home *** CD-ROM | disk | FTP | other *** search
-
-
- The International Rogues Guild
-
- IRG Newsletter #1
-
- Written by: Haywire
- Edited by: </\>asteland </\>arrior
-
- 1. Table Of Contents
- 1......................................Table Of Contents
- 2......................................Disclaimer
- 3......................................What Is a Rogue
- 4......................................What Is IRG
- 5......................................Hackin' With Haywire
- 6......................................New Releases (Ultima VI)
-
-
- 2. Disclaimer
- All items in this newsletter are meant for informational purposes only.
- It wasn't written to encourage illegal activities, just to better inform
- the computer-oriented community.
-
- 3. What is a Rogue
- I have gotten this question alot ever since I started the group IRG,
- so after a while I decided that I need to get somethin' strait...What is
- a Rogue. Well it all started way back when I had just got my modem and
- had started to pirate games, I had pirated games for a while when I
- to phone phreak. And now I have started to hack. So when people ask me
- what I do I have to say I am a pirate that is also a phrack(phreak+hack)
- but I also box. Well I said PHUCK that, so I decided that there needed to
- be a word for a person who does just about everything possible on the
- computer and out of the computer field. So I thought of the word Rogues
- and then the Guild came to me. So I started IRG...
- - Haywire
-
- 4. What is IRG
- IRG is a collection of computer users who decided they should pool their
- skills in various areas to form a group which will help to inform the
- elite computing community. We are a new group and would probably benefit
- from any criticism/comments you may have about the group. If you think
- you have something to contribute to the group, try and get ahold of one
- of us on any IRG node and we'll see what you can do.
-
- Current members:
- Haywire
- Wasteland Warrior
- Tak/Scan
-
- 5. Hackin' With Haywire
- The word Hacking I have heard a lot but I never did much of it until
- recently, when Doctor Dissector put out NUAA105 (Doctor Dissector is not
- an IRG member; he wrote and released NUAA). Hackin' SprintNet is what
- this Hackin' with Haywire is about. I will show you how to get started
- then leave you a list of NUAs that I know work, so here goes...
-
- 1. First dial your local SprintNet
- 2. Wait for connect
- 3. Hit <CR> twice
- 4. You will then get a @ sign, then type in one of the following NUAs
- you should get some kind of connect sign, then your ready to go...
-
- [Note]: All ESC control characters have been replaced by ~ characters
-
- NUA Opening Line
- 2120031 VM/370 ONLINE--VM/3084--PRESS BREAK KEY TO BEGIN SESSION/!/E
- 2120039 PRIMENET 19.4.5native IDDD /
- 2120040 //PLEASE ENTER /LOGIN/
- 2120041 /MHP201A UPK05188 * VERSION 5.5.4 *. APPLICATION:
- 2120079 MMMMMM/ WWWWWW/ H
- 2120084 Logon in progress. Please stand by.../ENTER IDENTIFICATION:
- 2120099 :
- 2120100 **** Invalid sign-on, please try again ****/212 100 DISCONNE
- 2120101 **** Invalid sign-on, please try again ****/212 101 DISCONNE
- 2120102 **** Invalid sign-on, please try again ****/212 102 DISCONNE
- 2120103 **** Invalid sign-on, please try again ****/212 103 DISCONNE
- 2120104 **** Invalid sign-on, please try again ****/212 104 DISCONNE
- 2120105
- 2120106
- 2120108
- 2120109
- 2120110
- 2120130 you are now connected to the host computer /
- 2120137 PRIMENET 22.1.1.r17.ptc.7 NY60 /
- 2120141 User name?
- 2120142 User name?
- 2120145 ENTER ACCESS ID: ~
- 2120146 ENTER ACCESS ID: ~
- 2120148 MMMMMM/ WWWWWW/ H
- 2120152
- 2120159
- 2120170 TWX2C LOGGED INTO AN INFORMATION SERVICES NETWORK/
- 2120172 TWX2C LOGGED INTO AN INFORMATION SERVICES NETWORK/
- 2120174 TWX23 LOGGED INTO AN INFORMATION SERVICES NETWORK/
- 2120200
- 2120216 PLEASE TYPE YOUR TERMINAL IDENTIFIER:
- 2120226 USER ID
- 2120231 VM/370 ONLINE--VM/3084--PRESS BREAK KEY TO BEGIN SESSION/!/E
- 2120238
- 2120245 FEDERATED **E D G E** SYSTEM 04/11/90 15:50:11
- 2120246 ~
- 2120248 PRIMENET 20.2.4 RYE /
- 2120258 ENTER ACCESS ID: ~
- 2120259 ~/*** BTN *** NYBTNG - VERSION 5.1 BTNET SYSTEM/Username:
- 2120260 ~=~<~[H~[J~[?1h~[?3;6;7l~[20l~[0q~[0m~[32m ~[3;13HB A N K E
- 2120269 USER ID
- 2120275 ~=~<~[H~[J~[?1h~[?3;6;7l~[20l~[0q~[0m~[32m ~[3;13HB A N K E
- 2120320 Logon in progress. Please stand by.../ENTER IDENTIFICATION:
- 2120321 Logon in progress. Please stand by.../ENTER IDENTIFICATION:
- 2120340 login:
- 2120341 login:
- 2120345 PRIMENET 22.0.0 NMSG /
- 2120359 212 359 DISCONNECTE
- 2120369 USER ID
- 2120370 USER ID
- 2120371 USER ID
- 2120376 ~=~<~[H~[J~[?1h~[?3;6;7l~[20l~[0q~[0m~[32m ~[3;13HB A N K E
- 2120377 ~=~<~[H~[J~[?1h~[?3;6;7l~[20l~[0q~[0m~[32m ~[3;13HB A N K E
- 2120378 @2120378/212 378 CONNECTED/~=~<~[H~[J~[?1h~[?3;6;7l~[20l~[0q
- 2120379 ~=~<~[H~[J~[?1h~[?3;6;7l~[20l~[0q~[0m~[32m ~[3;13HB A N K E
- 2120444 PRIMENET 21.0.6 EMCO /
- 2120449 VM/370 ONLINE--VM/3084--PRESS BREAK KEY TO BEGIN SESSION/!/E
- 2120466 212 466 DISCONNECTE
- 2120468 212 359 DISCONNECTE
- 2120469
- 2120479 Invalid login attempt/212 479 DISCONNECTE
- 2120488 Invalid login attempt/212 488 DISCONNECTE
- 2120496 login:
- 2120500
- 2120501
- 2120502
- 2120503
- 2120504
- 2120505
- 2120506
- 2120507
- 2120509 ~<~>~[?8h~[?1;3;6;7l~[;H~[J~[20l~[4i~[0m~[?3l~[;H~[J~[?3l~[;
- 2120539 ~X ~"~%~.2~<~g~d~'~(~DF~O~l~n~r~w~e ~+~f~G0/~|11~0C
- 2120540 00 00 00:00:00:24 6 8 /@2120540/212 540 NOT OPERATING 09 00
- 2120556 ~;~cm~L/ Enter Host access code:
- 2120561 ~/*** FND *** Fiduciary and Securities Services HBFIND Syst
- 2120580
- 2120615 MKLB010 USSTAB, WELCOME TO SHEARSON LEHMAN HUTTONNPSI VTAM
- 2120631
- 2120649 ~[m~[H~[2J~[H~[c
- 2120693
- 2120703 login:
- 2120704 login:
- 2120713 PRIMENET 22.1.1.r17.ptc.7 NY60 /
- 2120734 login:
- 2120935
- 2120938 /VIRTUAL MACHINE/SYSTEM PRODUCT GSERV --PRESS BREAK KEY/
- 2120981 login:
- 2121000 Enter ID:
- 7140049 SERVICE ID=
- 7140072 PRIMENET 21.0.6 FSCOPE/
-
- [List was compiled 4/11/90]
-
- Thanks to Doctor Dissector for writting NUAA and making all this possible...
- Any trouble (if any) that you may get yourself into due to this benign and
- harmless article isn't our fault...
-
- 5. New Releases
-
- _______________________________________
- (_)___________________________________(_)
- / /
- / Ultima VI: The False Prophet /
- / additional hints /
- /____________________________________/
- (_)__________________________________(_)
-
- Programmers: Origin Systems, Inc
- Crackers: The Humble Guy Crackers
- Artice: Wasteland Warrior
-
- By </\>asteland </\>arrior
-
- Now that Haywire is done talking, I'll put in some more important stuff. Each
- newsletter I will try to compile a list of as many hints to as many games as I
- can. All of the following hints for Ultima VI were compiled from my own
- experiences. Since a complete solution will take a while, I'll post what I
- have so far in the newsletters.
-
- The first, and most important news, is that there is at least one major bug in
- Origin's software. In order to obtain the 8th and final circle (level), you
- need to talk to the wisps, learn their secrets, and then talk to Xiao of the
- Council of Wizards. The problem is that Xiao doesn't always recognize the
- fact that you have talked to the wisps. I contacted Origin systems and they
- are going to be releasing a patch for the program soon.
-
- The wisps can be found in the forest at night. Take the road leading west
- (left) down at the southern end of Britannia. Stay on the road and you'll
- encounter probably two or three glowing balls of blue light. The wisps will
- eventually give you a scroll for the eighth circle spell Armageddon which
- destroys all life on this plane. Since I can't find a use for this spell yet,
- it's probably not a good idea to use just yet. I'll figure it out soon
- though.
-
- Xiao is over north of the Lycaeum at 1Nx69E. The easiest way to reach her is
- take a boat directly across the sea and use the sextant to make sure you go
- far enough north. She can teach you very powerful spells such as Telekinesis,
- X-ray, Wing Strike, and a lot of other stuff.
-
- The most important spell you'll ever learn is Ex Por, Unlock Magic
- Doors/Chests. It's a second circle spell and you can purchase it from Horance
- on an island just north of Skara Brae. The coordinates are 15Sx23W. Once you
- have that spell you can get incredibly rich. Another important piece of
- information is how to use spells. Select [M]ove and then click the scroll,
- then click the magic book and it's in there... but be careful not to overload
- a spellbook, I figure 20 is about the maximum because it caused me some
- problems like not being able to look back in the book. Blank books are
- available in Cove 2Nx30E, just take the eastern road, go through the Shrine of
- Compassion, and take the road leading out of the south-eastern end.
-
- Once you learn Ex Por go to the Justice building in Britannia and walk to the
- northern half where the mint is. Go in and unlock the northwestern door and
- the three chests. Get all the items from there. Then you MUST cast Kal Lor
- to go back to the throne (don't worry the only way to loose experience is to
- be killed, casting (help) only puts you back to Lord British). If you are
- stealing and don't cast (help) she won't give you gold. Then return to the
- mint and ask her to trade and you'll get around 5000 crowns total... SAVE
- THIS MONEY FOR MAGIC!!! You NEED to save money for purchasing spells they get
- expensive, same with reagents. Look for the cheapest place for reagents, they
- go buy fast.
-
- Another very powerful sorcerer is Nicodemus. His building is at 19Nx2E,
- southeast of Yew. He sells Yew staves, which you can enchant with spells. To
- enchant a staff, learn the seventh circle spell Enchant (from here). If you
- are not yet eight level but want to cast an 8th level spell, Enchant a staff
- with the 8th circle spell and then arm yourself with the staff (like you would
- a sword or shield) then [U]se it from there... Staffs are best when you are
- going somewhere where you expect to use a lot of fireball spells, you first
- Enchant with about 20 spells (need to rest to get spell points back though if
- you are enchanting with a lot of spells) and then when you use the staff you
- don't need reagents or magic points.
-
- In cove there is a very powerful 5th circle spell called Pickpocket. It
- allows you to remove one item from whoever it is cast upon (just keep casting
- to take more items). Make sure you can carry it or the spell fails and still
- takes away reagents. Merchants, in general, don't carry anything. Guards,
- however, are good for plate mail and some gold. As soon as you can afford it,
- go south to Trinsic and buy magic armor for everyone in the party you will be
- needing it. The exceptions to the merchants are the ship-wrights. You can
- pickpocket the deeds to ships and skiffs (very helpful).
-
- Lord British can't be killed, believe me I've tried. But his rings are good
- to Pickpocket, but remember rings and wands disappear after they've been used
- a while. His amulet is magical, but doesn't do anything (called customer
- support to make sure). It's best to wear Spiked Collars which absorb 2 points
- of damage, but I can't remember which Armory you buy them at.
-
- The Serpents Hold is at 75Sx35E on the southern side of an island. You can
- find many valuable allies here like Seggallion who has 28 strength. Talk to
- the armorer here about magic shields. If you have a curved heater shield, a
- lump of gold, and a gem, then he'll craft you a magic shield. You can do this
- for every curved heater (snake) shield, gem, and lump of gold you have.
-
- Iolo's place is at 17Nx14W. Take the westward road from Britannia all the way
- up north until you find a road-sign saying Iolo's Hut. And be sure to talk to
- Smith the Talking horse, he has a VERY helpful `clue' for you!
-
- The Lycaeum is at 10Sx72E. Get the half of the silver tablet... When you find
- the other half, Mariah will decipher The Book Of Prophecies for you. There
- are nine pieces to the map leading to the other half. I've found one in a
- shipwreck down by Serpent's Hold. Also, The Orb Of The Moons is very
- interesting. Talk to Lord British about stone and then stand one step away
- from the snake on the rug in front of him and [U]se the Orb onto the snake. A
- red moongate will appear. I suspect is takes you to a different world, since
- at first you appear outside the Shrine of Diligence. But if you go northwest
- around the mountains you will find an entire land filled with gargoyles! DO
- NOT kill anyone. For example Naxtilor is the Gargoyle King and if he's dead
- the game will never be won. Also don't talk to the lens maker since you can't
- understand any of them yet and the guy will die and you need his lenses later.
-
- In the other world at 42Sx25E you'll find the Tomb Of Kings. The silver
- serpents are hard to kill but give 91 experience each. You aren't supposed to
- know this yet, but the gargoyles milk their venom and drink it just before
- going into battle. They fight "like the wind" but after a while they just
- drop dead. You can find a vial in Sutek's castle which I'll go over in a
- second. Also the electric field can be turned off by finding a switch in one
- of the tombs.
-
- Those of you who played Ultima V remember Lord Blackthorn's Castle, west of
- the Isle of the Avatar. The coordinates for the dock to his castle is about
- 75Sx60E, maybe 75Sx65E I can't read my own notes. Kill the rabbits quickly
- with a Flame Wind spell if you want, that's what I did... Or Wing Strike works
- good. It conjures up a dragon that fly by and attacks each opponent in
- vision, which is more than enough damage for rabbits. Also you gain the
- experience from the Wing Strike.
-
- Go into his castle, and you will find a decorative sword on the wall.. Remove
- this along with the holder, or just An Ylem to Vanish them. Then look for a
- secret door there and walk though. You can always find secret doors by
- looking for a small pale imperfection on the wall. To get past the Ethereal
- Void, cast Telekinesis on the crank (spell learned from Xiao). Before coming
- to the castle it might be good to enchant your staff with 10 Remove Field
- spells. Whenever you see the swords, remove them and look for a door. When
- you get to the two signs each telling you where to go, go left. Remove the
- field and kill the monster. Then search the eastern (right) wall and get rid
- of a few of those fields and use the switches. Some switches go different
- ways, you have to experiment.
-
- Then unlock the two doors and search for secret doors on the north walls.
- Make your way to the right and kill the Hydra. In that room search the north
- (remove the swords) and south walls. Go north and you can talk to Sutek the
- Mad Wizard. I don't know what good he is yet so just keep him alive. Go
- south through the secret door and down the stairs. Keep searching and make a
- map to help you and you will eventually find the plans for a hot air balloon
- (you need these plans).
-
- Okay, now the shrines. First, get the rune and manta to the shrine and then
- go to that shrine, kill the Gargoyles, and [U]se the rune with the mantra.
- Them [M]ove the stone off the altar. If you take the stone you can't Gate
- Travel back there. Then [T]alk to the altar and if you have enough experience
- you are promoted a circle. When you are moved up a circle you are given an
- attribute raise. Different shrines give different attribute raises. I went
- into the game by bringing in an Ultima V character patched to 153 strength,
- intelligence, and dexterity. Since 30 is the max it would just move that
- attribute down to 30. That sucks because strength is how much dammage a blunt
- weapon does and how much you can carry, dexterity is how many moves you get
- and how good your aim is, and intelligence determines the effects of your
- spells.
-
- The Rune of Honor is right in the middle of Trinsic (south of Britannia) and
- the mantra is Summ. Oh yea if you go south out of Trinsic you will find two
- buildings, one with a switch. Use the switch and go back up to the armory and
- you can then get those weapons that were sealed off.
-
- The Rune of Valor can be found in a Tavern in Jhelom. Look for the mouse hole
- in the Tavern, and then Solo to Sherry and go in and get it. The mantra of
- Valor is Ra.... The coordinates to Jholem are 16Sx19W or take a moongate when
- the dominate moon phase is when the left half is white and the right is black.
-
- The Rune of Spirituality can be found in a house (chest) in Skara Brae, just
- south of where Horance lives. The mantra of Spirituality is Om. To get to
- this shrine, wait until the moon phase is black on the left, white on the
- right (split in half) and go in. Make sure you don't take the moonstone from
- the shrine but just move it to the side or you won't ever go back!
-
- The Rune of Compassion can be found in Britan. Talk to Anya in the Blue Boar
- tavern and ask about Rune. Then go to the conservatory (just north of the
- oddity museum) and talk to the child Ariana about the rune. Then stop talking
- and then resume talking and say you have permission. Unfortunately the little
- bitch said she gave it to me but she didn't and I don't know how to get it.
- It may be another one of those damn bugs and I'll let you know in the next
- newsletter when I find out.
-
- The Rune of Justice is in Yew, in the Slaughtered Lamb Inn. Just move the
- plant to the side and there it is! The Mantra is Beh, that's all there is to
- it. You are SUPPOSED to talk to Lenora and ask for permission to see the
- thief, then go tell the jailkeeper you need to see him and you get the key. I
- had to lie to the thief to find the rune but you don't even need to talk to
- him.
-
- That's most of what I have right now. I'll be writing up some more in the
- next newsletter, and when I finish a complete solution I'll release that
- separately. The IRG-U6SS.ZIP semi-solution is basically a collection of
- information to let you in on some secrets to the game (like the books). If
- you have any questions or want more detail on something, you can reach me at
- any IRG node.
- </\>asteland </\>arrior
-
- .----------------------------------------------------------------------------.
- | Insanity Lane ......... 619/PRI-VATE .... Home of IRG .... NuP: [private] |
- | |\/|eltdown BBS ....... 619/942-3729 .... IRG Node ][ .... NuP: stormblade |
- | The 4th Dimmension .... 619/PRI-VATE .... IRG Node ]I[ ... NuP: [private] |
- `----------------------------------------------------------------------------'
- (C) Copyright 1990 - International Rouges Guild
- Downloaded From P-80 International Systems 304-744-2253
-
- Downloaded From P-80 International Information Systems 304-744-2253 12yrs+
-