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- NIC 9929 Ira Cotton
- NWG/RFC #336 Mitre
- Level 0 Graphic Input Protocol 5 May 1972
-
- Level 0 Graphic Input Protocol
-
- At its meeting on April 16-18 the network Graphics working
- group began to consider the definition of levels of protocol
- for graphic Input Protocol. The following describes the
- Level 0 graphics input protocol.
-
- The philosophy guiding the establishment of this protocol is
- the same as suggested in RFC #178, "Network Graphic Attention
- Handling." Briefly, all input will be described by type,
- origin, and length, followed by the actual data.
-
- Only two types of input are defined at Level 0: text and
- simple position.
-
- Text Input
-
- Text input will be conveyed in the following format:
-
- TEXTIN : DEVICE : COUNT: Text String
-
-
-
- TEXTIN is a protocol code indicating the nature of this
- input string. For the present this code is defined to
- be 1.
-
- DEVICE is a code indicating the device from which the
- input originated. The following codes are presently
- defined:
-
- 0 - unspecified device
- 1 - primary keyboard
- 2 - tablet
- 3 - mouse
- 4 - joystick
- 5 - lightpen
- 6 - cursor
- 7 - keyset
- 8 - mouse & keyset
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- [Page 1]
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- NIC 9929
- NWG/RFC# 336
- Level 0 Graphic Input Protocol
-
- Count is an integer number indicating the number of
- characters (bytes) which follow.
-
- Text String is a string of "Count" bytes of characters
- in network ASCII.
-
- Position Input
-
- Simple position data will be conveyed in the
- following format:
-
- POSIT : DEVICE : COUNT : x : y
-
- POSIT is a protocol code indicating that this string
- contains position data. For the present this code is
- defined to be 2.
-
- DEVICE is a code indicating the input device on which
- this data was generated. The codes are as defined
- above.
-
- COUNT is an integer number indicating the number of
- bytes of data which follow. This includes data for
- both x and y coordinates. Thus, the number of bytes of
- x coordinate data is COUNT divided by 2. At level 0,
- COUNT should always be 4, since at this level all
- coordinates are expressed in 2 bytes of data.
-
- x and y coordinate data are represented as signed
- fractions in the same fashion that position data is
- represented in the Level 0 graphic output protocol.
-
- It should be emphasized that input data from a level 0
- graphics user which is not in a format described above should
- be sent on a different link than the graphics input link.
- This may be desirable for certain applications to avoid the
- overhead of the protocol.
-
- [ This RFC was put into machine readable form for entry ]
- [ into the online RFC archives by BBN Corp. under the ]
- [ direction of Alex McKenzie. 12/96 ]
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- [Page 2]
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