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- -----------------------------------------------------------
- Y-A-O:
- Yet Another Othello
- -----------------------------------------------------------
-
-
- Welcome to YAO: Yet-Another-Othello!
-
- YAO requires at least a 286, and a mouse. Roughly 400k
- of DOS RAM should be available. A VGA is required.
- Sound is optional.
-
- To get started, simply run CONFIG, and select the sound
- settings appropriate to your computer. The sound system,
- particularly the soundblaster settings, will most likely
- not work under Windows 3.x, however it should be possible
- with Win95 (though you're on your own there).
-
- This game is shareware, meaning you may distribute it
- freely as long as you don't modify it. In fact you are
- encouraged to make copies and upload it to BBS's.
- Shareware vendors and makers of shareware CD collections
- are also encouraged to spread it around. It also means
- that you should pay for this game if you use it. Please
- send $10 (U.S. cash/check/money-order) to:
-
- Ed T. Toton III
- 7101 Talisman Lane
- Columbia, MD 21045
- USA
-
- (for more contact info, see NBONES.DOC)
-
- Registering will get you a personal registration
- code that will remove the nag-message at the end
- of the game. It will also work with some of
- my other games.
-
-
- -----------------------------------------------------------
- HOW TO PLAY:
-
- The game board is a 10x10 grid, 100 squares. At the
- beginning of the game it contains four balls in the center,
- two each of blue and red.
-
- The players take turns adding balls to the grid. The balls
- must be placed such that they capture peices by surrounding
- balls belonging to the opponent horizntally, vertically,
- or diagonally. One or more opponent's balls caught between
- the one of the players balls and the one just played will
- be captured.
-
- The game is over when a player can not make a valid play
- (usually when the board is full). The winner is the player
- with the most balls/squares.
-
- That's it! Good luck and enjoy! -Ed.
-
-
- -----------------------------------------------------------
- NECROBONES EXPLAINED:
-
- Well, here's an interesting story. Here it is in a
- nutshell... One thing I have noticed is that people tend
- to download games that simply bear a name that they are
- familiar with from other games that they felt were
- enjoyable. I wanted to have a logo that would be instantly
- recognizable, something different and unique. Finally, in
- the fall of 1993 I decided that my games had reached a
- certain level of quality that the time had come for a name.
-
- In the BBS world, and in role playing games, I had often
- gone by the alias of Necromancer. In games and the like, I
- had always heavily used undead stuff (for about as long as
- I've been playing games, the undead were always my favorite
- nasty evil things).
-
- In January '87 I created a small comic series (just for
- fun) called Bones Comics (which I had continued to work on
- for about four years or so), and decided to merge that name
- with "Necromancer", resulting in "NecroBones". I wasn't
- sure (I'm STILL not sure) how well that name goes over with
- most people, but I DO know that it will stand out.
-
- So, what it all comes down to is this: NecroBones is me.
- Period. It's a name that I put on my games (and related
- things) that I feel are up to a certain level of quality.
- If I make something that doesn't meet those standards, I
- won't put the name on it. I'm not going to try to use the
- name to sell a smaller inferior product. The whole purpose
- of it is for you to be able to recognize the work of mine
- that meets certain standards I have set for myself.
-
- -----------------------------------------------------------
- The entire original version of this program (except
- documentation, minor bug-fixes, and previous source code)
- was completed in one day, using TP6 and ASM.
- -----------------------------------------------------------
- YAO Copyright (C) 1996 Ed T. Toton III, All Rights Reserved
-