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- Trial Program Guide
-
- WORD DEMONS
- Skill levels 4 - 9
-
- Trial version: Level 3 (Limited sample)
-
- Complete program: 3 sets, 2 levels per set
- Set A: (Levels 1 and 2) for the below-level to average student
- Set B: (Levels 3 and 4) for the average student
- Set C: (Levels 5 and 6) for the good to excellent student
-
- Windows or MS-DOS (VGA display)
-
- Designed for students in grades six and up at different levels of
- proficiency in English usage, the program can be used as well by
- intermediate and advanced ESL students.
-
- Each level contains many Word Demons, or topics. The program helps
- students recognize commonly confused and misused words. Sentences
- contain up to four highlighted choices, one of which may be identified
- as a Word Demon, such as a near "sound alike", a commonly misused word,
- or a word with multiple meanings. Each lesson is self-directing.
-
- NOTE: The program includes a game and an individual Demon drill. We
- recommend that students play the game first so that the teacher can
- identify those Demons that present problems to the student. The Record
- Management program will show the number of times the student has played
- each Demon. The drill may then be used for extra help for those students
- who need it. For the School version of the program there is a hide/show
- feature that permits teachers to activate or deactivate the Customized
- Drill.
-
- OVERVIEW
-
- The Word Demons program provides practice at different levels of
- difficulty.
-
- The program consists of six levels with twelve Word Demons, or topics,
- per level. Commonly misused words or phrases are highlighted in each
- sentence. Set A texts provide two highlighted words or phrases per
- sentence; Set B, three highlighted words or phrases; Set C, three or four
- highlighted words or phrases. All texts also include a `No Error' option.
-
- MOUSE OPTION
-
- You may use the mouse, or the keyboard, as soon as the first exercise
- appears on the screen.
-
- PROGRAM DESCRIPTION
-
- The student is asked to use the mouse or Tab key to select a highlighted,
- incorrect word or phrase in a sentence, or to choose the `No Error' option
- if the sentence is correct. After the student responds s/he is shown the
- correct sentence and is given the grammatical reason(s) for the correct
- answer. If the student answers correctly, s/he receives a congratulatory
- word or a graphic reward.
-
- After logging in his/her name the student is offered two options:
- 1. Play a round of Demons (game). 2. Work on a customized drill.
-
- Demons Game: The Demons are presented to the student in the same order in
- which they are listed in the program guide. In each round, the student is
- given twelve sentences which cover the material for four Demons. There are
- three randomly selected sentences per Demon. To master a Demon, the
- student must choose the correct answer for all three sentences in the
- round. Until the student gets the three sentences correct, s/he will
- continue to receive sentences for that Demon in subsequent rounds.
-
- For the final round, if fewer than four Demons remain unmastered in the
- game, the round will include only those Demons still unmastered.
-
- PROGRAM HELP FEATURES
-
- The program provides three help features. First, the sentence appears in
- its correct form, regardless of the student's answer. Second, the computer
- gives the grammatical reason(s) for the correct answer. The third feature,
- the individual Demon drill, gives the student the opportunity to focus on
- specific troublesome Demons. From the drill menu, the student may choose
- up to four Demons to work on per round. There are three sentences for each
- Demon. A star next to a Demon on the menu indicates that the student has
- mastered that Demon. Starred Demons may be chosen for additional drill.
-
- SCORING
-
- Scores for mastered Demons in the game and drill are recorded. When a
- Demon is mastered in the game it is starred on the customized drill menu
- and will not reappear in the game. Starred Demons may be chosen for
- additional drill. However, if the student does not remaster the Demon the
- star is removed and the Demon reappears in the game.
-
- Students may choose to exit the program at any time during a round. Even
- if the round is not completed, a Demon is scored as `mastered' if the
- sudent's answers are correct for that Demon's three sentences.
-
- If a student masters all Demons and chooses to play again, the record
- manager will add `M' for `mastered' after the student's last name. The
- student's name will then appear again for subsequent rounds.
-
- RECORD MANAGEMENT
-
- To see student records or to configure the program, run RECORD from the
- directory, or press [CONTROL]T while at the title screen.
-
- The default directory for the windows trial version is:
- c:\MAVDEMO\WRD*-WTD\RECORD.EXE
-
- This version saves records for only two students. A third name will
- automatically replace a previously entered name. (The single user School
- version saves records for as many students as disk space allows. The
- Network version saves records for 1,000 students.)
-
- The records can go to the screen or the printer. You may see the records
- of the entire class, or choose an individual student's scores. If you
- choose to look at the scores of the entire class, you may have them
- displayed in alphabetical order or from highest to lowest.
-
- Use the following keys to make your selections:
-
- ALT: Allows you to choose items in the Top Menu: (1)Order (2)View
- (3)Select (4)Print (5)Delete (6)Exit. In each of the first three options,
- you will have the choice of selecting records from the Pull Down Menu by
- name, date, skills mastered, or class code.
-
- TAB: Changes the category of information that is displayed in a fixed
- cycle, e.g., from students' names to last dates played, to highest
- mastered skill levels, to class codes, to a student's entire record and
- then back again to the students' names.
-
- ENTER: Selects or deselects any piece of information on which the cursor
- is placed. Selected items can be viewed, printed, or deleted as a group.
- They appear on the screen highlighted in red.
-
- Screen Layout: Instructions are placed in color boxes at the bottom of
- the screen. The number appearing at the end of the last line of
- instructions on the screen indicates the position of the cursor in the
- total number of records. Just before this number is a description of what
- information is being displayed, e.g., name, date, etc.
-
- Moving the Cursor: To move the cursor use the arrow keys. To see preceding
- screens, use the Page Up key. To go to following screens, use the Page
- Down key. To go to the beginning of a list, press the Home key. To get to
- the end of a list, press the End key.
-
- To See Records: All information may be viewed on the screen or printed
- out. To clear previously selected records, choose Select from the Top Menu
- and Deselect from the Pull Down Menu. Note that your viewing selections
- are cleared each time the program is restarted or the computer is turned
- off.
-
- Examples
-
- 1. To print out the records of one class, follow these directions:
-
- Top Menu Pull Down Menu Other Keys Remarks/Actions
-
- ALT Select Class Cursor keys Find the beginning of
- the class
-
- ENTER Mark the beginning of
- the class
-
- Cursor keys Find the end of the
- class
-
- ENTER Mark the end of the
- class
-
- ALT View Selected Now only that class is
- displayed. (Repeating
- this step would restore
- screen as it was.)
-
- ALT Order Name Class now alphabetized
-
- ALT Print Selected Printing is optional.
- Information can be
- viewed on the screen.
-
- 2. To print the highest (or lowest) skill level, follow the steps
- above, replacing Class, from the Pull Down Menu, with Mastered.
-
- 3. To see the records of all students in a range on the screen, choose
- View from the Top Menu and choose Entire from the Pull Down Menu.
-
- 4. To see the records of an individual student on the screen, place
- the cursor on the name of the student whose records you want to view,
- and press TAB to change the information displayed.
-
- ERROR FIX
-
- If the program runs but does not keep student records properly, or if some
- streaks appear in the Demons graphics, access the RECORD program and
- delete all records.
-
- WORD DEMONS
-
- LEVEL 1 (Set A-1) for below-level to average students
-
- 1. Their, there, they're
- 2. For, four
- 3. In, into
- 4. Lend, borrow
- 5. Its, it's
- 6. Cease, seize
- 7. Later, latter
- 8. Teach, learn
- 9. Cent, scent, sent
- 10. Let, leave
- 11. Allowed, aloud
- 12. Many, much
-
- LEVEL 2 (Set A-2) for below-level to average students
-
- 1. With, width
- 2. Accept, except
- 3. Minor, miner
- 4. Altar, alter
- 5. Bored, board
- 6. Principal, principle
- 7. Advise, advice
- 8. Preceded, proceeded
- 9. Capital, capitol
- 10. Shown, shone
- 11. Really is adverb, real is adjective
- 12. Presents, presence
-
- LEVEL 3 (Set B-1) for average students
-
- 1. Already, all ready
- 2. Conscious, conscience
- 3. Troop, troupe
- 4. Prey, pray
- 5. Forth, fourth
- 6. Among, between
- 7. Human, humane
- 8. Access, excess
- 9. Stationary, stationery
- 10. Course, coarse
- 11. Who's, whose
- 12. Less, fewer
-
- LEVEL 4 (Set B-2) for average students
-
- 1. Desert, dessert
- 2. Anxious, eager
- 3. Patience, patients
- 4. Annoy, aggravate
- 5. Pour, pore
- 6. Dissent, descent
- 7. Each other, one another
- 8. Prosecute, persecute
- 9. Affect, effect
- 10. Likely, liable
- 11. Adopt, adapt
- 12. Dual, duel
-
- LEVEL 5 (Set C-1) for good and excellent students
-
- 1. Prescribe, proscribe
- 2. Canvas, canvass
- 3. Imply, infer
- 4. Sculpture, sculptor
- 5. Compliment, complement
- 6. Allusion, illusion
- 7. Altogether, all together
- 8. Loath, loathe
- 9. Amount, number
- 10. Flair, flare
- 11. Cite, sight, site
- 12. Emigrate, immigrate
-
- LEVEL 6 (Set C-2) for good and excellent students
-
- 1. Ingenious, ingenuous
- 2. Continual, continuous
- 3. Counsel, council, consul
- 4. Guerrilla, gorilla
- 5. Differ, defer
- 6. Formerly, formally
- 7. Wrapped, rapped, rapt
- 8. Discreet, discrete
- 9. Disinterested, uninterested
- 10. Hanged, hung
- 11. Carrot, caret, carat
- 12. Incredible, incredulous
-
- Copyright 1994-1996 Merit Audio Visual
- All rights reserved GTD
- -----------------------------------------------------------------------------
- We hope you enjoy previewing WORD DEMONS. The School version of the
- program contains the following:
-
- 1. Six levels of exercises
-
- 2. Record management for as many students as disk space allows
-
- 3. A hide/show feature for the Customized Drill
-
- 4. A teacher's guide
-
- Merit offers a full range of educational software for writing, reading,
- grammar, vocabulary, ESL, and math. Merit also offers networking for
- Novell and other LAN, and licensing. School or Institutional Purchase
- Orders accepted.
-
- We will be happy to answer any questions you might have.
-
- MERIT AUDIO VISUAL
-
- (800) 753-6488 (212) 675-8567 FAX: (212) 675-8607
-
- Call us Monday through Friday between 9:00 AM and 5:00 PM Eastern Time.
- Or write MERIT AUDIO VISUAL, 132 W. 21 Street, New York, NY 10011, for
- free software catalog.
-
-
- This program is produced by a member of the Association of Shareware
- Professionals (ASP). ASP wants to make sure that the shareware principle
- works for you. If you are unable to resolve a shareware-related problem
- with an ASP member by contacting the member directly, ASP may be able to
- help. The ASP Ombudsman can help you resolve a dispute or problem with
- an ASP member, but does not provide technical support for members'
- products. Please write to the ASP Ombudsman at 545 Grover Road, Muskegon,
- MI 49442-9427 USA, FAX 616-788-2765 or send a Compuserve message via
- CompuServe Mail to ASP Ombudsman 70007,3536.
-
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