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- Alive Software
- Presents ... S C U B A M A N ' S Q U E S T (tm)
-
- 1.................. INTRODUCTION
- 2.................. WARRANTY
- 3.................. SYSTEM REQUIREMENTS AND OPTIONS
- 4.................. GAME OPERATION
- 5.................. SPECIAL NOTES FOR SHAREWARE VERSION
-
-
- 1. INTRODUCTION
-
- Welcome, you are about to experience underwater adventures as Scubaman.
- Your goal is to stay alive, collect rare marine creatures, recover lost
- treasures and artifacts and then try to find the exit to the next
- level. Pickup "hearts" for extra health points. Avoid your enemies
- and shoot at mines for extra points.
-
- Scubaman's Quest is an underwater action arcade Game with many levels.
- It features VGA horizontal, vertical and diagonal scrolling action.
-
- The Scubaman's Quest program, graphics, sounds and manuals on paper or
- on disk, are (C) copyright 1994-96 by Alive Software, All Rights
- Reserved. Game Design, Programming, Graphics and Sound by Bill Dedes.
-
- Scubaman's Quest is distributed as Shareware: if you like the program
- and you wish to receive the latest version, the additional episodes
- and graphics, please use ORDER.TXT to order it. Feel free to pass this
- program around to friends and relatives, as long as all of the files
- are included in the distributed disk and are not altered in any way.
- If you are a vendor and plan to distribute this program, please read
- files LICENSE.TXT and VENDINFO.DIZ
-
-
- 2. WARRANTY
-
- THIS PROGRAM IS PROVIDED "AS-IS", NO WARRANTIES OF ANY KIND, EXPRESS OR
- IMPLIED, ARE MADE AS TO IT OR ANY MEDIUM IT MAY BE ON. WE WILL PROVIDE
- NO REMEDY FOR INDIRECT, CONSEQUENTIAL, PUNITIVE OR INCIDENTAL DAMAGES
- ARISING FROM IT, INCLUDING SUCH FROM NEGLIGENCE, STRICT LIABILITY, OR
- BREACH OF WARRANTY OR CONTRACT, EVEN AFTER NOTICE OF THE POSSIBILITY OF
- SUCH DAMAGES.
-
-
- 3. SYSTEM REQUIREMENTS AND OPTIONS
-
- REQUIRES: PC 386 compatible with 530K free memory and a VGA card.
- ( 560K of memory for full SoundBlaster support )
-
- OPTIONAL: * Joystick
- * SoundBlaster compatible card
- * XMS or EMS memory support
-
-
- Page 1 of 3
-
- 4. GAME OPERATION
-
- Type SCUBA <Enter> to start, select an episode by using the arrow keys,
- or you may press ESC to exit to DOS. Then select "Start Game" from the
- main menu.
-
- 4.1 CONTROL
-
- Boost Forwards: Press the CTRL key or Joystick button 1 to spring
- forwards.
-
- Shoot straight: press the ALT key or Joystick button 2 to shoot straight
-
- Double diagonal shot: Press the SHIFT key for two diagonal shots.
-
- Move: Use the Up, Down, Left, Right arrow keys or the Joystick to move
- around.
-
- Quit: Press the ESC key to quit the game and return to main menu.
-
- Help: Press the F1 key for a brief help screen.
-
-
- 4.2 MAIN MENU
- --------------
- Start New Game Once you have selected an episode select this entry to
- -------------- get the game started.
-
- --------------
- Introduction Game hints and short description of each episode.
- --------------
-
- --------------
- Top Scores Displays current and past top scores.
- --------------
-
- --------------
- Game Setup Select Joystick or Keyboard. Sound effects or no sound.
- -------------- Music or No music option.
-
- --------------
- New Player Change the current player's name. This name will be
- -------------- used when saving the player's high scores.
-
- --------------
- Demo For a quick introduction to playing the game or a non-
- -------------- stop demonstration select this option. To stop the
- demo simply press any key.
-
- --------------
- Exit To Dos Select this entry to quit the program and return to DOS.
- -------------- Before you exit, our catalog will be displayed. Press
- the up or down key to browse through or Esc to Exit.
-
- Page 2 of 3
-
-
- 4.3 GAME OBJECTIVES
-
- You are Scubaman and the goal of the game is to stay alive, collect
- rare marine creatures and then find the exit to the next level. Pickup
- valuable items such as gold, artifacts etc. Shoot at mines for extra
- points.
-
- SCORE : You get points every time you pickup a valuable item or you
- shoot and hit an enemy. You loose points when you get hit or touch
- a mine. To achieve very high scores you must start with episode 1 and
- work your way up, collecting points in each episode.
-
- HEALTH: Every time you get hit or touch a mine, you loose one health
- point. If you run out of health points the game ends. Look for special
- "flashing hearts" that give you extra health points.
-
- ENEMIES: Some fish may require one hit to immobilize others may
- require more, depending upon the enemy's size.
-
-
- 5. SPECIAL NOTES FOR SHAREWARE VERSION
-
- Here is a list of benefits you get by ordering the complete Scubaman's
- Quest episodes for ONLY $ 20 ( US Dollars ) plus shipping.
-
- * YOU GET THE LATEST ENHANCED version of Scubaman's Quest and all ten
- episodes including:
-
- * Discover the Golden gates
- * Explore the Dark cave
- * Face killer mutant jellyfish
- * uncover treasures of the ship-wreck
- * Avoid the shark attack
- * Evade the gate keepers
- * Discover the secrets of Poseidonia
- * Lost treasure
- * Escape from Poseidonia
- * Your voyage home
-
- * Cheat codes for unlimited health points. Use the cheat codes to get
- even higher scores.
-
- * When you order from Alive Software you will also get more FREE
- Shareware, our catalog, newsletter, new product announcements and low
- cost updates.
-
- * Registered users Get TECHNICAL support by phone, mail, fax or Email.
-
- For more information run program ALIVECAT.EXE, our catalog containing
- detailed descriptions of our programs. For Information on how to
- contact us or on how to Order, print or list and fill ORDER.TXT form
- and mail, fax or phone your order today.
-
- Page 3 of 3
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