home *** CD-ROM | disk | FTP | other *** search
Text File | 2003-06-11 | 79.1 KB | 1,599 lines |
- The book of
- FELLOWSHIP
- as written by Batlin of Britain
-
-
- i. Salutations to the Traveller
-
- Good morning to thee, gentle fnend and traveller!
- No matter what time of day it might be when thou art reading this--no
- matter what the hour of the clock--I say good morning to thee because this
- very moment brings to thee the coming of the dawn. The DAWN as everyone
- knows, is the moment when illumination comes. The dawn marks the end of the
- long dark night, and a new beginning. It is my humble hope that these words
- may be for thee a dawning, or at least, a type of awakening.
- I call thee "traveller" no matter if thou hast never left thy home town,
- no matter if thou wilst never again leave thy room, because all of us are
- travellers. I call thee traveller for truly all of us travel a spiritual or
- philosophical path--even if it is simply by living the life that we choose to
- live, or by searching for a new life when our current one fails to satisfy
- our needs as thinking spiritual beings.
- It is past time that I introduce myself to thee, gentle friend and
- traveller. My name is Batlin, and indeed I have been following this quest all
- of my life. It has been a long road, but the rewards have been beyond
- measure. If thou wouldst permit me, I would very much wish appreciate sharing
- these rewards with you. ii. The Story of Batlin Part the First There is much
- that I have set out to tell thee in this book. Some small part of it involves
- my own personal story. As that is the least important part of this book, I
- shall quickly relate my tale first, gentle friend and traveller. In that way
- we shall soon have it over with and then be free to pass on to more important
- concerns!
- I was born in the forests surrounding the city of Yew and educated in the
- traditions of the Druids. Having been raised in the city of Justice, I was
- taught to always strive for fairness in dealing with others, and these
- teachings left a lasting impression upon me. But while I found trees, birds
- and moons to be very beautiful, I determined to dedicate my life to the
- service of people. So it was l left to seek my fortune in the world.
- This was a time when, over Lord British's objections, unruly lords waged
- war against each other, so there was little else to do but become a fighter
- in the city of Jhelom. I regret killing, although much of what I did helped
- bring peace to our land once more. I learned well how to defend myself and to
- find the courage one must have to survive in battle. I also learned respect
- for those of valor who earn their wage by combat. Eventually those little
- wars ended, and I found myself penniless and without a trade in the capital
- city of Britain.
- I became a Bard simply because a Bard was needed at the Blue Boar. There
- were none about, and I had the loudest voice. Never had I considered myself
- to be musically inclined, but it was a fair alternative to starvation. My
- voice was painful. My mandolin stings would break rather than let me stroke
- them. After much heckling and many a thrown bottle, my talents did slowly
- develop. As the years passed I began to feel the deep compassion that bards
- know when singing of heroic deeds. I discovered that sharing a spiritual
- rapport with my audience was very moving. Several of my ballads are still
- sung today (although by tradition, the player will no doubt take credit for
- composing them himself).
- While in Britain, I met two remarkable individuals. They were twins,
- Elizabeth and Abraham. They were also well versed students of philosophy, and
- many were the hours we spent in discussion and debate. We did raise our
- voices on occasion, gentle friend and traveller, but that did not prevent us
- from becoming fast friends. Although I would never presume to intrude upon
- their privacy by revealing the many fascinating details I learned about them
- and their lives, I will say that they play a truly significant role in the
- part of this book that is my story.
- A mage from Moonglow who had heard me perform came to offer me employment
- as his assistant. Magic has always fascinated me, and so I became his
- apprentice. I will always remember his teaching that if I was to successfully
- commune with the invisible world without lapsing into madness, I must ever
- retain my honesty--if one is to live outside the laws of reality, one must
- first be honest. He taught me well. It was with great sadness that I ended my
- studies in the magical arts when my master, who was most elderly, passed
- away.
- While drinking at the Blue Boar soon after his passing, Elizabeth,
- Abraham, and I each decided that we needed something to which to dedicate our
- lives. On a youthful whim, we made a pact that we would go our separate ways
- and spend the next decade travelling throughout the land to find adventure,
- and to find ourselves as well. We agreed to reunite at the Blue Boar m
- exactly ten years. Our departure was exciting yet melancholy, as my life
- began a new chapter.
-
-
- iii The Old Man and the Bandits
-
-
- On the road leading out of Britain, I met a man bent with age, but still
- possessed of keen wit. As we walked he shared with me his tale, and I in turn
- shall share it with thee.
- During a stroll through the woods one day, this man was kidnapped by a
- group of vicious bandits. The poor man had just left his nephew's family and
- had no one else in the world. Woe to them who have been kidnapped when they
- have no one to pay their ransom! The bandits soon began to loathe their
- captive and did make plans to kill him.
- One wanted to hang him, while another wanted to stab him. Still another
- wanted to bum him at the stake while yet a fourth wanted to tie rocks about
- his waist and throw him in the river. So angry did they wax in their
- disagreement over what manner of violence to use, that they did break into an
- awful, bloody row.
- And so it was that this old man did escape from the bandits, who were
- distracted with their brawling. Upon noticing their victim was gone, they
- continued to fight, this time over whose fault it had been, until all of them
- lay dead, murdered by each others' hand.
- This old man was later reunited with his nephew's family and all were
- joyous of it. For as he had later, Unity is essential for survival, and
- unlike those reckless bandits, he still wished to live for a good many years
- yet.
-
-
- iv. The Story of Batlin Part the Second
-
- My travels took me to Trinsic, and there I encountered a group of Men at Arms
- with whom I became most impressed. Many fighters I have known were men of
- valorous heart on the battlefield, but off it little more than thugs. These
- men were not mere fighters, but Paladins. They were all skilled swordsmen and
- expert horsemen, as well as later scholars and perfectly mannered gentleman.
- Above all, they were devoted to the preservation of honor. It was with eager
- gratitude that I accepted their invitation to join them. The following years
- were filled with excitement, as we journeyed through the land, righting
- wrongs and helping those in need!
- During one of our adventures I was injured and forced to remain in Minoc
- while my companions rode on. A healer there told me that without the proper
- treatments (for which he charged outrageous prices) I would most probably
- die! I angrily sent him away. After a time I did mend. I had later that the
- healing process takes place mostly in one's mind and have since placed no
- trust in healers who greedily prey upon the afflicted.
-
- At that time, the town of Minoc was in need of a Tinker. As I healed, I
- supported myself by fixing, building and inventing things. I had never before
- realized how much a town is reliant upon its Tinker, nor how appreciative the
- local townspeople are to those who sacrifice themselves to continuously
- solving the problems of others. So welcome did they make me feel that I
- stayed for several years.
- Then, filled with the urge to roam and longing for the outdoors once
- more, I joined a band of Rangers in Spintwood. Rangers are a deeply spiritual
- people. Living with them reminded me very much of my druid childhood in Yew--
- with one big difference. These Rangers drank the most wonderful wine I have
- ever tasted! The bottles came from the old winery at Skara Brae, having
- survived the terribe fires which ravaged that island. Later I made a
- pilgrimage to the desolate ruins of Skara Brae and there I had a spiritual
- experience so profound that I have vowed never to relate it to anyone.
- Leaving their band, I gave away all of my possessions and for months I
- wandered aimlessly. Eventually, I arrived at New Magincia where I sought
- employment as a Shepherd. Most of the following two years was spent in
- perfect solitude, living in complete humility. It was an experience that left
- me significantly changed. When I noticed that ten years had almost passed, I
- began the journey back to Britain.
-
-
- v. The Two Brothers and the Trickster
-
-
- On the road back to Britain I noticed a small mine being worked by two
- brothers.
- They greeted me suspiciously but eventually shared with me their tale, and I
- shall share it with thee.
- Their father died and left them a map to some unclaimed land that
- contained valuable minerals. By law a claim can only be made in one name, and
- this led the brothers into conflict. One brother was the eldest, the other
- was more worldly-- both wanted the claim. They became so fearful that the
- other would make the claim that each spent all his time spying on the other.
- No work was done.
- One day, they met a stranger who said he was a mining engineer. They did
- not trust him at first, but he assured them that their claim was too small to
- be of interest. He was on the way to stake a much larger claim. The stranger
- turned their heads with tales of the riches they could have, replacing their
- distrust with avarice.
- The brothers asked the stranger to make their claim for them, and went
- back to working their mine. They worked without stopping for months, and
- afterward travelled to the mint to sell their ore.
- At the mint they later the stranger had staked their claim in his own
- name and then sold it outright for a fortune. As the brothers had taken ore
- from land they did not own, they were sent to the prison in Yew for many
- years.
- Their sad fate taught them to be more trusting of each other, for a man
- who does not trust his brother is always vulnerable. After hearing their
- tale, I went to the mint, for I was curious which of the two brothers held
- the claim to their new mine.
- I had tried to guess and was quite surprised when I saw the answer. It was m
- the name of their father.
-
-
- vi. The Creation of The Fellowship
-
- I was overjoyed when Elizabeth and Abraham both arrived at the Blue Boar safe
- and sound. It was a splendid reunion. The tales they told me were truly
- astounding, gentle friend and traveller. But as I have mentioned, I do not
- wish this tome to be an intrusion upon their privacy.
- Not all of our memories were pleasant ones. Most of the people of
- Britannia, it seemed, were more interested in helping themselves than in
- helping their fellow person. As travellers--strangers wherever we went--we
- had become used to the cold eye of suspicion upon us. Everywhere there were
- people who expected something for nothing, as if owed a debt by the world.
- Most of all, each of us had met many people who were fundamentally unhappy.
- Everywhere there were people who knew that they needed something in their
- lives, gentle friend and traveller, but that they had not a hope of finding
- it.
- The three of us had later much of history. There was once a time when
- life was infinitely more fragile, but was cherished much more dearly. We
- yearned to recapture that aspect of Britannia's former glory. After much
- discussion, we decided to found a society called The Fellowship. At this time
- I was also conceiving what would become its philosophy, but that will be
- discussed further in another chapter. It was Abraham who suggested that I
- propose The Fellowship to Lord British. I agreed, little realizing the task I
- was undertaking.
-
-
- vii. The Ratification of Wise Lord British
-
-
- It was with much anxiety that I stood before the throne of wise Lord British.
- I was in a long line of subjects as our Liege made numerous pronouncements.
- Although I had been waiting for hours when I at last had my audience, I still
- felt unprepared. His unweaving glance fell upon me.
- I said that I had a modest proposal. My colleagues and I sought to
- establish a philosophical society known as The Fellowship. Lord British asked
- me who would see the benefits of this Fellowship. I replied that no one would
- benefit from it, for it would not be run for profit. With a word I was
- dismissed. I found myself leaving the throne room before it had even sunk in
- that I had been refused.
-
- By the look on my face Elizabeth and Abraham knew I was not the bearer of
- good news. In discussing the matter, Elizabeth suggested that Lord British
- had desired a Tribute from us. If we could present an impressive enough
- Tribute, he would grant his favor. After a time we raised a thousand gold
- pieces by selling nearly every possession we owned. With renewed confidence I
- returned to the castle.
- This time there were several workmen with me to carry the chests of gold
- that were our Tribute. As I reached the front of the line I spoke boldly. I
- said that I wished to discuss The Fellowship, but first wished to present
- Lord British with suitable tribute. with consternation I realized that I had
- spoken before Lord British had finished reading an important looking scroll
- placed before him by one of his advisors. He signed it as he spoke, not even
- bothering to look up at me. First he ordered my workmen to remove the boxes.
- Then he ordered the workmen to remove me as well!
- Angrily I stormed from the throne room. Once more did I face my two
- friends. We were most disappointed. The dream we shared now seemed to have no
- hope of becoming reality. I spent days somberly brooding over my failure. One
- morning found me so completely lost in my thoughts that I did not hear the
- passing beggar approach. When at last I noticed him he spoke. "A coin for one
- denied the rewards of worthiness." The illumination was pure and
- instantaneous. He thought I had gone mad when I gave him my chest of gold. I
- ran back to the palace as fast as I could.
- At first, Lord British would not see me, but I implored him. He looked me
- over, and seemed to see something different about me. He listened as I spoke.
- "Our society, The Fellowship, will be a union of spiritual seekers that
- shall strive to bring Unity to our fractured society. We will promote Trust
- and under- standing among all the people of Britannia. With your approval our
- society will teach one to seek Worthiness, rather than mere personal reward.
- To that end, I seek your recognition of The Fellowship."
- After a long moment, Lord British replied.
- "Batlin, thou dost know the meaning of perseverance. I care not for what
- thy Fellowship dost wish of me and I care even less for what thy Fellowship
- would seek to do for me. But if thy Fellowship would seek to serve the
- subjects of my land then my support for thee is unequivocal."
- Thus was born The Fellowship.
-
- viii. The Value of Virtues and Virtue of Values
-
-
- In creating the Fellowship philosophy I had no intention of cobbling together
- a collection of platitudes that would be presumptuously intended as a
- replacement of the Eight Virtues of The Avatar. I knew there would be those
- who would accuse me of doing just that, no matter what philosophy I
- developed! I hereby wish to state that The Fellowship fully supports the
- Eight Virtues of the Avatar, and as one who has endeavored to follow their
- example I can personally assure thee of their immeasurable worth.
- But as one who has followed the Eight Virtues, I know whereof I speak
- when I say that it is impossible to perfectly live up to them. Even the
- Avatar was unable to do so continuously and consistently. Can anyone say that
- they have been honest every moment of every day of their lives? Can anyone
- say that they are always compassionate, valorous, just, sacrificing,
- honorable, humble or spiritual at all times? The philosophy of the Eight
- Virtues does little more than emphasize our own personal deficiencies. I have
- met many adherents to the ways of the Virtues who are racked with guilt over
- what they perceive to be their spiritual failures, for that is what the
- Virtues are based upon. Having been shown our weaknesses, now is the time to
- strengthen them. The philosophy of The Fellowship has been created to
- eradicate the failures from one's life. It is a philosophy based upon success
- and it enhances everything that has come before it. The Fellowship philosophy
- can be expressed as three values derived from the personal experiences of my
- life. They are known as The Triad of Inner Strength.
-
- ix. The Triad of Inner Strength
- The Triad of Inner Strength is a rigorous mental discipline. It takes
- concentrated effort to apply this Triad of values to thy life. But in doing
- so thou will see a change in thy life so significant that thou shalt no
- longer be able to look at the world in the same way again.
- The first value of The Triad Of Inner Strength is expressed as "Strive
- For Unity." People apply this value to their lives by working together to
- achieve that which shall benefit everyone in a state of mutual cooperation.
- We have seen by the parable of "The Old Man and the Bandits" how Unity is
- essential. If we are not working together then we are certainly working
- against each other.
- The second value of The Triad Of Inner Strength is expressed as "Trust
- Thy Brother." People apply this value to their lives by dealing with others
- without accusations or suspicions that limit others and themselves. We have
- seen by the parable of "The Two Brothers and the Trickster" just how
- vulnerable lack of Trust makes one. Without Trust we restrict ourselves from
- that which we wish to accomplish.
- The third value of The Triad Of Inner Strength is expressed as
- "Worthiness Precedes Reward." People apply this value to their lives by
- placing a greater emphasis on their accomplishments rather than on personal
- gain. We have seen by the parable of "The Ratification of Wise Lord British"
- that one must not expect something for nothing. Blindly chasing reward is a
- path that leads nowhere.
-
-
- x. The Philosophy of The Fellowship
-
- The scholarly name for the Fellowship philosophy--which I did not personally
- coin--is "sanguine cognition." This is merely an important-sounding way of
- saying "cheerful knowledge," and that is as accurate a description of The
- Fellowship philosophy as any I can imagine.
- As long as one maintains his confidence and hopefulness one is
- continuously open to the opportunities that perpetually exist in life. I
- firmly believe that, gentle friend and traveller, and thou shouldst believe
- it as well.
- Without confidence, one does not perceive the world correctly and hence
- one misses opportunities. This sad state of "fevered" reason currently holds
- the majority of the population in its icy grip.
- Such "fevered" persons begin to adapt illusory notions to their thinking
- and entangle themselves in twisted, conflicting emotions which reinforce
- their failures. These sad people become afraid of themselves. They begin to
- believe that they will fail, and this belief can become a self-fulfilling
- prophecy.
- Such a fevered person, whether he realizes it or not, desperately needs
- to recognize that the world is not a tangled knot of failure. The entire
- process of thought needs to be permanently fixed to a confident nature. Such
- a person needs to "find the best in himself," and accept his basic worth.
- This is rarely an easy task. It requires a reflection upon one's self that
- can be emotionally painful. But as we say in The Fellowship, "Sometimes one
- must face harm in order to find healing." Upon achieving Recognition one will
- follow his own inner voice of reason that will guide him through life and
- help him avoid failure.
- One of the most difficult things to accept is how reliant we are upon
- others. We fear the rejection, the real or imagined hidden motives, and the
- potential deceit of others. Accepting our inevitable reliance upon others as
- an integral part of our role in this world requires the courage to walk on
- fire.
- To achieve the recognition necessary to break free of the fever, one must
- dedicate every fibre of being to accomplishing that end. We of The Fellowship
- travel that path, and I extend my invitation to thee, gentle friend and
- traveller, to join us. Together we shall reach our destination.
-
- A Reinterpatation of the
-
- HISTORY OF
- Britannia
-
- Being in part a collection of historiacal facts with a modern
- interpretation therepf supplied by the author, Batlin of Britain
-
-
- i. Ancient Sosaria
-
-
- Long ago, before the formation of the kingdom of Britannia the land was known
- as Sosaria. It was little more than a multitude of warring city-states and
- feudal kingdoms, and the people of the land suffered for it.
- It was wise Lord British, then ruler of the city-state of Britain, who
- eventually brought the land and the people of Sosaria together.
-
-
- ii. The Ages of Darkness
-
- The Ages of Darkness are well named, for they were a time when dark terrors
- walked the land. It may also be said that during the Ages of Darkness, the
- peoples of Sosaria were the furthest from illumination, for this was truly a
- time when spirituals pursuits were at their ebb.
-
- iii. The Tale that is Called 'The First Age of Darkness'
-
- The beginning of the First Age of Darkness is marked by the coming of a
- sorcerer named Mondain. The father of Mondain had refused to share his secret
- of immortality with his son, and their disputes ultimately led to the
- father's death. Torn with anguish and no doubt by his fears of persecution,
- Mondain turned his dark powers against the kingdoms of Sosaria.
- In desperation, Lord British called forth a champion to rise to the
- defense of the realm. The "hero" who responded to his summons would many
- years later come to be known as the Avatar. It was through the actions of
- this Avatar that Mondain's foul gem of power was shattered and Mondain
- himself did come to a very sad end indeed.
-
-
- iv. The Tale That is Called 'Revenge of the Enchantress
-
-
- The triumph of the Avatar did not last long, for in slaying Mondain he
- brought the wrath of Minax down upon the land. Minax was the young lover of
- Mondain and a sorceress with magical powers even greater than Mondain's. She
- had the power to command legions of foul creatures, and in her quest for
- vengeance over the death of her lover, she brought much misery to the people
- of Sosaria.
- Again the "hero" who would come to be known as the Avatar returned to
- Britannia in the first recorded use of the Moongates. The Avatar slew Minax's
- minions and did eventually destroy her as well.
- While there have been speculations as to the motivations of the Avatar,
- there is insufficient evidence to show that the Avatar was driven to violence
- by jealousy over Mondain's romantic involvement with Minax. That being said,
- such theories are hereby denounced and should not be given consideration.
-
-
- v. The Tale that is Called 'Exodus'
-
- No one in all of Sosaria, not even the Avatar, could have realized that by
- ending the lives of Mondain and Minax, the Avatar would be orphaning their
- only child. The name of this unusual child was Exodus, and he was neither
- machine nor human. Exodus rose from the bottom of the Great Ocean to carry
- out a campaign of revenge and destruction against the land of Sosaria.
- So terrible were the forces unleashed by Exodus that the "hero" whom we
- would come to know as the Avatar required the assistance of a mysterious
- being known as the Time Lord to thwart them. And thus it was that the Avatar
- did deal with Exodus in a similar manner as he had dealt with his mother and
- father.
- Since that time much speculation has been given to the potentially
- immeasurable good such a creature as Exodus could have brought the land had
- he been persuaded to become beneficent, but I wish to formally disagree with
- those who say the Avatar should have handled the situation differently.
-
- vi. The Rise of Britannia
-
- After the smiting of Exodus, the people of Sosaria, who lived in terror
- during the onslaught of these evil magical beings, did unite together as a
- measure of self-protection under the sovereign rule of Lord British. Thus
- was formed the kingdom of Britannia.
- Led by wise Lord British, the land did come to flourish. The eight major
- townships rose upon the foundations of the old city states. A renaissance of
- culture and civilization was highlighted by the formation of great
- institutions devoted to the study and advancement of the arts and sciences.
-
-
- vii. The Tale that is Called 'Quest of the Avatar'
-
- It was at this time of growth and prosperity in the kingdom of Britannia that
- Lord British put out a call for one to show the way of spiritual growth and
- virtue. The call was answered by the "hero" who would come to be known as the
- Avatar.
- It was at this time that the champion of Britannia did come to earn the
- title of 'Avatar' by establishing the Eight Virtues and by seizing the Codex
- of Ultimate Wisdom from the depths of the Stygian Abyss.
- It has been said that the primary motivation of the Avatar has been
- personal redemption for the fate of Mondain, Minax and Exodus. While there
- has been no proof of this, I say that even if it were true, all the positive
- things brought forth in the world through the virtues would be enough to make
- amends for almost any misdoing.
-
-
- viii. The Tale that is Called 'Warriors of Destiny'
-
- It seems that by removing the Codex of Ultimate Wisdom the Avatar had
- inadvertently set into motion a cosmic chain of events which led to the
- release of three Shadowlords from remnant shards of the black gem of Mondain.
- These Shadowlords were sinister agents of evil. Soon they managed to dethrone
- Lord British and hold him prisioner in a foul dungeon. Denied his wisdom and
- compassion, the kingdom of Britannia quickly grew oppressive and cruel.
- This was the Britannia that greeted the return of the Avatar. After a
- score of valiant struggles, Lord British was liberated, his throne regained
- and the Shadowlords banished from our world.
- However, Lord British's escape from the underworld did cause a
- tremendously destructive scenes of earthquakes as the vast network of
- subterranean caverns collapsed. Much of the gargoyle race did perish in that
- tragic cataclysm.
-
- ix. The Tale that is Called 'The False Prophet'
-
- After the tremors that shook Britannia subsided, gargoyles, inhabitants of
- the other side of the world who now found their homeland virtually destroyed,
- began to appear on the Britannian side of the world in increasing numbers as
- aggressors. They launched vicious attacks against the human race and many
- were they who lost their lives in defense of our realm.
- The gargoyles even attempted to assassinate the Avatar. They set a
- Moongate trap which lured the Avatar into their clutches, but the Avatar was
- rescued by his companions. So it was that Lord British did once again call
- upon his champion to set the world right. Ending this violent racial conflict
- was the greatest challenge that the Avatar had ever faced.
- At last it was revealed that the Codex of Ultimate Wisdom, which had been
- removed from the underworld by the Avatar, was actually the property of the
- gargoyles. Therefore, the Avatar placed the Codex into the great ethereal
- void where it would be possessed by neither human nor gargoyle. Two lenses,
- used together in order to view the Codex, were given to Lord British and
- gargoyle ruler King Draxinusom. As the cause of the conflict between the two
- races had been removed, it was hoped that the rift between the two would
- eventually be closed.
- Those who would say that this terrible and destructive war could have
- been prevented entirely had the Avatar not appropriated the Codex from its
- true owners are merely dissidents who are grossly misinformed.
-
- x. The Last Two Hundred Years
-
- It has been two centuries since the Avatar last appeared in our good kingdom.
- Some have written that at last it is possible to interpret the tales of the
- Avatar as they should be, with the proper historical perspective. Some argue
- that as time moves on, the truth of what actually occurred will fade even
- further away and that we have a responsibility to preserve the legends as we
- now know them. However, most agree when it comes to a number of basic
- theories.
- While there are those who maintain that the stones of the Avatar are only
- myths, practically all credible scholars say that at least some elements of
- the Avatar's tales are historical fact. In reality, one need look no further
- than the Isle of the Avatar to see very persuasive evidence that the Avatar
- did indeed exist--at least as a person if not as a spiritual being!
- It is most likely that there has been more than one Avatar. All of the
- writings insist that the Avatar who negotiated the peace between Britannia
- and the gargoyles is the one and same person who first appeared to vanquish
- the sorcerer Mondain those many years ago. While saying it is most unlikely,
- historians do not firmly deny the possibility of there having been only one
- Avatar. After all, our good sovereign monarch, wise Lord British, has himself
- displayed an amazing longevity!
- Whatever interpretation of history proves to be most accurate, it seems
- undeniable that the Avatar will not return to our fair kingdom. By all
- indications the age of magic is coming to an end. With the decline in
- reliability of mages, and with the kingdom turning away from the magical
- arts, it is doubtful that extreme danger-- that which would require an
- Avatar's aid to defeat it--will ever return to Britannia. And thankfully so.
- Upon us is the age of The Fellowship, in which one does not simply wait
- in anticipation for a heroic savior when a crisis occurs. In this less
- spectacular but more practical day, we are left to solve our problems with
- our own minds and our own will.
-
- The fellowship
-
- TRAVELLER'S
- COMPANION
-
- guide to travelling in Britannia,
- as written by Batlin of Britain
-
-
-
- i.The Cities and Towns of Britannia
-
-
- Built upon the foundations of the ancient city-states of Sosaria, the towns of
- Britain, Jhelom, Minoc, Moonglow, New Magincia, Trinsic and Yew have seen up
- to become major cities in their own right. Numerous other cities have also
- grown and doing so deserve recognition as proud jewels in the crown of
- Britannia. All of these cities are described below, being listed in
- alphabetical order for the sake of the traveller's convenience in using this
- book as a reference guide.
-
-
- Buccaneer's Den
-
- This island is the notorious home of pirates and thieves. It is a place that
- is not without risks and dangers--especially if one is too free in displaying
- one's money. Still, Buccaneer's Den has attracted many travellers in recent
- years with the lurid thrill of its well-monied House of Games and sensuous
- indoor baths. It is also a place where one may purchase many exotic goods.
-
- Britain
-
- This is the opulent and majestic capital of Britannia, farted city of
- Compassion, and it is where thou mayest find the Castle of Lord British.
- Britain is built on the shore of Britanny Bay. It is easily the largest city
- in all of Britannia and it has seen much new development. It is the home of
- the historic Wayfarer's Inn, Royal Theatre and the Royal Conservatory. It is
- a center of commerce for the entire kingdom. Here in Britain thou will find
- vendors hawking their wares, a Farmer's Market, shops of every type and
- fabulous entertainment for everyone. Britain is also home to the headquarters
- of The Fellowship.
-
-
- Cove
-
- The city of Cove is the cleanest city in all of Britannia. Although the city
- itself is prestine, a traveller would be wise to avoid Lock Lake, which has
- become very polluted in recent years. One of the most romantic places in all
- of Britannia is the "Lovers' Walk," which is not far from the Shrine. Across
- the mountains from Cove the traveller will find the Bloody Marsh, site of one
- of Britannia's most savage wars.
-
-
- Isle of the Avatar
-
- While no formal city has ever been built upon the Isle of the Avatar, it is
- such a place of interest that it is included here in this section. This
- strange volcanic island--which arose from the tumultuous upheaval of the
- Great Stygian Abyss-- receives numerous visitors on pilgrimage to the Shrine
- of the Codex. The Shrine is considered to be a national monument of great
- historical importance to Britannia and as such is under armed guard day and
- night.
-
-
- Jhelom
-
- Located in the Valonan Isles in southwest Britannia,Jhelom is a meeting place
- for fighters, paladins and rangers. It is the birthplace of many an esteemed
- Britannian warrior. This city of Valor is also known for its well-stocked
- armoury, the hospitality of its barmaids and for its local fighting club, the
- Library of Scars.
-
-
- Minoc
-
- This thriving seaport is located in northern Britannia at the mouth of Lost
- Hope Bay. Minoc, also known as the city of Sacrifice, has an active sawmill,
- armourer, shipwright and branch of the Britannian Mining Company. It is the
- home of the Artist's Guild, where craftsmen of all types display their craft.
- In Minoc there is also an active branch of The Fellowship.
-
- Moonglow
-
- Moonglow is the city of Honesty and sits upon the southern tip of Verity
- Isle. It is where the Lycaeum, the great storehouse of knowledge and wisdom,
- is located. Nearby, the traveller will also find the observatory, which
- contains a orrery. An active branch of The Fellowship also operates in
- Moonglow.
-
- New Magincia
-
- New Magincia is known as the city of Humility, and hence it chooses to remain
- isolated from much of the rest of Britannia. If thou venture there, thou will
- find that the people are basically shy, but also warm and hospitable once
- they have gotten used to thee. The city is located on an eastern island well
- past most of the main trade routes. Time progresses more slowly in New
- Magincia than anywhere else in Britannia. The economy of New Magincia is
- based on shipbuilding, horticulture and raising sheep.
-
- Paws
-
- Paws is a small coastal village that, because of the continuous expansion of
- the capital city, has essentially merged with Britain. While there was a time
- when this village held a quaint rustic charm, in more recent years the
- village of Paws has languished in poverty. A terrible, seven-year drought has
- forced the closure of many of the local farms. The industry of Paws consists
- primarily of milling flour, dairy farming and meat curing. Paws is where The
- Fellowship runs its shelter for the poor.
-
- Serpent's Hold
-
- This opulent castle fortress is home of the honorable Order of the Silver
- Serpent, the training camp for the armed militiamen of Britannia. Here
- fighting men learn more than just the martial arts. They are taught honor and
- valor as well. Instruction m the ways of the warrior may be obtained and one
- may purchase reliable weapons, armour and provisions here. The Meditation
- Retreat of The Fellowship is located on an island east of Serpent's Hold.
-
- Skara Brae
-
- This sad town was once known as the city of Spirituality. Few are those who
- venture to the spot where the city of Skara Brae once stood, near the mystic
- forest of Spintwood, for all that remains are buildings that stand nearly
- deserted. While there have been many strange stories as to the goings-on in
- this uninhabited place, there are few who would seek to verify them. The wise
- traveller avoids Skara Brae altogether.
-
- Spektran
-
- The sparse isle of Spektran is ruled by the notorious Sultan of Spektran. The
- sultan is renowned for his unfriendliness to outsiders, and Spektran is not
- recommended to travellers.
-
- Terfin
-
- Terfin is the home of the gargoyles, built upon the island once occupied by
- Sutek the Mad. Most gargoyles travel daily to Minoc in order to work in the
- mines. In Terfin one may find the gargoyle Hall of Knowledge and an active
- Fellowship branch. Not far from Terfin are the ancient ruins that were once
- the palace of the traitorous Blackthorn.
-
- Trinsic
-
- This active seaport south of Paws and north of the Cape of Heroes is known as
- the city of Honor. Trinsic is the home of Paladins and also has an active
- branch of The Fellowship. Travellers might question the need for the walls
- that surround the city. As if this would not be enough to keep the city
- secure, the guards of the city will not permit anyone to enter or leave the
- city unless they know the secret password. Once thou know the password thou
- wilt be given the key to the city gates and may then enter and leave at will.
- While this was once done to maintain the security of the city and the safety
- of its citizens, it is now done mostly to sustain a traditional ritual.
- (Britannian law forbids the open publication of Trinsic's password.)
-
- Vesper
-
- Located on the edge of the desert in northeast Britannia, Vesper is an
- industrial town. Here the main branch of the Britannian Mining Company is
- located. Vesper is one of the few places in Britannia where humans and
- gargoyles live together in an approximately equal number.
-
- Yew
-
- Yew is known as the city of Justice, but it has changed considerably over the
- years. The buildings that remain where the city once stood have been
- abandoned for many, many years. The citizenry of Yew have chosen a life
- independent of normal civilization. They now live scattered throughout the
- Great Forest. Their only remaining link with outside civilization is Empath
- Abbey. The Abbey has assumed responsibility for the court of Yew as well as
- its prison. Many travellers to Empath Abbey come to visit the graves of loved
- ones at the nearby graveyard.
-
-
- ii.The Commerce of Britannia
-
-
- Britannia is not only a kingdom of great cities, but also of prolific
- commerce and industrial might. In any city, thou canst find a pleasing vanity
- of goods and services available for purchase. Each city has an economy based
- upon its industry and the endeavors of the people who work within it. The
- goods each city produces are bartered or sold to the people of other cities,
- which provides them access to other goods not usually available in their own
- city. Through this continuous flurry of commercial activity all the townships
- of Britannia are supplied with the products and services that they need to
- survive and thrive.
-
- The Farmers of Britannia
-
- While in recent years a scenes of droughts has hurt agricultural production
- in certain areas of Britannia, most farmers are enjoying a resurgence of
- bountiful harvests. Farmers will usually be glad to sell the passing
- traveller eggs, fruits, vegetables or whatever else they produce.
-
- The Merchants of Britannia
-
- The merchants of Britannia survive by one basic rule--buy for less and then
- sell for more. However, most merchants truly desire to please their
- customers, and any merchant who engages in unfair business practices is sure
- to lose out to his competition in the end.
-
- The Farmer's Market
-
- At the Farmer's Market in Britain, the fruits, vegetables, eggs and meats
- produced on The farms of Britannia may be found for sale.
-
- Pubs
-
- In a pub one may relax and enjoy a refreshing drink or a fine meal. In many
- pubs one will hear the local bard sing rousing songs of legend and lore. When
- conversing with the other patrons of a pub, be prepared to hear anecdotes,
- war stones, local history--perhaps even useful information!
-
- Food Vendors
-
- For a quick meal one could do no better than to sample the wares of the local
- food vendor. To find the local food vendor, one need only listen for his
- friendly bark and call
-
- Provisioners
-
- There is no end to the number of odd things that a traveller or adventurer
- may find himself in need of, and the one place where nearly all of these
- might be found for sale is the local Provisioner's Shop.
-
- Stables
-
- There is no faster mode of land travel than riding in a horsedrawn wagon.
- When travelling in the wilderness, the quicker one is, the safer one is.
- Horses and carts can be purchased from the stables in Britain.
-
- Magical Reagents
-
- Now that magic is severely on the decline, those who still pursue this dying
- art may find that many mages are willing to sell their magical reagents. One
- need not concern oneself with the freshness of these reagents, for all things
- magical only increase in potency with age.
-
- Inns
-
- The inns of Britannia provide the traveller with safety and a place to rest.
- Camping in the wilderness is always a risky proposition and the danger to
- one's health is great, especially in times of inclement weather.
-
- Craftsman
-
- The craftsmen of Britannia are skilled artisans who sell wares made by their
- own hand. While such items are often of high price, the price reflects
- compensation due for the time, toil and talent of the craftsman, as seen in
- the high quality of the item.
-
- Armourers
-
- Here one may purchase armour and shields made for the protection of a
- fighting man in combat. Most armourers will also sell weapons, thus
- completely preparing any would-be fighter. Armour is generally sold
- piecemeal, but certain armourers have been known to sell entire suits at a
- cheaper price than the total cost of each individual piece.
-
- Fletchers and Bowyers
-
- Without question, the bowyer that is held in highest regard throughout all of
- Britannia is lolo Fitzbowen, the proprietor of the establishment that has
- come to be called "lolo's Bows." So popular is this bowyer's shop that a
- similar establishment was set up in Serpent's Hold.
-
- Healers
-
- Many who succumb to injury or illness have their conditions worsened and
- their purses lightened by a healer. The wise traveller knows that sickness
- and injury is rooted chiefly in the mind and that only through self-
- discipline can pain, illness and injury be overcome.
-
- Apothecaries
-
- It is the shrewd apothecary who mixes his strange chemicals and produces the
- formulas to create potions. Apothecanes have long since stopped the sale of
- magical reagents, as magic has become so unreliable.
-
- Clothiers
-
- The marketplace of Britain provides the traveller with an opportunity to
- purchase clothing, ranging from the latest fashions to the more comfortable
- and functional.
-
- Shipwrights
-
- Ships may be purchased from shipwrights in nearly any coastal city. By
- Britannian law no ship is considered to be legally held unless the owner has
- in his possession that ship's deed of sale.
-
-
- iii.The Rune Writing of Britannia
-
- See Enclosed Gif File for this picture
-
- Following a tradition that has been passed down from generation to generation
- for centuries, many signs and placards in Britannia are written in a unique
- and attractive runic script that was once the language of the druids. This
- strange writing is older than Britannia itself. While the presence of such
- writing might befuddle a casual tourist, the wise traveller knows that it is
- a worthwhile pursuit to learn the meaning of this writing.
- Nowadays, the use of rune writing is beginning to fall out of fashion,
- and its use generally denotes an establishment that clings to an antiquated
- style of operation.
-
-
-
- iv.The Arms of Britannia
-
- It is the wise party of travellers who make sure that they are well armoured
- and heavily armed when travelling in the wilderness. To that end, the
- following is a brief introduction to the armour and weapons that one may use
- to insure one's safety.
-
- Armour and Shields
-
- There are six parts of the body that one does seek to protect: the head, the
- torso, the legs, the hands, the feet and the neck. All pieces of armour are
- specifically designed for the protection of one of these places. There are
- basically four types of armour: leather, scale, chainmail and plate. Leather
- provides the least protection, but it is exceedingly light and is relatively
- inexpensive. While scale and chainmail provide roughly the same level of
- protection, scale is the heavier and the less expensive of the two. The
- heaviest type of armour is plate; since it provides great protection it is
- also the most expensive.
- Unless one is armed with a weapon that requires the use of two hands, a
- wise combatant, in addition to wearing armour, will also carry a shield.
- Generally, the more protection a shield provides, the heavier it is.
- One can quickly see that such activities as fleeing from a superior
- opponent, carrying a full load of equipment, or travelling a great distance
- become quite daunting tasks if one is heavily armoured. Therefore, the wise
- traveller moderates the type of armour worn, taking into account one's own
- physical strength, the combined weight of any other items one may wish to
- carry and the distance one expects to be travelling.
-
- Weaponry
-
- There is such a great variety of weaponry available in Britannia that it is
- impossible to properly examine all of it in this short space. The wise
- traveller knows that it is important is to select for oneself the most
- fitting weapon. After all, the weapon itself is not nearly as important as
- the one who uses it. The choice of a weapon should be tailored around the
- user and not vice versa What are the factors one considers when choosing a
- weapon?
- Many weapons such as pole arms and the larger swords are heavy enough to
- require the use of both hands. If one is not of sufficient strength,
- attempting to wield a two-handed sword could be worse than fighting unarmed.
- Generally, the smaller and lighter a weapon is, the easier it is to conceal
- and quicker it is with which to strike. It is not by accident that the simple
- dagger is the weapon of choice for many an assassin.
- A weapon of great length, such as a spear or two-handed hammer, can be
- used to keep one's opponent at bay as well as to attack him. The advantage of
- reach has decided the day in many a battle. Likewise, a long weapon is a
- proven disadvantage when the fight is in cramped quarters. Edged weapons such
- as a sword must be handled with precision--it is usually not enough to simply
- contact one's opponent. The skilled combatant knows how to use the cutting
- edge of his weapon to its greatest advantage.
- Blunt weapons such as maces, clubs and hammers enable the combatant to
- concentrate raw strength in the delivery of crushing blows to one's opponent.
- The punishment of such mighty impacts has often been the key to achieving
- victory.
- The strategic effectiveness of well placed missile fire cannot be over-
- emphasized. On many occasions an outnumbered party has been able to repel an
- attack through the proper application of missile weaponry. The disadvantage
- of bows, crossbows and slings is that loading them requires the use of both
- hands. Bows and crossbows also require two hands to fire. Daggers, axes,
- torches and spears can also be effective as improvised missile weapons.
-
- v. The History and Customs
- of the Adventurer Classes
-
-
-
- The Fighter Class
-
- Many Britannian fighters receive formal training in the martial arts at
- Serpent's Hold, and in return they serve for a specified term as members of
- the Royal Militia. Some fighters study in Jhelom or with other trainers
- across Britannia. Other fighters never receive any formal training. Their
- unforgiving teacher is the battlefield, where many lives are lost when
- lessons are not mastered quickly enough. Fighters generally possess great
- strength and endurance, a proficiency with many types of weapons and the
- courage to face the demanding trials of combat time and time again.
-
- The Bard Class
-
- A true jack-of-all-trades--a trickster, a minstrel, a battler, a spellcaster-
- - the bard possesses all of these skills. Physically, the bard falls
- somewhere between the brawny physique of the fighter and the delicate frame
- of the mage. The bard is dextrous and agile. He tends to be more clever than
- intelligent. He also possesses a presence and charm that come in handy in all
- manner of situations. The bard has a natural gift for missile weapons and a
- mind for riddles. The bard also plays an important part in society by
- recording local history in such a way that it is well remembered, through
- rousing tale and song.
-
- The Mage Class
-
- A pity to those who live their lives following the treacherous road that is
- the way of the mage, now that the time of magic is coming to an end. The days
- of wonder, when miracles could be performed on demand through wisdom and a
- devotion to the arcane arts, are a part of the past. A mage's mind perceives
- that which resides in the invisible world, but as recent history has shown
- us, but this keen mind upon which the mage depends is ever in danger of
- slipping into lunacy. What is also tragic is that the way of the mage is
- not one that is consciously chosen. One is born with the calling of the mage.
- While magic has not yet ceased to function altogether, it has become
- inaccurate to the point of being unreliable, making the mage's life one of
- constant uncertainty.
-
-
-
- vi. A Bestiary of Britannia
-
- The wilderness of Britannia is the home of a multitude of strange beasts and
- magical creatures. While many creatures are mundane and harmless, others are
- terribly dangerous and barely understood. For the traveller it is vitally
- important to be able to recognize any type of beast that may be encountered
- so that one can respond accordingly. The following is a list of beasts now
- known to live in Britannia.
-
- Acid Slug--This very unpleasant creature tends to inhabit dark places
- underground. Its skin exudes secretions of acid that can burn flesh and are
- especially damaging to metal. The best weapon to use against this monster is
- fire.
-
- Alligator--This vicious man-eating creature lives in swampy terrain and can
- inflict heavy damage with its bite and tail.
-
- Bat (Giant)--This large winged rodent attacks by night, aided by its night
- vision and acute hearing. Its body is very light and fragile.
-
- Bee (Giant)--This energetic flying insect will instantly attack anything that
- it perceives as a threat to us hive. It attacks with a sleep-inducing
- poisonous sting.
-
- Bird--This type of creature is not openly hostile to human beings, but many
- will probably attack if provoked or frightened.
-
- Cat--A domestic animal commonly found in city alleyways, this creature
- performs an invaluable service in continuously thinning the rat population.
-
- Centipede (Giant)--This large, multi-legged insect frequents cool, dark
- places. Its poison is considered to be among the most deadly of any creature.
- It can be destroyed by fire.
-
- Chicken--This bird can be found on many farms. It is the source of both eggs
- and delicious meat often served in inns. It poses no threat to humans, as it
- will generally run away if attacked.
-
- Corpser--This creature is a type of ghoul that ensnares its victims with its
- tentacles in order to drag them off to its lair and presumably kill them in a
- manner that has never been discovered. Its only known weakness is fire.
-
- Cow--This harmless farm animal is the source of beef and dairy products.
-
- Cyclops--One of a race of incredibly strong one-eyed giants, when it is not
- hurling large boulders at its enemies, its favorite weapon is a large wooden
- club.
-
- Deer--This swift but timid forest creature has sharp antlers to defend
- itself. It is the source of venison.
-
- Dog--A domesticated cousin of the wolf, this animal guards homes from
- intruders, tracks game during hunts, and is a playmate for children and a pet
- for adults. It should not attack unless provoked, although it will usually
- bark at strangers. This animal takes special enjoyment in chasing cats and
- rabbits.
-
- Dragon--Dragons are a mysterious ancient race of highly evolved reptiles that
- possess magical abilities and a high degree of intelligence. They have large
- wings and are capable of rapid night. A dragon is formidable in combat and is
- all the more lethal due to its noxious flaming breath. Its lair is usually a
- cave or dungeon where it guards its eggs and treasure.
-
- Drake--This creature is a dragon that has not yet fully grown to adulthood, a
- process that takes several hundred years. Like its mature relatives, this
- creature can also breathe fire and fly. It is commonly found in the lair of a
- dragon.
-
- Emp--This extremely peaceful creature lives in the forest. It is non-
- aggressive and shuns violence to such a degree that it is doubtful it will
- want to have anything to do with any humans it comes into contact with. Some
- emps possess a remarkable degree of intelligence and magical capability. Emps
- are so named for their empathic abilities. So sensitive are they to the pain
- and discomfort of other living things that they subsist on a diet of organic
- food, such as milk and honey.
-
- Fairy--These tiny flying creatures are not so much hostile as they are
- flirtations and Mischievous.
-
- Fish--This generally harmless water-breathing creature can be found in
- abundance in the seas, rivers and lakes of Britannia. It greatly contributes
- to the local food supply.
-
- Fox--This small, wily mammal is related to the wolf, but is not as powerful
- or aggressive. It is often the elusive quarry of hunting parties that use
- dogs to pursue it.
-
- Gargoyle--This red-skinned creature orginally comes from the subterranean
- domain of the gargoyles. There are two classes of gargoyles--the larger
- winged gargoyles that possess keen intellect and magical capability, and the
- smaller worker drones that possess little thinking ability but are embodied
- with great strength.
-
- Gazer--This strange creature is found mostly in dungeons. It hovers about,
- looking for victims to mesmerize with its multiple eyes. Upon being killed,
- the body of a gazer will break up into a tiny swarming colony of insects.
-
- Ghost--This magical spirit of the dead has the power to move through solid
- walls and has been known to use magic. It can appear anywhere, but tends to
- frequent graveyards or places significant to the life of the deceased.
-
- Gremlin--This tiny creature travels in a pack and attacks in a large group.
- Its primary threat is that it likes to steal food.
-
- Harpy--This half human/half bird creature nests in mountainous caves. It
- attacks from the air with the sharp talons on its feet.
-
- Headless--This ensorcelled creature appears to be a living, ambulatory,
- beheaded human being. It is unknown exactly how it compensates for its
- apparent lack of sensory organs, but it manages to do so quite well. Its
- favorite method of attack is strangulation.
-
- Horse--This strong, swift animal can be found in the wild or domesticated in
- the stables. Horses are most commonly used for rapid transportation from town
- to town or through the wilderness.
-
- Hydra--This creature is a type of dragon that possesses three heads. Like the
- dragon, a hydra also can fly and breathe fire.
-
- Insects--This is an insect swarm capable of causing an intolerable number of
- bites and stings, as well as severely spooking horses and destroying crops.
-
- Kraken--This mysterious peril of the sea is not well understood. There have
- been numerous reports of sailors being snatched from the decks of ships by
- huge suckered tentacles and dragged down to the bottom of the ocean, never to
- be seen again. No one has yet reported an actual sighting of the full body of
- this creature.
-
- Liche--This is an extremely rare type of undead creature that is both
- dangerous and very difficult to destroy.
-
- Mongbat--This bizarre and frightening creature is a cross between a bat and a
- monkey. Its attacks are fast and powerful, but it usually only inhabits the
- deepest dungeons.
-
- Mouse--This harmless rodent lives on whatever little scraps of food it can
- find, although it is especially fond of cheese. It occupies the space just
- beneath the cat on the food chain.
-
- Rabbit--This fast, long-eared animal lives primarily on the carrots grown by
- local farmers.
-
- Rat (Giant)--This filthy, overgrown rodent is a severe hazard to the health
- of human beings. Immune to poison and too large to be trapped, this creature
- has a voracious appetite for garbage and carrion. When it roams in packs it
- loses its natural fear of human beings. The bite of a giant rat can cause a
- variety of potentially fatal diseases.
-
- Reaper--The reaper is actually a malevolent tree spirit that has the power to
- reach out and grab passers-by in its long, powerful branches. The reaper also
- possesses the magical power to unleash destructive bolts of lightning. As it
- is a creature made of dry deadwood, it is quite vulnerable to fire.
-
- Sea Serpent--This creature is a sea-going dragon. It is capable of spiting
- out fireballs, much the same as dragons breathe fire. A sea serpent can
- severely damage a ship with a single lash of its powerful tail.
-
- Sheep--These non-threatening beasts are raised by shepherds, who take them
- out to graze in great numbers. Sheep produce both wool and mutton.
-
- Silver Serpent--This creature, seen in the symbols of ancient Sosaria, once
- more holds the fascination of Britannia. The venom of the silver serpent is
- reported to have a strange and lasting effect on people. No doubt this shall
- be the subject of further study.
-
- Skeleton--This is the undead reanimation of a fighter who was slain on the
- field of battle. Skeletons tend to cluster in hordes and are often following
- the commands of a sorcerer. In fact, they may continue to do so well after
- the sorcerer himself is dead!
-
- Slime--This grotesque gelatinous mass lives in the depths of a dungeon or in
- the murkiest corners of a swamp. It reproduces by dividing itself and grows
- through the absorption of other slimes. Slimes attack by hurling foul blobs
- of slime at their intended victims. Fire is known to be a very effective
- weapon against them.
-
- Snake--This creature spends the night coiled among the cool rocks and comes
- out into the sun during the day. This warms its blood, enabling it to strike
- more quickly. The creature is venomous and can even spit venom from several
- yards away.
-
- Spider (Giant)--While this creature may be encountered anywhere in the
- wilderness, its lair is its giant web, which will almost always be hidden in
- a cool and dark place. A giant spider is capable of spraying its poisonous
- spittle from a considerable distance. Its bite is also tremendously painful.
-
- Troll--This brutish creature is the bane of all travellers. Many tales relate
- how trolls hide beneath bridges in order to terrorize and prey upon all those
- who would cross it. The wise traveller would do well to exercise caution when
- crossing any bridge, especially those one may come across in the wilderness,
- far from the security of a city.
-
- Unicorn--Fanciful stories of these creatures abound in rural areas. The
- unicorn appears as a splendid young white stallion with a single great horn
- rising from its head. Legends speak of how only those who are truly virtuous
- may approach a unicorn. Unicorn sightings are rare--so rare in fact that most
- serious scholars deny their existence.
-
- Wisp--These mysterious floating lights have been a puzzlement to many an
- adventurer. They seem capable of inflicting only slight physical damage, but
- they also seem impervious from physical harm themselves. It has been said
- that these strange creatures are very knowledgeable and that they come from a
- world other than our own.
-
- Wolf--This plains and forest hunter has long had the greatly undeserved
- reputation of a vicious predator. While wolfpacks do thin the weak and the
- sick from herds of wild animals, and while farmers must occasionally be wary
- of their curiosity, there is little to support the notion that these animals
- are bloodthirsty man-eaters.
-
- The Book Of ARCHAIC
-
- KNOWLEDGE
-
- a historical look at The mechanics and use of the arcane arts before the
- end of the age of Magic, as written by Batlin of Britain
-
-
- Before anything further is written, it must be noted that the following
- section is included only as a matter of historical documentation. The use of
- magic has long been proven to be unreliable and the suspected cause of mental
- deterioration. The author takes no responsibility for anyone who may attempt
- to practice magic based upon the information contained herein.
-
-
- i. The Mage's Spellbook
-
- The first component necessary for the successful casting of spells by a mage
- is his spellbook. It is his principle tool and without it the mage cannot
- function. This book contains the formulae and incantations required to cast
- the specific spells that a mage knows. As mages become more experienced they
- can acquire new spells. A wise and long-practicing mage may have a great tome
- filled with strange drawings, diagrams and writings. These writings will be
- explained in greater detail in a forthcoming section. Every mage's spellbook
- contains several basic magical spells called linear spells. These too will be
- explained in their own section.
-
-
- ii. The Mage's Reagents
-
- The second component required for spellcasting is the proper reagent. These
- chemical materials serve as a link between the physical world that the mage
- wishes to affect and the psychic energies of the ethereal waves that the mage
- is drawing upon to effect that change. Some reagents are relatively common
- herbs, others are rare and exotic items. The following is a list of reagents
- used by all mages.
-
- Black Pearl
-
- Black pearl is an exceedingly rare commodity; fewer than one in ten thousand
- pearls is black. They have been found at the base of tall cliffs on
- Buccaneer's Den. While a less than perfect pearl may be perfectly acceptable
- for decorative purposes, the black pearl of a mage must be perfectly formed
- or it is virtually worthless. Black pearl is ground up into a fine powder.
-
- Blood Moss
-
- In recent years the only places where this strange substance can be located
- are in the Bloody Marsh across the mountains from Cove (where many years ago
- thousands of soldiers lost their lives) or in the enchanted forest of
- Spintwood, beneath the rotting bark of dead trees.
-
- Garlic
-
- Certainly this is the most commonly available of all magical reagents. There
- are few kitchens in all of Britannia that are not supplied with at least a
- few cloves of this spice. Garlic cloves are washed and ground into a paste,
- providing significant protection from black magic.
-
- Ginseng
-
- The healers of our fair land have known of the healthful and restorative
- powers of this bitter root for hundreds of years. But to the mage it requires
- special preparation. It must be boiled and reboiled in the freshest of water
- no less than forty times! This reduces it to a strong-smelling syrup that
- makes a very potent reagent.
-
- Mandrake Root
-
- This rare plant extract, found only in the darkest, dankest comers of the
- foulest of swamps, is a most sought after magical reagent. It is also one of
- the most difficult of all reagents to prepare, for in being dug up the tap
- root of the mandrake plant must not be broken. Also, that root itself must be
- properly broken down, boiled and dried. Mandrake root can be found on the
- Bloody Marsh and in a place known as the Fens of the Dead, south of Paws.
-
-
- Night Shade
-
- This plant, found only in swamps, only blooms at night. The fungal cap from
- this rare and unusual mushroom may be either crushed or boiled into a tea.
- The mage must always use great care when handling nightshade, for it is not
- only a very potent hallucinogenic, it is also extremely poisonous.
-
- Spider's Silk
-
- While this is a common reagent, it can be very difficult to gather any
- significant quantity of it from any single source. Mages have been known to
- frequent caves and crypts and even run their own personal spider farms in
- order to maintain an abundant supply of spider's silk. It usually takes at
- least an ounce of silk to cast a spell.
-
-
- Sulfurous Ash
-
- The great quantities of ash generated by a volcanic eruption makes this a
- common commodity as far as magical reagents go, but one does usually have to
- travel in order to acquire a large quantity of it. In recent years the most
- common source of sulfurous ash has been the Isle of the Avatar, location of
- violent volcanic activity many years ago.
-
- iii. The Mage's Words of Power
-
- iv. Spellcasting
-
-
- The final component necessary for the mage to cast a spell is the spoken
- mantra that constitutes the words of power. Far more than simple memorization
- of the words and their meanings is required. The mage must have a
- consciousness-altering comprehension of each individual syllable of a word of
- power. The pronunciation of each syllable resonates through the ethereal
- waves as the spell is being cast. Incorrect pronunciation invariable causes
- ethereal turbulence. Long periods of meditation upon each syllable and many
- hours of controlled breathing exercises are required before the proper use of
- the mage's words of power can be learned. The following is a list of the
- known syllables that make up the words of power.
-
-
- SYLLABLE MEANING
-
- AN ....Negate/Dispel
- BET....Small
- CORP ...Death
- DES ...Lower/Down
- EX ...Freedom
- FLAM ...Flame
- GRAV....Energy/Field
- HUR ...Wind
- IN ...Make/Geate/cause
- JUX ...Danger/Trap/Harm
- KAL ...Summon/lnvoke
- LOR ...Light
- MANI ...Life/Healing
- NOX ....Poison
- ORT.....Magic
- POR ....Move/Movement
- QUAS ....Illusion
- REL ...Change
- SANCT....Protect/Protection
- TYM ....Time
- UUS ....Raise/Up
- VAS ....Great
- WIS ....Know/Knowledge
- XEN ....Creature
- YLEM ...Maner
- ZU ....Sleep
-
- The mage is able to cast spells when the three elements--spellbook, reagents
- and words of power--are combined in one unique and fluid action. The mind of
- the mage must be properly focused, as some spells affect just one person,
- others affect a group of people and still others affect a specific area. As a
- mage's experience in casting spells increases, so too will the potency of
- many of his spells. Outside distractions and interference, as well as the
- intended target's natural resistance, might prevent the successful casting of
- any spell.
- One factor over which the mage has no control is the state of the
- ethereal waves when a spell is being cast. While the ethereal waves are often
- subject to turbulence, such turbulence is a temporary condition.
-
- v. Magical Spells
-
- Once again, the author takes it upon himself to warn his readers that the
- following is included as nothing more than a matter of historical record. It
- is a statement of absolute fact that most of these spells do not work and
- many will turn back upon the user. The use of magic is strongly suspected to
- be the cause of a strange mental deteriorations than can affect anyone who
- has practiced magic. The reader is strongly discouraged from experimenting
- with the spells listed here.
-
- Linear Spells
-
- There are certain spells that a mage will immediately be able to learn upon
- completing his apprenticeship. They are called Linear Spells because they do
- not directly correspond to any of the eight circles of magic that exist in
- the ethereal waves. Linear Spells are the only types of magical spells that
- require no reagents to cast.
-
- An Zu (Awaken)
-
- This spell has the power to awaken one sleeping or unconscious creature.
-
- WixJux (Detect Trap)
-
- This spell will reveal to a mage the presence of all traps within a certain
- area.
-
- An Flam (Douse)
-
- This spell will extinguish any non-magical fires.
-
- Lor Quas (Fireworks)
-
- This spell creates an impressive display of multi-colored moving lights. When
- the mage becomes more experienced he can use these lights to frighten his
- enemies, sometimes causing them to flee.
-
- Bet Lor (Glimmer)
-
- This spell creates a small light source that lasts for a short period of
- time.
-
- Kal Mani Lor (Help)
-
- This spell will resurrect the mage and his party and teleport them to Lord
- British's castle, where they will be fully healed. But be sure to remember
- that this spell is usable only once by any mage.
-
- In Flam (Ignite)
-
- This spell will generate a tiny missile of sparks that is capable of igniting
- flammable material.
-
- Grow Quas (Thunder)
-
- This spell will cause a single thunderclap to be heard as if a terrible storm
- is imminent.
-
- The Circles of Magic
-
- There are eight circles of magical spells, each successive circle
- representing a more powerful level of magical energy. The ethereal waves are
- made up of eight rings or circles which correspond to the levels of the
- spells. Each circle is one of eight swirling vortices, all spinning one
- within another and expanding out through the universe. The more powerful the
- spell a mage casts, the deeper into the inner circles of the ether must the
- concentrated psychic energy of the mage penetrate. Required for the mage are
- many, many hours of meditation, the strength of concentration, and the will
- to reach into one of the higher circles with his psychic energy. Every mage
- is fully aware that a backlash would upset our physical world, possibly
- harming the mage and those around him.
-
-
- The First Circle of Magic
-
- IN MANI FLAM (Crealc Food)
- Rcagcnts: Garlic, Ginscng, Mandrake Root
-
- This spell creates enough food for the mage and each member in his party to
- have one meal.
-
- MANI YLEM (Cure)
- Reagents: Ginseng, Garlic
-
- This spell cures poison and restores a person afflicted with paralysis. It
- has also been known to work against an assortment of other malicious
- maladies.
-
- AN tUX ORT (Dispel Magic)
- Reagents: Garlic, Ginseng
-
- This spell removes the enchantment from any object. The mage does nor need to
- actually touch the object to be disenchanted, as the spell can be cast from a
- short distance away.
-
- ORT YLEM (Enchant Missiles)
- Rcagcnts: Black Pearl, Mandrake Root
-
- This spell causes up to an entire bundle of arrows or bolts to become
- enchanted and glow blue. Enchanted missiles will always hit their target and
- do significantly more damage than normal.
-
- AN VAS FLAM (Great Douse)
- Rcagcnts: Garlic, Spidcr's Silk
-
- This spell is a more potent version of the linear spell Douse. It
- extinguishes all dousable items within a certain area.
-
- IN VAS FLAM (Great Ignite)
- Rcagcnts: Sulfurous Ash, Spiders Silk
-
- This spell is a more potent version of the linear spell Ignite. It causes all
- flamable items within a certain area to burst into flame.
-
- MAN I (Heal)
- Rcagcnts: Ginseng, Garlic, Spiders Silk
-
- This spell heals the injures of the mage or anyone upon whom he casts it
- restoring them halfway between their current level or injury and their normal
- stare.
-
- IN LOR (Light)
- Rcagcnt: Sulfurous Ash
-
- This spell is a more potent version of The linear spell Glimmer. Ir creates a
- source or light that can illuminate a darkened area. This light source will
- travel with The party and last for a significant amount of Time.
-
- The Second Circle of Magic
-
- QUAS CORP (Cause Fear)
- Rcagcnls: Nightshade, Mandrake Root, Garlic
-
- This spell inspires fear of the mage and all who are in his party. In many
- cases this will cause the enemies of the mage to simply nee in terror.
-
- HUR GRAV REL (Change Weather)
- Reagents: Black Pearl, Spiders Silk, Blood Moss
-
- This spell may be used to clear up inclement weather or turn clear weather
- into inclement weather.
-
- AN IUX YLEM (Destroy Trap)
- Reagents: Sulfurous Ash, Blood Moss
-
- This spell destroys any one specific trap upon which it is cast.
-
- VAS AN ZU (Mass Awaken)
- Reagents: Ginseng, Garlic
-
- This spell awakens all unconscious members of the mage's party.
-
- AN EX POR (Paralyze)
- Reagents: Spiders Silk, Nightshade
-
- This spell paralyzes an enemy in his tracks for a short period of Time.
-
- IN ZU (Sleep)
- Reagents: Nightshade, Spiders Silk, Black Pearl
-
- This spell causes the enchanted person to fall asleep.
-
- EX POR (Unlock Magic)
- Reagents: Sulfurous Ash, Blood Moss
-
- This spell unlocks magically locked items, doors and chests.
-
- The Seventh Circle of Magic
-
- CORP POR (Death Bolt)
- Reagents: Blood Pearl, Nightshade, Sulfurous Ash
-
- This spell enables the mage to project a bolt of lethal energy at a specified
- target.
-
- TYM VAS FLAM (Delayed Explosion)
- Reagents: Mandrake Root, Sulfurous Ash, Black Pearl, Blood Moss, Spiders Silk
-
- This spell causes whatever it is cast upon to violently explode, destroying
- much of the surrounding area. The explosion is delayed long enough to give
- the mage and his party time to get out of range of the blast.
-
- GRAV YLEM HUR (Energy Mist)
- Reagents: Mandrake Root, Nightshade, Sulfurous Ash, Blood Moss
-
- This spell causes an electrified mist which flows from the caster, enveloping
- his enemies and causing them damage as long as they remain within it.
-
- VAS XEN EX (Mass Charm)
- Reagents: Black Pearl, Nightshade, Spiders Silk, Mandrake Root
-
- This spell is the equivalent of the Sixth Circle charm spell, but it affects
- an entire group of the mage's enemies.
-
- VAS AN SANCT (Mass Curse)
- Reagents: Sulfurous Ash, Nightshade, Garlic, Mandrake Root
-
- This spell is the equivalent of the Third Circle Curse spell, only it affects
- an entire group of the mage's enemies.
-
- IN VAS POR (Mass Might)
- Reagents: Black Pearl, Mandrake Root, Ginseng
-
- This spell doubles the strength and combat abilities of everyone in the
- mage's party.
-
- KAL XEN (Summon Dragon)
- Reagents: Mandrake Root, Garlic, Blood Moss
-
- This spell summons a dragon that will fight for the mage and his party.
-
- POR ORT WIS (Wizard Eye)
- Reagents: Blood Moss, Nightshade, Mandrake Root, Sulfurous Ash, Black Pearl,
- Spiders Silk
-
- This spell enables the mage to extend his sight out over great distances,
- passing through any barriers that exist between himself and anything he
- wishes to look at.
-
- The Eighth Circle of Magic
-
- VAS CORP (Armageddon)
- Reagents: Black Pearl, Blood Moss, Garlic, Ginseng, Mandrake Root,
- Nightshade, Spiders Silk, Sulfurious Ash
-
- This spell is believed to be so powerful that it may be capable of destroying
- all known living things in the entire world. Thankfully, this spell has never
- been cast!
-
- CORP GRAV HUR (Death Vortex)
- Reagents: Mandrake Root, Nightshade, Sulfurous Ash, Blood Moss
-
- This spell creates a swirling black vortex at the point the mage designates,
- which will thereafter move at random. Everyone within this vortex will be
- continuously struck by lightning.
-
- IN DES GRAV (Magic Storm)
- Reagents: Mandrake Root, Nightshade, Sulfurous Ash, Blood Moss
-
- This spell summons a swirling storm that will randomly attack the enemies of
- the mage and his party with powerful bolts of lightning.
-
- VAS SANCT LOR (Mass Invisibility)
- Reagents: Mandrake Root, Nightshade, Blood Moss, Black Pearl
-
- This spell is the equivalent of casting the Fifth Circle Invisibility spell
- upon the mage and everyone in his party.
-
- IN MANI CORP (Resurrect)
- Reagents: Garlic, Ginseng, Spiders Silk, Sulfurous Ash
-
- This spell, when successful, restores life to one who was dead.
-
- INJUX POR (Sword Strike)
- Reagents: Black Pearl, Nightshade, Mandrake Root
-
- This spell creates a deadly pinwheel of eight spinnings words that sail
- toward the designated target.
-
- AN TYM (Time Stop)
- Reagents: Mandrake Root, Garlic, Blood Moss
-
- This spell stops the passage of time for the entire world, with the exception
- of the mage and those in his party.
-
- VAS POR YLEM (Tremor)
- Reagents: Blood Moss, Sulfurous Ash, Mandrake Root
-
- This spell causes violent tremors in the earth that will cause the mage's
- enemies to tremble frantically. The effects of this spell will not inhibit
- the mage or his party.
-
- vi. Cosmology
-
- There was once a time when much consideration was given to the phases of the
- moon and the movements of the heavens. There was much concern over an event,
- the reoccurrence of which is eminent, called the "astronomical alignment." It
- was said that the astronomical alignment would create a gateway between this
- world and another. In recent times the astronomical alignment has been all
- but forgotten. With the end of the time of magic, it is doubtful that such an
- event will have any significance to anyone but astronomers.
- Back before the time of magic came to its end, the fullness of the moon
- would cause the appearance of "moongates" throughout the land. Moongates were
- a magical form of travel, gateways that would be generated where fragments of
- extra-terrestrial rocks called "Moonstones" were burned. There were generally
- two types of Moongates--blue and red. Blue Moongates were the type generated
- by Moonstones.
- They would take a traveller from one specific location to one other
- specific location within the world of Britannia. Red Moongates are generated
- by the powerful artifact known as the Orb of the Moons. A red Moongate can
- take a traveller anywhere in Britannia. It has been said that it can also be
- used to travel to other worlds. There have only been two red Moongates in all
- of known existence-- one used by Lord British, and the other by the Avatar.
- Little is known about these gates, but like magic spells, Moongates no
- longer function as they once did. Use of Moongates today cannot be
- discouraged strongly enough. They are dangerous and their use in this less-
- than-reliable state has resulted in numerous fatalities.
-
-
- [INSERT DIAGRAM OF THE PHASES OF THE MOON HERE
-
-