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- TOMMY'S CROSSWORDS (C) COPYRIGHT 1987-1996 BY TOMMY'S TOYS
- P. O. BOX 11261, DENVER, CO 80211 USA. ALL RIGHTS RESERVED.
- CATALOG #TM-100-1A
-
- INSTRUCTIONS:
- THIS PROGRAM TURNS YOUR DOS PC INTO A PERSONAL CROSSWORD PUZZLE MANAGEMENT
- SYSTEM, ALLOWING YOU TO CREATE AND SOLVE COMPUTERIZED CROSSWORD PUZZLES IN
- BEAUTIFUL COLOR.
-
- THIS PROGRAM IS REALLY GREAT FOR SOLVING PUZZLES FROM THE PAPERS: JUST TYPE
- THEM IN AT HOME ON YOUR IBM PC, THEN BRING A DISKETTE TO WORK FOR FUN DURING
- WORK BREAKS ... OR MAKE UP CROSSWORD PUZZLES AND GIVE THEM TO YOUR FRIENDS TO
- SOLVE. WHAT YOU HAVE HERE IS AN UNLIMITED FUN MACHINE!
-
- PUZZLE SIZE:
- MAXIMUM PUZZLE SIZE IS 17 ROWS BY 18 COLUMNS, MINIMUM IS 2 ROWS BY 2 COLUMNS.
-
- PUZZLE FILES:
- EACH PUZZLE IS GIVEN A UNIQUE NUMBER FROM 0 TO 99, AND A 35-CHARACTER TITLE.
- SOME PEOPLE LIKE TO START EACH TITLE OUT WITH 1 OR MORE ASTERISKS (*) TO
- INDICATE THE DIFFICULTY LEVEL.
-
- PUZZLE FILES HAVE NAMES OF THE FORM "X00IJ.PUZ", WHERE IJ IS THE PUZZLE
- NUMBER (00 TO 99), X IS THE PUZZLE SERIES, AND THE INITIAL LETTER MAY BE NOT
- ONLY X BUT ANY LETTER FROM A TO Z, INDICATING 26 SEPARATE PUZZLE SERIES OF UP
- TO 100 PUZZLES EACH. (THE REASON ONLY 100 PUZZLES ARE ALLOWED FOR EACH SERIES
- IS SO THE PUZZLE DIRECTORY LISTING WON'T TAKE FOREVER.)
-
- WORK FILES:
- WHEN TRYING TO SOLVE A PUZZLE, FOR EXAMPLE, X0012.PUZ, A PERSON MIGHT WANT
- TO LEAVE THE PROGRAM AND SAVE HIS WORK FOR LATER. THIS IS AUTOMATICALLY
- DONE BY THE PROGRAM ON A FILE WITH THE EXTENSION .WRK, IN THIS CASE ON
- FILE X0012.WRK.
-
- TO USE TOMMY'S CROSSWORDS:
- YOU ARE PROMPTED AS TO WHETHER YOU WANT TO CREATE A NEW PUZZLE, OR TRY TO
- SOLVE ONE FROM DISK. IF THE LATTER, THE PUZZLE TITLES AND NUMBERS FOR THE
- DESIRED SERIES (A TO Z) ARE DISPLAYED SO YOU CAN SELECT ONE (NOTE: USE THE
- UP AND DOWN ARROW KEYS ON THE NUMERIC KEY PAD TO PAGE THE DISPLAY IF
- NECESSARY). IF YOU HAVE WORKED ON THIS PUZZLE BEFORE, THE WORK FILE IS USED
- AUTOMATICALLY TO RESTORE YOUR WORK.
-
- TO QUIT THE PUZZLE:
-
- >> AND EXIT THE PROGRAM, HIT FUNCTION KEY F7.
- >> AND CHOOSE ANOTHER, HOLD DOWN THE CTRL KEY AND HIT THE Q KEY (CTRL-Q).
-
- ANYTIME YOU QUIT THE PUZZLE OR THE PROGRAM, YOUR WORK IS AUTOMATICALLY SAVED.
-
- --------------------
- 1. SOLUTION MODE
-
- TO SOLVE A PUZZLE:
- MOVE THE CURSOR VIA THE 4 ARROW KEYS ON THE NUMERIC KEY PAD, THEN TYPE LETTERS
- IN AT THE CURSOR.
-
- SOLUTION CHECK:
- THE PROGRAM AUTOMATICALLY CHECKS TO SEE WHEN YOU HAVE SOLVED THE PUZZLE.
- *NOTE* WHEN YOU HAVE SOLVED THE PUZZLE, BE SURE AND DELETE THE ".WRK" FILE
- BEFORE LETTING SOMEBODY ELSE TRY IT.
-
- CHEAT MODE (F3, F4):
- PRESS F3 TO GET THE CURRENT LETTER (POINTED TO BY THE CURSOR) INTO THE PUZZLE.
- PRESS F4 TO GET THE ENTIRE PHRASE.
-
- SENSE CONTROL (<ENTER>):
- THE <ENTER> KEY CONTROLS THE CURRENT SENSE: ACROSS OR DOWN. THIS IS USED ONLY
- WHEN PRESSING F4, OR ENTERING CLUES (SEE BELOW).
-
- SCORE:
- WHEN YOU START TO SOLVE A PUZZLE YOUR SCORE IS INITIALIZED TO 10,000 POINTS.
- FOR EACH LETTER YOU GET VIA CHEAT MODE, ONE POINT IS DEDUCTED FROM THE SCORE.
-
- PLAYING AGAINST THE CLOCK:
- THE ELAPSED TIME IN SECONDS SINCE YOU BEGAN SOLVING THE PUZZLE IS DISPLAYED IN
- THE LOWER RIGHT HAND CORNER OF THE SCREEN.
-
- ------------------------
- 2. CREATION MODE
-
- TO ENTER THE PUZZLE:
- JUST POSITION THE CURSOR VIA THE 4 ARROW KEYS ON THE NUMERIC KEY PAD, THEN
- TYPE A LETTER. ALL BLANK SQUARES ARE BLOCKED OUT BY THE PROGRAM AFTER
- ENTERING CLUE MODE, BUT YOU CAN USE THE ESC KEY TO BLOCK THEM OUT YOURSELF IF
- YOU WANT. *WARNING*: NO ONE-CHARACTER PHRASES WILL BE GIVEN CLUE ENTRIES.
-
- ENTERING CLUES (CTRL-C):
- AFTER YOU HAVE ENTERED ALL THE PHRASES YOU WANT IN THE PUZZLE, HOLD DOWN THE
- CTRL KEY AND PRESS THE C KEY. THE PUZZLE WILL THEN BE NUMBERED AND YOU WILL
- ENTER CLUE MODE. NOW JUST MOVE THE CURSOR TO ANY PHRASE IN THE PUZZLE, WAIT
- FOR THE ROTATING CLUE DISPLAYS TO COME TO A STOP, THEN EDIT THE CLUE (USE THE
- <ENTER> KEY TO CHANGE BETWEEN ACROSS AND DOWN CLUES).
-
- EDITING A NUMBERED PUZZLE (CTRL-E):
- HOLD DOWN THE CTRL KEY AND PRESS THE E KEY. YOU CAN THEN CORRECT SPELLING
- ERRORS IN THE PUZZLE. BUT YOU CANNOT USE THE SPACE KEY OR ESC KEY WITHOUT
- CAUSING THE PUZZLE NUMBERING TO CHANGE, WHICH WILL CAUSE THE PROGRAM TO THROW
- AWAY ALL THE CLUES: THEREFORE YOU ARE PROMPTED WHEN YOU TRY TO DO THIS. TO GO
- BACK TO ENTERING CLUES, HIT CTRL-C AGAIN.
-
- EDITING THE PUZZLE TITLE (CTRL-T):
- YOU CAN EDIT THE PUZZLE TITLE BY HOLDING DOWN THE CTRL KEY AND PRESSING THE
- T KEY. AFTER YOU HAVE FINISHED, HIT CTRL-T AGAIN, OR THE <ENTER> KEY.
-
- COMPLETE VS. INCOMPLETE PUZZLE FILES:
- WHEN YOU TRY TO SAVE THE PUZZLE YOU CREATED, YOU ARE ASKED IF THE PUZZLE IS
- COMPLETE OR INCOMPLETE. IF YOU SPECIFY COMPLETE, YOU ARE ASKED FOR A PASSWORD
- (A NUMBER FROM 1 TO 32767): FROM THAT POINT ON, YOU CANNOT EDIT THE SOLUTION
- FILE WITHOUT THE PASSWORD, TO PREVENT THE PUZZLE SOLVER FROM GETTING AT THE
- SOLUTION.
-
- ENCRYPTION OPTION:
- NORMALLY YOU WOULD WANT YOUR SOLUTION FILE ENCRYPTED SO THE SOLVER CANNOT
- CHEAT, HOWEVER, YOU ARE GIVEN THE OPTION TO LEAVE IT UNENCRYPTED.
-
- ABORTING A PUZZLE IN PROGRESS (CTRL-A):
- IF YOU WANT TO FORGET ABOUT A PUZZLE YOU HAVE STARTED, AND EXIT FROM IT
- WITHOUT SAVING IT, USE CTRL-A INSTEAD OF CTRL-Q. *WARNING*: ONCE YOU ABORT
- THE PUZZLE, IT IS LOST FOREVER.
-
- TO USE THIS PROGRAM TO SOLVE CROSSWORD PUZZLES FROM NEWSPAPERS:
- BLOCK OUT THE SHAPE OF THE PUZZLE USING X'S FOR PHRASES; THEN ENTER CLUE MODE
- AND ENTER THE CLUES; FINALLY ENTER EDIT MODE AGAIN TO WORK ON THE PHRASES
- UNTIL YOU GET THE PUZZLE SOLVED.
-
- TO PUT COPYRIGHT INFORMATION IN YOUR ORIGINAL PUZZLE:
- AFTER YOU SAVE THE COMPLETE PUZZLE FILE, GO BACK INTO IT WITH A TEXT EDITOR
- (A POP-UP NOTE FILE EDITOR WORKS GREAT) AND ADD, AFTER THE PUZZLE TITLE LINE
- (LINE 4), AN OPTIONAL COPYRIGHT LINE, STARTING WITH A LEFT PAREN "(" IN
- COLUMN 1. FOR EXAMPLE:
-
- (C) COPYRIGHT 1988 BY BETTY LOU
-
- YOU CAN ALSO ADD AS MANY LINES AS YOU WANT AT THE END OF THE PUZZLE; THE
- PROGRAM IGNORES THEM.
-
- --------------
- FUNCTION KEYS:
- --------------
- F1 * SOUND EFFECTS TOGGLE
- F3 GET CURRENT SOLUTION LETTER
- F4 GET CURRENT SOLUTION PHRASE
- F5 DISPLAY THESE INSTRUCTIONS
- F7 QUIT THE PROGRAM (WORK IS AUTOMATICALLY SAVED)
- F10 (COLOR MONITORS ONLY) CHANGE THE SCREEN BORDER COLOR
-
- *NOTE: THE LEGEND FOR A TOGGLE SWITCH INDICATES THE MODE THAT WILL BE ENTERED
- BY PRESSING THE KEY, WHICH IS THE OPPOSITE OF THE MODE IN EFFECT AT THE TIME.
-
- ------------------------
- COMMAND LINE PARAMETERS:
- ------------------------
- S START UP WITH SOUND OFF
- M FORCE MONO DISPLAY MODE
- C FORCE COLOR DISPLAY MODE
- N USE THIS PARAMETER IF YOU HAVE A COLOR MONITOR AND SNOW IS A PROBLEM.
- D FORCE ALTERNATE (SLOWER BUT MORE MACHINE-INDEPENDENT) WAY OF DOING A
- DIRECTORY LISTING OF THE PUZZLES. NOTE: IF THIS SWITCH IS NOT
- SPECIFIED THE PROGRAM WILL TRY ITS OTHER, FASTER WAY FIRST, AND
- SWITCH TO THIS SLOWER BUT SURER METHOD ON A SECOND TRY, HENCE THIS
- SWITCH SIMPLY CAUSES THE FIRST METHOD TO BE SKIPPED.
-
- EXAMPLE: >XWORDS MS
-
- ----------------------
- DID YOU LIKE THIS TOY?
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- IBM PC AND COMPATIBLES. WE ARE WAITING TO SEND YOU OUR 5.25 INCH (360KB) OR
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- GOODIES, FOR ONLY $2 SHIPPING/HANDLING TO ANY U.S. ADDRESS, $3 OUTSIDE U.S.
- (U.S. DOLLARS ONLY).
-
- *TOMMY'S CROSSWORD PUZZLE PAK*
- AND, IF YOU LIKE CROSSWORD PUZZLES, SEND FOR TOMMY'S CROSSWORD PUZZLE PAK,
- CONTAINING THE LATEST VERION OF TOMMY'S CROSSWORDS PLUS A WHOLE PAK OF 200+
- NEAT CROSSWORD PUZZLES ON ALL SUBJECTS, DESIGNED BY ALIENS FROM OUTER SPACE
- WITH HYPERINTELLIGENCE, ALL FOR ONLY $19.95 POSTPAID IN U.S.A. (OUTSIDE U.S.
- ADD $5). (PLEASE SPECIFY 3.5 INCH OR 5.25 INCH DISKETTES).
-
- TOMMY'S TOYS, P.O. BOX 11261, DENVER, CO 80211 USA.
-
- PLAY OFTEN!
-