_gamedone
  91. msgbox _gamedone=rGamebar,(p_gamebarbox,st_GameDone,tmr_gameend),(w_done)
  92.  
  93. ; CloseUp
  94. BITMAP BMP_CLS0=1201
  95. BITMAP BMP_CLS1=1202
  96. BITMAP BMP_CLS2=1203
  97. BITMAP BMP_CLS3=1204
  98.  
  99. ; JigSaw
  100. BITMAP BMP_JIG1=1301
  101.  
  102. ; Maps
  103. BITMAP BMP_MAP1A=1401
  104. BITMAP BMP_MAP1B=1402
  105.  
  106. ; Scramble Picture
  107. BITMAP BMP_SCR1=1601
  108.  
  109. ; Sound Picture (if any)
  110. BITMAP BMP_SND1=1700
  111.  
  112. ; Tic-Tac-Toe (bitmaps)
  113. BITMAP BMP_TIC1o=1802        ; Make sure player is the good guy!
  114. BITMAP BMP_TIC1x=1801
  115.  
  116. ; Threats
  117. ; Main - Man
  118. BITMAP BMP_MAINTPIC=5030     ; Threat Picture - Hunter 1
  119. XREF BMP_MAIN_ANI=AMAN02     ; Threat Animation - Hunter 1
  120. XREF BMP_MAINTILE=TMAN02
  121. XREF tbU_mT=tbU_MAN02        ; Threat Tile
  122. XREF tbD_mT=tbD_MAN02        ; Threat Tile
  123. XREF tbs_mT=tbs_MAN02        ; Threat Tile
  124.  
  125. ; 08 - Extra Framed Pictures
  126. PICTURE p_PIC01=rfull,2001    ; Mom with young - Used sil1
  127. PICTURE p_PIC02=rfull,2002    ; cowlike grazing - Used eat1
  128. PICTURE p_PIC03=rfull,2003    ; Charging - uni1
  129.  
  130. ;VueClue definition
  131. ;--- VC_?? up to 10 actions. Drawn in order.
  132. rect rVC1=0,0,52,48
  133. rect rVC3=572,0,52,48
  134. rect rVCrvw=52,0,52,48
  135. screen s_rvw=rgame,null      ; Redefined later in script
  136.  
  137. rect vc_01=104,0,416,48                           ; this one's for the vc text
  138. rect rVcbk=0,0,624,48                             ; rect for vc background
  139. picture vc_02=rVcbk,BMP_VCBMP                     ; the vc background
  140. button vc_03=rVC1,bvctup,bvctdn,s_lhelp           ; dir toggle
  141. button vc_04=rVC3,bvcxup,bvcxdn,exit          ; exit
  142. rect vc_05=524,4,44,40                              ; this one's for displaying tile bitmaps
  143. button vc_06=rVCrvw,bvcRvwUp,bvcRvwDn,s_rvw       ; rvw hookup
  144.  
  145. ;TEXT FILE =========================
  146. include thetext=$xew\dew_08.xew
  147. include wave_08=$inc\wave_08.inc
  148.  
  149. ;--- Scramble game
  150. PICTURE p_scr1=rgame,BMP_SCR1
  151. game _scramble=rgame,scramble.dll,BMP_SCR1,4
  152. showtext st_scramble3=rtopctr,font25,l,ds_yb,x_scr1
  153. screen s_scr1=rfull,(p_scr1,p_gamebar,st_xs_study,tmr_scr)
  154. screen s_scr2=rfull,(_scramble,p_gamebar,vtimeS4,st_xs_scr,b_Give)
  155. screen s_scr3=rfull,(p_scr1,p_gamebar,st_scramble3,b_Cont),w_scr1
  156. group g_scr1=s_scr1,s_scr2,s_scr3
  157.  
  158. ;--- TicTacToe
  159. PICTURE p_tic1a=rfull,1800
  160. game _TicTacToe=rgame,TicTac.dll,BMP_TIC1,BMP_TIC1x,BMP_TIC1o
  161. showtext st_tic1=rtictxt,font25,v,tfc,x_tic1
  162. screen s_tic1=rfull,(p_tic1,p_gamebar,vTimeT,_TicTacToe,st_xs_tic,b_Give)
  163. screen s_tic2=rfull,(p_tic1a,st_tic1,b_Cont_c),w_tic1
  164. group g_tic1=s_tic1,s_tic2
  165.  
  166. ;--- WordFind
  167. rect rGrid=70,65,300,300
  168. rect rWl=460,120,200,400
  169. showtext st_fnd1=rwfnd,font22,v,black,x_fnd1
  170. game _wordfind=rgame,wordfind.dll,p_fnd1,x_fndlst1,10,0,rGrid,rWl,0
  171. screen s_fnd1=rfull,(p_fnd1,p_gamebar,_wordfind,vtimeW,st_xs_fnd,b_Give)
  172. screen s_fnd2=rfull,(p_fnd2,p_gamebar,st_fnd1,b_Cont),w_fnd1
  173. group g_fnd1=s_fnd1,s_fnd2
  174.  
  175. ;--- Jigsaw
  176. PICTURE p_jig1=rgame,BMP_JIG1
  177. showtext st_jig1=rtopctr,font25,l,ds_yb,x_jig1
  178. game _jigsaw=rgame,jigsaw.dll,p_jigbkgrnd,BMP_JIG1,5,4
  179. screen s_jig0=rfull,(p_jig1,p_gamebar,st_xs_study,tmr_jig)
  180. screen s_jig1=rfull,(_jigsaw,p_gamebar,vtimeJ54,st_xs_jig,b_Give),DisableBtnGame
  181. screen s_jig2=rfull,(p_jig1,p_gamebar,st_jig1,b_Cont),w_jig1
  182. group g_jig1=s_jig0,s_jig1,s_jig2
  183.  
  184. ;--- Screen Definitions
  185. ;CONCENTRATION SCREENS
  186. ;--- Eat - Con   REWIRED TO USE PIC02
  187. showtext st_eat1=rpictext,mapfont,v,black,x_eat1
  188. waveque wq_eat1=w_snap,w_eat1
  189. screen s_eatcon=rfull,(p_pic02,st_xs_snap,st_eat1,b_Cont_c2),wq_eat1
  190.  
  191. ;--- Hut - Con
  192. showtext st_hab1=rcon,font22,v,black,x_hab1
  193. screen s_hutcon=rfull,(p_hutcon,st_hab1,b_Cont_c),w_hab1
  194.  
  195. ;--- Mov1 - Con
  196. ;showtext st_mov1=rcon,font22,v,white,x_mov1
  197. screen s_movcon1=rfull,(p_movcon,q_mov1,b_mov1,b_Cont),StartVideo
  198.  
  199. ;--- Uni1 - Con   REWIRED TO USE PIC03
  200. rect rpictext6=39,315,538,120
  201. showtext st_uni1=rpictext6,mapfont,v,black,x_uni1
  202. waveque wq_uni1=w_snap,w_uni1
  203. screen s_unicon1=rfull,(p_pic03,st_uni1,b_Cont_c2),wq_uni1
  204.  
  205. ;--- Sil - Con   REWIRED TO USE PIC01
  206. showtext st_sil1=rpictext,mapfont,v,black,x_sil1
  207. waveque wq_sil1=w_snap,w_sil1
  208. screen s_silcon=rfull,(p_pic01,st_xs_snap,st_sil1,b_Cont_c2),wq_sil1
  209.  
  210. ;DYKs & WOWs (New Fast Facts & Snapshots)
  211. ;NEW FORMATS
  212. ;FAC1
  213. showtext st_fac1=rFactTxt,font22,v,black,x_fac1
  214. waveque wq_fac1=w_fact,w_fac1
  215. msgbox s_fac1=rfact,(p_fact1,st_fac1,st_facttitle1,b_Cont_f),wq_fac1
  216.  
  217. ;FAC2
  218. showtext st_fac2=rFactTxt,font22,v,black,x_fac2
  219. waveque wq_fac2=w_fact,w_fac2
  220. msgbox s_fac2=rfact,(p_fact2,st_fac2,st_facttitle1,b_Cont_f),wq_fac2
  221.  
  222. ;FAC3
  223. showtext st_fac3=rFactTxt,font22,v,black,x_fac3
  224. waveque wq_fac3=w_fact,w_fac3
  225. msgbox s_fac3=rfact,(p_fact3,st_fac3,st_facttitle1,b_Cont_f),wq_fac3
  226.  
  227. ;FAC4
  228. showtext st_fac4=rFactTxt,font22,v,black,x_fac4
  229. waveque wq_fac4=w_fact,w_fac4
  230. msgbox s_fac4=rfact,(p_fact2,st_fac4,st_facttitle1,b_Cont_f),wq_fac4
  231.  
  232. ;ACTIVITY SCREENS
  233. ;--- The Maps (then & now)
  234. PICTURE p_map1a=rfull,BMP_MAP1A
  235. showtext st_map1a=rmaptext,mapfont,v,black,x_map1a
  236. screen s_map1a=rfull,(p_map1a,st_map1a,bg_mapbuttsf),w_map1a
  237. PICTURE p_map1b=rfull,BMP_MAP1B
  238. showtext st_map1b=rmaptext,mapfont,v,black,x_map1b
  239. screen s_map1b=rfull,(p_map1b,st_map1b,bg_mapbuttsl),w_map1b
  240. group g_map1=s_map1a,s_map1b
  241.  
  242. ;--- Sound
  243. PICTURE p_sound=rfull,BMP_SND1
  244. showtext st_snd1=rtopctr,font25,l,ds_yb,x_snd1
  245. waveque wq_snd1=w_ANIMAL_SND,w_snd1
  246. screen s_snd1=rfull,(p_sound,st_s