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-
- ***************************************************
- *** Pirate Magazine Issue III-3 / File 4 of 9 ***
- *** Cracking Tips (Part 2) ***
- ***************************************************
-
-
- In this file: Curse of the Azure Gods
- Gauntlet (alt. unprotect)
- Silpheed
- Simcity
- Carmen San Diego
- Sargon IV
-
- zdddddddddddddddddddddddddQ
- 3 The Baji Man 3
- 3 PRESENTS 3
- 3 3
- 3 JORDAN V.S. BIRD DOCS 3
- 3 Cracked by: DAY STAR 3
-
-
- Game Play Options:
-
- 1 ON 1 FULL GAME:
- M. Jordan and L. Bird play one on one for either 2,5,8, or 12
- mins per quarter. You can set the computers skill level in the
- options menu with Recreational being the easiest to
- Professional being the hardest. Winners Outs option is where
- if you score you get the ball back. Instant replay, Fouls, amd
- Music/Sowndz
-
-
- DR.J JAM- Start from the jumpers circle and let go of the ball
- just as you man is descending. Wait until your sure he's
- descending,but not too long.
-
- Windmill - Start from the right baseline area and and let go
- Back Slam- Same as a Two-Handed-Hammer
-
- Statue Of Liberty - Same as Dr. J. Dunk
-
- Skim-The-Rim - Exactlt like the Air-Jordan except let go of the
- ball a lil' bit sooner.
-
- Toss Slam- This dunk seems the hardest but its the easiest. Start
- from the left side baseline area and let go when your almost in
- front of the basket.
-
- My version of Jordan v.s. Bird ahs a bug in it which doesn't
- display semifinal stats and standings. You just play the
- finals and thats it. Other versions may differ.
-
- FOLLOW THE LEADER:
- This is just a "You do as I do" dunk contest with do or die rules.
-
- 3 POINT CONTEST- Shoot the first ball on the first rack, go to
- the next rack, and so on.... when you get to the last rack make
- your way back to the first rack. The object is to get as any
- baskets as possible in 30 or something secondz.
-
- Hintz and Tipz:
-
- To get past your opponent in one on one games just press the
- %Q! your designated direction and you will
- speed up dramatically. To dunk just gain a little speed by
- running up to the basket from as far as possible and holding the
- insert key. Its almost impossible to explain defensive techniques
- because this is one of those "u gotta be in the right place at
- the right time gamez" The best thing I can tell ya is to
- Experiment with the game a little and pratice. have Phun!!!!
- The Baji Man
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
- *
- * This is how I unlocked Gauntlet by Mindscape
- *
- By : LM *
-
- ***************************************
-
- Gauntlet was one of those games in the arcade that I liked a lot.
- So when I walked into the Computer Store and saw it on the shelf,
- I just had to have it.
-
- The price of the game wasn't bad at all and the game was really
- good. But Mindscape gives you only ONE install. What kind of
- $hi* is that. I mean only one install to your hard disk and then
- you must uninstall before you optimize you disk or you have lost
-
- ------------ NO MORE INSTALL's. -------------
-
- mistake I got out my DEBUG and statred to look at the game. I
- found that Mindscape writes two hidden files to your C:f when you
- install Gauntlet. DEMAA.COM and DEMAB.COM. The first file
- (DEMAA.COM) is just junk.
-
- The second file (DEMAB.COM) has some info about where the first
- file is at on your hard disk. (The starting cluster number) When
- you load Gauntlet it calls GINTRO.EXE and GINTRO.EXE checks for
- this information. Then it calls GPORG.EXE and it check for the
- same information.
- My fix for this was to load gintro.exe and gprog.exe with fake
- data. After you fix gauntlet you DON'T have to use Mindscape
- install to play the game, just copy the files to your disk and
- go. It has worked fine for Me and I hope it is what you need to
- fix your game.
-
- ****************************************
- * To fix Gauntlet you will need the following:
- *
- * 1. A copy of your Gauntlet master diskette(you can use dos to
- make a copy)
- *
- * 2. Debug
-
- *
- * 1. Rename gintro.exe gintro
- *
- * 2. debug gintro
- *
- * 3. e 3EB7 90 90 90 90 This was a check for drive
- A:,B:,C:
- *
- * 4. e 4339 EB 21 Jump around file read
- (demaa.com)
- *
- * 5. e 435C B8 C3 02 A3 22 03 B8 3D FD Replace file info with
- dummy data
- *
- * 6. e 4097 EB 14 Jump around file read
- (demab.com)
- *
- * 7. w
- *
- * 8. q
- *
- * 9. Rename gintro gintro.exe
- *
- * 10. Rename gprog.exe gprog
- *
- * 11. debug gprog
- *
- * 12. e 7F57 90 90 90 90 This was a check for
- drive A:,B:,C
- *
- * 13. e 83D9 EB 21 Jump around file read
- (demaa.com)
- *
- * 14. e 83FC B8 C3 02 A3 22 03 B8 3D FD Replace file info with
- dummy data
- *
- * 15. e 8137 EB 14 Jump around file read
- (demab.com)
- *
- * 16. w
- *
- * 17. q
- *
- * 18. Rename gprog gprog.exe
- *
- **************************************************
- * Now you can copy you game to any hard disk or flex many times.
- **************************************************
- * If you would like more information as to HOW and WHY.
- *
- * You can leave Me a message on the following BBS :
- *
- * Inner Sanctum (813) 856 5071
- *
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
- Unprotect for all Sierra Games using the version 3.0 SIERRA.COM game
- loader and the AGI (Adventure Game Interpreter).
-
- This text written
- July 11, 1988
-
- Sierra-On-Line Software utilizes a copy protection scheme
- which, upon the execution of the game loader (usually
- SIERRA.COM), loads some key data from a specially formatted
- track. Normal DOS copy and diskcopy commands cannot copy this
- specially formatted track (usually track 6). Only image hardware
- copy devices such as the "OPTION BOARD" can copy the specially
- formatted track properly - and even this will not allow
- stand-alone hard disk usage.
-
- This unprotect is accomplished by running the program to the
- point where it loads the key data, and then copying the key data
- into the loader. Then the loader is further modified by jumping
- around the call to the "opening original disk" request screens.
- The last step is to change the bx and cx registers to allow for
- the inclusion of the key data in the loader.
-
- There are three things to determine before you can start the
- unprotect. The first is to verify that your game contains the
- version 3.0 game loader (usually the file SIERRA.COM) and the
- file "AGI". This applies to about 90% of all Sierra games. The
- others contain a slightly modified version 3.0 game loader and
- the file MAIN. This unprotect does not apply to Sierra games that
- contain the file "MAIN". Some games which use the "MAIN" file
- are: 3-D Helicopter, Thexder and a few others. Check this BBS for
- a different unprotect for Sierra games using the "MAIN" file.
-
- Run a directory on your Sierra game disk 1 to verify that is
- does contain the files "SIERRA.COM" and "AGI".
-
- The next step is to determine which version of the 3.0 game
- loader (SIERRA.COM) your game has. Yes, there are two different
- versions of the 3.0 version game loader. In the code of the
- SIERRA.COM file is listed either the date 1985 or 1987 - the 1985
- being one version and the 1987 being another version. You must
- run a debug operation as follows to determine your version of the
- game loader:
-
- Arrange your configuration so that SIERRA.COM
- and DEBUG.EXE are on the same disk, directory
- or path.
-
- DEBUG SIERRA.COM <return> -d 100 <return>
-
- Some text will now appear to the right of your screen,
- somewhere containing "LOADER v.3 Copyright Sierra On-Line, Inc.
- 198?". Note the year appearing in this text. Now you can quit
- debug by typing a "q" at the "-" prompt. The unprotect differs
- for the 1985 and 1987 versions, so, if your version is the 1985
- version, refer to the file SIERRA85.UNP contained in this
- package. Likewise, if your version is the 1987 version, refer to
- the file SIERRA87.UNP contained in this package.
- =| ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- Please read the file READTHIS.1ST before proceeding to read this
- file.
-
- Unprotect for all Sierra Games using the version 3.0 SIERRA.COM
- game loader and the AGI (Adventure Game Interpreter). THE
- FOLLOWING PROCESS APPLIES TO THE 1987 version of the 3.0 version
- SIERRA.COM game loader!
-
- Make a copy of your original game disk 1 using the dos copy *.*
- command. But don't put away your factory original game disk yet,
- you will need it during the unprotect.
-
- Arrange your configuration so that SIERRA.COM and DEBUG.EXE are
- on the same disk, directory or path.
-
- Using THE COPY of the game disk 1, start as follows:
- DEBUG SIERRA.COM <return> -r <return>
- screen, including the prompt to insert your original disk (write
- protect it to be safe). The key data from the specially formatted
- track will be loaded into memory. When the program breaks back
- to debug (the registers will be listed again), be sure you have
- the COPY you made of your original disk in the disk drive.)
-
- -rbx <return>
- : <-type in here the value of BX register that
- you were instructed to write down in step one.
- <return>
-
- -rcx <return>
- CX XXXX
- : <-type in here the value of CX register that
- you were instructed to write down in step one.
- <return>
-
-
- (In the above line you have inserted NO-OP's (90's) to jump
- around the protection check and opening screen calls)
-
- -w <return> (this will write back to disk the unprotected
- game loader)
- Writing xxxx bytes
- -q <return> (quits debug)
-
- This completes the Sierra game 1987 version 3.0 game loader
- unprotect. Use this unprotect to allow proper hard disk usage or
- to make an archival backup copy. Please do not promote theft by
- using this procedure to distribute unauthorized copies.
-
- Bart Montgomery
- Atlanta PCUG BBS
- (404) 433-0062
-
- <-----<<END>>----->
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- !
-
-