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- GOLDMINE SLOTS - INSTRUCTIONS
-
- TOPICS
-
- Copyright Notice
- What is Shareware
- Contacting the Author
- How to Register
- Technical Support
- System Requirements
- Installing
- Trouble-shooting
- Playing instructions
- Screen by Screen
- Playing the Machines
- Machine Descriptions
- Statistics
- Warnings and Disclaimers
- Credits
- The Last Word
-
-
- DISCLAIMER - AGREEMENT
- By installing GOLDMINE SLOT CASINO on a computer system, you agree
- to accept the following disclaimer of warranty:
-
- GOLDMINE SLOT CASINO is supplied as is. The author disclaims all
- warranties, expressed or implied, including without limitation the
- warranties of merchantability and of fitness for any purpose. The
- author assumes no liability for damages, whether direct or
- consequential, which may result from the use of GOLDMINE SLOT CASINO.
-
- WHAT IS SHAREWARE?
- Shareware gives users a chance to try software before buying it.
- It's a distribution method, not a type of software. The Shareware
- system makes fitting your needs easier, because you can try before
- you buy. And because the overhead is low, prices are low also.
- Shareware has the ultimate money-back guarantee - if you don't use
- the product, you don't pay for it. The essence is to provide quality
- software at modest prices, while giving an incentive for programmers
- to continue to develop new products. If you enjoy using this program
- and are still using it after 30 days, you should register it.
-
- GOLDMINE SLOT CASINO is copyright software which is provided to you
- at no charge for evaluation. Feel free to share it with your
- friends, but please do not charge money for it or give it away
- altered or as part of any package or system. Anyone wishing to
- distribute GOLDMINE SLOT CASINO for money must first obtain a
- commercial distribution agreement from the author.
-
- CONTACTING THE AUTHOR
- Pete Hand can be contacted by e-mail at the following locations:
-
- petehand@magicnet.net
- petespw@juno.com
- 70374.2734@compuserve.com
-
- Or by regular mail at:
-
- 637 Greencove Terrace, #138
- Altamonte Springs
- Florida 32714, USA
-
- Or by fax at:
-
- [+1] 407-774-0070
-
- Over the life of a product, addresses and phone numbers can change.
- However, at least one the e-mail addresses given above will always
- be valid, so if in doubt, send e-mail.
-
-
- HOW TO REGISTER GOLDMINE SLOT CASINO
- Registering GOLDMINE SLOT CASINO costs $20. I accept cash, money
- orders and personal checks drawn on US banks in US dollars. For
- personal checks, please allow 15 days for clearance. If your check
- bounces, subsequent registration will cost you $35, as my bank will
- stick me with a $15 charge. Overseas registrations, please send an
- international money order for 20 US Dollars, an American $20
- banknote, or something equivalent in your local currency (no coins).
- Special offer to British users: for once here's something that's
- cheaper in Britain than America. It's ten pounds to you, if you send
- a ten pound note.
-
- WHAT YOU GET WHEN YOU REGISTER
- When you register, I'll send you a registration key on a 3.5 inch disk.
- If you'd like a 5 inch disk, please say so. If you prefer, send me your
- e-mail address and I'll send you the key by internet e-mail, normally
- the same day I get your payment. Registering will allow you to keep
- full records of your play, and allow you to install add-on packs of
- different machines. I'll also add your name to my mailing list, send
- you updates when available, and think of you as a Very Nice Person.
- For overseas orders, the customs declaration will read "Disk, value
- $0.50" - normally this will avoid any disagreeable customs duty or
- sales tax. Programs delivered by e-mail are practically guaranteed to
- be tax and duty free.
-
- ***** DON'T FORGET TO SEND YOUR NAME AND ADDRESS *****
-
- TECHNICAL SUPPORT
- I'll do my best to fix problems and help you get the program running
- if you have difficulties. Please read the "Trouble Shooting" section
- first, though. You can contact me by mail, fax or Email (much
- preferred), or through the comp.shareware.author newsgroup on the
- Internet. Unregistered users are welcome too, but please don't
- bother me with a lot of questions if you don't intend to register
- the program.
-
-
- SYSTEM REQUIREMENTS
- This program requires a 386 or better processor, a color VGA adaptor
- with at least 256k of memory, 512k of RAM and 1 Mbyte of hard disk
- space. You may run it from a floppy disk, but screen changes may be
- rather slow. A mouse is highly desirable, but not essential. If the
- program finds a Creative Labs Soundblaster or compatible sound card,
- it will use it, otherwise it will use the PC speaker.
-
- INSTALLING THE PROGRAM
- This program is intended to run under MS-DOS on a PC-compatible
- computer. It will run under Windows 3.1, Windows for Workgroups and
- Windows 95, but it will most assuredly not run under any version of
- Windows NT Workstation. I regret there is no Macintosh version
- either available or planned. Whether you install for DOS or any
- version of Windows, the software is the same. The only difference is
- that for Windows, the installer creates a program group and
- installs .PIF files (shortcuts, in 95-speak).
-
- INSTALLING FOR MS-DOS
- Unpack the distribution file in a temporary directory, then switch
- to this directory and run INSTALL. This will check out your system,
- create the necessary directories and install the program. Change to
- the GOLDMINE directory and run SLOT.EXE to play the game.
-
- INSTALLING FOR WINDOWS 3.1
- From the File menu, select Run, then locate the distribution file
- and execute it to unpack it. Return to the File menu, select Run
- again and locate SETUP in the directory where you unpacked the
- files. Run SETUP, which will create a directory and a program group.
-
- INSTALLING FOR WINDOWS 95
- Follow the procedure for Windows 3.1. You may want to make a few
- changes right after the install to make the program easier to find
- in future, as the Goldmine group box will disappear when you close
- it. Right-Click on the SLOT icon (Windows will probably have given
- it an MSDOS icon) and select Properties. A tabbed box will open
- headed "shortcut to Goldmine Slots" which will allow you to make any
- changes you need. In particular, you can change the Icon. Click on
- Change Icon, browse to the GOLDMINE directory, open SLOT.ICO and
- click OK. If you like, you can drag the program onto the desktop for
- easier access later.
-
- INSTALLING FOR WINDOWS NT
- Don't.
-
- CLEANING UP
- After installing, you can delete the files from the temporary
- location where you unpacked the distribution file.
-
-
- TROUBLESHOOTING
- Q. Why does my mouse works in Windows, but not in this program?
- A. This is an MS-DOS program, and needs the mouse driver to be
- loaded in DOS as well as Windows. Check to see whether a mouse
- driver is loaded in your AUTOEXEC.BAT or CONFIG.SYS files.
-
- Q. When I run the program in Windows, sometimes I get no sound.
- A. Occasionally, Windows and the program's sound drivers have a
- disagreement the first time you run it after a reboot. If you
- exit the game and start it again, the sound will work, and it will
- always work from then on until you reboot. Why? Ask Bill Gates.
-
- Q. Everything runs fine in DOS, but not in Windows 95.
- A. The program was extensively tested on different machines running
- Windows 95, and in only one or two cases were problems found. It's
- impossible to give general guidelines, since every computer is
- slightly different, but one sure fix is to run the game in MS-DOS
- mode. Right-click the icon, select Properties, Program, Advanced,
- then check the box for MS-DOS mode and "ok" all the way out. The
- computer will then switch to MS-DOS mode whenever you run the
- program. It's a little clumsy running that way, but it does work in
- every case.
-
- Q. The reels seem to spin awfully fast! They don't look natural.
- A. You're probably running in Windows. Do the screens fade in and
- out smoothly, or do they just flash up? If they flash up and the
- reels spin too fast you have a problem with your video card. The
- game takes its timing from vertical sync, and on some Windows
- installations sync generates an interrupt. This prevents the game
- from getting its timing information. The PIF or shortcut should take
- care of it, so make sure you start from the PIF or the shortcut and
- not from SLOT.EXE itself.
-
- Q. I'm having a different problem, which you haven't mentioned.
- A. Talk to me about it and I'll see what I can do to help you get it
- sorted out.
-
- PLAYING INSTRUCTIONS
- GOLDMINE is a slot machine game that attempts to give as accurate a
- simulation as possible of the appearance and action of casino slot
- machines. The main difference from the real thing is you don't need
- real money. These machines are played with simulated credit cards,
- and winnings are paid out to your card. Some real casinos are
- adopting this scheme, but that's because they're CHEAP! They can't
- afford to fill the machines with real money (actually the MGM in Las
- Vegas tried it and found nobody played those machines, so the
- concept was still-born). Just to prove we're not cheap at the
- Goldmine, you can choose to have the machines sound like they're
- paying out coins and pretend you're playing with real money, but we
- still use the cards for keeping accounts.
-
- Every time you start the program you have $100 of credits, like a
- prepaid phone card. If you lose all your money, you have to go back
- to work - ie, exit from the program - to get more (just like real
- life). If you win, we assume you squander most of it on food and
- clothes before you come back, so no matter how much you leave with,
- you start again with $100 next time.
-
- Alternatively, you can open a casino account and get a Gold Mine
- slot club card. This is much more agreeable. For one thing, you get
- a credit line of $1000. For another, you can use our handy ATM,
- operated on our behalf by a major bank. Conveniently located in
- Zurich, Switzerland, our bank will respect your privacy (Americans
- will no doubt find this a refreshing contrast from their local
- financial services provider). The bank invests your funds in dubious
- high-yield securities that you don't want to know about, so if by
- some chance you completely run out of money and credit, it will pay
- you a small dividend to keep you going. Four different cards are
- provided, allowing up to four different people to play the same
- game, and full statistics are kept for each player. The registered
- version saves these details for next time you play.
-
- GOLDMINE SLOT CASINO is best played with a mouse. In order to use a
- mouse, you must have a mouse driver loaded in DOS. The driver is
- normally loaded by AUTOEXEC.BAT or CONFIG.SYS when you turn the
- machine on. Just because your mouse works in Windows doesn't mean
- you have a driver loaded in DOS, so before you request technical
- support because the mouse isn't working, please check your
- configuration.
-
- If you don't have a mouse, or even if you do but prefer to use the
- keys, a keyboard equivalent is available for each and every function
- in the program. Normally it's the letter underlined on the button
- you're interested in. When selecting a machine to play, the buttons
- are numbered 1 to 6 from top to bottom. As a general rule, the ENTER
- key takes you one screen further in, and the ESC key takes you one
- back. ALT-Q, the "boss key", takes you out of the program
- immediately from any screen. Everything is still saved.
-
- SCREEN BY SCREEN
- When you start the game, you are on a dark desert highway, cool wind
- in your hair, warm smell of melitas .. coming out of Pete's Gold
- Mine Casino. Click or press ENTER to go to the lobby.
-
- LOBBY
- In the lobby you may select a player, visit the ATM or the
- information desk, and go through to the slot machines. The four
- credit cards represent players. To use them, click on one that has a
- name on it. The name is highlighted in yellow, and all subsequent
- winnings and losses are charged to this card. If you do not select a
- player you can still use the slot machines, but you are limited to
- the cash in your pocket and when it is gone, you must leave. The
- unregistered program won't save the cards, so you'll have to
- re-apply every time you play.
-
- ATM
- The ATM is a perfectly standard automatic teller machine, as seen
- outside any bank. Instead of dispensing currency, it moves credits
- between your credit card and your bank account. The main thing to
- remember is your PIN, which is printed on your card (I first
- discovered this interesting attitude to security on my AT&T phone
- card). You can enter numbers by clicking on the ATM buttons, or from
- the keyboard. If you don't have a card selected, you can still play
- with the ATM but it won't let you have any money. When you leave the
- ATM screen, you return to the Lobby.
-
- INFORMATION DESK
- On the information desk is a self-service computer terminal, from
- which you can read the help files, apply for a credit card and look
- at your player statistics. Clicking on the "i" sign gives you
- general information about the software. Clicking on STATEMENT will
- tell you the playing history of the currently selected credit card.
- Clicking on LEAVE takes you back to the lobby.
-
- OPEN AN ACCOUNT
- This is how you obtain a credit card. The program will select the
- next available free card and invite you to fill it out. If all four
- cards are already in use, you will need to delete an existing name -
- the program will prompt you to return to the lobby and select the
- one you wish to delete. You will then be asked for your name. Any
- name will do, since our Casino is in the VGA, not the USA, and we've
- never even HEARD of a 1099, W-4 or Treasury Regulation 6A. The only
- rule is that your name can't begin with a space. Once you enter a
- name the program allocates you a PIN number, opens a bank account
- with some money in it, and selects the new card for play.
-
- PLAYING THE MACHINES
- In the Lobby, clicking PLAY (or pressing the Enter key) takes you to
- a machine selection screen. On the right are six icons which
- represent the machines available. These may vary, depending on what
- packages you have loaded. Clicking on a machine icon (or pressing
- numbers 1 through 6) displays a picture of the machine, in which you
- can study the payoff schedule and look at the meters to see how
- loose or tight it's been lately. When you've selected a machine you
- can click its box again, or press its number again, or press the
- Enter key, or click PLAY, any of which will put you right in front
- of the actual game. Clicking QUIT takes you back to the Lobby.
-
- CONTROLS ON THE MACHINES
- Each machine has a row of push buttons at the bottom, which are
- based on the buttons found on the real thing. They light up or go
- out according to what you are doing. In general, they only do
- something when they are lit. Each one has a keyboard equivalent, in
- case you don't have a mouse.
-
- CHANGE (keyboard: $)
- When this is lit, click it to put $20 in the machine from your
- credit card (or pocket, if you didn't select a card). If you don't
- have $20, it will take what you have.
-
- CREDIT/CASH (keyboard: X)
- This button toggles on and off. When it is lit, the machine will pay
- out to the credit meter. When it is not lit, the machine will drop
- coins in the tray with a satisfying noise. Clicking CHANGE turns
- this button on by default.
-
- PLAY 1 CREDIT (keyboard: C)
- When lit, this button plays 1 credit from the credit meter. It goes
- out when the maximum coins (2 or 3) have been played or when you
- don't have any more credits.
-
- SPIN (keyboard: Space)
- This button lights up when at least 1 coin or credit is played.
- Pressing it runs the machine.
-
- PLAY MAXIMUM (keyboard: M)
- When lit, this button play credits from the credit meter up to the
- maximum number for this machine. If you have enough credits to play
- the maximum, the machine will start automatically. If not, it gives
- you a chance to get more change or insert coins from the tray, or
- you can just play what you have with the SPIN button.
-
- COINS IN TRAY (keyboard: D)
- When the CASH/CREDIT button is off, any coins on the credit meter,
- and any winnings, are paid out to the cash tray. The number of coins
- in the tray is displayed, if there are any. To play coins from the
- tray, just click on it. We can't actually take and pay real coins,
- but if you close your eyes and listen you'll believe you're using
- real silver dollars.
-
- EXIT (keyboard: Esc)
- Clicking this button takes you back to the pick screen, saving any
- coins and credits remaining. If you exit with coins in the tray,
- they will be put back in the tray of the next machine you play; but
- they are cashed out to your credit card when you go to the Lobby.
-
- ALT MENU
- Pressing the ALT key displays another menu on the bottom line. The
- mouse doesn't function on this line, but you have the following
- keyboard options:
-
- ALT-Q Quit the game instantly (your credit will be saved)
- ALT-S Turn the sound on and off
- ALT-T Display the payoff tables for this machine
- ALT-A Auto-play maximum credits until they run out
-
- Also on this line are the current values of the Coins In, Coins Out,
- and Total Play meters for this session. These totals are cleared
- every time you restart the main program, but permanent accumulating
- totals are kept for each machine and may be viewed from the Select
- Machine screen.
-
- MACHINE DESCRIPTIONS (SLOTPAK 1)
- The program is in two parts - a "manager", which comprises the lobby
- area and player services, and a machine pack. If there are multiple
- game packs in the game directory, and a registration key, the game
- will automatically find them and offer them for play, using the same
- player cards and record keeping for all of them. One pack is
- supplied with the distribution version, featuring my interpretation
- of six popular (and recognizable) Casino slots.
-
- JUMPIN' JEWELS
- A one-line, 3-coin multiplier. This is the Super version, with
- moving bars .. a personal favorite. The Jumpin' Jewels symbol is
- wild. Each Jumpin' Jewel symbol on a winning line doubles the
- payoff. For example, 2 blue bars and a JJ pays twice the amount that
- 3 blue bars would pay; 1 blue bar and 2 JJ's pays four times the
- amount. The payoff is multiplied by the number of credits you played.
-
- RED, WHITE and BLUE
- What slot game is complete without this one? Any combination of
- symbols pays something .. more if the colors or symbols match, and
- more if the colors are in the order red, white, blue. The payoff is
- multiplied by the number of credits played. (The name Red White and
- Blue is copyright IGT. Note: I haven't named the machine that, just
- described the colors on the screen. "De minimis non curat lex", guys)
-
- LUCKY 777
- A one-line, 3-coin multiplier. The payoffs on this machine are
- relatively large, but less frequent than the other machines. If you
- play 3 credits, the minimum win is 30.
-
- GRAND SLAM
- This is a little different - it's a 3-coin buy. Payoffs are NOT
- multiplied by the number of credits you play. Instead, the first
- credit buys the first few win combinations, the second buys some
- more, and the third buys the rest. The machine will not pay off on
- winning combinations you didn't buy, so if you only play one coin
- and hit 7-7-Shield, instead of a nice jackpot you'll get zilch.
- That'll teach ya - ALWAYS play the max. If you can't afford to play
- maximum coins in real life, choose a cheaper machine.
-
- AVALANCHE
- Another 3-coin multiplier with familiar Bar-5 and Bar-7 symbols, and
- wild symbols. Wilds pay off on their own, but they don't multiply.
-
- ANARCHY
- Just to be different, this is a 2-coin multiplier. The ANARCHY
- symbol is wild, and each one on a winning line doubles the payoff.
- Look out for some unusual moves when you hit a winner! Things can
- get a bit haywire sometimes.
-
- STATISTICS AND STUFF
- Our slots are the loosest you'll find anywhere. That doesn't mean
- you'll hit the jackpot on every visit, but it does mean that on
- average, you'll leave with the money you started with.
-
- Actually, things vary. Sometimes you'll find a machine set for high
- frequency - lots of small payouts, but not many big ones. Sometimes
- you'll find one set for frequent jackpots, in which case you won't
- hit so many small payoffs. Sometimes they'll be loose, and sometimes
- they'll be tight. To keep life interesting, these settings change
- every time you play. If the game had a thousand different machines
- we could scatter them around, like in Casinos (where saying "99.5%
- SLOTS!" means they have one or two in a corner somewhere, and the
- rest are more like 85%), but this is the best we can do with six. If
- you think a machine is tight, go back to the Pick screen and select
- it again; it will probably be different next time. If you're a smart
- player, you can always find a loose machine and end up a winner.
-
- FURTHER WARNINGS AND DISCLAIMERS
- This program is guaranteed to do absolutely nothing. It may burn
- your monitor, corrupt your hard disk, give you Carpel Tunnel
- Syndrome from excessive use of the mouse, get you fired for playing
- when you ought to be working, or cause other unspecified loss,
- damage, pain and/or suffering. Don't even THINK of sueing me. If you
- install and/or use this program, you assume full responsibility for
- any consequences and agree to hold the author and distributors free
- of all liability for any loss or damage, however caused.
-
- This program is not a gambling device. It is an educational resource
- produced for the sole purpose of demonstrating the evil and
- addictive effects of so-called "slot machines" on weak persons of a
- venal disposition. In fact, our psychic tells us that Carrie Nation
- approves of it.
-
- CREDITS
- It's become the fashion in computer games to put long, boring
- movie-style credits at the end. Not wishing to be thought
- unfashionable, and having a number of people to honor ...
-
- A PETE'S PLAYWARE PRODUCTION
- copyright (c) MCMXCVI Peter E. Hand, all rights reserved
-
- Programming: Pete Hand
- Artwork: Pete Hand
- Testers: Pat Armitage, Chris Matthews,
- (in order of appearance) Elliott Shapiro, Steve Peters,
- Al Krigman, Steve Samuels,
- Charles Bemis, Ric Goldenberg
- and a host of extras.
- Best Boy: Tim Hand
- Gaffer: The Reverend George Hand
- Key Grip: Linda Olds
- Clapper Loader: Sally Hand
- Main Squeeze: Marcia Rogers
- Sound Recordist: Pete Hand
- Inspiration: Charles August Fey, 1862-1944
- Inventor of the Bell slot machine
- Further inspiration: Mickey Wichinsky
- Assistant to Mr Hand: Lisa McCracken
- Assistant to Ms McCracken: Jamie Gallagher
- Mr Hand's hairdresser: King's Head
- Mr Hand's wardrobe: Levi Strauss
- Transportation: Wrecks'R'Us
- Catering: Guido's Pizza and Massage
- Beverage services: Samuel Adams
-
- Produced and Directed by Pete Hand
- -= PUBLISHED BY PETE'S PLAYWARE =-
- "Avaricia radix malorum"
- (God knows I don't do it for the money)
-
-
- HISTORY
- GOLDMINE SLOT CASINO was written entirely in Assembler, using the
- editor in Xtree Gold and MASM. The artwork was prepared using a
- pencil and squared paper, and PC-Paintbrush for Windows. The first
- sketches were made on May 18th 1995 and the program was first
- published in July of that year. This revision was released on May
- 18th 1997 to mark the second anniversary of its conception.
-
- THE LAST WORD
- Finally, for the million or so people all over the world who have a
- copy of his 1991 shareware classic VGA SLOTS, Mr Hand would like to
- show his appreciation to those who sent money to register the
- program.
-
- "To all thirty of you: THANKS!"
-