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1994-10-20
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=======================
DEU
DOOM EDITOR UTILITIES
Version 5.21
=======================
CONTENTS
========
What is DEU?
Distribution
Legalese
Copyright
Disclaimers
Copyleft
Running DEU
Requirements
Installation
Quickstart
Revision History
Future Plans
Contacting the Authors
Contributions to the DEU effort
Updates to the Program
Updates to the Manual
Credits
WHAT IS DEU?
============
DEU is a WAD file editor. Use it to edit one level, then save it in a
patch WAD file (PWAD), or in the main WAD file.
You may use it with both the registered and the shareware versions of
DOOM, but you won't be allowed to save your changes if you are using the
shareware version (this is ID's will, since it might otherwise discourage
people from registering).
You can do almost anything to any level: move, add or remove monsters and
powerups, change the wall colours and positions, create new lifts, doors,
acid pools, crushing ceilings... or even create a new level from scratch!
If other Doom editors won't let you do it, then DEU it!
DISTRIBUTION
============
The latest version of DEU is available at the following FTP sites:
For European users:
bear.montefiore.ulg.ac.be (139.165.8.25)
/pub/doom/deu/deu??.zip
For other countries:
infant2.sphs.indiana.edu (129.79.234.115)
/pub/doom/deu/deu??.zip
You will probably also find it on other FTP sites, such as ftp.uwp.edu,
wuarchive.wustl.edu, hope.cit.hope.edu...
If you cannot use FTP (because you have no direct Internet access), you
can get the files using FTPmail. Send E-mail to: ftpmail@decwrl.dec.com,
with "HELP" as the only word in the message (no subject, no signature).
When you are familiar with FTPmail, you can use it to retreive the files
from one of the Doom FTP servers.
Note: starting from DEU 5.2, and until 6.0, there will be a separate
package for the GCC port of DEU. This version is faster, uses all
available memory (with the GO32 DOS extender) and has a better mouse
support. But it won't work under OS/2 or Windows. You can get this
version from the same sources as the normal version. Look for a file
called "deu??gcc.zip".
LEGALESE...
===========
Copyright
~~~~~~~~~
DOOM is a trademark of id Software.
DEU has been created by Brendon Wyber and Raphaël Quinet
DEU is NOT an id Software product.
Disclaimers
~~~~~~~~~~~
id Software cannot and will not provide support for DEU.
id Software will not provide support for ANY file that has been modified
or created by DEU.
DEU will not allow you to modify the shareware version of DOOM. It is
illegal to alter DEU to operate on the shareware version of DOOM.
The authors of DEU will not provide support or be liable for damage caused
by the use of DEU.
It is illegal to distribute the registered version of the DOOM.WAD file in
any form, original or modified.
The authors of DEU reserve the right to add or remove any functionality of
the DEU software.
Copyleft...
~~~~~~~~~~~
DEU is a public domain program. This means you can do anything you want
with it. However, it would be considered polite if you did the following
things:
* If you alter this executable, call it something else.
We would like to be the only people to release DEU named programs.
(See also "Contributions to the DEU effort" below).
* ... and... Give us credit. E.g.
Bob's Amazing Doom Editor, Version 1.00.
Copyright 1994 Bob Bobbingbob. All rights reserved.
[Derived from DEU v5.20 by Brendon Wyber and Raphaël Quinet.]
This credit notice should appear when you start the program, or in
an "about" box (if your program has a graphical interface).
* Refrain from distributing pwads that work with the shareware
version of the game. You only need to use one object or texture
from the registered version and this will do the trick.
* Do NOT use the source to make an editor for the shareware
version. id Software doesn't want shareware editors around.
* If you distribute DEU (and don't change its name), please
distribute the original zip file unmodified. If you distribute it
on a wide scale (CD-ROM, cover of a magazine, etc.), it would be
nice to get in touch with the authors. Not required, but nice...
RUNNING DEU
===========
Requirements:
~~~~~~~~~~~~~
You need a PC with a VGA screen and enough memory to load the levels data.
If you can play DOOM, you will probably be able to run DEU. A mouse is
not required, but editing will be easier if you have some plastic rodent.
Installation:
~~~~~~~~~~~~~
Unzip it into any directory on your hard drive using commands like:
mkdir \games\doom\deu [create a directory for it.]
pkunzip -d a:deu521.zip \games\doom\deu [unzip from your a: drive.]
Quickstart:
~~~~~~~~~~~
(for a more complete list of available commands, see DEU.TXT)
To run DEU just type:
DEU
You should then be presented with the prompt. Use the following basic
commands:
? This displays a list of commands and their valid syntax.
EDIT [<episode> <level> ]
This command calls up the editor for the given map. The edited
level is then saved into a PWAD file of the given name. If you
don't enter any parameters you will be presented with a menu to
choose from.
QUIT
This quits the program.
For starters, type:
E 1 1 [Edit episode 1, mission 1 ]
When the editor starts up, it should display the map. The editor will now
let you insert, delete and edit objects in the map. In the centre of the
map is a crosshair (or your mouse pointer) which marks your current
position. Little x's represent the Things. Different colours represent
different types of Things.
Then press F1 for help, or just play around.
REVISION HISTORY
================
By Raphaël Quinet:
5.21 21 May 94
Bugfix release. The previous version was compiled without
floating-point emulation. This is fixed now, thanks to Tom Neff.
5.20 20 May 94
GCC port of DEU released in a separate zip file (by Per Allanson).
Better error checkers. One of the most powerful features of DEU!
Still better Nodes builder, now customizable ("-splitfactor").
Better split Sectors feature: handles Sectors within Sectors.
Distribute floors/ceiling heights. Align textures (X, Y offsets).
35 new LineDef types. New menus for the LineDef types.
Automatic merging of Vertices and LineDefs when superimposed.
Smaller Vertices and arrows. Orientation of Things displayed.
Pointer coordinates displayed while you are moving.
LineDef length displayed in the LineDef/SideDef editor.
Closer zoom. But the map display gets slower; you asked for it...
Other minor changes in the user interface. Not too many because
DEU 6.0 will be released soon and will change all that...
New keys:
H: toggle the grid display (but doesn't change the grid scale).
Shift-H: reset the grid scale to 0 (like the old 'H' key).
1,2,...,9,0: set the zoom scale directly, from 1 to 10.
New command line options:
-splitfactor: used by the Nodes builder (not for novices...).
-s0: select object 0 by default when switching modes.
-walltexture, -lowertexture,...: set various default values.
5.10 26 Apr 94
Better Nodes builder.
Better memory management. You can now edit huge levels (E2M7).
Changes in the menus, new menu under the 'F8' key.
Better automatic error checkers. Show the object in error.
Keep the selection when you switch from one editor to another.
Missing textures displayed in red in the info b