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treedm1.txt
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1994-10-15
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5KB
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99 lines
================================================================
Title : TreeDM1.WAD
Author : Greg Lewis (Tree)
Email Address : gregl@umich.edu
Misc. Author Info : An avid Doomer since 12/10/93 (The Day),
now working with a cool new P90 (Yay!)
at home and the 386/40 (Yuck!) at school.
A sophomore at U of Michigan, currently
studying CS. I haven't made a deathmatch
WAD yet, so I had to try my hand at it!
Description : A deathmatch designed with fun and balance
in mind. The feeling of this level is fairly
open, just a few largish rooms and some
interconnecting passageways. It's not
intended to be a frag-fest, but more of a
fair competition. (Average life span is
greater than 5 seconds... :)
Everyone has a weapon nearby when they
start, generally within 10 or 20 feet.
All players start with 200% health, to
make the battles a little longer lasting.
The deathmatch spots are designed to
eliminate unfair "start-up frags".
Every weapon is available, although it is
more and more difficult to get to the
more powerful weapons. There are some weapons
sitting in cages, with a switch next to 'em;
hit the switch to give access to that weapon
elsewhere in the level.
A quick rundown:
Rocket launcher: switch and weapon itself
are in the arch-room.
Plasma: has two triggers, the switch and
walking on one of the ledges.
BFG: The easiest weapon to get, but you
pay if you do. Or, go the hard way (no
secrets involved, but still a long ways
to get there), find the BFG-in-a-cage,
and get it that way. You'll be off free
as a bird.
Super Shotgun: (Doom ][) Check the green
room.
It's a very good idea to play this level with
the alt-death rules. <hint hint>
The exit switch is clearly marked, non-coop,
and can't be hit accidentally.
Additional Credits to : The developers of Doom, DEU, and BSP.
Andy Chen and Claude Martins, authors
of the Invasion WADs, for permission to
use their cool status bar.
Playtesters: Kevin Cox, Andy Yuan, and
Joe Hartford. What fun we all had... :-)
================================================================
* Play Information *
Doom version : Doom 1.666/Doom ][ (both!)
Episode and Level # : E1M1/MAP01
Single Player : Yes (why? I dunno)
Cooperative 2-4 Player : Yes (duh, yeah, let's play co-op)
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New demos : No
New Sounds : No
New Graphics : Yes
* Construction *
Base : New levels from scratch
Build Time : Probably around 60 hours
Editor(s) used : DEU 5.21, BSP 1.2x, BSP1.1w
Known Bugs : No known bugs (keeping fingers crossed!)
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, and you distribute it free of any charge. Contact the author
for more distribution information.
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu, in
/pub/doom/incoming
or wherever it's moved to.
BBS numbers: Wolverine BBS, in Freeland, MI
(517) 695-9952