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cphobos3.txt
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1995-05-20
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455 lines
October 22, 1994
DragonRook Presents: Castle Phobos v3.1
9 levels of destructive fun!
Created & Designed David G Shrock
Music by Ross A Warren
New Graphics by David G Shrock
New Sounds by David G Shrock
Additional Designs by Sean Fugate
Testing by David G Shrock and Sean Fugate
** Notice to players familiar with version 2 **
The secret level is no longer secret, but is now placed as
level 6.
New music is on levels 1,2,3,5. Version 3.2 will have new music for all 9
THE STORY:
Your wandering around the martian moon landscape when you stumble
across an odd structure built into the side of a mountain. A closer
look reveals the entrance of a castle with two watch towers.
"What in Hell is this?" you ask yourself. It would appear as if
some architect had too much time on his hands. Anyway, it looks
quiet now, maybe too quiet. A gut feeling rumbles in your stomach
that something evil could be going down inside this mountain.
The feeling of death crosses your mind like a dark shadow, you know
all too well that your buddies disappeared in the area. Maybe here.
BETTER CHECK IT OUT!
==========================================================================
Loading instructions
To load for Doom v1.666:
Use SETUPCP.EXE to produce a new doom.exe
using DeHackEd by Greg Lewis. This will give new messages and a new
ending story and save it as DOOMCP.EXE You may use CPHOBOS3.BAT
to load with or without parameters.
Example: cphobos3 (loads normally for 1.666)
Example: cphobos3 -warp 2 5 (warps to level 5, you may use others)
If you do not use the supplied batch file, please load with the parameters:
-file cphobos3.wad cpdemo16.wad
A copy of DeHackEd v2.0 by Greg Lewis is supplied. See dehacked.hlp
for more information. This program can work for Doom II, also.
For Doom v1.2: doom -file cphobos3.wad
================================================================
Episode Data
Title : Castle Phobos v3.1
Filename : CPHOBOS3.WAD, cpdemo16.wad, cphobos3.deh
Author : David G. Shrock
E-mail Address : DragonRook@aol.com
Misc. Author Info : Owner of DragonRook.
Music Author : Ross A. Warren
Build Time : 580+ hours.
Description : A nine level episode where the theme is set
in a castle environment that is meant to be
a challenge. There are 3 Demos to watch to
supply hints and show off some of the land.
Included is new fantastic music to keep you going.
The music is pure pleasure for those who have
a General-Midi music device. There are new
monsters: A Seargent that looks similar to the
player for multi-player confusion, Death's Shadow
replacing the imps. You will find that the levels
get increasingly more challenging to level 5 and
eases off on levels 6 and 7 and becomes hard again
on level 8. Level 9 is only tough if you insist
on destroying every demon. Remember, this level
is built so that you will never become trapped.
Every room that has an entrance, has an exit!
(Note: as a challenge, I mean without using cheat
codes!)
* Play Information *
Filename : CPHOBOS3.WAD
Episode and Level # : E2 M1-9
Single Player : Yes
Cooperative 2-4 Player : Yes (There are also more monsters in multi-player)
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes (Only a slight change, mostly in ammo/health)
New Sounds : Yes
New Graphics : Yes
New Music : Yes
Demos Replaced : All v1.2 (version 1.666 demos in cpdemo16.wad)
(New graphics/sounds list at the end of text)
* Construction *
Base : New levels from scratch (My imagination!)
Tools used : DEU 5.0, DEU 5.2gcc, BSP 1.1x, BSP 1.2x
Dmaud, Dmgraph, PC Paintbrush V+, Vistapro 3,
Sound Impression, Cakewalk Professional, Midi2mus,
DeHackEd
Known Bugs : (v1.2) A flash of the sky may appear on levels
3 and 8 when passing into doorway from
an area of really tall walls. Not too
disturbing though and often rare.
Machines tested on : 486DX4-100, 486DX2-66, 486DX-33, 486SX-25, 386DX-40
386-16.
Multi-Player tested on : 486DX4-100 to 386DX-40, 486DX-33 to 486SX-25,
486DX-33 to 386-16. All serial games using
updated sersetup.exe for v1.2 Version 1.666 tested
with 486DX4-100 to 386DX-40.
* Copyright / Permissions *
The new Music (E2M1,E2M2,E2M3,E2M5) is property of DragonRook and Ross Warren
Copyright 1994. Do not distribute music outside of the cphobos3.wad. It may
be freely distributed in cphobos3.wad.
Authors may not use cphobos3.wad as a base to build new wads. Nor may
it be used in a compilation of wads.
You may use the new graphics and sounds in your wads as long as you
mention credit to me, David G Shrock.
You may freely distribute Castle Phobos on disk, tape, or BBS as long as
this text file is intact. You may NOT distribute on CD or with a group of
other WADs either in compressed form or built inside a new WAD without
my permission.
* Where to get this WAD *
version 3.0: Game Palace BBS (305) 587-4258
(Don't forget to send in your donation!)
America On-Line
version 3.2: DragonRook - Fall 1994 CD-ROM
DragonRook
PO Box 1354
Eugene OR 97440
(See drinfo.txt or send e-mail for more info)
****************************************************************
Levels in Detail
****************************************************************
LEVEL 1: Castle Entry E2M1
The main entrance to this castle seems to lead inside a
mountain. What could lay on the inside? Better figure
out how to get in!
Date Completed : May 10, 1994
* Notes *
You must find two secret rooms in order to exit which are revealed in
the first demo. Also, if you are having trouble getting into the
castle, just watch the first half of the first demo. The main idea
here is to use weapons effectively OR YOU WILL RUN OUT!
There aren't too many monsters, but it can be tough without practice.
Most of you will notice a slowdown when entering the church. Most of
reason is because of hard disk access time. Best results can be attained
systems having 8 megabytes of RAM or more and a disk cache.
Time for 100% kills/100% secret: 17 minutes on the DOOM clock.
Your Challenge: There are 2 big guns here, see if you can get both!
Additional Credits:
Sean Fugate: Green Stone Room after 4 gates, South Towers.
Music: "Castle Phobos Theme"
=====================================================================
LEVEL 2: Storage E2M2
What is this warehouse doing in a castle? It looks like
stolen UAC supplies that someone has hidden! Perhaps
something truly evil is happening within this castle?
Date Completed : May 18, 1994
* Notes *
A word