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- JUMP 'N BUMP
-
- by Brainchild Design in 1998
-
-
- Jump 'n Bump is e-mailware. That means you're supposed to
- send us an e-mail. Write for example where you're from and
- what you thought about this game. If you do that, you will
- greatly encourage us to make more games for you!
-
- We encourage you to spread this game to all your friends!
- You are also allowed to put this game on your homepage,
- on CD:s and magazines. You may even charge money for it.
- It would be nice though, if you sent us a copy of your
- article, so we know about it.
-
-
- Code by Mattias Brynervall
- Graphics by Andreas Brynervall
- and Martin Magnusson
- Music by Anders Nilsson
-
-
- INSTRUCTIONS
-
- Leap over the log, and bound off to the right to play.
- The different rabbits are controlled with:
-
- DOTT LEFT/RIGHT/UP
- JIFFY A/D/W
- FIZZ Mouse Buttons
- MIJJI Joystick
-
- There are two ways to steer FIZZ, depending on if you have
- two or three mouse buttons. With two buttons you jump by
- pressing both buttons. With three buttons you jump with
- the middle button.
-
- In the arena there's only one thing to do.
- Jump around like crazy and try to get on top of the others!
-
-
- MODIFY
-
- This is actually the second release of Jump 'n Bump. In the
- first release, you were limited to just one level. But we
- got a lot of letters asking for more levels and/or a level
- editor. How could we possibly say no to that?
-
- In this release, we have submitted programs to pack/unpack
- 'jumpbump.dat', thus giving you the possibility to change
- whatever you might want to change. This also means that you
- can do your very own Jump 'n Bump levels!
-
- To play a user-made level, you just write:
-
- jumpbump.exe -dat filename.dat
-
- This will run the level filename.dat. Of course you'll have
- to supply the name of the dat-file containing the level. Duh!
-
- To get more instructions on how you do to make your own
- levels or change the graphics/music in the game, please
- read 'modify.txt'.
-
- OTHER PARAMETERS
-
- There are some other parameters that Jump 'n Bump recognize:
-
- jumpbump.exe -nogore
-
- This will remove all the blood and gore from the game.
- It also makes the game a lot less fun, but can be used to
- make the game more child friendly.
-
- jumpbump.exe -nosound
-
- This will make the game run without sound. Don't know what
- the point with this is, but hey, why not?
-
- jumpbump.exe -nojoy
-
- This will disable joystick support. Can be very useful if
- Jump 'n Bump is having trouble reading your joystick and
- MIJJI (the joystick rabbit) freaks out.
-
- jumpbump.exe -mouse 2
- or
- jumpbump.exe -mouse 3
-
- This will force Jump 'n Bump to detect a 2/3 button mouse.
-
- There's also a secret parameter. Try and find it!
-
-
- HOMEPAGE
-
- http://www.algonet.se/~mattiasb
-
-
- BRAINCHILD DESIGN
-
- Brainchild Design tries to make games with great gameplay.
- "Simple but yet addictive" is something of a guideline.
- Brainchild Designs members are:
-
- Andreas Brynervall andreasb@acc.umu.se
- Mattias Brynervall matbr656@student.liu.se
- Martin Magnusson marma102@student.liu.se
- Anders Nilsson equel@swipnet.se
-
- Andreas, Mattias and Martin are old friends from school in
- Nybro, in the south of Sweden. Anders joined a bit later.
- He's from Malm÷, and we met eachother over the internet.
- Now we really don't know where he is, and we have no contact
- with him. Where are you, Anders?
-
-
- SECRETS
-
- Oh, there are some secrets in Jump 'n Bump.
- Try and see if you can find them!
- If you can't, you could always write and ask us...
-
-
- TECHNICAL INFO
-
- Program code in C and ASM. Compiled with DJGPP and NASM.
- Graphics drawn in Deluxe Paint 2 and Paint Shop Pro 5.
- Music made with Fasttracker 2.
- Readme written in Notepad.
-
-
- DON'T FORGET TO SEND AN E-MAIL!