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- Trial Program Guide
-
- GRAMMAR DEMONS
-
- Set B, Disk 1
-
- Complete Program: 3 sets: 2 disks per set
- Set A: for the below-level to average student
- Set B: for the average to good student
- Set C: for the good to excellent student
-
- 3.5 IBM compatible - 386 or later models
- (use VGA display; mouse optional)
-
- Designed for students in grades six and up at different levels of
- grammar proficiency. The program can be used as well by advanced
- intermediate ESL students.
-
- Each disk contains many Grammar Demons, or topics. The program helps
- students cope with troublesome points of grammar. Sentences contain
- up to four highlighted choices, one of which may be identified as a
- Grammar Demon, such as a common error in usage, diction, idiom, grammatical
- relationship or punctuation. The program provides explanations that teach
- the underlying grammatical concepts. Each lesson is self-directing.
-
- NOTE: The program includes a game and an individual Demon drill. We
- recommend that students play the game first so that the teacher can
- identify those Demons that present problems to the student. The Record
- Management program will show the number of times the student has played
- each Demon. The drill may then be used for extra help for those students
- who need it. For the school version of the program there is a hide/show
- feature that permits teachers to activate or deactivate the Customized
- Drill.
-
- OVERVIEW
-
- Each Grammar Demons disk provides practice at a different level of
- difficulty.
-
- The program consists of six disks with fifteen Grammar Demons, or topics,
- per disk. Set A texts provide two highlighted words or phrases per
- sentence; Set B, three highlighted words or phrases; Set C, three
- or four highlighted words or phrases. All texts also include a
- `No Error' option.
-
- MOUSE OPTION
-
- At the prompt type HELLO to begin the program. You may use the mouse
- as soon as the first exercise appears on the screen.
-
- PROGRAM DESCRIPTION
-
- The student is asked to use the mouse or Tab key to select a highlighted,
- incorrect word or phrase in a sentence, or to choose the `No Error'
- option if the sentence is correct. After the student responds s/he is
- shown the correct sentence and is given the grammatical reason(s) for
- the correct answer. If the student answers correctly, s/he receives a
- congratulatory word or a graphic reward.
-
- After logging in his/her name the student is offered two options:
- 1. Play a round of Demons (game). 2. Work on a customized drill.
-
- Demon Game: The Demons are presented to the student in the same order
- in which they are listed in the program guide. In each round, the
- student is given twelve sentences which cover the material for four
- Demons. There are three randomly selected sentences per Demon. To
- master a Demon, the student must choose the correct answer for all
- three sentences in the round. Until the student gets the three sentences
- correct, s/he will continue to receive sentences for that Demon in
- subsequent rounds.
-
- For the final round, if fewer than four Demons remain unmastered in
- the game, the round will include only those Demons still unmastered.
-
- PROGRAM HELP FEATURES
-
- The program provides three help features. First, the sentence appears
- in its correct form, regardless of the student's answer. Second,
- the computer gives the grammatical reason(s) for the correct answer.
- The third feature, the individual Demon drill, gives the student the
- opportunity to focus on specific troublesome Demons. From the drill
- menu, the student may choose up to four Demons to work on per round.
- There are three sentences for each Demon. A star next to a Demon on
- the menu indicates that the student has mastered that Demon. Starred
- Demons may be chosen for additional drill.
-
- SCORING
-
- Scores for mastered Demons in the game and drill are recorded. When
- a Demon is mastered in the game it is starred on the customized drill
- menu and will not reappear in the game. Starred Demons may be chosen
- for additional drill. However, if the student does not remaster the
- Demon the star is removed and the Demon reappears in the game.
-
- Students may choose to exit the program at any time during a round.
- Even if the round is not completed, a Demon is scored as `mastered'
- if the sudent's answers are correct for that Demon's three
- sentences.
-
- If a student masters all Demons and chooses to play again, the record
- manager will add `M' for `mastered', after the student's last name.
- The student's name will then appear again for subsequent rounds.
-
- RECORD MANAGEMENT
-
- To see student records, run RECORD from the directory, or press [CONTROL]T
- while at the title screen of the disk.
-
- This version saves records for only two students. A third name
- will automatically replace a previously entered name. (The single
- user School version saves records for as many students as disk space
- allows. The Network version saves records for 1,000 students.)
-
- The records can go to the screen or the printer. You may see the records
- of the entire class, or choose an individual student's scores.
- If you choose to look at the scores of the entire class, you may have
- them displayed in alphabetical order or from highest to lowest.
-
- Use the following keys to make your selections:
-
- ALT:Allows you to choose items in the Top Menu: (1)Order (2)View (3)Select
- (4)Print (5)Delete (6)Exit. In each of the first three options, you
- will have the choice of selecting records from the Pull Down Menu
- by name, date, skills mastered, or class code.
-
- TAB:Changes the category of information that is displayed in a fixed
- cycle, e.g., from students' names, to last dates played, to highest
- mastered skill levels, to class codes, to a student's entire
- record and then back again to the students' names.
-
- ENTER:Selects or deselects any piece of information on which the cursor
- is placed. Selected items can be viewed, printed, or deleted as a
- group. They appear on the screen highlighted in red.
-
- ERROR FIX
-
- If the program runs but does not keep student records properly, or
- if some streaks appear in the Demon graphics, access the RECORD program
- and delete all records.
-
- VIEWER (printer required)
-
- To reach the Viewer, access GD-PRINT from the directory. This allows
- you to send to the printer all Demons and the explanations
- of why they are correct. Please note that a `Message Code'
- will appear on the print-out. It is used only for internal programming
- purposes and does not affect operation of the program.
-
- GRAMMAR DEMONS
-
- Set A, Disk 1 (for the below-level to average student)
-
- 1. Possessive pronoun, I (its, not it's)
- 2. All right, not alright
- 3. Comparative and superlative of adjectives
- 4. Making a singular noun possessive, using `s
- 5. Run-on sentences
- 6. Too, to, two
- 7. The comma, I (in dates and addresses)
- 8. Illiterate use of `of' instead of `have'
- 9. Contractions
- 10. Learn, teach
- 11. Irregular plurals
- 12. The period, I (in abbreviations)
- 13. Used to, not use to
- 14. Wrong use of past participle for past tense
- 15. Off, not off of
-
- Set A, Disk 2 (for the below-level to average student)
-
- 1. Incorrect use of stood for stayed
- 2. Possessive of pl. nouns not ending in -s
- 3. Run-on sentences because of comma fault
- 4. Than, not then
- 5. Common error in comparison of adjectives
- 6. Contraction of it is (it's, not its)
- 7. From, not off
- 8. Double negatives, I (not, no)
- 9. Agreement of subject and verb, I
- 10. Loose, lose
- 11. The comma, II (in a series)
- 12. The question mark
- 13. Because, not on account of
- 14. Shifts in tense
- 15. Way, not ways
-
- Set B, Disk 1 (for the average to good student)
-
- 1. Best, worst, not bestest, worstest
- 2. Agr. of subj. and verb, II (after `There')
- 3. Kind of, not kind of a
- 4. The period, II (after an indirect question)
- 5. Plan to, not plan on
- 6. Parallel structure, I
- 7. Adjective-adverb confusion, I
- 8. Those or these, not them
- 9. Possessive form of regular plural nouns
- 10. Accept, except
- 11. The comma, III (nouns in apposition)
- 12. Possessive pronoun, II (your, not you're)
- 13. Confusion of beside and besides
- 14. Agreement of pronoun and antecedent, I
- 15. Except or except for, not outside of
-
- Set B, Disk 2 (for the average to good student)
-
- 1. Bunch, group
- 2. Agr. of subj. & verb, III (collective nouns)
- 3. Contraction of you are (you're, not your)
- 4. Neither...nor, not or
- 5. Wrong use of past tense for past participle
- 6. Past, passed
- 7. Unnecessary prepositions
- 8. Case of pronouns
- 9. The comma, IV (to set off transitional words)
- 10. Double negatives, II (not, nothing, nobody)
- 11. Try to, not try and
- 12. Lend, borrow
- 13. Common error in superlative adjectives
- 14. Possessive pronoun, III (theirs, not there's)
- 15. Confusion of can and may
-
- Set C, Disk 1 (for the good to excellent student)
-
- 1. Among, between
- 2. Agreement of pronoun and antecedent, II
- 3. Contraction of there is (there's, not theirs)
- 4. Fewer, less
- 5. Don't have, not hasn't got, etc.
- 6. Because or since, not being that
- 7. Whose, who's
- 8. Plural of hyphenated words
- 9. Agr. of subj. & verb, IV (indefin. pronouns)
- 10. Almost, most
- 11. Parallel structure, II
- 12. As if, not like
- 13. The comma, V (between coordinate modifiers)
- 14. Good, well
- 15. Incomplete comparisons
-
- Set C, Disk 2 (for the good to excellent student)
-
- 1. Adj.-adv. confusion, II (after linking verbs)
- 2. Affect, effect
- 3. Double negs., III (hardly, scarcely, barely)
- 4. Imply, infer
- 5. Agr. of subj. & verb, V (intervening phrases)
- 6. Who, whom
- 7. Possessive pronoun before gerund
- 8. Advise, advice
- 9. Misuse of `because' for `that'
- 10. Disinterested, uninterested
- 11. The comma, VI (with nouns in direct address)
- 12. Different from, not different than
- 13. Healthy, healthful
- 14. Agr. of subj. & verb, VI (with `nor' or `or')
- 15. No comparative for absolute adjectives
-
- Copyright 1992-1996 Merit Audio Visual
- All rights reserved GTDR
- ----------------------------------------------------------------------------
-
- We hope you enjoy previewing GRAMMAR DEMONS. The School version of
- the program contains the following:
-
- 1. Six data disks
-
- 2. A print option that allows you to see all Demons and the
- explanations for why they are correct
-
- 3. Record management for as many students as disk space allows
-
- 4. A hide/show feature for the Customized Drill
-
- 5. A teacher's guide
-
- Merit offers a full range of educational software for writing, reading,
- grammar, vocabulary, ESL, and math. Merit also offers networking for
- Novell and other LAN, and licensing. School or Institutional Purchase
- Orders accepted.
-
- We will be happy to answer any questions you might have.
-
- MERIT AUDIO VISUAL
-
- (800) 753-6488 (212) 675-8567 FAX: (212) 675-8607
-
- Call us Monday through Friday between 8:00 AM and 5:00 PM Eastern Time.
- Or write MERIT AUDIO VISUAL, 132 W. 21 Street, New York, NY 10011, for
- free software catalog.
-
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