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- SUSPENDED
- Part One
- The following is a list of commands that will allow you to
- finish "Suspended" by Infocom. This walkthru was written by John
- L. Moss.
- "Suspended" is an excellent game and possibly the most advanced
- game to date for the adventurer. The story is quite simple: You
- are the failsafe device to protect the surface world of Contra
- should any emergency develop that would cause the planet control
- devices to fail (these are underground in a complex where you
- live suspended in a cryogenic tube, awaiting a disaster). Of
- course, a disaster develops as soon as you boot up the disk.
- You are awakened to find that there has been an earthquake that
- has damaged the cables in the Primary and Secondary Channels.
- You have six different robots at your command. These robots all
- enjoy different skills and abilities. Each one represents a
- different sense.
- Iris: The sense of sight Waldo: The snse of touch and
- dexterity Sensa: Perceives things magnetic and electronic Poet:
- Perceives things electronic and can diagnose electrical flows
- Whiz: Commands the computer and can do errands Auda: The sense
- of hearing
- The trick to winning "Suspended" is assigning the right task to
- the right robot. Also, the right robot has to be at the right
- place at the right time. This is called critical path planning,
- and is the secret of "Suspended."
- In the standard game, there are a few real-time events to be
- aware of: 1) At the 15th cycle, there is another earthquake
- which causes an acid spill that kills, in short order, any robot
- that thereafter passes through the Cavernous Room (until the
- acid is shut off); 2) At the 75th cycle, there is another quake
- which wrecks the hydroponics and transit equipment on the
- surface above. These have to be fixed quickly or the game ends
- swiftly due to the starving populous above; 3) At the 100th
- cycle, humans enter the complex with the intent of turning you
- off because, by this time, you are clearly screwing up the
- assignment. These humans can be the death of you or they can
- help you by...well, I won't tell you yet6
- The following commands get you through the game in less than 70
- moves. As a result, they give little aid in the event that you
- finish the game in more than that time. The game changes
- considerably after the 75th move. There are many problems that
- surface after that time, and these clues do nothing to help you.
-
- Let's get started!
- #1 POET,GO TO WEATHER CONTROL #2 SENS,GO TO SUB SUPPLY ROOM #3
- WHIZ,GO TO SECONDARY CHANNEL #4 SENSA,TAKE RAMP #5 SENSA,GO WEST
- #6 SENSA,TAKE CONTAINER AND GRASPER #7 SENSA,GO TO HALLWAY
- JUNCTION #8 WALDO,GO TO HALLWAY JUNCTION #9 AUDA,GO TO GAMMA
- REPAIR
- The above moves set the game up. Poet is needed to turn the
- weather control off; this minimizes deaths at the surface (your
- primary goal). Sensa gets the ramp that is needed to allow the
- robots to go from one level to another. Auda is sent to the
- Gamma Repair area because she will be needed later and, without
- the humans coming for a while, there is nothing that can be done
- with her anyway. Waldo is sent to the Hallway Junction to meet
- Sensa and take the container and grasper on his way to fixing
- Iris who is reported to be out of order.
- Part Two
- Now, enter your second set of commands:
- #10 POET,TURN SECOND DIAL TO 100 #11 POET,GO TO HALLWAY END #12
- IRIS,GO TO MAIN SUPPLY ROOM #13 SENSA,PUT RAMP AT DROPOFF #14
- AUDA, LISTEN #15 WALDO,TAKE CONTAINER AND GRASPER #16 WALDO,GO
- TO MAIN SUPPLY #17 WALDO,INSTALL GRASPER #18 WALDO,TAKE RED IC
- AND YELLOW IC #19 SENSA,GO NORTH #20 SENSA,TAKE RAMP
- Once Poet got to the Weather Control, he had to reset the faulty
- control to 100. This is only a temporary fix because if you let
- the game go on too long, all hell will break loose with various
- disasters and accidents occuring which you will not be able to
- control. Poet is then sent to the Hallway End where he will be
- used to get the TV camera needed later. Iris is sent to the
- Main Supply Room where se can be fixed when Waldo arrives. She
- will also help Waldo repair the machine there. Sensa, upon
- arriving, puts the ramp in place so that Auda can get to Gamma
- Repair and so that she and Poet can get to the other level.
- Waldo is handed the grasper and container which he installs.
- This is done now to save moves later.
- #21 SENSA,GO TO SMALL SUPPLY #22 WALDO,OPEN PANEL #23
- WALDO,REPLACE ROUGH DEVICE WITH ROUGH OBJECT #24 WALDO,CLOSE
- PANEL #25 POET,GET IN CAR #26 POET,GET OUT OF CAR #27 POET,GO TO
- BIOLOGY LAB #28 WALDO,TAKE BURNED AND FRIED CHIP #29 POET,TAKE
- CAMERA #30 SENSA,PUT RAMP AT HOLDER
- This stage sets the robots to their major gathering tasks. Waldo
- has fixed Iris, and is now set on fixing the machine and
- salvaging its parts. Poet has arrived at the Hallway End,
- gotten in the car, exited the car, and is now getting the
- camera. Sensa has arrived at the Small Supply Room to take the
- cable cutter.
- #31 SENSA,GET ON RAMP #32 SENSA,TAKE CUTTER #33 SENSA,GET OFF
- RAMP #34 SENSA,TAKE RAMP #35 SENSA,GO TO SLOPING CORRIDOR #36
- POET,GO TO VEHICLE DEBARKATION #37 WALDO,PUT RED IC IN RED
- SOCKET #38 WALDO,PUT YELLOW IC IN YELLOW SOCKET #39 POET,GET IN
- CAR #40 POET,GET OUT OF CAR
- Sensa has completed her task of getting the metal tool that she
- will need shortly. Poet has gotten the camera and is now coming
- back, and Waldo is in the midst of fixing and salvaging the
- machine with Iris in the Main Supply Room.
- Part Three
- You're more than half-way to your goal! Now, enter:
- #41 POET,GO TO PRIMARY CHANNEL #42 SNSA,PUT RAMP AT DROPOFF #43
- GO TO GAMMA REPAIR #44 WALDO,PUSH BUTTON #45 IRIS,TAKE FUSE #46
- WALDO,TAKE CABLE #47 WALDO,GO TO THE SECONDARY CHANNEL #48
- IRIS,GO TO MIDDLE SUPPLY #49 IRIS,TAKE CABLE #50 IRIS,GO TO MAIN
- SUPPLY
- Poet has been sent to use the camera in the Primary Channel
- (this is a Kamikaze mission because he has to pass through the
- Cavernous Room to get there). Sensa has gotten to the Sloping
- Corridor and reinstalled the ramp so that she and Poet can get
- to the lower level. Waldo and Iris have gotten the machine fixed
- and salvaged one of the two needed cables to set the FCS in
- balance. Waldo is now set on his mission where Whiz will be
- waiting to install the cable needed in the Secondary Channel.
- #51 SENSA,EXAMINE OBJECT #52 SENSA,TURN FLOWSWITCH #53 BOTH
- SENSA AND AUDA,MOVE FRED #54 SENSA,CUT CABLE WITH CUTTER #55
- POET,PLUG TV1 IN #56 POET,AIM TV1 AT SIGN
- (This is the important "Reset Code." Write it down! It's
- different for every game.)
- #57 SENSA,TAKE CABLE #58 SENSA,GO TO PRIMARY CHANNEL #59
- IRIS,PUT CABLE IN MACHINE #60 IRIS,PUT FUSE IN MACHINE
- Sensa and Auda salvaged the remaining needed cable to fix the
- cable in the Primary Channel. Sensa is now on her way. Poet
- valiantly died trying to work the camera in the Primary Channel
- after having had corrosive acid spilled on him. Iris has fixed
- the reset machine which is now only awaiting the installation of
- the cables in the FCS to reset the systems to set the surface
- world above right.
- #61 WHIZ,GO TO WALDO #62 WHIZ,TAKE FOURTEEN-INCH CABLE #63WHIZ,REPLACE THE NINE-INCH CABLE WITH THE FOURTEEN-INCH CABLE
- #64 WHIZ,DRAG WALDO TO THE EAST END #65 AUDA,GO TO SLEEP CHAMBER
- #66 SENSA,REPLACE FOUR-INCH CABLE WITH TWELVE-INCH CABLE #67
- IRIS,PRESS ----- CIRCLE #68 IRIS,PRESS ----- CIRCLE
- At this point, the game is over. Only 8,000 are dead and you
- have succeeded in your mission. It should be noted that this
- does not answer all the questions and puzzles that are presented
- in the game, it just tells you how to win the game in the
- shortest order. Enjoy!
- The game "Suspended" is
- copyrighted by Infocom, 1983.
- This walkthru is copyrighted
- by The Mines of Moria, 1983.
-