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- TOMMY'S CHESS SET (C) COPYRIGHT 1986 BY TOMMY'S TOYS
- P. O. BOX 11261, DENVER, CO 80211 USA. ALL RIGHTS RESERVED.
- CATALOG #86-015-1A
-
- INSTRUCTIONS:
-
- ***NOTE: TO EXIT TOMMY'S CHESS SET, HIT THE ESC KEY.***
-
- TOMMY'S CHESS SET TURNS YOUR IBM PC INTO A PERSONAL CHESS SET WITH COMPLETE
- DATA MANAGEMENT FUNCTIONS (IT IS NOT AN AUTOMATIC CHESS PLAYING PROGRAM).
- DESIGNED FOR THE SERIOUS CHESS PLAYER, IT MAKES A PHYSICAL CHESS SET SEEM
- OBSOLETE IN COMPARISON.
-
- WITH THIS PROGRAM AND YOUR IBM PC OR COMPATIBLE YOU CAN:
-
- o PLAY A GAME WITH ANOTHER PLAYER ON THE SAME OR ANOTHER COMPUTER, OR
- REPLAY A GAME OUT OF A BOOK OR NEWSPAPER
-
- o SAVE THE CURRENT POSITION, PLAY A NUMBER OF VARIATIONS, THEN RETURN
- TO THE MAIN LINE
-
- o BACKSTEP THE GAME AND THEN UNDO THE BACKSTEPS
-
- o SAVE AN ENTIRE GAME (MOVES PLUS FINAL BOARD), PART OF A GAME (WITH
- MOVES RENUMBERED), OR JUST THE BOARD.
-
- o EDIT THE BOARD AT ANY TIME
-
- o ANNOTATE THE GAME WITH YOUR OWN NOTES ON A MOVE BY MOVE BASIS
-
- o REPLAY (NOT JUST RESTORE) A GAME, DISPLAYING THE TEXT OF YOUR NOTES
-
- o ADD SOUND EFFECTS TO A REPLAY GAME
-
- o PUBLISH THE RESULTS OF A TOURNAMENT ON AN IBM PC DISKETTE
-
- o MAINTAIN ENTIRE LIBRARIES OF GAMES ON YOUR PC
-
- -------------------------------------------------------------------------
- IMPORTANT!
- READ THIS ENTIRE INSTRUCTION MANUAL BEFORE ATTEMPTING TO RUN THE PROGRAM
- THE FIRST TIME.
- -------------------------------------------------------------------------
-
- TO ENTER A MOVE:
- USE STANDARD CHESS NOTATION, E.G., "A6-A7". (THE "-" IS SUPPLIED FOR YOU
- AUTOMATICALLY). ANY ILLEGAL INPUT WILL CAUSE THE ENTIRE MOVE TO HAVE TO
- BE REENTERED. TO CASTLE: TYPE "KK" OR "KQ" FOR CASTLING ON THE KING'S OR
- QUEEN'S SIDE, RESPECTIVELY. TO ENTER A "NO-OP" MOVE (CHANGING PLAYERS),
- TYPE "N".
-
- KEYBOARD COMMANDS:
- INSTEAD OF ENTERING A MOVE, YOU CAN ENTER THE FOLLOWING KEYBOARD COMMANDS:
-
- "." BACKSTEP ONE MOVE
-
- "/" UNDO THE LAST BACKSTEP
-
- "\" EDIT THE BOARD: YOU ARE PROMPTED FOR THE BOARD POSITION AND
- NEW CONTENTS. TO INDICATE A WHITE PIECE, INSERT A MINUS
- SIGN IN FRONT OF THE CONTENTS. USE ONE LETTER ABBREVIATIONS
- FOR THE PIECES, E.G., P, Q, N, B, R, K.
- EXAMPLES: A6 K (WILL SET BOARD POSITION A6 TO A BLACK KING)
- H2 -N (WILL SET BOARD POSITION H2 TO A WHITE KNIGHT)
- TO EXIT EDIT MODE, TYPE X OR Q FOR THE BOARD POSITION.
- WARNING: WHEN YOU EDIT THE BOARD, THE GAME RESETS TO ROUND 1
- AND ALL PREVIOUS MOVES ARE ERASED.
- KING VIOLATION: YOU WILL NOT BE PERMITTED TO HAVE OTHER THAN
- EXACTLY ONE KING OF EACH COLOR ON THE BOARD WHEN YOU EXIT THE
- EDIT MODE.
-
- "Q" QUIT THE PROGRAM (YOU CAN ALSO HIT THE ESC KEY OR THE "X" KEY)
-
- "R" REDRAW THE BOARD
-
- "T" HAVE THE COMPUTER MARK EVERY ONE OF YOUR PIECES THAT CAN
- CHECK THE OTHER PLAYER'S KING ON THIS MOVE (CHECK THREATS)
-
- "U" SAME AS "/" (UNDO) .
-
- "X" SAME AS "Q"
-
-
- NOTES:
- WHEN THE NOTE FEATURE IS ON (FN KEY F7), A 64-CHARACTER NOTE LINE APPEARS ON
- THE TOP LINE OF THE CHESS BOARD. EACH MOVE (NOT JUST EACH ROUND) HAS ITS
- OWN NOTE MAINTAINED FOR IT. WHEN REPLAYING OR BACKSTEPPING THE GAME, THE
- NOTE FOR THE CURRENT MOVE IS AUTOMATICALLY DISPLAYED ON THE NOTE LINE. TO
- EDIT THE NOTE LINE, TYPE FN KEY F9. A CURSOR WILL APPEAR ON THE NOTE LINE.
- YOU CAN USE THE BACKSPACE KEY TO MOVE THE CURSOR BACKWARDS AND THE ESCAPE
- KEY TO DELETE THE ENTIRE NOTE LINE AND START OVER. TO TERMINATE THE
- EDITING OF THE NOTE LINE, HIT THE ENTER KEY. YOU ARE THEN BACK IN THE
- MOVE ENTERING MODE.
-
-
- FUNCTION KEYS:
- THE FUNCTION KEYS HAVE THE FOLLOWING FUNCTIONS:
-
- FUNCTION KEY FUNCTION
- ------------ --------
- F1 SAVE THE GAME (INCLUDING ALL PAST MOVES AND CURRENT BOARD),
- OR JUST THE CURRENT BOARD. YOU ARE PROMPTED FOR THE FILE
- NAME AND THE OPTION (G FOR GAME OR B FOR BOARD). WHEN
- SAVING THE GAME, YOU ARE ASKED WHETHER YOU WISH TO SAVE
- THE ENTIRE GAME, OR JUST A RANGE OF ROUNDS IN THE GAME.
- WHEN THE LATTER IS CHOSEN, THE COMPUTER WILL RECONSTRUCT AND
- PRINT THE BOARD CONFIGURATION IN EFFECT AT THE FIRST
- CHOSEN ROUND, RENUMBER THE ROUNDS FROM THEN ON STARTING WITH
- ROUND 1, PRINT ALL THE MOVES ASKED FOR, AND THEN PRINT THE
- FINAL BOARD CONFIGURATION AFTER ALL THE MOVES ARE PLAYED.
-
- F2 RESTORE A GAME OR BOARD FROM A PREVIOUSLY SAVED FILE. THE
- GAME IS AUTOMATICALLY REPLAYED AS IT IS READ IN. TO FREEZE
- THE ACTION, HIT THE SPACE BAR KEY; TO RESUME, HIT IT AGAIN.
- TO ABORT THE RESTORE LOOP, HIT THE ESC KEY OR THE "Q" KEY.
-
- NOTE: ENTERING <ENTER> FOR A FILE NAME WILL ALLOW YOU TO
- RETRACT THE FN KEY F1 & F2 COMMANDS AT THE LAST MOMENT.
-
- F3 BACKUP 1 OR MORE MOVES (YOU ARE PROMPTED FOR THE NUMBER).
- THE GAME IS PLAYED IN REVERSE.
-
- F4 UNDO A BACKUP (YOU ARE PROMPTED FOR THE NUMBER OF MOVES).
- THE GAME IS REPLAYED.
-
- F5 SWITCH THE BOARD AROUND
-
- F6 NUMBER/UNNUMBER THE BOARD (TOGGLE SWITCH)
-
- F7 TURN NOTE TAKING ON/OFF (THIS INHIBITS THE DISPLAYING OF
- THE NOTE LINE ON THE TOP OF THE BOARD)
-
- F8 DISPLAY THESE INSTRUCTIONS
-
- F9 ANNOTATE MOVE (YOU CAN EDIT THE NOTE ON THE TOP LINE OF THE
- SCREEN, WHICH IS ATTACHED TO THE CURRENT MOVE). TO EXIT
- EDITING MODE, HIT THE ENTER KEY.
-
- F10 SOUND TOGGLE SWITCH
-
- ARROW KEYS:
- THE UP AND DOWN ARROW KEYS ON THE NUMERIC KEY PAD INCREASE AND DECREASE THE
- SPEED OF THE REPLAY AND DEMO MODES (SETS INTERMOVE DELAY TO FROM 0.1 TO 9.9
- SECONDS). WHEN YOU PRESS THE KEY THE NEW VALUE OF THE DELAY POPS UP IN THE
- LOWER LEFT HAND CORNER OF THE SCREEN.
-
- SAVED GAMES:
- ALL GAMES ARE SAVED IN HUMAN-READABLE TEXT FORM. YOU CAN PUBLISH THE GAME BY
- MERELY PRINTING OUT THIS TEXT FILE. WHEN YOU SEND THE TEXT FILE TO A FRIEND
- WHO HAS A COPY OF THIS PROGRAM, HE CAN REPLAY THE GAME BY RESTORING THE GAME
- (FN KEY F2) FROM THIS FILE.
-
- GAME FILE FORMAT:
- YOU CAN EDIT A GAME FILE AS DESIRED, AS LONG AS YOU FOLLOW THE STRICT FORMAT
- REQUIRED BY THE PROGRAM.
-
- (SAVE A GAME TO SEE WHAT IT IS: REGULAR, CASTLING, PROMOTION, EN PASSANT, AND
- NO-OP MOVES ALL HAVE SEPARATE FORMATS, AND THERE IS A STRICT COLUMNAR POSITION
- FOR ALL FIELDS.)
-
- IN ADDITION, THERE ARE SOME EXTRA LINES YOU CAN PUT IN A GAME FILE TO ENHANCE
- THE REPLAY MODE; THEY ARE ALL TRIGGERED BY A SPECIAL CHARACTER IN COLUMN 1 OF
- THE LINE:
-
- 1. . LINE: IF YOU PUT IN A LINE WITH A . IN COLUMN 1, THE LINE
- BECOMES A NOTE TO YOURSELF WHICH IS IGNORED BY THE PROGRAM WHEN
- REPLAYING THE GAME.
-
- 2. ", N LINES: A LINE WITH A QUOTE OR AN N IN COL 1 SIGNALS THAT THE NEXT
- 64 CHARACTERS OF THIS LINE ARE TO BE PRINTED ON THE NOTE LINE ABOVE
- THE BOARD (IF THE NOTE FEATURE, FN KEY F7, IS ON).
-
- 3. B, I, U LINES: SAME AS " LINES EXCEPT THAT THE NOTE IS PRINTED IN
- BOLDFACE, INVERSE VIDEO, OR UNDERLINED MODE, RESPECTIVELY.
- NOTE: ON COLOR MONITORS, THIS WILL COME OUT AS WHITE, INVERSE WHITE,
- AND BLUE, RESPECTIVELY.
-
- 4. 1,2,..7 LINES: SAME AS "" LINES EXCEPT THAT THE NOTE IS PRINTED IN
- COLOR 1 (BLUE ON COLOR SCREENS, UNDERLINED ON MONOCHROME SCREENS),
- COLOR 2 (GREEN), 3 (CYAN), 4 (RED), 5 (MAGENTA), 6 (BROWN), OR
- COLOR 7 (WHITE). COLORS 2-6 ARE THE SAME AS COLOR 7 WHEN USING
- A MONOCHROME SCREEN.
-
- 5. S, M LINES: A LINE WITH AN S IN COLUMN 1 IS TAKEN AS THE ARGUMENT
- OF A BASICA PLAY COMMAND, PERMITTING YOU TO DRESS UP YOUR GAME WITH
- REPLAY SOUND EFFECTS. CONSULT YOUR BASICA MANUAL TO LEARN ABOUT THE
- PLAY COMMAND. A LINE WITH AN M IN COLUMN 1 IS LIKE AN S LINE
- EXCEPT IT WILL ONLY PLAY IF THE NOTE LINE IS ON (THE S LINE PLAYS
- WHETHER THE NOTE LINE IS ON OR NOT).
-
- NOTE: SOME POSSIBLE ARGUMENTS OF A BASICA PLAY COMMAND ARE AS
- FOLLOWS:
-
- On Set octave to n (n=0..6) (Middle C is n=3)
- Tn Set tempo to n (n=32..255) quarter notes per minute.
- A,A#,B,C,C#,D,D#,E,F,F#,G,G# The notes and the sharps
- A-,B-,D-,E-,G- The flats
- Ln Set following notes to duration of 1/n (n=1..65) of a whole
- note.
- Pn Pause 1/n (n=1..64) of a whole note
- MN,MS,ML Normal, staccato, legato emphasis on following notes
- MB,MF Set 32-note background buffer on/off (when on, the sound
- generator operates independently of the CPU)
-
- EXAMPLES:
- SMFMNT120L16O2CDEFL4G (A SHORT SCALE)
- SMBMLT255O4CC#DD#EFF#GG#A (SLIP ON A BANANA PEEL)
-
- 6. W LINES: A LINE OF THE FORMAT "Wn", WHERE THE W IS IN COLUMN 1 AND
- THE PARAMETER n IS AN INTEGER 1..9, WILL CAUSE THE PROGRAM TO WAIT
- n SECONDS BEFORE READING THE NEXT LINE (n MUST BE IN COLUMN 2).
-
- NOTE: A POP-UP NOTE FILE EDITOR, WHICH WILL PERMIT YOU TO EDIT A GAME FILE
- WHILE REPEATEDLY REPLAYING IT, IS PARTICULARLY EFFECTIVE FOR POLISHING.
-
- SCRATCH FILE:
- THE PROGRAM CREATES A TEMPORARY RANDOM ACCESS SCRATCH FILE TO USE AS A LOG
- OF ALL THE MOVES IN THE GAME.
-
- WHEN THE PROGRAM FIRST COMES ON, IT PROMPTS YOU FOR THE NAME OF A FILE TO
- USE AS THIS SCRATCH FILE. WHEN YOU REQUEST TO EXIT THE PROGRAM, IT WILL
- DELETE THIS SCRATCH FILE. IF YOU HIT THE ENTER KEY WITHOUT SPECIFYING A
- FILE NAME, THE PROGRAM WILL ACT AS IF YOU HAD ENTERED "CHESS.SCR" AS THE
- FILE NAME.
-
- NOTE: YOU CANNOT REENTER AN OLD GAME BY RETAINING ITS SCRATCH FILE: YOU MUST
- ACTUALLY SAVE THE GAME IN TEXT FORM WITH FUNCTION KEY F1, THEN RESTORE IT
- USING FUNCTION KEY F2.
-
- VIRTUAL SCRATCH FILE:
- IF YOU HAVE DOS 3.00 OR HIGHER AND IN ADDITION YOUR COMPUTER HAS ENOUGH
- MEMORY, IT IS RECOMMENDED THAT YOU CREATE A VIRTUAL (RAM) DISK USING THE
- 'DEVICE=VDISK.SYS' COMMAND IN YOUR CONFIG.SYS FILE (SEE IBM DISK OPERATING
- SYSTEM 3.00 MANUAL). YOU CAN THEN SPECIFY YOUR SCRATCH FILE AS SOME DUMMY
- FILE RESIDING ON THIS VIRTUAL DISK FOR INCREASED SPEED.
-
- COMMAND LINE PARAMETERS:
- S START UP WITH SOUND OFF
- M FORCE MONO DISPLAY MODE
- C FORCE COLOR DISPLAY MODE
-
- EXAMPLE: >CHESS MS
-
- ----------------------
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- (U.S. FUNDS ONLY OR CHECK DRAWN ON U.S. BANK). (PLEASE SPECIFY 5.25 INCH OR
- 3.5 INCH DISKETTE). IF YOUR PC BORES YOU WRITE US NOW.
- TOMMY'S TOYS, P.O. BOX 11261, DENVER, CO 80211 USA.
-
- GOOD LUCK!
-