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-
- [ Technophilia ] [ By Ikonoklast ]
-
-
- ____________________________________________________________________
- ____________________________________________________________________
-
- Kind of a special release, you might say. This is uXu file 148 -
- "Technophilia" by Ikonoklast. There won't be an index this time
- (it will be properly added to the list in the next release),
- instead, we have written some comments about Technophilia below,
- just to get you started. :) _Huge_ thanks to Ikonoklast for letting
- us publish his fantastic book through uXu! Here we go -
- --------------------------------------------------------------------
-
- The GNN -
-
- The least you could say about Technophilia is that it is a massive piece
- of work. Still, it is incredible readable and interesting, not only for
- those who feel disorientated in a world with weird expressions like
- cyberpunks, hackers, phreakers etc. Even those who feel that they are very
- well informed about the situation will most probably find something new to
- explore in this book.
- The computer underground is not something that will end up as a brief
- hobby for a few individuals, until it fades away into nothing. We are
- catching the train to the future, rapidly ahead of the common people on
- planet Earth. This book gives a hint of what is actually happening when
- people turn on their computers and uses their knowledge to achieve goals
- that most people do not even dream about. The promotion of
- decentralization, the mistrust of authority and the information that
- desperately wants to be free.
- What Ikonoklast has written is not something that will be out of date in
- a couple of years. It is a history book of our time.
- Read Technophilia - and realize that you are a part of the history.
-
-
- The Chief -
-
- What you now have received is something really special. Both for uXu and
- the e-zine community. Technophilia were to be printed and released as a
- book, but due to (probably) lack of knowledge and interest from the publishing
- company, who argued that it would be outdated pretty fast and therefor not
- worth to publish, this never happened. What I thought when I heard this
- wasn't "Oh yeah, now _we_ can publish it" as I suspect some people might
- think. No, I thought that "every piece of non-fiction published will
- undoubtedly be outdated some day, so what makes Technophilia different?
- How come they won't publish this one?" We all know that the computer
- industry, research and development moves somewhat fast these days, and in
- some ways perhaps a bit _too_ fast, but that doesn't mean people stop
- writing manuals, reports and software does it? No, you just upgrade, or
- write another one. This is such a thing. And it is needed. Wherever we're
- headed, I feel the progress, the ways we have taken, must be documented,
- and what better way than to write, sort of, a history book about it now and
- then? I'm sure there will be several books like this one, maybe they
- already exist. They're _all_ needed if we're going to get a grip on what
- has happened, and what's about to come. After all, this _is_ the information
- age, isn't it?
-
-
- Phearless -
-
- I must admit that I was somewhat impressed the first time I was browsing
- through the quite big amount of information gathered in Technophilia.
- Ikonoklast has made an excellent job, and it would be a shame to keep
- it away from the e-public. It was easy to decide, whether we should
- release this through uXu or not. It's a masterpiece, and a useful
- compilation of a wide area of interesting topics. Enjoy!
-
- -----------------------------------------------------------------------------
-
- Technophilia
- by Ikonoklast
- original artwork by Snow Man
-
-
- Welcome to the Internet version of Technophilia. Originally,
- this text was supposed to be an entire book, complete with
- photos, illustrations, and artwork. Also, there was much more
- original writing in the previous version than in this one. It
- *would* have been published around this time, but the publishers
- felt that Technophilia would have a short shelf life (or they
- would have to publish an update), so they decided to can it.
-
- But, thanks to the benevolent uXu, Technophilia has a chance to
- live on! This text is very similar to the original except that I
- cut out a lot of the writing and decided to sell that to
- magazines. Obviously, there is no artwork in the Internet version
- either. (But if you are interested in seeing it, or buying cool
- cyberpunk t-shirts, contact Snow Man at
- cl258@cleveland.freenet.edu).
-
- Technophilia is divided into sections, each one focusing on
- focusing on a subculture or phenomenon devoted in some way to
- the advancement of technology, love of computers, or an acute
- sense of neophilia.
-
- I hope you enjoy reading Technophilia, and get some use out of
- it. If so, my time has not been wasted! Please feel free to
- contact me at dk768@cleveland.freenet.edu if you have any
- comments or questions......
-
- Special Thanks to:
-
- The Chief and uXu
- Danse Macabre
- Kelly Green and Alpha Odysseys
- Wired Magazine
- Paco Xander Nathan
- Elizabeth Donnelly
- Jon Lebkowsky
- Graham Mann
- Kevin Gunn
- Len Peralta
-
- and anyone else who sent me stuff for review......!!!
-
-
- Ikonoklast
-
-
-
-
- ----------------------------------------------------------------
-
-
- Technophilia table of contents
-
-
-
- I. Intro
-
- II. Computer Underground
-
- III. Cyberpunk part 1 (cyberpunk definition)
- IV. Cyberpunk part 2 (list of magazines, catalogs, etc)
- V. Cyberpunk part 3 (list of mind machines, smart drugs,e tc)
- VI. Cyberpunk part 4 (list of books)
-
- VII. Cyberart (music, visuals)
-
- VIII. Cyberpunk literature
-
- IX. Raves
-
- X. Technology (virtual reality, AI, etc)
-
-
-
-
- ----------------------------------------------------------------
-
-
- The Computer Underground
- ------------------------------
-
- Structure of the CU
- -------------------
-
- Pirates
- -------
- Software pirates are the most common of the denizens of the
- computer underground. Almost everyone who has a computer has, at
- one time or another copied a program for his own use. But that
- alone does not make one a pirate.
- Pirates copy software as a hobby, even software they do not
- need or will ever use. Just the thrill of owning it is good
- enough for the pirate.
- Pirates tend to be secretive and most pirate boards can be
- accessed by invitation only. Pirate BBSes often have giveaway
- names, like Piate's Cove or Treasure Chest. Most require high
- speed modems 14.4K+ for the fast transfer of warez (software).
- There are also "wannabe" pirates, the warez kidz. They call
- up pirate and non-pirate bbses asking for software, but they
- never upload any.
- In the upper levels of pirate-dom exists the "crackers" (not
- to be confused with evil hackers). Software crackers break the
- protection scheme of software and then distribute them to the
- lower pirates.
- Pirating software is in danger of becoming obsolete with new
- protection schemes such as hardware plugs that connect to the
- serial ports and companies beginning to ship products on CD-ROMs.
- Hackers
- Once, being a hacker meant you were a professional at
- getting a computer to do something amazing: whether it is to
- perform a specific task or gain access to it. Nowadays, a hacker
- is considered to be one of two things. The first version, the
- one newspapers, television, and magazines want you to think, is a
- criminal who wants to destroy or steal computer data. The other
- version is anyone who disregards artificial boundaries, explores
- systems, and believes that information should be free.
- Hackers hate artificial boundaries placed for the purpose to
- deter exploration. They have a yearning for arcane and forbidden
- knowledge.
- This is distinctly different from a criminal - call them
- what you will - crackers, dark side hackers : the ones that hack
- for money, revenge, or personal gain. Although this is the
- description the media prefers, these types are very, very rare in
- the computer underground.
-
-
- Phreaks
- -------
- Phreaks can be considered the oldest members of the computer
- underground: they've been around in one form or another since
- the 1960's. Phreaks don't see themselves as swindlers or
- defrauders - they fancy themselves "explorers."
- The phreak's area of expertise is the phone system. Hidden
- within the vast cables, switching offices, and satellites of the
- telephone companies are hundreds of thousands of untapped
- secrets: loops, call-backs, codes, private branch exchanges, etc.
- The phone company offers a huge area to explore - and virtually
- none of it tangible.
- Phreakdom has had one major setback since it began: as the
- phone company's switching systems became more modern and
- computerized (such as the #5 Electronic Switching Station), the
- distinction between phreaks and hackers blurred. Many phreaks
- who knew nothing about computers had to start learning them.
- And, it was easier to get caught by the phone company, who now
- had the power to monitor their lines.
- A watered-down phreak is known as a codez kid. They are
- wannabe phreaks or criminals who trade in free long-distance
- access codes.
- Phreaks are a dying breed. Many are frightened by the
- growing complexity of the phone system and the high risks of
- being caught.
-
-
- Virus Writers
- -------------
- Virus writers are the smallest strata of the computer
- underground and some of the most technically proficient.
- Usually, they are also the most malevolent: some of their
- products are purposefully destructive. This is truly sad because
- their abilities could be used for studying artificial life
- viruses.
-
-
- Rodents/weasels/l0zers
- ----------------------
- The scum of the computer underground. These are usually
- teenage kids who recently received a computer with a modem and
- want to do all sorts of illegal, harmful stuff. Some of them
- eventually grow up, but most remain a detriment to the entire CU
- community.
-
-
-
- Techniques of the Computer Underground
- --------------------------------------
-
- Boxing
- ------
- Boxing is a technique used mainly by phreaks that employs an
- electronic device (most are shaped like a box) that reproduces
- special tones recognizable by phone equipment. By using these
- tones, the phreak can operate phone equipment from a remote site
- like an operator. Boxing was once very popular among college
- students who could call home for free.
- * red - this box produces the same tones that a coin makes
- when dropped into a payphone. By playing the tones into the
- mouthpiece, the phreak tricks the phone into thinking that coins
- are being deposited. Voila! Free long distance!
- * black - black boxes are named so because of the first one
- found. When a black box is attached to a telephone line, it
- provides toll-free calling placed to that line. It appears to
- the phone company that no one ever picks up the phone, thus never
- initiating billing the call.
- * blue - Blue boxes are able to replicate the exact
- frequencies the phone company used for their long distance
- billing equipment and standard touch-tone keys (including some
- keys that aren't on a standard phone). This feature made them
- popular with those who wished to make free calls or explore the
- phone system free of charge. Blue boxes used to be the most
- widely used of all boxes, but nowadays are among the most
- uncommon.
- * purple - when attached to a phone line, the purple box
- makes all calls made out from that location seem to be local
- calls.
- * rainbow - named so because it combines almost all the
- functions of other boxes, plus is usable worldwide. The rainbow
- box is the phreaks dream come true. Once legendary, a kit for
- building a rainbow box is now available from Hack-Tic magazine
- (for a cool $250).
- * beige - the beige box is a telephone lineman's handset
- with alligator clips that allows for tapping into the phone and
- listening in.
-
-
- Password grabbing (and cracking)
- --------------------------------
- Any technique used to steal a password from an authorized
- user.
- Popular tactics include:
- * writing or running a program that emulates a legitimate
- login screen. After the target types in his password, he get a
- typical "user authorization failure" message. The program stores
- the login name and the password. Having done this, the program
- terminates itself and dumps the user to the real login screen.
- * Running a program that guesses common passwords, or
- matches encrypted password data to a dictionary of common
- passwords.
- * Guessing personal information based on the knowledge of
- that person.
- * Looking over the shoulder (!).
-
-
- Social engineering
- ------------------
- By sounding authoritative or knowledgeable, or by
- intimidating a target, a hacker can convince many people he
- should be privy to guarded information. Likewise, being pleasant
- and helpful can result in passwords, phone-numbers, or a quick
- escape from the hands of authority. After all, a chain is only as
- strong as it's weakest link.
- Reading telecom and computer manuals is one way to increase
- social engineering skills - if you can talk like a technician,
- you can fool a lot of people.
- trashing - also known as "dumpster diving," trashing is the fine
- art of sifting through the garbage of targeted installations
- (like a Bell Office, department store, business) to find manuals,
- notes, memos and documents.
-
-
- Private BBSes
- -------------
- Private BBSes are just like a regular BBS, except that users
- must be invited or undergo an intense process of scrutiny from a
- voting council. Almost all discussion on these boards is focused
- on underground activities. Phone codes, credit card numbers,
- electronic hacker magazines and "philes," plus pirated software
- can be found on some private boards.
- To gain entrance into a private BBS, an applicant usually
- must fill out a questionnaire filled with technical terms (to see
- if he or she "knows his stuff"), plus provide a brief history of
- previous activities, hacks, etc. The applicants are judged for
- their suitability by the sysop and sometimes a board of electors.
- Private BBSes tend to be clique-ish and suspicious of
- applicants. They are inclined to believe in the heuristic -
- "Every third member of the computer underground is probably a fed
- or an informant."
-
-
- Scanning
- --------
- In the computer underground, scanning can mean two things:
- * Having a modem "war dial" a certain range of numbers
- sequentially (such as 221-0000 to 221-9999) to find modem
- dial-ups or long distance access code numbers.
- * Listening to certain frequencies on an ordinary police
- scanner to learn information. Listening to cellular or cordless
- phone frequencies, for instance, often leads to interesting
- information.
-
-
- Underground publications
- ------------------------
- Underground publications include philes and zines.
- Philes are often brief pieces explaining tenets of
- phreaking, hacking, schematics for building boxes, bomb recipes,
- or revenge tactics. Philes tend to be written by anarchists or
- people with extreme anti-social habits.
- Underground zines are usually nothing more than a number of
- philes published under one banner, but are a bit more technical
- and practical. Most zines contain bust information or news of
- crackdowns.
-
-
- Handles
- -------
- No one in the underground likes to use his real name, so
- they adopt a pseudonym, or handle.
- Handles seem to fall into categories: Science
- Fiction/Fantasy (like Atreides, Black Knight, Gandalf), Technical
- (C.H.Mainframe, Doc Digital), Anti-Social (The Vandal, Trouble),
- and Comical (DrunkFux, Whiz Bang). Heavy metal music and occult
- themes are also popular inspirations for handles.
- Its considered tacky to steal a handle, especially a well
- known one, or to have multiple handles at the same time.
- People with the same handles often are referred to by their
- area code (Executioner 212 and Executioner 312).
-
-
- Credit card fraud
- -----------------
- Stealing credit card numbers for the purpose of charging
- desired merchandise, most likely delivered to a maildrop. Credit
- card vandals get numbers from a variety of places - carbons from
- department store trash, from underground BBSes, from listening in
- on phone lines, or outright stealing the cards.
- Credit card fraud was once popular among the computer
- underground, but is now avoided and looked down on. Users who
- post credit card numbers on bulletin boards are usually kicked
- off the BBS, since sysops run the risk of getting arrested.
-
-
- Fed
- ---
- derogatory term that is used by hackers to describe anyone who
- is either a federal agent (SS or FBI), police office, or a
- security professional. Often it can mean anyone who is
- outspokenly against hackers. "Fed Boards" or sting boards are
- BBSes disguised as private boards, but in reality are set up to
- catch or monitor hackers.
-
-
- Trends
- ------
- as technology changes and advances forward, hacking, pirating,
- and phreaking will follow. The blue boxes and simple diskcopy
- will fall by the wayside as security methods "catch up."
- Hacking, too, will catch up with some certain technologies.
- Here's some topics that are currently hot:
- * mag strip hacking - everyone has a few cards with these
- ferromagnetic strips on them - ATM cards, credit cards, and photo
- IDs. It is possible to rig a machine that can read and decode
- (and possibly write) the hidden messages encoded on them. If the
- US Government is ever stupid enough to issue "smart cards,"
- knowledge of this field will come in handy.
- * portable hacking - it hasn't been safe to hack from one's
- home for quite awhile, and the cost (and size) of laptops with
- internal modems make hacking on the road an appealing alternative
- to many.
- * digital signatures - personalized digital imprinting
- (fingerprints, voice, and handwriting recognition) is becoming
- popular in certain levels of the government and large
- corporations. It is only a matter of time before this form of ID
- descends to the masses.
- * cryptography - cryptography is the process of encoding e-
- mail messages or files that can only be opened up by someone who
- has the "key." Some crypto programs that are widely available
- today are so advanced they are nearly unbreakable. This makes
- the government unhappy, because they want to be able to read
- anything they wish (in the interest of national security, of
- course). The government has proposed a uniform crypto program
- where they would hold a universal "key." If this ever is the
- situation, God forbid, rest assure that hackers will try to get a
- key as well.
- * answering machine hacking - almost everyone has an
- answering machine these days. And guess what? Most can be
- accessed remotely with a certain combination punched into the
- telephone keypad. You can listen to messages, or on some models,
- record a new message. It is possible to program an ordinary
- Radio Shack tone dialer to try every two digit combination.
- * hardware pirating - the software companies have decided
- that diskcopying has gotten out of hand. Past protection schemes
- have proved to be ineffective. Now there is a hardware
- protection craze that the software companies are picking up on:
- instead of writing protection schemes into the software, the
- software is shipped with special devices that fit into serial
- ports. The software cannot run unless it has one of the special
- devices.
-
-
-
- Computer Underground Magazines
- ------------------------------------
-
- Iron Feather Journal
- POB 1905
- Boulder CO
- 80306-1905
- Iron Feather Journal is filled with bizarre graphics and
- tons of techno-thug info. IFJ was started back in the days of
- Commodore 64 hacking, but now covers the world of Internet and
- other electronic things. Lists of FTP sites, Usenet groups, and
- tech schematics (including how to build your own pirate
- television station), are interspersed with rambling writings and
- clippings from old computer catalogs. The High Tech Contact area
- is of great value: it has listings of free catalogs, free
- newsletters, and listings of BBSes. Each issue is $2.50-3.00.
- The editor, Stevyn, also runs a scion of IFJ: Phunshit
- Catalog, which sells old issues of IFJ, hacking and cyberpunk
- books and magazines, a clippings from Usenet groups.
-
-
- 2600
- POB 752
- Middle Island NY
- 11953
- Absolutely the best hard copy hacker magazine. Articles
- range from phone company switching system programming to cellular
- hacking to defeating Simplex locks. Editor Emmanuel Goldstein is
- one of those rare editors that uses the freedom of the press to
- the utmost: always a step ahead of those that would like to see
- him jailed.
- 2600 also offers a video of Dutch hackers breaking into a
- military computer. Excerpts of this video were shown on
- "journalist" Geraldo Rivera's sensationalist TV show. The video
- is $10.00.
- 2600 operates a voice BBS (0700-751-2600 0.15/minute) which
- is open from 11 PM to 7 AM every day.
- 2600 holds meetings in many major US cities every first
- Friday of the month. See the current issue for listings.
- Subscriptions (four issues) are $21.00 (US and Canada);
- $30.00 (foreign).
-
-
- TAP
- POB 20264
- Louisville KY
- 40250-0264
- TAP, or the Technical Assistance Program, has been in
- (erratic) publication since 1973. It was originally titled Youth
- International Party Line (YIPL) after it's founders Yippie Abbie
- Hoffman and phone phreak Al Bell. TAP published articles on
- scams, concentrating particularly on phone fraud. TAP stopped
- publishing for a while when then-publisher Thomas Edison's house
- was set on fire and computer stolen. TAP was then resurrected
- several times before it came to rest with Predat0r in 1990.
- Each issue is $2.00, but send a letter before any money -
- issues have come out erratically.
-
-
- Intertek
- 13 Daffodil Lane
- San Carlos CA
- 94070
- The journal of Technology and Society. Past issues have
- included articles on virtual communities (MUDs, IRC and such),
- Internet culture, and hacking.
- Subscriptions are $14.00 four issues.
-
-
- Hack-Tic
- PB 22953, 1100 DL
- Amsterdam
- Netherlands
- Hack-Tic is the Dutch equivalent of 2600 Magazine. Mostly
- written in Dutch, HT contains articles on phone phreaking and
- hacking in Europe (in the Netherlands it isn't a crime. Yet.).
- Hack-Tic also sells the Demon Dialer rainbow box kit for
- $250.
- They also sponsor the Galactic Hacker's Party, a worldwide
- gathering of phreaks, cyberpunks, and hackers.
- Each issue of Hack-Tic is $2.50.
-
-
- Chaos Computer Club
- Schwenckestrasse 85
- W-2000 Hamburg 20
- Germany
- The CCC is one of the most notorious hacker gangs in the
- world, and claim responsibility for all sorts of break-ins into
- the US Government's computer systems. One of their supposed
- members was the villain in Cliff Stoll's The Cuckoo's Egg.
- They sell their secrets in Die Hacker Bibel Volumes 1, 2,
- and 3, and Das Chaos Computer Buch, plus other software programs.
- Catalog is free, but it is written in German, so good luck.
- Associating with these folks will probably land you on a
- government watch list.
- Chaos Computer Club has two Internet archives:
- ftp.eff.org pub/cud/ccc
- ftp.titania.mathematik.uni-ulm.de /info/CCC
-
-
- Forbidden Knowledge
- c/o Darren Smith
- Box 770813
- Lakewood OH
- 44107
- Title says it all. Scams, frauds, and technical
- information.
- $18.00 for a year's subscription.
-
-
- LOD Communications
- 603 W.13 #1A-278
- Austin TX
- 78701
- lodcom@mindvox.phantom.com
- Sells the archives of "golden age of hacking" message boards
- - boards like OSUNY, Plovernet, 8BBS, Black Ice Private, and the
- Phoenix Project. Write for prices; available in Mac/IBM/Amiga
- formats.
-
-
- Cyberpunk System
- POB 771072
- Wichita KS
- 67277-1072
- Some of the users of this board decided it would be funny to
- go out to their local AT&T facility and fly the Jolly Roger from
- the flag pole, hinting at the true nature of AT&T.
- They sell poster of their deed (11"X17") for $7.00 and t-
- shirts for $20.00. They also sell full size pirate flags for
- $20.00. There is a $3.00 postage and handling charge per item.
-
-
-
- Electronic Zines/Publications/Newsletters
- -----------------------------------------------
-
- Actiist Times, Inc
- gzero@tronsbox.xei.com
- PO Box 2501
- Bloomfield NJ
- 07003
- Hacking, political viewpoints, anarchy, news. ATI is a lot
- smaller than most CU zines, but worth subscribing to.
-
-
- Phrack
- listserv@stormking.com
- Phrack is the undisputed king of the electronic hacker
- magazines. Each huge issue (some are over 720K!) has detailed
- technical information on selected computer systems or phone
- equipment, a question and answer letters section, and articles on
- freedom and privacy in cyberspace. Phrack also has the Pro-Phile
- -an in-depth look at some of the most notorious hackers, and
- Phrack World News, a collection of newsclippings dealing with the
- computer underground.
- Phrack is just to good to pass up - get it while it (and the
- editor and writers!) is still free.
-
-
- Phantasy
- iirg@world.std.com
- Phantasy is the journal of the International Information
- Retrieval Guild, a hacking group with a few pirate ties. Similar
- to Phrack in content, but smaller.
-
-
- Digital Free Press
- dfp-req%underg@uunet.uu.net
- Irregularly published underground magazine.
-
-
- Informatik
- inform@doc.cc.utexas.edu
- Another superb hacker magazine. Informatik is very similar
- to Phrack, but with different information.
-
-
- Telecom Digest
- telecom-request@eecs.nwu.edu
- Daily digest covering all facets of the telecommunications
- industry, including breaking news and future plans of telecom
- companies. Highly recommended, but volume can be high -
- sometimes the digest generates two to three issues a day.
-
-
- Security Digest
- security-request@aim.rutgers.edu
- All topics of computer security are discussed on this list.
-
-
- Telecom Privacy Digest
- telecom-priv-request@pica.army.mil
- Digest devoted to privacy issues involving
- telecommunications (particularly CallerID, and similar services).
-
-
- Ethics-L
- listserv@marist.edu
- Ethics-L is a forum for the ethical use of computers,
- especially in an open environment such as a university.
-
-
- Computer Underground Digest
- tk0jut2@niu.bitnet
- The Computer Underground Digest, or CuD as it is called by
- its readers, is a weekly electronic news journal. It's
- beginnings stem back to early 1990, when Telecom Digest was
- inundated with posts about the recent Knight Lightning and
- Terminus indictments. Jim Thomas, a professor of sociology and
- criminology at Northern Illinois University, and Gordon Meyer,
- author of "The Social Organization of the Computer Underground,"
- collected the excess posts and published them under the banner of
- CuD.
- The goal of CuD, according to its founders, is to provide a
- forum for discussion and debate of the computer
- telecommunications culture, with special emphasis on alternative
- groups that exist outside the conventional computer network
- community.
- CuD publishes:
- * Reasoned and thoughtful debates about economic, ethical,
- legal, and other issues related to the computer underground.
- * Verbatim printed newspaper or magazine articles
- containing relevant stories.
- * Public domain legal documents including affidavits,
- indictments, and court records that pertain to the computer
- underground.
- * General discussion of news, problems, and other issues
- that contributors feel should be aired.
- * Unpublished academic pieces or research results.
- * Book reviews that address the social implications of
- computer technology
- * Announcements for meetings, conferences, etc.
- (from the Computer Underground Digest FAQ).
-
-
- EFFector Online
- effnews-request@eff.org
- EFF news and recent trials, information, and such.
-
-
- Virus-L Digest
- kruw@cert.sei.cmu.edu
- Recent virus reports, analyzation of source code, critiques
- of anti-virus software.
-
-
- Risks Forum
- risks-request@csl.sri.com
- Funded by SRI (see below), Risks Forum discusses all aspects
- of public access and open-system computing.
-
-
- Worldview/Der Weltanschauung
- dfox@wixer.cactus.org
- News, tips and stories of the computer underground, telecom,
- and other information systems.
-
-
- United Phreakers' Inc.
- ftp.eff.org /pub/cud/upi
- Mostly a phreaker's rag, with info on PBXs, telecom
- services, telecom lingo, underground newsline, and bust news.
- ccapuc@caticsuf.csufresno.edu
- CuD ripoff with different information. Includes CPSR
- releases.
-
-
- Usenet
- ------
- alt.hackers
- Not crackers, but people who like to do unconventional
- things with their computers. The real hackers.
- alt.hackers.malicious
- People who like to destroy other people's information.
- comp.society.cu-digest
- Usenet distribution point for Computer Underground Digest.
- misc.security
- All sorts of security topics: computers, electronic locks,
- locksmithing, and so forth.
- comp.org.eff.talk
- Discussion of EFF and projects.
- alt.comp.acad-freedom
- Discussion of freedom of academic computing.
- alt.dcom.telecom
- Telecommunications talk. Pretty technical.
- alt.dcom.isdn
- ISDN services and possibilities are the talk here.
- alt.radio.scanner
- Newsgroup for scanner enthusiasts. Unconventional/illegal
- frequencies are sometimes posted here.
- comp.risks
- Similar to Risks Forum.
- alt.society.ati
- The Usenet distribution point for Activist Times
- Incorporated.
- comp.security.misc
- Anti-piracy tactics, bugs and holes in software.
-
-
- FTP Sites
- ---------
- ftp.eff.org
- Does this site have everything or what? Contains state
- computer crime laws, Computer Underground Digest archives, tons
- of hacker magazines, EFF news and announcements, guides to the
- Internet, and a lot more.
- cert.sei.cmu.edu
- Archives of the computer emergency response team.
-
-
-
- Underground Writers
- -------------------------
-
- Cult of the Dead Cow
- PO Box 53011
- Lubbock TX
- 79453
- The oldest underground writer's group still in existence and
- is masterminded by Swamp Ratte. Already has over 250 files in
- its archives ranging from short fiction, poetry, tips on evading
- the law, spreading chaos in school and work, pyrotechnics, and
- other pastimes of adolescent males.
- The cDc files are available from zero.cypher.com /pub. If
- you don't have an Internet access, Swamp Ratte sells all the
- files on one disk (specify DOS or Apple) for $3.00. He also
- sells cDc stickers: a dozen for $0.50 and a SASE.
- cDc is loosely affiliated with DrunkFux's Freeside Orbital
- Data Network (11504 Hughes Road #124, Houston TX, 77089). DfX is
- the promoter of HoHoCon, a Yuletide gathering of the world's
- eleet hackers. He sells videos and t-shirts of past HoHoCons,
- and has information about upcoming ones.
-
-
- Underground eXperts United
- PO Box 5
- S-79023
- Svardsjo
- Sweden
- An international underground writer's group headed by
- Sweden's premier writer/hacker The Chief. Fun files on homemade
- weapons, projects for the bored anarchist, how to shrink a head,
- and a list of Interpol's top ten most wanted. Not all uXu's
- files are fun and destruction, though - there is some good
- fiction, like The Chief's own Castle Chronicles.
- FTP site is lysator.liu.se. uXu is taking submissions;
- write to chief@lysator.liu.se for information/submissions.
-
-
- IIRG
- 862 Farmington Ave
- Suite 306
- Bristol CT
- 06010
- IIRG is responsible for Phantasy magazine and other hacking
- publications.
-
-
-
- Bulletin Boards
- ---------------------
-
- Demon Roach Underground 806.794.4862
- DMR has been online since 1985, and is still one of the
- leading boards for CU activity. DMR is also the World
- Headquarters of the Cult of the Dead Cow.
- Login: Thrash. New User Password: Fear.
-
-
- The Underground Subway 604.590.1147
- At the other end of this number is a BBS that is nothin more
- than an online game called Hacker. Hacker is a puzzle disguised
- as a computer network, where hidden clues pop up in posts,
- private mail, parallel boards, help files, and underground zines.
- The player must solve the puzzle by successfully "hacking" the
- system without getting caught.
-
-
- Firezone 203.931.0003
- Storehouse of warez and electronic zines.
-
- Dark Shadows 203.628.9660
- IIRG distribution site.
-
- The Vampire Connection 203.269.8813
- Large computer underground crowd frequent this board.
-
- The Cyberspace Institute 512.469.0447
-
- Cyberpunk System 316.794.3559
-
- Temple of the Screaming Electron 510.935.5845
- Gigantic archives of computer underground and hacking
- material.
-
- Blitzkrieg 502.499.8933
- Home of TAP magazine.
-
- Ripco 312.528.5020
-
-
-
- Computer Underground Books
- --------------------------------
-
- The Hacker Crackdown by Bruce Sterling
- The Hacker Crackdown is cyberpunk author Bruce Sterling's
- first foray into non-fiction writing. Crackdown is an account
- of the government crackdown on the computer underground in the
- early 1990's. Includes a brief history of the telephone
- industry, events that led up to "Operation Sundevil," the
- Phrack/Bellsouth E911 fiasco, the trials that followed, and the
- formation of the Electronic Frontier Foundation. Highly
- recommended.
-
-
- Cyberpunk by Katie Hafner and John Markoff
- Three stories written by news reporters about computer
- hackers.
- The first story is about Kevin Mitnick and friends'
- exploits.
- The authors' dislike of Mitnick is obvious, describing in detail
- Mitnick's character flaws, and makes personal digs at him
- whenever possible.
- The next story is about Pengo, the German hacker who offered
- to sell his (and his friends') talents to the Russians.
- Finally, the last chapter tells the story of Robert T.
- Morris, author of the Internet Worm.
- Although somewhat biased, Cyberpunk!, like The Cuckoo's Egg,
- is a must-read for those interested in hackers.
-
-
- The Official Phreaker's Manual
- This is the Bible of Phreakdom; includes terms and
- techniques (most outdated by now, but it gets the methods and
- possibilities across quite well). There's a bit of history
- thrown in - it contains the 1971 Esquire article about Capn
- Crunch and his blue boxes. This manual brings back a lot of
- nostalgia, but I wouldn't use the tactics inside.
- Available free on ftp.eff.org /pub/cud/misc.
-
-
- Hackers by Stephen Levy
- Hackers is the story of the true hackers - the geniuses
- responsible for the personal computer revolution.
- The beginning of Hackers is about the first generation -
- students at MIT who formed a loose alliance and wrote amazingly
- clever programs on the facility's mainframes and minicomputers.
- The first generation were the ones that introduced the extremely
- anti-bureaucratic "Hacker Ethic" - the idea that computer should
- always be accessible, that artificial boundaries (including
- locked doors and closed buildings) should be overcome, and that
- "authority" should be mistrusted.
- The second part is devoted to the second generation. These
- people were responsible for the birth of the personal computer,
- including Jobs and Wozniak, the Altair, and the Homebrew Computer
- Club. The second wave of hackers established the Do It Yourself
- attitude, and for the most part began the Computer Revolution.
- The last part of the book is about the third generation of
- hackers. These were the software writers and programming
- geniuses, and the WarGames-era dark side hackers. The third
- generation was responsible for turning the PC from a hobbyist's
- toy to a household appliance.
-
-
- The Anarchist's Guide to the BBS by Keith Wade
- Describes in detail modems, protocols, and everything you
- need to start up your own anarchy BBS. Explains terms and
- techniques, excellent for beginners to the modem world.
-
-
- The Hacker's Dictionary by Guy Steel, Jr
- Terms and words used by programmers and true hackers. Media
- and security "experts" will be disappointed in this book, but
- those who find computers and computer history will find it
- entertaining.
-
-
- The Cuckoo's Egg by Cliff Stoll
- Cliff Stoll, an astrophysicist turned computer manager at
- Lawrence Berkeley Lab, narrates the true story of how he traced a
- 75 cent accounting error to a hacker who was breaking into the
- LBL system. The situation escalates as the hacker travels
- through the Internet, breaking into sensitive American computers
- and stealing military and R&D information to sell to the Russian.
- Stoll tracks the hacker through Berkeley's system, computer
- networks throughout the country, and the globe-spanning, tangled
- web of the phone networks.
- This is one of the best books of high tech espionage, and a
- decent primer on Internet jargon. Highly recommended.
-
-
- Computer Viruses: A High Tech Disease by Ralf Burger
- Contains information on how viruses work and how they
- reproduce themselves.
-
-
- Spectacular Computer Crimes by Buck Bloombecker
- Mr. Bloombecker is the director for the National Center for
- Computer Crime Data, so you already know what he thinks about
- hackers. Spectacular Computer Crimes is a somewhat slanted
- collection of true stories on hackers, thieves, and assorted
- techno-troublemakers.
-
-
- Approaching Zero by Paul Mungo and Bryan Clough
- Yet another book on hackers by a journalist.
- Narrative chronicles of the computer underground. Includes
- the deeds and antics of several legendary hackers, including
- Cap'n Crunch, Captain Zap, Fry Guy, Pengo, and virus writer Dark
- Avenger.
- A good if somewhat basic overview of the alternative
- computer culture.
-
-
- Little Black Book of Computer Viruses
- American Eagle Publications, Inc
- POB 41401
- Tucson AZ
- 85717
- Source code and description of popular viruses. For volume
- two, the author held a virus-writing contest, which was the
- subject of much controversy on the Internet.
- American Eagle also publishes Computer Virus Developments
- Quarterly ($95 for a subscription).
-
-
-
- Telephone Books
- ---------------------
-
- Introduction to Telephones and Telephone Systems by Michael Noll
- Very basic book on telephony; good for the beginner who
- wants to learn a few things about the telephone network.
-
- Industry Basics: An Introduction to the History, Structure, and
- Technology of the Telecommunications Industry by The North
- American Telecommunications Association
- Large book covering all facets and details of the telephone
- industry.
-
-
-
- Catalogs and Sources
- --------------------------
-
- Telecom Library Catalog
- 12 West 21 Street
- New York NY
- 10010
- 1-800-LIBRARY
- Basically a telecom book club. Great source for inexpensive
- technical manuals and telecom primers. Free catalog.
-
-
- Telephone International
- POB 3589
- Crossville TN
- 38557-3589
- Telephone International is a marketplace for telecom
- equipment in a newspaper-like format. Buy your own switching
- equipment, fiber optics and PBXes!
- Great classified section too, with announcements of upcoming
- events, baby Bell office surplus sales, and conventions.
- Subscriptions are $24.00 (US), $40 (Canada and Mexico).
-
-
- Teleworld Telecommunicatieshops
- Kinkerstraat 66-68-70
- 1052 D2 Amsterdam
- Netherlands
- Free catalog of telecom equipment, including some that you
- can't buy in the United States.
-
-
- AEC Equipment
- POB 3609
- Crossville TN
- 38557-3609
- Huge telephone equipment catalog. If you know what you are
- looking for, you might find something useful.
-
-
- The Onion Press
- 6910 W.Brown Deer Rd
- Suite 194
- Milwaukee WI
- 53223
- Sells hardcopies of the Legion of Doom Technical Journals,
- Phrack, and Computer Underground Digest and back issues of TAP
- (the whole set for $50).
- Phrack vol.1 (issues 1-9) - $20.00; Vol.2 (#10-24) - $50;
- Vol.3 (25-36) - $50; LOD Tech Journals - $20 for all four.
- Contact them for full list and prices.
- I don't know if this guy knows that the above stuff (with
- the exception of TAP) is all for FREE on the Internet, or that
- what he is doing may be a lawsuit waiting to happen. But if you
- haven't an Internet account and you want some good reading, this
- may be the place to go.
-
-
- Renegade Graphix
- POB 963
- Kalamazoo MI
- 49005
- Super scary, blasphemous, and vulgar t-shirts and hats.
- They also design t-shirts for computer underground groups.
- Shirts are $10.00, and $7.00.
-
-
- Sweet Pea Communications
- POB 912
- Topanga CA
- 90290
- Sweet Pea publishes the complete video library of the
- Computer, Freedom and Privacy congresses. CFP I includes topics
- such as:
- * The Constitution in the Information Age
- * Trends in Computers and Networks
- * Network environments of the future
- * Law enforcement and civil liberties
- * Electronic speech, press, and assembly
- * Access to government information
- The CFP II conference includes topics such as:
- * Private collection of personal information
- * Genetic data banks
- * Government control of cryptography
- * Employer surveillance
- * Sale of government information
- * Bruce Sterling: Speaking for the Unspeakable
- CFP I (15 tapes) is $480, CFP II (12 tapes) is $385. Both
- sets together are $695, and highlights from both (1 tape) is
- $89.95. Write for information on more recent CFPs.
-
-
- Bellcore
- 1-800-521-CORE
- Order Bellcore's free document catalog, a huge publication
- of extremely confusing documents written by Bellcore, the Phone
- Company's research lab. Installments to the catalog arrive
- frequently.
- Incidentally, the 911 document that was the center of the
- Craig Neidorf case, which was claimed by the phone company to be
- worth $79,000 can be purchased from the catalog (it was available
- way before the trial even began). It's thirteen bucks. Go
- figure.
-
-
- Consumertronics
- 2011 Crescent Dr.
- PO Drawer 537
- Alamogordo NM
- 88310
- Books and plans on phreaking, hacking, cable descrambling,
- defeating security, viruses, guerilla radio, and energy theft.
- Sells more than books, too, including voice disguisers, long
- range eavesdroppers, viruses on disk, and blue, red, and purple
- boxes. They even have the Automated Tempest Module, an ATM theft
- device (as seen in Terminator 2) for $995.
- This $2.00 catalog is a must for any high tech pirate.
-
-
- Teleconnect
- 1265 Industrial Highway
- Southampton PA
- 18966
- A tell-all publication of the telecom industry. Teleconnect
- reviews products and services, and they have a reputation as
- being truthful, which hasn't earned them many friends in the
- telcos.
- 18 issues is $21.30 and includes a t-shirt (displaying a
- Russian coin phone) and a huge telecom dictionary.
-
-
-
- The "Feds"
- ----------------
-
- Someone has to watch the networks and computer systems in
- case of trouble. Until lately, the responsibility of insuring
- safety on systems was up to the provider of the system - the
- government would have nothing to do with it. That is until
- computers became so prevalent (especially in large financial
- institutions, military installations, and national databanks)
- that it was necessary to have some sort of policing. The brunt
- of this police work seems to have fallen on the Secret Service,
- perhaps because of their ties with the Federal Reserve.
- In any case, security people, whether corporate, private, or
- government, are generally nice folks. It's their job, and we
- should all feel somewhat indebted to them for keeping the
- networks and systems trouble free.
- Unfortunately, some can be overzealous and zero in on
- mischievous teenagers rather than real criminals. Others break
- the fine line between a breach of privacy and "national
- interest." Such was the case of the Steve Jackson Games raid.
-
-
-
- Federal Investigations and Computer Security Professionals
- ---------------------------------------------------------------
-
- Software Security International
- 2020 Pennsylvania Ave NW
- Suite 772
- Washington DC 20006-1846
- SSI is a group that advocates the elimination of software
- pirating. Get them to spend money on you - write for more free
- information.
-
-
- Computer Security Institute
- 600 Harrison Street
- San Francisco CA
- 94107
- The Computer Security Institute was established in 1974,
- making it the oldest international organization for computer
- security professionals. The CSI has some heavy-hitting members,
- including AT&T, Bellcore, Sony, Exxon, and other global
- mega-corps.
- Every member receives the monthly newsletter, Computer
- Security Alert, which is filled with reports, tips, warnings, and
- industry developments.
- Other benefits to members include CSI member's hotline, an
- account on the CSI bbs, and discounts on computer security books.
- Annual membership is quite inexpensive: $127 a year ($167
- outside US).
-
-
- SRI International
- 333 Ravenswood Ave
- Menlo Park CA
- 94025
- A non-profit corporation that performs research and
- consulting services to private industry and governments the world
- over. SRI is known worldwide for its expertise in computer and
- information security.
- SRI heads the International Information Integrity Institute
- (I4) which promotes information security as a management
- responsibility.
- As a member of I4, you receive the I4 newsletter, excerpts
- of Risks forum (which SRI operates), forum proceedings, an index
- into SRI Computer Abuse file, plus an Administrator's Guide and
- on-line services.
-
-
- American Society for Industrial Security
- 1655 North Fort Meyer Dr.
- Suite 1200
- Arlington VA
- 22209-3198
- ASIS is the world's largest organization of security
- professionals.
- ASIS members are specialists who direct and formulate
- security programs for banks, classified aerospace facilities,
- communications networks, and domestic and foreign government.
- ASIS members are experts at thwarting terrorism, industrial
- espionage, counterfeiting, computer crime, white collar fraud,
- and combating the pirating of classified documents and software.
- Members receive a monthly magazine, Security Management, and
- a bi-monthly newsletter, ASIS Dynamics.
- I'm sure by belonging to this organization you can learn
- lots of tricks....
- Write for more information.
-
-
- McAfee Associates
- 3350 Scott Blvd
- Building 14
- Santa Clara
- 95054-3107
- The leading developers of anti-virus software and products,
- McAfee employs a global network of virus researchers that scour
- the underground for the latest trends and developments in harmful
- computer viruses.
- McAfee sells a variety of excellent, efficient products,
- including:
- Viruscan, which can detect 99.6% of viruses on a DOS based
- computer, including stealth viruses and ones hidden in compressed
- files. Viruscan will overwrite and delete any infected files and
- generate reports of its findings. Additionally, VScan can save
- system information in a hidden file that can be used to restore
- files and areas hit by the virus.
- Clean is a virus removal program that disinfects a system
- from all common viruses and their strains with 98% accuracy.
- VShield is a TSR virus protection program that can check a
- program for a virus before the program is even loaded.
- McAfee also maintains a Virus Emergency Response Center ad
- a BBS (408.988.4004) where the latest versions of their programs
- can be downloaded.
-
-
- Computer Professionals for Social Responsibility
- POB 717
- Palo Alto CA
- 94301
- cpsr@csli.stanford.edu
- CPSR, which was founded in 1981, is a group of technical
- experts who direct public attention to critical choices in
- computer policy making. They advocate responsible use of
- computers and do not fall prey to the
- anti-technology/anti-computer sentiments like other
- organizations. Each project undertaken by CPSR are based on
- these five principles:
- - "We foster and support public discussion of and public
- responsibility for decisions involving the use of computers in
- systems critical to society.
- - We work to dispel popular myths about the infallibility of
- technological systems
- - We challenge the assumption that technology alone can solve
- political and social problems.
- - We critically examine social and technical issues within the
- computer profession, nationally and internationally.
- - We encourage the use of computer technology to improve the
- quality of life."
- (CPSR Brochure, widely available on the Net).
- CPSR presently has 21 chapters in the US. CPSR also holds
- conferences, the most important one being the , where civil
- liberties within the electronic world are a hot topic.
- Members of CPSR receive a quarterly newsletter, discounts on
- books and videos, and discounts to CPSR events. Membership is
- $75 for regular membership; $20 for student and low income.
-
-
- Computer Law Association
- 8303 Arlington Bkvd Suite 210
- Fairfax VA
- 22031
- Organization formed for the study of laws pertaining to
- computers, electronic privacy, and computer oriented laws.
-
-
- Federal Computer Investigations Committee
- c/o US Secret Service Fraud Div. Room 942
- 1800 G St, NW
- Washington DC
- 20223
- This is the Secret Service, the nice folks responsible for
- the Steve Jackson Games fiasco, the recent 2600 meeting breakups,
- and other hacker crackdowns. How computer security became the
- concern for the agency who is supposed to guard the President is
- anyone's guess.
- If you decide to write to the SS about computer crime or
- hackers, they might be hesitant to reveal anything at first. Be
- persistent, send some Freedom of Information requests, whatever.
- Who knows? They may budge. But then again, don't blame me if
- you get a nocturnal visit from the SS.
-
-
- Electronic Frontier Foundation
- 666 Pennsylvania Ave SE Suite 203
- Washington DC
- 20003
- 202.544.9237
- eff@eff.org
- "The Electronic Frontier Foundation was founded in July,
- 1990, to assure freedom of expression in digital media, with a
- particular emphasis on applying the principles embodied in the
- Constitution and the Bill of Rights to computer-based
- communication.
- From the beginning, EFF was determined to become an
- organized voice for the burgeoning community of nationally and
- internationally networked computer users. We perform the
- multiple roles of guardian, advocate, and innovator, to serve and
- protect the public interest in the information age.
- We have defended civil liberties in court. We have shaped
- the policy debate on emerging communications infrastructure and
- regulation. We have increased awareness both on the Net and
- among those law enforcement officials, policy makers, and
- corporations whose insufficient understanding of the digital
- environment threatened the freedom of Cyberspace. Yet there is
- still much to be done." (From General Information about the
- EFF).
- The EFF was founded in part by Mitch Kapor, inventor of the
- Lotus spreadsheet package. The EFF's most famous case was the
- Phrack/E911/Knight Lightening case, which they won.
- Membership to the EFF is $20.00 for students and low-income
- and $40.00 for regular membership.
-
-
-
- Security E-lists
- ----------------------
-
- Computer Emergency Response Team
- Watchdog team that reports computer viruses, worms, and
- problems on the Internet. Their archive site is cert.org.
- Documents can be found in the /pub directory.
-
-
-
- Security Books
- --------------------
-
- Computer Viruses, Worms, Data Diddlers, Killer Programs, and
- Other Threats to Your System by John McAfee
- One of the best books on viruses and other trouble programs
- by one of the authorities of the field.
- The book covers the history of viruses, how they work,
- descriptions of the most popular ones, and the risks of viruses
- falling into the wrong hands. Recommended.
-
-
- International Handbook on Computer Crime by Ulbrich Sieber
- An in-depth look at type of crime that can easily cross
- international borders, which makes extradition for criminals
- difficult. Examines computer crimes and laws throughout the
- world, and the problems of conflicting laws.
-
-
- Computer Crime by Geoffrey H. Wold and Robert F. Shriver
- Written for financial institutions, this book contains
- computer crime statistics, profiles of typical computer
- criminals, techniques employed by criminals, and checklists of
- security measures for system administrators.
- Technocrimes by August Bequai
- Discusses the vulnerability of an information rich United
- States, a history of computer crime, electronic chip and software
- theft gangs, organized crime's use of computers, intrusions of
- financial systems, and the high-tech police movement.
-
-
-
- Cyberpunk
- ---------------
-
- The term "cyberpunk" was coined in 1980 by a science fiction
- writer, Bruce Bethke. He used it as the title of a story he had
- written about a suburban hacker gang. Later, the term was used
- to describe a particular style of science fiction writing,
- specifically the works of John Shirley, Bruce Sterling, and
- William Gibson.
- Also in the early 1980's, a flurry of science fiction movies
- hit the screen: Tron, Wargames, The Road Warrior, and Blade
- Runner. These films, like the stories of the cyberpunk authors,
- weren't just fanciful visions of the future, ala Star Wars or
- Star Trek. These works had a basis in reality - they were more
- or less magnifications of what was already happening around us.
- The early 1980's was also the first major onslaught of the
- home computer industry. Computing power increased and prices
- dropped. Commercials suggested that children would get a "head
- start" if they had their own computers. As a result, thousands
- of people bought computers for their children. Many of these
- computer users, who were mainly suburban white males,
- incidentally, owned modems and communicated on bulletin boards.
- Influenced by WarGames and other films, some of the modemers
- joined mischievous computer gangs - echoing Bethke's original
- intent for cyberpunk.
- As computer crime became more prevalent, the media couldn't
- pass up a perfect term like cyberpunk. It conjured up images of
- high-tech bandits, computer street gangs, or nerds gone bad -
- this made good news. So the hacker community was the next group
- to be labeled "cyberpunk."
- As the hacker counterculture matured, they combined their
- technological abilities, anti-establishment feelings, and their
- newfound sense of identity and created a entirely new subculture
- - the "cyberpunks."
- The cyberpunks communicated on BBSes and the Internet, and
- were fueled on by the early issues of Mondo 2000 and bOING bOING.
- Through a medley of media stunts, a rampant fear of the computer
- unerground, and a popularization of new technologies, the media
- has recently brought the cyberpunks into the limelight.
-
-
-
- Gareth Branwyn (author of the Beyond Cyberpunk! hypercard
- stack) posted the following description of cyberpunks to the
- WELL:
-
- A) The future has imploded into the present. There was no
- nuclear Armageddon. There's too much real estate to lose.
- The new battlefield is peoples' minds.
- B) The megacorps are the new governments.
- C) The U.S. is a big bully with lackluster economic power.
- D) The world is splintering into a trillion subcultures and
- designer cults with their own languages, codes, and
- lifestyles.
- E) Computer generated info-domains are the next frontiers.
- F) There is better living through chemistry.
- G) Small groups or individual "console cowboys" can wield
- tremendous power over governments, corporations, etc.
- H) The coalescence of a computer "culture" is expressed in self-
- aware computer music, art, virtual communities, and a
- hacker/street tech subculture. The computer nerd image is
- passe, and people are not ashamed anymore about the role the
- computer has in this subculture. The computer is a cool
- tool, a friend, important human augmentation.
- I) We're becoming cyborgs. Our tech is getting smaller, closer
- to us, and it will soon merge with us.
- J) Some attitudes that seem to be related:
- - Information wants to be free
- - Access to computers and anything which may teach you
- something about how the world works should be unlimited and
- total.
- - Always yield to the hands-on imperative.
- - Mistrust authority.
- - Promote decentralization.
- - Do it yourself.
- - Fight the power.
- - Feed the noise back into the system.
- - Surf the edges.
-
- (MONDO 2000: A User's Guide to the New Edge, p.64-5)
-
-
-
- Cyberpunk: From Subculture to Mainstream
- by McKenzie Wark
- ----------------------------------
-
- A hip new lingo has infiltrated the mass media.
- "Cyberspace," "hypermedia," and "virtual reality" have become the
- techno buzz words of the 90's. After years of indifference and
- suspicion, the idea that technology can be fun, exciting, and
- sexy has surfaced again.
- Two ideas in particular are now doing the rounds. One is
- that computers are not just for pencil-head types in lab coats
- and grey- suited accountants. Technology can be a tool for the
- imagination, opening up new terrains of images, sounds,
- experiences, and concepts. The second idea has less to do with
- computers than with communications. By linking up all the of the
- computing power languishing on desks and in basements, whole new
- forms of interaction are possible - a communications revolution
- to take beyond the television age.
- The first of these two ideas orbits somewhere around the
- term virtual reality. The second is a vague nebula of
- possibilities sighted off the cyberspace cluster. Both have been
- around for a long time, but have recrystallized in the public's
- imagination. "Hypermedia" is the next phase in marketing this
- dream to the public. The movie Lawnmower Man has cashed in on
- the trend, pulping the whole lot together with some silly old
- Stephen King haunted house cliches. The really interesting stuff
- on both these current trends can be found a little off the
- mainstream. Take a hyperspace bypass back through the cyberpunk
- subculture of the 80's, and you will find the creative source and
- force behind the present multimedia marketing push.
- Cyberpunk is a cute name for a rather motley collection of
- people who thought and wrote and made art about technology over
- the last decade. Some of them were harmless. Some of them were
- mad, bad, and dangerous to know. Like many other prophetic art
- avant- gardes in the past, they saw the future both more clearly
- and more crazily than their contemporaries. Like the romantic
- poets and the decadent artists of the 19th century; like the
- surrealists, futurists, and constructivists of the early 20th
- century, they wanted to change life. So they imagined how it
- could be different, not only from the present, but from how the
- future was officially imagined to be.
- Cyberpunk gathered momentum in 1984 with the publication of
- the first of William Gibson's novels, called Neuromancer. Gibson
- has since published four novels and a collection of stories.
- There are half a dozen of cyberpunk readers on the market, and
- now other writers like Bruce Sterling and Pat Cadigan have
- emerged. There is even a remarkable "overground" cyberpunk
- magazine called Mondo 2000, as well as a host of tiny desktop
- published fanzines. Cyberpunk has gone beyond a subculture and
- is now a full blown marketing category.
- Gibson was an odd sort of person to launch an avant garde
- cultural movement. He wrote pretty pulpy science fiction novels.
- He was a small-town, white-suburban kind of guy. Yet he was able
- to crystallize something that was in the air. He took bleak,
- "no- future" landscape of punk rock and post-apocalyptic movies
- like Blade Runner and Mad Max, and imagined a way to escape from
- the street-level violence these films referred to. The way out
- was cyberspace.
- In Gibson's world, cyberspace is a consensual hallucination
- created within the dense matrix of computer networks. Gibson
- imagines a world where people can directly jack their nervous
- systems into the net, vastly increasing the intimacy of the
- connection between mind and matrix. Cyberspace is the world
- created by the intersection of every "jacked-in" consciousness,
- every database and installation, every form of interconnected
- information circuit, in short, human or inhuman.
- This mythology of cyberspace is interesting for two reasons.
- Firstly, it provides an alternative to the boredom of suburbia
- without having to deal with the danger of the inner-city living.
- Every subculture needs a fantasy place to run away from suburban
- life, be it the rural fantasy of the hippies or the urban fantasy
- of the punk. Cyberspace is a fantasy destination for white,
- middle class suburbanites who realize that rural life is even
- more boring than the suburbs and the cities are becoming far too
- dangerous, The other interesting thing about cyberspace is the
- way it recreates the idea of a community. Every subculture needs
- an image of an outsider's community to cling to, to run to. For
- the cyberpunk, this community doesn't actually have a place. It
- is not a nightclub in New York. It is not a street in London.
- It can be accessed everywhere by modem. Of course, the bulletin
- boards and e-mail systems are a poor imitation of the fully
- wired-up world of cyberspace, but it's the nearest thing on
- earth. Cyberpunk subculture is the first subculture which
- doesn't have a particular place of congregation - it's a suburban
- phenomenon made possible by the networks. There are now hundreds
- of bulletin boards around the world which have a cyberpunk style,
- where young cyberpunks discuss the latest hardware and software.
- In a sense, subcultures are always a product of the media
- technology of the age. The classic subcultures of the 60's and
- 70's, from the mods to the punks, were a combination of the
- electric world of rock and roll with a style and a place and an
- ethos and a certain amount of drug abuse. The mods grew out of
- the 50's austerity in Britain. They were the first generation of
- young people to enter mass white-collar employment and acquire a
- disposable income at a young age. So they spent it on clothes
- and music and motor scooters and weekend trips to the seaside.
- They were a mobile community, growing up on television and rock
- and roll. The first great pop music TV show, Ready, Steady, Go!,
- spread mod style from one end of Britain to the other instantly,
- a fashion transformation that without television would have taken
- months or years.
- The punk movements of the late 70's were where the youth
- subcultures launched by the mods finally crash landed. Punk was
- a subculture based on the boredom of unemployment, not the tedium
- of white collar work. It lacked the excitement and innocence of
- the mods, who were absolute beginners in the art of living in a
- consumerist, media saturated world. Punk was a subculture
- created by young people in the late 70's who grew up on the media
- and its promises of a good life, and were bored with all that.
- It had let them down: "career opportunities, the ones that never
- knock" as a song from the time put it. The punks took the media
- technology of the time - the music, the fashion, the radio and
- video - and trashed it.
- Cyberpunk grew out of this negative subcultural style, but
- turned it back to a positive celebration. Where the mods had
- been fascinated by consumerism and the mass media, cyberpunk is
- fascinated with the media technologies which were hitting the
- mass market in the 80's. Desktop publishing, computer music, and
- now desktop video are technologies taken up with enthusiasm by
- cyberpunks in the place of rock and roll. Computer networking is
- its alternative to the mods' pop TV or the punks' pirate radio.
- Just as subcultures from mod to punk were the testing ground for
- new styles of music and fashion, the cyberpunk crowd are the
- testing ground for new fashions in desk-top technology. The
- rapid evolution from video games to virtual reality has been
- helped along by the hard core of enthusiasts eager to try out
- each generation of simulated experience. The multimedia
- convergence of the publishing industry, the computer industry,
- and the recording industry has a spot right at its center called
- cyberpunk, where these new product experiments find a critical
- but playful market.
- Where punk was a product of unemployment and the English art
- school, cyberpunk is a product of the huge array of the technical
- and scientific universities created in the US to service the
- military industrial complex. Your typical cyberpunk is white,
- middle class, suburban, and technically skilled. They are a new
- generation of white collar worker, resisting the yoke of work and
- suburban life for awhile. They don't drop out, they jack in.
- They are a fabulous example of how each generation, growing up
- with a given level of media technology, has to discover the
- limits and potentials of that technology by experimenting with
- everyday life itself.
- Subcultures are an art form. They can have their delinquent
- edge, its true. Mods took too many amphetamines. Punks were a
- little prone to rioting. Cyberpunks sometimes have a romantic
- fascination with hacking into other people's computers. All this
- is a testing of limits, a pushing to the limit of the social
- norm. The enduring product of any subculture is a rapid
- innovation in popular style. Subcultures pioneer styles of life
- for the mainstream. In the case of cyberpunk, the networked
- world of cyberspace. the interactive world of multimedia, and
- the new sensoria of virtual reality will all owe a little to
- their willingness to be test pigs for these emergent
- technologies.
- There is also a tension in cyberpunk between the military
- industrial monster that produces technology and the sensibility
- of the technically skilled individual trained for the high tech
- machine. Like all subcultures, cyberpunk expresses a conflict.
- On the one side is the libertarian idea that technology can be a
- way of wresting a little domain of freedom for people from the
- necessity to work and live under the constraints of today. On
- the other is the fact that the technologies of virtual reality,
- multimedia, cyberspace would never have existed in the first
- place had the Pentagon not funded them as tools of war. The
- pilots who bombed Baghdad flew in virtual reality.
- Even the peaceful applications of these technologies can be
- subordinated to commercial imperatives abhorrent to the free
- thinking cyberpunk. There is a contradiction between the spirit
- of free enquiry and experiment and the need to keep corporate
- secrets and make a buck. Cyberpunk is a reflection of this
- contradiction - on the one hand, it is a drop-out culture
- dedicated to pursuing the dream of freedom through appropriate
- technology. On the other it is a ready market for new gadgets
- and a training ground for hip new entrepreneurs with hi-tech toys
- to market. Cyberpunk may be over a subculture. It was
- reabsorbed into the mainstream like every other subculture before
- it. Yet it signals a fundamental change in the way subcultures
- can form and oppose themselves to the mainstream. In effect,
- cyberpunk was the realization that the new generation of media
- tools are also excellent resources for changing life, if only on
- the margins, and if only for a short while. Like all the other
- avant-gardes and subcultures before it, it has added something
- special to the repertoire of postmodern life.
-
-
-
- Cyberpunk Fashion
- -----------------------
-
- Corp-Wear
- In a cyberpunk world, the governors of Reality are the mega-
- corporations. They are not specialized like most of today's
- companies; they have a hand in everything. Take a look at Sony
- for example. Here is a company that has business in both the
- electronic and the entertainment market. Mega-corps like Sony
- have laid the groundwork to eventually envelop the fashion world.
- Clothing and accessories that have nothing in common with the
- company will be emblazoned with their logos - and all in the name
- of fashion. Remember the Coca-Cola clothing line a few years
- back?
- Beat 'em to the punch by writing to some of the below
- companies. Tell them how much you love their products. Ask them
- for t-shirts, hats, stickers, folders, whatever. Some companies
- have premiums if you send them proofs of purchase, too. Since
- most people never do this, they often have a lot of surplus.
- They'd love to get rid of some of this stuff!
- And once you get some cool items, bootleg them and give
- (sell?) them to your friends.
- Here are some good places to start:
-
- Aiwa America, Inc
- 85 Oxford Drive
- Moonachie NJ
- 07074
-
- AT&T
- 6200 E. Broad Street
- Whitehall OH
- 43213
-
- Maxell Corp of America
- 2208 Rt.208
- Fairlawn NJ
- 07410
-
- Sony Corp of America
- Sony Drive
- Park Ridge NJ
- 07656
-
- Toshiba America
- 82 Totowa Rd
- Wayne NJ
- 07470
-
- TDK Corp of America
- 1600 Feehanville Dr
- Mt.Prospect IL
- 60065
-
- NEC America
- 1401 Estes Ave
- Elk Grove IL
- 60007
- Hitachi Home Elex America
- 401 W Artesia
- Compton CA
- 90220
-
-
- Check out the U.S. Electronics Industry Directory (available
- in most libraries) for more addresses.
-
-
-
- Cybernetic Jewelry
- ------------------------
-
- Vernon Reed
- 5902 Haydens Cove
- Austin TX 78730
- 512.345.6499
- Vernon Reed makes cybernetic jewelry and wearable
- microsystems. Each piece contains a CMOS running programs to
- generate moving patterns and animation on an LCD panel.
-
-
- The Spring 1992 issue of FAD magazine was dedicated to
- cyber-style.
- FAD
- PO Box 420 656
- San Francisco CA
- 94142
-
-
-
- Wearable Computers
- ------------------------
-
- NEC
- 280 Park Ave, 21 East
- New York NY
- 10017
- NEC is in the process of developing a line of wearable
- computers, each designed for different tasks or lifestyles.
- The TLC PC, which was designed with medical professionals in
- mind, is a hands-off computer that includes an 8 mm camera, a CD-
- ROM medical encyclopedia linked to a small microphone (so the CD
- can match up a patient's condition to the symptoms contained in
- the database), a satellite communications link which can transmit
- the video and patient data to the hospital while the patient is
- en route.
- The Wearable Data Terminal is equipped with an optical
- scanner on the forearm, which is connected to a CD-ROM worn
- around the neck. The LCD screen in the neckpiece is in easy view
- of the user. This computer was designed for inventory checking,
- etc.
- The Lapbody Computer hangs from the shoulder like a purse,
- but swings out and rests in front of the chest when needed.
- The Porto-Office combines a keyboard, handwriting pad,
- cellular speakerphone and headphones, plus a camera and a fax.
- NEC is also developing a wearable video camera (the
- WearCam), a breathing info-monitor, and a "Hands-Off" wrist
- telephone.
- While the wristphone is available now, the wearable
- computers will be available commercially in late 1994.
-
-
-
- Cyberpunk 'Zines
- ----------------------
-
- Mondo 2000
- PO Box 10171
- Berkeley CA
- 94709-5171
- The ancestor of the Berkeley magazine High Frontiers and its
- counterpart newsletter Reality Hackers, Mondo 2000 is the journal
- of the cyberpunk layman. Produced on a MacIntosh and printed on
- glossy color pages, Mondo 2000 is certainly entertaining to flip
- through. The best and most practical articles are the Street Tech
- columns, where instructions for homebrew electronic gizmos and
- contacts for tech equipment can be found.
- Fill Mondo 2000's pockets with $24.95 to receive five
- issues. Single copies are $5.95 and can be found at most any
- bookstore (even corp giant Waldenbooks carries Mondo).
- Mondo recently published a book of reprinted articles from
- old issues, titled Mondo 2000: The User's Guide to the New Edge.
- The Guide is encyclopedic in nature, and has entries on
- everything "New Edge" - from aphrodisiacs to hackers, house music
- and media pranks. ($20.00 from HarperCollins).
- Mondo has conference rooms on both the Well and Mindvox
- (bulletin board systems).
-
-
- bOING bOING
- 11288 Ventura Blvd.#818
- Studio City CA
- 91604
- Similar to Mondo, but in black and white and better
- articles. Self-titled "The World's Greatest Neurozine," and it
- pretty much is just that. The writing is consistently good, and
- articles like Gareth Branwyn's (the author of the Beyond
- Cyberpunk! Hypercard Stack) "Going Gaga" are extraordinarily
- well-written and informative. bOING bOING is somewhat of a humor
- mag - regular contributor Paco Xander Nathan describes it as,
- "Mad Magazine meets Mad Max). A recent issue lampooned Mondo
- 2000's layout and writing style.
- bOING bOING fills its pages with bizarre comix, extensive
- zine, music, and catalog reviews. bb is easily worth the $3.95
- cover price, and $14.00 for a subscription is a steal.
-
-
- WIRED
- 544 SecondSStreet
- San Francisco CA
- 94107
- The personalities who Mondo and bb were writing about
- decided to get together and start their own magazine. WIRED
- rivals Mondo in production - full color pages and a lot of
- goofy-looking "creative imaging" photographs (All those
- light-colored fuzzy photos hurt my eyes!)
- The contributing staff reads like a cyberpunk role call:
- Stewart Brand (Whole Earth Review), John Markoff (author of
- Cyberpunk), Bruce Sterling, and Nicholas Negroponte (MIT Media
- Lab). Rest assured the articles' content is substantial.
- There is a cool section called "Fetish" that showcases the
- latest high-tech gadgets, and a relatively new section dedicated
- to finding the best Internet sources.
- Although new on the scene, WIRED is definitely going to be a
- contender, just because of the established contributors and its
- financial backing. But it just seems to be a bit too mainstream
- and polished (most ads came from affluent companies like Seagate,
- Apple, and AT&T) to have that "real cyberpunk" feel to it.
- Excellent for any techno-fetishist, though.
- 4.95 for an issue, 19.95 for six.
-
-
- The Hardcore
- PO Box 1893
- London N98 JT36
- UK
- The editor of The Hardcore describes the magazine as:
- 1) Fascinated by technology
- 2) Ceaselessly contextualising ideas
- 3) Obsessive information addicts
- 4) Habitually chronic
- 5) Culturally diverse
- 6) Politically incorrect
- 7) Nexus of post-industrial ennui, cyberpunk, tech-angst
- In the past, The Hardcore has covered: the death of
- cyberpunk, chaos science/majick, SF feminism, comics,
- techno-erotic film, and pyro-memetic fiction (?!?).
- Future issues will deal with: the death of virtual reality,
- artificial life, cyberbooks, and artificial religion.
- Single issues are L2.00 or $4.00. Subscriptions are
- L8.00/$16 (surface) or L10.00/$20.00 (air).
-
-
- Black Ice
- PO Box 1069
- Brighton BN2 4YT
- UK
- Another c-p zine from the UK. According to the front page,
- Black Ice will regularly feature virtual reality, future
- television, smart drugs, innovative computer technology,
- multimedia, arcades and video games, Japanese culture,
- alternative science and technology, street tech, hackers and
- crackers. The first issue has articles on Japanese junk food, an
- interview with Stelarc, an interview with the director of the
- British-based W. Industries (the VR-entertainment corp), and
- Hi-Res Media. This zine is amazing! L3.95 for a single issue,
- L19.95 year (4 issues). This is really worth it!
-
-
- FLUX
- c/o Robert Derek
- 200 Market Street #a-21
- Lowell MA
- 01852
-
- The Future Was Now. Or so says the cover of this small,
- desktop-published zine. FLUX focuses on the central theme of
- continuing change. The latest installment includes articles on
- desktop terrorism (which is the relative ease of counterfeiting
- using laser printers, scanners, and drawing programs) and "The
- Great Work" by John Perry Barlow. Future issues will have
- articles on building your own flotation tank and a guide to
- Internet resources. One issue is $4.00 and a four issue
- subscription is $15.00.
-
-
- Future Sex
- Lisa Palac, Editor
- 1095 Market Street
- San Francisco CA
- 94103
- What's next????
- This is true cyberpunk - the blending of exalted high
- technology with sleaze.
- From their editorial statement:
- "Dangerously intelligent, fearlessly creative and
- shamelessly sexy, Future Sex magazine reflects the evolution of
- eroticism in the 90s. Created by men and women, Future Sex
- slices up the predictable and heads for the sexual frontier.
- Future Sex spotlights the fusion of sex and technology.
- We're the only erotic magazine that explores how high technology
- is changing the way we think about sex. Future Sex also
- investigates the sexual side of every subject from telepresence
- to pop culture. Feature writings by established futurologists,
- savvy libertines, cynical satirists, and counterculture critics
- are presented with candor and insight. Future Sex delivers
- provocative interviews, erotic fiction, comix, reviews, and of
- course, cutting-edge erotic photography.
- Future Sex merges challenging content with ultra form.
- Wrapped up with hypermodern design, Future Sex will stimulate all
- your senses.
- The vision of Future Sex is dedicated to the completely
- synaesthetic experience of sensual and cerebral stimulation.
- This is the future of sex."
- You too can see the future of sex for $18 a year (four
- issues).
-
-
- Total
- 48 Formby Drive
- Glasgow G23 5QN
- Scotland
- Total is an audio/visual journal for art, music, and
- provocative information.
- "Total: bringing together artists, film makers, musicians,
- and writers from around the world and providing an international,
- interactive forum for ideas and information that are a genuine
- alternative to the dogmatic constraints of conformity. Each
- addition will focus on a central theme and within that theme a
- framework of integral topics new and archive: graphics,
- interviews, photographs, propaganda, tracts, writings, and
- more."(from the Total promotional sheet).
- Volume 2: the "body" issue includes a CD with contributions
- by Master Slave Relationship, Controlled Bleeding, Techno Animal,
- Zoviet France, and others. Text and visual contributions come
- from Robert Anton Wilson, Mark Pauline, Antero Alli, Stelarc
- interviewed by Stuart McGlinn, the Douglass-Truth Institute,
- among others.
- Nice. Highly recommended. Write for current prices.
-
-
- Sector 9737
- c/o Tim Mayer
- PO Box 782213
- Wichita KS
- 67278
- "A cybernetic publication for a technocratic age." Sector
- 9737 mostly reviews science fiction books, plus articles on
- street tech. Issue two tells you how to build a pirate radio
- station, and issue four has a good neural net resource list.
- A bit small for the $5.00 an issue.
-
-
- Talking Raven: The Journal of Imaginative Trouble
- PO Box 45758
- Seattle WA
- 98145
- Not really a c-p zine, but listed here because it touches on
- attitudes similar to cyberpunk. Each issue is carried by a theme
- which the editor, Antero Alli (the brilliant author of Angel Tech
- and other books), feels "mirrors a critical current or socio-
- political atmosphere but through the sieve of imagination." The
- entire Summer Solstice 1992 issue is devoted entirely to the
- debunking of cyberpunk.
- A dollar or so will do for an issue.
- Reproduced here is a cyberpunk rant from that issue:
-
- Cyberpunk Thing
-
- It seems to be a truism that the real things in life are
- beyond me. The stunning people I see on the way down the street
- are precisely the people I will never meet; the brilliant
- conversations are the ones I will never have. So it is with
- cyberpunk.
- I would like to think of myself as an anarchist and I have a
- computer - so this stuff should appeal to me. But the whole
- thing alienates me. I think William Gibson is tedious and I got
- bored a half an hour into Blade Runner. I miss the point. So
- you can create "virtual reality" on your computer. So what?
- Huge amounts of memory are used drawing pretty things on the
- screen. Neat. But does it change the world? I don't think so -
- the world just gets worse.
- I think cyberpunk is the latest attempt by American hipsters
- to escape the squalid intellectual climate that surrounds them.
- This is not a bad goal. When leading "intellectuals" worry about
- the nuclear capability of Iraq or the ethical problems of Yuppie
- couples adopting kids (while most of the world starves or is shot
- at) there is need for escape. Similar escapist mentality has
- united all of American counterculture since World War II. The
- Beats sought escape on the road while taking benzedrine, the
- hippies in acid and happy thoughts, the punks in cocaine and fast
- music - now the cyberpunks inside of their computers.
- But there is a catch. You can't really get inside your
- computer. Playing interactive sex games is not the same as the
- real thing. Nobody really improves their life by hacking, and
- making a few phone calls on somebody else's account is not the
- same as a revolution. And not that many people have computers
- anyway. Not nearly as many to fulfill the anarchist dream of
- paralyzing authority.
- Street-wise ghetto kids aren't into computers. Real "punks"
- don't spend their money on software - they spend it on cigarettes
- and hardcore shows. I suspect that most of these "cyberpunks"
- are privileged white professionals who think Brian Eno is
- dangerous music.
- The thing is, I agree with these people. I think they raise
- interesting points. The flow of information through hi-tech
- machines is fascinating. And I wish I could fuck up the pigs
- through ny computer. I wish that psychedelic drugs actually did
- something beyond making me happy for a day or two. I wish I
- could leave this ugly-piece-of-shit world and live inside my
- computer. But I can't, and that is the tragedy of cyberpunk - it
- doesn't exist. The technology isn't that useful. If anything,
- all these computer chips shrink personal freedom, not expand it.
- The most surprising thing about computers is how little they
- have changed anything. For all the progress they have made in
- the past decade and despite the fact that they are ubiquitous -
- they haven't changed anything at all. Offices may have computers
- now, but they do the same thing. Secretaries, cops, and
- thousands of other workers punch into computers everyday, but
- they still do the same job. A memo is still a memo, no matter if
- it has been written on a typewriter or a computer. The
- institutions have remained unchanged. Work may be faster or
- easier, but it is still work. Unlike the automobile, which
- changed the landscape, or telephones that linked the world:
- computers only do old things. If history is the study of change,
- then computers are ahistorical - like the fancy and useless
- gizmos made by French artisans before the Revolution.
- (Karl Myers, Talking Raven Summer Solstice 1992, ParaTheatrical
- Research).
-
-
- Blue Blood
- 3 Calabar Court
- Gaithersburg MD
- 20877
- Blue Blood is a gothic magazine specializing in topics of
- S&M, bondage gear, vampires, erotic fiction, etc. Oftentimes has
- articles on the cyberpunk lifestyle, smart drugs, and industrial
- music. Interesting personals section...
- $3.95 a copy.
-
-
- Whole Earth Review
- 27 Gate Road
- Sausalito CA
- 94965
- Stewart Brand introduced the Whole Earth Catalog nearly 25
- years ago - it was to be a publication that would serve as a
- register and directory for people who were starting
- back-to-nature communes. This published quarterly was a
- repository for the information that schools never taught - like
- farming and educating children. Eventually, the magazines gave
- way to a series of books. In 1984, the Whole Earth Software
- Catalog was published, and the magazine CoEvolutionary Quarterly
- became known as the Whole Earth Review.
- WER is one of the only environmental magazines that is pro-
- technology. It often has articles on virtual reality,
- cyberspace, and artificial life. Plus, it always has reviews of
- books, software, and other information technologies.
- WER sponsored Cyberthon and created an internetworked
- bulletin board called the Whole Earth 'Lectronic Link.
- A four issue subscription to Whole Earth Review is $20.00;
- single copies are $6.75.
-
-
- PHAGE
- 4290 South Mobile Circle Apt D
- Aurora CO
- 80013
-
- Andy Hawks, the creator of the Future Culture electronic
- discussion group (see "Cyberpunk E-lists" below.), and Paul
- Leonard of Cult of the Dead Cow publish this paper zine.
- "Focusing on the Edges of Culture, examining the Fringes of
- Reason and the Reasons of Fringe, the Here and Now and
- Soon-to-Be, via unstructured Tones that Ebb and Flow from In-Form
- Information to Formless Rants of Altered States.
- PHAGE is divided into these sections:
- Genesys: Notes from the editor, letters from those that
- grep/grok {the Infinite Edge}.
- nuMEMES: Soundbytes of the world Unite and Take over.
- Blurbs pertaining to interesting news and products, quotes,
- technology, factoids, etc.
- Modern: Cultural commentary - realizing, focusing, and
- morphing the postmodern world. Rants, essays, theses,
- observations, predictions, analysis, streams and rivers of
- Consciousness.
- -Sub: The depths of the underground subcultures.
- E+: The Virtual World. News, notes, notables and
- quotables, communications, teknologies.
- Inner View: Interviews with those who surf, ride, make, and
- break the Edges of Culture.
- Streamz: Fiction to the Edge: Transreal, Hyperreal,
- Slipstream, Cyberpunk, Post-Cyberpunk, etc.
- Media: Reviewing, analyzing, and commentary regarding
- popular and underground media: books, magazines, zines, e-zines,
- e-books, hypertext, music, film, video, television, software,
- etc.
- Mobius: One last informational Fix, closing words, Late-
- crashing news, etc."
- $3.50 an issue.
-
-
- Extropy: The Journal of Transhumanist Thought
- PO Box 57306
- Los Angeles CA
- 90057-0306
- The journal of the Extropy Institute (see below). Feature
- articles concentrate on extropian ideals : life extension, space
- migration, intelligence increasing technologies, neural-computer
- integration. Famed roboticist Hans Moravec, author of Mind
- Children, is a regular contributor.
- Its sister publication, Exponent, contains book, film, and
- software reviews in a newsletter format.
- Although it lacks the glitz present in other magazines, the
- articles in Extropy are meaningful and extremely well-written.
- Subscriptions are $9.00 for a two issue subscription.
- Exponent is free to members of the Extropy Institute.
-
-
- Trajectories
- Permanent Press
- PO Box 700305
- San Jose CA
- 95170
-
- The Robert Anton Wilson information magazine. For those who
- are excited about developing the future rather than dreading its
- imminence. Regular topics include space exploration, artificial
- intelligence, longevity, the Conspiracy, and quantum psychology.
- Annual subscriptions are $20.00.
-
-
- Virus 23
- Box 46
- Red Deer, Alberta
- T4N 5E7
- Canada
-
- Virus 23 is the Canadian fringe magnet. Filled with some
- really bizarre stuff: magick, cyberpunk, and chaotic realities.
- It seems to be heavily influenced by the Temple ov Psychick Youth
- and the writings of Aleister Crowley. Issue #pi (Fall 1990) has
- some entertaining ToPY manifestoes.
- This is another must-have - just for its sheer weirdness.
- $7.00 for a single issue.
- Parts of Virus 23 can be scammed from the alt.cyberpunk ftp
- site at u.washington.edu in the directory /public/alt.cyberpunk.
-
-
- CONTROL
- 703 Penbrooke Rd, SE
- Calgary Alberta
- T2A 3T3
- Canada
- "Subversive subculture and transmogrification through
- technology; these are the vectors of Control. Articles include,
- but not limited to : interviews with prominent and obscure
- industrial/techno/noise artists, discussions of alternative
- (especially cybersomatic) lifestyles and the adjuncts thereof,
- short fiction and poetry, plus interviews with authors, thinkers,
- and whoever else might have something interesting to say.
- Control also incorporates reviews of music and fiction, plus
- artwork and bizarre comics.
- Control is the joint effort of a group of Canadians who are
- intensely interested in the progress of technology and the
- accompanying transformational possibilities for both society and
- the individual. The magazine aims to be a proselytic tool for
- the missionaries of change, offering insight into the volcanic
- substrata of culture, the underlying magmatic ferment upon which
- slide and topple the continents of established thought."
- An issue of Control is $3.00.
-
-
- Factsheet 5
- PO Box 170094
- San Francisco CA
- 94117
- The trading post for the bizarre. Formerly managed by
- that king of zines, Mike Gunderloy, for years, until he abdicated
- his throne in 1991. Numerous attempts at restoring FF all
- failed, but now this one seems to have taken hold. Faithful to
- the old format, they still will review just about anything you
- send in. Publications, catalogs, books, tracts, and tapes suited
- for every interest or fetish can be located here.
- $3-4.00 a copy; free for a trade. Published erratically.
-
-
- US Militia
- c/o Atlan Formularies
- PO Box 95
- Alpena AR
- 72611
- US Militia is operated by Mr. Kurt Saxon, the remarkable
- author of The Poor Man's James Bond series. These books contain
- detailed plans for cheap explosives, homemade guns, and DIY
- munitions. For awhile, Mr.Saxon was convinced that the Russkies
- were on the verge of a hostile US takeover, ala Red Dawn. In one
- of his Poor Man's James Bond videos, he concocts a deadly poison
- in which you can fill a squirt gun and shoot it at your Russian
- captors. Excellent.
- US Militia is basically a scaled down version of his books.
- Useful to any cyberpunk - just in case the mega-corps do take
- over!
-
-
- Technology 2008
- PO Box 15264
- Augusta GA
- 30906
- Technology 2008 is a newsletter dedicated to electronic
- surveillance. Each issue has schematics and plans for
- inexpensive homebrew projects and experiments.
- $20 for a 12 issue subscription. Back issues are $1.50 each
- (issue #1, 1992 has schematics and an article on how the phone
- system works...)
-
-
- Synergy
- c/o Viral Communications
- POB 7951
- Ann Arbor MI
- 48107
- Viral Communications is an independent, non-profit music
- label/underground press dedicated to experimental and exploratory
- works and sound.
- According to Synergy editor Steev Hise, "the main thrust of
- Synergy and VirComm in general is exploring new forms of artistic
- expression, especially collaboratory expression, in our modern
- technological society. What happened when the microphone, the
- Xerox machine, the tape recorder, the sampler and image scanner,
- even the printing press, fell into the hand of creative and free-
- thinking artist type people? And, perhaps, even more
- importantly, what happened and happens in general to people and
- society when these kinds of devices were/are used to record what
- they do? How does someone's expression or art change when they
- know it is being recorded in some way?"
- VirComm's journal, Synergy, incorporates this viewpoint in
- print. In it are appropriated illustrations and scanned
- photographs. Original poetry, reviews, and essays are also
- included. Entertaining and worthwhile. Each issue is $2.00.
-
-
- Kagenna: The Ecology and Culture Frontier
- POB 15438
- Vlaeburg, Cape Town 8018
- South Africa
- This South African magazine is mostly for the environmental
- crowd, but occasionally has articles on cyberpunk, computers and
- other fringe elements. Issue #7 has a good number of articles on
- cyberculture.
- Each issue is R4.50.
-
-
- Information Society
- Taylor and Francis Ltd
- 4 John Street
- London WC1N 2ET
- Excellent scholarly journal examines the impact of
- computers, technology, and the information business's impact on
- our society. Always has good articles; recommended.
- Published quarterly for $43.00 (UK L25.00).
-
-
-
- Cyberpunk E-lists
- -----------------------
-
- Anarchy List
- anarchy-list-request@cwi.nl
- Although based in the Netherlands, most of the subscribers
- seem to be in North America. Discusses philosophical,
- theoretical, and practical anarchy.
-
-
- Extropian List
- extropians-request@gnu.mit.edu
- exi-essay-request@gnu.mit.edu
- Addresses all areas of Extropian interest (see "Extropy
- Institute" below). Public encryption (encoding e-mail and other
- private transmissions), digital currency, cognitive enhancement,
- cryonics, and the future of intelligence are all common topics.
- Excellent source of information, but extremely high traffic - be
- forewarned!
- The Extropian essay list has less traffic and is mostly long
- essays on the Extropian philosophy.
-
-
- Xtropy-L
- xtropy-l@ubvm.bitnet
- Extropian list on Bitnet. Covers similar topics as the
- Extropian list, but lower volume.
-
-
- Factsheet Five Electric
- jerod25@well.sf.ca.us
- Similar to its paper-based big brother, but not as
- comprehensive. Still, it's free and it covers some zines the
- paper version doesn't.
-
-
- Practical Anarchy Online
- cardell@lysator.liu.se
- or
- Practical Anarchy
- c/o Mikael Cardell
- Gustav Adolfsgaten 3
- S-582 20 Linkoping
- Sweden
- Mikael Cardell's how-to guide for anarchy. Includes
- extensive electronic contacts and lists, and pragmatic guides to
- bring anarchy to your area.
-
-
- Scream Baby
- bladex@wixer.cactus.org
- Electronic magazine widely available on the Internet,
- Editors Blade X and Jagwire X pack essays on cyberspace and
- cyberculture with reviews for zines and music. Scream Baby is
- the miniature version of Blade X's Scream 'N Meme, another
- e-zine. The October 12, 1992 issue has an interesting interview
- with Andy Hawks (from Future Culture).
-
-
- Punk List
- punk-list-request@cpac.washington.edu
- The electronic list for punk rockers. All aspects of punk
- life are appropriate here - music, fashion, philosophies.
-
-
- Future Culture
- listserv@uafsysb.uark.edu
- This list is one good reason to get Internet access. In
- early 1992, Andy Hawks published a small, but informative FAQ
- (Frequently Asked Questions file) on all facets of cyberculture.
- The FAQ was so popular with net.people that an entire group
- sprang up around it. The FAQ has since grown ten times larger.
- Most everyone who is involved in the cyberpunk scene subscribes
- to Future Culture - you can't afford not to.
- The list acts as a clearinghouse and accumulator of all
- things cyberpunk, fringe, and "New Edge." Be forewarned, volume
- is sometimes very high when there is breaking news on the
- cyberpunk front lines.
- You can telnet to the hangout of the FC crowd: it's at
- purple-crayon.media.mit.edu 8888.
-
-
- FNORD-L
- listserv@ubvm.bitnet
- Discussion of the works and philosophies of Robert Anton
- Wilson, Timothy Leary, Antero Alli, and Dr. John Lilly.
-
-
- Leri-L
- leri-l@iscvax.uni.edu
- Topics include metaprogramming, higher consciousness,
- expanding technology, and the psychedelic experience. Known for
- its high traffic rate.
- Pirate Radio
- brewer@ace.enet.dec.com
- More pirate radio information can be found on this list.
- May go down soon, if it hasn't already. Check latest status on
- alt.radio.pirate.
-
-
- Cypherpunks
- cypherpunks-request@toad.com
- PGP Source - soda.berkeley.edu
- "Cypherpunks assume privacy is a good thing and wish there
- were more of it. Cypherpunks acknowledge that those who want
- privacy must create it for themselves and not expect governments,
- corporations, or other large, faceless organizations to grant
- them privacy out of beneficence. Cypherpunks know that people
- have been creating their own privacy for centuries with whispers,
- envelopes, closed doors, and couriers. Cypherpunks do not seek
- to prevent people from speaking about their experiences or their
- opinions.
- The most important means to the defense of privacy is
- encryption. To encrypt is to indicate the desire for privacy.
- But to encrypt with weak cryptography is to indicate not too much
- desire for privacy. Cypherpunks hope that all people desiring
- privacy will learn how best to defend it.
- Cypherpunks are therefore devoted to cryptography.
- Cypherpunks wish to learn about it, to teach it, to implement it,
- and to make more of it. Cypherpunks know that cryptographic
- protocols make social structures. Cypherpunks know how to attack
- a system and know how to defend it. Cypherpunks know how hard it
- is to make good cryptosystems.
- Cypherpunks love to practice. They love to play with public
- key cryptography. They love to play with anonymous and
- pseudonymous mail forwarding and delivery. They love to play
- with DC - nets. They love to play with secure communications of
- all kinds.
- Cypherpunks write code. They know that someone has to write
- code to defend privacy, and since it's their privacy, they're
- going to write it. Cypherpunks publish their code so that their
- fellow cypherpunks may practice and play with it. Cypherpunks
- realize that security is not built in a day and are patient with
- incremental progress.
- Cypherpunks don't care if you don't like the software they
- write. Cypherpunks know that software can't be destroyed.
- Cypherpunks know that a widely dispersed system can't be shut
- down. Cypherpunks will make the networks safe for privacy."
- Cypherpunk's archives are at soda.berkeley.edu
- (/pub/cypherpunks).
-
-
- Postmodern List/Digest
- listserv@ncsuvm.cc.ncsu.edu
- This scholarly journal delves into all aspects of our
- postmodernist life - from the media coverage of the Gulf War to
- television culture; including semantics, literature and
- performance art. The digest lists articles that are available
- via FTP and announces conferences and seminars.
- Subscription requests for disk and microfilm media can be
- directed to Postmodern Culture, Box 8105, NCSU, Raleigh, NC
- 27695.
-
-
- Holy Temple of Mass Consumption
- slack@ncsu.edu
- Subgenius style electronic digest.
-
-
- Subgenius List
- subgenius-request@mc.lcs.mit.edu
- Covers all topics of interest for Dobbs-heads. Sometimes
- has high volume of completely insane messages. Unless you get a
- kick out of Subgenius humor, steer clear of this one.
-
-
- Technomads
- technomads-request@bikelab.sun.com
- Technomad Steven K. Roberts started this list to help others
- who were interested in building their own mobile, high-tech
- installations. Topics include radio and mobile Internet
- connections, plus other small high tech gadgets for bikes,
- motorcycles, etc.
-
-
- Pirate Ship AUtopia
- autopia-request@wixer.cactus.org
- AUtopia is a combination of the words "utopia" and
- "autonomy." The idea behind AUtopia is to create a floating city
- (like a huge ship), operated by a high-tech, self-governing,
- self-sustaining society. The idea is to somehow acquire an ocean
- vessel, get the backing of a small, neutral foreign power, and
- declare complete autonomy from any state. Extensive
- communications links, including satellites, telephones,
- television (both broadcast and ship-wide), and Internet links
- would be fully implemented on AUtopia. Extensive research in
- the fields of virtual reality, nanotechnology, nootropics, and
- artificial life would be conducted. The whole sha-bang would be
- fueled by solar panels, wind power, and hydrogen fuel cells.
- Subscribe to the list (managed by Jagwire X) to find out the
- latest on AUtopia.
-
-
- ArachNet: E-Journal of Virtual Culture
- listserv@uottawa.bitnet
- ArachNet is a continuing scholarly discourse on virtual
- culture - computer mediated, human interaction/experience. This
- includes electronic mail, electronic conferences, and information
- distribution and retrieval. The journal is published monthly.
-
-
- Future Technologies
- future-tech-request@cs.umb.edu
- The future technologies list discusses all new
- ground-breaking technologies - plus some old one like virtual
- reality and nanotechnologies.
-
-
- Fringeware
- fringeware-request@wixer.cactus.org
- The Internet distribution site for Fringeware, Inc (see
- below). Catalog and product announcements, discussions on
- street- tech and code-writers.
-
-
- High Weirdness by E-mail
- FTP'able from ftp.u.washington.edu (/public/alt.cyberpunk)
- Influenced by Rev. Ivan Stang's magnus opus, High Weirdness
- by Mail. The Internet is home to many peculiar people, so there
- is going to be strange listgroups. HWBe-M ferrets out the most
- bizarre Internet groups out there. If it isn't in here, then it
- probably doesn't exist (yet!).
-
-
- BLINK
- listserv@merle.acns.nwu.edu
- All-electronic journal of the information age. BLINK is
- dedicated to discussing the changes and culture of cyberdelic
- society on and off the Net.
- Blink wants to present a straightforward look at the
- implications of technology use in our globally connected, info-
- sodden world. Come taste our mindcandy - essays, nonfiction
- articles, fiction, poetry, satire.
- Aleph
- aleph-request@pyramid.com
- A spinoff of Leri-L dedicated to the discussion of applied
- memetics, analysis of meme transmission and singularity.
- O.K. what are memes, you ask? Think ofmemes as a basic
- unit of information, like the DNA molecule (a gene) is a basic
- unit of encoded information. Memes can take many forms - an
- idea, a bit of writing, or a particular political stance. Like
- its cousin the gene (and also, chillingly, like a computer
- virus), it seeks to reproduce itself. A great book to read on
- memes and genes is Richard Dawkins' The Selfish Gene.
-
-
- Phn0rd
- phn0rd-request@student.umass.edu
- A group that practices cyberdiscordianism. What an original
- concept. Promotes the computer underground, chaos, and future-
- related subjects.
- Can also be reached at Box 11, 416 Student Union, UMass,
- Amherst MA 01003.
-
-
- Surfpunk
- surfpunk-request@versant.com
- An up and coming e-zine that describes itself as a
- "dangerous multinational hacker zine." Updates on the computer
- underground, pirate radio stations, cryptography, and obscure
- Internet sites are all topics that pop up frequently in Surfpunk.
-
-
-
- NetNews (Usenet)
- ----------------------
-
- alt.cyberpunk
- Anything remotely cyberpunk is discussed here : literature,
- aesthetics, music, upcoming events, magazine announcements.
-
-
- alt.cyberpunk.movement
- More cyberpunk talk, but this tends to have lower traffic
- and is more focused on cyberpunk in the "real" world.
-
-
- alt.cyberpunk.tech
- Conversations focus on the realistic technical implications
- of cyberpunk.
-
-
- alt.cyberspace
- Bringing the concept of cyberspace to reality.
- alt.postmodern
- Postmodernist fiction, art, and aesthetics.
-
-
- alt.zines
- Announcements of new or upcoming zines, reviews, and
- commentary on zine subculture.
-
-
- alt.radio.pirate
- Set up your own radio station to deliver your manifestoes or
- play music that no other station would dare. This newsgroup is a
- good contact point for resources, equipment reviews, and
- assistance on radio pirating.
-
-
- alt.privacy
- Home of great FAQs, including ones on social security,
- anonymous services on the Internet, and cryptography.
- Alt.privacy has posts on government intervention of personal
- privacy, cryptography programs, and other pertaining matters.
-
-
-
- FTP Sites
- ---------------
-
- slopoke.mlb.semi.harris.com
- This site is mostly composed of Aleister Crowley stuff.
- Also has an interview with Robert Anton Wilson and a paper called
- Cybercraft, an interesting piece on the Leary eight-circuit brain
- theory.
-
- morose.cc.purdue.edu
- This site has Temple of Psychick Youth pieces.
-
- quartz.rutgers.edu
- A large selection of off-beat electronic magazines. Future
- Culture archives and Subgenius archives can also be found here.
-
- 129.173.4.5
- Large cyberpunk archives.
-
- ftp.rahul.net
- @man's excellent Future Culture archives are stored here.
-
- ftp.css.itd.umich.edu
- red.css.itd.umich.edu
- Filled with individual essays and periodicals on anarchism,
- cyberculture, and strangeness.
-
- cs.dal.ca
- Files on the computer underground, postmodern culture,
- nanotechnology, etc.
-
- ftp.u.washington.edu
- Big Usenet archives; including alt.cyberpunk, alt.drugs,
- alt.security, and others.
-
-
- Cyberpunk Bulletin Board Systems
- --------------------------------------
-
- The Turning Point 512.219.7828 512.219.7848
- Large fuzzy logic library. 70+ Usenet groups, FidoNet
- Echoes, Internet e-mail access. Also has a "cyber-mall" for
- small businesses, organizations, and groups to exchange
- information with each other. This way, groups get the benefits
- of a BBS without the hassle of running one themselves. Rent for
- businesses is pretty cheap - around 15-25 dollars a month
- (depending on size of group).
-
- The Dark Side of the Moon 408.245.SPAM
- Authors of Waffle BBS software.
-
- The Cyberden 415.472.5527
- San Rafael CA board. Internet e-mail access. Home of
- Indescribable Creations, a company that composes music for films,
- videos, video games, produces and records bands (including the
- goth industrial band Xorcist), and desktop publishing.
-
- The Cyberspace Institute 512.469.0447
- Jagwire X, the founder of Autopia, runs the Cyberspace
- Institute.
-
- The Grid 203.661.1279
-
- The Illuminati BBS 512.447.4449
- Steve Jackson Games' Bulletin board. The same one that was
- raided by the Secret Service.
-
- Private Idaho 208.338.9227
-
- & the Temple of the Screaming Electron
- 510.935.5845
-
- Tronsbox 201.759.8450
- Public access Unix system and home of Activist Times Inc.
-
- Liberty BBS 614.798.9537
- "Techno-Anarchy. Neophilia. Economic Freedom. Cryptography.
- Anti-Statism. Personal Liberty. Laissez Faire. Privacy
- Protection. Libertarianism. No Taxes. No Bullshit. Dedicated
- to Freedom. Yours."
-
- Hotel Chelsea 206-432-6904
- Runs Waffle. Topics include rave announcements and info,
- drugs, and high tech shennanigans. Seattle board.
- ISDN BBS contact Christopher J Ambler (cambler@nike.calpoly.edu)
-
-
-
- Cyberpunk Catalogs
- ------------------------
-
- Loompanics Unlimited
- PO Box 1197
- Port Townsend WA
- 98368
- "The best book catalog in the world." Merchants of unusual
- and controversial books. How controversial? Well, the catalog
- is sectioned off into departments like: The Underground Economy,
- Conducting Investigations, Guerilla Warfare, Murder and Torture,
- Drugs, Heresy/Weird Ideas, Fake ID, and Reality Creation. The
- source for off the wall, frightening books.
- Scattered throughout the catalog are articles written by
- notable authors on a multitude of fringe-culture topics.
- Fast service and an unparalleled inventory, Loompanics is a
- must. $5.00 for a catalog.
-
-
- Re/Search Publications
- 70 Romolo St #B
- San Francisco CA
- 94133
- Matchless iconoclastic books. Each volume is a veritable
- encyclopedia on a particular underground topic.
- #6/7 is titled Industrial Culture Handbook. Includes
- interviews with Monte Cazazza, Z'ev, Throbbing Gristle, SPK, and
- Non. Filled with eerie, disturbing photos, the Industrial
- Culture Handbook is definitely not for the weak-stomached!
- Superb! $17.95.
- #8/9 is the J.G. Ballard issue. Fiction, non-fiction, and
- interviews with one of the most profound and frightening of
- modern authors. $18.00
- #11, my favorite, is all about Pranks! Pranksters like
- Timothy Leary, Monte Cazazza, John Waters, and Jerry Casale (from
- Devo) are some of the contributers in this issue. A sincere, in-
- depth look at pranks that contest behavioral standards and
- challenge conventional reality patterns.
- Re/Search also sells great t-shirts of William Burroughs
- packing a shotgun and of Survival Research Laboratories.
- Regular subscribers to RE/Search ($40.00) get the next three
- publications.
- Free catalog.
-
-
- Flatland
- PO Box 2420
- Fort Bragg CA
- 95437-2420
-
- Flatland is a mail-order newsstand for hard-to-find
- subversive and off-the-wall magazines, books, and pamphlets. All
- the magazines and books in Flatland are extensively reviewed and
- explained, so you aren't throwing caution to the wind when you
- order from them. Flatland's selection is the best of the small
- press. Free catalog.
-
-
- Eden Press
- 11623 Slater "E"
- PO Box 8410
- Fountain Valley CA
- 92728
- Similar to Loompanics, but more oriented towards
- money-making opportunities (i.e., scams), and personal privacy.
- Free catalog.
-
-
- Sound Photosynthesis
- PO Box 2111
- Mill Valley CA
- 94942-2111
- Catalog of unusual video and audio tapes with sections on
- computers, futurism, mind expansion, mind machines, music,
- psychedelics, science fiction, and science today. Sizable
- selection of high quality tapes, with updates to the catalog
- arriving four times a year.
- Tapes especially of interest:
- Cyberthon with Jaron Lanier, Terence McKenna, Timothy Leary,
- Erich Gullichson, and others. Five audio tapes are $45.00; three
- video tapes are $105.00.
- Project Xanadu: The World Library with Ted Nelson. $9.00
- Cryonics, Life Extension, Cloning, and Other Realities by
- Paul Seagall. $9.00
- MegaBrain NeuroTek Talk with Michael Hutchison $9.00
- How to Tell Your Friends from the Apes by Robert Anton
- Wilson. Two tapes for $18.00.
-
-
- Full Disclosure
- PO Box 903
- Libertyville IL
- 60048
- Newspaper style publication catering to the "privacy" crowd.
- Find out what Big Brother knows about you, the methods he uses,
- and how to defeat them. Provides in-depth information on all
- types of electrical surveillance (including computer security and
-
- data protection). Mail surveillance, dumpster diving
- (trashing), and fax interception are all common topics in Full
- Disclosure. Also publishes a free catalog of surveillance books
- and privacy services (including a voice-mail service). Sells the
- complete tape sets of both Conferences on Computers, Freedom and
- Privacy. $18.00 for a twelve issue subscription.
-
-
- FringeWare, Inc
- 2507 Roehampton
- Austin TX
- 78745-6964
- From the FringeWare Mission Statement:
- "FringeWare, Inc (FWI) is a commercial enterprise dedicated
- to Community Development around a Fringe Marketplace....'Welcome
- to Neotribalism in the Global Village, bucko!!!'
- We focus on publications and events, and we also sell a few
- products along the way, by engaging in the following business
- activities:
- - Publishing printed and electronic periodicals,
- including FringeWare Review and Unshaved Truths.
- - Moderating an Internet mailing list for information
- from/about the cultural and technological fringes and providing
- an automated list server for FWI archives.
- - Operating a retail outlet and a mail order service,
- selling mainstream software, gizmos, DIY supplies, wearable
- subversive memes, etc. Our current retail outlet is Europa
- Books, 2406 Guadalupe, Austin TX. Our mail order address is PO
- Box 49921, Austin TX 78765-9921 (phone: 512.477.1366).
- We've learned that people can survive quite nicely without
- huge corporations, huge governments, and huge dogmas pushing
- their lives. So here's the FringeWae alternative:
- Start your own corporation. Trade with other like-minded
- people throughout the Global Village. Encourage innovation and
- promote entrepreneurship. Promote fair, cooperative business
- practices. Emphasize products that facilitate creativity,
- health, and play. Explore consciousness alternatives. Build a
- community through advanced, available technologies, e.g.,
- computer networks. Respect and consider the natural environment
- by promoting sustainable resource use. Have fun, be weird, and
- make what it takes to survive."
- Below is an interview conducted over the Internet with the
- founders of FringeWare, Inc., Paco Xander Nathan and Jon
- Lebkowsky:
-
-
-
- FringeWare, Inc. Interrogated
- -----------------------------------
-
- John: You started the FringeWare list on the Net awhile back.
- How did you come up with the idea? Were there any collaborators?
-
- PXN: Yeh, it was in November of 1992. I'd been working
- in government and large megacorps for several years as a
- programmer: IBM, AT&T Baal Labs, Motorola, NASA, etc. Did some
- fun, interesting work, but was getting burned out on the corp
- game. Then I sued Motorola on their drug-testing policy and got
- into a major battle, with the US Labor Department on my side. So
- I left to join a biotech start-up in 1990 and that went for
- awhile, but I was getting the itch to leave ANY employer.
- Meanwhile, I'd started writing for bOING-bOING, Mondo 2000,
- and other "New Edge" magazines - where I'd met Jon Lebkowsky. He
- also had a zine called Unshaved Truths that I started helping
- with. Jon seemed like he was ready to jump outta his government
- job, too!
- Writing wasn't going to pay the bills, but my wife and I
- (since divorced) had written some software called "Menstat" that
- helps women track and estimate fertility cycles, using neural net
- models licensed from the biotech firm I was working at. We tried
- to sell our wares but could see it was going to be a hard battle
- to break into distribution channels without "selling the farm."
- So we picked up rights to sell software from some other
- independent developers, and tried to handle some retailing of
- our own.
- Jon and I had been reviewing "fringe" items in the zines
- - like Beyond Cyberpunk! and IBVA - and we'd seen how a lot of
- good titles just didn't fit with mainstream distributors. So we
- said: "Great, pull it all together and sell products from the
- fringe!"
- At about the same time, we needed to blast out some info via
- e-mail. Jon and I both work closely with EFF-Austin, helping
- plan and publicize events. Steven Levy was coming to speak at
- University of Texas at Austin, and EFF-Austin was going to host a
- book signing party at the local New Edge bookstore, Europa Books.
- So we organized a mailing list to publicize the "gig" and
- afterwards cut a deal to put in a "lease department" in Europa
- Books to sell our "fringe wares." People liked the idea, we
- incorporated, passed out flyers at EFF-Austin events, at
- HoHo Con (hacker's conference held in Houston) and got the word
- out via bOING-bOING, Mondo 2000, and the WELL that we were in
- business. We've been so swamped ever since that we don't
- know which part of the fractal is the singularity, if you catch
- my drift. We're trying now to define the company, as well as cut
- enough profit to employ ourselves, and it all seems to be
- working. We maintain strong ties with Europa Books and
- bOING-bOING and go in together on events. We've also pulled in
- Unshaved Truths under the FWI business. I think our focus will
- stay true to its origins: non-mainstream products, publications
- and promotion. We do some consulting too, on electronic
- publications, games, etc.
- So the e-mail list is a semi-public info service.
- It's freely available on the Internet and there's about 300
- people on it, but many of the addresses are actually gatewayed
- into local newsgroups and BBSes, plus many people use the
- file-server without subscribing, so there's probably 500-1000
- participating in the FringeWare info service.
-
- JonL: Paco was marketing his software, Menstat, through
- Sudona, and he told me one day that he was going to take on other
- software packages to sell. Wheels turned...we slipped into a
- verbal jam that led to the FringeWare concept. It fit perfectly
- into our other gigs...as writers, and as members of the
- cyberspace community (or of several cyberspace communities). The
- mailing list was the core of the plan. We wanted to bring garage
- tech and cyber culture crowds together to share ideas and to
- perhaps build a community. And with FringeWare, Inc., we would
- provide a market interface for those who were developing wares
- but had no idea how to reach the public with them.
-
- John: Wow! I had no idea you designed Menstat, Paco!
- It's good to see a list on the Internet that is devoted to
- street-tech. Some of the products FringeWare sells are pretty
- obscure, so it's convenient to have a one-stop shopping catalog.
- One of my favorite products FWI sells is the Day Dreamer. Such a
- useful tool for a great price! Do either of you have a favorite
- product(s)?
-
- JonL: My favorite is probably "Beyond Cyberpunk," the
- hypercard stack from the Computer Lab. I reviewed it for Mondo
- 2000, which means I spent a day before deadline studying it
- intensely. It's a great overview of the pomo/sf scene, and it's
- fun to use. I had to view it on somebody else's Mac; my machine
- is a PC.
- We've had a great time with the Innerquest machine,
- which uses patterned flashing lights and rhythmic sounds to
- enhance meditation. We've taken it to parties and let folks
- sample it...amazing how well it shuts out the cacophony and lets
- you zero in...
- Of course, Paco's Menstat is quite a program. I
- reviewed it, too, before we joined forces with FringeWare...but
- the review wasn't printed - something about a man reviewing
- software specifically for women. Y' know, gender stuff. What I
- appreciated about it, though, was not so much what it would do
- specifically, track menstrual cycle, but the way that it would
- allow the user to get that body/machine interaction...a cyborg
- effect of sorts. Not at all in an intrusive way, as in the
- cyberpunk meme of body alterations and implants, but as a soft
- support for body consciousness. And it allows you to build your
- own medical history for reference, so that a doctor can compare
- unusual events to her own biorhythmic cycles; rather than to the
- kind of textbook cases they're inclined to use - because that is
- usually all they've got.
-
- PXN: Yep, Day Dreamer and Beyond Cyberpunk! are my
- favorites, but I'd have to cite Robert Carr's "Smurfs in Hell"
- series as our "most fringeful" vendor - maybe a bit severe for
- some (religious) consumers, but definitely has my vote. Robert
- did MacJesus and Mormonoids from the Deep, etc, and is the latest
- Mondo 2000 (issue #8). As for "one-stop shopping," I'd really
- like to move in to more DIY supplies, like 6.5 MHz crystals and
- X-10 smart home controllers - things people can use to build
- weird gizmos. But so far we've had to start out crawling before
- we could walk, learning how to do the fringe retail before we got
- into supplies, which are a tougher market.
- By the way, on Menstat - there's been an article
- in the latest Whole Earth Review about it but not too favorable.
- Susie Bright did a really glowing review for Future Sex, however.
- Even so, neither piece mentioned Suzanne Nathan, who really did a
- lot of the design, i.e., she was the oman who designed this
- software for other women to use, but the women reviewing it
- haven't even bothered to talk with her about that yet. I dunno.
- Not as many people using the software as there were encouraging
- us to develop it! But maybe that will change with Newton,
- wearable computers, etc.
-
- John: I'll be sure to mention Suzanne Nathan in Technophilia!!
- I'm positive that a lot of conceptions about computers will
- change as they get smaller. I can definitely see a not-so-far-
- future where it will be just as unusual to see someone with a
- wearable computer as seeing someone with a watch or clothes...
-
- JonL: <left for San Francisco to attend the Third Conference
- of Computers, Freedom and Privacy>
-
- PXN: Yeh, like with portable phones. I bet concert promoters
- will be one of the first groups other than the SS to use 'em!
-
- John: Yeah, I've also heard that Beyond Cyberpunk! is superb. I
- have the demo disk for it, but I had the same problem Jon had - I
- don't have a Mac! I wish the Computer Lab would come out with a
- PC version of it. Is the Smurfs in Hell only for the Mac, too?
-
- PXN: Yup. These days I develop for both Mac and Windows.
- Apple really pulled a market coup by packaging the MacIntosh
- Toolbox in ROM+ 68K instruction traps and by bundling Hypercard.
- >From what I understand, both efforts were largely the genius of
- Bill Atkinson, over a period of years and several Apple corp
- administrations and against all prevailing business acumen.
- Bottom line is that programmers had this incredible playground
- for building games and muchomedia wares that would run on
- anyone's Mac without licensing extra code. DOS and Windows STILL
- don't have that kind of capability without a license. I worked
- with the Computer Lab to help evaluate a DOS port, but it seems
- like nothing will compare with what customers expect in terms of
- performance/cost after a MacIntosh or Amiga. Bunch of greedy
- bastards in the DOS software biz arena!
- Smurfs in Hell titles are largely based off an
- adventure game creation package on the Mac called "World Builder"
- that's several years old! As much as I value the ubiquity of the
- Microsoft market, I'd challenge anybody to touch that kinda claim
- on "useful, reliable" software. Asymetrix's Toolbook is the only
- thing I've seen that comes close to Hypercard, but it's glacially
- slow and their licensing policy obviates most small development
- projects - if you wanna stay legal:). The best route I've
- seen lately on DOS is to co-opt those slide-presentation ackages
- that have been on DOS systems for about seven years - at least
- they combine text, graphics, sequencing, and some hooks for
- sound. We just started carrying a cool piece of erotic online
- "literature" called Sexotica by Dragon's Eye productions and I
- believe that's the way they are doing low-cost multimedia. I'll
- have to check....
-
- John: Also, that would be great if you sold those DIY supplies.
- Maybe even sell certain "kits" for set prices or something.
-
- PXN: We've put together an outline for "gift baskets" along
- various memes - like a "hack" basket that has a 2600 shirt, some
- Jolt cola, and other useful items for social engineering :).
- Kinda cheesey idea, but...
-
- John: I think that would be pretty funny... As members of the
- "cyberculture" community, do you see the recent cyberpunk "boom"
- just a fad?
-
- PXN: Well, lots-o people have been living the meme for years,
- so the mainstream-recognition of it will be telling. Like
- in another example, I talked with an English friend of mine about
- her background in the rave scene there and now in the US. The
- mainstream recognition of raving in London led to a boom that
- drew such huge numbers (and sleazy promoters) that the whole
- scene collapsed. But then it re-emerged as an underground
- phenomena again - even more vigorously.
- Cyberpunk is too future-focused to be real/tangible for many
- people and seems generally threatening to many. Like there's a
- lot of machismo among the real hacker/cracker crowd and fadish
- newcomers wouldn't be supported among them, IMHO. So the current
- boom seems short-lived. It's just too dark and esoteric to have
- a mass appeal. I mean, you can still stage dive and sport your Doc
- Martins after several beers, but it gets tough to be "marginal"
- or hack or whatever that way. Merging your head with a computer
- just doesn't translate well to couch potato pursuits, so I don't
- see the mass appeal other than through stereotypes and maybe
- somebody's idea of clothing.
- Hopefully, the cyberpunk scene will re-emerge from it's fad
- as well as raving.
- However, I do think that a lot of the cyber/computer meme
- will spread into entertainment, like that's already happening at
- mainstream concerts and dance clubs - even other than raves.
- That's where the trend will take hold, for my money's worth. But
- people will get used to having the computers being part of the
- ambience, and the trend will fade into mechanics.
- On another side, I find it interesting that when I talk with
- people who've gone to college, say late twenties or earlier, then
- e-mail addresses are almost a given and often preferred over
- voice comm. That's a BIG shift that goes subversively beyond
- fads - people want the computer link to reach other people now.
- That's my hot button - I hate full duplex...
-
- John: I sort of equate the interest in cyberpunk today with the
- interest of hacking after WarGames. After that film, the hacker
- population grew exponentially. Luckily, most of the "k00l d00dz"
- fell by the wayside to grab the next trend. But the hacker
- community DID benefit from this exposure to the mainstream. A
- lot of hackers were directly or indirectly influenced by that
- film, even though they may hate to admit it!
- Plus, cyberpunk is too much centered on change to be a fad.
- At the very heart of the cyberpunk movement, there is that
- unwillingness to conform to the mainstream, and an inherent
- ability to adapt and embrace new reality-maps and new technology.
-
- PXN: Yeh, the publicity makes for cheaper, more readily
- available wall art - good for inspiration :).
- We've tried at bOING-bOING, under the direction of
- Mark Frauenfelder and Carla Sinclair, to develop a sense of
- "humor cum neophilia." I've called it "Mad Magazine meets
- Mad Max." Somehow, people generally translate that into
- "cyberpunk" and we've really tried not to be a strictly
- cyberpunk zine.
- Maybe as fads ebb and flow, people will get more comfortable
- with terms that dance around the cyborg and "homo mutatis" themes
- and then develop "finer granularity" in the common
- language/concept.
- The absolute most important subset of the "cyberpunk" genre,
- IMHO, are the Cypherpunks - the crypto-anarchy movement coming
- out of Berkeley. It's weird, starting small, but heady and
- potentially mushrooming like a recycle of the Berkeley Free
- Speech Movement three decades ago. Much of the first issue of
- FringeWare Review is dedicated to a tutorial on the basis for
- cypherpunks and how that enables the fringe marketplace/community
- in a global village. Ie. "pop encryption," Internet remailers,
- digital cash banks (already online!) - those are quickly forming
- the new Underground - and light years beyond the auto-dialers and
- blue boxes of WarGames! And it's great, they're also light years
- ahead in terms of "positive" social impact,ee.g., liberalizing
- privacy.
-
- John: Yeah, the cypherpunk movement is also very active in
- Britain...
- I agree with you that the cypherpunk movement is truly a
- huge step forward in social-technology evolution. It's
- definitely hard on the governments, since the encryption
- techniques are so advanced that can't be broken even by the NSA.
- It gives the underground community true autonomy. Digital online
- banking futhers this autonomy by decentralizing the money system.
- Unfortunately, corporate take-overs of this technology are
- probably inevitable - most likely 5-10 years.
- Do you see the commercialization of the Internet as
- inescapable? If so, do you see the companies being progressive,
- like FringeWare, or do you see the same companies that rule the
- "real" world trying to stake their claim on the information
- networks?
-
- PXN: I think the issue is Multiplicity. Whereas currently in
- business, much of the confluence gets channeled through some
- rather strict gatekeepers - if I want to do biz, then I need a
- DBA or incorporation, a commercial bank account, mucho tax form,
- etc. The banks, credit bureaus, tax agencies, etc., are watching
- and recording every step, and I'm liable for criminal charges if
- there's any intentional attempt to keep my biz private. Other
- people and agencies determine my business identity. Some of
- them, like banks, are greedy bastards to which I'd rather not
- have to fuck with at all. That's why so many small businesses
- run on a cash basis, because otherwise they end up paying $50.00
- a month for "commercial bank services," ie., that don't pay
- interest, $100.00 a month CPA charges, $1000.00 a month
- commercial office rent so that the bank believes you aren't a
- fraud/scam, and all kinds of extras to the point that you'd be
- better off either working for a big corp and/or dealing
- contraband.
- A central tenet of the cyberpunk aims is that Identity is
- defined by what you know. A private key defines
- an identity. I can have many private identities and transact
- with people who also have multiple identities.
- There's just really no way possible for a
- "corporate takeover" to restrict my access to my own identity
- (ies). And as for the banking, that's already online and as long
- as some kind of market forces lure fringe characters into
- commerce, I don't see how the centralization meme can interfere,
- practically. Not until a whole new branch of mathematics gets
- devised to defeat populist encryption, and even then the
- "numbers" (traffic volume) would likely defeat any "central
- authority."
- I'm not saying that's utopia. Resources are scarce.
- Humans are wired to fight for scarce resources. I see physical
- world violence ahead over more and more of the natural resources.
- But John Q. Banker won't have a whole lot of say over my
- livelihood just because I didn't wear a suit to meet with him
- about my commercial account, because digital banking will become
- public domain software - that's what people don't understand yet.
- Computer systems integrators (like IBM) didn't understand why
- public domain/low cost spreadsheet software spelled their doom,
- until several years after the fact. That's where cypherpunks
- are perched right now.
- As for the commercialization of the Internet - well, I think
- NSFNet stinks. Any large operation like that will look good in
- terms of performance, but smaller, more competitive ventures
- would be better in the long run. I'm grateful that theU.S.
- Government was interested to experiment with Internet, but I
- don't want it to continue funding and continue dictating
- appropriate use, even though most lawyers in the field think the
- AUP isn't tight enough to hold in court. I guess I am just a
- hard-line economic conservative when it comes down to it....
- Eastern Europe and much of the Third World have now
- "internetworked" via REALLY low end protocols - primarily
- FidoNet. Because that's all the US would allow to be imported!!
- So now they have a digital infrastructure that doesn't require
- massive federal expenditure and can be/is as commercial as
- anybody there pleases. I view Internet as a "bodiless" version
- of the international phone system. I don't care if it's
- commercial or not, just that I can make a call at a reasonable
- rate. That's how many people are implementing the Internet.
- I'm reaching you via a commercial Internet site that costs users
- five dollars a month. Better than cable TV :)! Sure, it's very
- commercial in the sense that AT&T and the federal government make
- MUCHO more calls than I ever do, but that doesn't stop me from
- making my living through the phone.
- Didn't stop Steve Jackson from winning a lawsuit against the
- federal government on Friday (March 12, 1993) either. I think
- the best example is how a relatively small group of activists
- used the phone system in China during Tienneman Square to subvert
- their "local crack down" via phone/fax/e-mail. I
- Also enjoy (as a former IBM employee) the manner in which almost
- every US-based CEO has earnestly turned down the option to run
- IBM!! That's an argument for multiplicity if I've ever seen one.
- It still takes major capital to focus long-term effort, so I
- don't see or want large firms to vanish. But they'll have to be
- relatively adaptive large firms (like Apple or Microsoft) that
- care more about boosting their own viability (ie, cutting losses,
- mutating as needed, saving their own skins via brain over brawn)
- than about maintaining status quo (like the silly firms that who
- forced us into Vietnam).
- I think a lot of firms on the Net will be smaller and even
- more progressive, too - like FringeWare. Or maybe other examples
- like AMiX, bOING- bOING, or even UPI for a medium-sized example.
- I think Tierra software <artificial life software available for
- free on the Net - John> would be a good analogy for the flux of
- organism size as new constants and possibilities are introduced
- into a "soup."
- To sum, the "corporate takeover" is pretty much on the way
- out so long as the cypherpunk agenda pursues its goals.
- Corporations (and I own the half of one) are just "identities"
- which the government preserves. The corps pay major kickbacks,
- i.e., "return on investment," to the government to help maintain
- their physical identity. Governments are based on violence, if
- necessary, to preserve their order. Corps endorse governments to
- use force when needed and underwrite official violent operations,
- for the sake of self-preservation. It's a pretty high-end means
- of preserving identity, in the physical world, which is what
- corps were created for.
- Now, we can create identity in cyberspace, capable of
- transacting commerce like corps in the physical space, but not
- requiring all those goddamn bullets and suits to defend it.
- Read: lower overhead to sustain life, ergo trendline moves to
- smaller total system size. IMHO, the grand US/British experiment
- in government has been to spawn virtual lifeforms, i.e.,
- corporations. Now we see potential for more efficient virtual
- lifeforms to grow in significance. Like when the proto-rodents
- scurried underfoot to avoid the death knell of starving
- dinosaurs, perhaps.
- Seriously, Tyrannosaurus Rex could tear the flesh, but
- not the genome, outta those proto-rodents :). That's how I view
- the inevitable commercialization of the Internet. There won't be
- many monster lizards left to terrorize, but quite a few Sabre
- Tooths and Wooly Mammoths, nonetheless!
-
-
- Media Magic
- PO Box 507
- Nicasio CA
- 94946
- The most complete catalog of books, videos, software, tapes,
- and magazines about computer art and aesthetics. Virtual
- reality, artificial life, fractals, cyberpunk, computer graphics,
- and computer animation are just some of the sections in this
- beautifully illustrated catalog. Has the largest selection of
- computer animation videos to be found anywhere. Free catalog.
-
-
- Brainiac
- PO Box 1151
- Canal Street Station
- New York NY
- 10013-1151
- Cyberpunk and counterculture books and merchandise.
-
-
- Books By Phone
- Box 522
- Berkeley CA
- 94701
- More controversial and subversive books can be found in this
- catalog. Divided into sections like cyberpunk, drug literature,
- marijuana, gardening (what kind of gardening do you think?),
- psychoactives, and shamans. Free catalog. Books can be ordered
- over phone.
-
-
- Paladin Press
- PO Box 1307
- Boulder CO
- 80306
- Warning, Will Robinson!
- Paladin Press caters to all true red-blooded males. Heavy-
- duty sections on explosives, weapons, terrorism, and survivalism.
- My favorites include Deal the First Deadly Blow, Kill Without
- Joy, and Bloody Iron (knife-fighting). Paladin Press also has
- sections on action careers and paintball sports. Free catalog.
-
-
- Sherwood Communications Associates LTD
- 1310 Industrial Highway
- Southhampton PA
- 18966
- Free catalog of surviellance and phone equipment.
-
-
- Cyberpunk: The First Program of the Next Century
- PO Box 12
- Massapequa NY
- 11762
- This 1990 Intercon Productions video highlights virtual
- reality, industrial and electronic music, hacking, and interviews
- with William Gibson, Timothy Leary, and Michael Synergy. $49.95
- a tape.
-
-
- Cyberpunk Groups
- ----------------------
-
- Global Jungle/Intuitive Magick Company
- 11901 Swearingen
- Box 76
- Austin TX
- 78758
- Creators of avant-garde guerilla video and music art.
- Today, video is the way thoughts and ideas are expressed,and
- Global Jungle's videos reflect the dire world of the cyberpunks
- and the unfortunate realities of media overload.
- Dementia - The Video (one hour of music and video cut-up).
- $20.00.
- Video Hallucination, the Essential Guide for Entering
- Millenia (guide of cyberpunk culture). $10.00.
- Also sells Global Jungle T-shirts. $10.00
-
-
- Technocracy, Inc.
- Savannah OH
- 44874
- Technocracy, Inc. was founded in 1918 when a group of
- scientists, researchers, and economists formed an organization
- headed by Howard Scott. In 1920, the group assumed the name
- Technical Alliance. In 1933, the group incorporated and became
- known as Technocracy, Inc.
- Technocracy is not really a government, but a plan for
- living based on the distribution of wealth and abundance to all
- citizens.
- Technocrats believe that all citizens should work less and
- receive more, and let the work be done by technology. To the
- Technocrat, making a living by working is ridiculous - all work
- can and should be done by machines.
- Technocracy, Inc. information briefs are $8.00 (plus postage
- for the eleven pound package!) for a thousand sheets.
- Technocracy, Inc. hasn't seemed to update the information on
- these sheets since the early 1960's (the graphs only go up to the
- 50's!)! The Technocracy Digest is $10.00 for four issues.
-
-
- Church of the Subgenius
- PO Box 140306
- Dallas TX
- 75214
- The Church of the Subgenius the world's greatest clearly
- fake religion. Followers "relax in the safety of their own
- delusions." The central figure in Subgenius mythology is J.R.
- "Bob" Dobbs, a salesman without peer that will save humanity from
- the alien Xist invasion in 1995 - if you have sent a dollar to
- the Church. Otherwise, he may still save you, or at least sell
- you at a very high price!
- Church Father Rev. Ivan Stang's rants are extremely popular
- at raves. Most major cities have a college station that air his
- "Hour of Slack" broadcasts. Call up your local college radio
- station to find out...
- Free brochure of available stickers, pamphlets, books, t-
- shirts and other Subgenius debris.
-
-
- Douglass Truth Institute
- PO Box 733
- Portland OR
- 97207
- Subgenius-like lil' books and postcards. These postcards
- are the greatest - like the Virtual2Realizer, Psycator, Strange
- Attractor, and Intensi-plicator. Order the Douglass-Truth Story
- booklet ($2.00) to get the whole story on this odd organization.
- All six DTI postcards are $3.00. DTI also sells t-shirts and a
- personalized Institute diploma for $10.00. Free catalog.
-
-
- The Standby Program
- PO Box 184
- Prince St Station
- New York NY
- 10012
- The Standby Program is a collective of amateur TV and video
- aficionados who would like the return to the day of the early TV
- innovators. Their journal, Felix, (named after Felix the Cat,
- the first transmitted television image) is a collection of video
- producers, inventors, artists, and critics. $6.00 an issue.
-
-
- Underworld Industries
- PO Box 4060
- Ann Arbor MI
- 48106-4060
- Underworld Industries is a world-wide information network
- that encourage free-thinking and creativity. UWI offers a chance
- to reach out to others with similar interests who may be able to
- provide assistance. It is a low-pressure avant-garde collective.
- Each UWI "chapter" is called a "node," and carries on with
- its own business, but can help other nodes with similar interests
- by providing information, resources, and contacts.
- Present nodes include Ann Arbor, Michigan; Grahamstown,
- South Africa; Toronto; Chicago; Cleveland; Omaha, Nebraska; and
- Windsor, Ontario.
- UWI's primary node is the peerless Jon Van Oast, who
- publishes two zines, The Lunatic Fringe (high technology), and
- The Scene (comic). Jon is also involved in "experimental" high
- tech arts like computer video and animation.
- UWI002 (Grahamstown) is heavily into the local comix and
- music scene.
- UWI004 (Chicago) is presently working on a cyberpunk zine.
- UWI005 (Cleveland) is writing Technophilia.
- UWI006 (Omaha) publishes SOUND News and Art, a popular
- magazine available hardcopy and on the Internet.
- UWI007 (Windsor, Ontario) is into visual arts.
- UWI008 (Columbus OH), the Evolution Control Committee, is
- working on projects with electronics, desktop publishing, audio
- sampling, and computer networking. Maintains large libary of
- unusual records and tapes for sampling.
- Underworld Industries' FTP site is 141.214.4.135. UWI
- Rules, rosters, project lists, and e-zines can be found there.
- The current UWI001 project is UWI's Guide to the "Real
- World". This is an online database (accessible via e-mail on the
- Internet) of interesting and unusual places in a given city.
- Let's say you were going on a trip to Cleveland. You send a
- message to the database specifying "Cleveland" and it will mail
- you a file of all the weird places to visit in the city
- (addresses, phone numbers, directions and comments included).
- The database can both be accessed and built onto via e-mail. A
- help file can be found at the UWI FTP site.
-
-
- Extropian Institute
- PO Box 57306
- Los Angeles CA
- 90057-0306
- The Extropy Institute are for those who want a better
- future through technology and personal advancement. Extropians
- are reality-based, not some starry-eyed, "flying jet car"
- futurists. Their philosophy goes beyond humanism to the
- transhuman and even the posthuman level.
- Reproduced here are the Extropian Principles written by the
- director of ExI, Max More:
- The Extropian Principles V.2.0
-
- 1. Boundless Expansion - Seeking more intelligence, wisdom, and
- personal power, an unlimited lifespan, and removal of natural,
- social, biological, and psychological limits to
- self-actualization and self - realization. Overcoming limits on
- our personal and social progress and possibilities. Expansion
- into the universe and infinite existence.
- Beginning as mindless matter, parts of nature developed in a
- slow evolutionary advance which produced progressively more
- powerful brains. Chemical reactions generated tropistic
- behavior, which was superseded by instinctual and Skinnerian
- stimulus- response behavior, and then by conscious learning and
- experimentation. With the advent of the conceptual consciousness
- of humankind, the rate of advancement sharply accelerated as
- intelligence, technology, and the scientific method could be
- applied to our condition. Extropians seek the continuation and
- fostering of this process, transcending biological and
- psychological limits as we proceed into posthumanity.
- In aspiring to transhumanity, and beyond to posthumanity,
- we reject natural and traditional limitations on our
- possibilities. We champion the rational use of science and
- technology to void limits on lifespan, intelligence, personal
- power, freedom, and experience. We are immortalists because we
- recognize the absurdity of accepting "natural" limits to our
- lives. For many the future will bring an exodus from Earth - the
- womb of human and transhuman intelligence - expanding the
- frontiers of humanity (and posthumanity) to include space
- habitats, other planets and this solar system, neighboring
- systems, and beyond. By the end of the 21st century, more people
- may be living off-planet than on Earth.
- Resource limits are not immutable. The market price system
- encourages conservation, substitution and innovation, preventing
- any need for a brake on growth and progress. Expansion into
- space will vastly expand the energy and resources for our
- civilization. Living extended transhuman lifespans will foster
- intelligent use of resources and environment. Extropians affirm
- a rational, market- mediated environmentalism aimed at
- maintaining and enhancing our biospheres (whether terrestrial or
- extra-terrestrial). We oppose apocalyptic environmentalism,
- which hallucinates catastrophes, issues a stream of doomsday
- predictions, and attempts to strangle our continued evolution.
- No mysteries are sacrosanct, no limits unquestionable; the
- unknown must yield to the intelligent mind. We seek to
- understand and to master reality up to and beyond any currently
- foreseen limits.
- 2. Self Transformation - A commitmant to continual moral,
- intellectual, and physical self-improvement, using reason and
- critical thinking, personal responsibility, and experimentation.
- Biological and neurological augmentation.
- We affirm reason, critical inquiry, intellectual
- independence, and intellectual honesty. We reject blind faith
- and passive, comfortable thinking that leads to dogmatism,
- religion, and conformity. A commitment to positive
- self-transformation requires us to critically analyze our current
- beliefs, behaviors, and strategies. Extropians therefore choose
- to place their self-value in continued development rather than
- "being right." We prefer analytical thought to fuzzy but
- comfortable delusion, empiricism to mysticism, and independent
- evaluation to conformity. Extropians affirm a philosophy of life
- but distance themselves from religious thinking because of its
- blind faith, debasement of human dignity, and systemized
- irrationality.
- Perpetual self-improvement - physical, intellectual,
- psychological, and ethical - requires us to continually
- re-examine our lives. Extropians seek to etter themselves, yet
- without denying their current worth. The desire to improve
- should not be confused with the belief that one is lacking in
- current value. But valuing oneself in the present cannot mean
- self-satisfaction, since an intelligent and probing mind can
- always envisage a superior self in the future. Extropians are
- committed to expanding wisdom, fine- tuning understanding of
- rational behavior, and enhancing physical and intellectual
- capacities.
- Extropians are commitment and experimentalists. We are
- commitment because we track the latest research for more
- efficient means of achieving our goals. We are experimentalists
- because we are willing to explore and test the novel means of
- self- transformation that we uncover. In our quest for
- advancement to the transhuman stage, we rely on our own
- judgement, seek our own path, and reject both blind conformity
- and mindless rebellion. Extropians frequently diverge from the
- mainstream because they do not allow themselves to be chained by
- dogmas, whether religious, political, or social. Extropians
- choose their values and behavior reflectively, standing firm when
- required but responding flexibly to novel conditions.
- Personal responsibility and self-determination goes hand-in-
- hand with neophilic self-experimentation. Extropians take
- responsibility for the consequences of our choices, refusing to
- blame others for the risks involved in our free choices.
- Experimentation and self-transformation require risks; Extropians
- wish to be free to evaluate the risks and potential benefits for
- ourselves, applying our own judgement and wisdom, and assuming
- responsibility for the outcome. We neither wish others to force
- standards upon us through legal regulation, nor do we wish others
- to follow our path. Personal-responsibility and
- self-determination are incompatible with authoritarian
- centralized control, which stifles the free choices and
- spontaneous ordering of autonomous persons.
- External coercion, whether for the purported "good for the
- whole" or the paternalistic protection of the individual, is
- unacceptable to us. Compulsion breeds ignorance and weakens the
- connection between personal choice and personal outcome, thereby
- destroying personal responsibility. The proliferation of
- outrageous liability lawsuits, governmental safety regulations,
- and the rights-destroying drug war result from ignoring these
- facts of life. Extropians are rational individualists, living by
- their own judgement, making critical, informed, and free choices
- and accepting responsibility for those choices.
- As commitment, Extropians study advanced, emerging, and
- future technologies for their self-transformative potential in
- enhancing our abilities and freedom. We support biomedical
- research with the goal of understanding and controlling the aging
- process. We are interested in any plausible means of conquering
- death, including interim measures like biostasis/cryonics, and
- long-term possibilities such as migration out of biological
- bodies into superior vehicles ("uploading").
- We practice and plan for biological and neurological
- augmentation through means such as effective cognitive enhancers
- or "smart drugs," computers and electronic networks, General
- Semantics and other guides to effective thinking, meditation and
- visualization techniques, accelerated learning strategies, and
- applied cognitive psychology, and soon neural - computer
- integration. We do not accept the limits imposed on us by our
- natural heritage, instead we apply the evolutionary gift of our
- rational, empirical intelligence in order to surpass human limits
- and enter the transhuman and posthuman stages of the future.
- 3. Intelligent Technology - Applying science and technology to
- transcend "natural" limits imposed by our biological heritage and
- environment.
- Extropians do not denigrate technology, no matter how
- radically different from historical norms, as "unnatural." The
- term 'natural' is largely devoid of meaning. We might say that
- any technological means of altering the environment or the human
- body is unnatural since it changes the previously existing state
- of nature. But we can also say that applying our intelligence
- through technology is natural to humans, and so changing both
- outside nature and our own biological nature can be regarded as
- natural.
- Extropians affirm the necessity and desirability of science
- and technology. Practical means should be used to promote our
- goals of immortality, expanding intelligence, and greater
- physical abilities, rather than the wishful thinking, ignorant
- mysticism, and credulity, so common to the New Agers. Science
- and technology, as disciplined forms of intelligence, should be
- fostered, and we should seek to employ them in eradicating the
- limits to our Extropian visions.
- We do not share common cultural fears of technology, such as
- those embodied in the story of Frankenstein and the myth of the
- Tower of Babel. We favor careful and cautious development of
- powerful technologies, but refuse to stifle development on the
- basis of fear of the unknown. Extropians therefore oppose the
- anti-human "Back to the Pleistocene", anti-civilization rhetoric
- of the extreme environmentalists. Going backwards means death
- for billions and stagnation and oppression for the rest.
- Intelligent use of biotechnology, nanotechnology, space and other
- technologies, in conjunction with the market system, can remove
- resource constraints and discharge environmental pressures.
- We see technological development not as in end in itself,
- but as a means to the achievement and development of our values,
- ideals, and visions. We seek to employ science and technology to
- remove limits to growth, and to radically transform both the
- internal and external conditions of existence.
- We see the coming years and decades as being a time of
- enormous changes, changes which will vastly expand our
- opportunities, our freedom, and our abilities. Genetic
- engineering, interventive gerontology (life extension), space
- migration, smart drugs, more powerful computers and smarter
- programming, neural-computer interfaces, virtual reality, swift
- electronic communications, artificial intelligence, neural
- networks, artificial life, neuroscience, and nanotechnology will
- contribute to accelerating change.
- 4. Spontaneous Order - Promotion of decentralized,
- voluntaristic social coordination mechanisms. Fostering of
- tolerance, diversity, long-term planning, individual incentives
- and personal liberties.
- Spontaneous orders are self-generating, organic orders and
- differ from constructed, centrally directed orders. Both types
- of order have their place, but spontaneous orders are vital in
- our social interactions. Spontaneous orders have properties that
- make them especially conducive to Extropian goals and values and
- spontaneous ordering processes can be found at work in many
- fields. The evolution of complex biological forms is one
- example; others include the adjustment of ecosystems, artificial
- life demonstrations, memetics (the study of replicating
- information patterns), computational markets (agoric open
- systems), brain function and neurocomputation.
- The principle of spontaneous order is embodied in the free
- market system - a system that does not yet exist in pure form.
- The free market allows complex institutions to develop, encourage
- innovation, rewards individual initiative and reinforces personal
- responsibility, fosters diversity, and safeguards political
- freedom. Market economies ensure the technological and social
- progress essential to the Extropian philosophy. We reject the
- technocratic idea of central control by self-proclaimed experts.
- No group of experts can understand and control the endless
- complexity of an economy and society. Expert knowledge is best
- harnessed and transmitted through the superbly efficient
- mediation of the free market's price signals - signals that
- embody more information than any person or group could ever
- gather.
- Sustained progress and intelligent, rational decision-making
- requires the diverse sources of information and differing
- perspectives made possible by spontaneous orders. Central
- direction constrains exploration, diversity, freedom, and
- dissenting opinion. Respecting spontaneous order means
- supporting voluntaristic, autonomy maximizing institutions as
- opposed to rigidly hierarchical, authoritarian groupings with
- their bureaucratic structure, suppression of innovation and
- diversity, and smothering of individual incentives.
- Understanding spontaneous orders makes us highly suspicious of
- "authorities" where these are imposed on us, and skeptical of
- coercive leaders, unquestioning obedience, and unexamined
- traditions.
- Making effective use of a spontaneously ordering social
- system requires us to be tolerant and peaceful, allowing others
- to pursue their lives as they see fit, just as we expect to be
- left to follow our own paths. We can best achieve mutual
- progress by interacting cooperatively and benevolently toward all
- who do not threaten our lives, and by supporting diversity of
- opinion and behavior. Extropians are guided in their actions by
- studying the fields of strategy, decision theory and game theory.
- These make clear to us the benefits of cooperation and encourage
- the long-term thinking appropriate to persons seeking an
- unlimited lifespan.
-
- 5. Dynamic Optimism - Positive expectations to fuel dynamic
- action. Promotion of a positive, empowering attitude towards our
- individual future and that of all intelligent beings. Rejection
- both of blind faith and stagnant pessimism.
- We espouse a positive, dynamic, empowering attitude. To
- successfully pursue our values and live our lives we must reject
- gloom, defeatism, and the common cultural focus on negatives.
- Problems - technical, social, psychological, ecological - should
- be acknowledged but not allowed to dominate our thinking and our
- direction. We respond to gloom and nay-saying by exploration and
- promotion of new possibilities. Extropians hold to both short
- and long-term optimism: In the short term we can cultivate our
- lives and enhance ourselves; in the long term the positive
- potentials for intelligent beings are virtually limitless.
- We question limits that others take for granted, We look at
- the acceleration in scientific and technical knowledge, ascending
- standards of living, and social and moral evolution and project
- further advances. More researchers today than all past history
- strive to understand aging, control disease, upgrade computers,
- and develop biotechnology and nanotechnology. Technological and
- social evolution continue to accelerate, leading, some of us
- expect, to a Singularity - a future time when many of the rules
- of life will so radically diverge from those familiar to us, and
- progress will be so rapid, that we cannot now comprehend that
- time. Extropians will maintain the acceleration of progress and
- encourage it in beneficial directions.
- Adopting dynamic optimism means focusing on possibilities
- and opportunities, and being alert to solutions and
- potentialities. And it means refusing to whine about what cannot
- be avoided, learning from mistakes rather than dwelling on them
- in a victimizing, punishing manner. Dynamic optimism requires us
- to take the initiative, to jump up and to plough into our
- difficulties with an attitude that says we can achieve our goals,
- rather than to sit back and immerse ourselves in defeatist
- thinking.
- Dynamic optimism is not compatible with passive faith.
- Faith in a better future is confidence that an external force,
- whether God, State, or society, will solve our problems. Faith,
- or the Polyanna/Dr.Pangloss variety of optimism, breeds passivity
- by encouraging the belief that progress will be affected by
- others. Faith requires a determined belief in external forces
- and so encourages dogmatism and irrational rigidity of belief and
- behavior. Dynamic optimism fosters activity and intelligence,
- telling us that we are capable of improving life through our own
- efforts. Oppotunities and possibilities are everywhere, waiting
- for us to seize them and create new ones. To achieve our goals,
- we must believe in ourselves, work hard, and be open to revise
- our strategies.
- Where others see difficulties, we see challenges. Where
- others give up, we move forward. Where others say enough is
- enough, we say: Forward! Upward! Outward! We espouse personal,
- social, and technological evolution in ever higher forms.
- Extropians see too far and change too rapidly to feel future
- shock. Let us advance the way of evolutionary progress.
- Membership in the Extropy Institute is $30.00 US, $35 Canada
- and Mexico, and $40.00 overseas. Members receive Extropy, the
- newsletter Exponent, and information on upcoming events.
-
-
- Brain Machines
- --------------------
-
- Sound and Light
- ---------------
- Flickering light has long been known to cause alterations in
- consciousness and induce trances. Older generations knew this:
- even primitive humans gazed into fires and some early physicists
- in classical times experimented with flickering sunlight.
- Sound, too, has often been thought of to hold "magical"
- powers. Primitive religions and the ancient mystery cults of the
- Hellenistic period both used rhythmic drum beating to induce
- states of consciousness.
- In this age, electronically produced sound and flickering
- LED lights take the place of fire and drum beats.
- Right before World War II, a startling discovery was made in
- the field of neuroscience. Scientists discovered that the
- electrical activity of the brain would take on the same rhythm of
- a flashing light. This process of assimilation became known as
- entrainment. Later studies found that certain flicker
- frequencies produced surprising beneficial effects, including
- increased standardized test scores, enhances memory, and greater
- communication between the two hemispheres of the brain. The
- addition of synthesized beat sounds were later added to enhance
- the overall effects.
-
- Brainwave Patterns
- Beta (13+ Hz) - the alert stage we are all familiar with -
- the "fight or flight" feeling. Higher beta frequencies increases
- headaches, and over the long term increases risks for heart
- attacks.
- Alpha (8-12 Hz) - still fully alert, but much more relaxed.
- Theta (4-7 Hz) - the dreamy state right before sleep; in
- theta stage subjects become more receptable to learning.
- Delta (1-3 Hz) - sleep.
- Light and sound machines usually consist of opaque glasses
- with built in flashing lights and a pair of headphones with
- synthesized synchronized beeping sounds.
-
-
- Ganzfeld
- --------
- Basically, "ganzfeld" is a mind deprivation device that
- eliminates any ocular stimulation.
- The mind, as it turns out, works best when the eyes are
- presented with blank but brightly lit and unwavering field of
- color.
-
-
- Sensory Deprivation Tanks
- -------------------------
- A saline-solution filled coffin-like chamber, in which
- someone lies in complete darkness. This is supposed to eliminate
- all external sights and sounds and create a womb-like
- environment.
-
- The mind machine industry is still by and large a do it
- yourself - hobbyists are experimenting with their brains. And
- unlike meditation, which requires hours of quiet and years of
- training, brain machines do the work for you!
- Is this stuff safe? What do our benevolent government
- agencies have to say about these devices? Well, they are
- completely safe. No danger can come from using any of the brain
- machines listed in this book, unless you are an epileptic and
- could have seizures from the flickering light. And as of yet,
- the FDA has no ruling on brain machines, except for a few that
- produce electrical charges. But if you are interested, buy them
- soon - you never know when the FDA Gestapo will storm in and take
- them away.
-
-
-
- Mind Machines
- -------------------
-
- Day Dreamer (It's like tripping without the drugs! - Kelly Green,
- inventor and distributor)
- The Day Dreamer, alternately known as the KaleidoSky and the
- LSD Flight simulator, is the ultimate low-end brain toy.
- The brainchild of Colorado developer Kelly Green, the Day
- Dreamer is a purple plastic SCUBA-like mask that fits over the
- eyes and nose. The wearer looks at the sun and blows into a
- little hole located at the bottom of the mask, which causes an
- inner disk to rotate. This rotation generates, according to the
- pamphlet, "a flickering effect of the sun's full color spectrum
- on your closed eyelids." The result is a fascinating pattern
- panorama of colors, shapes, and patterns. This same effect is
- probably what Archimedes and his friends saw when they spun a
- wheel around and looked at the sun through closed eyes and
- induced trances and hypnosis.
- Since the Day Dreamer uses direct sunlight, it is the only
- brain machine/toy that uses a true FULL spectrum.
- Timothy Leary says, "The KaleidoSky is a wonderful binocular
- window into the Neuroverse."
- At only 14.95 a unit, the Day Dreamer is one of the best
- bargains in this book. It can be ordered from FringeWare or
- direct from Alpha Odysseys (PO Box 17997, Boulder CO 80308).
-
-
- Mastermind DLS
- --------------
- One of the most sophisticated, flexible, and affordable mind
- machines on the market. The Mastermind DLS is the first light
- and sound machine that provides easy upgrading via software
- modules.
- Features of the DLS include 50 programs in five modes
- (sleep, relax, energy, learn, creativity/visualization), four
- different synthesized sounds, and manual control of light
- brightness and sound volume. Plus you can play audio tapes and
- let the music drive the visual display.
- Specially encoded cassettes and CDs that come with expansion
- modules can be uploaded to the Mastermind DLS and stored in non-
- volatile memory, which means you would never really have to buy
- another mind machine again.
- The Mastermind DLS is $295.95 and can be ordered from Tools
- for Exploration.
-
-
- Synergizer
- ----------
- Synetic Systems' Synergizer turns the IBM PC into a
- professional level brain machine. GUI interface can create
- sessions of any desired length and complexity.
- Features include independent control of each ear and eye,
- pulse rate, shift rate via a timed "ramp," different sounds can
- sweep left and right, and has a multi-voiced sound synthesizer,
- and waveforms can be manipulated on-screen. Sessions can be
- saved on disk.
- The Synergizer's software is upgradeable, and future
- releases will include a Mastermind DLS programming interface.
- Synergizer comes with circuit board, software, glasses and
- headphones. Requires DOS 3.1+, 640K, hard disk, and mouse.
- The Synergizer costs $595.00 and can be purchased from Tools
- for Exploration or Synetic Systems.
-
-
- Alpha Stim CS
- -------------
- The Alpha Stim CS has the distinction of being the only FDA-
- approved brain machine. Its used by health professionals and
- sports trainers to alleviate severe, chronic pain. The Alpha
- Stim CS sends electrical pulses to the desired area and the body
- responds to the signals with a deluge of endorphins to relieve
- the pain.
- Alpha Stim CS also has a "transcranial electrostimulation"
- mode. The electrodes are attached to the temples and the
- electrical charges are sent directly to the brain, which produces
- an "electronarcosis." This brings the user into a state of deep
- relaxation and heightened awareness.
- Unfortunately, the Alpha Stim CS is only available to
- licensed medical professionals or by prescription.
- Cost $750. The company that used to produce the Alpha Stim
- CS has recently merged with Tools for Exploration, so contact
- them for the latest information.
- Nustar II
- Instead of lights and sound used to entrain the brain, the
- Nustar II uses electrical pulses via electrodes attached to the
- brain. Sound scary? Don't worry, all the levels of intensity
- are way below the limits set up by the FDA.
- The console includes controls for adjusting frequency and
- intensity. Comes with a four electrode band with a velcro
- closure.
- Cost $399.
-
-
- Mind Mirror
- -----------
- Called a "thought processing appliance" by its creator
- Timothy Leary, Mind Mirror helps the user reprogram his or her
- mind, which has been previously conditioned by genetic chance and
- external stimuli.
- Mind Mirror interacts with the brain in four areas:
- emotions, mental ability, social interaction, and bioenergy.
- Subprograms of Mind Mirror, disguised as games, deal with career,
- education, and love/home life.
- $19.95 from Fringeware.
-
-
- Calmpute
- --------
- Calmpute is a combination software/biofeedback machine.
- Since the user is in direct contact with the computer, there is a
- literal mind-computer interface.
- Calmpute consists of a mouse-like device that attaches into
- the serial port on the back of the computer. This device has
- finger slots made of galvanic skin response material instead of
- regular mouse buttons. The mouse send the stress response to the
- computer which runs a variety of programs, including word
- association games, physical stress tests. There is even a racing
- game called Calmprix, in which your car goes faster the more
- relaxed you are - supposedly this teaches how to work well under
- pressure.
-
-
- Mindgear PR2
- ------------
- Standard light and sound machine fare - binaural beats,
- synchronized with light, independent frequencies for right and
- left eyes. Twenty five preset programs and enough ROM available
- for up to ten personal programs.
- Comes with control unit, headphones, and red light goggles.
- $349.00 from Tools for Exploration.
- The Shaman
- The least expensive but still adequate mind machine.
- Features include flashing lights synchronized with binaural
- beats, frequencies range from 1-20 Hz, programmable "ramp time",
- light intensity, and beat volume.
- $195.00 from Tools for Exploration.
-
-
- Stress Shield
- -------------
- The Stress Shield is a visor that shuts out outside light
- completely, while the battery powered Shield produces a red,
- green, or yellow "void." By producing this undifferentiated
- visual field, the wearer becomes more introspective and calms
- down.
- The Stress Shield is the most economical and effective
- ganzfeld device on the market.
- $149 from Tools for Exploration.
-
-
- IBVA
- Psychic Labs, Inc.
- 280 Park Ave South, Suite 7G
- New York NY
- 10010
- The IBVA is one of the strangest, most powerful, and most
- fascinating brain machines listed here.
- Basically, the IBVA (Interactive Brainwave Visual Analyzer)
- is a combination electroencephalograph (EEG) and biofeedback
- machine. The user straps on a headband and the brainwave data is
- transmitted to a Macintosh. The IBVA software reads these digtal
- signals and displays the information in either a 3D graph or a
- standard EEG display, both in real time. This allows for
- instantaneous recognition of brainwave transitions and activity.
- Brainwave data can be saved on disk, or exported to any
- electronically addressable device (including CD and laser disc
- players), or even be transmitted over networks or modems.
- The best function of the IBVA is that the brainwave
- activity can be applied to other functions and software, such as
- controlling graphics, sounds, QuickTime animations, MIDI devices
- (you can play music with your brain!). The applications of this
- device are virtually unlimited.
- IBVA Developer System costs $995.
- LR IBVA Developer System (which allows for simultaneous
- right and left halves of the brain, or two persons) costs $1995.
- You'll need a Mac running at least System 6.07 with 8 megs
- main memory, and an Apple MIDI Manager.
- Quicktime animations that can be controlled by IBVA are
- available from:
-
-
- BIGTWIN
- attn: Jim Suhre
- 34-19 32nd St, Suite 3
- Long Island City NY
- 11106
- 718.937.1143
- The best QT movie is called Escape From Metropolis, in which
- a polluted, ugly, urban scene is replaced with a beautiful, quiet
- nature scene as the mind becomes more relaxed. Cost: $50 plus
- tax.
-
-
-
- Brain Machine Catalogs
- ----------------------------
-
- Tools for Exploration
- 4460 Redwood Highway Suite 2
- San Rafael CA
- 94903
- Big catalog of mind machines, flotation tanks, and self-
- help/hypnosis tapes. Tools for Exploration sells the more
- popular light and sound machines, plus the harder to find and
- downright strange ones as well. TFE also sells useful items like
- an computer screen ionizer.
- They sell a lot of weird things too, like bio-circuitry, Qi-
- Gong machines, and body-earth harmonizers (!?!). Yeah, I think
- I'd be much happier if I had one of those...
- Catalog is $5.00. Supplements arrive regularly.
-
-
- Zentech
- Box 138
- Morgan Bay Road
- Surry ME
- 04684
- More light and sound machines and biocircuitry. A little
- cheaper than most catalogs, and tends to only stock affordable
- products. Many of the machines in Zentech are within the
- $180-700 range.
- Free catalog.
-
-
- Mindware
- 1-800-447-0477
- 1803 Mission Street, Suite 414
- Santa Cruz CA
- 95060
- Catalog of self-improvement, educational, and personal
- productivity computer tools. Mindware sells all sorts of
- interesting software, including Timothy Leary's Mind Mirror.
- Seems to be moving to CD-ROM titles more as time goes on.
- Free catalog.
-
-
- MegaMind
- 10825 Cordova
- Albuquerque NM
- 87112
- MegaMind is an Albuquerque, NM brain-spa that publishes a
- mail order catalog called "Highlights." Sells many major brain
- Machines including the Shaman, Mind Gear's InnervisionPE2, and
- Synchrostim 2000. Also sells tapes, books, Deprenyl, Deanol
- (DMAE), and gingko extract. Free ctalog.
-
-
- MOE
- Dept 9
- 5044 Wilder Dr
- Soquel CA
- 95073
- Brainwave readers, EEG analyzers, and biofeedback machines.
- Free catalog and price list.
- Thinking Allowed
- 2560 Ninth Street, Suite 123F
- Berkeley CA
- 94710
- Video tapes of artificial intelligence, intelligent systems,
- computers and the mind, consciousness, and mind expansion. Tapes
- feature Marvin Minsky, Rudy Rucker, and Howard Rheingold among
- others. Free catalog.
-
-
-
- Brain Machine E-lists
- ---------------------------
-
- Mind-l
- mind-l-request@asylum.sf.ca.us
- Discussion on mind machines, smart drugs, and consciousness
- alteration/augmentation.
-
-
-
- Brain Machine and Mind Expansion Books
- --------------------------------------------
-
- Would the Buddha Wear a Walkman? By Judith Hooper
- Excellent book on consciousness technology and quick tickets
- to spiritual "happiness."
- Chapters on brain machines, dream technology, superlearning,
- post-Freudian therapies, artificial realities, and Instant
- Nirvana.
- $16.95 from
- Megabrain by Michael Hutchison
- This is the book that made mind machines popular. Hutchison
- was the first to write about mind expansion via technology.
- Megabrain's popularity led Micheal Hutchison to start up a
- Megabrain company, which distributes various devices they approve
- of. Write for newsletter/catalog.
- Megabrain
- PO Box 2205
- Sausalito CA
- 94965
-
-
-
- Brain Machine/Mind Technology Groups
- ------------------------------------------
-
- The Association For Consciousness Exploration
- 1643 Lee Road, Room 9
- Cleveland Heights OH
- 44118
- Semi-New Age group that organies events such as the
- Starwood and Winterstar festivals, and the Psychedelicattesan.
- They also promote the use of brain machines, flotation
- tanks, and other forms of technological controlled brain
- manipulation. The ACE often sponsers lectures given by Timothy
- Leary, Robert Anton Wilson, Ivan Stang, and other cybernauts.
- Write for a free catalog of books and audio tapes of
- previous lectures.
-
-
- The Filmore Neurological Organization - Research Division
- Box 156
- Amherst NY
- 14226
- The F.N.O.R.D.'s research focuses mainly on exploring and
- expanding the limits of the human mind. F.N.O.R.D. conducts
- research in the fields of nootropics and other mind enhancing
- drugs and brain machines (light and sound machines, and
- electronic and magnetic brain manipulation devices). They also
- conduct research in "mystical" approaches to mind alteration,
- such as forms of magick, shamanism, and eastern arts. They are
- involved in exploring models of human psychology, including a
- recently prepared essay on Timothy Leary's 8 circuit model of the
- mind.
- The F.N.O.R.D. is also involved in educational efforts,
- including the publication and distribution of informational
- pamphlets on mind expansion, drug education, the cyberpunk
- revolution and so forth. Eventually, F.N.O.R.D. plans to include
- the use of more advanced media (i.e., hypertext and multimedia)
- to educate the public.
- Free information.
-
-
-
- Smart Drugs
- -----------------
-
- "Smart Drugs" are drugs that have been found to have
- beneficial mind enhancing effects, such as delaying aging,
- enhancing brain metabolism, improving memory, concentration, and
- problem solving techniques. Smart drugs are also called
- nootropics (Greek: mind acting). You will notice that many of
- these drugs were created and tested for people with nerve
- degenerative diseases, but they have been found to work for
- anyone.
- Smart drugs are very popular among ravers and technophiles:
- these are the drugs that are necessary yo keep up with today's
- information society.
- Many smart drugs have a "bell-curve" dose response, that is
- - if you take too much of a drug, the opposite (bad memory,
- confusion) will happen. Smart drugs, for the most part, are
- virtually toxic free.
- Smart drugs became popular after a loophole in the 1988 FDA
- policy (intended for AIDS drugs), which allowed for non-FDA
- approved drugs to be imported to the US for a limited time. As a
- result, drug export houses grew and the smart drug industry was
- born. Recently, the FDA has clamped down with import alerts,
- claiming they were trying to stamp out the "snake-oil salesmen."
- Many import houses were forced to shut down or close up shop. No
- doubt the FDA will also try to clamp down on the dietary
- supplements and vitamins industry. So proceed with smart drugs
- at your own risk.
- NOTE: Do not use this book as medical advice. The following is
- presented for informational purposes only. Consult your doctor
- before you try ANY of the below substances.
- NOTE: All dosage information has been removed from the original
- manuscript! I do not feel like getting sued just because some
- idiot tries some of these or mixes them with other medications.
-
-
-
- Smart Drugs and Mind Nutrients
- ------------------------------------
- Vitacel 3-7
- Benefits - Also known as Gerovital or GH-3/7, Vitacel 3-7 is
- a mixture of procaine, benzoic acid, and potassium metabisulfate
- (a powerful antioxidant). Vitacel has been tested to increase
- energy, memory, and treat depression.
- Warnings - no known side effects.
-
-
- Gingko Biloba
- The gingko biloba is the oldest species of tree known, and
- it's leaves have been used by the Chinese as medicine for
- thousands of years.
- Benefits - has been shown to improve cerebral circulation,
- an attentive, alert mind, and increases the body's production of
- adenosine triphosphate (an energy molecule). Ginkgo also
- enhances the ability to metabolize glucose. Gingko has been shown
- to act as an anti-oxidant.
- Warnings and Side Effects - Ginkgo Biloba is safe, even in
- high quantities.
-
-
- DMAE (Dimethylaminoethyl)
- Benefits - DMAE increases physical energy, the ability to
- learn and remember, expands the life span of laboratory rats, and
- accelerates the synthesis of acetylcholine. DMAE produces a
- placid, moderate stimulant effect. Unlike coffee of
- amphetimines, this high won't cause insomnia or a quick letdown.
- Luckily, DMEA is regarded as a nutrition supplement, and can be
- easily purchased in the United States.
- Warnings - Overdose may cause insomnia and tenseness of
- muscles. Manic depressives should steer clear of DMAE - it may
- augment depression.
-
-
- Choline
- Benefits - Choline is changed into acetylcholine when inside
- the body. Acetylcholine is the neurotransmitter used in memory
- functions, and studies have shown that taking choline improves
- memory for some.
- Choline can be purchased in many health food stores, plus in
- a number of the catalogs below. Three forms of choline are
- common - choline chloride, choline bitartrate, and phosphatidyl
- choline. The best type to buy is phosphatidyl choline. PC
- repairs and maintains nerve and brain cells, aids in the
- metabolism of fat, and helps regulate cholesterol levels in the
- blood.
- Warnings - Manic depressives should avoid taking choline
- supplements. Choline bitartrate and choline chloride can cause
- diarrhea.
-
-
- Acetyl L-Carnitine
- Benefits - Effects are similar to choline compounds, due to
- similar molecular structure. Acetyl L-Carnitine also inhibits
- the formation of lipofuscin (fatty deposits which are related to
- decreased mental faculties in the elderly). Acetyl L-Carnitine
- has been tested to increase alertness and attention span in
- Alzheimer patients.
- Warnings - No studies have discovered any side effects.
-
-
- Centrophenoxine
- Benefits - Centrophenoxine removes lipofuscin deposits and
- repairs damaged synapses in the brian. Lipofuscin deposits are
- associated with aging and decreasing mental abilities.
- Centrophenoxine has also been shown to be an effective memory
- booster. Once in the body, centrophenoxine breaks down into DMAE
- and acts as a free radical scavenger.
-
- Warnings - Should not be used by people who have very high
- blood pressure or are excitable. Side effects to centrophenoxine
- are scarce, but include insomnia, hyperexcitability, and
- depression. To allay these affects, lower dosages are
- recommended.
-
-
- Deprenyl
- Benefits - Deprenyl was originally developed for treating
- Parkinson's disease, but has been found to aid in fighting other
- problems, too. Deprenyl increases the brain's level of dopamie,
- a neurotransmitter that cause heightened emotional states,
- aggression, and raises one's libido. For these reasons, some
- treat Deprenyl as an aphrodisiac.
- Warnings - can cause nausea in higher doses and death if
- taken with amphetamines.
-
-
- Hydergine
- Benefits - Hydergine is a type of ergot, a common rye
- fungus. When hydergine was being tested for other purposes in
- the late 1940's, many elderly subjects were reporting increased
- mental functions. Nowadays, hydergine is a very popular and
- inexpensive treatment for senility. It is the first drug to show
- strength against Alzheimer's disease.
- Hydregine prevents damage to brain cells from insufficient
- oxygen, increases brain cell metabolism, and causes dendrites
- (branches of a nerve cell that receive information). Hydergine
- even appears to repair damage to brain cells.
- Note - hydergine effectively synergizes with piracetam. If
- you plan on taking the two together, scale the dosage down on
- each.
- Warnings - large doses may cause nausea or headaches.
- Strangely enough, an overdose of hydergine may cause amnesiac
- effects. If this should occur, just 1 '% ' osage.
-
- Piracetam
- Piracetam started the new pharmaceutical category of
- nootropics (Gr. "acting on the mind"). Piracetam is similar in
- composition to the amino acid pyroglutamate.
- Benefits - Piracetam has been shown to enhance learning and
- memory. Piracetam promotes the flow of information between
- hemispheres of the brain. When these two side "talk" to each
- other, flashes of creativity (the eureka effect) often occur.
- Piracetam uses up large amounts of acetylcholine, so a
- choline supplement will probably help in maximizing the effects.
- Piracetam synergizes well with DMAE, centrophenoxine, and
- hydergine.
- Warnings - Negative effects are very uncommon, but can
- include insomnia, nausea, and headaches. The toxicity level of
- piracetam is unknown.
-
-
- Oxiracetam
- Benefits - Oxiracetam is an analog of piracetam.
- Oxiracetam's potency is greater than piracetam and is more
- effective in memory improvement, concentration and stimulating
- alertness.
- Warnings - Like piracetam, oxiracetam is very safe at all
- dosage levels.
-
-
- DHEA
- Benefits - Dehydroepiandrosterone is the most abundant
- steroid found in the body, and aids in fighting obesity, aging,
- and cancer.
- Studies have linked low DHEA levels in the body with nerve
- degeneration. Furthermore, DHEA guards brain cells from
- Alzheimer's and other degenerative diseases.
- Warnings - not much research identifies the side effects of
- long term use of DHEA.
-
-
- Fipexide
- Benefits - Fipexide improves short term memory and attention
- span. In addition to its cognitive enhancing effects, fipexide
- enhances the effects of dopamine (the neurotransmitter
- responsible for motivation and emotions), which can help lessen
- depression.
- Warnings - No known side effects in recent medical
- literature.
-
-
- Vasopressin
- Vasopressin is a hormone released by the pituitary gland and
- is used for imprinting new material into memory.
- Benefits - Vasopressin improves memory retention and recall,
- concentration, and attention.
- Certain drugs, such as LSD and cocaine, deplete the body's
- natural supply of vasopressin, so inhaling a spray of vasopressin
- can replenish the body. Also, since the release of vasopressin
- is impeded by alcohol and marijuana, a dose of bottled
- vasopressin will compensate.
- Warnings - Can produce the following side effects: runny or
- itching nose, abdominal cramps, increased bowel movements.
- Shouldn't be used by people with high blood pressure.
- NOTE: Vasopressin may be extremely difficult to obtain now -- it
- has been taken off the market in every country except for Spain.
-
-
- Vincamine
- Benefits - increases blood flow to the brain while enhancing
- the brain's use of oxygen. This can help in conditions such as
- vertigo, depression, hypertension, and mood changes, all which
- are often related to insufficient blood flow to the brain.
- Warning - Very rarely causes stomach cramps, which will
- disappear when usage is halted.
-
-
- Vinpocetine
- Benefits - Since vinpocetine and vincamine are both extracts
- of the periwinkle, they have similar functions. Aids cerebral
- functions by increasing blood flow to the brain, augmenting brain
- molecular energy, and fully utilizing glucose and oxygen.
- Vinpocetine is used in Europe to treat many illnesses
- related to poor cerebral circulation, including poor sight, poor
- hearing, headaches, and memory problems. Vinpocetine has even
- been tested to improve memory even on healthy subjects.
- Warnings - Vinpocetine is safer than vincamine, and it's
- side effects are rare. They include high blood pressure, dry
- mouth, and weakness. Vinpocetine has no toxicity.
-
-
- Phenytoin
- Benefits - Phenytoin is known best for its treatment of
- epilepsy. Phenytoin has been reported to increase several forms
- of cognition, in particular concentration. It has been shown to
- have a normalizing effect - persons who experience a lot of
- anxiety or fear are calmed down, while passive people become more
- assertive.
- Warnings - Sometimes causes a depletion of vitamin B-12 and
- a increased need for thyroid hormone.
-
-
- Propranolol Hydrochloride
- Benefits - Propranolol Hydrochloride blocks the receptor
- site for adrenaline in muscular tissues. When someone is afraid,
- they release large quantities of adrenaline into the bloodstream,
- causing increased heart rate, etc. Often, this is an undesired
- effect, particularly when the fear-inducing situation doesn't
- call for fighting or fleeing. By taking propranolol, you can
- think clearly when fear would normally prevent such.
- Warnings - Lowers blood pressure. Always take propranolol
- with food, or it will cause nausea. Never take propranolol
- before an athletic event or when adrenaline would be useful.
-
-
- Phenylalanine
- Phenylalanine is an amino acid that is converted to tyrosine
- once inside the body, and stimulate mental capabilities. It is a
- popular ingredient in smart drinks.
- Tyrosine
- Another amino acid, tyrosine is converted to dopamine, an
- aggression enhancer and aphrodisiac, when in the body.
-
-
-
- Vitamins
- --------------
-
- Vitamin B-1
- Benefits - Vitamin B-1 is an anti-oxidant, protecting the
- nerve cells from harmful oxidizing agents.
- Dosage - 50-1000 mg/day in 3 doses. All B vitamins are
- water soluble, so the body cannot store them.
-
-
- Vitamin B-3
- Benefits - Niacin has been shown in tests to increase memory
- in healthy subjects by 10-40%.
- Dosage - 50-500 mg/day in 3 doses. At high levels, vitamin
- B- 3 can cause a "niacin rush," in which a flushing of the skin
- and tingling occurs. This rush is not harmful, and will
- disappear after continued use.
- Warnings - People with high blood pressure, diabetes and
- ulcers should only take niacin under a physician's supervision.
-
-
- Vitamin B-5
- Benefits - B-5 enhances stamina and is a anti-oxidant. B-5
- is crucial for the formation of steroid hormones, and is
- necessary for the conversion of acetylcholine from choline.
- Dosage - 250-1000 mg/day in 3 doses.
- Warnings - Large doses may cause diarrhea. This symptom
- will disappear after continued use.
-
-
- Vitamin B-6
- Benefits - Crucial for the formation of many
- neurotransmitters; serontin, dopamine, and norepinephrine in
- particular.
- Dosage - 50-200 mg/day in 3 doses.
- Warnings - People using Dopa-L to treat Parkinson's disease
- should not take B-6. Dosages greater than 200 mg have been shown
- to cause peripheral neuropathy.
-
-
- Vitamin B-12
- Benefits - B-12 activates the synthesis of RNA in nerve
- cells, treats depression, fatigue, and headaches.
- Dosage - 1 mg/day
- Warnings - excessive intake of B-12 may cause nosebleeds or
- dry mouth.
-
-
- Vitamin E
- Benefits - Vitamin E is a fat-soluble (so the body is able
- to store) anti-oxidant, which helps delay aging.
- Dosage - 100-1000 mg/day.
- Warnings - Vitamin E has no known toxicity.
-
-
- Vitamin C
- Benefits - Vitamin C is the chief antioxidant in the body.
- It is necessary for creating neurotransmiiters and nerve cell
- formation.
- Dosage - 2000-5000 mg/day in 3 doses.
- Warnings - Too much Vitamin C can produce diarrhea.
-
-
-
- Distributors
- ------------------
-
- Here is a list of mail-order sources for smart drugs.
- While some of these are reliable now, it is only a matter of
- time before the FDA gets to them too. If you are serious about
- nootropics, I suggest subscribing to one of the smart drug
- magazines below. They
- The best way to get nootropics are in the Mexican farmicias.
- Here they are available without a subscription and you can import
- up to 3 months personal supply. They are also very inexpensive.
-
-
- Qwilleran
- PO Box 1210
- Birmingham B10 9QA
- England
- Sells most nootropics and AIDS drugs not available in the
- US. When writing to Qwilleran, specify what products you are
- interested in.
-
-
- B.Mougios & Co. O.E.
- Pittakou 23 T.K.
- 54645
- Thessaloniki Greece
- Very economical prices for a large range of nootropics.
- Write for price list.
-
-
- World Health Services
- PO Box 20
- CH-2822 Courroux
- Switzerland
- More nootropics and other unapproved drugs.
-
-
- Big Ben Export Co.
- PO Box 146
- Mill Hill
- London NW7 3DL
- England
- Reliable but pricy export house. Accepts major credit
- cards. Write for list and current prices.
-
-
- Longevity Plus
- U Dubu 27
- 147 00 Prague 4-Branik
- Czech Republic
- Specializes in longevity drugs and carries some nootropics.
-
-
- J. Channet, MD
- Postfach
- CH-891
- Rifferswil
- Switzerland
- Supplies KH-3. Write for current prices.
-
-
- Masters Marketing Co. Ltd.
- Masters House
- No 1 Marlborough Hill
- Harrow Middx HA1 1TW
- England
- Send a want list to get their pricing.
-
-
- Pharmaceuticals International
- 416 West San Ysidro Blvd. Suite 37
- San Ysidro CA
- 92073
- 1-800-365-3698
- Sells piracetam and choline, plus many others.
-
-
- Baxamed Switzerland Medical Center
- Realpstrasse 83
- CH-4054 Basel
- Switzerland
- Provides a wide range of nootropics, but is a bit expensive.
-
-
- Fountain Research
- PO Box 250
- Lower Lake CA
- 95457
- 1-800-659-1915
- Provides liquid Deprenyl.
-
-
- Discovery Experimental and Development, Inc.
- 29949 S.R. 54 West
- Wesley Chapel FL
- 33534
- Provides liquid Deprenyl.
-
-
- InHome Health Services
- PO Box 3112
- CH-2800 Delemont
- Switzerland
- Provides acetyl l-carnitine, hydergine, procaine, piracetam,
- propranolol, vincamine, and other foreign drugs.
- IHS has been hit hard with the FDA crackdown, but is under
- new management and has been able to deliver packages that were
- previously detained.
-
-
- Life Services Supplements
- 81 First Ave
- Atlantic Highlands NJ
- 07716
- Sells the complete Durk Pearson and Sandy Shaw Designer Food
- Line, plus books and videos.
- Monthly catalogs (he Life Net News) showcase particular
- products and contain interviews with people who use the Designer
- Food Line. Free catalog. LSS often has 35% off sales.
-
-
- Nutritional Engineering, Ltd.
- PO Box 1320
- Grand Cayman
- British West Indies
- Distributors of Dr. Ana Aslan's Vitacel (Gerovital) line of
- drugs and vitamins.
- Free literature.
-
-
- Nutrient Cafe Wholesale
- PO Box 170156
- San Francisco CA
- 94117-0156
- Excellent company that produces and distributes smart
- drinks.
- "Renew-You," is a neuroamino quick energy formula that
- contains tyrosine, d,l-phenylalanine, DMAE, pyroglutamate, and a
- host of anti-oxidants. $37.50 a bottle (83 servings).
- "Intellex," a mental performance formula, contains choline,
- pyroglutamate, tyrosine, taurine, gingko, DMAE, and high B-12.
- Intellex is $35.00 a bottle (83 servings).
- Nutrient Cafe is a major distributor for smart bars and
- raves, and is the cheapest supplier per serving.
-
-
- Source Naturals
- PO Box 2118
- Santa Cruz CA
- 95063
- Source Naturals sells natural formulas including Coenzyme
- Q10, bee pollen, and a slew of vitamins. Source Natural sells
- DMAE (350mg) and gingko biloba (ext. 60 mg) for decent prices.
- Free price list.
-
-
- Quotaz S.A.
- P7, 20-21 (Planken)
- D-6800 Mannheim 1
- Germany
- Sells acetyl L-carnitine, lucidril, oxiracetam, hydergine,
- piracetam, and others. Locates other hard-to-find drugs upon
- request.
- Write for current catalog and prices.
-
-
- Smart Products
- 870 Market Street
- Suite 1262
- San Francisco CA
- 94102
- Another Durk and Sandy distributor with their own monthly
- catalog, the Intelliscope. The Intelliscope offers in-depth
- investigations of the latest D&S products, plus some bits and
- pieces on FDA shenanigans. Free catalog.
-
-
- Vitamin Research Products
- 35579 Hwy. 50 East
- Carson City NV
- 89701
- Sells DMAE, ginkgo, choline, antioxidants, B vitamin
- complexes and other vitamin products.
- Free detailed catalog.
-
-
- Institute of Aging Control and Nutritional Medicine
- 360 San Miguel Dr
- Suite 208
- Newport Beach CA
- 92660
- Title says it all. Sells vitamins and books on life
- extension.
- Free information.
-
-
- Nutriguard Research
- PO Box 865
- Encinitas CA
- 92023
- Free catalog of nutrient supplements and vitamins.
-
-
- Twinlab
- 2120 Smithtown Ave
- Ronkonkoma NY
- 11779
- Suppliers of vitamins, minerals, and other nutritional
- supplements. Free big catalog of every vitamin imaginable.
-
-
- Interlab
- BCM Box 5890
- London WC1N 3XX
- England
- Provides many non-FDA approved drugs. Like InHome Health
- Services, Interlab was hit hard with the FDA crackdown. Present
- status is shaky, and they may not deliver to the US anymore.
- Write for the latest information.
-
-
- Uptime
- PO Box 90659
- Santa Barbara CA
- 93190-0659
- Sells Uptime (a pill of vitamin C, wheat germ, spirulina,
- microalgae, bee pollen, calcium, papaya, alfalfa, and cayenne
- pepper in a base of ginkgo biloba) and Downtime (a mixture of
- chamomile, Valerian root, black cohosh, lavender, and rosemary).
- A 60-caplet bottle of either is $11.95.
-
-
-
- Smart Drug Books and Newsletters
- --------------------------------------
-
- Nootropic News
- PO Box 177M
- Camrillo CA
- 93011
- Nootropic News is an indispensable newsletter for smart drug
- users. Nootropic News has reviews and synopses of medical
- literature, articles on the effects of synergy, and updates on
- the Federal Drug Administration crackdown on nootropics.
- Publishes a directory of active distributors.
- Subscriptions are $12.00 a year.
-
-
- Cognitive Enhancement Research Institute
- PO Box 4029
- Menlo Park CA
- 94026
- CERI's goal is to encourage education and research in the
- fields of nootropics and other "cognitive biotechnologies."
- CERI publishes a newsletter, Smart Drug News, ten times
- annually. SDN has editorials on government agencies and
- policies, the status of the FDA's crackdown, in-depth narratives
- on research, and a question and answer column.
- Subscriptions are $40.00 in the US and $49.00 overseas.
-
-
- Smart Drugs and Nutrients by Ward Dean and John Morgenthaler
- Smart Drugs and nutrients is possibly the best book on
- nootropics. Before you even think of experimenting with smart
- drugs, you should read this book. SD&N is filled with scientific
- data, case studies, descriptions of drugs, and detailed side
- effects and dosages.
- Dean and Morgenthaler have also written a second volume of
- the series, aptly titled Smart Drugs II.
-
- Mind Food and Smart Pills by Ross Pelton and Taffy Clark Pelton
- Similar to SD&N, but focuses more on vitamins and nutrients
- than drugs. Excellent source of natural intelligence increasing
- substances.
-
-
- Life Extension: A Practical Scientific Approach by Durk Pearson
- and Sandy Shaw
- Everything you need to know about natural life extension:
- includes information on oxidation, free radicals, vitamins and
- nutrients, exercises, and medical data. The companion to this
- volume, The Life Extension Companion, contains updated details on
- life extension.
-
-
- The Complete Guide to Anti-Aging Nutrients by Sheldon Saul
- Hendler, M.D.
- Easy to read book on anti-aging.
-
- Drugs Available Abroad Jerry L.Schlesser, Ed.
- Contains a thousand drugs not approved by the FDA but
- available in other countries. Includes dosage, precautions,
- effects, etc.
- How to Live Longer and Feel Better by Linus Pauling
- Dr. Linus Pauling, winner of two Nobel prizes for his work
- in biochemistry, discusses the benefits of Vitamin C (among other
- things) in this book.
- Orphan Drugs by Kenneth and Lois Anderson
- Reference guide of drugs not available in the US. Includes
- an index for the diseases and symptoms the drugs are used for.
-
-
-
- Cryonics
- --------
-
- Cryonics is the process of deep freezing a dead person
- in the hopes that he or she may somehow be revived by the
- superior medical technology of the future. Obviously, cryonics
- has still not been proven to be successful, yet.
-
- ALCOR
- 12327 Dohert St.
- Riverside CA
- 92503
- ALCOR is a company that maintains cryogenically frozen
- "patients" until their reanimation. Order the book, "Cryonics:
- Reaching for Tomorrow," which explains cryonics procedures, the
- status of cryonics, with legal and moral questions answered.
- If you want to be frozen, contact ALCOR for the latest
- prices. Cryonics magazine monthly, $25 (USA); $35
- (Canada/Mexico), $40 (foreign).
-
-
- Cryonics Institute
- 24443 Roanoke
- Oak Park MI
- 48237
- Another cryonics and suspension vendor. The Cryonics
- Institute publishes The Immortalist ($25/year US; $30 Canada and
- Mexico, $40 foreign), a monthly cryonics journal.
-
-
-
- Cyberpunk Art
- -------------------
-
- As technology changes, so does the manner in which humans
- create art. The tools they use and the subjects they illustrate
- reflects the technological atmosphere of that time.
- Below are some artists who represent the digital age of
- technology. Some use computers and digital electronics in their
- creations, others merely illustrate the pervading atmosphere of
- computers, electronics, global media, and instant communications.
-
-
-
- Cyberpunk Music
- ----------------------
-
- There is great debate to what constitutes "cyberpunk music."
- In truth, cyberpunks themselves listen to whatever they want:
- metal, rap, rock, jazz, classical, or techno. But there are
- certain types of music that embody the cyberpunk ethic: use of
- computers and electronics, a appreciation for the underground,
- and a "do it yourself" ethic. Some bands choose to show this in
- different ways: the militaristic overtones of Front 242, the
- pure, sterile electronics of Kraftwerk, or the overt cyberpunk
- aesthetics of Max M.
-
-
-
- Publications
- ------------------
-
- Aktivitat
- IAC
- 108 Cummings Park Crescent
- Northfield
- Aberdeen AB2 7AR
- Scotland
- Magazine devoted to the best band that ever lived,
- Kraftwerk. Reviews of bootlegs, rare recordings, and information
- about the grandfathers of modern dance/industrial/house/rap
- music.
-
-
- Music from the Empty Quarter
- PO Box 87
- Ilford, Essex
- IG1 3HJ
- United Kingdom
- Well-written magazine/catalog devoted to industrial, goth
- and electronic music. Huge selection of tapes and CDs, plus a
- lot of rarities. Recommended.
-
-
- Cybernoise
- Essential Publications
- Graham Needham
- 75 Lavernock Road
- Penarth, S.Glam
- CF6 2NY
- United Kingdom
- Industrial and cyberpunk music fanzine, mostly mainstream.
- Issue #2 contains the "Cyber Directory," which is a worldwide
- guide to electronic music artists, record labels, magazines, fan
- clubs, and mail-order companies. Each issue is L1.50 (UK), L2
- (Europe), and L2.50 (rest of the world).
- Essential Publications also publishes Destination Jarre, a
- magazine dedicated to the phenomenal French composer, Jean Michel
- Jarre. Jarre is a true avant-garde musician - he broke ground in
- multimedia performances, electronic music compositions, and
- composed the first piece of music to be played in space.
-
-
- Technology Works
- POB 477
- Placentia CA
- 92670-0477
- Small but solid magazine featuring bands like Front 242,
- Einsturzende Neubauten, Clock DVA, and Nitzer Ebb. News,
- interviews, and reviews. Each issue is $1.50.
-
-
- For Crying Out Loud
- POB 64875
- Los Angeles CA
- 90064-0875
- Large format magazine of electronic beat music. Each issue
- includes interviews and a tape of featured bands, plus reviews of
- recordings and other zines. Recommended.
- Issues are $6.00.
-
-
- Futureshock Incision
- 2791 Jos St.Louis
- Windsor Ontario
- Canada
- N8T 2M7
- Interviews and reviews of cyberindustrial bands. Good
- layout with machine-like layout. Each issue is $2.50.
-
-
- Crewzine
- Druzicova 2
- 82102 Bratislava
- Slovakia
- A magazine devoted to "Electronic Body Music," and cyber /
- industrial music. Reviews and interviews, mostly European acts,
- plus contacts.
- Well worth the $3.00 (US and Europe, $4.00 foreign). Comes
- in either English or Slovakian. Highly recommended.
-
-
- Industrial Nation
- 114 1/2 E. College
- Iowa City IA
- 52240
- Thick gothic/industrial zine, weird artwork, interviews with
- mainstream bands, and extensive record reviews. Great
- contacts/personals section! $2.50 an issue.
-
-
- Softwatch
- c/o A.G.Burnham
- 70 Old Hinckley Road
- Nuneaton, Warwickshire
- CV10 0AB
- UK
- Softwatch is an amazing contact-resource databank whose
- issue two exceeded 250 pages, each filled with addresses,
- magazines, books, labels, and recordings. Update newsletters
- arrive frequently, and are pretty big and information-rich
- themselves.
- $3.50 for each supplement, and worth it. Don't just ask for
- the information, send this guy stuff for review. A project like
- this is indispensable, so help him out!
-
-
- Electronic Cottage
- c/o Hal McGee
- PO Box 140368
- Gainesville FL
- 32614-0368
- An in-depth journals of the home taper scene, cassette
- culture, and electronic and experimental music - the only music
- that hasn't be sullied or corrupted by mainstream record
- companies. The musicians profiled in EC are the ultimate in
- do-it- yourself, using jury-rigged electronic equipment to
- produce their music.
- Past issues have included interviews with the legendary Al
- Margolis, Chris Phinney, reviews of tapes, and instructions on
- how to make your own experimental music.
- Write for the current prices for this excellent magazine;
- back issues are $4-5.
-
-
- Keyboard
- PO Box 50404
- Boulder CO
- 8032-0404
- Mainstream magazine for keyboard, synthesizer, and drum
- machine users. Each issue of Keyboard has reviews of latest
- products and news of upcoming ones, plus interviews with popular
- keyboardists.
- Subscriptions are $27.95 for 12 issues. Since Keyboard is
- pretty mainstream, it can be found in most bookstores.
-
-
- Industrial Gear
- POB 747
- Lansdowne PA
- 19050
- Free dance, goth, and industrial music magazine. IG has a
- Philadelphia slant, but its reviews and interviews are worth
- reading.
-
-
-
- Electronic Lists and Publications
- ---------------------------------------
-
- Kraftwerk List
- kraftwerk-request@cs.uwp.edu
- Discussion of Kraftwerk music, concerts, rare recordings,
- history, and side-projects. This same site also has the Jean
- Michel Jarre list jarre-request@cs.uwp.edu.
-
-
- New Music List
- nm-list-request@beach.cis.ufl.edu
- Discussion of real industrial bands, not that crap like NIN.
- Reviews and discographies, plus concert information.
-
-
- NetJam
- netjam-request@xcf.berkeley.edu
- Provides the means for people to collaborate on musical
- composition by sending MIDI (Musical Instrument Digital
- Interface) files to and from collaborators, or archiving them for
- everyone's use. Also, NetJam has implemented a wide area MIDI
- network allowing for real time musical rendezvous. The NetJam
- ftp site is at xcf.berkeley.edu /misc/netjam.
-
-
- rec.music.synth
- Information on synthesizers and synth music.
-
-
- rec.music.industrial
- Usenet group devoted to so-called "industrial" music. The
- fare here is usually pretty light, with occasionally some
- worthwhile discussion.
-
-
- bit.listserv.emusic-l
- Bitnet list of all forms of electronic music and
- instruments.
-
-
- comp.music
- Computer generated music, MIDI material and news. Reviews
- and details of popular computer music programs.
-
-
-
- Catalogs
- --------------
-
- Soleilmoon Recordings
- PO Box 83296
- Portland OR
- 97283
- Throbbing Gristle, Zoviet France, Sleep Chamber, plus other
- bizarre industrial groups. Also carries many recordings from
- DOV, Silent, and Sub Rosa labels. Free catalog.
-
-
- Danse Macabre
- Luitpoldplatz 18
- 8580 Bayreuth
- Germany
- Superb record label profiling top-notch European groups.
- Order the Placebo Effect "Galleries of Pain" CD - it features the
- most brutal, dark electronic dance music. The Danse Macabre
- Sampler is also of high quality.
- Write for catalog/price list. Highly recommended.
-
-
- Harsh Reality Music
- POB 241661
- Memphis TN
- 38124-1661
- Really obscure music - home taper and underground
- experimental/electronic music. Also carries t-shirts of some of
- the bands in their catalog. Great prices, free catalog.
-
-
- Axiom Records
- c/o Downtown Music Gallery
- 211 East 5th Street
- New York NY
- 10003
- Digital recordings of international and experimental music.
- Free catalog.
-
-
- GPC Productions
- POB 1515
- Allentown PA
- 18105-1515
- Thick magazine with an accompanying tape. Hundreds of
- reviews of all sorts of underground experimental music, videos,
- and catalogs. The accompanying tape is always worthwhile -
- easily worth the price alone. GPC is now also a record label, so
- contact them for more information. Highly recommended.
-
-
- Nettwerk Productions
- 1250 W.6 Ave
- Vancouver BC
- V6H 1A5
- Canada
- Skinny Puppy, Severed Heads, Sarah McLachlan, MOEV,
- Manufacture, mostly mainstream industrial; singles and CDs, even
- has postcards and osters. Write for price list.
-
-
- DOVentertainment
- 2 Bloor St. W., Suite 100-159
- Toronto, Ontario
- M4W 3E2
- Techno, weird, experimental, and industrial music; all cds
- (DOV stands for Death of Vinyl). Lots of compilations and
- Subgenius stuff. Free catalog.
-
-
- RRRecords
- 151 Paige Street
- Lowell MA
- 01852
- Underground experimental music, mostly noise recordings. If
- you're looking for Das Synth Mischgewebe, Konstruktivits, or
- Gerogerigegege, get it here! Plus RRRecords sells "sampler"
- tapes with 20 or so bands each for a few bucks. Free catalog.
-
-
- Sound of Pig
- c/o Al Margolis
- POB 150022
- Van Brunt Station
- Brooklyn NY
- 11215
- Electronic music and home-taper king Al Margolis runs this
- top rate outfit. SOP carries tons of off-the-wall recordings
- from around the globe, most of which you won't find anywhere
- else. Great prices. Free catalog.
-
-
- Projekt
- POB 1591
- Garden Grove CA
- 92642-1591
- Gothic and industrial music distributor. Free catalog.
-
-
- Charnel House Productions
- POB 170277
- San Francisco CA
- 94117-0277
- Carries stuff like Crash Worship, Trance, and Japanese noise
- music. Good list of compilations. Free catalog.
-
-
- Realization Recordings
- 9452 Telephone Road #116
- Ventura CA
- 93004
- White-noise electronic landscape music.
- The "As Yet Untitled" compilation CD is of particularly good
- quality; includes groups Dimthingshine, Static Effect, PBK, and
- Illusion of Safety. The CD comes with contact information for
- each band. Price $8.00.
- Realization Recordings also sells tapes and CDs of other
- performances. Free information.
-
-
- Computers and Music
- 647 Mission Street
- San Francisco CA
- 94105
- Combination catalog and magazine of music software, MIDI
- equipment and interfaces, and sequencers. Covers most home
- computer platforms: Atari, IBM, and Mac. Free catalog.
-
-
- Fluxus N.2
- Via Bergamo, 27
- 20135 Milan
- Italy
- Fluxus buys, distributes, trades the following: weird,
- industrial, concrete, noise, computer, experimental, unorthodox
- music, videos, and printed matter. Artists are invited to send
- demo material as well. Their Katalog comes out every three
- months and costs 2 IRCs and a SAE.
-
-
- Science and the Arts
- POB 27555
- Oakland CA
- 94602
- A team of a genetic biologist and a musician collaborated in
- producing music that is mapped from a DNA molecule, using its
- code as a musical scale.
- So far they have produced three tapes, each is $10.50 plus
- $1.50 postage.
-
-
- Casio Corporation
- 15 Gardner Road
- Fairfield NJ
- 07006
- 215.575.7400
- Keyboards and digital samplers. Free catalog.
-
-
- Roland Corporation
- 7200 Dominion Circle
- Los Angeles CA
- 90040
- 213.685.5141
- Quality keyboards and synthesizers. Free catalog.
-
-
- Yamaha Music Corporation
- Digital Musical Instrument Division
- PO Box 6600
- Buena Park CA
- 90622
- 714.522.9011
- Keyboards and digital musical instruments. Free catalog.
-
-
-
- Visual and Performance Artists
- ------------------------------------
-
- The OTIS project (The Operative Term is STIMULATE)
- sunsite.unc.edu /pub/multimedia/pictures/OTIS
- 141.214.4.135 /projects/otis
- "OTIS is here for the purpose of distributing original
- artwork and photographs over the network for public perusal,
- scutiny, and distribution. Digital immortality.
- The basic idea behind "digital immortality" is that computer
- networks are here to stay and that anything interesting you
- deposit on them will be around near-forever. The GIFs and JPGs
- of today will be the artifacts of a digital future. Perhaps
- they'll be put into a different format, perhaps only surviving on
- backup tapes....but they'll be there...and someone will dig them
- up.
- If that doesn't interest you...OTIS also offers a forum for
- critique and exhibition of your works...a virtual art gallery
- that never closes and exists in an information dimension where
- your submissions will hang as wallpaper on thousands of glowing
- monitors. Suddenly, life is breathed into your work...and by
- merit of its stimulus, it will travel the globe on pulses of
- light and electrons.
- Spectators are welcome also, feel free to browse the gallery
- and let the artists know what you think of their efforts. Keep
- your own copies of the images to look at when you've got the
- gumption....that's what they're here for." (Ed Stastny, OTIS
- director).
- The ftp sites also contain files on how to upload images.
- If you don't have access to the Internet, there is some OTIS
- material on the Underground Cafe (402.339.0179) and CyberDen
- (415.472.5527)
-
-
- Fractal Art
- alt.fractals.pictures
- Download these fractal pictures onto your PC.
-
-
- Stelarc
- Stelarc is an Australian performance artist who believes the
- human body has reached obsolescence. He maintains that we must
- improve it, and amplify its functions. His art shows usually
- have him amplifying his body - adding a third arm, heightening
- body signals, such as brain waves, blood flow, heart rate, and
- muscle stimulation. He does this through attaching an assortment
- of electronic equipment to his body, and plugging wires into his
- flesh.
- Black Ice magazine interviewed Stelarc in their premier
- issue. Stelarc has an audio recording out on Anckarstrom
- Recordings (Sweden).
-
-
- Virtual Object
- PO Box 1032
- Darlinghurst NSW 2010
- Australia
- Virtual Object is more or less an Australian version of
- Survival Research Laboratories, but puts less emphasis on the
- robotic destruction. Virtual Object aims more at cybernetically
- enhanced sculptures, junk sculpture, holography, and high-tech
- media stunts.
-
-
- Kodak Center for Creative Imaging
- Course catalog of "creative imaging," which is the "art" of
- messing around with photos using computers and other techniques.
- Flipping through the catalog reminds me a lot of Mondo 2000, and
- I wasn't surprised to see that Mr. Bart Nagel (photo editor of
- Mondo 2000) teaches a class. Let's hope creative imaging is a
- fad and not a trend.
- Free course catalog.
-
-
- Subterranean Blacklight Studios
- PO Box 9038
- Akron OH
- 44305
- SBS is a multimedia and video production group that
- specializes in guerilla television and appropriated video clips.
- Also performs light and video shows at aves. Write for more
- information.
-
-
- Survival Research Laboratories
- 1458-C San Bruno Ave
- San Francisco CA
- 94110
- 415.641.8065
- SRL is a performance art group from San Francisco CA. It
- was started in the late 70's by Mark Pauline, who took the name
- from an ad he saw in an old issue of Soldier of Fortune magazine.
- SRL builds death robots - frightening machines that spew
- fire, have swinging blades, spiked wheels, and cannons - and then
- sets them loose in open parking lots. Some of these machines
- fight each other, some gang up on larger, bully-robots, others
- wander around aimlessly smashing whatever is in their way, and
- others threaten the crowd. These robot wars are an orgy of
- broken glass, leaking fuel, scraping metal, fiery explosions, and
- blood and gore from slaughtered animal carcasses.
- Survival Research Labs names each one of its spectacles with
- cheerful names like "Bitter Messages of Hopeless Grief" and
- "Careless Abuse of Premeditated Uncertainty."
- Lately, SRL has been getting more and more high-tech. They
- have acquired very advanced equipment from military and
- industrial sources (most likely as a result of government
- cutbacks in the military). One of the more interesting devices
- SRL uses at their shows is a machine that resonates at the exact
- frequency that the human body resonates, causing the crowd to
- shake uncontrollably.
- SRL sells videos and posters of their shows, plus a press
- book ($7). Write for a price list.
-
- also sold through Loompanics and Target Video
- 678 S. Van Ness
- San Francisco CA
- 94110
-
-
- HR Giger
- H.R. Giger is most famous for designing the aliens in the
- Aliens movies. His works are marked by the characteristic of
- blending biological and organic subjects with mechanical
- features. The overall effect is cyberpunk with a macabre twist.
- Books by Giger are Necronomicon and Biomechanics.
- The HR Giger FAQ is available from ftp.u.washington.edu in
- the cyberpunk archives.
-
-
- alt.artcom
- Art and technology symbiosis. Discussion of OTIS,
- deconstructionist art, postmodernism, and hitech-art.
- Cyber Art Books
-
-
- Art Futura
- Each spring Art Futura is held in Barcelona, Spain. The
- conference highlights new forms of art, technology, and media.
- Each conference has an accompanying book that displays the
- highlights of the event.
-
-
- Cyberarts by Linda Jacobson
- Excellent book that covers all forms of computer assisted
- art includig computer graphics, computer "painting" and art,
- virtual reality and interactive telepresence, computer music and
- MIDI.
-
-
- Fractals: The Patterns of Chaos by John Briggs
- Basic book on the nature and beauty of fractals.
-
-
- The MIDI Book by Steve De Furia
- Everything you need to know about MIDI (Musical Instrument
- Digital Interface), including techniques, interface electronics,
- sequencers, and MIDI applications.
-
-
- Synthesizer Basics by Brent Hurtig
- Taken from the pages of Keyboard magazine, Synthesizer Basic
- covers the history of synthesizers, MIDI, choosing and buying a
- synth, and setting up your own electronic recording studio.
-
-
-
- Computer Graphics
- -----------------------
-
- Magazines
- ----------
- Computer Graphics World
- One Technology Park Drive
- POB 987
- Westford MA
- 01886
- Absolutely the best computer graphics magazine. The photos
- and graphics are in full color, the product guides are first
- rate, and the articles are always timely and cutting-edge. CGW
- also has extensive resources lists for their feature articles.
- Twelve issues are $48 (US); $59 (Canada and Mexico); $69
- (International).
-
-
- Verbum
- 2187-C San Elijo Ave
- Cardiff CA
- 92007
- Verbum is a magazine dedicated to all forms of electronic
- design, multimedia, and the digital arts. Highly recommended.
- Four issues are $24 (US); $28 (Canada and Mexico); $45
- (International).
- Verbum also publishes Verbum Interactive, a CD-ROM for Macs.
- VI is a gallery of animation and multimedia clips, demo programs,
- interactive columns and feature articles, and CD quality sound
- and music.
- $49.95 an issue (must have a SE/30 or Mac II).
-
-
- ACM Transactions on Graphics
- Association for Computing Machinery
- POB 12105
- Church Street Station
- New York NY
- 10249
- Published quarterly. Highly technical information on
- computer graphics.
-
-
- Computer Graphics Forum
- Journals Marketing Manager
- Blackwell Publishers
- Three Cambridge Center
- Cambridge MA
- 01242
- An international magazine reporting research, new
- developments, and projects in the entire computer graphics field.
- Write for current subscription rates.
-
-
- Pixel: The Magazine of Scientific Visualization
- Pixel Communications, Inc
- 245 Henry Street., Suite 2-G
- Brooklyn NY
- 11201
- Includes reviews of visualization products and experiments
- you can conduct on your own PC.
- $21 for USA and Canada; $51 international.
-
-
- Pixel Vision
- POB 1138
- Madison Square Station
- New York NY
- 10159
- Pixel Vision is a French/American magazine that covers the
- latest trends and techniques of the field. Subscription is $35 a
- year.
-
-
- Computer Artist
- POB 2649
- Tulsa OK
- 74101-9632
- 800.331.4463
- Quarterly publication has a computer graphics gallery.
- $19.95 a year (24.95 Canada & Mexico, 28.95 overseas).
-
-
- Computer Graphics Review
- Intertec Publishing Corporation
- 9221 Quivira Road
- Overland Park KS
- 66215
- This monthly magazine is provided free to qualified people
- in the computer graphics industry. Send for an application.
-
-
- Leonardo
- Journal of the International Society for the Arts, Sciences and
- Technology
- Pergamon Press Inc.
- 395 Saw Mill River Road
- Elmsford NY
- 10523
-
-
- NewMedia
- Hypermedia Communications, Inc
- 901 Mariner's Island Blvd., Suite 365
- San Mateo CA
- 94404
- Informative and timely multimedia magazine, covering
- everything from software to hardware reviews. Free to qualified
- professionals. $48 in the US, $82 in Canada and Mexico, $96
- foreign.
-
-
- SIGGRAPH
- 212.869.7440
- SIGGRAPH is the Association for Computing Machinery's
- special interest group for computer graphics. SIGGRAPH holds an
- annual conference and publishes a journal of computer graphics.
- Call for more information.
-
-
- Electronic Sources and Software
- There a lots of ray tracers, radiosity, and rendering
- programs available throughout the Internet. Check the computer
- graphics FAQ or telnet to Archie to locate some good ones.
- Comp.graphics usually posts announcements of new programs, too.
- Some sites for you to start out with:
- wuarchive.wustl.edu (/graphics/graphics) - you might want to
- download the CONTENTS file to see what is on here.... there's a
- lot!
- surya.waterloo.edu (/graphics) - ray tracers and such.
- lyapunov.ucsd.edu - repository for programs dealing with
- nonlinear dynamics, fractals, etc.
-
-
- New Tek's Video Toaster
- 215 SE 8th Street
- Topeka KS
- 66603
- Very powerful Amiga graphics program.
- Toaster List
- listserv@karazm.math.uh.edu with a message body of "subscribe
- toaster-list"
-
-
- comp.graphics
- Anything that has to do with computer grapics gets posted
- here. The computer graphics FAQ available at pit-manager.mit.edu
- (pub/usenet/answers). There is a mail server at the site as well
- (mail-server@pit-manager.mit.edu. "help" in Subject field.)
-
-
-
- Computer Graphics Books
- -----------------------------
-
- Computer Graphics: Principles and Practice by J.Foley, A. Van
- Dam, S. Feiner, and J.Hughes
-
-
- Computer Animation: Theory and Practice by N. Magnenat Thalmann
- and D.Thalmann
-
-
- Creating and Animating the Virtual World by Thalmann and Thalmann
-
-
- Desktop Computer Animation: A Handbook for Low-Cost Computer
- Animation by Gregory MacNicol
-
-
-
- Cyberpunk Films, Movies, Shows and Videos
- -----------------------------------------------
-
- Blade Runner
- Blade Runner is the quintessential cyberpunk film, and
- perhaps the first visualization of a cyberpunk world, predating
- even Gibson's Neuromancer. Blade Runner is loosely based on
- Philip K. Dick's story, Do Androids Dream of Electric Sheep.
- The setting for the film is Los Angeles in the year 2019:
- gigantic skyscrapers and bright neon signs and billboards dwarf
- the inhabitants below. Life on the street is urban chaos - mixes
- of different races, predominantly non-white, pack the raining
- streets, all speaking a polyglot-street-tongue.
- The story involves a "blade runner," Deckard, to come out of
- retirement to hunt down renegade replicants. A replicant is an
- android manufactured by the Tyrell Corporation that possesses
- characteristics so human it is nearly impossible to tell the
- difference. Blade Runners are the "police" that hunt down and
- kill replicants that are out of control. Throughout the movie,
- the director (Ridley Scott) plays on the notion that the androids
- are really more "human" than the human blade runners. This seems
- to be a theme that Philip K Dick used often in his stories: the
- question of what constitutes humanity.
- But it is the scenes in Blade Runner, and not the plot, that
- make the movie the lush spectacle it is.
- There are two versions of Blade Runner: the one released to
- audiences in 1982 and the far superior directors cut, released in
- 1992.
- The book, Retrofitting Blade Runner , is a collection of
- critical essays about Blade Runner.
- The Blade Runner FAQ in ftp.u.washington.edu in the
- directory /public/alt.cyberpunk.
-
-
-
- Total Recall
- Another movie based on a story by Philip K Dick. In an
- attempt to escape his dull life, Arnold Schwarzenegger visits a
- company that implants "memories" of exciting, action-packed
- vacations. He chooses to be a secret agent in the Mars colony as
- his "vacation." Throughout the film, both Arnold and the
- audience are unsure if he really is a secret agent, or if the
- whole movie is an implant.
-
-
-
- THX 1138
- George Lucas's first major film is set in the far future
- where humanity lives in subterranean cities. The cities are
- governed by computers, policed by robots, and are unsettling
- clean and sterile. Citizens are forced to take drugs that
- inhibit their passions, and are assigned alphanumeric codes
- instead of names. The action starts when one citizen, THX-1138,
- cuts back on his drug ration and falls in love with another
- citizen.
-
-
-
- Lawnmower Man
- A half-wit is mentally augmented with smart drugs,
- computers, and virtual reality until he reaches god-like mental
- powers. Slow pace, bizarre editing, and inane handling cripple
- this movie, but the special effects might warrant a rental.
-
-
-
- Terminator I and II
- Robots from a machine and computer controlled future travel
- time to assassinate the young leader of the human rebel movement.
- Absolutely stunning visual effects.
-
-
-
- Videodrome
- A sleaze-TV executive scans satellite channels and discovers
- a mysterious channel that broadcasts a torture program entitled
- Videodrome. The program broadcasts some sort of mind-control
- frequency causing its viewers to hallucinate and become more
- violent. The tv exec investigates and finds out a man, Brian
- O'Blivion is behind Videodrome. The problem is, no one has ever
- seen O'Blivion - he exists only on reels and reels of television
- footage.
-
-
-
- Naked Lunch
- David Cronenberg's film of the making of Naked Lunch, the
- novel. Peter Weller plays Burroughs perfectly - the suit and
- hat, and the detached, hollow look. Most of the movie has
- Burroughs traveling to and from the Interzone, where he meets a
- assortment of buglike creatures.
-
-
-
- Tetsuo, the Iron Man
- Japanese splatter/super-hero film about a man who dicovers
- one day that wires are growing out of his skin. He slowly
- becomes more and more consumed by wires and metal. Highly
- disturbing film.
-
-
-
- Akira
- Akira is a animated Japanese film set in post-nuclear war
- Neo- Tokyo. Roving gangs and factions fight in streets lined
- with megalithic skyscrapers, while the government experiments
- with a force of pure energy called Akira.
-
-
-
- Max Headroom
- Postmodern/cyberpunk TV show that is set "20 minutes in the
- Future." The world of Max Headroom is controlled by conglomerate
- TV stations and corporations. Some episodes, including the
- excellent pilot show, is available on video.
-
-
-
- Robocop I and II
- A near-future Detroit is rampant with crime, police are
- striking, and a mega-corporation wants to market robot policemen.
- Unfortunately for the mega-corp, their first Robocop has memories
- from his past life as a real cop and hunts down the villains that
- previously killed him.
- The less successful, but still darkly funny, Robocop II
- deals with high-powered drugs, child drug-dealers, and the
- subverting of governments by high-powered corporations.
-
-
-
- The Mind's Eye and Beyond the Mind's Eye
- Hour-long videos of the best computer animation. These
- videotapes can be bought from most videostores.
-
-
-
- Wargames
- The movie that simultaneously inspired a generation of
- hackers and made the public paranoid of computer intrusion.
- Wargames is the story of a ne'er-do-well high-school student
- who accidentally breaks into the US Defense computer, causing it
- to prepare for nuclear war.
-
-
-
- Mad Max Series
- The Mad Max series of films is the reversal of the typical
- cyberpunk scene of overcrowded urban landscapes - they are set in
- barren Australian deserts after some sort of apocalypse. Nomadic
- gangs of maruaders fight for gasoline and food, or attack
- primitive settlements. Mad Max is an ex-cop who aids the
- settlers against the car gangs.
-
-
-
- Raves
- -----------
-
- Raves are all-night parties, open to anyone, but usually
- held in secret places. Directions to these locations are usually
- on a colorful flyer, which is often doubled as a ticket and
- "invitation." Like any youth-driven party, loud music is played,
- chemical substances are consumed, and participants dance wildly.
- Supposedly the combination of these elements promotes a
- sense of comradery among participants. Raves are considered to be
- the total subjective experience - everyone is being bombarded
- with sensory stimuli and somehow throughout the night they
- develop some sort of kinship. Raves also have the distinction of
- having the worst fashion among any musical trend, perhaps even
- disco.
-
-
-
- Music
- -----------
-
- The music of choice at rave is usually techno, which is
- divided into several genres: classic electronic dance (like
- Kraftwerk, Depeche Mode), house (electronics with soul or rap
- vocals), acid house (a more liquidy version of house), ambient
- (new age-like, repetitive, calming), Tribal (electronic trance
- inducing music, like the drums of the prehistoric man), and
- hardcore techno (straight, fast driving beat, often without
- vocals). The DJ is the supreme master of the rave - it is he who
- selects and manipulates the music in a fashion that will sate the
- revelers.
-
-
-
- Visuals
- -------------
-
- Rave visuals include computer graphics displayed on a large
- screen TV or videowall, strobe lights, lasers, videotape loops,
- and the actual ravers themselves. Ravers try to outdo each other
- in the outlandishness of their costumes, producing an overall
- tacky effect.
-
-
-
- Drugs
- -----------
-
- To further distort their state of consciousness, a raver may
- take a rainbow of drugs, vitamins, and chemicals. Popular
- substances include smart drugs, Nitrous Oxide (taken from whipped
- cream cans), acid, ecstasy, and (somewhat mundane among these
- other chemicals) marijuana.
- Ecstasy - also known as methylenedimethoxymethamphetamine,
- MDMA, X, or XTC. Ecstasy was created in the 1910's but was not
- available until the early 1970's, when it became a popular drug
- with the hippy crowd. In 1985, it was declared illegal by the
- United States government.
- Ecstasy is noted for it's ability to amplify emotions,
- increase energy, and promote empathy and acceptance of other
- people.
- Ecstasy has many annoying side effects, such as increased
- heart rate, higher blood pressure, an increase in body
- temperature, and muscle tension. Also, Ecstasy bought on the
- street usually contains impurities - usually LSD, PCP, or heroin.
- The Usenet group alt.drugs has more information on Ecstasy
- (among other things...).
-
- Books:
- Ecstasy: The MDMA Story by Bruce Eisner
-
- Includes history and effects.
-
- PIKHAL: A Chemical Love Story by Alex and Ann Shulgin
-
- Novel about the use of psychedelics including Ecstasy.
-
-
-
- Rave Magazines
- --------------------
-
- Project X
- 37 West 20th Street
- Suite #1007
- New York City NY
- 10011
- Well produced, full color New York rave zine with gossip
- columns (complete with people in those outrageous costumes), rave
- reviews, music reviews, and such. A cavalcade of freaks and
- transvestites, bedecked in ugly costumes and shod in horrible
- platform shoes. Project X is recommended if you are like techno
- music and rave culture.
- $3.00 an issue.
-
-
- Matrix
- Benier Koranache
- 600 River Place #6632
- Detroit MI
- 48207-5026
- email: semite@aol.com
- Detroit techno magazine that is expanding it's coverage.
- Write for further details and current prices.
-
-
- Under One Sky
- c/o Heather Lotruglio
- 2249 E. 21 St.
- Brooklyn NY
- 11229
- Rave magazine that covers the entire techno underground with
- special emphasis on artist interviews. Also has articles on
- e-mail and the electronic global village. UOS includes techno
- charts from radio stations and DJs from around the world.
-
-
- Tech 17
- #101-1265 Dogwood Cres.
- North Vancouver BC
- V7P 1H2
- Canada
- Free techno music and rave magazine.
-
-
-
- Rave E-lists
- ------------------
-
- Midwest Raves
- mw-raves-request@engin.umich.edu
- Announcements and reviews for local raves. Covers the Great
- Lakes and midwest area of the US.
-
-
- South East Raves
- listserv@auvm.bitnet
- Maintains calendar of upcoming events and listings of clubs
- that play techno music, and a list of alternative record stores.
- Archives at ftp.american.edu /listlogs/seraves.
-
-
- Pittsburgh-Cleveland Raves
- pb-cle-raves-request@telerama.pgh.pa.us
- Announces raves in the Cleveland, Akron, Columbus, and
- Pittsburgh area.
-
-
- San Francisco and Bay Area Raves
- sfraves-request@soda.berkeley.edu
- Covers raves in northern California and the Bay area. Most
- active of the reegional lists.
-
-
- Southern California Raves
- socal-raves-request@uscd.edu
- Covers the southern California/Los Angeles area.
-
-
- North East Raves
- ne-raves-request@silver.ics.mit.edu
- Covers New York, Philadelphia, Washington, Boston, and the
- north east states.
-
-
- Maryland Raves
- UMD-centric-cyberpun@wam.umd.edu
- Includes the mid-Atlantic region.
-
-
- Florida Raves
- steve@sunrise.cse.fau.edu
- Includes Florida and some south-east raves.
-
-
- BPM Request
- bpm-request@andrew.cmu.edu
- Electronic list aimed specifically at DJs. Discussion on
- rare recordings, mixing, turntables, and putting on a rave.
-
-
- KLF/Orb List
- klf-request@asylum.sf.ca.us
- Special interest mailing list for fans of the KLF or the
- Orb.
-
-
- alt.rave
- Usenet group on everything rave-oriented. FAQ list in
- soda.berkeley.edu /pub/raves. This site also has compilation
- reviews, rave poster images, information on ecstasy, and news
- articles.
-
-
- Assemblage
- rapotter@colby.edu
- E-mail rave culture magazine. Reviews of raves, critiques,
- and the social implications of rave culture. Highly recommended
- if you're into this stuff.
-
-
- XDZebra
- ftp'able from ftp.rahul.net
- /pub/atman/UTLCD_preview/xdz-reviews
- Techno CD reviews written by the Transdimensional Zebra.
- The latest reviews are posted on alt.rave, later to be archived.
-
-
-
- Rave Catalogs
- -------------------
-
- Interphase Mail Order
- c/o Bjoern Einan
- Storgata 132 A
- 9008 Tromso
- Norway
- Norwegian Catalog. Rare and European stuff.
-
-
- Silent
- 540 Alabama
- Suite 315
- San Francisco CA
- 94110
- Great catalog of techno, industrial, and dance music,
- including many hard to find titles. Recently Silent has added a
- techno-only branch to it's catalog. Free catalog.
-
-
- Innovative Record Source
- 1729 N. Warren
- Milwaukee WI
- 53202
- #414.225.9397
- Rare, imported, and mainstream techno recordings. Write or
- call for a price list.
-
-
- Hyperdelic Video
- 737 Pine Street #5
- San Francisco CA
- 98107
- From their promo sheet:
- "Hyperdelic video is a San Francisco/Tokyo based
- "transmedia" company involved in the fields of video, computer
- graphics, live visual display system design, electronic music,
- performance art, fashion, and graphic design. Formed in 1988 in
- Tokyo, Japan by two Australian artists (Andrew Frith and David
- Richardson) Hyperdelic is recognized as one of the pioneers of
- "cyber-video" or "video- drug" as it is known in Japan. Their
- work has appeared on both American and Japanese cable, satellite,
- and national TV and they have collaborated on projects with many
- of the leading names in the music, art, and scientific
- communities including Psychic TV, Adrian Sherwood, The Shamen,
- 808 State, Moby, Derek May, EMF, Dee-lite, Pop Will Eat Itself,
- YMO, Altern-8, E-lustrious, Dr. Timothy Leary, NHK Enterprises,
- Telepresence Research, Anarchic Adjustment, and Eastern Bloc
- records.
- With the increased data handling capabilities that the
- "digitization" of mass media has enabled, there is an increasing
- trend for information and data to be presented visually and where
- possible interactively. It is interesting to note that in the
- English language the idiom "I see" denotes complete
- understanding. The "RAMification of information" has enabled
- what is being labelled "multi-media" to emerge whereby separately
- discrete media are being linked together via special interfacing.
- Hyperdelic aims to go beyond "multi-media" and hopes to be part
- of the "Transmedia" revolution that has just begun, a revolution
- where all media will appear to merge into one, the borders
- between one and another will blur and where new modes of
- communication will be conceived."
- Each Hyperdelic tape has a musical theme (house, industrial,
- ambient, techno, etc.) and each is one hour long. Tapes are $20
- and include postage and handling if ordered in the US; all other
- orders add $3.
-
-
- Planet X Music
- 308 George Street
- New Brunswick NJ
- 08901
- 908.249.0304
- Huge techno selection of imports and independent labels.
- Free information.
-
-
- Watts
- 516.596.1888
- Techno and house 12"s, MCs, CDs, and LPs. Large import
- selection. Wholesale orders only. Call for information.
-
-
- RaveVision
- PO Box 73099
- 2131 Lawrence Ave E.
- Scar., Ontario
- M1R 5G5
- Canada
- Carries those polarized glasses (the ones that give that
- "rainbow effect" when you look at lights) that are so popular at
- raves. Write for prices - they're pretty inexpensive and they
- have different ones to choose from.
-
-
- Zochi Speaks
- c/o Lord Nose!
- PO Box 170473R
- San Francisco CA
- 94117
- Full color booklet/poster on twelve kinds of psychedelics.
- $24.00 plus postage. Write for more information.
-
-
-
- Rave Clothing and Fashion
- -------------------------------
-
- Cronan Artefact
- 11 Zoe Street
- San Francisco CA
- 94107-1709
- Comfortable rave and regular clothing from the Walking Man.
- Free information.
-
-
- Ameba
- 1732 Haight Street
- San Francisco CA
- 94117
- 1.800.BYAMEBA
- Hooded pull-over shirts, big t-shirts, jester hats, beanies,
- and other rave clothes. Ameba also sells acid house music tapes.
- Free catalog.
-
-
- Berkeley Designs
- 2615 Shasta Road
- Berkeley CA
- ZIP Code
- High quality full color fractal t-shirts and ties. Free
- Catalog.
-
-
- Affordable High Technology
- --------------------------------
-
-
- Virtual Reality
- -----------------------
-
- In a Virtual Reality, a computer acts as a mediator between
- flesh and an artificially created environment.
- To be true Virtual reality, a system must be three things.
- First, it must be totally immersive. Usually, a computer
- only offers a flat surface for display in the form of a CRT or a
- LCD panel. VR allows the display to be three dimensional and a
- full 360 degrees of panorama, plus a display on top and below.
- Sound and touch add to the total immersion effect. This output
- is given by a variety of devices, including head mounted
- displays, stereoscopic lenses, tactile feedback devices, and
- stereo headphones.
- Second, VR must be navigable - you must be able to explore
- it. This is done through input devices like eye position
- trackers, Six dimensional mice, head movement trackers, and
- glove-like pointing devices.
- Third, VR must be manipulative. You must be able to
- interact with the environment. This can be done through devices
- like a data glove (you can "pick up" things) and tactile feedback
- (you can actually "feel" the surface of "objects").
- The benefits of VR are obvious. Of course the entertainment
- industry is scrambling to develop VR systems. Many games
- incorporate the second and third elements, but the first is still
- too costly. The medical and engineering fields are also
- interested in VR, and an architect will have the chance to "walk
- through" his creation before it is even built. Of course, VR has
- military uses as well - pilots can steer warplanes that are miles
- away and have no fear of putting their lives on the line.
- Through virtual reality, wars can reach a level of video game
- entertainment.
- Virtual Reality also offers an exciting possibility for
- computer networks like the Internet. Instead of sending
- electronic mail or convening at certain chat sites (which are
- presently all text only) people can meet "in person" and interact
- with each other as if they were corporeal. But VR has a long way
- to go before those days.
- Virtual Reality has become a fad and buzzword of the early
- nineties. A lot of hype surrounds it now, but for VR to even be
- considered a consumer reality, the costs of the equipment must go
- down drastically. The spearhead of the industry will probably be
- home entertainment systems, like the Sega and Super Nintendo.
-
- Cheap VR - It is possible to run a VR system on a souped up Mac
- or 486+ or Unix Workstation right now, but the prices still run a
- little high for equipment. One alternative is to convert
- hardware like the Mattel Powerglove or Sega VR equipment into
- input devices and use one of the many public domain or shareware
- VR programs as your developing kit. The best sources for
- information of this sort can be found in the magazine PCVR and
- the sci.virtual-worlds newsgroup.
-
-
-
- VR Companies
- ------------------
-
- The VR industry is similar to all technology oriented
- industries: the tech is always changing, and the prices are
- always dropping. If you are interested in any of the below
- products, write to the company for more information and prices.
-
-
- VPL Research
- 3977 East Bayshore Rd.
- Palo Alto CA
- 94303
- Jaron Lanier, the grandfather of virtual reality, started
- this company and spurred on the still-young VR industry. Since
- then VPL Research hit the skids and all the patents went to a
- French backer, Thomson CSF SA. VPL is in the process of getting
- back on its feet, which shouldn't be to hard since its products
- are some of the most popular in the VR field.
- The Dataglove is an inexpensive data input device that runs
- under Unix and can be used in many CAD/CAM programs, virtual
- reality programs, and teleoperation.
- The EyePhone LX is a color LCD stereo display mounted on the
- head of the user and is used for entering virtual environments.
-
-
- Fake Space Labs
- 935 Hamilton Avenue
- Menlo Park CA
- 94025
- The BOOM 2C (Binocular Omni-Orientation Monitor) is a CRT
- based stereoscopic device which allows for real time control of
- 3D virtual environments and provides mechanical tracking which is
- generally faster than magnetic trackers.
-
-
- Ascension Technology Corp.
- POB 527
- Burlington VT
- 05402
- The Ascension Bird is a 6 dimensional tracking device, which
- can operate in three coordinates at the same time.
- The Flock of Birds can track up to ten small receivers and
- transmitters, which can be attached to a persons head, hands,
- arms and legs. This allows for input into artificial realities
- or telerobotics.
-
-
- Cyberware Laboratory Inc
- 8 Harris Court 3D
- Monterey CA
- 93940
- Cyberware has developed a three dimensional, full color
- digitizer that can scan the surface of any object and display its
- image on a graphics workstation for changing and manipulation by
- a CAD program.
-
-
- Crystal River Engineering, Inc
- 12350 Wards Ferry Rd
- Groeland CA
- 95321
- Crystal River Engineering produces the Convolvotron, a high-
- speed digital audio signal processing system that delivers three
- dimensional sound over headphones. 3D sound is when the sound
- has the ability to change as the listener moves or positions his
- head in different ways.
-
-
- Virtual Research
- 1313 Socorro Ave
- Sunnyvale CA
- 94089
- The Flight Helmet, a lightweight head mounted display with a
- liquid crystal display. The Flight Helmet has a wide field of
- view, stereo headphones, and a built in head tracker.
- Video signals are based on the NTSC standard, so a wide
- variety of images can be imported for use.
-
-
- Ono-Sendai Corporation
- 332 3rd Ave
- San Francisco CA
- 94118-2403
- osendai@well.sf.ca.us
- Ono-Sendai is developing a portable, affordable, interactive
- entertainment and video game system that employs virtual reality
- technology. As of now, they have nothing on the market, so write
- or call for the latest developments.
- Since Ono-Sendai took it's name from a fictional computer
- company from William Gibson's Neuromancer, many people (myself
- included) thought the company was nothing more than a prank.
- However, they have taken steps to establish their credibility.
-
-
- LEEP Systems, Inc.
- 241 Crescent Street
- Waltham MA
- 02154-3425
- The Cyberface 3 and Freedom Arm is very similar to Fake
- Space Lab's BOOM, but with a LCD display, and is designed
- specifically for non-stereo applications. The Freedom Arm
- supports the weight of the Cyberspace 3 and provides six degrees
- of freedom.
- LEEP's Cyberface 2 is a stereoscopic head mounted display.
-
-
- Straylight Corp
- 150 Mount Bethel Road
- Warren NJ
- 07059
- PhotoVR is a virtual reality program which is used to create
- and explore 3D virtual environments. Users create designs on a
- CAD or animation program then import the designs via PhotoVR and
- manipulated.
- Surprisingly, PhotoVR's interactive speed is constant
- regardless of the scene's complexity.
-
-
- Simgraphics Engineering Corp
- 1137 Huntington Drive Suite A1
- South Pasadena CA
- 91030
- Developed VR Workbench, a Unix based, object-oriented system
- for developing virtual environments. Features of the VR
- Workbench include polygon to polygon collision detection (for
- realitistic object interactions), device drivers for 6D mice,
- network capabilities, fast rendering of objects, and ability to
- import MIDI film.
-
-
- Stereographics Corporation
- 2171-H East Francisco Blvd
- San Rafael CA
- 94901
- Sells CrystalEyes, a full color LCD stereoscopic display
- unit.
-
-
- Polhemus
- POB 560
- Colchester VT
- 05446
- Polhemus manufactures FASTRAK, a six degree of freedom
- tracking device that eliminates the usual lag associated with
- tracking devices.
-
-
- Gyration
- POB 20065
- San Jose CA
- 95160-0065
- GyroPoint, which is the first free space mouse that can be
- used in any position or direction; the GyroPoint emulates the
- Microsoft mouse, AppleMouse, and most popular workstation mice.
- Very high resolution (1250 dpi) compared to conventional mice
- (400 dpi); supports real time manipulation of 2D and 3D graphics
- with full six degrees of freedom (three degrees simultaneously).
-
-
- EXOS
- 24 Gill Street
- Woburn MA
- 01801
- Dexterous HandMaster is an exoskeleton-like device that
- monitors the positions of all the joints in wearer's fingers.
- DHM aids in teleoperation, telerobotics, and control of CAD/CAM
- and virtual reality.
-
-
- Virtual Technologies
- POB 5984
- Stanford CA
- 94309
- The Cyberglove is a lightweight flexible glove with sensors
- imbedded in it which repeatedly measure the movements of the
- fingers. The Cyberglove has a software-programmable switch and a
- LED on the wristband to allow for input/output capabilities
- within a developing kit.
-
-
- ISCAN, Inc.
- 125 Cambridgepark Drive
- POB 2076
- Cambridge MA
- 02238
- ISCAN has developed some of the world's most sophisticated
- eye-movement monitoring systems, including the Evil Eye targeting
- machinery and the HeadHunter, an eye and head slaved pointing
- system.
-
-
- Logitech Inc
- 6505 Kaiser Drive
- Fremont CA
- 94555
- Despite their somewhat tasteless ads in Mondo 2000 and
- Wired, Logitech markets a superb 3D mouse.
- This mouse has five buttons and acts as an input device for
- applications such as CAD/CAM and VR. It also can work as a very
- expensive standard mouse.
- The setup consists of a tripod with ultrasonic speakers at
- each corner. These speakers "talk" to three microphones located
- on the mouse. One of the five buttons is a "suspend" button,
- which allows users to grasp a 3D object or to change the angle of
- view. The mouse is capable of operating in X,Y, and Z
- coordinates.
-
-
- Sense8
- 1001 Bridgeway #477
- Sausalito CA
- 94965
- Developed World Tool Kit, a program of over 230 functions in
- C that enables a developer to build 3D graphical and vr
- environments.
- World Tool Kit features a high-speed renderer that
- incorporates the latest flight simulator technology to provide
- superior real-time graphic performance, texture mapping, and
- device drivers for many sensor devices.
- WTK includes all the hardware and software to turn an
- ordinary 486 or Pentium into a vr workstation.
-
-
- TiNi Alloy Company
- 1621 Neptune Drive
- San Leandro CA
- 94577
- TiNi Alloy manufactures very inexpensive tactile feedback
- devices. By using tactile feedback, a computer can communicate
- useful information directly to the operator's hands and
- fingertips. It can make objects "appear" to be present by the
- sense of touch.
-
-
- Autodesk
- Dept 06-549
- 2320 Marinship Way
- Sausalito CA
- 94965
- Autodesk is well-known for their CAD programs, and they have
- stepped into the VR industry with the Cyberspace Developer's Kit.
- CDK is an object oriented programming library (C++).
- Features include the importation of 3D images created in CAD
- programs, simulation of real-world physical properties, lots of
- device drivers, and a MIDI interface.
- CDK requires DOS 3.1+, a C++ compiler, 486 computer, 8MB
- RAM, VGA display, mouse, and a hard disk.
-
-
- Spectrum Dynamics, Inc.
- 3336 Richmond, Suite 226
- Houston TX
- 77098
- Publishes the Virtual World Builder, a catalog of the lowest
- priced virtual reality software and hardware available. At
- $20.00 a catalog (refundable after first purchase) it is
- recommended to only the most serious VR experimenters.
- Spectrum Dynamics has formed the CyberSociety, an
- international society dedicated to homebrew and low-end virtual
- reality developers.
- Members of the CyberSociety receive discounted VR tools,
- extended warranties, free catalogs, and a newsletter. One year
- membership is $250.
-
-
- Artificial Realities
- 55 Edith
- Vernon CT
- 06066
- Custom designed artificial realities from one of the
- pioneers of virtual reality, Myron Krueger.
-
-
- Reflection Technology
- Private Eye is a mechanism that employs a LED linear array
- and looks like a small television that straps to the head. The
- LED array presents itself in a floating screen a few feet in
- front of
- the user.
- Video graphics cards can also be added to augment its
- capabilities.
-
-
- BattleTech
- Virtual World Entertainments
- 1026 W. Van Buren
- Chicago IL
- 60607
- Virtual reality arcade-style. Players take control of a
- BattleMech, a huge robot that can explore and fight other
- BattleMechs in a terrain that encompasses over 100's of "square
- miles."
- BattleTech is located in Chicago and Tokyo, with many more
- being planned.
-
-
-
- Virtual Reality Journals
- ------------------------------
-
- CyberEdge Journal
- #1 Gate Six Rd, Suite G
- Sausalito CA
- 94965
- The leading computer-human interface/interaction magazine.
- Includes articles and news on the virtual reality industry,
- profiles special interest groups, and reviews books.
- Six issues are $29 (students); $75 otherwise. Foreign
- subscriptions are $15 extra.
-
-
- VR News
- POB 2515
- London N4 4JW
- UK
- Profiles developers, trends, and new products. Good feature
- articles. No advertisements.
- Ten issues for $175.00 or L 95.
-
-
- Meckler
- 11 Ferry Lane West
- Westport CT
- 06889-5808
- Meckler publishes a few journals that are of interest:
- Virtual Reality Review
- VRR is a journal devoted to vr, artificial reality, and
- cyberpace. Reviews hardware and software, interviews vr
- professionals and researchers, and facilitates discussion of the
- social and philosophical aspects of cyberspace.
- $35 for one year subscription.
- Virtual Reality Report
- Written in newsletter format, contains expert information,
- reviews of conferences and publications, and the most current
- industry news.
- Published monthly at $97.00 a year.
- HD World Review
- Covers the fast-changing industry of high definition
- television. Includes reviews of products and standards and the
- latest news of developments.
- One year subscription is $35.00
-
-
-
- Virtual Reality News
- 38640 Oakbrook Road
- Farmington Hills, MI
- 48331
- Small newsletter contains news on the VR market, corporate
- profiles, applications, and product and book reviews.
- Six issues a year for $110.00
-
-
- PCVR
- 1706 Sherman Hill Rd #A
- Laramie WY
- 82070
- The magazine for IBM PC owners. This is probably the best
- magazine for homebrew VR enthusiasts.
- Contains reviews of inexpensive products, plans, schematics,
- and codes for projects.
- Six issues at $26.00 (US and Canada; $38 foreign).
-
-
- The Video Journal of Virtual Reality
- 2330 Williams Street
- Palo Alto CA
- 94306
- Video tapes of Senate hearings on VR, VR and cyberspace
- conference highlights, video interviews of noted VR developers.
- Each tape is $35. Write for current list of available titles and
- topics.
-
-
- Presence: Teleoperators and Virtual Environments
- MIT Press
- 55 Hayward Street
- Cambridge MA
- 02142
- Quarterly multidisciplanary scientific journal for
- teleoperations and virtual reality.
- Individual subscriptions are $50.00; students $40.00.
- Canadian and foreign add $14.00.
-
-
-
- Virtual Reality Groups
- ----------------------------
-
- ART + COM
- Hardenbergplatz 2
- 1000 Berlin 12
- Germany
- Established in 1988, ART+COM is a research and development
- center funded with the support of the Berlin Senate's Science and
- Research Dept.
- The object of the ART+COM project is to provide professional
- production equipment for art designers, musicians, technicians,
- and computer professionals for the development of new and
- creative applications of computer technology.
- ART+COM has constructed a virtual city with computers plus
- has plans for building broadband networks and interactive
- information systems within towns. ART+COM are also developing
- medical and scientific visualization projects, and multimedia
- communications.
-
-
- The Vivid Group
- 317 Adelaide St. West #302
- Toronto Ontario
- M5V 1P9
- The Vivid Group developed the Mandala VR system, which
- allows a user to step inside a television.
- The Mandala software runs on an Amiga and allows users to
- create an interactive environment that can be "entered" through a
- video camera.
- Scenes for the interactive world can be made from any Amiga
- painting program, then imported to the Mandala software. Sounds
- and music can also be imported via a MIDI adapter and
- synthesizer.
- Possibilities for Mandala include interactive billboards and
- virtual telephones.
- The Vivid Group not only sells the Mandala software, but it
- also produces virtual environments for customers, complete with
- pre-created backgrounds, sounds and music.
-
-
- VRASP
- Virtual Reality Alliance of Students and Professionals
- POB 4139
- Highland Park NJ
- 08904
- Network of amateur and professional vr enthusiasts.
-
-
- The Presidio Group
- 364 West Lane Ave
- Suite 225
- Columbus OH
- 43201
- Specializes in virtual reality applications, most custom-
- built. Write for more information.
-
-
- Computer Science House
- 25 Andrews Memorial Drive
- Rochester NY
- 14623
- 716.475.2400
- cshouse@nick.csh.rit.edu
-
-
- The Computer Science House is formally a part of the
- Rochester Institute of Technology's special interest housing
- program, but is involved in a variety of computer science
- projects, including building sophisticated virtual worlds and
- cyberspace related projects. RIT's CS House is world-famous for
- their Coke machine that is hooked up to the Internet - anyone the
- world over can cause a can of soda to be dispensed.
-
-
-
- Virtual Reality Electronic Sources
- ----------------------------------------
- virtu-l
- Mirror (contains the same information) of
- sci.virtual.worlds. Mostly for BITNET addresses who can't access
- Usenet.
-
-
- sci.virtual-worlds
- Usenet group dedicated to everything virtual reality
- oriented. Posts include tech-talk, announcements for conferences
- and publications, product information, philosophical pieces,
- essays on the social and economic implications, and discussion of
- cheap VR.
-
-
- sci.virtual-worlds.apps
- Applications of VR in today's world.
-
-
- alt.cyberspace
- Discussion of shared vrtual environments, networked VR, and
- visual representations of information.
-
-
- powerglove list
- listserv@boxer.nas.nasa.gov
- Information on the Mattel Powerglove as an input device for
- low-end VR environments.
-
-
-
- FTP sites
- ---------------
-
- These sites contain information on VR, demo programs,
- freeware, device drivers, and files of general vr interest.
-
-
- sunee.uwaterloo.ca pub/vr
-
- karazm.math.uh.edu
-
- ftp.apple.com
-
- sunsite.unc.edu
-
- wuarchive.wustl.edu
-
- milton.u.washington.edu
- Lots of VR stuff, including VEOS, a VR environment for Unix
- systems. For VEOS software interests, contact veos-
- support@hitl.washington.edu.
-
-
-
- Cheap Virtual Reality Software
- ------------------------------------
- REND386
- A DOS based, low-cost virtual reality software. Mailing
- list is: rend386-request@suneewaterloo.edu.
-
-
- Vistapro by Virtual Reality Labs
- Vistapro generates sophisticated full color landscapes, then
- allows you to animate and navigate them in full 3D view. With
- over 250 colors and fast polygon generation, this program can
- produce breathtaking effects. It would look especially nice when
- viewed through stereo glasses. $70 from Media Magic.
-
-
-
- Virtual Reality Books
- ---------------------------
-
- Cyberspace: First Steps by Michael Benedikt
- Collection of essays on the advancement of virtual reality,
- and the possibilities of creating networked vr.
-
-
- Virtual Reality by Howard Rheingold
- Howard Rheingold of Whole Earth fame has written this great
- book on the history and progress of vr. It includes early
- attempts at vr (even mentioning filmmaker John Waters' attempt at
- "Smellovision"), military R&D, and the very real threat of the
- Japanese taking over yet another American innovation.
-
-
- Virtual Reality Playhouse by Nicholas Lavroff
- Very low cost vr: this book comes with a diskette of vr
- programs and a pair of 3D glasses. The book itself is mostly
- instructions on how to use the programs. Includes useful
- appendix of virtual reality companies.
-
-
- Virtual Reality Marketplace by Meckler
- Updated annually, the VR Marketplace is absolutely the the
- best source for virtual reality merchandise.
-
-
- Other Books on Virtual Reality:
-
- Virtual Reality: Adventures in Cyberspace by Francis Hamit and
- Wes Thomas
-
- Silicon Mirage: The Art and Science of Virtual Reality by Steve
- Aukstakainis and David Blatner
-
- Virtual Reality: Through the New Looking Glass by Ken Pimental
- and Kevin Teixeira
-
- Virtual Worlds: A Journey into Hype and Hyperreality by Benjamin
- Woolley
-
- Artificial Reality by Myron Krueger
-
- Artificial Reality II by Myron Krueger
-
- The Metaphysics of Virtual Reality by Michael Heim
-
- Virtual Reality: A Selected Bibliography by Hilary McLellan
-
- Virtual Worlds: Real Challanges by 1991 Conference on Virtual
- Reality
-
- Beyond the Vision: The Technology, Research and Business of
- Virtual Reality by Conference on Virtual Reality, Artificial
- Reality, and
- Cyberspace
-
-
- Artificial Intelligence
- -----------------------------
-
- Artificial Intelligence is the science of programming
- computers to "think." AI has been one of the most challenging
- fields of computer programming, due to the immense difficulty in
- trying to replicate human thought patterns.
- The following is a list of low cost sources for homebrew AI
- programmers and enthusiasts.
-
-
-
- Artificial Intelligence Companies
- ---------------------------------------
-
- NeuralWare
- Penn Center West
- Building IV
- Pittsburgh PA
- 15276-9910
- 412.787.8222
- Offers software, tools and courses in neural networking.
- Call for a free diskette describing NeuralWare's products and
- training. Also ask for the free booklet, Applications in Neural
- Computing.
-
-
- NeuroDynamX
- POB 323
- Boulder CO
- 80306-0323
- NeuroDynamX produces Dynamind, a powerful neural network
- program. Dynamind has a GUI interface, and can import Lotus,
- Quattro, Excel, and Paradox files for analyzation and
- manipulation.
- Dynamind's companion program, the Dynamind Developer,
- contains a variety of tools (C routines), plus the ability o
- link networks together.
-
-
- FRED13
- Robitron Software Research, Inc.
- 228 Hampton St.
- Rockmart GA
- 30153
- FRED13 is a dialogue generator program, sort of like Eliza,
- except that he can learn phrases indefinitely. Instead of
- looking for key words, like many AI programs, FRED searches for
- statistically close matches to an input phrase. Plus, FRED can
- remember most a conversation, and he can use parts of it again
- later in the conversation.
- The FRED13 demo has 12 000 phrase/response records, but it
- can't learn any new phrases. It's big enough to hold a
- conversation, though. Requires IBM PC with at least 7.1 megs on
- the hard drive. Write for details.
- The full learning version of FRED13 is available for DOS,
- UNIX, XENIX, and AIX platforms. Non-DOS platforms requires
- DataFlex Full Development liscense; DOS version without source
- code includes DataFlex runtime.
- Price $199.95 all platforms.
-
-
-
- AI Magazines and Journals
- -------------------------------
-
- AI Expert
- PO Box 51241
- Boulder C)
- 80321-1241
- Articles on AI applications, techniques, programs, product
- evaluations, neural nets, expert systems, fuzzy logic. A great
- magazine for homebrew and professional AI enthusiasts.
- 12 issue subscription is $32.00
-
-
- PC AI
- 3310 West Bell Road, Suite 119
- Pheonix AZ
- 85023
- Nice, slick magazine for AI devotees. Each issue has
- programs, software and product reviews, tips, and full length
- feature articles.
- Six issues for $21.95.
-
-
- Pergamon Press
- Headington Hill Hall
- Oxford OX3 0BW
- UK
- Publishes scholarly and expensive research journals such as:
- Neural Networks
- Vision and image processing, speech and language
- understanding, pattern recognition, sensory motor control and
- robotics, associated learning and long-term memory.
- Six issues are $380.00.
- Pattern Recognition
- Pattern recognition in AI systems. 12 issues for $845 (!!).
- Robotics and Computer Integrated Manufacturing
- Control systems, artificial intelligence, sensors, and
- signal processing. Six issues for $470.
- Expert Systems With Applications
- Expert systems design and applications. 4 issues for $155
- (what a bargain).
- If you're interested in any of the above journals, I'd
- suggest checking with a local university to see if they
- subscribe.
-
-
- Advanced Technology for Developers
- High-Tech Communications
- 103 Buckskin Court
- Sewickley PA
- 15143
- Monthly newsletter for developers working with neural nets,
- expert systems, genetic algorithms, and fuzzy logic.
- 12 issues for $198 (US and international); $189 extra for
- source code of projects in the articles.
-
-
-
- AI Books
- --------------
-
- The Society of Mind by Marvin Minsky
- Marvin Minsky, cofounder of the AI Lab at MIT, explores the
- structure of human intellegence. Minsky believes the mind is
- made up of smaller agents that act together - hence a "society of
- mind."
-
-
- Mind Children by Hans Moravec
- Roboticist Hans Moravec persuasively argues, using the
- technological pace of the past century, that within 40 years our
- machines will achieve human equivalence. After this benchmark
- has been reached, their growth will continue while human
- development stagnates. Moravec asserts that this postbiological
- world will not be frightening, but merely a natural step.
-
-
- War in the Age of Intelligent Machines by Manuel DeLanda
- DeLanda explores the possibilities of artificial
- intelligence being integrated into weapons systems.
-
-
- AI: The Tumultuous History of the Search of Artificial
- Intelligence by Daniel Crevier
- Chronicles the history of artificial intelligence, the
- players, the programmers, the programs, the struggles, the
- victories, and the shifts of one technique to another. A very
- good book for understanding the basics and history of AI.
-
-
-
- AI Electronic Source
- --------------------------
-
- comp.ai
- Usenet hierarchy; separate groups include neural nets,
- expert systems, philosophy, and programming languages. Comp.ai
- has a huge monthly FAQ that lists hundreds of artificial
- intelligence sources, including FTP sites, books, magazines, and
- AI programs.
-
-
-
- FTP Sources
- -----------------
-
- These sites all contain information and programs that
- pertain to artificial intelligence.
-
- ftp uunet.uu.net /ai
-
- flash.bellcore.com /pub
-
- gargoyle.uchicago.edu /pub
-
- solaria.cc.gatech.edu /pub
-
-
- Artificial Intelligence and Law
- listserv@austin.onu.edu
- List dedicated to the legal implications of artificial
- intlligence systems. To subscribe, write to the listserv with
- the sentence subscribe ail-l <Your Full Name> as the message
- body.
-
-
-
- Artificial Life and Robotics
- ----------------------------------
-
- Artificial life includes any man-made system that exhibits
- certain properties that would constitute "life," such as autonomy
- and reproduction/replication. This would include (but not
- limited to) robotics and computer programs that are able to
- develop into new life forms through mutation or natural selection
- (this classification would include certain computer viruses).
-
-
-
- ALife Sources and Software
- --------------------------------
-
- Heathkit
- Heath Company
- Benton Harbor MI
- 49022
- 800.44H.EATH
- Electronics education courseware and hardware for individual
- learning, plus sells circuitry, microprocessor manuals, and
- project kits. Kits include artificial intelligence, robotics,
- and hardware diagnostics. Free catalog.
-
-
- The Robot Group
- PO Box 164334
- Austin TX
- 78716
- Austin, Texas based hobbyist group, and one of the most
- active robotics groups in existence today. The Robot Group often
- participates in shows around the Texas area. Write for
- information on the group's newsletter, the Robot Group Pulse.
-
-
- Robotics Society of America
- 36 Newell Street
- San Francisco CA
- 94133
- 415.673.2376
- National hobby robotics organization. Write for information
- on joining and current newsletter subscription rates.
-
-
- Robot Experimenter
- PO Box 458
- Peterborough NH
- 03458-0458
- Magazine of robotics projects, programs, features and news
- of the robot building hobby.
- Twelve issues for $24.00.
-
-
- World of Robots
- 55 Earle Street
- Milford CT
- 06460
- Kits and supplies for homebrew robot builders. Catalog is
- $6.25, $5.00 is refundable with first purchase.
-
-
- TIERRA
- Virtual Life
- POB 625
- Newark DE
- 19715
- ftp'able from tierra.slhs.udel.edu or life.slhs.udel.edu
- in dir tierra. $65; $20 for an update. Comes with source code
- and
- executables.
- Tierra was developed by Dr. Thomas Ray from the University
- of Deleware. Tierra's source code, which is written in C,
- creates a virtual computer within your computer that comes
- complete with an operating system. The virtual computer's
- executable files have the ability to evolve, and display signs of
- "life."
- Mutations can occur either by recombining the lines of code,
- or by random bit switching. Then, natural selection takes over
- as the different forms of code fight it out in a battle to win
- CPU time for more self-replication.
- The operation system of Tierra provides three different
- mutation rates to triple your fun and random disturbances to
- throw wrenches into the works.
- Tierra keeps records of the births and deaths , and
- maintains a genebank for successful "organisms."
- After you watch Tierra for a while, strange things will
- start to happen as the organic soup evolves: host/parasite
- relationships develop, evolutionary wars and peaces, mass
- diversity, and unpredictable events that throw everything into a
- mess.
- Knowledge of C and Assembler is a must for the operation of
- Tierra.
-
-
- SimLife by Maxis
- From the same people who produced SimCity comes SimLife,
- the most game-like of artificial life programs. Like a mad
- scientist, you design and create life forms and influence their
- evolution. Throw them into an environment of your design and
- watch them survive and proliferate, or crash and burn. You can
- even manipulate your creations' genetic structure to mutate them
- further. SimLife has better graphics than the other A-life
- programs, and doesn't require programming knowledge.
- $50.00 from Media Magic. Also available in most computer
- stores.
-
-
- Simulated Evolution by Michael Palmiter, Ph.D.
- Simulated Evolution is a simulation of predator/prey
- situations. The setting is at the bottom of a lake where little
- bugs swim around and eat the smaller bacteria. Each bug's
- demeanor is dictated by its genetic code - some are more
- aggressive than others, some are "smarter," et cetera. When a
- bug reaches a certain level of "maturity," it is able to produce
- offspring with different genetic structure than its parent.
- Through genetics and luck only the fittest survive.
- $40 from Media Magic.
-
-
- Cellular Automata Lab by Rudy Rucker and Autodesk
- CA Lab allows the user to create artificial life, simulate
- physical and biological procedures (including ecological patterns
- and chemical reactions). Knowledge of C, Pascal, or BASIC is a
- requirement. CA Lab comes with a comprehensive manual that
- serves as an introduction to cellular automata.
- $55 from Media Magic.
-
-
- The Blind Watchmaker by Richard Dawkins
- This program is best used as a companion to the book of the
- same name. The user breeds different organisms, and The Blind
- Watchmaker simulates the process in which very advanced forms of
- life have arisen through the Darwinian concept of natural
- selection.
- $16 from Media Magic.
- Creating Artificial Life by Edward Rietman
- Author Edward Rietman examines different definitions of
- life, and applies them to the realms of robotics, cellular
- automata, and artificial intelligence. Programs in BASIC and C
- are provided to explore variations of artificial life - including
- computer viruses and self-governing robots.
- $30 for book and disk from Media Magic.
-
-
-
- Alife Electronic Lists and Journals
- -----------------------------------------
-
- Artificial Life
- alife-request@cognet.ucla.edu
- General discussion for a variety of a-life topics.
-
-
- Tierra Digest
- tierra-request@life.slhs.udel.edu
-
-
- comp.robotics
- Information for robot hobbyists. FAQ is available from
- rtfm.mit.edu
-
-
- cellular automata List
- cellular-automata-request@think.com
- Forum for cellular automata and related projects.
-
- Robot Board
- listserv@oberon.com
- Information on robot electronics, with special emphasis on
- controller boards.
-
-
-
- Alife Books
- -----------------
-
- Artificial Life: The Quest for a New Creation by Steven Levy
- Steven Levy traces the still nascent science of alife from
- its very beginnings with Von Neumann's Automata theory to the
- hacker's game "Life" to robotics to computer viruses. Not as
- engrossing as Hackers, but still the best book on Alife yet.
-
-
- In Our Own Image: Building an Artificial Person by Maureen
- Caudill
- Caudill describes in meticulous detail the necessary hurdles
- science must overcome to devlop an artificial person, and how
- far we are now in creating one.
-
-
- Robotics by Marvin Minsky
- AI pioneer Minsky tracks the history of robots and
- automatons, examines necessary functions of machinery to be
- classified as robots, and the types of robots that exist now or
- in the near future.
-
-
- The Tomorrow Makers by Grant Fjermedal
- Grant Fjermedal travels to Carnegie Mellon University to
- meet Hans Moravec and MIT to visit Marvin Minsky. An in-depth
- look of the future of robotics from machines that are programmed
- for specialized tasks to machines that can think and act for
- themselves.
-
-
- Robotics: Introduction, Programming, and Projects
- Industrial and hobby robots, teleoperation, sensory devices,
- AI, programming techniques. A good primer to get involved into
- the field of robotics.
-
-
- Robot Builders Guide
- Available from cherupakha.media.mit.edu in /pub/6270/docs;
- or aeneas.mit.edu in /pub/ACS/6.270. Or MIT Epistemology and
- Learning; 20 Ames Street; E 15-809; Cambridge MA; 02139 for a
- cost of $15.00.
-
-
- Robotics World Directory
- Industrial and hobbyists suppliers are listed in this
- worldwide directory. Available for $49.95 from:
-
-
- Communications Channels
- 6255 Barfield Road
- Atlanta GA
- 30328
- Other books on Alife:
-
-
- Cellular Automata: Theory and Experiment ed.by Howard Gutowitz
-
- Artificial Life I by Christopher Langton
-
- Artificial Life II by Christopher Langton
-
- This Cybernetic World by V.Lawrence Parsegian
-
- How to Build a Conscious Machine by Leonard Angel
-
- The Blind Watchmaker by Richard Dawkins
-
- Inside the Robot Kingdom by Frederick Schodt
-
-
-
- High Tech Gadgets
- -----------------------
-
- Every technphile loves gadgets - the clever, small
- electronic gizmos that are impressive if, in truth, somewhat
- useless. This love of gadgets perhaps stems from childhood
- heroes - be it Dick Tracy, James Bond, or Maxwell Smart. The
- following is a list of
- (mostly) free catalogs that offer discount or inexpensive
- gadgets.
-
-
- The DAT Store
- 2624 Wilshire Blvd
- Santa Monica CA
- 90403
- Sells high-end audio equipment, including DAT, DCC, and
- MiniDisc players, and other stuff that the music industry wants
- to keep out of the United States. Free catalog and price list.
-
-
- The Spaceage Electronics Corp.
- POB 15730
- New Orleans LA
- 70175
- 1.800.624.65909
- Satellite television equipment. Free catalog.
-
-
- J & R Music World
- 59-50 Queens-Midtown Expressway
- Maspeth NY
- 11378-9896
- 1.800.221.8180
- Video, telephones, magnetic media, synthesizers, computers,
- portable audio equipment. Free catalog.
-
-
- DAK
- 8200 Remmet Ave
- Canoga Park CA
- 91304
- 1.800.DAK.0800
- The old standby for cheap electronics. DAK sells its stuff
- cheap either because they buy it direct or the line has been
- discontinued. Each entry is written by DAK's founder and
- president, Drew Andrew Kaplan. After you get a few of these
- catalogs, you'll be used to the weird names he gives to his
- products - a remote control device becomes a "marriage Saver,"
- and a paper shredder is called a "Snooper Stomper." What do you
- expect from a guy who calls his buyers "fellow DAKonians"???
- Free catalog.
-
-
- Amateur Electronic Supply
- 5710 W. Good Hope Road
- Milwaukee WI
- 53223
- 1.800.558.0411
- Huge catalog of amateur radio equipment - receivers,
- transmitters, scanners, and antennae. They have it all. Free
- catalog.
-
-
- Nuts and Volts Magazine
- POB 1111
- Placentia CA
- 92670
- A newspaper-like trading market for electronic parts,
- components, home electronics, radio equipment, radar devices,
- etc.
- Write for current prices.
-
-
- Digi-Key Corp
- PO Box 677
- Thief River MN
- 56701
- 1.800.344.4539
- Cheap electronics components.
-
-
- Sony Style
- 1.800.848.SONY
- Catalog/magazine of all the newest electronics from Sony.
- Costs 4.95, but if your really nice to them they might send it to
- you free.
-
-
- Electronic Wholesalers
- 1160 Hamburg Tpk.
- Wayne NJ
- 07470
- 201.696.6531
- Camcorders, audio equipment, video equipment, laser disk,
- telephones, receivers; cheap prices. Free catalog.
-
-
- Japan Electronics
- 15138 Valley Blvd.
- City of Industry CA
- 91744
- 818.369.5000
- Surplus and wholesale electronics parts and accessories.
- Free catalog.
-
-
- Comm-Pute, Inc.
- 1057 E.2100 South
- Salt Lake City UT
- 84106
- Amateur radio, communications, computer interfacing, and
- packet radio equipment. Free catalog.
-
-
- Kantronics
- 1202 E.23rd St.
- Lawrence KS
- 66046
- 913.842.7745
- Professional radio equipment; antennae. Good place for
- pirate radio equipment. Free catalog.
-
-
- Telecom Inc
- 675 Great Rd, Rt.119
- Littleton MA
- 01460
- 508.486.3400
- Telephone and radio equipment. Free catalog.
-
-
- The Electronic Goldmine
- PO Box 5408
- Scottsdale AZ
- 85261
- 602.451.7454
- Science kits and electronic supplies. Free catalog.
- Computability Consumer Electronics
- PO Box 17882
- Milwaukee WI
- 53217
- 800.558.0003
- Stereo and video components, televisions, computers, and fax
- machines. Free catalog.
-
-
- Highvoltage
- 39 W.32nd St
- New York NY
- 10001
- Video cameras, video tape players and equipment, stereos.
- Free catalog.
-
-
- SBH Enterprises
- 1678 53rd St
- Brooklyn NY
- 11204
- 800.451.5851
- Audio, stereos, and radar detectors. Free catalog.
-
-
- Damark International
- PO Box 29900
- Minneapolis MN
- 55430
- Cheap merchandise, especially with electronics. Free
- catalog.
-
-
- Fair Radio Sales Company Inc
- PO Box 1105
- Lima OH
- 45802
- Military surplus electronic equipment. Free catalog.
-
-
- ElectroWorks
- Plaza 34, 100G Hwy.34
- Matawan NJ
- 07747
- 800.662.8559
- Every imaginable home electronics. Free catalog.
-
-
- Factory Direct
- 131 W.35th St.
- New York NY
- 10001
- 800.428.4567
- Consumer electronics at cheap prices. Free catalog.
-
-
- Vidicraft
- SW Bancroft St
- Portland OR
- 97201
- 503.223.4884
- Video players and camcorders, enhancers, converters, etc.
- Free catalog.
-
-
- Global Cable Network
- 1032 Irving St Ste. 109
- San Francisco CA
- 94122
- 800.327.8544
- Cable television accessories and equipment. Free catalog.
-
-
- Satman
- 715 W.Glen
- Peoria IL
- 61614
- 800.472.8626
- Excellent satellite catalog; everything you need from dishes
- to receivers. Free catalog.
-
-
- Xandi Electronics
- Box 25647
- Tempe AZ
- 85282
- 800.336.7389
- Satellite equipment, voice disguisers, radio transmitters,
- bugs. Catalog is $1 (refundable).
-
-
- Vidiwall Corp.
- 30 Chapin Road
- Pine Brook NJ
- 07058
- Video walls and such. Like you could really afford one....
- At least the information is free.
-
-
-
- The Internet
- ------------------
-
- The Internet offers the chance to travel around the world
- through your computer. It is the largest network of computers in
- the world, and has connection in every continent and every
- country. It grows daily and hundreds of businesses, libraries,
- universities, and governments are plugged into it.
- Unfortunately, the Internet is not the easiest place to
- explore, and suffers from a lack of set standards. The best
- place to get information on the Internet is through one of the
- following books (Krol's Whole Internet being the best).
-
-
-
- Internet Books and Publications
- -------------------------------------
- The Matrix by John Quarterman
- History, protocols, and services of the world's major,
- minor, and private computer networks. The interdependency of
- these networks is also discussed.
-
-
- The Whole Internet User's Guide and Catalog by Ed Krol
- Krol has written the most useful book on the Internet - if
- you are either a beginner or a veteran, this book is
- indispensable. Includes easy to follow instructions for ftp,
- telnet, gopher, and archie, among other Internet resources.
- The back section of the book is devoted to the Whole
- Internet Catalog, a guide net resources on everything from
- aeronautics to zymurgy. Highly recommended.
-
-
- Other Books about the Internet:
-
- The Internet Companion by Tracey LaQueye and Jeanne Ryer
-
- Internet: Getting Started
-
- Exploring the Internet by Carl Malamud
-
- Crossing the Internet Threshold by Roy Tennant
-
- Zen and the Art of the Internet by Brendan P. Kehoe
-
-
- ....and some publications:
-
- Matrix News
- Matrix Information and Directory Services, Inc.
- 1106 Clayton Lane
- Suite 500 West
- Austin TX
- 78723
- Newsletter about Bitnet, Internet, and Usenet. Filled with
- charts and maps, plus breaking news about the electronic
- frontier.
- $3.00 for a sample copy.
-
-
- Internet Journal
- 11 Ferry Lane West
- Westport CT
- 06889-5808
- Chronicles developments and trends on the Internet and
- connected or related networks.
-
-
- Boardwatch
- 5970 S Vivian Street
- Littleton CO
- 80127
- Excellent magazine for Bulletin board enthusiasts,
- communications fiends, and Internet cowboys. Each month there
- are listings of new boards, communications software and hardware
- reviews, and information on network services.
- Subscriptions are $36.00 for 12 issues.
-
- ora.com
- O' Reilly and Associates
- 103 Morris Street, Suite A
- Sebastopol CA
- 95472
- The house organ of O'Reilly and Associates, publishers of Ed
- Krol's bestselling The Whole Internet, plus other Unix books.
- This catalog/magazine is a slick production that has information
- on the Internet and departments that include tips and techniques
- for advanced and intermediate Unix users. And its free!
-
-
-
- InternetConnections
- -------------------------
-
- Inexpensive ways to navigate the Internet.
-
-
-
- Mindvox
- 212.988.5030
- phantom.com
- Bulletin board system started by Lord Digital and Dead Lord
- in 1992, Mindvox is the home of many cyberpunk/technophile
- visionaries and authors. Offers Internet mail and conference
- rooms. Call for current pricing.
-
-
- Echo
- 97 Perry Street, Suite 13
- New York NY
- 10014
- 212.255.3839
- ECHO (East Coast Hang Out) is similar to it's cousin the
- WELL on the other coast, but lacks the WELL's Californian
- ambience. Based in Greenwich village, ECHO is New York to the
- bone. And what makes this board really stand out is that its
- owner (Stacy Horn) and 40% of the users are women.
- ECHO offers special interest conferences and e-mail.
- Cost is $18.95 a month ($12.95 for students and elderly) for
- thirty hours of online time; each additional hour is $1.
-
-
- The WELL
- 27 Gate Five Road
- Sausalito CA
- 94965
- 415.332.4335
- well.sf.ca.us
- The original alternative BBS, the Whole Earth 'Lectronic
- Link is frequented by all types of alternative personalities.
- Many cyberpunk luminaries hang out on the WELL's conferences (if
- they are not over on Mindvox). Offers Internet mail and a wide
- variety of conferences. Write or call for current prices.
-
-
- Portal Communications
- 10385 Cherry Tree Lane
- Cupertino CA
- 95104
- 408.973.9111
- Basic Internet services.
-
-
- Netcom Online Communications Services
- 4000 Moorpark Ave #209
- San Jose CA
- 95117
- 408.554.8649
- FTP, Telnet, and mail services. Write for more information.
-
-
- Netsys Communication Services
- netsys@netsys.com
- Newsfeeds, e-mail, Unix shell access.
- Private accounts with five megabytes of storage are $20.00;
- commercial accounts with ten megabytes of storage are $40.00.
-
-
- FidoNet
- International FidoNet Association
- PO Box 41142
- St.Louis MO
- 63141
- 314.576.4067
- FidoNet really isn't part of the Internet, but it connects
- to it in some places. It's sort of like a large number of
- bulletin boards all connected sharing and spreading data.
- FidoNet is pretty low-tech and cumbersome, but it does the trick.
- Incidentally, many bulletin boards in Eastern European countries
- and former Soviet Union republics are primarily linked via
- FidoNet.
-
-
- Cleveland Freenet
- 216.368.3888
- Completely free Unix accounts, but you can't FTP (except by
- mail) or Telnet. Usenet groups, e-mail, local, national, and
- international news, and special interest groups. Large amount of
- IRC (Internet Relay Chat) channels and MUDs (Multi-User Domains).
-
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- uXu #148 Anon Underground eXperts United 1993 FTP uXu #148
- ftp.lysator.liu.se etext.archive.umich.edu zero.cypher.com
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