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- Trial Program Guide
-
- WORD DEMONS
-
- Set B, Disk 1
-
- Complete Program: 3 sets: 2 disks per set
- Set A: for the below level to average student
- Set B: for the average student
- Set C: for the good to excellent student
-
- 3.5 IBM compatible - 386 or later models
- (use VGA display; mouse optional)
-
- Designed for students in grades six and up at different levels of
- proficiency in English usage, the program can be used as well by intermediate
- and advanced ESL students.
-
- Each disk contains many Word Demons, or topics. The program helps
- students recognize commonly confused and misused words. Sentences
- contain up to four highlighted choices, one of which may be identified
- as a Word Demon, such as a near "sound alike", a commonly misused word,
- or a word with multiple meanings. Each lesson is self-directing.
-
- NOTE: The program includes a game and an individual Demon drill. We
- recommend that students play the game first so that the teacher can identify
- those Demons that present problems to the student. The Record Management
- program will show the number of times the student has played each Demon. The
- drill may then be used for extra help for those students who need it. For
- the school version of the program there is a hide/show feature that permits
- teachers to activate or deactivate the Customized Drill.
-
- OVERVIEW
-
- Each Word Demons disk provides practice at a different level of difficulty.
-
- The program consists of six disks with twelve Word Demons, or topics per
- disk. Commonly misused words or phrases are highlighted in each sentence.
- Set A texts provide two highlighted words or phrases per sentence;
- Set B, three highlighted words or phrases; Set C, three or four highlighted
- words or phrases. All texts also include a "No Error" option.
-
- MOUSE OPTION
-
- At the prompt type HELLO to begin the program. You may use the mouse
- as soon as the first exercise appears on the screen.
-
- PROGRAM DESCRIPTION
-
- The student is asked to use the mouse or Tab key to select a highlighted,
- incorrect word or phrase in a sentence, or to choose the "No Error" option
- if the sentence is correct. After the student responds s/he is shown the
- correct sentence and is given the grammatical reason(s) for the correct
- answer. If the student answers correctly, s/he receives a congratulatory
- word or graphic reward.
-
- After logging in his/her name the student is offered two options:
- 1. Play a round of Demons (game). 2. Work on a customized drill.
-
- Demon Game: The Demons are presented to the student in the same order in
- which they are listed in the program guide. In each round, the student
- is given twelve sentences which cover the material for four Demons. There
- are three randomly selected sentences per Demon. To master a Demon, the
- student must choose the correct answer for all three sentences in the round.
- Until the student gets the three sentences correct, s/he will continue to
- receive sentences for that Demon in subsequent rounds.
-
- For the final round, if fewer than four Demons remain unmastered in
- the game, the round will include only those Demons still unmastered.
-
- PROGRAM HELP FEATURES
-
- The program provides three help features. First, the sentence appears
- in its correct form, regardless of the student's answer. Second,
- the computer gives the grammatical reason(s) for the correct answer.
- The third feature, the individual Demon drill, gives the student the
- opportunity to focus on specific troublesome Demons. From the drill
- menu, the student may choose up to four Demons to work on per round.
- There are three sentences for each Demon. A star next to a Demon on
- the menu indicates that the student has mastered that Demon. Starred
- Demons may be chosen for additional drill.
-
- SCORING
-
- Scores for mastered Demons in the game and drill are recorded. When
- a Demon is mastered in the game it is starred on the customized drill
- menu and will not reappear in the game. Starred Demons may be chosen
- for additional drill. However, if the student does not remaster the
- Demon the star is removed and the Demon reappears in the game.
-
- Students may choose to exit the program at any time during a round.
- Even if the round is not completed, a Demon is scored as "mastered"
- if the sudent's answers are correct for that Demon's three
- sentences.
-
- If a student masters all Demons and chooses to play again, the record
- manager will add "M" for "mastered", after the student's last name.
- The student's name will then appear again for subsequent rounds.
-
- RECORD MANAGEMENT
-
- To see student records, run RECORD from the directory, or press [CONTROL]T
- while at the title screen of the disk.
-
- This version saves records for only two students. A third name will
- automatically replace a previously entered name. (The single user
- School version saves records for as many students as disk space allows. The
- Network version saves records for 1,000 students.)
-
- The records can go to the screen or the printer. You may see the records
- of the entire class, or choose an individual student's scores.
- If you choose to look at the scores of the entire class, you may have
- them displayed in alphabetical order or from highest to lowest.
-
- Use the following keys to make your selections:
-
- ALT:Allows you to choose items in the Top Menu: (1)Order (2)View (3)Select
- (4)Print (5)Delete (6)Exit. In each of the first three options, you
- will have the choice of selecting records from the Pull Down Menu
- by name, date, skills mastered, or class code.
-
- TAB:Changes the category of information that is displayed in a fixed
- cycle, e.g., from students' names, to last dates played, to highest
- mastered skill levels, to class codes, to a student's entire
- record and then back again to the students' names.
-
- ENTER:Selects or deselects any piece of information on which the cursor
- is placed. Selected items can be viewed, printed, or deleted as a
- group. They appear on the screen highlighted in red.
-
- ERROR FIX
-
- If the program runs but does not keep student records properly, or
- if some streaks appear in the Demon graphics, access the RECORD program
- and delete all records.
-
- VIEWER (printer required)
-
- To reach the Viewer, access GD-PRINT from the directory. This allows
- you to send to the printer all Demons and the explanations of why
- they are correct. Please note that a "Message Code" will appear on the
- print-out. It is used only for internal programming purposes and does
- not affect operation of the program.
-
- WORD DEMONS
-
- Set A, Disk 1 (for below level to average students)
-
- 1. Their, there, they're
- 2. For, four
- 3. In, into
- 4. Lend, borrow
- 5. Its, it's
- 6. Cease, seize
- 7. Later, latter
- 8. Teach, learn
- 9. Cent, scent, sent
- 10. Let, leave
- 11. Allowed, aloud
- 12. Many, much
-
- Set A, Disk 2 (for below level to average students)
-
- 1. With, width
- 2. Accept, except
- 3. Minor, miner
- 4. Altar, alter
- 5. Bored, board
- 6. Principal, principle
- 7. Advise, advice
- 8. Preceded, proceeded
- 9. Capital, capitol
- 10. Shown, shone
- 11. Really is adverb, real is adjective
- 12. Presents, presence
-
- Set B, Disk 1 (for average students)
-
- 1. Already, all ready
- 2. Conscious, conscience
- 3. Troop, troupe
- 4. Prey, pray
- 5. Forth, fourth
- 6. Among, between
- 7. Human, humane
- 8. Access, excess
- 9. Stationary, stationery
- 10. Course, coarse
- 11. Who's, whose
- 12. Less, fewer
-
- Set B, Disk 2 (for average students)
-
- 1. Desert, dessert
- 2. Anxious, eager
- 3. Patience, patients
- 4. Annoy, aggravate
- 5. Pour, pore
- 6. Dissent, descent
- 7. Each other, one another
- 8. Prosecute, persecute
- 9. Affect, effect
- 10. Likely, liable
- 11. Adopt, adapt
- 12. Dual, duel
-
- Set C, Disk 1 (for good and excellent students)
-
- 1. Prescribe, proscribe
- 2. Canvas, canvass
- 3. Imply, infer
- 4. Sculpture, sculptor
- 5. Compliment, complement
- 6. Allusion, illusion
- 7. Altogether, all together
- 8. Loath, loathe
- 9. Amount, number
- 10. Flair, flare
- 11. Cite, sight, site
- 12. Emigrate, immigrate
-
- Set C, Disk 2 (for good and excellent students)
-
- 1. Ingenious, ingenuous
- 2. Continual, continuous
- 3. Counsel, council, consul
- 4. Guerrilla, gorilla
- 5. Differ, defer
- 6. Formerly, formally
- 7. Wrapped, rapped, rapt
- 8. Discreet, discrete
- 9. Disinterested, uninterested
- 10. Hanged, hung
- 11. Carrot, caret, carat
- 12. Incredible, incredulous
-
- Copyright 1992-1994 Merit Audio Visual
- All rights reserved GTD
- -----------------------------------------------------------------------------
- We hope you enjoy previewing WORD DEMONS. The School version of the
- program contains the following:
-
- 1. Six data disks
-
- 2. A print option that allows you to see all Demons and the
- explanations for why they are correct
-
- 3. Record management for as many students as disk space allows
-
- 4. A hide/show feature for the Customized Drill
-
- 5. A teacher's guide
-
- Merit offers a full range of educational software for writing, reading,
- grammar, vocabulary, ESL, and math. Merit also offers networking for
- Novell and other LAN, and licensing. School or Institutional Purchase
- Orders accepted.
-
- We will be happy to answer any questions you might have.
-
- MERIT AUDIO VISUAL
-
- (800) 753-6488 (212) 675-8567 FAX: (212) 675-8607
-
- Call us Monday through Friday between 8:00 AM and 5:00 PM Eastern Time.
- Or write MERIT AUDIO VISUAL, 132 W. 21 Street, New York, NY 10011
- for free software catalog.
-
-
-
-