home *** CD-ROM | disk | FTP | other *** search
- ╔══════════════════════════════════════════════════════════════════════════════╗
- ║ TOMMY'S CASSINO, DOS VERSION, (C) COPYRIGHT 1994-1998 BY ║
- ║ TOMMY'S TOYS (TM). ALL RIGHTS RESERVED. ║
- ║ MAILING ADDRESS: P. O. BOX 11261, DENVER, CO 80211 USA. ║
- ║ CATALOG #TM-146-1A ║
- ║ HTTP://WWW.TOMMYSTOYS.COM TOMTOYS@AOL.COM ║
- ╚══════════════════════════════════════════════════════════════════════════════╝
-
- INSTRUCTIONS:
-
- THIS PROGRAM PLAYS CASSINO (ALSO SPELLED CASINO), A CARD GAME OF MEDITERRANEAN
- ORIGIN WITH AN ARITHMETICAL BENT. IT IS THUS GOOD FOR CHILDREN, AND FOR ADULTS
- WHO DON'T MIND CHILDREN BEATING THEM (HA HA). IT ALSO HAS MANY CUTE VARIANTS,
- SOME OF WHICH THIS PROGRAM IMPLEMENTS.
-
- THE SENIOR VERSION IS CALLED 4-HANDED SCOPONE, NOT A KID'S GAME AT ALL, RATHER,
- IT'S THE NATIONAL CARD GAME OF ITALY, WITH MUCH LATITUDE FOR STRATEGY AND SKILL.
-
- BOTH ARE BASED ON MATCHING A CARD WITH 2 OTHERS WHOSE VALUES ADD UP TO ITS
- VALUE. SCOPONE GOES BACK OVER 300 YEARS IN ITALY. THE GAME CONJURES UP A
- PICTURE OF LITERATE CATHOLIC PRIESTS BUSILY CALCULATING AND SCHEMING OVER A
- TABLE, WORKING TO STAB EACH OTHER IN THE BACK -- JUST LIKE THEY THINK OF
- AMERICANS AS ILLITERATE COWBOYS CHEATING AT POKER ALL THE TIME AND SHOOTING
- EACH OTHER UNDER THE TABLE (HA HA).
-
- *NOTE: THE EVALUATION VERSION WILL EXIT IF YOU ATTEMPT TO START A NEW HAND
- AFTER 5 MIN. (300 SEC.) OF PLAY TIME. PLEASE PURCHASE THE FULL VERSION.
-
- NOTE: TO USE THE MOUSE TO ANSWER PROMPTS, JUST POINT AT THE DESIRED LETTER IN
- THE PROMPT AND CLICK.
-
- PLAYERS:
- CASSINO CAN BE PLAYED AS 2-HANDED (BEST), 3-HANDED, OR AS A 4-HANDED
- PARTNERSHIP. 3-HANDED CASSINO IS SAID TO BE UNFAIR BECAUSE THE DEALER AND
- ELDEST HAND HAVE AN ADVANTAGE OVER THE THIRD (MIDDLE) PLAYER. THIS TOY ONLY
- PLAYS THE 2-HANDED VERSION, YOU VERSUS THE COMPUTER.
-
- THE DECK:
- THE STANDARD 52-CARD FRENCH DECK IS USED. IN ITALY THE KING, QUEEN, AND JACK
- ARE CALLED THE RE (KING), CAVALLO (KNIGHT), AND DONNA (JILL) -- I WONDER IF
- NAPOLEON HAD ANYTHING TO DO WITH THAT? (HA HA)
-
- DEALER:
- THE FIRST DEALER IS CHOSEN RANDOMLY BY THE COMPUTER. AFTER THAT, DEAL ALWAYS
- ALTERNATES.
-
- DEALING:
- AFTER THE SHUFFLE, TWO CARDS ARE DEALT EACH PLAYER, TWICE IN A ROW, FOR A TOTAL
- OF FOUR CARDS EACH. THEN FOUR CARDS ARE DEALT FACE UP TO START THE TABLE.
-
- THERE ARE THEN 2 WAYS TO PLAY:
- 1. REGULAR CASSINO. AFTER FOUR TURNS (PLAYERS' HANDS EMPTY), ANOTHER FOUR
- CARDS ARE DEALT IN BATCHES OF TWO.
- 2. DRAW CASSINO. ONE CARD IS DEALT EACH PLAYER AFTER EACH TURN.
-
- EITHER WAY, NO MORE CARDS ARE DEALT TO THE TABLE. WHEN THE DECK IS EXHAUSTED,
- DEALER ANNOUNCES IT BECAUSE IT AFFECTS THE STRATEGY OF THE GAME.
-
- THE OBJECT OF PLAY (WIN PILES):
- IS TO CAPTURE TABLE CARDS WITH HAND CARDS AND PLACE THEM FACE DOWN IN THE WIN
- PILE FOR ONE'S SIDE FOR LATER SCORING. (AS A GAME OPTION FOR BEGINNERS, ALL
- CARDS CAN BE LEFT FACE UP IN THE WIN PILE). AT THE END OF THE GAME, POINTS ARE
- SCORED FOR HAVING CAPTURED:
-
- THE MOST CARDS 3 POINTS
- THE MOST SPADES 1
- BIG CASSINO (10D) 2
- LITTLE CASSINO (2S) 1
- EACH ACE 1
-
- THE BIG CASSINO IS THE TEN OF DIAMONDS, THE LITTLE CASSINO IS THE DEUCE OF
- SPADES. IF PLAYERS TIE FOR MOST CARDS, NEITHER SCORES THOSE POINTS -- DITTO
- FOR MOST SPADES OR WHATEVER.
-
- TN ADDITION, CAPTURING ALL THE CARDS ON THE TABLE AT ANY ONE TIME SCORES ONE
- POINT FOR A 'SWEEP' (SCOPA).
-
- SO, TO WIN YOU TRY TO CAPTURE AS MANY CARDS AS YOU CAN, TAKING SPECIAL CARE
- TO CAPTURE SCORING CARDS, AND TO SWEEP WHILE NOT BEING SWEPT....LIKE A GRAND
- PRIX EVENT IN THE STREETS OF ROME (HA HA).
-
- PLAY:
- IN TURN EACH PLAYER LAYS A CARD FACE UP ON THE TABLE, THEN EITHER CAPTURES
- CARDS WITH IT, REMOVING THE CARD WITH THE CARD(S) IT HAS CAPTURED, OR
- "TRAILS" IT, LEAVING IT ON THE TABLE. IN CASSINO, A TRAILED CARD MAY
- ALSO "BUILD" ON ANOTHER TABLE CARD, AS DESCRIBED BELOW.
-
- TO SELECT A CARD TO PLAY:
- USING THE KEYBOARD, JUST HIT THE CARD NUMBER, 1..
- USING THE MOUSE, POINT AT THE DESIRED CARD NUMBER IN THE PROMPT AND CLICK;
- OR POINT AT THE DESIRED CARD ITSELF AND CLICK.
-
- CAPTURING BY PAIRING:
- A HAND CARD MAY CAPTURE A SINGLE CARD OF THE SAME RANK, FOR EXAMPLE, A 5-SPOT
- MAY CAPTURE A SINGLE 5-SPOT, AND A JACK MAY CAPTURE A JACK.
-
- CAPTURING BY COMBINING:
- HERE'S WHERE IT GETS FUN! SPOT CARDS ARE CONSIDERED TO HAVE A VALUE EQUAL TO
- THEIR PIP VALUE (1..10).
-
- A HAND CARD MAY CAPTURE TWO OR MORE SINGLE CARDS WHICH TOTAL THE SAME AS THE
- HAND CARD, FOR EXAMPLE, A 9-SPOT MAY CAPTURE A 2-SPOT, A 3-SPOT, AND A 4-SPOT.
-
- IN STANDARD CASSINO FACE (COURT) CARDS HAVE NO VALUE, SO THEY MAY NOT BE
- CAPTURED BY COMBINING, ONLY BY PAIRING.
-
- MULTIPLE CAPTURES:
- ALSO, THE SAME HAND CARD MAY BE USED REPEATEDLY TO CAPTURE TABLE CARDS IN THE
- SAME TURN. FOR EXAMPLE, AN 8 MAY CAPTURE ANOTHER 8 AND ALSO TWO 4S AT THE SAME
- TIME, OR A 5 MAY CAPTURE THREE OTHER 5'S ON THE TABLE.
-
- BUILDING:
- A HAND CARD MAY BE PLAYED ON TOP OF A TABLE CARD WITH THE DECLARATION THAT IT
- WILL BE LATER USED FOR A STATED KIND OF CAPTURE; THE PLAYER MUST HAVE THE CARD
- NEEDED FOR THE CAPTURE IN-HAND AT THE TIME OF THE BUILD, AND ON HIS NEXT TURN
- HE IS NOT PERMITTED TO TRAIL. ONLY ONE TABLE CARD AT A TIME MAY BE USED TO
- CREATE A BUILD.
-
- FOR EXAMPLE, IF THERE IS A 3 ON THE TABLE, A PLAYER CAN ADD A 5 FROM HIS HAND
- AND STACK THEM UP ON THE TABLE AS AN "8" (DECLARED OR META VALUE), BUT ONLY IF
- HE HAS ANOTHER 8 IN-HAND AT THE TIME. ON THE NEXT TURN HE IS NOT PERMITTED TO
- TRAIL, BUT IF HE TRIES IT ANYWAY THEN THE TRAILED CARD IS LEFT ON THE TABLE AND
- HE HAS TO STAND-OUT ON THE NEXT TURN. IF A PLAYER DECLARES A BUILD WHEN HE
- DOESN'T HAVE THE CARD NEEDED TO CAPTURE IT IN-HAND, THEN ONE POINT IS ADDED TO
- EACH OPPONENT'S SCORE.
-
- NOTE THAT A BUILD CAN NEVER BE CAPTURED BY COMBINING, ONLY BY PAIRING A HAND
- CARD WITH ITS DECLARED VALUE. A CARD THAT IS USED TO CAPTURE A BUILD CAN GO
- ON AND CAPTURE OTHER BUILDS OR FREE (NOT PART OF BUILD) TABLE CARDS VIA PAIRING
- OR COMBINING.
-
- INCREASING:
- A PLAYER MAY INCREASE A PREVIOUS BUILD WITH A SINGLE HAND CARD NO MATTER WHO
- MADE IT. FOR EXAMPLE, A BUILD OF 9 MIGHT BE INCREASED TO 10 BY PLAYING AN ACE
- ON TOP OF IT. LIKE WITH ANY BUILD THE PLAYER ANNOUNCING THE BUILD MUST HAVE
- THE NECESSARY CARD TO CAPTURE THE BUILD IN-HAND AT THE TIME. NOTE THAT NO
- BUILD CAN BE INCREASED BEYOND 10 IN STANDARD CASSINO, BUT IN THE VARIANT KNOWN
- AS ROYAL CASSINO THE COURT CARDS ARE GIVEN VALUES 11 THRU 13 WHEN USED IN
- BUILDS, AND THE ACE CAN COUNT AS 1 OR 14 AT WILL.
-
- DUPLICATING:
- ANY BUILD THAT CONTAINS 2 SETS OF CARDS EACH ADDING UP TO THE BUILD VALUE IS
- CALLED A DUPLICATE BUILD. THIS KIND OF BUILD CAN NEVER BE INCREASED. EVEN
- TWO 3S ARE CONSIDERED A DUPLICATE BUILD IF THE BUILD VALUE IS 3. A PLAYER
- MAY TAKE A CARD FROM HIS HAND, COMBINE IT WITH A FREE CARD ON THE TABLE,
- AND PUT IT ON TOP OF AN EXISTING BUILD, IF IT DUPLICATES THAT BUILD.
-
- TRAILING:
- A PLAYER WHO CAN BUILD OR INCREASE DOESN'T HAVE TO, HE MAY TRAIL, EXCEPT IF
- THERE IS A BUILD MADE OR INCREASED BY HIMSELF ON THE LAST TURN STILL ON THE
- TABLE.
-
- SWEEPING THE BOARD:
- IF A PLAYER CAPTURES ALL THE CARDS ON THE TABLE IN ONE TURN HE IS SAID TO
- SWEEP THE BOARD, SCORING 1 POINT. IN REAL PLAY THE CAPTURING CARD IS ALWAYS
- LEFT FACE-UP IN THE WIN PILE TO REMEMBER THAT IT GETS A BONUS OF 1 POINT FOR ITS
- VALIANT SERVICE. MANY TIMES A SWEEP IS MADE JUST BY CAPTURING THE LONE CARD
- ON THE TABLE; SO STRATEGY REQUIRES LEAVING LONE CARDS AS SELDOM AS POSSIBLE
- EXCEPT IF IT CAN BE DEDUCED WHAT'S IN THE OTHER PLAYER'S HAND.
-
- END PLAY:
- AFTER ALL CARDS HAVE BEEN PLAYED, THE LAST PLAYER TO CAPTURE FROM THE TABLE
- TAKES ALL THE CARDS LEFT ON THE TABLE. THE LAST CARD PLAYED CAN SWEEP, BUT
- THE BONUS CARDS ARE NOT COUNTED AS A SWEEP PER SE.
-
- WINNER (GAME POINT, MATCH POINT):
- GAME IS EITHER 11-UP OR 21-UP, THAT IS, THE FIRST PLAYER TO REACH 11 OR 21
- POINTS WINS.
-
- IF MORE THAN ONE PLAYER REACHES GAME POINT, THE GREATER SCORE WINS.
-
- IN CASE OF A TIE GAME, AT 11-UP THERE IS NO WINNER, BUT AT 21-UP TIEBREAKERS
- ARE USED. IN ORDER, THEY ARE: MOST CARDS CAPTURED, MOST SPADES CAPTURED.
-
- IN 11-UP, THE WINNER'S POINT TOTAL IS THEN DOUBLED IF IT WAS REACHED IN 2
- DEALS, OR QUADRUPLED IF REACHED IN 1.
-
- THE DIFFERENCE IN SCORES IS THEN ADDED INTO MATCH SCORE. MATCH POINT CAN BE
- SET BEFOREHAND TO ANYTHING FROM GAME POINT TO 1000.
-
- ***GAME OPTIONS****
- -------------------
- GAME POINT: CAN BE VARIED FROM 11 TO 99 OR 0. 0 MEANS EACH HAND IS A GAME.
-
- DRAW CASSINO: INSTEAD OF DEALING 4 EVERY 4 TURNS, EACH PLAYER DRAWS 1 CARD
- FROM THE DECK AFTER EACH TURN.
-
- NO MULTI-CAPTURES: PROHIBIT MULTIPLE CAPTURES WITH ONE HAND CARD.
-
- NO SWEEP POINTS: FOR 2-HANDED PLAY MANY THINK SWEEP POINTS ARE TOO MUCH.
-
- VARIANTS OF STANDARD CASSINO (MUTUALLY-EXCLUSIVE):
-
- ROYAL CASSINO:
- THE JACK, QUEEN, KING COUNT 11, 12, 13 FOR COMBINING PURPOSES. AN ACE MAY
- BE COUNTED AS 1 OR 14 AT WILL.
-
- CALLABRA:
- ROYAL CASSINO WITH NO BUILDING, WHERE THE ONLY SCORING POINTS ARE NUMBER OF
- CARDS CAPTURED. GAME ENDS IMMEDIATELY WHEN ONE PLAYER HAS CAPTURED THE
- MAJORITY OF CARDS. THERE ARE NO TIEBREAKERS.
-
- PISHTI (TURKISH) CASSINO:
- THERE IS NO BUILDING, AND A JACK SWEEPS THE BOARD SCORING A BONUS POINT.
- MOST CARDS AND BIG CASSINO BOTH SCORE 3 POINTS, LITTLE CASSINO SCORES 2.
-
- SPADE CASSINO:
- ONE SPADE IS SCORED FOR EACH SPADE CAPTURED, NOT FOR THE MOST SPADES. AN
- ADDITIONAL POINT IS GIVEN FOR JACK OF SPADES.
-
- DRY CASSINO:
- THE TABLE CARDS ARE KEPT FACE UP IN A SINGLE PILE. IF A PLAYER CAPTURES THE
- TOP CARD IN THE PILE HE CAPTURES THE WHOLE PILE. A JACK CAPTURES THE PILE
- UNCONDITIONALLY. A PLAYER CAPTURING A 1-CARD PILE GETS 10 POINTS FOR A 'DRY
- TRICK' (WE COUNT IT AS 10 SWEEPS). THERE IS OBVIOUSLY NO BUILDING OR
- COMBINING. SCORING IS 3 FOR MOST CARDS, 3 FOR MOST SPADES, 2 FOR BIG CASSINO,
- 1 FOR LITTLE CASSINO, AND 1 FOR EACH JACK. THE INITIAL DEAL IS 6 CARDS EACH,
- 4 TO THE TABLE. AFTER THE PLAYERS' CARDS ARE EXHAUSTED, 6 MORE ARE DEALT,
- INCLUDING 4 MORE TO THE TABLE.
-
- LADIES' CASSINO (NO OFFENSE, PATRICIA SCHROEDER - HA HA):
- AS IN DRY CASSINO, EXCEPT THAT ALL FACE CARDS HAVE NUMERICAL VALUE 10 FOR
- COMBINING PURPOSES, AND TABLE CARDS ARE NOT KEPT IN A SINGLE PILE SO PAIRING
- AND COMBINING ARE ALLOWED, BUT NOT BUILDING.
-
- OPEN HANDS OPTION:
- FOR DEMONSTRATION AND LEARNING PURPOSES, ALL HANDS CAN BE PLAYED FACE UP.
- *NOTE: NOT AVAILABLE IN EVALUATION VERSION.
-
- REPLAY HAND OPTION:
- AT THE BEGINNING OF EACH HAND, YOU HAVE THE OPTION OF REPLAYING THE LAST HAND;
- THE DECK IS RESTORED TO WHAT IT WAS AFTER THE SHUFFLE & CUT DURING THE LAST
- HAND. OF COURSE YOU CAN USE THIS TO GAIN AN UNFAIR ADVANTAGE ON THE COMPUTER,
- BUT THIS IS A TOY AFTER ALL, AND YOU ARE BOSS.
-
- FUNCTION KEYS: THESE ARE HOT KEYS, MEANING THEY CAN BE PRESSED AT ANY TIME.
- ---------------------------------------------------------------------------
- F1 * SOUND EFFECTS TOGGLE
- F2 * DEMO MODE TOGGLE. IN DEMO MODE THE COMPUTER PLAYS BOTH HANDS
- WHILE YOU WATCH.
- F3 POP-UP THE OPTIONS MENU
- F4 * REPLAY MODE TOGGLE. IN REPLAY MODE YOU ASKED IF YOU WANT TO
- REPLAY THE LAST DEAL.
- F5 DISPLAY THESE INSTRUCTIONS
- F6 POP-UP A SCORESHEET DISPLAY. THIS IS CHEATING, SINCE IN REAL
- PLAY THEY PENALIZE YOU FOR EVEN TRYING TO SEE HOW MANY CARDS
- ARE IN THE WIN PILE. BUT, YOU'RE THE MASTER HERE!
- F7 QUIT THE PROGRAM
- F8 AUTOTRICK TOGGLE. WHEN OFF, YOU HAVE TO HIT THE <ENTER> KEY OR
- CLICK THE MOUSE AFTER EVERY PROMPT. WHEN ON, THE COMPUTER
- AUTOMATICALLY WAITS 'DELAY' SECONDS (SEE GAME SPEED BELOW), THEN
- CONTINUES ON.
- F9 (COLOR MONITORS ONLY) CHANGE THE SCREEN BACKGROUND COLOR
- F10 (COLOR MONITORS ONLY) CHANGE THE SCREEN BORDER COLOR
-
- *NOTE: THE LEGEND FOR A TOGGLE SWITCH INDICATES THE MODE THAT WILL BE ENTERED
- BY PRESSING THE KEY, WHICH IS THE OPPOSITE OF THE MODE IN EFFECT AT THE TIME.
-
- GAME SPEED:
- THE UP/DOWN ARROW KEYS ON THE NUMERIC KEY PAD CONTROL THE AMOUNT OF TIME THAT
- THE COMPUTER WAITS BETWEEN MOVES. THE DELAY, IN SECONDS, IS SHOWN AT THE
- BOTTOM RIGHT OF THE SCREEN.
-
- COMMAND LINE PARAMETERS:
- S START UP WITH SOUND OFF
- M FORCE MONO DISPLAY MODE
- C FORCE COLOR DISPLAY MODE
- * SKIP STARTUP SHOW
- D DISABLE MOUSE DETECT
-
- EXAMPLE: >CASSINO MS
-
- NOTES ON STRATEGY:
-
- LEARN HOW TO ADD (HA HA).
-
- OBVIOUSLY YOU DON'T WANT TO TRAIL ACES AND CASSINOS, RATHER, COURT CARDS IF
- POSSIBLE.
-
- TRY TO CAPTURE AS MANY CARDS AS POSSIBLE OF COURSE, BUT PREFER SPADES WHEN
- AVAILABLE, IN BUILDS OR BY PAIRING.
-
- TRY TO KEEP TRACK OF THE CASSINOS AND ACES AND SPADES, THE BEST PLAYERS HAVE
- GOOD MEMORIES FOR THEM.
-
- ----------------------
- DID YOU LIKE THIS TOY?
- DON'T FORGET TO TRY OUR GOBS OF OTHER NEAT LOW-PRICED GAMES AND TOYS FOR THE
- IBM PC AND COMPATIBLES. WE ARE WAITING TO SEND YOU OUR 5.25 INCH (360KB) OR
- 3.5 INCH (720KB) DEMO DISK, CONTAINING AN ELECTRONIC CATALOG PLUS OTHER
- GOODIES, FOR ONLY $2 SHIPPING/HANDLING TO ANY U.S. ADDRESS, $3 OUTSIDE U.S.
- (U.S. DOLLARS ONLY).
-
- HAVE FUN!
- TOMMY'S TOYS, P.O. BOX 11261, DENVER, CO 80211 USA.
-