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1997-01-17
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Trial Program Guide
WORD PROBLEM WORK-UP
Math levels 4 - 9
Trial version: second level of each set
Set 1: Whole Numbers (Levels 1-3)
Addition and Subtraction, Multiplication and Division,
Mixed Practice
Set 2: Decimals, Fractions, and Percents (Levels 4-6)
Decimals, Fractions, Percents
Set 3: Mixed Practice and Multi-Operations (Levels 7-9)
Fractions and Decimals, Mixed Practice (decimals, fractions,
percents), Multi-Operations
Windows or MS-DOS (VGA display)
OVERVIEW
Each set contains three levels. Each level has 60 questions within four ranges
of difficulty, with 15 questions per range.
Designed for elementary and junior high school students, this program can be
used as well by older students for remediation. Each lesson is self-directing
and self-correcting. The computer gives step-by-step help in interpreting key
words and solving problems.
The program evaluates performance at each range. The student who does poorly
is directed to a lower range for remediation. The student who does well is
directed to a higher range for further skill development.
Graphics reward students for each correct answer. The program is sent with
"Fun" graphics on. To change to "Mature Learner" graphics, see Record
Management and Configure Options: Game.
Students must read the questions carefully to avoid irrelevant numbers, to
convert two quantities into one, such as hours to minutes, or to watch for
important instruction words, such as "twice," "half," or "each."
PROGRAM DESCRIPTION
DIAGNOSTIC TEST: A one-time diagnostic test at the beginning of each disk
determines the student's place of entrance. The questions are multiple
choice; as the student answers correctly, the questions gradually get harder.
The program is configured so that the student is placed where s/he gets a
first answer wrong out of a possible five. To change these numbers see RECORD
MANAGEMENT and CONFIGURE OPTIONS: GAME.
MAIN PROGRAM: Students do a round of randomly chosen questions within a range.
To change the number of questions, see RECORD MANAGEMENT and CONFIGURE OPTIONS:
GAME. The program comes with a Steps ON configuration. That means the student
will be asked, in step-by-step fashion, to look for: the EVIDENCE (the numbers
needed to solve the problem); the STRATEGY (the word clues that indicate the
method to use to find the answer); and the OPERATION (the mathematical method
to arrive at the answer to the problem), before trying to find the SOLUTION
(the answer to the problem). Context-sensitive help is available throughout
the main program.
If you choose to have the student try to find the solution first, you must
change the game configure option to Steps OFF. See RECORD MANAGEMENT and
CONFIGURE OPTIONS: GAME. If the student answers correctly on the first try,
s/he gets another question. If the answer is wrong, the student may try again.
If the student again answers incorrectly, the computer will then review the
steps described above. A student who thinks s/he cannot get the answer may
choose the Help option, which will enable him/her to go directly to the Steps
section.
At the end of each round, the computer provides a summary of the student's
work. A score of 70 percent or higher enables the student to continue to
practice within the same range or advance to the next range. With a score
below 70 percent, the student moves to a lower range. On the first try, the
right answer is worth twice as many points as on the second try. Correct
answers receive a graphic reward.
RECORD MANAGEMENT and CONFIGURE OPTIONS
To see student records, run RECORD from the directory, or press [CONTROL]T
while at the title screen.
The default directory for the windows trial version is:
c:\MAVDEMO\WPWU?-WTD\RECORD.EXE
CONFIGURE: Configure allows you to set 1) Directory options and 2) Game options.
DIRECTORY: Lets you define where the program stores the students' data. There
are three basic ways to configure the program.
CURRENT (default for trial)
ENVIRONMENT (default for network and single station)
PATH (user defined)
CURRENT: The program will store its files in the directory where it was
installed.
ENVIRONMENT: Use I-CLAS variables to set directory.
PATH: The program will store the files in the user defined directory.
Select PATH and enter your working directory. Sample: C:\working (If you
leave PATH blank, the program will store its files in the directory where
it was installed.)
SYSTEM ADMINISTRATOR: A system administrator can go directly to DIRECTOR.CFG.
The following is more detailed information on the Record - Configure -
Directory options.
DIRECTOR.CFG = Lets you define where the program stores the students' data.
This is a plain ASCII file that most editors can edit and save (as an ASCII
file). There are three basic ways to configure the program's DIRECTOR.CFG.
CURRENT (default for single user)
ENVIRONMENT (default for network)
user defined
CURRENT: With this word as the first line in DIRECTOR.CFG, the program will
store its files in the directory where it was installed.
ENVIRONMENT: With this word as the first line in DIRECTOR.CFG, the program
uses three environment variables that can be modified by the DOS set
command (see your DOS manual for more information on the set command).
These variables are automatically maintained by I-CLAS, but for generic
networks you can set them up as follows:
HV (home volume, or drive)
G (students' parent directory)
D (students' directory)
Sample setting of master environment:
SET HV=sys:
SET G=students
Sample setting of the students' login batch:
SET D=student_._ _
The program will then assemble these variables to the path
sys:\students\student_._ _ \ and keep its working files there.
user defined: Any other text as the first line of DIRECTOR.CFG will be used
as the program's working directory. Sample: C:\working
GAME: Lets you set the following:
IN THE DIAGNOSTIC TEST
1) The number of questions a student must answer correctly to advance to the
next range
2) The number of wrong answers allowed before stopping the range advancement
and placing the student
IN THE MAIN PROGRAM
1) The number of problems per round, which may be between 2 and 10
2) Whether the student is able to try to find the solution before seeing the
steps
3) The kind of graphics that will come on the screen: "Mature Learner" or "Fun"
RECORD MANAGEMENT: If the student does not complete the Diagnostic Test,
s/he will be started at the lowest range upon returning to the program. The
student's scores during the main program are saved only when s/he completes
a round.
This version saves records for only two students. A third name will
automatically replace a previously entered name. (The School version saves
records for as many students as disk space allows. The Network version saves
records for 1,000 students.)
The records can go to the screen or the printer. You may see the records of
both students, or choose one of the student's scores. If you choose to look
at the scores of both students, you may have them displayed in alphabetical
order or from highest to lowest.
Use the following keys to make your selections:
ALT: Allows you to choose items in the Top Menu: (1) Order (2) View
(3) Select (4) Print (5) Delete (6) Exit. In each of the first three
options, you will have the choice of selecting records from the Pull Down
Menu by name, date, skills mastered, or class code.
TAB: Changes the category of information that is displayed in a fixed cycle,
e.g., from students' names to last dates played, to highest mastered skill
levels, to class codes, to a student's entire record and then back again to
the students' names.
ENTER: Selects or deselects any piece of information on which the cursor is
pl