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1995-04-22
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· w h e n · t h e · f l a v o u r · c o u n t s·
Hands out a new tasty flavour called:
┌┬─────────────────═════════════════════════════════════════─────────────────┬┐
└─┐:∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙[ Ancient Routines ]∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙:┌│┘
:│─────────────────════════════════════╤════════════════════─────────────────│:
┌│┘ Released At : X'95 Party : Release Date : April 23th, 1995 └─┐
││ Place······ : Utrecht Release Time : 12:00 ││
├─┐ Country···· : The Netherlands : Result······ : ? ┌│┤
└└─────────────────────────────────────┴─────────────────────────────────────┘┘
┌┬───────────────────────────────────────────────────────────────────────────┬┐
└─┐ The Credits ┌│┘
:│───────────────────────────────────────────────────────────────────────────│:
││ Coding : FyR, Sinbad, Cypher, Vision and QuickSilver ││
││ Graphics : Killrazor ││
││ Music : Dark Justice ││
├─┐ Design : QuickSilver ┌│┤
└└───────────────────────────────────────────────────────────────────────────┘┘
┌┬───────────────────────────────────────────────────────────────────────────┬┐
└─┐ The Member List ┌│┘
:│───────────────────────────────────────────────────────────────────────────│:
││ Quicksilver : Org/Pr/Layout/Code Cypher : Code ││
││ FyR : Code/3d-GFX Killrazor : 2D-GFX ││
││ Vision : Code Dark Justice : Music ││
├─┐ Sinbad : Code Sgt. Renegade : Code ┌│┤
└└───────────────────────────────────────────────────────────────────────────┘┘
┌┬───────────────────────────────────────────────────────────────────────────┬┐
└─┐ iMAGE! Bulletin Board Systems ┌│┘
:│───────────────────────────────────────────────────────────────────────────│:
││ The Supreme Court - Sysop Steel - +31-1650-51850 - WHQ ││
││ Sledge Hammer - Sysop Hammer - +31-70-3681743 - Distro ││
││ Fiction - Sysop Slackjaw - +31-77-826906 - Distro ││
├─┐ The Undefined - Sysop The Russian - +31-2510-51700 - Distro ┌│┤
└└───────────────────────────────────────────────────────────────────────────┘┘
┌┬───────────────────────────────────────────────────────────────────────────┬┐
└─┐ How To Contact Us ┌│┘
:│───────────────────────────────────────────────────────────────────────────│:
┌│┘ Snailmail: Netmail: └─┐
││ Quicksilver FyR - Fido 2:500/275.3 ││
││ Nachtorchis 13 Limnet 11:111/300.3 ││
││ 6467 HS Kerkrade (NL) ││
├─┐ Voice : +31-45-416044 ┌│┤
└└───────────────────────────────────────────────────────────────────────────┘┘
╒───■ What you need ■───╕
─╘──■ Cpu, mem, sound ■──╛
- 386 CPU minimal, 486 DX recommended!
- a Gravis UltraSound 256kb: optional.
- VGA, but you can try True color CGA aswell
- low mem : about 615kb <---- !!
- XMS : 512KB
- Nuke QEMM/EMM.
- a keyboard
If you don't have enough memory the demo might crash at the wolfenstein
level, so be sure to start with a configuration only with Himem & dos-high.
╒───· Welcome note ·───╕
─╘──· The usual crap ·──╛
Well, It seems that you have waisted some more download credits to get
these Ancient Routines. Ah well, the code might nog be great, nor the grafix
or music and even the design kinda sucks, but at least you are a reading a
decent info-file.
This is our second release but it shouldn't be, instead this should have been
our third release. The second release should have been an invitation demo done
together with AGoNY, but more about that later.
╒───· Some chitchat ·───╕
─╘──· about this release·──╛
We planned to finish and compile this demo 3 days before the X-95 party.
But while we were coding the parts it seemed that we might not finish it in
time. So the decision was easy. We would turn ourselfes into a group of living
zombies and produce all the parts without sleeping. Which resulted in 72 hours
of hard work and no sleep, 6 large pizza's, 24 bottles of beer, a lott of
snacks were digested.
So what? Thus our demo has not been tested on several configurations.
But if it might bug on your PC, then let us know and we might fix it.
As we finished this demo 40min. before the deadline and our composer was not
present at the party, the music isn't timed at all. Which we don't like a bit.
We also know that there are a few bugs, but as we said we had little time to
fully test and debug it..
Ps: Don't forget Alsways use your numeric keypad and try combining it
with your shift keys.
╒───· What have you ·───╕
─╘──· been doing? ·──╛
Hmm.. can we skip this one?
╒───· What have you ·───╕
─╘──· been doing? -2 ·──╛
Oke, oke.. Well since our last release, we have 2 new members. They are
Cypher and Fyr. Both coders, which always comes in handy being a demo-group :)
Both most of our time was placed in organising Reality'95 and studying 'How
to do some realtime Phong Fraction'.
╒───· Releases & ·───╕
─╘──· what is cooking? ·──╛
Not much spectacularay was released as you might have guessed, but to be
more specific, here is the full release list:
PRODIGAL.ZIP - 1994 - Our intro which never made it to the world charts
2UNLIMIT.ZIP - 1994 - A S3M-remix of some Dutch Ravegroup
DSGV? .ZIP - 1995 - A textviewer containing an extensive overview of the
Dutch scene
IMG_ANCR.ZIP - 1995 - A dull demo with even worse code.
As soon as we have had our proteine drinks we'll start working on a new demo
which will probably be released at one of the other major dutch Parties.
╒───■ What was needed ■───╕
─╘──· Code, Gfx & Music ■──╛
- Tasm 3.2, Tasm 4.0, Tlink 5.1
- BP 7.0, TP 7.0
- Boxer
- Qedit, Dosedit
- Turbo Debugger, game tools
- Bin2Obj, raw2db,
- Deluxe Paint2e, 3D studio
- St3, Ft2
- Msdos, 4dos
- Cutpro
╒───· Who was ·───╕
─╘──· responsible? ·──╛
First of all we would like to thank Phalanger/AGoNY for donating his
Reslib and Flat Real Mode extender. It would have been impossible for us
to write these ourselfes as we didn't have the time for it. So credits
where credit is due!
Also a very big thanx to The Peric/AGoNY for extending the 2nd module used
in this demo.
The file_id.diz & image!.nfo (ascii) were made by Impure.. Thanx a lott.
All 2D-grafix was done by Killrazor, the 3D-grafix by FyR **
All music was done by Dark Justice.
Part Coder Remarks
~~~~ ~~~~~ ~~~~~~~
Smoke Fyr
Turn Fyr
Ancient logo scratching Sinbad
Glenz Cube & Textures Vision
'Would a simpel..' FyR Hi complex!
Wormhole Vision
Texture zoomer Cypher
Watery QuickSilver
Synergy Vision
Reality textwriter FyR Part of the inv.demo for Reality'95
'An inv. to' FyR Part of the inv.demo for Reality'95
Reality Cancelled Sinbad Part of the inv.demo for Reality'95
Phong Fraction (Realtime) Cypher
'Bad days' FyR Hi majic12, found the secret part yet?
Texture World Cypher A preview of our coming Doom engine
Gouraud credits FyR
'When the Flavour..' FyR
End ansi FyR Drawn by Quicksilver/FyR
General layout was done by Quicksilver.
End ansi by QuickSilver.
** Except some textures which were used in our wolfenstein level, they were
take from Doom. (Id: Sorry guys, we ran out of time)
╒───· Reality'95 ·───╕
─╘──· Cancelled! ·──╛
iT is true. The party which we have been organising with AGoNY had to be
cancelled. Not because we couldn't accomplish it, but because holland is only
a small country and 5 parties in one year would have been to much. Yes, you
read it right, Holland has 4 PC-parties this year without Reality. And we
don't think it would be a great idea to throw a fifth party this year. But
we are planning to organise a PC-only party next year. So be there next year
when
iMAGE!, AGoNY & Massive organise a Mega-Pc-party'96 in Holland
Probably in the month febr, but full information will be spread around oktober
this year.
We placed the parts ment for the inv.demo in 'Ancient Routines' so we finally
released it. (sort or less)
╒───· The members ·───╕
─╘──· -stripped- ·──╛
Currently we are running with the follow people:
Aka Real name Age Job(s)
~~~ ~~~~~~~~~ ~~~ ~~~~~~
QuickSilver Tamerius (tim) Cohen 21 Pr/Org/Layout/Code
Vision Bart Thomas 23 Code
Sinbad John Donners 18 Code
Killrazor Niels Scheffers 16 2D-Gfx
Dark Justice Francois Raeven 16 Music
FyR Jeroen Bakker 19 Code, 3D-Gfx
Cypher Lionello Luneso 18 Code
Sgt. Renegade Yuzzef Alkhamarichi 16 beeing inactive ? (code)
╒───· Contact us! ·───╕
─╘──· Snail/Voice/BBS ·──╛
Suppose you want to contact us, you can 1. ask your next-door-neigbour
or 2. ask our holy father
or 3. place your eyes a few lines lower
╒───· Last notes ·───╕
─╘──· Still at X-95 ·──╛
Quicksilver : the time is still 05:12, meaning another 7 hours we'll have
to wait before the compo starts.. Hmm, smells like the spliff
concourse is coming to an end.
FyR : Dad, turn on the stove. I fries
I fries(?)
Sinbad : Please, cant we talk any dutch anymore? Ermm.. no. So let's go
on with this crappy text, live from X-95, just like the even
crappier demo we've made. I think we'll have to learn realtime
3d studio fast, to ever do a GOOD demo. By the way, those
MANGA-movies are really pissing me off... Can't they just
show any other fuckin' raytrace-movie or something? This
weekend has been some hak(rave?)-party for a long time.
I've gone nuts, can't those people just move.... to Australia?
Hope I haven't got too many people pissed off with this text,
see ya next time...
Vision : 05:12 ? 06:12, is when I type this !!! By the way, is Ancient
Routines supposed 2 be a demo ? If ya wanna call it that way,
be my guest ! It is just that we had 2 dumpo some old routines.
So you've watched it ! Liked it ?? YES !?!?!? (No comment on
that opinion) NO, I like ya, without even seein' ya !!! FyR is
right, I'm friesin':)
Hope 2 see ya at..... Still dunno where, when, but another
demo, ?, again that word :) will be released.
Have a swell day...
-- Bye, bye and see you at our next release .. probably at Bizarre'95.