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- ║ TOMMY'S LINES-OF-ACTION, DOS VERSION, (C) COPYRIGHT 1997-1998 BY ║
- ║ TOMMY'S TOYS (TM). ALL RIGHTS RESERVED. ║
- ║ MAILING ADDRESS: P. O. BOX 11261, DENVER, CO 80211 USA. ║
- ║ CATALOG #TM-189-1A. ║
- ║ HTTP://WWW.TOMMYSTOYS.COM TOMTOYS@AOL.COM ║
- ╚══════════════════════════════════════════════════════════════════════════════╝
-
- INSTRUCTIONS:
-
- ***TO EXIT, HIT FUNCTION KEY F1, THEN THE Y KEY.
- ***TO DISPLAY THESE INSTRUCTIONS FROM THE PROGRAM, HIT FUNCTION KEY F5.
-
- LINES-OF-ACTION IS A BOARD GAME OF THE SAME GENERAL TYPE AS CHECKERS, OTHELLO,
- AND GO, BUT WITH ITS OWN BRAND OF FUN. INVENTED IN 1969 BY CLAUDE SOUCIE, IT
- HAS REMAINED ON THE FRINGES OF EARTHLING GAMING EVEN THOUGH ALMOST EVERYBODY
- ENCOUNTERING IT, USUALLY AT ELITIST UNIVERSITIES, HAS ENJOYED IT. NOW IT CAN
- BE PLAYED BY THE MASSES BECAUSE IT'S A TOMMY'S TOY (TM)!
-
- BOARD SIZES:
- THE BOARD SIZE CAN BE SELECTED AS ANYTHING FROM 6 TO 8 ROWS, AND 6 TO 8 COLUMNS.
- *NOTE: IN THE UNREGISTERED SHAREWARE VERSION YOU ARE LIMITED TO 8 X 8 ALWAYS.
-
- DIFFICULTY LEVELS:
- YOU CAN SET THE DIFFICULTY LEVEL AS ANY NUMBER FROM 1 (EASIEST) TO 9 (HARDEST);
- WHILE THE PC IS THINKING, YOU CAN FORCE IT TO QUIT SEARCHING AND TAKE THE
- CURRENT BEST MOVE BY HITTING THE ESC KEY. (NOTE: YOU CAN ONLY GO TO LEVEL 1 IN
- THE UNREGISTERED SHAREWARE VERSION).
-
- RULES:
- PAWNS AND INITIAL POSITION:
- EACH PLAYER GETS AN ARMY OF PAWNS. IN THE STANDARD GAME THE BLACK PAWNS ARE
- PLACED IN TWO ROWS ALONG THE TOP AND BOTTOM OF THE BOARD, AND THE WHITE PAWNS
- ARE PLACED IN TWO COLUMNS ALONG THE LEFT AND RIGHT OF THE BOARD.
-
- OBJECT:
- THE OBJECT OF THE GAME IS TO MOVE YOUR PAWNS UNTIL THEY FORM A SINGLE CONNECTED
- POOL OR GROUP, THAT IS, NO 'HOLES'.
-
- FIRST PLAYER:
- BLACK ALWAYS MOVES FIRST.
-
- MOVES:
- ON EACH TURN A PLAYER HOPS ONE PAWN IN A STRAIGHT LINE IN ANY OF THE 8
- DIRECTIONS, AS MANY SQUARES AS THERE ARE PAWNS OF ANY COLOR ALONG THE LINE OF
- ACTION (GET IT? HA HA). A PLAYER MAY HOP OVER A PAWN OF HIS OWN COLOR BUT
- NOT OVER AN ENEMY PAWN. A PLAYER MAY LAND ON AN ENEMY PAWN, CAPTURING IT.
-
- FOR EXAMPLE, IF A ROW HAS 2 BLACK AND 1 WHITE PAWN, THEN A PLAYER CAN ONLY
- MOVE HIS PAWN ALONG THAT ROW A DISTANCE OF 3 SQUARES, AND ONLY IF THERE IS
- A VACANT SPACE OR ENEMY PAWN TO HOP ONTO, AND AN ENEMY PAWN IS NOT BEING
- PASSED TO DO IT.
-
- GAME:
- FIRST PLAYER TO REDUCE HIS PAWNS TO ONE GROUP WINS. IF PLAYER A CAPTURES
- PLAYER B'S SECOND-TO-LAST PAWN, REDUCING PLAYER B TO ONE PAWN, THEN PLAYER
- B WINS BECAUSE ALL HIS PAWNS ARE IN A SINGLE GROUP. IF A MOVE SIMULTANEOUSLY
- CREATES A WIN FOR BOTH PLAYERS (CAUSING BOTH ARMIES TO CONSOLIDATE INTO SINGLE
- GROUPS), THE PLAYER MOVING WINS.
- *NOTE* IN THE UNREGISTERED SHAREWARE VERSION THE PROGRAM EXITS AFTER EACH
- GAME. IF YOU DON'T LIKE IT PAY FOR THE FULL VERSION, WE WOULD REALLY APPRECIATE
- IT (HA HA).
-
- DRAWS:
- A DRAW RESULTS BY AGREEMENT. IF A PLAYER OFFERS HIS OPPONENT A DRAW, HE MAY
- ACCEPT, OR HE MAY REFUSE, BUT IF THE REFUSER PLAYS 10 MOVES WITHOUT A WIN, THE
- DRAW IS AUTOMATIC.
-
- TO ENTER A MOVE:
- JUST TYPE THE MOVE IN, ROW (1..8) THEN COL (1..8). OR USE YOUR MOUSE AND
- POINT AND CLICK. NOTE: ROW 1 IS AT THE TOP, AND COL 1 IS AT THE LEFT.
-
- TO OFFER A DRAW TO THE OPPONENT, HIT THE "D" KEY INSTEAD OF A MOVE.
- TO RESIGN (FORFEIT THE GAME), HIT THE "R" KEY OR "F" KEY INSTEAD OF A MOVE.
- TO ABORT A GAME IN PROGRESS, HIT THE "Q" KEY OR THE "X" KEY INSTEAD OF A MOVE.
-
- QUICK DRAW:
- WHILE THE PC IS THINKING, YOU CAN HIT THE "!" KEY TO CAUSE IT TO QUIT
- IMMEDIATELY AND DECLARE A DRAW.
-
- SCRAMBLED EGGS OPENING:
- IN THIS OPENING THE BLACK AND WHITE PAWNS ARE ALTERNATED ALONG THE TOP, BOTTOM,
- LEFT, AND RIGHT.
-
- PARACHUTE OPTION:
- IN THIS VARIATION OF THE SCRAMBLED EGGS OPENING ONLY HALF OF THE PAWNS ARE
- INITIALLY ON THE BOARD. BEFORE BEING ABLE TO MOVE A PAWN, EACH PLAYER MUST
- TAKE TURNS PLACING AN *ENEMY* PAWN ON THE BOARD, ON ANY FREE SQUARE. FOR THE
- ADVENTURERS YOU CAN ALSO OPT TO START WITH ALL PAWNS OFF THE BOARD INSTEAD OF
- HALF (BUT NO WINNER CAN BE DECLARED UNTIL AT LEAST ROUND 2 ELSE FIRST PLAYER
- WOULD ALWAYS WIN).
-
- STRICT OPTION:
- NORMALLY A PAWN MAY HOP OVER ONE OR MORE OF THE OPPONENT'S PAWNS AS LONG AS IT
- LANDS ON ONE, CAPTURING IT. IN THE STRICT OPTION A PAWN MAY NEVER HOP OVER AN
- OPPONENT'S PAWN BUT HAS TO CAPTURE THE FIRST ONE IT ENCOUNTERS.
-
- GEMMA VARIATION:
- IN THIS VARIATION, EACH TIME A PAWN IS MOVED, THE STARTING SQUARE IS PUNCHED
- OUT AND CANNOT BE LANDED ON AGAIN. IF A PLAYER IS UNABLE TO MOVE ON HIS TURN,
- HE LOSES.
-
- GEMMA2 VARATION:
- SAME AS GEMMA VARIATION, EXCEPT NOW A PIECE THAT CANNOT MOVE MAY BE REMOVED
- FROM THE BOARD, CAUSING THE SQURE TO BE PUNCHED OUT. THIS MAKES DRAWS VIRTUALLY
- IMPOSSIBLE. JUST MOVE THE PIECE TO ITSELF AND IT DISAPPEARS.
-
- FUNCTION KEYS:
- THE 10 FUNCTION KEYS F1-F10 HAVE THE FOLLOWING FUNCTIONS:
-
- FUNCTION KEY FUNCTION
- ------------ --------
- F1 QUIT THE PROGRAM AND SAVE THE GAME IN PROGRESS AUTOMATICALLY.
-
- F2 SOUND EFFECTS TOGGLE.
-
- F3 CHANGE WHO PLAYS THE WHITE PIECES (KEYBOARD OR COMPUTER).
- F4 "" "" "" "" BLACK "" ("" "" "" ).
-
- F5 DISPLAY THESE INSTRUCTIONS.
-
- F7 DECREASE THE DIFFICULTY LEVEL.
- F8 INCREASE THE DIFFICULTY LEVEL.
-
- F6 (COLOR MONITORS ONLY) CHANGE THE COLOR OF THE "WHITE" PIECES.
- F9 (COLOR MONITORS ONLY) CHANGE THE COLOR OF THE "BLACK" PIECES.
- F10 (COLOR MONITORS ONLY) CHANGE THE SCREEN BORDER COLOR.
-
- NOTE FOR "TOGGLES": THE LEGEND DISPLAYED ONSCREEN WILL BE THE MODE THAT WILL
- BE ACTIVATED IF THE FUNCTION KEY IS PRESSED.
-
- ARROW KEYS:
- THE UP/DOWN ARROW KEYS ON THE NUMERIC KEYPAD CHANGE THE GAME SPEED. THE MINIMUM
- AMOUNT OF TIME, IN SECONDS, THAT THE COMPUTER WILL TAKE TO THINK UP A MOVE, OR
- TO MAKE EACH HOP, IS DISPLAYED NEAR THE LOWER RIGHTHAND CORNER OF THE SCREEN.
-
- COMMAND LINE PARAMETERS:
- S START UP WITH SOUND OFF
- M FORCE MONO DISPLAY MODE
- C FORCE COLOR DISPLAY MODE
- D DISABLE MOUSE CHECK
- A ALTERNATE PIECE SYMBOLS (FOR MONO MONITORS WITHOUT HI INTENSITY SIGNAL)
-
- EXAMPLE: >TOMLOA MS
-
- ----------------------
- DID YOU LIKE THIS TOY?
- DON'T FORGET TO TRY OUR GOBS OF OTHER NEAT LOW-PRICED TOYS AND GAMES FOR THE
- IBM PC AND COMPATIBLES. OUR NIFTY DEMO DISK, CONTAINING AN ELECTRONIC TOY
- CATALOG AND OTHER GOODIES, IS ONLY $2 SHIPPING/HANDLING TO ANY U.S. ADDRESS,
- $3 OUTSIDE U.S. (U.S. FUNDS ONLY OR CHECK DRAWN ON U.S. BANK). (PLEASE SPECIFY
- 3.5 INCH OR 5.25 INCH DISKETTE). IF YOUR PC BORES YOU WRITE US NOW.
- TOMMY'S TOYS, P.O. BOX 11261, DENVER, CO 80211 USA.
-
- GOOD LUCK!
-
-