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- 0
- -11
- 100
- -8
- 0
- 0
- bidir = true
- object = true
- object animate = true
- 000 01 000
- wide = False
- bodyAniCycle = 2
- bodyAniFrequency = 8
- maxBodyAnimations = 1
- randomAniOrderFlag = False
- bodyAniOnComputerWinFlag = True
- bodyAniOnHumanWinFlag = False
- xxxShow = false
- specialeffectswave =
- bodyAniUpDown = False
- bodySoundStart = 5
- bodySoundEnd = 9
- bodySoundSkip = 1
- winLoseAniUpDown = False
- winLoseSoundStart = 3
- winLoseSoundEnd = 3
- winLoseSoundSkip = 0
- winLoseWave = yes.wav
- winLoseAniCycle = 2
- winLoseAniFrequency = 0
- maxWinLoseAnimations = 1
- winLoseRAniOrderFlag = false
- ** -- NOTE: Place a hard return after the text to truncate the line
- * --- line 1 = sprite x position
- * --- line 2 = sprite y position
- * --- line 3 = sprite head x position
- * --- line 4 = sprite head y position
- * --- line 5 = sprite face x position to add to the head x position for talking
- * --- line 6 = sprite face y position to add to the head y position for talking
- * --- line 7 = bidir -- show special spite heads in both directions
- * --- line 8 = object -- show the objects if any are in the directory
- * --- line 9 = object animate -- show each object after a specific amount of time has elapsed
- * --- line 10 = xxx = xpos of object from left edge -- 25 n/a -- xxx = y pos from the bottom
- * --- line 11 = use to position sprite on a straight edge table vs round table
- * 12 - bodyAniCycle = 1 (default 1) ' set the speed of the animation ( lower number are produce faster animation)
- * 13 - bodyAniFrequency = 0 (default 6) ' how often does random animation take place (lower numbers means more animation, 0 means no random animation)
- * 13c - continued -- set to 0 to turn off random body animations. 1 = constant animations
- * 14 - maxBodyAnimations = 35 (default 20) ' how many animation cycles before it stops
- * 15 - randomAniOrderFlag = True (default false) ' set to true to randomize order or false to go in sequence for body sprites
- * 16 - bodyAniOnComputerWinFlag = True (default false) ' set to true if want body animation when computer wins - requires wl sprites
- * 17 - bodyAniOnHumanWinFlag = True (default false) ' set to true if want body animation when human wins - requires wl sprites
- * 18 - xxxShow = True (default false) ' set to have xxx version so sprite show right away
- * 19 - specialeffectswave = ' set to wave to be played when boss hits table, etc. an empty value = no sound
- * 20 - bodyAniUpDown = True ' set to have body animations start and end at 1 -- otherwise end at high num -- use for boss with pepsi
- * 21 - bodySoundStart = 6 ' set to the sprite number to start playing sounds
- * 22 - bodySundEnd = 9 ' set to the sprite to stop playing sounds
- * 23 - bodySoundSkip = 1 ' set to the number of sprites to skip between sounds
- ******* NOTE: # 18 only works if there are P(nn)bx(n).bmp s are found in the directory.
- ******* All other animation works if P(nn)ba(n).bmp s are found in the directory.
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