home *** CD-ROM | disk | FTP | other *** search
- NOTES ON MANAGER
-
-
- CONTENTS
-
- 1. Baseball Today
- a. Page 2
- b. Page 3
- c. Page 4
-
- 2. Head Coach
- a. Training
- b. Defensive players
- c. Batting order
- d. Pitching
- e. Preferences
- f. Pinch hitters
- g. Position switches
-
- 3. On-field Manager
-
-
- 3. Baseball Today
-
- Baseball Today is the online sports section, where you can get all the stats
- for the league. The front page lists interesting game scores, either because
- of upsets or huge wins. Human-controlled teams are more likely to be listed
- than computer-controlled teams. Baseball week is organized like a newspaper,
- and has three inside pages. It is important to understand them all in order to
- play Manager well.
-
- Page 2
- a. Standings. Lists the overall and home records of every team. Teams are
- ranked by overall record, with ties broken first by division record and second
- by rankings.
- b. Human Box Scores. A quick way to get your team's box scores. See "Team
- Stats" below for a description.
- c. Players of Day. Offensive and defensive stars from that game.
- d. Leaders. Lists league leaders in eleven categories:
- -Batting
- -Batting average
- -Home runs
- -Runs batted in
- -Doubles
- -Steals
- -Walks
- -Pitching
- -Strikeouts
- -Earned run average
- -On base percentage against pitcher
- -Wins
- -Saves
-
- Page 3
- a. Scores. A listing of all the scores from the current game day.
- b. Box Scores. All box scores. See "Team Stats" below for a description
- c. Team Stats. Asks for a team to select, and shows team stats and player
- stats and attributes. Player stats are as follows:
- -Position players:
- -At bats (does not include walks)
- -Hits
- -Runs batted in
- -Doubles
- -Triples
- -Home runs
- -Walks
- -Strikeouts
- -Stolen bases, SB attempted
- -Plays attempted, plays made, errors
- -Batting average
- -Position
- -Batting handedness
- -Pitchers
- -Batters faced
- -Hits
- -Home runs
- -Walks
- -Strikeouts
- -Innings pitched
- -Earned runs
- -Wins, Losses
- -Saves, blown saves
- -Earned run average
- -On base percentage against
- -Throwing arm
- -Attributes
- -Salary
- -Years on contract
- -Position
- -Age
- -Durability
- -Clutch
- -Speed
- -Contact hitting
- -Power hitting
- -Defense
- -Arm (pitching and throwing)
- -Control pitching
- -Injury: estimated days until recovered, severity (A=least, P=most severe),
- type of injury (A=leg, B=arm, C=both, D=concussion)
- -Play injured: Maximum injury serverity that the player will play under
- d. Analysis. This gives an overview of the performance of each position in a
- team, looking at various aspects of the game. For each, two numbers are given:
- the actual value and the rating compared to other teams, from 1 to 10. The
- statistical categories are as follows:
- -Positions: batting average, RBI/AB, HR/AB, Plays/PA, Steals/SBA
- -Pitchers: on base avg, HR/AB, SO/AB, BB/AB, ER/game
-
- Page 4
- a. Schedules. Schedules and past scores for all teams.
- b. Rankings. Two different polls, named AP and CNN. The AP poll is based
- entirely on who beat who, while the CNN is based entirely on scores of games.
- c. Lines. Projected favorites and spreads for the coming game, based on the
- CNN polls. Even if the spread is 0, the team listed first is the favorite.
- d. Info. You can get a listing of past champions, player and coaching
- awards, league records, the hall of fame, and draft pick trading.
-
-
- 2. Duties of the coach
-
- The coach takes care of the day-to-day preparations for coming games. He
- does nothing at all during the offseason except for running the training
- camps.
-
-
- a. Training
-
- During training camps, and before each game, you get the option to train
- your team. The training options are hitting, fielding, and pitching. In
- training camps you get 15 days, which should all be used. Before the games,
- however, you get up to 3 points of training but do not need to use them all.
- In fact, the more you train, the more fatigued your team will start the game.
-
- The benefits your players get from training are dependant on the training
- skills of the assistant coaches.
-
-
- b. Defensive players
-
- After deciding on your active rosters and BEFORE setting your batting order,
- you will want to decide who will play at each position. For all positions
- except DH and pitcher, you will have a starter and two backups. (Only one
- backup for catcher of course.) The backups will see play periodically as the
- fatigue of a long season sets in for players with lower durability ratings.
- When deciding on players, remember that a position player (1B for example)
- will play his own position best, and a different position poorly, while a
- utility players (IF and OF) will play all positions equally, but will not play
- as well as a first baseman playing first base.
-
- One thing that this method allows is platoons. (And I'm not talking about
- groups of 30-40 soldiers...) Batters other than switch hitters tend to fair
- substantially better against pitchers of the opposite hand, and therefore you
- may wish to have two second basemen, one of whom is a lefty and plays against
- right-handed starters, and the other vice versa.
-
- Normally, if a player is injured he will not play. But you can override that
- to make them play. Note that an injured player is more likely to get
- injured than a healthy player, so you are taking a risk by doing this. If
- a player is injured, his attributes will get diminished according to the
- injury level. An injury level of A is a 6.25% penalty, B is 12.5%, three
- is 18.75%, and so on. Level P is a 100% penalty, meaning the player would
- be useless. You can set the maximum leg injury and maximum arm injury
- the player will play with. A player with both an arm and leg injury or
- a concussion will not play unless his injury level is lower than both
- settings you have given him.
-
-
- c. Batting order
-
- This is the order in which your players bat during the game. The players
- you see when choosing the batting order are the starters at each defensive
- position, and either the next starter or the first pinch hitter that isn't a
- defensive starter. Thus, the actual players used in the game may be
- different.
-
- In all American league games, and all World Series where the AL has home
- field advantage, at designated hitter (DH) is used instead of the pitcher.
- This player is chosen at game time, and is the player nearest the top of the
- appropriate pinch hit list who is not playing on the field.
-
- In setting batting orders before games with a DH, the player shown as the DH
- is the highest pinch hitter who is not a starter at a defensive position.
-
-
- d. Pitching
-
- There are four lineups of pitchers: starters, long relief, setup, and
- closers. The starters are used in a rotation, so they will all play about
- equal amounts of time. The other lineups will pick the most rested pitcher,
- with the first listed being more likely than the second. Each lineup must
- have between one and five pitchers. A five pitcher starting rotation is
- recommended, while the others should have about two each. It is possible to
- use the same pitcher in two different lineups.
-
-
- e. Preferences
-
- Manager allows you to set the following options:
- -pinch hit for position player
- -pinch hit for pitcher
- -pinch hit in blowout
- -bunt
- -steal
- -hit and run
- -long relief usage
- -setup usage
- -closer usage
- -intentional walks
- -hold runners
- -infield in
- -outfield shift
-
- A "1" means you are the least likely to do something, and a "5" means you
- are most likely. Setting these options is useless if you will be managing
- your team on the field manually, since you would choose these yourself.
-
-
- f. Pinch hitters
-
- You should set the priority of your active players for pinch hitting. The
- program will choose a pinch hitter based on how close to the top of the list
- the player is and what position he is. (You would rather use a pinch hitter
- who can take over defensively as well.)
-
-
- g. Position switches
-
- This is basically a way of shuffling around your players to get the best in
- each position. You can move a player from any infield position (not catcher)
- to any other, or from any outfield position to any other. It is best to make
- all position changes before training camps if possible, as the changes are
- free. After training camps, a player whose position is changed loses any
- defensive bonus from training camps, as well as 10% of his base defensive
- ability.
-
-
- 3. On-Field Managing
-
- If you selected play-by-play control, you get to act as the manager on the
- field as well. Before each at-bat, the following actions can happen:
-
- a. Pinch hitter
-
- If your team is at bat, and you want to use a different batter, you may opt
- to bring in a pinch hitter. If you are batting for anyone except a DH, you
- will also have to choose the player who will replace the batter on defense (a
- relief pitcher or a player of the appropriate position).
-
- b. Relief pitcher
-
- If your team is on defense, you can pull out your current pitcher, and bring
- in any unused pitcher to replace him.
-
- c. Defense
-
- If your team is on defense, you can choose if you want an intentional walk,
- if you want to hold the runners, bring the infield in, and/or shift the
- outfield toward the side the batter would pull the ball to.
-
- d. Batting
-
- If you team is at bat, you can choose to steal or hit and run, and/or bunt.
-
-
- copyright (c) 1996-1998 by Andy Dolphin
-
-