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- 01-26-95
- ViPer008.
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- VIOLENT PERFECTION
-
-
- (A Group which is doing this and that,
- while trying to find itself...)
-
-
-
-
- Disclaimer: Neither the writer, nor the group take
- any responsibility for any and all actions, violence,
- damage, injury, etc., etc.. Anything
- you do as a result of reading/carrying/having
- this file, should be done at your own discretion.
-
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-
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- STRATEGY AND CYBERSPACE Part I (viper008.)
- (Strategic and Tactical Applications for Greater
- CyberSpace Utilization.)
-
-
-
- by DAIMYO
-
-
-
- This file will not tell you how to abuse Bulletin
- Boards, open backdoors and infect Private Systems. Instead,
- it will show you how the oldest concepts of Military
- Strategy and Tactics are helpful in getting better access
- to a system you currently on, or to the most exclusive of
- private systems. Of course you can also exact revenge on a
- particular user or Sysop using the very same methods.
-
- Humanity has been at war with itself for as long as it
- existed. Most plagues, epidemics, and all other kinds of
- evil befell as a direct result of wars... Also, a lot of
- our modern everyday activities can be attributed to
- warfare. In some manner, shape or form, most of the things
- we do and like today, have evolved from War (including:
- Sports, Business, Games, Politics, Entertainment, and even
- CyberSpace...).
-
- Everyone, with almost no exceptions, uses strategy and
- tactics in his/hers/their everyday life. To clarify things,
- we will defines these terms:
-
- Strategy - simply, a plan of actions on a wide
- scale. It can be an arrangement for a day, a
- general decision to enroll in a school before
- seeking employment, or an outline of an essay.
-
- Tactics - is a plan of actions on a small scale.
- Like which particular highway to use on a way to
- work, or which horse to bet on in a race.
-
- Every day we plan our moves for the rest of that day. Where
- to go on vacation, or how to spend free time.
-
- Like it or not, but most of the decisions you make and
- actions you take can be attributed to warfare. The biggest
- and best of business companies have evolved and stayed
- alive due to strategy. We rediscover all the principals for
- organization ourselves, unknowing that all of those
- principals have already been used in warfare.
-
- Japanese businesses skyrocketed in size, affluence and
- importance - due to the use of old strategy manuals. They
- applied old War-related texts and history directly to the
- world of business. Because of that, less mistakes were made
- and thus Japanese businesses rarely failed.
-
- In the 60's, and early 70's - seeing Japan's business
- life begin to bloom - German companies turned to their own
- extensive manuals of war.
-
- All of the warfare strategies are essentially the same.
- Be it a 2,000 year old Chinese text written by Sun Tzu, or
- 40 year old war manual by Zhukov.
-
- The oldest of principals work just as good as the
- newest ones. In fact - they are the same (omitting all the
- modern technology, the latest manual on tank warfare uses
- the same strategies and tactics as the nomad cavalry).
-
- "Divide and Conquer!" - holds as much truth as it did
- 2,500 thousand years ago. It is still easier to defeat
- multiple opponents one at a time (or one opponent piece by
- piece) than to take on all of them at once.
-
- Unity gives power to the united. However, once a crack
- of dissension has been introduced - most alliances will
- topple under their own weight.
-
- Let us take the above-mentioned expression ("Divide and
- Conquer") and apply it to CyberSpace:
-
- There are many groups (cracking, hacking, phreaking,
- etc.) and nets in cyberspace. There are even more small-
- time bulletin boards (less than 100 nodes). All groups
- strive to fame and popularity - after which comes the
- power. Unfortunately most small groups (especially
- cracking groups) can not compete with the giants.
-
- The small groups don't have as many good programmers
- and crackers, and even those that they do have can not be
- used to their full potential due to the lack of programs to
- crack. Small groups just aren't connected to software
- companies and software stores as well as the giants.
-
- However, using that old and trite expression above, any
- well organized small group (meaning small, but consisting
- mostly of friends who are willing to stick out the worst
- and will not fall under slight pressure, and also well
- verse in programming languages) can expand its numbers, its
- fame, popularity and power using one (or more) giant group
- as an accelerant.
-
- But, for that to succeed, a big number (preferably
- most) members of that larger group must wish to leave their
- "harmony" for some reason or another. That is where they
- can be stolen, bought, begged, or forced into working with
- a small group that will offer them a better atmosphere.
-
- For a big and well known group to break, a certain
- extent of pressure must exist. Such a pressure can be
- evident during a power play (struggle for leadership),
- arguments among members (which usually turn personal -
- most programmers have a short fuse), or an outside threat.
-
- Given one (or better yet all) of those circumstances -
- any group, no matter how big or friendly it is (unless of
- course its members work for a law enforcement agency) will
- crack. The biggest hassle for a small group would be in
- sticking around and finding good enough inducements for
- members of ex-RAZOR or ex-TDT into joining that small
- group.
-
-
-
- January 26th, 1995
-
-
-
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- ViPer008.