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-
-
-
- HURKLE
- Version 2.2
- Copyright 1993
-
- CASTLE OAKS COMPUTER SERVICES
- Post Office Box 36082
- Indianapolis, IN 46236-0082
-
- This is a game in which the object is to find a "HURKLE", a mythical beast,
- that is hiding in a 15 by 15 grid. You are allowed 4 guesses to find it.
-
- To play the game, just log to the drive (and directory, if applicable) and
- enter:
-
- HURKLE
-
- at the system prompt.
-
- The grid is numbered from 1 on the West edge to 15 on the East edge; and from
- 1 on the North edge to 15 on the South edge. For each guess, the program will
- request that you position the cursor in the grid using the cursor keys (Note:
- the computer must NOT be in numeric shift.) If you try to move the cursor
- outside the grid, the computer will beep a warning and the cursor will not
- move. If that happens, move the cursor in some other direction. When you
- have positioned the cursor for the current guess, press the ENTER key. After
- each guess, the guess number will be displayed at the guessed location in the
- grid. If you guess the exact location, a flashing asterisk, '*', will be
- displayed, the phrase, "YOU WIN!!!" will appear at the bottom of the screen,
- and you will be asked if you wish to play again. The program places the
- "HURKLE" at a different place in the grid each time the game is started. For
- each guess, except the first, the program gives the player a hint on which
- direction to move for the next guess to locate the "HURKLE".
-
- See the file HURKLE2.DOC for hints on how to win this game.
-
- Castle Oaks has released this program as "FREEWARE". You may copy it and give
- it to friends but do not remove the copyright notice as Castle Oaks reserves
- all rights to this version of this game.