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- STORM MASTER
-
- USER'S MANUAL
-
- TABLE OF CONTENTS
-
- TECHNICAL DATA 4
- SCENARIO/OPTIONS 5
- MAIN MENU 6
- THE MASTER MILLER 7
- THE ECCLESIAST 8
- THE HIGH CONSTABLE, THE JOKER, THE INQUISITOR 9
- THE LEONAARDO 10-11
- THE COMMANDER 12-14
-
- Game Design: Andre ROCOUES
- Louis-Marie ROCQUES
-
- Art & Graphic Design: Jean-Christophe CHARTER
- Pascal EINSWEILER
-
- Music: Fabrice HAUTECLOQUE
-
-
-
- TECHNICAL DATA
- ==============
-
- STARTING THE GAME:
-
- - ATARI, AMIGA: Insert the game disk in the drive and turn
- on your computer.
-
- - PC: At the MS-DOS prompt, insert disk A in drive A and type
- STORM.
-
- PC USERS:
-
- - HARD DISK INSTALLATION:
- Create a sub-directory and copy all the files from lhe game disk(s) inside
- this sub-directory. When starting the game from your hard disk, leave disk A
- in drive A. The program must check the protection on your original disk.
-
- - SPECIFIC PC TROUBLESHOOTING:
-
- * The program stops while loading: Your MS-DOS installs some memory resident
- utilities. These TSR programs may take too much memory space.
-
- * The program stops while playing digitised PCM sounds: Type STORM S
- instead of STORM to start the game. This cancels the PCM sounds
- playback.
-
- * Joystick problems: Type STORM J instead of STORM to start the game.
-
- * Mouse problems: Type STORM M instead of STORM to start the game.
-
- IF YOUR ATARI HAS A SINGLE-SIDED DRIVE:
- ---------------------------------------
- Please send the double-sided disk by mail, we will return two single-sided
- disks.
-
- TO QUIT THE GAME: Press Control X.
-
- TO PAUSE THE GAME: Press ESC.
-
-
- COMMANDS:
- =========
- You control the game with the mouse. Usually, the left button is used to
- select and confirm an option. The right button has two functions: it is used
- to cancel a selected option or to read information about a place (point
- selected on the map).
-
- If you use the KEYBOARD, you move with the numeric pad (numbers 1 to 9).
- To move by blocks, press Control + (number). The RETURN and SHIFT keys
- replaces the left mouse button (select and confirm) and the SPACE BAR acts
- like the right button (Cancel or Infos).
-
- If you use the JOYSTICK, move naturally in the eight possible directions.
- Select and confirm options with the fire button. To get Infos or Cancel an
- option, press the Space bar.
-
-
- INTRODUCTION
- ============
-
- Eolia and Sharkaania are twin islands, located on Urgaa, a strange planet
- where the winds are the masters of natural harmony.
-
- Dynasties from both islands have been fighting merciless since the mists
- of times. The reason of this neverending battle has been forgotten long
- ago...
-
- Once again, the Grand Magister of Eolia has been murdered by Sharkaanians
- mercenaries.
-
- You have been appointed by the Council of Seven, formed by the seven main
- governors of the country, to carry on his task. The destiny and the
- treasure of a wasted kingdom lies in the palm of your hands...YOUR GOAL is
- to loot and destroy the seven enemy cities, causing the fall of
- Sharkaania. Beware, they are trying lo destroy you too!!
-
-
- GENERAL NOTIONS
- ===============
-
- Eolia and Sharkaania are about 5000 km2 in size, and each island is the
- home of 50,000 citizens. Both islands are crossed by windy currents, and
- their strength depends on the current season. They are always different
- for each new game you play.
-
- You start the game with a limited amount of money, expressed in Kaa (the
- local currency).
-
- Use your treasure wisely.
-
- Time is essential through the game: each confirmed action lasts a certain
- amount of time, while your opponent has the same time lo progress. You
- will have to be faster than him to win the game and destroy him.
-
- Spend your treasure carefully. You can loose cities with local anarchies,
- and your men can die from starvation.
-
- Crossing the channel between both islands would be easy, but is impossible.
- It is the home of Goorza, a starving and dangerous sea monster.
-
-
- STARTING SCREEN
- ===============
-
- This screen is displayed right after the game presentation. From this
- screen you can:
-
- - Choose a scenario.
- - Start a new game and choose the difficulty level.
- - Load a saved game. A message will appear when you should insert your
- saved game disk in the drive.
- - Disable the 3D combat action option. The results of the battles will
- then be processed by the computer.
-
-
- SAVING A GAME
- =============
-
- To save a game in progress from the Main Screen, click on the Scribe (see
- illustration next page). The program will ask you to insert a blank
- formatted disk. You can save as many times as you want. Saving a game costs
- some money.
-
-
- THE MAIN MENU
- =============
-
- This screen shows the Council of Seven. You can go through every step of the
- game by clicking on the appropriate character.
-
-
- ____________________________________________________________________
- | |
- | In this area are the seven characters. |
- | |
- | Numbered 1-9 from right to left in the list below. |
- | |
- |___________________________________________________________________|
- | A | | D |
- |____________| C |____________|
- | B | | E |
- |____________|_________________________________________|____________|
-
-
- 1) The Adviser
- 2) The Ecclesiast
- 3) The Master Miller
- 4) The High Constable
- 5) The Joker
- 6) The Leonaardo
- 7) The. Scribe
- 8) The Inquisitor
- 9) The Commander
-
- A: Current month. Click on this icon to advance to the next month.
- Game datas, including your opponent's evolution, will be processed by
- the computer.
-
- B: Current Year. Each year lasts six months: Duun, Yool, Hiig, Kaax, Noor
- and Taaz. The power of the winds is different for each month.
-
- C: The messages are displayed on the scroll during the game.
-
- D: Your Treasure, expressed in Kaa.
-
- E: EXIT BOX. Click on this icon from the Main Screen to quit the game, or to
- go to the previous menu from the other screens.
-
-
- ANIMATIONS
- ==========
-
- Enemy aggressions are indicated by animations displayed on the Main
- Screen. There are four kinds of animations:
-
- - The murder of one of your ministers. He becomes unavailable for a
- certain period of time.
- - The summoning of a deadly tornado.
- - The bombing of one or more of your strategic sites. Most of the tlime,
- the opponent will attack the strategic sites located on your coasts.
- - The looting of a city.
-
-
- THE ADVISOR
- ===========
- (General Statement)
-
- For a small fee, the Counsellor will give you all the information you
- need about your kingdom.
-
-
- THE MASTER MILLER
- =================
- (Production Control)
-
- This screen displays the kingdom map and the management
- icons.
-
- USING THE MAP (lop left icons)
- ------------------------------
- You can scroll the map up or down by pressing the arrow
- keys. The two rectangles display the top or the bottom part of
- the map. The winds discovered by the Ecclesiast are displayed
- in the circle next to the arrows (see next page). To get
- information about a place, click
- anywhere on the map with the right mouse button.
-
- MANAGEMENT ICONS (from left to right)
- -------------------------------------
- Each icon represents a certain type of production. Click anywhere on the
- map (right button to cancel) to start this production. The cost is
- displayed at the bottom of each icon.
-
- ICON 1: Wheat Culture.
- ----------------------
- This type of culture requires a very fertile land, screened from winds.
- Wheat grows better in plains.
-
- WARNING: As time goes by, the cultivated land gets poorer, and your yield
- gets down to almost nothing. You have to move to another area, or
- ask the Ecclesiast to magically refertilize the land (see next
- page). You will need more food as your population grows. Be very
- careful! A famine can lead you to your fall.
-
- ICON 2: Broomfs Breeding.
- -------------------------
- These creatures like the sharp mountain landscapes and the high altitudes.
- Their wool is used to weave sails, but their best part is the meat giving
- strength and vitality to workers, while increasing their productivity.
-
- ICON 3: Sqiiz Breeding.
- -----------------------
- These giants bees create a special honey, raising the intelligence
- level of the population. Your men will design more performing products. The
- Sqiiz makes honey from very fragile flowers. You should avoid windy zones.
-
- ICON 4: The Mills.
- ------------------
- Mills are activated by the winds. They produce all the elements used to
- design new flying ships. The type of production depends on the local
- environment:
-
- - Forest : The wood is used to build the vessel structures.
- - Mountains: The iron mines produce propellers, shields and engines.
- - Plains : Sails and balloons are designed in factories.
-
- These products have different values. The intelligence level of the workers
- affects the range of production.
-
- ICON 5: Budget.
- ---------------
- You can allocate any amount of money to any production site to improve
- its productivity. Beyond a certain amount of money, this option is not
- very useful.
-
- WARNING: Your kingdom is not very large, with a few windy zones and a lot
- of various landscapes. Carefully dispatch your industrial production sites
- on the map.
-
-
- THE ECCLESIAST
- ==============
-
- This screen is similar to the master miller screen and displays the map
- of Eoila. The Ecclesiast is also displayed as a small character. You can
- give him orders with the icons at the bottom of the map.
-
-
- ECCLESIAST ICONS (from left to right):
- --------------------------------------
-
- ICON 1: Temple Construction. This action costs a lot of money. Temples
- are used for religious ceremonies.
-
- ICON 2: Movement. To move the Ecclesiast, click on this icon, then on the
- destination point.
-
- ICON 3: Wind Prediction. The Ecclesiast has the power to predict the winds.
- If there is a wind around him, it turns into a tornado.
-
- ICON 4: Refertilization. To refertilize land, you must first move the
- Ecclesiast to the selected area.
-
- ICON 5: Mass & Winds Menu
-
-
- WIND MENU:
- ----------
- The winds are obtained after a religious ceremony. To use a wind, click on
- one icon, then on the map to point on the area where you want the wind to
- operate. Its power depends on the selected icon.
-
- Wind Icons (from left to right):
- --------------------------------
-
- ICON 1: Very light local wind.
- ICON 2: Medium wind. Spreads over a quite large area.
- ICON 3: Heavy winds through the whole country.
- ICON 4: Very powerful tornado.
- ICON 5: Deadly raging cyclone. To be sent on the opponent. Once you have
- scrolled the map, you must reselect the icon then click on the
- target to destroy. Click on Exit or on the right mouse button to
- cancel.
-
- THE RELIGIOUS CEREMONY:
- -----------------------
- To perform a religious ceremony, the Ecclesiast must be next to a temple.
- Click on the drawing on the right of the buttons.
-
- This is an incantation devoted to the god Eolu. Depending on the
- spirituality level reached at the end of the ceremony, you will gain a
- wind you can use as described previously. This value is graphically
- measured by a will-o-the-wisp coming out of a well, and moving up or
- down.
-
- At the centre of the screen, you can see the Baarma, the Sacred Book of
- Eolia. The Baarma indicates in which part of the ceremony you currently
- are. Depending on each specific part of the ceremony, you must click on
- certain characters on the screen to confirm or cancel a specific action.
-
- Several actions can be performed simultaneously.
-
-
- THE BAARMA CHAPTERS: THE CEREMONY
- ----------------------------------
-
- I. Overture (OTOO):
- -------------------
- The ceremony may only begin with the sound of thunder, causing the
- will-o-the-wisp to appear.
-
- II The Adoration (SAAVI):
- -------------------------
- The Ecclesiast speaks, the faithful grovel before him.
-
- III. The Call (EHOOL):
- ----------------------
- The various communities sing prayers, imploring Eolil's coming.
-
- IV. The Reading (BLAAB):
- ------------------------
- The reader declaims litanies in memory of all the deceased Ecclesiasts.
-
- V. The Dance (TOOSE):
- ---------------------
- Symbol of the cyclone, the Dance is performed by a turning dervish while
- the bells are ringing.
-
- VI. The Harmony (KWAAX):
- ------------------------
- All the different musics melt into a single mystic harmony.
-
- VII. The Sacrifice (GOORZ):
- ---------------------------
- A young male Broomf is offered up as sacrifice to the sound of rolling
- drums.
-
- VIII.The Blessing (NIIBA):
- --------------------------
- At the Ecclesiast's order, the crowd, the Baarma Keeper and the
- Balance-Monk execute cabalistic passes.
-
- IX. The WindSong (FUUL):
- ------------------------
- The Chosen Ones (male and female) sing the mysterious ancestral song.
-
- X. The Acclamation (OROO):
- --------------------------
- All the members of the ceremony greet Eolli for his endless mercy.
-
-
-
- THE HIGH CONSTABLE
- ==================
- (Trading)
-
- This screen allows you to use three different options:
-
- STOCK EXCHANGE:
- ---------------
- Click on the auction sale scene on the screen. You can then buy and sell
- any type of product. Select the product on the table. The current prices
- will be displayed on the scroll.
-
- To sell products, click on the characters to the left. To buy products,
- click on the characters to the right. You must then confirm by clicking on
- the auctioneer (the character holding a hammer). Look at the bottom of the
- scroll to know if you are buying or selling products. If the price includes
- a decimal point, the value is always rounded to your disadvantage.
-
- TAXES:
- ------
- Click on the character sitting at the table, in the right bottom part of the
- screen. A special abacus, the Cranool, is displayed on the screen.
-
- Taxes are determined with this precious tool. Small icons allow you to
- confirm or cancel taxes for each city. The income is displayed
- simultaneously. The tax income depends on the comfort level of the city.
-
- To cancel or confirm, use the two bottom buttons. Your tax income will be
- automatically added to your current treasure.
-
- WARNING:
-
- Do not misuse taxes. Some cities, especially those with a low comfort
- level, may rise against you if taxes are too high.
-
-
- COMMERCIAL CONTRACTS:
- ----------------------
- When you click on the two centre characters which are shaking hands, a
- treaty proposal is displayed on the screen. There are many various
- treaties. They change often. If you agree with the proposal, click on
- OK, or cancel with NO.
-
-
- THE JOKER
- =========
-
- (Leisure & Entertainment)
-
- Leisure and entertainment are important to the game. Entertaining your
- population is a decisive factor. After all, like us, they want to have
- fun and forget all their problems. You can allocate money to each kind of
- entertainment by clicking on PLUS, MINUS, and OK.
-
-
- THE INOUISITOR
- ==============
-
- (Secret Police)
-
- This screen allows you to choose between four options:
-
- THE EAGLE (left):
- -----------------
- The eagle is used to deliver political and military contracts over long
- distances.
-
- THE DOVECOT
- -----------
- (Background centre):
-
- For a cheap price, they will give you various informations. The two first
- cages are related to Sharkaania while the six other ones correspond to
- different parts of your kingdom. The coats of arms will give you information
- about the current situation in your cities. To EXIT, click on the Exit cage.
-
- THE MAP OF THE WORLD
- ---------------------
- (Centre, on the ground):
-
- You can view your opponent's map, including all his buildings and type of
- cultures. It is very useful to prepare military operations.
-
- THE EXECUTIONER
- ---------------
- (Character on the right side of the screen):
-
- He will murder one or more enemy ministers. His rates are fairly high, but
- for a long period of time you will be insured that no attack can be
- performed by the ministers he murdered.
-
- WARNING: Prices are always higher after each murder. The Executioners are
- homeless, and not always reliable.
-
-
-
- THE LEONAARDO
- =============
- (Sciences)
-
- You can choose from five options in this screen.
-
- THE SCIENTIFIC ACADEMIES
- ------------------------
- (Treasure. bottom left):
-
- You can allocate money to the different academies in your citics by
- clicking on the PLUS and MINUS buttons. You will raise the comfort level of
- the cities when you allocate money to its academy.
-
- FLYING SHIPS DESIGN
- -------------------
- (Drawing-board on the left):
-
- To select the type of ship you want to design, clicking on one of the four
- ship drawings.
-
- The design process is achieved in three steps:
-
- PHASE 1: SHIP'S EQUIPMENT
- -------------------------
- Choose the components you want with the icons, then place them on the plan
- using the small crosses on the screen. You can move and delete elements, or
- add several ones of the same type. The numbers displayed on the icons
- indicates the current available component stock. If one element is not
- available (like the ship structure), you cannot build a flying ship.
-
- IMPORTANT NOTICE:
-
- - Propellers and engines are heavy, but the ship's speed is increased.
- - Sails and balloons lighten the ships, but they reduce speed.
- - Shields offer a good protection during battles.
-
- PHASE 2: CREW ASSIGNMENT
- -------------------------
- Click on the selected character. You can then add soldiers with the left
- mouse button, and remove them with the right mouse button.
-
- IMPORTANT NOTICE:
-
- - Your flying ship will not operate correctly without a pilot.
- - Captains and cooks are important, since they affect the crew's morale and
- behaviour and the overall ship performance (speed and combat
- effectiveness).
- - Riflemen and catapult gunners are assigned to the difrerent weapons on
- board of the flying ship.
- - Infantry is exclusively used for looting your opponent's cities.
- - Large crews cost a lot of money during campaigns, and increase the
- weight of the ship.
-
-
- LAST PHASE: TRIAL FLIGHTS.
- --------------------------
- This stop is sometimes painful. A complete check-list is displayed on the
- screen, including the ship plans, the crew assignment and the value of
- various performance factors. Speed is essential to the wargame part of
- Storm Master (managed by the Commander). You can modify plans, crew
- assignments, or test the ship in flight with the icons on the right of the
- screen. The trial flights are performed in the plains. To know their
- results, you will watch the flight on the screen. You cannot use a ship
- without carrying on a preliminary trial flight.
-
- Vessels crashed during one of them are also unavailable. The check-list is
- displayed once again after the trial flight. To confirm the whole operation,
- click on OK. The plans are automatically saved, and you can later modify the
- ship at anytime. You still will have to test any modified ship in flight.
-
-
- MASS PRODUCTION
- ---------------
- Once you designed an operational flying ship, you can order mass
- production to raise your army. To do this, click on the ship construction
- scene (top left of the screen), then select the ship.A command sheet with
- all the information about the mass production of this type of
- vessel is displayed on the screen. The number of ships you can build
- (according to the number of available elements and soldiers) is displayed
- at the bottom of the scroll. To determine the number of ships you want to
- order, click on the PLUS and MINUS buttons, and confirm with OK. The flying
- vessels are immediately available.
-
- SHIP DESTRUCTION
- -----------------
- Click on the top right part of the screen to select this option. It is
- sometimes very useful.
- For example, if you have raised an army with poor performance (low speed)
- and you have enough ship components in stock to raise a much faster one,
- adding the new army to the old one would give an average performing army as
- a result. It is much more interesting to destroy your old army first, then
- raise a new one. You will have less ships, but your armada will be much
- more efficient. Examine carefully your production, your treasure and your
- strategic targets before proceeding.
-
- To destroy a ship, click on the type of vessel, then on the scroll, and use
- the PLUS, MINUS or OK buttons.
-
- WARNING: All the ship's components are destroyed too, but their crews are
- still available.
-
- SHIPS SUMMARY
- --------------
- A summary of the four different ship types is displayed when you click on
- the board above the character. This option is very useful when you are
- about to raise an army for your campaign.
-
- IMPORTANT NOTICE:
-
- - IKAAR ships are light and fast. They carry a limited number of men, but
- are very effective during quick raids.
- - SKRUUZ ships are excellent battleships. Like IKAAR ships, they carry a
- limited number of troops, and are ineffective for looting enemy cities.
- - OGLEE ships are equipped with a catapult to protect them from enemy
- attacks. They can carry a large number of men.
- - NOOWE ships are extremely heavy and slow, but you can load a huge army on
- them.
-
-
- THE COMMANDER
- ==============
-
- Military operations are decided on the map. To select the operation you want
- to perform, click on one of the five icons.
-
- ICON 1: AIRFIELD CONSTRUCTION.
- ------------------------------
- The total cost is displayed under the design.
- Select the icon and drag the symbol on the map. The airfields are the
- starting point of your army during the war.
-
- ICON 2: KOOLPER CONSTRUCTION.
- -----------------------------
- Same as airfields. These flak batteries inflict heavy damage to the
- opponent's ships during attacks.
-
- ICON 3: ENLISTMENT.
- -------------------
- There are six classes of soldiers: ship captains, pilots, riflemen,
- catapult gunners, infantry men and cooks. Click on a class to view the
- character summary screen. Use the PLUS, MINUS and OK buttons to enlist men.
- The soldiers enlisted are added to your current troops, and you can assign
- them to different crews. Click on EXIT on the command panel to leave ths
- menu.
-
- ICON 4: SHIPS ASSIGNMENT (AIRFIELDS)
- ------------------------------------
- Select the type of ship, then drag the symbol to an airfield on the map.
- Unassigned ships are unavailable for army use.
-
- ICON 5: CAMPAIGN.
- -----------------
- Your goal is to destroy the seven enemy cities. The only way to achieve
- this is to elaborate military campaigns. A campaign is composed by
- different operations.
-
- First, you must regroup your armada. Click on the selected airfield on the
- map. The selected army located on the airfield will be ready to start the
- campaign.
-
- To determine the type and number of flying ships assigned to the campaign,
- click on the numbers displayed to the right of the ship names (on the
- command scroll). The number of men left on the airfield is displayed to
- the left. You also click on this to determine the number of men. Click on
- OK to confirm.
-
- The average speed of your armada, the total amount of soldiers, the
- resistance and the strength of your army are displayed on the screen.
-
- These values are calculated according to the performance factors of each
- ship, and are essential to the next step of the campaign.
-
- You now have to finance the campaign. Use the two arrows on the scroll. The
- Cost is expressed in travel days, depending on the number of soldiers
- assigned to the campaign.
-
- Click on OK to confirm, NO to cancel.
-
- You will not be able to recover the money spent here. If you still travel
- after the number of days has expired, your ships will start to wreck.
-
- The control panel of the flagship is displayed at the bottom of the screen.
- Your ship is displayed on the map.
-
-
- CONTROL PANEL
-
- _______________________________________________________________________
- | | | | | 5 | |
- | 1 | 2 | 3 | 4 |----------------| 7 |
- | | | | | 6 | |
- |____________|_______|_______|_______|________________|_________________|
-
-
- 1. Movements in all directions: The ship stands still on the centre.
-
- 2. Landing or looting: Use this option over an enemy city to loot it, or
- over an airfield to end the campaign.
-
- 3. Bombing: A click on the mouse button drops a bomb from the ship. The
- number of bombs required to destroy an enemy target depends on the
- resistance level of your opponent. The Inquisitor holds this kind of
- information. Do not waste bombs on cities.
-
- 4. Calendar: The length of the travel days depends on the average speed of
- your armada. When the number of days is expired the ships in your
- armada will wreck one by one.
-
- 5. Speed: The speed of the armada depends on the winds. The display will
- move according to this factor.
-
- 6. Loot. After looting an enemy city, you will be rewarded. The loot depends
- on the number of men sent to loot the city. To be destructed, a city
- must be totally looted. You win the game when all the enemy cities have
- been looted. The Inquisitor can give you information about the enemy
- cities. The loot will not be added to your treasure as long as
- your army has not returned safely home.
-
- 7. Condition. The current state of the armada and the different ship types
- are displayed here.
-
- WARNlNG:
-
- Your opponent will shoot at you if you fly near his KOOLPERS (flak), and he
- will send troops to attack your kingdom. If two armadas meet, the 3D
- action combat part of the game is activated.
-
- 3D ACTION COMBAT
- ----------------
- The flagship's pilot instruments are displayed in the control panel at the
- bottom of the screen. No matter what type of ships your armada is made of,
- you always are equipped with crossbows and a catapult. The strength of the
- battle depends on the number of men engaged in it, on your own strength
- and on your resistance level. All these information are displayed in The
- check-list of each ship.
-
-
- CONTROL PANEL:
-
- ________________________________________________________________________
- | _________ _________ _________ ________ _________ _________ |
- | | | | | | | | | | | | | |
- | | 1 | | 2 | | 3 4 | | 5 | | 6 | | 7 | |
- | |_________| |_________| |_________| |________| |_________| |_________| |
- |________________________________________________________________________|
-
- 1. Armada current condition.
- 2. Control and fire (left crossbow).
- 3. Catapult shoot.
- 4. Catapult angle control.
- 5. Movement in 4 directions.
- 6. Control and fire (right crossbow).
- 7. Number of enemy ships left.
-
- The battle ends when one of the armadas has been totally destroyed.
-
- MOUSE AND JOYSTICK CONTROLS
- ---------------------------
-
- If you use the keyboard, you can move by using the numeric pad. Each key
- allows you to move in the same direction. Press Shift to fire weapons.
-
- Normal moves: The ship moves in all directions.
-
- Other controls: Press the Fire Button or the Shift key.
-
- Control and fire
- Left Crossbow
-
- \ | /
- \ | /
- \ | /
- \ | /
- \ | /
- Catapult \ | / Catapult
- angle control \|/ Shoot
- ----------------------
- /|\
- / | \
- / | \
- / | \
- / | \
-
- Control and fire
- Right crossbow.
-
-
-
-
-