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- The following is new to V2.1.
-
- 1) Point and click movement. Hit 'g' or 'Goto' from
- the menu, the cursor changes to a 'To' and you click
- where you want the guy to go. Note that the upper
- left hand corner of the force is the control square.
- This means that wherever you click, the upper left
- hand "square" of the force will try to place itself
- there. (Note that a troop - a size 1 force - isn't
- affected by this.)
-
- 2) Toughness modifiers of -1 and -2 for side and
- rear hits, respectively.
-
- 3) Aiming. If you don't expend any movement points,
- the guy is "aiming" and gets a 10% shooting skill bonus.
- Additionally, with the extra time spent, the force is
- able to find the soft spots better. Therefore, there
- is a +1 Weapon Strength modifier when Aiming at Size 1
- forces within 10 squares, Size 2 forces within 20
- squares and Size 3 forces within 30 squares.
-
- 4) Best of all: Comprehensive Morale Rules!! Each
- guy starts his Fear Factor at 0. Here's the modifiers:
-
- ["Per Size" means 1 (troop size), 2(mech), or 3(tank).
- So a tank blowing within 10 squares adds 30% to the
- Fear Factor. For "LOS" below, that's Line of Sight even
- if the guy isn't facing that direction - so even behind
- a trooper it would count (due to the general awareness
- of things blowing up around you...:)]
-
- +10% per size - Friendly Force dies within 10 squares
- +5% per size - Friendly Force dies outside 10 squares but within LOS
- +5% - Force takes 25% wounds in one turn.
- +10% - " " 50% " "
- -5% per size - Enemy Force dies within LOS
-
- Also, at the beginning of each turn, after the Panic Test,
- each force has its FF reduced by the following amount:
- -20% if more than 2/3 of the army is still on the battlefield
- and unpanicked
- -10% if more than 1/3 and less than 2/3 " " " "
- 0% if less than 1/3 of the army " " " "
-
- Also, each force has a morale modifier of "Never Panics"
- or -100% to +100% (always panics.)
-
- At the beginning of each turn, take the Fear Factor(FF) and
- add the morale modifier. If that totals over 0%, then you take
- a d100 roll. If it's less than the modified FF, the force panics.
-
- Example: Two tanks blew up next to a mech, giving a FF of
- 60%, the mech has a morale modifier of -20%. At the beginning
- of the next turn, if the mech rolls a 40% or less, it panics.
- After the morale roll, 20% is subtracted from the FF. So
- it'll take 2 turns for the mech to fully recover from the
- tank deaths. (Assuming >2/3 of the army is still around.)
-
- What's it mean to panic? Vehicles will make the minimum
- movement, including stopping. Non-vehicles will not be able
- to move *any* closer to enemy forces that they can see (that's
- an important note!) During Phase II, the forces have to
- shoot at the nearest enemy (within 15% anyways.)
- Also, panicked troops will have a -10% mod to their shooting skill
- and a -1 Weapon Strength modifier (for shooting wildly).
-
- Now, the FF ranges from -100% (in which case it's a "courage
- factor") to +100%. The only way to get into the negative
- range is to blow up the enemy. Once the FF gets to -80% or
- lower, the force is *so* charged, that he forgets
- his fear and spends the extra time aiming (believing he
- simply *can't* be hit!) This gives the force a 10% shooting
- skill bonus and a +1 Weapon Strength modifier regardless of
- range. So aiming and courage together can give a +20%
- (+2 Weapon Stregth) bonus.
-
- At the end of the battle, a Morale Modier bonus of -5% can be
- handed to the winning forces along with the regular shooting,
- toughness and hit point bonus (under the heading of "Nerves
- of Steel").
-
- 5) The sound has been totally revamped with Jon Ratcliffs
- system. Note that you must run SETUP.BAT before running C7
- to properly setup the sound (even if you don't have a card
- - choose "No Soundcard".) The drivers included are only a
- sample of the most popular ones. If you have a card that isn't
- shown, visit the web site or send me email, and I'll send it
- to you. This was an attempt to keep the .zip file size down.
-
- Enjoy!
-
- Michael Cooney
- Boku Strategy Games
- http://www.nitehawk.com/Boku
- cooney@ix.netcom.com
- (800) 535-7068 (voice & fax)
-