home *** CD-ROM | disk | FTP | other *** search
- STARCROSS
- Part 1
- Is it Earth approach time already? No, that's the alarm bell
- ringing! Now what? Time to get up and see what's up on board
- the Starship STARCROSS. Up and at 'em and don't forget that
- tape library. Go starboard and push the red button to turn off
- the bell. Push the blue button and go starboard. Get the suit
- and safety line then back port to the control panel.
- Ah, peace! Since you can hear yourself think again, sit down
- and fasten your seatbelt. Let's see what the hullabaloo's
- about. Read the screen. So that's it, a mass is out
- there...maybe it's another black hole or asteroid, or who knows!
- Look up the mass's location on your starchart and key the
- coordinates into your onboard computer as follows:
- TELL COMPUTER "RANGE IS xxx"
- TELL COMPUTER "PHI IS xxx"
- TELL COMPUTER "THETA IS xxx"
- After several seconds of blinking lights, the computer should
- say the coordinates have been fed into the navigation prograam
- and it's waiting for confirmation. Tell the computer
- "confirmed" and wn. Good thing your
- seatbelt was secured or you would've bounced all over the cabin!
- Now you're on your way to the mass. So you'll have to keep
- typing in LOOK or WAIT until the STARCROSS is held firmly by the
- grappling hooks of the....
- Alien Artifact?!? My stars, what have you gotten us into?
- Well, too late to worry about that now. May as well have a look
- around. So unfasten your belt and stand up.
- Open the inner door and exit. Close the inner door and put
- your suit on. (In space, no one will hear you explode if you
- come into contact with vacuum!) Open the outer door and go
- outside. Your first problem stares you in the face. An alien
- sculpture beckons you. This is actually the red airlock's
- welcome mat. But before it will allow you entrance, you have to
- tell it where you're from. Upon closer examination, you see
- it's really just a bas-relief of the solar system. So push the
- fourth bump (which represents Earth). The whole sculpture
- recedes except for one hexagon. Push it and a black rod is
- thrust forth. Take the rod and voila! The airlock opens!
- Enter the airlock and close the outer door. Remove your suit
- and open the inner door. The air is breathable...for a while,
- that is. We're off to collect rods to repair the systems that
- have failedand stalled the Artifact in space. The black rod is
- not one of the required rods, so drop it here and head out.
- You're in a long red hall with side corridors. In the
- Artifact, the standard directions can replace the fore, aft,
- starboard and port directions, so if you'd prefer using north,
- south, east and west, feel free!
- First, we're going to repair the air supply. So go fore,
- starboard four times, fore and starboard. You're in some sort
- of Intergalactic Zoo and there's a nest of creatures that look
- like a cross between rats and ants! Ferocious little beggars
- aren't they? Look closely at their nest and you'll see a red
- rod has been used as part of the structure. Trying to just take
- it isn't notably helpful since these little critters nip at you
- everytime you try. So the only way to get the rod is to destroy
- their nest and divert their attention. Throw the tape player at
- the nest. The rat-ants go into furious activity repairing your
- handiwork! While they're busy, get the rod and your tape
- library back. Now go port, aft, port, and aft. There's a blue
- airlock here. So open the airlock and go down. Now close the
- inner door and open the outer door. There's an umbilical
- connecting the blue airlock to a series of bubbles. Go aft to
- the bubbles and another umbilical connects the bubbles to a ship
- grappled just like yours is! Go aft to the ship and look!
- There's a multi-eyed creature staring at you. It looks like a
- spider, but don't worry, it's friendly and certainly very
- lonely. Wonder what would pek it up? Say, turn your tape
- library on and play it. Well, well, well, look at that guy!
- He's all ears! Give the spider the tape library and, in
- gratitude, he gives you a yellow rod! Nice guy! Take the rod,
- bid farewell to your new-found friend and hed back fore to the
- blue airlock. Enter the airlock, close the outer door, open the
- inner door and go up twice.
- Part 2
- We're now going to repair the lighting and air supply aboard
- the Artifact. You're standing inside the Inner Region of the
- Artifact. Evdently, the aliens recreated an ecosystem which
- sheltered a race of weasels and their food supply...Unicorns!
- But you haven't got time to explain to the weasel hunting party
- that unicorns are extinct. If you don't fix the air supply,
- more animals will become extinct...including you! So go aft and
- you see a covered hatch. Open the hatch and go down. You're
- now in the Repair Room. Get the metal and ceramic square you see
- lying here then take a look around. My goodness look at all
- those slots! What goes here? Well, logical deduction tells
- you that you should put the yellow rod in the yellow slot. Do
- so. Now about those red slots: There are three of them and
- depending on what sort of gas you're used to breathing (the
- aliens thought of everything!) wil ou
- choose to put the red rod in. The dots are representations of
- gases, and if you look very carefully, you'll see the second
- slot's dots represent oxygen. So put the red rod in the second
- slot. You hear hidden machinery hum to life! Nice going! Okay,
- back up and fore then down back to the blue airlock area.
- Now, go aft and port. You've found the Weapons Deck and
- there's a strange looking raygun laying here. Get the gun and
- look inside. Aha! A silver rod! Get the silver rod and keep
- the gun. Go bck starboard, aft, port, and fore. You're in the
- yellow airlock area. Open the inner door and enter the airlock.
- Now close the inner door, put your space suit on and open the
- outer door. Hmmm, it's a bit tight, better try opening it
- again. Oomph! Finally! Okay, go outside and attach your safety
- line to the suit and the hook you find here. This will keep you
- from floating off into space!
- Go port and look! There's a dead alien here tangled in the
- debris and it's clutching a pink rod! Get the rod and go back
- starboard, detach the line from the hook and enter the airlock.
- Close the door, remove the suit and get that strange basket you
- see here. It'll help you carry your rods. Insert the pink and
- silver rods in the basket, open the inner door and go back up to
- the yellow hall.
- Now go aft twice and then starboard. You've found the
- laboratory! And look at that! There's a strange silver globe
- seemingly floating in mid-air! If you turn the dial to 1, the
- globe shrinks in size revealing a blue rod firml embedded in
- the globe! Very curious! Turn the dial back to 3 for now. Get
- the red and blue disks you see hanging on the wall here. These
- disks are extremely important since they are teleportation
- disks! They will help you out of several tight squeezes later
- on. But for now, they are instrumental in acquiring the blue
- rod.
- Drop one of the disks on the floor and put the other one under
- the silver globe. It doesn't matter which disk you use where
- since they both have the same properties. Now place the basket
- on top of the globe. Let's see now, turning the dial to 1 made
- the disk smaller, so turning it to 4 should make it larger,
- right? Right! So turn the dial to 4 and...gracious! The globe
- expands to a point where it is resting on the floor (and,
- consequently, the disk!). When the globe touches the disk
- that's under it, the basket disappears from the top of the globe
- and reappears on the other disk! Amazing! Better yet, though,
- the basket now contains the blue rod! Turn the dial back to 3
- and retrieve both of the disks, your basket and all the rods.
- Now head port and go fore four times, then port and aft.
- You've located the Computer Room and it's awfully quiet in here.
- Let's see if we can get the old girl humming again!
- Open the access panel and yu see one of the cards is missing.
- The metal and ceramic square you're carrying would probably fill
- the gap! So insert the square, close the panel and turn the
- switch on. Shoooom! The computer comes to life with a
- bewildering blinking of lights and gauges. They won't mean much
- to an alien (you!), so don't bother trying to decipher them.
- The object of this lesson, though, is in an output hopper...a
- gold rod! Get the rod and insert it in your basket. We're off
- to locate a janitor and a chief!
- Part 3
- Go fore out of the Computer Room then go starboard and start
- heading aft until you see the mechanical maintenance "mouse."
- When you do find it, drop one of the disks and do an occassional
- "examine receptacle" until you see the disk you dropped in its
- receptacle. Then head aft until you get to the farthest aft
- yellow hall. From there go port twice then fore twice and
- starboard twice.
- You are now in the Village Center of the Weasel's Warren. If
- the Weasel Chief isn't here, wait until he arrives. He will
- start pointing at your spacesuit. When he does, give it to him.
- He will be very grateful and offer you his wives and children,
- but don't accept them. Instead do as he did and point to the
- brown rod he has hanging around his neck! When he gives you the
- ll leave. But don't lose him! Follow him
- everywhere he goes. If he stops and is just standing there, do
- a "look" and he'll take off again. But whatever you do, don't
- give up following him!
- Eventually, he'll lead you to the Center of the Warren and the
- entrance to a green airlock, then he'll sit down and patiently
- await your return. So go down to the airlock, and close the
- inner door. Open the outer door and exit into the umbilical
- that's connecting the airlock to yet another alien spacecraft
- moored port of here. Inside, you find yourself in a cargo hold.
- Get the visor you see lying here then go fore to the Control
- Room. Shhhh! An alien commander's skeleton reposes here in
- eternal sleep. You seem to have discovered some sort of altar,
- for scattered bout are fruits and vegetables. Move the
- skeleton and something falls to the ground. It's a violet rod!
- Get the rod and insert it in your basket. Now you can also
- insert the brown rod in the basket. You didn't have a chance to
- do so before because you were so involved following the chief!
- Now drop the other disk you have and step on it. You're
- instantly transported to....
- Say...where the heck are we? Looks like some sort of garage or
- something. And look over there...a garbage dumpster filled to
- overlowing with trash! Let's go do some trash searching and see
- what we come up with. Hmmm, there's our other teleportation
- disk. Further digging reveals all sorts of junk, but finally
- you find a green rod! Get the green rod, insert it in your
- basket and le's get out of here. There's only one exit so go
- fore and you're in a room on Ring Four. Go port twice, fore
- twice, starboard, fore and port. You've found the Observatory!
- What a strange projection! Use the visor to look inside the
- projector and you see crystal clear rod there! Get the rod
- and insert it in your basket, drop the visor and go starboard.
- Time to get the artifact re-programmed and moving again! Go
- aft twice then up to the Inner Region. Go aft twice then
- starboard. You're at the base of a very tall tree and it's
- climbable. So go up the tree twice to the top. Gravity is very
- light up here and you can see, within jumping distance, a silver
- slot next to a door leading into a Drive Bubble. So jump and
- insert the silver rod into the silver slot. Glory be! The door
- opens and you scamper inside. There, floating in the
- weightlessness of this place is a white rod. Get the white rod
- and insert it into the white slot. Now exit the Drive Bubble
- and go up on the Drive Bubble. On the other sideof the Inner
- Region you can see the Control Bubble. But how to get there?
- Well, let's jump to get started in that direction. Now if we
- just had a propellent of some sort. Ah...the raygun! Fire the
- raygun in the direction of the Drive Bubble three times and
- you're propelled toward the Control Bubble. After the third
- blast, you find yourself clinging to the handholes on the
- Control Bubble. So go down and insert the gold rod into the
- gold slot and enter the Control Bubble.
- This is it, the very heart of the Artifact. Looking around all
- you see is a crystal clear slot. Insert the crystal rod and
- long-dead machinery hums to life and reveals five different
- colored slots...blue, green, violet, brown and pink! Insert
- your remaining rods in their correspondingly colored slots. As
- you do so, spots of the same color appear next to each slot.
- These spots are the trajectory, speed, course and map controls.
- First press the large pink square until you see the inner solar
- system from the Sun to Jupiter. Now press he brown spot until
- you see Earth displayed. Select the speed of the Artifact by
- pressing the green spot until you see a slowly flashing series
- of dots. Finally, set the orbital course to a circular one by
- pressing the violet spot. Now we're ready to start the Artifact
- heading toward Earth. Press the blue spot to start the age-old
- engines and look. You're heading toward Earth in a slow, grand
- trajectory! As you approach Earth and slowly slide into
- permanent planetal orbit, the viewscreen comes to lifes the Aliens who built the Artifact. His congratulations
- and warmth pour from the speakers and all Earth rejoices with
- the return of the Galactic Overlord!
- STARCROSS is copyrighted by
- Infocom, Inc., 1984.
- This walkthru is copyrighted
- by Barbara Baser, 1985.
- All Rights Reserved.
- ! !
- !!!!!!!!!! !! !! !!!!! !!!"!#! %! '!(!)! +!,!-! /!0!1! 3!4!5!6!7!8!9!:! >!?!@!A!B! D!E!F!G!H! J! L!M!N!O! R!S!T! V! X!Y!Z![!\!]!^!_!`!a!b!c!d!e!f!g!h!i!j!k!l!m!n!o!p!q!r!s! v!w!x!y!z! ~! Ç!ü!é!â!ä!à!å!ç!ê!ë!è!ï!î!ì!Ä!Å!É!æ!Æ!ô!ö!ò!û! ÿ! Ü!¢!£!¥!₧!ƒ!á!í! ú!ñ!Ñ!ª!º!¿!⌐!¬!½!¼!¡!«! ░!▒!▓! ┤!╡!╢!╖! ╣!║! ╝!╜!╛!┐! ┴! ├!─!┼!╞!╟!╚!
-