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- Trial Program Guide
-
- GRAMMAR DEMONS
- Skill levels 6 - 10
-
- Trial version: Level 3 (Limited sample)
-
- Complete program: 3 sets, 2 levels per set
- Set A: (Levels 1 and 2) for the below-level to average student
- Set B: (Levels 3 and 4) for the average to good student
- Set C: (Levels 5 and 6) for the good to excellent student
-
- Windows or MS-DOS (VGA display)
-
- Designed for students in grades six and up at different levels of grammar
- proficiency. The program can be used as well by advanced intermediate ESL
- students.
-
- Each level contains many Grammar Demons, or topics. The program helps students
- cope with troublesome points of grammar. Sentences contain up to four
- highlighted choices, one of which may be identified as a Grammar Demon, such
- as a common error in usage, diction, idiom, grammatical relationship or
- punctuation. The program provides explanations that teach the underlying
- grammatical concepts. Each lesson is self-directing.
-
- NOTE: The program includes a game and an individual Demon drill. We recommend
- that students play the game first so that the teacher can identify those
- Demons that present problems to the student. The Record Management program
- will show the number of times the student has played each Demon. The drill may
- then be used for extra help for those students who need it. For the School
- version of the program there is a hide/show feature that permits teachers to
- activate or deactivate the Customized Drill.
-
- OVERVIEW
-
- The Grammar Demons program provides practice at different levels of difficulty.
-
- The program consists of six levels with fifteen Grammar Demons, or topics,
- per level. Set A texts provide two highlighted words or phrases per sentence;
- Set B, three highlighted words or phrases; Set C, three or four highlighted
- words or phrases. All texts also include a `No Error' option.
-
- MOUSE OPTION
-
- You may use the mouse, or the keyboard, as soon as the first exercise
- appears on the screen.
-
- PROGRAM DESCRIPTION
-
- The student is asked to use the mouse or Tab key to select a highlighted,
- incorrect word or phrase in a sentence, or to choose the `No Error' option if
- the sentence is correct. After the student responds s/he is shown the correct
- sentence and is given the grammatical reason(s) for the correct answer. If the
- student answers correctly, s/he receives a congratulatory word or a graphic
- reward.
-
- After logging in his/her name the student is offered two options:
- 1. Play a round of Demons (game). 2. Work on a customized drill.
-
- Demons Game: The Demons are presented to the student in the same order in which
- they are listed in the program guide. In each round, the student is given
- twelve sentences which cover the material for four Demons. There are three
- randomly selected sentences per Demon. To master a Demon, the student must
- choose the correct answer for all three sentences in the round. Until the
- student gets the three sentences correct, s/he will continue to receive
- sentences for that Demon in subsequent rounds.
-
- For the final round, if fewer than four Demons remain unmastered in the game,
- the round will include only those Demons still unmastered.
-
- PROGRAM HELP FEATURES
-
- The program provides three help features. First, the sentence appears in its
- correct form, regardless of the student's answer. Second, the computer gives
- the grammatical reason(s) for the correct answer. The third feature, the
- individual Demon drill, gives the student the opportunity to focus on specific
- troublesome Demons. From the drill menu, the student may choose up to four
- Demons to work on per round. There are three sentences for each Demon. A star
- next to a Demon on the menu indicates that the student has mastered that Demon.
- Starred Demons may be chosen for additional drill.
-
- SCORING
-
- Scores for mastered Demons in the game and drill are recorded. When a Demon is
- mastered in the game it is starred on the customized drill menu and will not
- reappear in the game. Starred Demons may be chosen for additional drill.
- However, if the student does not remaster the Demon the star is removed and
- the Demon reappears in the game.
-
- Students may choose to exit the program at any time during a round. Even if
- the round is not completed, a Demon is scored as `mastered' if the sudent's
- answers are correct for that Demon's three sentences.
-
- If a student masters all Demons and chooses to play again, the record manager
- will add `M' for `mastered' after the student's last name. The student's name
- will then appear again for subsequent rounds.
-
- RECORD MANAGEMENT
-
- To see student records, run RECORD from the directory, or press [CONTROL]T
- while at the title screen.
-
- This version saves records for only two students. A third name will
- automatically replace a previously entered name. (The single user School
- version saves records for as many students as disk space allows. The Network
- version saves records for 1,000 students.)
-
- The records can go to the screen or the printer. You may see the records
- of the entire class, or choose an individual student's scores. If you choose
- to look at the scores of the entire class, you may have them displayed in
- alphabetical order or from highest to lowest.
-
- Use the following keys to make your selections:
-
- ALT: Allows you to choose items in the Top Menu: (1)Order (2)View (3)Select
- (4)Print (5)Delete (6)Exit. In each of the first three options, you
- will have the choice of selecting records from the Pull Down Menu
- by name, date, skills mastered, or class code.
-
- TAB: Changes the category of information that is displayed in a fixed
- cycle, e.g., from students' names to last dates played, to highest
- mastered skill levels, to class codes, to a student's entire
- record and then back again to the students' names.
-
- ENTER: Selects or deselects any piece of information on which the cursor
- is placed. Selected items can be viewed, printed, or deleted as a
- group. They appear on the screen highlighted in red.
-
- Screen Layout: Instructions are placed in color boxes at the bottom of the
- screen. The number appearing at the end of the last line of instructions on
- the screen indicates the position of the cursor in the total number of
- records. Just before this number is a description of what information is
- being displayed, e.g., name, date, etc.
-
- Moving the Cursor: To move the cursor use the arrow keys. To see preceding
- screens, use the Page Up key. To go to following screens, use the Page Down
- key. To go to the beginning of a list, press the Home key. To get to the end
- of a list, press the End key.
-
- To See Records: All information may be viewed on the screen or printed out.
- To clear previously selected records, choose Select from the Top Menu and
- Deselect from the Pull Down Menu. Note that your viewing selections are
- cleared each time the program is restarted or the computer is turned off.
-
- Examples
-
- 1. To print out the records of one class, follow these directions:
-
- Top Menu Pull Down Menu Other Keys Remarks/Actions
-
- ALT Select Class Cursor keys Find the beginning of
- the class
-
- ENTER Mark the beginning of
- the class
-
- Cursor keys Find the end of the
- class
-
- ENTER Mark the end of the
- class
-
- ALT View Selected Now only that class is
- displayed. (Repeating
- this step would restore
- screen as it was.)
-
- ALT Order Name Class now alphabetized
-
- ALT Print Selected Printing is optional.
- Information can be
- viewed on the screen.
-
- 2. To print the highest (or lowest) skill level, follow the steps
- above, replacing Class, from the Pull Down Menu, with Mastered.
-
- 3. To see the records of all students in a range on the screen, choose
- View from the Top Menu and choose Entire from the Pull Down Menu.
-
- 4. To see the records of an individual student on the screen, place
- the cursor on the name of the student whose records you want to view,
- and press TAB to change the information displayed.
-
-
- ERROR FIX
-
- If the program runs but does not keep student records properly, or if
- some streaks appear in the Demons graphics, access the RECORD program
- and delete all records.
-
- VIEWER (printer required)
-
- To reach the Viewer, access GD-PRINT from the directory. This allows you
- to send to the printer all Demons and the explanations of why they are
- correct. Please note that a `Message Code' will appear on the print-out.
- It is used only for internal programming purposes and does not affect
- operation of the program.
-
- GRAMMAR DEMONS
-
- LEVEL 1 ( Set A-1) for the below-level to average student
-
- 1. Possessive pronoun, I (its, not it's)
- 2. All right, not alright
- 3. Comparative and superlative of adjectives
- 4. Making a singular noun possessive, using 's
- 5. Run-on sentences
- 6. Too, to, two
- 7. The comma, I (in dates and addresses)
- 8. Illiterate use of `of' instead of `have'
- 9. Contractions
- 10. Learn, teach
- 11. Irregular plurals
- 12. The period, I (in abbreviations)
- 13. Used to, not use to
- 14. Wrong use of past participle for past tense
- 15. Off, not off of
-
- LEVEL 2 (Set A-2) for the below-level to average student
-
- 1. Incorrect use of stood for stayed
- 2. Possessive of pl. nouns not ending in -s
- 3. Run-on sentences because of comma fault
- 4. Than, not then
- 5. Common error in comparison of adjectives
- 6. Contraction of it is (it's, not its)
- 7. From, not off
- 8. Double negatives, I (not, no)
- 9. Agreement of subject and verb, I
- 10. Loose, lose
- 11. The comma, II (in a series)
- 12. The question mark
- 13. Because, not on account of
- 14. Shifts in tense
- 15. Way, not ways
-
- LEVEL 3 (Set B-1) for the average to good student
-
- 1. Best, worst, not bestest, worstest
- 2. Agr. of subj. and verb, II (after `There')
- 3. Kind of, not kind of a
- 4. The period, II (after an indirect question)
- 5. Plan to, not plan on
- 6. Parallel structure, I
- 7. Adjective-adverb confusion, I
- 8. Those or these, not them
- 9. Possessive form of regular plural nouns
- 10. Accept, except
- 11. The comma, III (nouns in apposition)
- 12. Possessive pronoun, II (your, not you're)
- 13. Confusion of beside and besides
- 14. Agreement of pronoun and antecedent, I
- 15. Except or except for, not outside of
-
- LEVEL 4 (Set B-2) for the average to good student
-
- 1. Bunch, group
- 2. Agr. of subj. & verb, III (collective nouns)
- 3. Contraction of you are (you're, not your)
- 4. Neither...nor, not or
- 5. Wrong use of past tense for past participle
- 6. Past, passed
- 7. Unnecessary prepositions
- 8. Case of pronouns
- 9. The comma, IV (to set off transitional words)
- 10. Double negatives, II (not, nothing, nobody)
- 11. Try to, not try and
- 12. Lend, borrow
- 13. Common error in superlative adjectives
- 14. Possessive pronoun, III (theirs, not there's)
- 15. Confusion of can and may
-
- LEVEL 5 (Set C-1) for the good to excellent student
-
- 1. Among, between
- 2. Agreement of pronoun and antecedent, II
- 3. Contraction of there is (there's, not theirs)
- 4. Fewer, less
- 5. Don't have, not hasn't got, etc.
- 6. Because or since, not being that
- 7. Whose, who's
- 8. Plural of hyphenated words
- 9. Agr. of subj. & verb, IV (indefin. pronouns)
- 10. Almost, most
- 11. Parallel structure, II
- 12. As if, not like
- 13. The comma, V (between coordinate modifiers)
- 14. Good, well
- 15. Incomplete comparisons
-
- LEVEL 6 (Set C-2) for the good to excellent student
-
- 1. Adj.-adv. confusion, II (after linking verbs)
- 2. Affect, effect
- 3. Double negs., III (hardly, scarcely, barely)
- 4. Imply, infer
- 5. Agr. of subj. & verb, V (intervening phrases)
- 6. Who, whom
- 7. Possessive pronoun before gerund
- 8. Advise, advice
- 9. Misuse of `because' for `that'
- 10. Disinterested, uninterested
- 11. The comma, VI (with nouns in direct address)
- 12. Different from, not different than
- 13. Healthy, healthful
- 14. Agr. of subj. & verb, VI (with `nor' or `or')
- 15. No comparative for absolute adjectives
-
- Copyright 1994-1996 Merit Audio Visual
- All rights reserved GTDR
- ----------------------------------------------------------------------------
-
- We hope you enjoy previewing GRAMMAR DEMONS. The School version of
- the program contains the following:
-
- 1. Six levels of exercises
-
- 2. Record management for as many students as disk space allows
-
- 3. A hide/show feature for the Customized Drill
-
- 4. A teacher's guide
-
- Merit offers a full range of educational software for writing, reading,
- grammar, vocabulary, ESL, and math. Merit also offers networking for
- Novell and other LAN, and licensing. School or Institutional Purchase
- Orders accepted.
-
- We will be happy to answer any questions you might have.
-
- MERIT AUDIO VISUAL
-
- (800) 753-6488 (212) 675-8567 FAX: (212) 675-8607
-
- Call us Monday through Friday between 9:00 AM and 5:00 PM Eastern Time.
- Or write MERIT AUDIO VISUAL, 132 W. 21 Street, New York, NY 10011, for
- free software catalog.
-
-
- This program is produced by a member of the Association of Shareware
- Professionals (ASP). ASP wants to make sure that the shareware principle
- works for you. If you are unable to resolve a shareware-related problem
- with an ASP member by contacting the member directly, ASP may be able to
- help. The ASP Ombudsman can help you resolve a dispute or problem with
- an ASP member, but does not provide technical support for members'
- products. Please write to the ASP Ombudsman at 545 Grover Road, Muskegon,
- MI 49442-9427 USA, FAX 616-788-2765 or send a Compuserve message via
- CompuServe Mail to ASP Ombudsman 70007,3536.
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