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- 101 Start a new game
- 102 Load an existing game
- 103 Display document properties
- 104 Close the current game
- 110 Save the current game
- 133 Set game difficulty level
- 134 Integrate BattleStar with MS Windows Explorer
- 199 Exit BattleStar
- 350 Scan along the Z axis
- 351 Scan along the Y axis
- 352 Scan along the X axis
- 353 View the scanner log
- 399 Make BattleStar the topmost window
- 470 Set targeting coordinates
- 471 Fire a missile
- 472 Set helm coordinates
- 473 Engage the engines
- 475 Reverse the engines
- 476 Turn sound F/X on and off
- 901 Open the BattleStar help window
- 902 Search for a specific help topic
- 903 Display instructions for using help
- 920 Display game rules
- 921 Show keyboard shortcuts
- 922 Read mission orders
- 996 Send eMail to Gregory_Braun@CompuServe.com
- 997 Visit the Software Design web site
- 998 Register BattleStar for Windows 95/NT
- 999 Show program information and copyright notice
- 1000 BattleStar
- 1002 BattleStar for Windows 95/NT
- 1003 war
- 1004 BattleStar Game|*.war|All Files|*.*|
- 1005 Open BattleStar Game
- 1007 Save BattleStar Game As
- 1019 Version 2.8
- 1020 BattleStar Space Game for Windows 95/NT
- 1021 ⌐ 1986-1998 Gregory Braun. All rights reserved.
- 3000 Save the current game to disk?
- 3001
-
- Enter a %s coordinate between 0 and 8.
- 3002
-
- Enter a %s coordinate between 0 and 8.
- 3003
-
- The difficulty level you have selected
- will be used for the next new game.
- 3004 %d Missiles / %d Fuel Units
- 3005 Missile
- 3006 Fuel
- 3007 File: %s
-
- This game document was created with BattleStar v%d.%d
- It can not be used with BattleStar for Windows 95/NT
-
- Please use BattleStar v1.5 or older to load this file.
- 5000 Register BattleStar for Windows 95/NT
- 5001 Software registration was successfully completed.
-
- Thank you for registering BattleStar for Windows
-
- Your name and organization will now be listed
- as the registered user in the program splash box.
- 5100 Generating new game grid ...
- 5101 %d Zilog ships detected in %d battle groups ...
- 5102 Target coordinates ...
- 5103 Targeting orders canceled ...
- 5104 Targeting coordinates: %d-%d-%d ...
- 5105 Helm coordinates ...
- 5106 Helm orders canceled ...
- 5107 Setting helm coordinates for: %d-%d-%d ...
- 5109 Commander ...
- 5110 %s opened
- 5111 Saving %s ...
- 5112 %s saved
- 5113 Loading %s ...
- 5114 %s loaded
- 5115 Press any key to resume game ...
- 5116 Resuming ...
- 5117 Diagnostics turned %s ...
- 5118 Weapons selected ...
- 5119 Engines selected ...
- 5120 Scanner tracing turned %s ...
- 5121 Increasing %s value ...
- 5122 Decreasing %s value ...
- 5123 %s value set to minimum ...
- 5124 %s value set to maximum ...
- 5125 Engines engaged ...
- 5126 Sector has no enemy ships ...
- 5127 Sector cleared ...
- 5128 Scanners detect %d Zilog ship%s ...
- 5129 Missile launched ...
- 5130 Those Zilogs are history captain ...
- 5131 Quadrant swept clean ...
- 5132 Enemy ship destroyed in quadrant: %d-%d-%d ...
- 5133 No enemy vessels found in quadrant: %d-%d-%d ...
- 5134 %d Zilog Ship%s
- 5135 %d Destroyed
- 5136 %d Remaining
- 5137 %d Ship%s Remain%s
- 5138 %d%% Kill Ratio
- 5139
- 5140 All missiles have been fired ...
- 5141 The engines are out of fuel ...
- 5142 Nice job captain ...
- 5150 Scanner log opened ...
- 5151 Sector %d ----------------
- 5152 %d Zilog Ship%s
- 5153 %d Destroyed
- 5154 %d Remaining
- 5155 Unexplored
- 5156 Scanner log closed ...
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