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-
- BREAKFREE
- by Software Storm
-
- QuickStart instruction page
- (More detailed instructions are available in HELP.TXT)
-
- The object of the game is to break free from each level by destroying
- all the breakable walls with your fireballs. When you lose your last
- fireball, the game is over.
-
- You can keep your fireballs in play by bouncing them off an invisible
- paddle directly in front of you. You must constantly predict where
- each fireball will return, and move yourself to intercept it. You can
- move forward, backward, and from side to side, with either the arrow
- keys or the mouse.
-
- KEYS:
- Arrow keys = move up/back/left/right
- +/- keys = resize the main viewscreen
- Space = launch more fireballs
- S = toggle Sound on/off
- W = Warp to another level
- Ctrl = fire gun (only if you have a gun)
- Esc = show the Main Menu
- F1 = show these Help screens
-
- SCREEN:
-
- The top of the screen has the main viewscreen, where the game action
- takes place. At the bottom of the screen are several fields
- which indicate your current play status:
-
- +--------+ +-------------------+ +-----+ +-----+ +--------+
- | ammo | | level name | |lev.#| |timer| | |
- | count | +-------------------+ +-----+ +-----+ | |
- | | +----------+ +--------------+ | |
- | weapon | | SCORE | | score | S S I | radar |
- | | +----------+ +--------------+ | |
- | | +-----------------------------------+ | |
- | | | fireballs remaining and in play | | |
- +--------+ +-----------------------------------+ +--------+
-
- - ammo count/weapon. Shows gun (if any) and ammo remaining.
- - level name. This is used for warping.
- - level number.
- - timer. This shows the time remaining to complete the level.
- - score.
- - fireballs remaining. Empty circles are balls currently in play.
- - radar. This displays an overhead view of the current level.
- Colors in the radar indicate different items:
-
- dark red = unbreakable walls
- light red = breakable walls
- dark grey = power drain walls
- yellow = fireballs in play
- green = you
-
- SYSTEM REQUIREMENTS:
-
- BreakFree requires 520K of free conventional memory and 256-color VGA
- graphics to play. SoundBlaster compatible sound cards are supported.
- We recommend a 20 MHZ 386 computer as the minimal speed/processor,
- but you can try it on a slower machine if you like.
-
-