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- A C H A I N R E A C T I O N
-
- By Andrew Lunn 1997
- Published bu Ultisoft, Inc.
-
- ============
- = Contents =
- ============
-
- A Chain Reaction System Requirements....
- Playing A Chain Reaction................
- Keyboard Operations.....................
- A Chain Reaction Menus..................
- Command Line............................
- Credits.................................
- Contact.................................
- WWW.....................................
-
- ========================================
- = A Chain Reaction System Requirements =
- ========================================
-
- IBM PC and Compatibles
- Pentium processor HIGHLY recommended, 486DX2/50 Minimally required
- VGA Compatible Display
- Sound Blaster or Compatible
- 4MB RAM required
- MS-DOS (Will run in a Dos Prompt under Windows 95)
- Hard Drive (2MB)
-
- ============================
- = Playing A Chain Reaction =
- ============================
-
- Game Rules
- ----------
-
- Destroy the blocks that fall into your playing field. You can obstruct
- your opponent's game play by dropping blocks into his or her playing field.
-
- Know your Blocks
- ----------------
-
- There are four types of blocks in Pyromania. Rocket, Catherine Wheel, Volcano
- and Sparkler. Each time you manage to touch four or more of the same blocks
- in your playing field a firework of that type will be triggered and these
- blocks will disappear. Now any blocks above will be dropped, this could in
- turn cause another reaction. The number of these "Chain Reactions" determines
- the amount of bad blocks to be dropped on the opponents side. The blocks
- dropped on the opponents side are of a different type (Grey Exclamation). The
- only way to remove these are to cause a firework around them. You'll know when
- bad blocks are coming because you sides large green rocket will flash and a
- scream will be heard.
-
- Assess your progress
- --------------------
-
- Throughout a match if you wish to know who's winning quickly, simply look at
- Pooyan Pigs face in the centre of the screen. Who ever he's looking at is
- winning.
-
- =======================
- = Keyboard Operations =
- =======================
-
- Basic Operation
- ---------------
-
- DOWN
- Increases the falling speed of the blocks.
-
- RIGHT-LEFT
- Moves the blocks RIGHT or LEFT on the playing field.
-
- ROTATE
- Rotates blocks on the playing field.
-
- Using the Keyboard
- ------------------
-
- Below are the default keyboard layouts for controls:-
-
- Player 1:
-
- DOWN Down Arrow
- LEFT Left Arrow
- RIGHT Right Arrow
- ROTATE
- (Anti Clockwise) Either Control Key
- ROTATE
- (Clockwise) Either Alt Key
-
- Player 2:
-
- DOWN E
- LEFT W
- RIGHT R
- ROTATE
- (Anti Clockwise) TAB
- ROTATE
- (Clockwise) Q
-
- Additional Keys
- ---------------
-
- PAUSE P
- QUIT TO TITLE Esc
-
- ==========================
- = A Chain Reaction Menus =
- ==========================
-
- From the title screen pressing any key will bring up the main menu:
-
- Main Menu
- ---------
-
- 1 PLAYER MATCH - Play against the Computer through 8 stages of increasingly
- more difficult skill levels.
-
- 2 PLAYER MATCH - Take on a challenge against a friend. The same rules apply
- as to a sinle player game except the game is now human controlled.
-
- OPTIONS - See below for options available.
-
- EXIT - Quit out back to DOS. At this point your game configuration will be
- saved out.
-
- Options Menu
- ------------
-
- 2 PLAYER MATCHES - The number of matches you would like to play in a 2 playe
- match. Using left/right arrow keys increases and lowers number of matches.
-
- SOUND VOLUME - Set the sound effects volume from 0 (Silent) - 8 (Maximum).
-
- SWAP KEYS IN 2UP GAME - When in a two player mode the persons playing will be
- arranged in such a manor on the keyboard that they will be looking at the
- opposite side of the screen. So I have added this option to swap the
- keys around.
-
- AUTO DROP ON/OFF - This switches the action of the Drop key. ON means pressing
- the down key during play will drop the pieces all the way. OFF means you have
- to hold the down key to drop the pieces. Letting go stops the drop.
-
- BACK - Go back to the Main Menu. Nothing more, nothing less.
-
- ================
- = Command Line =
- ================
-
- A Chain Reaction has the following command line parameters:
-
- -nosound This will cancel any sound initialisation or playback. Use
- this if you have trouble starting A Chain Reaction with your sound card or do not
- wish to use sound at all.
-
- -blaster #io #irq #dma <#dma16> A Chain Reaction will normally self detect your
- sound blaster settings but if for some reason it fails then you can use
- this command to force your card settings. Consult your manuals for how to
- obtain these figures. Note: dma16 is optional depending on the card you have.
-
- -verbose Using this will print out initialization information as A Chain Reaction
- boots up. It was intentionally for my purposes but I just left it in.
-
- ===========
- = Credits =
- ===========
-
- Design, Code, Art, Sfx ... Andrew Lunn
-
- Sound Driver ............. Ethan Brodsky
-
- Testing .................. Stuart Indoe
- Jim Cadwallader
- Richard Lawrence
- Tim Lewis
- Steven Lunn
-
- ===========
- = Contact =
- ===========
-
- If you wish to contact us for bugs found or chat about something then I can be
- contacted via E-Mail: mark@ultisoft.com
-
- =======
- = WWW =
- =======
-
- We also have a web site with all the latest low down , plus
- demos and other games . Just visit:
-
- http://www.ultisoft.com