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-
- SNES Cheats and Spoilers List
- maintained by Tony Iaconetti
- (Iaconetti_a@spcvxa.spc.edu)
- Updated Wednesday, May 18, 1994
-
- Based on a list originally created by craig@sae.com (Craig H. Heartwell)
- and then maintained by deloura@noaapmel.gov (Robert DeLoura)
-
- Unless specified otherwise, all codes are on Controller #1.
-
- Up, Down, Left, Right are on the directional keypad, whereas L and R
- are the buttons on the controller.
-
- If you have a tip or a cheat that isn't included here or if you find a
- code which needs to be corrected, let me know. I'll update the List,
- and add your email address to the list of contributors.
-
- ----------------------------------------------------------------------
- Contributors:
-
- abjornso@magnus.acs.ohio-state.edu jmc@sail.stanford.edu
- ac184@Freenet.carleton.ca jockc@hammer.idsila.com
- aprocter@bigcat.missouri.edu john.ciaramella@cforum.com
- ar4y@vax5.cit.cornell.edu jws@mtdcc.att.com
- artn@bert.eecs.uic.edu kmiyake@cs.rutgers.edu
- awood@lynx.dac.neu.edu KOLBUSHR.DIALOGIC@pobox.dialogic.com
- barkan@maine.maine.edu landin@nsuhp1.nsuok.edu
- berninge@cs.purdue.edu lieland@feserve.cc.purdue.edu
- bri@wam.umd.edu loeliger@convex.com
- chris@ncmicro.lonestar.org mabriggs@ecn.purdue.edu
- ckb@athena.mit.edu machala@romulus.ti.com
- cliffga@microsoft.com marko@ocf.berkeley.edu
- craig@sae.com mclark@grits.valdosta.peachnet.edu
- cse_test@memstvx1.memst.edu mnmuelle@cip.informatik.uni-erlangen.de
- CSTERNER@pstcc.cc.tn.us opferman@jupiter.fnbc.com
- dave@blinder.b17b.ingr.com palmer@vmark.com
- dcoffey@liberty.uc.wlu.edu pjaros@ux4.cso.uiuc.edu
- ddalis@cs.ulowell.edu prophet@cheshire.oxy.edu
- deloura@noaapmel.gov psoong@bcrka368
- dfpratt@panacea.b23a.ingr.com revans@uspi2.prime.com
- EELIAS@delphi.com richard.terry@ehbbs.com
- eugen@hpbid1ge.bbn.hp.com sjmadsen@nextsrv.cas.muohio.edu
- f_kent@oz.plymouth.edu sjs@hood.hood.caltech.edu
- farb01@vax1.mankato.msus.edu sludi@polyslo.csc.calpoly.edu
- fozztexx@groucho.sonoma.edu songer@ei.ecn.purdue.edu
- gt7303b@prism.gatech.ED ss@wpi.wpi.edu
- highness@nextnet.ccs.csus.edu steve@hpdmd48.boi.hp.com
- iaconetti_a@spcvxa.spc.edu subbarao@princeton.edu
- IO10677@MAINE.BITNET tagreen@lothario.cica.indiana.edu
- jarnis@mits.mdata.fi tbarnes@Teknowledge.com
- jason@tfs.com tpehrson@slack.sim.es.com
- jbullen@morgan.ucs.mun.ca uv089l3s3@ubvmsb.cc.buffalo.edu
- jchristy@hplred.hp.com VROSAS@ANAHUAC.BITNET
- jeff@iceax.dsd.es.com wloh@panix.com
- jlarue@nyx.cs.du.ed x92wheeler1@gw.wmich.edu
- jltaylor@lodi.b11.ingr.com yoshi@jacobs.cs.orst.edu
- jmangold@eagle.wesleyan.edu
-
- ----------------------------------------------------------------------
- Games covered in this List:
- (* indicates new or revised since last update)
-
- ActRaiser *MegaMan Soccer
- *ActRaiser 2 Metal Combat: Falcon's Revenge
- Addams Family, The *Mortal Kombat
- Adventure Island, Super Legend of the Mystical Ninja
- *Aero the Acro-Bat *NBA Jam
- Aladdin NHLPA '93
- *Alfred Chicken Nigel Mansell's Champnship Racing
- Aliens vs Predator Ninja Boy, Super
- Aliens 3 Nova, Super
- Arcana Off-Road, Super
- Bart's Nightmare On the Ball
- Baseball 2020, Super Out Of This World
- *BattleBlaze Paperboy 2
- *Battle Cars Parodius (SFC)
- Battleclash Pocky & Rocky
- Battletank, Super *Peace Keepers
- *BattleToads & Double Dragon Phalanx
- Battletoads in Battlemanics Pilotwings
- Batman Returns *Pink Goes to Hollywood
- Big Run Populous
- Black Bass, Super Prince of Persia
- B.O.B. *Putty, Super
- Bomberman, Super Ranma 1/2 (SFC)
- Bombuzal *Ranma 1/2 (SNES)
- Bubsy Ren & Stimpy: Veediots
- Buster Brothers, Super Rival Turf
- Castlevania IV, Super Road Runner:Death Valley Rally
- Clayfighter Robocop Vs. Terminator
- CombaTribes Rock and Roll Racing
- Conflict, Super Rocketeer
- Cool Spot Rocky Rodent
- Cool World Roger Clemens' MVP Baseball
- Cybernator WWF Royal Rumble
- Cyberspin R-Type, Super
- Darius Twin *Run Saber
- Double Dragon, Super 7th Saga
- Desert Strike Street Fighter II
- Dragon's Lair Street Fighter II Turbo
- Dragonball Z, Part 2 (SFC) *SimAnt
- *Drakkhen SimCity
- Duel: Test Drive II SimEarth
- Earth Defense Force, Super *Skuljagger
- *Empire Strikes Back, Super *Slapshot, Super
- E.V.O. Smash TV, Super
- F1-Roc Smartball
- Faceball 2000 *Soldiers of Fortune
- *Fatal Fury 2 Sonic Blast Man
- Final Fight SoulBlazer
- Final Fight 2 Spanky's Quest
- Final Fantasy II Star Wars, Super
- First Samurai StarFox
- F-Zero Strike Eagle, Super
- Goof Troop Street Combat
- Ghouls 'N Ghosts, Super *Sunset Riders
- Gradius III *Taz-Mania
- Hole-in-one Golf Tennis, Super
- Hook Thunder Spirits
- HyperZone Tiny Toons
- *Inspector Gadget *TMNT Tournament Fighters
- James Bond Jr. TMNT IV
- Jim Power: Lost Dimension in 3D Top Gear
- Joe and Mac Top Gear II
- Jurassic Park *Troddlers
- Kendo Rage Tuff E Nuff
- King Arthur's World Turrican, Super
- Krusty's Funhouse, Super Ultraman
- Lagoon U.N. Squadron
- Lemmings Wayne's World
- Lock On Widget, Super
- Lost Vikings *Wing Commander:Secret Missions
- *Lufia Wings 2
- John Madden Football *Wolfenstein 3-D
- Magic Boy WolfChild
- Magic Sword WWF Wrestlemania, Super
- Mario Kart, Super Y's III
- Mario is Missing Yoshi's Cookie
- Mario Paint Yoshi's Safari
- Mario World, Super Zelda 3: A Link to the Past
- Mechwarrior Zombies Ate My Neighbors
- *MegaMan X
-
- ----------------------------------------------------------------------
- ActRaiser
-
- Professional Mode - After completing the game, ATS press Up
- (or Down twice). The "Professional" selection will appear below
- "New Game". You don't get any magic, and regular monsters take
- twice as many hits to kill.
-
- Extra 1-Ups - There are at least 3 extra 1-Ups to be had while
- directing the building of towns. If you cause it to rain over
- the lake east of Bloodpool, the people will find and present you
- with the first one. In Kasandora, once you have uncovered the
- pyramid cause an earthquake and another source of life will be
- uncovered. The third one is collected by striking the Northwood
- temple with lightning. (these are actually listed in the
- instructions)
-
- ----------------------------------------------------------------------
- ActRaiser 2
-
- Play Demo
- 1. Set Diffuculty to Hard
- 2. BJQX TRKC DLSZ
-
- End Credits
- MTkM SkTk HNSH
-
- Death Heim Code
- MFCL SYMC MSXF
-
- 38 Lives at Last Stage
- MFMJ TVSY FVPX
-
- Fight a Boss from ActRaiser I
- Xxxx Yyyy Zxxx
-
- ----------------------------------------------------------------------
- Addams Family, The
-
- Misc passwords -
- 11111 100 lives
- KKN Start
- V1913 After Pugsley
- B&J15 After Grandma
- BD#K4 After Wednesday
- BL91B After Fester
- BZXYC 5 Hearts, Pugsley rescued
- BDSXY 72 Lives, Granny rescued
- BLKX8 72 Lives, 5 Hearts, only Morticia missing
- B&1&B 80 Lives, 5 Hearts, Granny & Pugsley rescued
- 71117 100 Lives, 3 Hearts, Sword
- W111W 100 Lives, 4 Hearts, Sword
- 21112 100 Lives, 5 Hearts, Sword
- BLKX8 Final Door Open (maybe that's B1, not BL)
-
- If you enter the music room and wait for the music to stop, the
- passage to the basement will be unblocked.
-
- Secret Doors and Power-Up Room - Once you start the game, go in
- the hall of stairs and then proceed to the left. Once you are
- past the last door to the left, push UP and there will be a
- secret door that leads to Pugsley's Den. Go through the 2nd
- secret door and you will be 'Behind the Stairs.'
-
- Four Extra 1-Ups - Once your game is over and the Continue/Quit
- Screen appears, go all of the way to the left of the screen
- instead of going through one of the two doors. You will enter a
- secret room that contains four 1-Ups. If you want to get the
- Continue/Quit Screen faster, press START while in play, and then
- press SELECT for the option to quit.
-
- Snap Thing's Fingers - At the opening sequence, you can push the
- L and R buttons to make Thing snap his fingers.
-
- ----------------------------------------------------------------------
- Adventure Island, Super
-
- Level Select
- 1. On 2nd title screen
- 2. Hold L, Right, and X
- 3. Then press START.
-
- ----------------------------------------------------------------------
- Aero the Acro-Bat
-
- Skip Levels
- 1. On Options Screen
- 2. Press Down A Down Y Down A Down Y
- 3. Jingle Confirms
- 4. Begin First Level
- 5. When Aero appears Press Start to Pause
- 6. Press Up X Down B Left Y Right A L R
- 7. During Game Press Start to Pause and Select to Skip Levels
-
- ----------------------------------------------------------------------
- Aladdin
-
- Passwords
- Begin The Market Place
- GMAS The Cave of Wonders
- JMPG Escape from the Cave of Wonders
- GJAM Inside the Genie's Lamp
- MAGP The Pyramid
- PJSP "A Whole New World"
- JPAJ Jafar's Palace
- APMS Final Battle
-
- A - Aladdin
- P - Princess
- G - Genie
- M - Monkey
- S - Sultan
- J - Jafar
-
- ----------------------------------------------------------------------
- Alfred Chicken
-
- Secret Room
- 1. On First Level of Game
- 2. Find Balloon with Sunflower on it
- 3. On Bottom of Ledge jump past Balloon hitting opposite wall
- 4. Block will appear on Right of Screen
- 5. Jump on Block and go to top left of screen
- 6. Once above Ceiling Press Up
- 7. You will be in a Room with a door on it
- 8. Enter door to access Warp-Matic Machine
- 9. Can warp to Levels 2,3,4,5
-
- ----------------------------------------------------------------------
- Aliens vs Predator
-
- Level Select
- 1. On Option Menu
- 2. Hold L R X A on Controller #2
- 3. Then Press Start on Controller #1
-
- ----------------------------------------------------------------------
- Aliens 3
-
- Passwords
- 2 : QUESTION
- 3 : MASTERED
- 4 : MOTORWAY
- 5 : CABINETS
- 6 : SQUIRREL
- ENDING : OVERGAME
-
- Super Cheats
- 1. Begin Game
- 2. Press A B Y X on Controller 2
- 3. On Controller 1
- #1 A = Invincibility
- #2 B = Do More Damage With Weapons
- #4 X = Unlimited Weapons
- Left Corner of screen show numeric total of Cheats, all = 7
-
- (Here is another variation of the above Cheat, I'm not sure which
- should remain in the list)
-
- Invincibility Plus
- 1. Begin Game
- 2. Press A B Y X on Controller 2
- 3. On Controller 1 Press A
- Number appears in top left corner
- 4. Re-enter Controller 2 Code
- 5. Increase Number by Pressing B or X
- On Controller 2 ?
- 6. Number corresponds to the following:
- 1 - Invincibility
- 2 - No Damage
- 3 - Invincibility
- 4 - Unlimited Weapons
- 5 - Unlimited Weapons & Invincibility
- 6 - Unlimited Weapons & No Damage
-
- ----------------------------------------------------------------------
- Arcana
-
- Chapter Select
- 1. At Title Screen
- 2. Press DOWN, SELECT, SELECT, X, Y, SELECT, SELECT, L, R,
- SELECT, SELECT, LEFT, RIGHT, UP
- 3. Press following to start at desiered chapter
- A for Chapter 2
- B for Chapter 3
- X for Chapter 4
- Y for Chapter 5
-
- (Note: When using the Chapter Select, remember that it will only
- jump you to the next chapter, increase your hit points, experience,
- etc. However, items that are needed to complete the game may not be
- able when you do the trick.)
-
- Sound Test
- 1. Press and Hold L R B
-
- ----------------------------------------------------------------------
- Bart's Nightmare
-
- Temple of Maggie
- artn@bert.eecs.uic.edu (Stephan Meyers)
-
- <<<< POSSIBLE SPOILER (not really, I mean, how fast can you
- remember this) >>>
-
- Maggie 1
- rddrr*rrrrr*rR*ururr*rrrul*lldrd*rrrR*ruurrR*dddru*urrdr*rrrur*ur
- rR*rdrdr*rrrr
-
- Maggie 2
- rrrdd*uurru*rrrdR*rrrur*rrrrR*rdrdd*ruluu*rR*rdrrr*rrrur*rrR*rdrd
- d*lrurr*rr
-
- ----------------------------------------------------------------------
- Baseball 2020, Super
-
- Computer Vs Computer
- 1. Select 1 Player Game
- 2. Press and Hold Select
- 3. Then Press Start
- 4. Enter Password if desired
- or continue to Team Select Screen
- 5. Select League and computer selects
- two teams and begins playing
-
- Last Game Code of
- the Tropical Girls
- 6A87BBC439E7
-
- ----------------------------------------------------------------------
- BattleBlaze
-
- Extra Mode
- 1. At Title Screen
- 2. Hold Select and Press Start
- 3. Option Screen Appears
- 4. On Options Screen
- 5. Press and Hold R Button
- 6. Push Up and X at same time then
- Right and A then Down and B then Left and Y
- 7. Extra Play Mode Screen Appears
- 8. Switch to two player game, use any fighter,
- change background music and graphics
-
- Extra Continues
- 1. At Title Screen
- 2. Hold Select and Press Start
- 3. Option Screen Appears
- 4. On Options Screen
- 5. Press and Hold L Button
- 6. Push Up and X at same time then
- Left and Y then Down and B then Right and A
- 7. Credits Option Screen Appears
- 8. Adjust option for 1, 3, 5 or Unlimited Continues
-
- ----------------------------------------------------------------------
- Battle Cars
-
- Mystery Mode
- 1. At Title Screen
- 2. Press Up Down L R then Select
- 3. Go to Options Screen
- 4. Mystery Mode will display at bottom
- 5. Turn Mystery Mode on to view from Top View perspective
-
- ----------------------------------------------------------------------
- Battleclash
-
- From: dave@blinder.b17b.ingr.com
-
- Set Difficulty level
- 1. At Title Screen
- 2. Press L and SELECT at the same time
- 3. Change the aim and options with the SUPER SCOPE
- 4. The difficulty select should appear
-
- ----------------------------------------------------------------------
- Battletank, Super
-
- Super Bullets - To destroy your enemies with only one of your
- machine gun shots, start a game and go to a place that youcan
- confront an enemy. Once you have an enemy in your sights, switch
- your weapon to machine guns and start shooting. Once your target
- is hit, pause the game. The target should still be taking hits
- and will blow up. Timing is critical.
-
- ----------------------------------------------------------------------
- BattleToads & Double Dragon: The Ultimate Team
-
- Stage Select + 10 Lives
- 1. On Character Select Screen
- 2. Press Up Down Down Up X B Y A then Start
- 3. Screen Flickers to confirm
- 4. Select any Character and Press Start
- 5. Choose any Stage on Stage Select Screen
- 6. Start with 10 lives
-
- Bonus Fighters
- 1. On Player Select Screen
- 2. Press and Hold Up A B
- 3. Then Press Start
- 4. Now have 5 fighters in reserve instead of 3
- ***Must re-enter code on the Continue Screen in order
- to receive the extra fighters when you continue***
-
- Maga Warp Zone
- 1. On Character Select Screen
- 2. On Controller 2 (Cheats says 1 also???)
- 3. Up Down Up X B Y A then Start
- 4. Maga Warp Zone Screen appears
-
- ----------------------------------------------------------------------
- Battletoads in Battlemanics
-
- Five Lives instead of three
- 1. At Title Screen
- 2. Press Down A B Start
- 3. Red Flash
-
- ----------------------------------------------------------------------
- Batman Returns
-
- Nines Lives
- 1. On Options Screen
- 2. Up Up Down Down Left Right Left Right B A on Controller 2
- 3. Music Sound Confirms
- 4. Go To lives options and change to 9
-
- Nine Continues
- 1. On Options Screen
- 2. Press UP X LEFT Y DOWN B RIGHT A UP X on Controller 2
- 3. Music Sound Confirms
- 4. At the GAME OVER screen you will see your 9 continues
-
- ----------------------------------------------------------------------
- Big Run
-
- Option Mode
- 1. At the Title Screen - Press SELECT.
-
- ----------------------------------------------------------------------
- Black Bass, Super
-
- Amateur: LJZ^Q20X^JD11
- 1FB7H331B7R19
-
- Pro: FBQ^P7M*CR97T
- 15T3D7D1JV177
-
- Super
- Pro: 15Q@F22222D5B
- 9DVFJ751BV9BF
-
- ***Note***
- ^ = Diamond Symbol
- * = Heart Symbol
- @ = Star Symbol
-
- ----------------------------------------------------------------------
- B.O.B.
-
- Max Power Up
- 196420
-
- Passwords
-
- Goth:
- Area 1: 000000
- Area 2: 171058
- Area 3: 950745
- Area 4: 472149
-
- Anciena:
- Area 1: 672451
- Area 2: 272578
- Area 3: 652074
- Area 4: 256648
- Area 5: 462893
- Area 6: 583172
-
- UltraWorld:
- Area 1: 743690
- Area 2: 103928
- Area 3: 144895
- Area 4: 775092
- Area 5: 481376
-
- Level 3
- 99 each Weapon & Nine each Remote
- 593172
-
- Get 99 rounds of ammo in any level by changing
- second digit in password to a '9'
- example '743690' to '793690'
-
- ----------------------------------------------------------------------
- Bomberman, Super
-
- Passwords
- Level
- 1- 2- 3- 4- 5- 6-
- 1 4554 6052 3452 1155 4253 1653
- 2 1504 2004 6404 2105 7204 2603
- 3 4545 1045 5442 1143 2243 1642
- 4 0513 4013 0412 3115 6213 3613
- 5 2525 7024 5424 1122 5225 7623
- 6 1563 4062 6463 5165 6262 5663
- 7 2533 7035 2432 1134 2234 7632
-
- Clear Huge Path
- At the beginning of any stage, you will be blinking with
- invincibility. Put down a bomb. As soon as it explodes, Press A
- button rapidly and move around the playing field. You'll destroy
- everything in your path. Do this until invincibility wears off.
- Make sure you quit before it does, or you'll get hit by the
- blast.
-
- ----------------------------------------------------------------------
- Bombuzal
-
- Level Codes:
- 001. BOMB 021. IRON 041. GOLD 061. TREE 081. VASE 101. SAFE
- 002. TEST 022. GAME 042. ZERO 062. TWIN 082. NAME 102. ITEM
- 003. SOAP 023. PASS 043. YOLK 063. TUSK 083. NAIL 103. ISLE
- 004. RACE 024. WORD 044. YELL 064. TUNE 084. MIND 104. HOST
- 005. ROSS 025. LEAD 045. OPAL 065. TONY 085. PILL 105. WORM
- 006. FAIR 026. CUFF 046. YARD 066. SWAN 086. MAIL 106. HOLD
- 007. QUIZ 027. EPIC 047. WOOL 067. STAR 087. LILY 107. HILL
- 008. REED 028. DATE 048. WINE 068. SOLO 088. LENS 108. HERB
- 009. RATT 029. WEED 049. SONG 069. LOVE 089. SPOT 109. NOSE
- 010. RAFT 030. TIME 050. WIND 070. SOUP 090. LARK 110. HELP
- 011. OVEN 031. PAIL 051. WEST 071. ROSE 091. KNOB 111. GUST
- 012. NEWS 032. SHIP 052. WAVE 072. ROOF 092. KNEE 112. GOWN
- 013. LISA 033. RING 053. FIRE 073. BIRD 093. PALM 113. EYES
- 014. MULE 034. SHOP 054. WASP 074. ROOT 094. KING 114. GLOW
- 015. MUFF 035. SIZE 055. VISA 075. REST 095. KIND 115. GIFT
- 016. DIME 036. TALK 056. VEST 076. READ 096. KILT 116. FUSE
- 017. DAVE 037. GIRL 057. LAMP 077. TAPE 097. LOCK 117. HAIR
- 018. DOLL 038. ZOOM 058. UNIT 078. RAIN 098. JUNE 118. FIVE
- 019. DISK 039. ZONE 059. TYRE 079. NOTE 099. JEAN 119. FACE
- 020. GATE 040. ZINC 060. TYPE 080. NEST 100. JAZZ 120. EXIT
- 121. SIGN 122. EASE 123. DOOR 124. CRAB 125. MYTH 126. COPY
- 127. MAKE 128. AUTO 129. ENDS 130. DEMO
-
- ----------------------------------------------------------------------
- Bubsy
-
- Passwords
- Level Code
- 1 JSSCTS
- 2 CKBGMM
- 3 SCTWMN
- 4 MKBRLN
- 5 LBLNRD
- 6 JMDKRK
- 7 STGRTN
- 8 SBBSHC
- 9 DBKRRB
- 10 MSFCTS
- 11 KMGRBS
- 12 SLJMBG
- 13 TGRTVN
- 14 CCLDSL
- 15 BTCLMB
- 16 STCJDH
-
- ----------------------------------------------------------------------
- Buster Brothers, Super
-
- Stage Select
- 1. Select Screen
- 2. Press L R R L Up Down
- 3. Stage # appears on screen
- 4. Up or down to select
-
- ----------------------------------------------------------------------
- Castlevania IV, Super
-
- Level Passwords: Do not enter a name on the password screen.
- H = Heart, A = Axe, P = Potion, - = Blank Space.
-
- 2nd Quest
- Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
- HA-P ---- ---A ---P ---- ----
- A--H P--- P--- PP-- P--- PP--
- -A-- ---- ---- -P-A ---A -P-A
- -H-- P--- H--- ---- PA-- PA--
-
- Level 7 Level 8 Level 9 Level A Level B Last
- Level
- ---P ---- ---A ---H ---A ---P
- PH-- PP-- PP-- PH-- P--- PP--
- -H-P -P-P -P-P -H-H ---H -P--
- -A-- PP-- HP-- AP-- HH-- -HA-
-
- Bonus Rooms - There are Bonus Rooms on levels 3-1, 6-2, and 9-2,
- containing large numbers of powerups.
-
- Invisible Staircase - On the level right before Dracula, there
- is a staircase leading into his domain. There is also a massive
- drop from the platform into the depths of the unknown. Luckily,
- things are not as they seem. If you take a large jump off the
- edge of the platform, you will find yourself on an invisible
- ledge that will lead down some stairs going to the left. Go as
- far as you can to the left and powerups will fall in large
- quantities. Collect 99 hearts, a triple boomerang, and the best
- whip. Be careful not to fall off the edge when going back.
-
- ----------------------------------------------------------------------
- The Clayfighter Moves List - Version 2
-
- From: awood@lynx.dac.neu.edu (Adam Wood)
-
- Several important changes needed to be made to the list. First of all,
- I found out why Blob's Flying Roundhouse was so temperamental. It was,
- of course, because I was doing it wrong. To do the move, you must push
- away first, then do the "Dragon Kick". In addition, a kind soul named
- Christopher L. Schneider helped me discover that none of the other moves
- previously listed as "Dragon Punches" needed to be done that way: T,
- DT&P would suffice. In addition, he told me that Bonker's Aerial
- Shuffle can be done in midair, using a totally different pad motion.
- Playing around with this, I discovered an interesting thing about the
- way charge moves work; I have added this to the list as note 3, removing
- the old note 3 which has become totally obsolete.
-
- So, without further ado, here we go...
-
- Joypad: D=down, U=up, T=towards opponent, A=away from opponent
- two adjacent letters represents the appropriate diagonal
- hold = hold the pad down in that direction for about 2 seconds
- minimum before continuing (except where noted)
- Buttons: P=punch, K=kick
- Usually, light attack buttons execute shorter or slower versions
- of the special moves than when stronger attack buttons are used.
- When the effect is radically different, I will specify what happens.
- Notes: 1) Commas separate motions that should be done consecutively;
- for example, if given D, DT, T, rotate the pad from down to towards,
- going through the diagonal. Ampersands (&'s) represent moves to be
- done simultaneously. [Just in case you've never played a fighting
- game before.]
- 2) For moves listed as "(can be done in midair)", hold away while
- on the ground, then jump backwards (still holding away), then press
- forward and the attack button.
- 3) For charge moves, the direction to be held can be replaced by an
- adjacent diagonal [for example, DA may be held instead of D], but
- the proper direction must be returned to before the move is
- launched. [For example, Frosty's Snow Ball may be done by holding
- DA for 2 seconds, then rotating the pad up to A for just a split
- second, then going to T and pressing P.]
- 4) For those moves not mentioned in the manual, I have used literary
- license to give them my own names. If you have better suggestions,
- email me.
-
- Bad Mr. Frosty
-
- Holds with brutal punch
- Frozen Fist: D, DT, T&P
- Ice Ball: A, DA, D, DT, T&P
- Shoulder Charge: A, T&P
- Snow Ball: hold A, T&P (can be done in midair)
- Arcing Snowball: hold D, U&K
- Foot Slide: D, DT, T&K
- Flying Headbutt: T, DT&P
- Big Arm Sideswipe Hack [BASH]: hold D, U&P (three second charge)
- [By far, the most damaging move in the game.]
-
- Taffy
-
- Throws with brutal kick, holds with brutal punch
- Taffy Whack Punch: A, T&P
- Taffy Whack Kick: A, T&K
- Two-fisted Charge: hold A, T&P (can be done in midair)
- Taffy Tornado: A, DA, D, DT, T&P
- Aerial Tornado: T, DT&P
- Dizzy Fake: D, DA, A&P
- [This makes Taffy pretend he's dizzy. He recovers the instant
- an attack button is pressed. Don't ask me what this move is good
- for, because I don't know.]
-
- Tiny
-
- Throws with brutal kick, holds with brutal punch
- Sucker Punch: D, DT, T&P
- Backfist Whip: D, DA, A&P
- Medicine Ball: hold A, T&P (can be done in midair)
- Arcing Ball: hold D, U&K
- Air Tackle: ???
- [Tiny jumps up with his fists extended and says "Whoosh". It looks
- like Tiny's light punch in midair, but it IS a special attack.
- I know this because a CPU Tiny used it on me for a Super KO. Anybody
- else out there figured out this one?]
-
- Blob
-
- Holds with brutal punch
- Vertical Clay Stomp: D&Brutal kick
- Arcing Clay Stomp: T, DT&Brutal kick
- [These are not, repeat NOT, special moves. They do no damage if
- blocked, and cannot be used for a Super KO. They are listed here
- because of the peculiar way they are done. The vertical stomp
- goes straight up and down; the arcing stomp does arc forward, but
- only ever so slightly.]
- Clay Spit: D, DT, T&P
- Somersault Headbutt: D, DA, A&P
- Slide Smack: A, DA, D, DT, T&K
- Buzzsaw: hold A, T&P
- Flying Roundhouse: A, T, D, DT&K
- [This move must be done rather close to the opponent, otherwise
- the backkick won't hit a thing.]
-
- Blue Suede Goo
-
- Throws with brutal kick
- Humming Attack: D, DT, T&P
- Hair Blade: D, DA, A&P
- Hair Slice: T, DT, D&K
- Song of Pain: A, DA, D, DT, T, A, DA, D, DT, T&K
-
- Ickybod Clay
-
- Throws with brutal kick, holds with brutal punch
- Ecto Ball: D, DT, T&P
- Ecto Punch: T, DT&P
- Dart Dive: hold A, T&P (can be done in midair)
- Teleport: P&K
- [The attack buttons must be of the same strength. The light attack
- buttons will teleport you to the left side of the screen, the
- medium attack buttons to the center, and the brutal attack buttons
- to the right side.]
-
- Helga
-
- Throws with brutal kick, holds with brutal punch
- Viking Ram: D, DT, T&P
- Jumping Uppercut: D, DT, T&K
- [This move cannot hit someone on the ground; the opponent must
- be in midair. Several people mentioned "Armpit of Doom" as an
- alternate name for this move. I didn't make this the official
- name, but I thought it was at least worth mentioning.]
- Yodel: hold A, DA, D, DT, T&P
- Valkyrie's Ride: hold A, DA, D, DT, T&K
-
- Bonker
-
- Throws with brutal kick, holds with brutal punch
- Flying Pie: D, DT, T&P
- Cruising Pie: D, DT, T&K
- Cutting Cartwheel: hold A, T&P
- Clown Dive: hold D, U&P
- Cream Spray: A, DA, D, DT, T&P
- Aerial Shuffle [from ground]: A, DA, D, DT, T&K
- Aerial Shuffle [from midair]: hold U, K (one second charge)
- [Neither version of the aerial shuffle can hit someone on the
- ground; the opponent must be in midair.]
-
- CREDITS:
- Special thanks to Christopher L. Schneider for Bonker's midair Aerial
- Shuffle and for helping to make a correction to all T, D, DT moves.
-
- Adam R. Wood
- the Zotmeister
-
- P.S. One additional note: someone told me several "special" moves of
- Bonker's where his head pops out on a spring and where he hits his
- opponent with a mallet. [Sorry that I didn't reply directly to you,
- whoever it was.] These are not special moves, in that they do no damage
- if blocked. These are not special techniques, either, which require a
- unique button/pad combination. These are close-range moves, different
- looking and different acting versions of standard attacks done when
- standing near an opponent, but are still standard attacks. For example,
- Tiny's brutal punch usually has Tiny sticking both fists out at his
- opponent, but when in close, he uses one fist to flatten his opponent so
- hard the ground shakes. Since these are not special moves or
- techniques, they will not be placed on the list. This list is for those
- moves that require a special button/pad combination to execute which is
- not apparent.
-
- ----------------------------------------------------------------------
- Metal Combat: Falcon's Revenge
-
- Name Change
- 1. At Title Screen
- 2. Press L A B L
- 3. Can Change "Partner" Name
-
- Erase All Data
- 1. At Title Screen
- 2. Press Up Up Down Down L R L R
- 3. Cleared Back-up Data Screen Appears
- 4. Start All Times and Score at Zero
-
- Difficulty Select
- 1. On Title Screen
- 2. Press B A L L
- 3. Title Screen changes colors
- 4. Begin playing and new screen appears
- 5. can now select Low Medium or High play modes
- ***You must finish the game and waited through
- all the end credits for this code to work***
-
- ----------------------------------------------------------------------
- Mortal Kombat
-
- All Finishing Moves
- Kano Away Down Toward B (close)
- J Cage Toward Toward Toward Y
- Lui Kang Down and Cirle Toward Opp
- Rayden Toward Toward Away Away Y (close)
- Sub Zero Toward Down Toward Y
- Scorpion Hold any Button Up UP
- Sonya Toward Toward Away Away Right Button
-
- Game Genie Blood Code
- This code turns the sweat red. No fatalities with this code.
- BDB4-DD07
-
- Mortal Kombat moves for each home and portable system.
- From: palmer@vmark.com (Filaman)
-
- Character | Move | Super NES| Genesis | Game Gear| Game Boy
- ==================================================================
- Johnny Cage|Shadow Kick|A,T,LK |A,T,LK |A,T,K |
- |Fire |A,T,LP |A,T,LP |A,T,P |
- |Split Punch|B+LP |D+HK |P+B |
- |Fatality |T,T,T,HP |T,T,T,HP |T,T,T,P |
- =================================================================
- Lui Kang |Flying Kick|T,T,HK |T,T,HK |T,T,K |T,T,T,K
- |Fireball |T,T,HP |T,T,HP |T,T,P |A,A,P
- |Fatality |Roll (360)|Roll (360)|Roll (360)|Roll (360)
- | |T,D,A,U,T |T,D,A,U,T |T,D,W,U,T |T,T,A,P
- =================================================================
- Kano |Cannonball*|Roll (360 |Roll (360)| |T,D,A
- | |T,D,A,U,T |T,D,A,U,T | |
- |Knife Throw|B+(A,T) |B+(A,T) | |A,T,P
- |Fatality |D,DT,T,LP |B+(A,A,P) | |D,T,T,K
- =================================================================
- Rayden |Torpedo |A,A,T |A,A,T |A,A,T |A,A,A,T
- |Lightning |D,DT,T,LP |D,T,P |D,T,P |T,T,P
- |Teleport |D,U |D,U |D,U |D,T
- |Fatality |T,A,A,A,HP|T,A,A,A,P |T,A,A,A,P |A,T,D,B
- =================================================================
- Sub-Zero |Freeze |D,T,LP |D,T,P |D,T,P |A,T,P
- |Slide |A+B+LP+LK |A+LK+HK |A,A,P+K |T,D,P
- |Fatality |T,D,T,HP |T,D,T,P |T,D,T,P |T,D,T,P
- =================================================================
- Scorpion |Harpoon |A,A,LP |A,A,LP |A,A,P |A,A,P
- |Decoy |D,DA,A,HP |D,DA,A,LP |D,A,P |T,D,P
- |Fatality |B+(U,U) |B+(U,U) |B+(U,U) |T,T,T,B
- =================================================================
- Sonya Blade|Leg Grab |D+LP+LK+B |D+P+LK |D+P+K |D+B
- |Sonic Rings|LP,A,LP |P,A,P |A,P |A,A,P
- |Square Wave|T,A,HP |T,A,P |T,A,P |T,A,A,T
- |Fatality |T,T,A,A,B |T,T,A,A,B |T,T,A,A,B |A,A,T,B
- =================================================================
-
- Directional Pad controls | Button Controls
- ------------------------------------------------------------------
- U-Up | DT-Down Towards | LP-Low Punch | P-Punch
- T-Towards opponent | DB-Down Back | HP-High Punch | K-Kick
- D-Down | | LK-Low Kick | B-Block
- A-Away from opponent | | HK-High Kick |
- NOTE: * Hold BLOCK to spin in place while executing Kano's Cannonball
-
- From: aprocter@bigcat.missouri.edu
- Freeze Trick
- ------------
- To freeze an enemy dead in their tracks, jump kick over them so
- that they block, then keep flipping over them again and again.
- They should stop swaying back and forth. When they do, land, and
- they will start to sway again, but won't attack, walk, or even turn
- around. This works with all fighters, but only on the computer.
-
- Reptile
- -------
- To get to reptile, fight your way to the pit, then get a Double
- Flawless without blocking (or even using the button). There is an
- exception on the blocking rule when it is used in a fatality (which
- you also must perform).
-
- ----------------------------------------------------------------------
- Legend of the Mystical Ninja
-
- Continue Codes
- *Note that ^ represents a triangle, and ~ is a heart. These put
- you at the beginning of the zone.
-
- Kid Ying Dr. Yang Two-Player
- ======== ======== ==========
- Zone 1 ^L&lpl VyNKKK 12-;/:2
- Zone 2 h8HTYX 1t">D< :jz20";
- Zone 3 +ZH676 vYH%9% **NOCODE**
- Zone 4 zdh1^1 66V!?! **NOCODE**
- Zone 5 <q!t4t K4dJgJ &5L=~@5
- Zone 6 W:qLXL dzg+P+ QPwmk5R
- Zone 7 PJ?VtV L^MQqQ !Kqyp-"
- Zone 8 Z+<HWH j/>?$? ^?lkm9J
- Zone 9 **NOCODE** DNb$%$ t#^97Rv
-
- Code for unlimited burgers (healing items) -
- vxZ++ lh:@Y nn3+!
- $T+KK hG:!< +!+X@
- r
-
- Extra Supplies Code - First, type the following password on the
- 'Logbook Entry' screen: 6_KjG RVGG! yBgMR %_G:: v>G=_ GRPG_ ?.
- This code will not work, which is the purpose of it. Then,
- without deleting the non-functional password, back up to the very
- beginning of the page using the arrows at the bottom of the
- screen. After you do this, type in the following password over
- the previous one: rzT$> L1>X9 q+TD_ ZR>?? q/>zD >_H>z :. This
- will now start you off at level 9, but only Kid Ying will be on
- the screen. Press the A button on controller 2 and you will see
- that Dr. Yang is completely powered up.
-
- Always Win the Lottery - Whenever you play the lottery, keep
- pressing B quickly, and you will win at least $50 every time. If
- you start with enough money and just wait through the small
- losses, you'll end up with a huge sum of cash in no time.
-
- ----------------------------------------------------------------------
- NBA Jam
-
- Characters:
- Bill Clinton ARK Start+L+R(X)
- Al Gore NET Start+L+R(A)
- Mark Turmell MJT Start+R(A)
- Sal Divita SAL Start+L+R(X)
- Air Dog AIR Start+L+R(X)
- Chow-Chow CAR Start+L+R(X)
- Kabuki QB Start+L+R(X)
- Rivett RJR Start+L+R(X)
- Scruffy ROD Start+L+R(X)
- Weasel SAX Start+L+R(X)
- P-Funk DIS Start+L+R(A)
- Warren Moon UW Start+L+R(A)
-
- Power-Ups:
- Power-Up Dunks Rot(B-13)
- Power-Up Interceptions Rot(B-14)
- Power-Up Turbo A-13+(Y+A+B)
- Power-Up Defense A-4+(A)
- Juice Mode (Turbo) A-13+(B+X)
- Shot % Display A+(A+B+Down)
- Power-Up Fire B-5+(Up+B+Y)
-
- ----------------------------------------------------------------------
- NHLPA '93
-
- If you skate around behind your opponent's goal, sooner or later
- the goalkeeper will start to bump into one of the goalposts.
- Skate out from the opposite side and put the puck in for an easy
- goal.
-
- ----------------------------------------------------------------------
- Nigel Mansell's World Championship Racing
-
- Passwords
- Difficulty:Arcade
- Race
- 1. S.Africa WN4FYLLJPYBVXJYJCL
- 2. Mexico FBTSW6PJ.3B71G4N9L
- 3. Brazil DWGZQ45YNHDNH6TC6X
- 4. Spain 9062FXYLL8GQFQNR37
- 5. San Marino J8TMRPNMLRJJZBXFKX
- 6. Monaco XT1S.6CSV1ZSTRPDXX
- 7. Canada 22G1D5ZW0ZXXYHF9SX
- 8. France J2VPQW4FX2Q87PCZQX
- 9. Great Briton C.HJ3V6BFN24.X0.L5
- 10. Germany ZS8NJ1.41YTXC3HT1T
- 11. Hungary M10WVQGNK8386K62QH
- 12. Belgium DYB5KD4XKK1NFX712H
- 13. Italy ZG4127FD25WSFRW8MH
- 14. Portugal NCL8N57VXWWCX.K5HD
- 15. Japan FC74KJBVJ330993KV3
- 16. Australia J1WQ57218P5T2866MY
-
- ***NOTE***** IMPORTANT: above passwords are for finishing first in
- every race, 16 races=16 first place finishes. with 10pts for
- finishing first, at end of race 16 you have 160pts and the
- championship.
-
- Passwords (from EGM)
- 1. Mexico DPGM15M9.LVYSTT.49
- 2. Brazil 4ZF01QWZQ74H3.L4JL
- 3. Spain 95T78JFSG9K3VV7L5L
- 4. S Marino C89K7.6ZJSGG0XBS4L
- 5. Monaco QPGJFQFJ12N6KNVWW7
- 6. Canada N5S9LYBB66KKB4PDXX
- 7. France WPBQJR46RLLBX.F9S7
- 8. Britain 72WNBM5V4NT6H5QZQ7
- 9. Germany DM46FWWGQBCM0F0.LT
- 10. Hungary CWTNWRWC4JNZP25T1T
- 11. Belgium VJ3PNZXP329MHQDP2T
- 12. Italy WLRCN0QP8LN8FZL12H
- 13. Portugal 9W1XH9G6H9LKV3.8MH
- 14. Japan HH5GY62QPCVD9ZK5HD
- 15. Australia X4LWJO1XN6LW0D3KVY
- 16. ChampShip VM.20HQDMSN0QWLT2Q
-
- ----------------------------------------------------------------------
- Ninja Boy, Super
-
- Bonus Password
- 1. Select Continue
- 2. Enter RZ as Password
- 3. Begin at Level 7 with $999,999
- 100 Medals and Yellow Aura
-
- ----------------------------------------------------------------------
- Nova, Super
-
- Boss Endurance Mode
- 1. At Logo Screen
- 2. On Controller 2
- 3. Press Down X Up B L R Left A
- 4. Sound Confirms
- 5. Begin Game
- 6. Screen Display "Boss Endurance Mode"
- 7. Fight every Boss in order
-
- ----------------------------------------------------------------------
- Off-Road, Super
-
- Unlimited Continues - Plug in both controllers and select a two
- player game. Play as the red truck, but let the blue truck stand
- still. When the race ends, you will be in third place, which will
- automatically put you into the next race. The unused blue truck
- will always be able to continue.
-
- ----------------------------------------------------------------------
- On the Ball
-
- Passwords
- Level Select - QWNQP
- 2nd Plane - MHWYR
- 3rd Plane - HCCWD
- Final Level - WRJMH
- Pick Ball Type - GFXJF
- Change Gravity - ZLJPJ
- Sound Test - NRRRP
- Display Record - ZNGGX
-
- ----------------------------------------------------------------------
- Out Of This World
-
- Passwords
- Level Password
- ----- --------
- 1
- 2 HTDC
- 3 CLLD
- 4 LBKG
- 5 XDDJ
- 6 FXLC
- 7 KRFK
- 8 KLFB
- 9 TTCT
- 10 HRTB
- 11 BRTD
- 12 TFBB
- 13 TXHF
- 14 CKJL
- 15 LFCK
-
- ----------------------------------------------------------------------
- Paperboy 2
-
- Start On Higher Level
-
- To start on the 'Hard Way,' go to the
- route option and enter the code: 6479.
-
- ----------------------------------------------------------------------
- Parodius (SFC)
-
- Full Equipment
- 1. Pause game
- 2. Press B, B, X, X, A, Y, A, Y, up, left
-
- Invincibility
- 1. Pause game
- 2. Press L, R, up, X, right, A, left, Y, down, B, A, Y, A, Y, R
-
- 3 Smartbombs
- 1. Pause game
- 2. Press X, X, X, B, B, B, Y, Y, Y, A, A, A, L, R
-
- Remove Cheats
- 1. Pause game
- 2. Press up, up, down, down, L, R, L, R, B, A
-
- Level Select
- 1. Options menu
- 2. Press up, right, down, left, X, A, B, Y
-
- ----------------------------------------------------------------------
- Pocky & Rocky
-
- Stage Select
- 1. Player Select Screen
- 2. Press X & Y - HOLD
- 3. Then Press AAAABBBBABABABAB
- 4. Tone Confirms
- 5. Now Start Game
- (also have seen BBBBAAAABBBBABABABAB)
-
- ----------------------------------------------------------------------
- Peace Keepers
-
- Select Any Character
- 1. At Jaleco Logo Screen
- 2. Press and Hold L R and A
- 3. Hold until Title Screen appears
- 4. Select number of players
- 5. On player Select Screen
- Can play as Nortin or Orbot
-
- ----------------------------------------------------------------------
- Phalanx
-
- Extra lives and credits
- 1. Get to the 'EXECUTE MISSION/SYSTEM CONFIG/SOUND TEST' screen
- 2. Push R
- 3. Select SYSTEM CONFIGURATION
- 4. Press L and R on Controller 2
- 5. Change your stock from 3 to 5, and credits from 4 to 9
-
- Cheat Mode (may not work)
- 1. Hold RIGHT
- 2. Select SYSTEM CONFIGURATION
- 3. Hold L & R on Controller 2
- 4. Press A, B, X, Y on Controller 2
- 5. Select STOCK OPTION with Controller 1
- 6. Hit START on Controller 2
- 7. Increase Stock to 30, Credits to 99, and Stage to 8
-
- ----------------------------------------------------------------------
- Pilotwings
-
- Level Codes:
- Level 2 - 985206
- Level 3 - 394391
- Level 4 - 520771
- Level 5 - (Heli): 108048
- Level 6 - 400718
- Level 7 - 773224
- Level 8 - 165411
- Level 9 - 760357
- Level 10 - 882943 (night-time Heli)
-
- Bonus Stages
- Get to bonus stages by accomplishing special maneuvers on the
- Rocketbelt and Parachute rounds. Ignore the rings and other
- objectives in these rounds and maneuver over the moving platform in
- each level. If you can land on this portion of the target area, you
- will be taken to the bonus stage with a rating of 100 points.
-
- When using the rocketbelt, you will be transformed into a winged man.
- While winged, try to jump onto the trampolines and hit the power P's
- before landing in the middle of the target. When using the
- parachute, you will be transformed into a penguin who must high dive
- into a multi-point pool. The waters are separated by ropes which
- each designate different extra point values.
-
- HINTS on landing on moving platforms:
-
- Land on moving platform with the parachute (level one): immediately
- rotate 90 degrees right when released (ignore rings). hold position
- until 630-40 feet, at which time pull rip-cord and then pull a quick
- u-turn (180 degrees). at 225 feet, rotate 90 degrees right and line
- up with the moving platform track. when you reach the track the
- platform should pass underneath you and then return underneath you
- (traveling the same direction as you) -- as soon as you see it flare
- and hold.
-
- Land in the water target with the hang-glider:
- hit thermal and wait till the glider levels out. push up (dive) and
- right, drop to 150 feet, pull up and line up with the target. obtain
- level flight and flare repeatedly just before the shadow hits the
- bottom edge of the target (not much, you should be no higher than 25
- feet).
-
- Land on the moving platform with the rocket-pack:
- practice using the low burner and holding at 10 feet. then practice
- stabilizing your position after moving forward (tricky). complete the
- course and stabilize yourself over the platform's path in a place
- where you can see it approaching (at a corner or end of the 'track').
- drop like a rock the moment the edge of the platform hits your
- shadow.
-
- ----------------------------------------------------------------------
- Pink Goes to Hollywood
-
- Level Skip
- 1. While playing any level
- 2. Press and Hold Start
- 3. Then Press Select
- 4. Warp to Next Level
- **Note** cannot Warp to Last Level
-
- Debug Mode
- 1. While Pink is standing still
- 2. On Controller 2 Press B
- 3. Move Pink around using Controller 1
- 4. To Exit Debug Mode Press B again
- 5. Press and Hold Y on Controller 2 for Invincibility
- 6. Holding Y keeps Invincibility on
- 7. Move in Super Slow Motion by holding R on Controller
-
- ----------------------------------------------------------------------
- Populous
-
- Full Power (may not work)
- 1. At any time
- 2. Press A then B
- 3. Hold Left and press R, A, B, X and then SELECT
- 4. Go to the Swamp icon
- 5. If it hasn't turned red, you now have Full Power
-
- Populous Level Select
- 1. Conquest mode game
- 2. Pause the game
- 3. Hold down the L button, and press A.
- 4. Hold down the R button, and (slowly) press in turn Y, B, X, A,
- and SELECT. You should still be paused. If not, start over.
- 5. Select the Armageddon icon
- 6. Select the Game Setup icon
- 7. Choose "Conquest" on the Game Setup screen
- 8. You can now cycle through the levels using X (up) and B
- (down).
-
- Level Codes: (243)
- From:kmiyake@cs.rutgers.edu
- and iaconetti_a@spcvxa.spc.edu
-
- 0 GENESIS
- 1 T2M1SH5L4
- 2 SH1DG453T
- 3 H3RTYD5R
- 4 H5BS5DP1L
- 5 S1DW2L4R
- 6 L5W5ZM4T
- 7 C5R4LD
- 8 B2N3H5L4
- 9 M2NQ34L1S
- 10 B2LD2L5W
- 11 Q1ZD4P1L
- 12 M5R14R
- 13 L1P5G52NG
- 14 B1D2K4T
- 15 R2NG1SB1R
- 16 W41VC4L1S
- 17 B3GVL5N
- 18 C1LS5D2CK
- 19 M2MW2LJ5B
- 20 J5SGB2NG
- 21 K2LL4T
- 22 E513B1R
- 23 SC5Q342LL
- 24 SW1D2T5RY
- 25 N2MD42CK
- 26 H1M5XJ5B
- 27 B3R5G5L2N
- 28 V4RY2K43L
- 29 D531SP2L
- 30 SH2C42LL
- 31 F3TYT5RY
- 32 S3ZS5D5RD
- 33 T2MK5PC5N
- 34 SH1DGBL2N
- 35 H3RT43L
- 36 H5B3P2L
- 37 S1DQ34L36
- 38 L5WD2H2LL
- 39 C5R415RD
- 40 B2N5XC5N
- 41 Q1Z1S4ND
- 42 B2L2K4B5Y
- 43 Q1Z1S4ND
- 44 M5RC4L3G
- 45 L1PTH2LL
- 46 B1DQ1ZD5N
- 47 R2NGK5PM1R
- 48 W41VGB5LD
- 49 B3G4B5Y
- 50 C1L34ND
- 51 M2MQ34M4
- 52 J5SMPP4RT
- 53 K2LL41D5N
- 55 SC55G5H1M
- 56 SW12K45ND
- 57 N2M1SM4T
- 58 H1MP4M4
- 61 D53K5PD5R
- 62 SH2GBH1M
- 66 SH1DMPH5L4
- 68 H5B5XD5R
- 72 B2NP4LD
- 73 M2NTH5L4
- 79 R2NGH2PT
- 83 M2M5G52CK
- 86 E51P4T
- 91 B3RM4J5B
- 95 F3T412LL
- 99 H3RT2N5LD
- 103 C5RD24H2LL
- 109 L1P5ZL3G
- 115 M2MT4ND
- 118 E513SD5N
- 120 SW15H1M
- 121 N2MH2P5ND
- 123 B3R5ZM4
- 125 D532NG53T
- 130 SH1D53TLD
- 134 L5W5P1L
- 142 B1DD44R
- 146 C1L3SL1S
- 152 SW12B1R
- 159 F3TD24P2L
- 163 H3RTS5DC5N
- 168 B2NQ34H2LL
- 173 L1P2K44ND
- 178 C1LW2LH1M
- 181 K2LL3M4
- 182 E51Q34P4RT
- 187 B3R2K4M4T
- 193 T2MGB5ND
- 197 S1DD2L1S
- 201 M2N2K42NG
- 207 R2NGGB4R
- 220 V4RYK5P5RD
- 224 S3ZQ34P2L
- 228 H5B5G5C5N
- 233 M2NQ1ZH2LL
- 239 R2NGMPM4
- 243 M2M2K4H1M
- 244 J5S2N5ND
- 248 SW1K5P53T
- 254 SH241P4RT
- 262 L5WK5PL1S
- 266 B2LH2P2NG
- 272 W41V2NJ5B
- 279 SC55J5B
- 284 V4RY2NGT5RY
- 291 H3RT3ST5RY
- 298 B2L2NGH2LL
- 304 W41VD24M4
- 307 M2M5M1R
- 310 E515Z4ND
- 320 S3ZM453T
- 325 S1D2LD
- 327 C5RQ34L1S
- 336 W41VS5D2CK
- 341 K2LLQ342LL
- 347 B3R1SP2L
- 352 S3Z5ZL2N
- 359 C5R5G55LD
- 365 L1PK5PM1R
- 370 C1LD2P4RT
- 375 SC51SM4T
- 376 SW1C4M4
- 381 D5345ND
- 387 H3RT5G5P1L
- 393 M2NK5PL5W
- 397 L1PH2PT
- 401 B3G5G52CK
- 405 K2LLTB1R
- 407 SC5K5PT5RY
- 414 SH25XT5RY
- 422 L5WGB5RD
- 427 Q1Z41L3G
- 432 W41VP4B5Y
- 437 K2LLM4M1R
- 441 N2M41M4
- 447 F3TTM4T
- 454 L5WMP2NG
- 462 B1D53TT
- 465 B3GM4L5W
- 471 SC52NG2LL
- 479 F3TM4T5RY
- 482 SH1DW2L5LD
- 484 H5B2P2L
- 491 Q1ZD244ND
- 498 C1L24ND
- 501 K2LLD253T
- 507 B3RC4P4RT
- 513 T2M3LD
- 518 L5W53T4R
- 522 B2LYL1S
- 528 W41VQ34B1R
- 535 SC5C4B1R
- 541 D5333L
- 549 S1DC4P2L
- 552 B2NK5PD5N
- 555 Q1Z3B5Y
- 557 L1PMPM4
- 562 C1L1S5ND
- 569 N2M35ND
- 573 D535X53T
- 579 H3RTQ1ZH5L4
- 583 C5R54R
- 586 B2L41H5L4
- 587 Q1Z5XL1S
- 592 W41VTT
- 598 E51H2PL2N
- 603 B3RL5P5RD
- 609 T2M3ST5RY
- 613 S1DMPB5Y
- 619 Q1ZP45LD
- 625 B3G5M1R
- 629 K2LL2M4
- 632 SW12ND5R
- 634 H1M15ND
- 639 F3T5D5R
- 645 S1DL5PL1S
- 650 B2LD24T
- 653 L1PYL5W
- 658 C1L2NGB1R
- 663 SC553TL2N
- 670 SH25ZL2N
- 675 H3RTD45RD
- 677 S1D53T5LD
- 680 B2NC4L3G
- 686 B1D34ND
- 693 K2LL1SM4T
- 699 B3R45ND
- 706 SH1D2K44R
- 711 C5RK5PL5W
- 712 B2NGBP1L
- 725 K2LLK5PT5RY
- 733 D535G55RD
- 736 S3ZC43L
- 740 H5BGB5RD
- 746 B2L5XH2LL
- 758 E51MPM4T
- 763 B3R2NP1L
- 771 H3RTH2P4R
- 774 L5W5XH5L4
- 777 M2N2N2CK
- 783 R2NGM4L5W
- 789 K2LL2NG2LL
- 796 V4RY3S2LL
- 803 H3RT2NGL3G
- 810 B2L3SL3G
- 815 R2NG5ZB5Y
- 821 K2LL1H1M
- 826 H1MY53T
- 834 SH1DD4D5R
- 841 M2NS5DL5W
- 842 B2LW2L2CK
- 848 W41VD4L5W
- 854 E51Y2LL
- 859 B3R33L
- 866 SH1D1SB5Y
- 872 B2N45LD
- 877 L1P5XD5N
- 882 C1LYM4
- 887 SC535ND
- 890 E51L5PT5RY
- 893 D532K4P1L
- 899 H3RTGBD5R
- 900 H5B4P1L
- 904 B2N41H5L4
- 909 L1PP42NG
- 915 M2M3J5B
- 919 SC55X2LL
- 921 N2M2K45RD
- 925 D53Q1ZP2L
- 931 H3RTMPB5Y
- 937 M2NP45LD
- 942 B1DM4D5N
- 949 K2LLL5P53T
- 956 V4RYM453T
- 962 SH1D2NGH5L4
- 968 B2ND24T
- 975 R2NG2T
- 979 M2MP42CK
- 988 V4RY5ZL2N
-
- ----------------------------------------------------------------------
- Prince of Persia
-
- Level Password
- 1 BRNGBB9
- 2 MRG5L2X
- 3 B6+TWNN
- 4 9Z3NRDX
- 5 LQHWTVR
- 6 CGKDBZ2
- 7 TH4Q++B
- 8 VXPNBY2
- 9 QLL!WHR
- 10 HWB93WX
- 11 7F39R1B
- 12 H9TZD8N
- 13 7TXF+9V
- 14 H+KX3L7
- 15 GZ9MRZJ
- 16 84CPBC6
- 17 QQNL2PV
- 18 4Q7TMHJ
- 19 QHJG!Q7
- 20 H8J12+Y
-
- ----------------------------------------------------------------------
- Putty, Super
-
- Unlimited Lives
- 1. While playing any stage
- 2. Press Start to Pause Game
- 3. Press R A L L Y
- 4. Screen Shifts to confirm
- 5. You now have Unlimited Lives
-
- ----------------------------------------------------------------------
- Ranma 1/2 (SFC)
-
- I'm going to use different spellings for the character names here, because
- the ones used on the cart annoy me. (I'm a big fan of the animated show.)
-
- CART SAYS I SAY
- Ryohga Ryouga
- Kohchoh Kouchou
- Happy Happosai
- Kunoh Kunou
- Colon Cologne
-
- Debug Mode - ATS, hold L and R down, and then press Start. Keep holding
- L and R. A list of options should appear, and now you can release L and
- R. You can use this to set up any fight combination you'd like -- any
- character vs any character, run by your choice of human or computer. Even
- computer vs computer, if you'd like. However, the computer doesn't know how
- to fight as Happosai or Cologne, so if you pick a computer-controlled
- version of either, it'll just stand there and let you beat on it. You
- can also play around with the strength of the characters from this menu.
- If you hit SELECT, the background will change. Whatever background is
- on the menu when you hit START will be the background you'll fight on.
- There are easier ways to play char-vs-char and such, so read on....
-
- Playing as someone other than Ranma in 1-player mode - hold L and R down
- on Controller 1, and you can push Left and Right to pick any normal
- character that you'd like (not Happosai or Cologne, though). You can
- change characters every time you see the character selection screen (you
- aren't stuck with the same character against each opponent). You can also
- use this to allow Player 1 to be a non-Ranma character in Duel mode
- (player-vs-player). See the next hint if you want to be the same character
- as your opponent (in either mode), though....
-
- Playing as the same character as your opponent - the person on Controller
- 1 must hold down L and R (boy, that sounds familiar) when you hit a button
- to start the match. If you don't do this, the game will beep at you as
- if your choice of match-up was illegal.
-
- Other Difficulty Levels - From the options screen, press L, then R, then
- SELECT. There will now be two more difficulty levels you can scroll
- through, in red text. One seems just a bit harder than EASY, the other
- just a bit easier than SUPER.
-
- General Computer Advice - Play Ranma-chan. Half the characters are easily
- defeatable by waiting in defensive crouch for them to jump in on you, then
- quickly standing and doing your A-button special attack. (Genma, Ryouga,
- and usually Shampoo). Defeat Kouchou by luring him into throwing a
- pineapple and double-jumping over it (don't jumpkick him) to throw him.
- Kunou is a sucker for repeated throws (throw him, rush over to him while
- he's getting up and throw him again as he stands, repeat), all you have to
- do is get in on him *one* time.
-
- ----------------------------------------------------------------------
- SimCity
-
- Bonus Gift Trick - Pick a land with plenty of water in it, but do not
- pick an island. Make sure you pick a land with water near the
- middle.
- Now, create roads, find the middle of the land and make a cross
- with these roads all the way to the edge of the map of you land. Do
- not connect the cross in the middle of the water, or the trick will
- not work. Once you make a cross with these roads near a body of
- water, you will be able to build anywhere from two to five casinos or
- amusement parks!
-
- More Maps - Select "Start New City" on the menu screen, then choose
- any map number between 1 and 999. "Ok" the map you want. Go into the
- map and choose the "Go to Menu" icon at the top of the screen. Do NOT
- save this. Choose "Start New City" again on the menu screen. Wait,
- and the same map that you chose earlier will turn out to be a
- different map with the same number! This works all the way from map
- 1 to 999, giving you a total for 1998 instead of the regular 999.
-
- Sim City $999,999
- How to raise your treasury to $999,999
- Get into a situation where your cash is near zero and you
- cannot give 100% to the Transit, Police and Fire Departments, then do
- the following procedure only WHEN THE TAX SCREEN APPEARS AT THE END
- OF THE FISCAL YEAR!
-
- 1. Hold the LEFT and RIGHT Buttons on the top of the controller
- DO NOT RELEASE EITHER BUTTON UNTIL THE PROCEDURE IS COMPLETE
- 2. Select "Go with these figures"
- 3. Exit back to the Building Screen
- 4. Select the Taxes Menu
- 5. Increase Transit, Police and Fire to 100%, bringing your cash
- flow to a negative number
- 6. Select "Go with these figures"
- 7. Return to Building Screen
- 8. When you release the LEFT and RIGHT buttons the cash amount
- will change to 999999
-
- Bingo! A million bucks to work with. You can almost never use
- it all up. But if you do run out of money just repeat the procedure.
- It works every time.
-
- One word of advice. Do not use the procedure until you have
- acquired the Bank. The Commercial Zones which surround a Bank
- usually become C-Tops quickly, so having the Bank is worth the wait.
- The Bank is acquired when your have a population of 10000 people and
- less than $2000, if I recall properly. What I do is play normally
- until I acquire the Bank, then build Police or Fire Stations until I
- run out of money. Then wait for the fiscal year to end and do the
- procedure.
-
- Please note that this procedure only seems to work at the end of
- the fiscal year and the tax screen must come up automatically or is
- does not work.
-
- Gift Conditions
- From: abjornso@magnus.acs.ohio-state.edu (Aija K Bjornson)
-
- Yes, there are conditions for these gifts. They are as follows:
- Mayor's House-2,000 citizens
- Bank-10,000 citizens, and less than $2,000 in treasury
- Zoo-10,000 citizens & stadium, another when you have 3 total stadiums.
- Will take several game months after the conditions are met to get a
- zoo.
- Police/Fire HQ-Every 6 Police or Fire Stations, Max. of three.
- Windmill-One windmill at 150 developed zones, another at 500
- developed zones.
- Library-Every three schools. Promote building of schools by
- creating nice, well maintained residential areas.
- Railroad Station-One station at 50 sections of track, another at
- 200 sections.
- Expo-50,000 citizens, airport, and harbor.
- Scale Model-50,000 citizens
- Fountain-50th anneversery of city.
- Landfill-At 150 undeveloped zones, 100 undeveloped zones, 50
- undeveloped zones, and 30 undeveloped zones.
-
- ----------------------------------------------------------------------
- SimEarth
-
- Scenario Select
- 1. Title Screen
- 2. Start to Main Menu
- 3. Choose Scenario but DON'T PRESS START
- 4. Press & Hold L R Y then Press A
- 5. Stage Select Screen Appears
-
- ----------------------------------------------------------------------
- Skuljagger
-
- Passwords
- Level Passwords:
- Level 2: cruel man cruel bird
- Level 3: claw is mean dock
- Level 4: big wild angry fly
- Level 5: fly home lazy sword
-
- ----------------------------------------------------------------------
- Slapshot, Super
-
- Customize Teams
- 1. At Password Screen
- 2. Enter .BR. C.D. BR. leaving last space empty
- 3. Press Start and Main Menu appears
- 4. Select Exhibition or Tournament
- 5. Choose Teams
- 6. On Today's Match Screen
- 7. Press Up or Down on Controller 1 to highlight any
- of the teams attributes
- 8. Change the attribute by pressing Left or Right
- *Note* this can be done in either One or Two-player game
-
- ----------------------------------------------------------------------
- Smash TV, Super
-
- Turbo Mode - Put the cursor on 'One Player'. Left, Right, Left, Up, R, R.
- (It'll say "Bingo!")
-
- More Lives - Put the cursor on 'Two Players'. L, R, Up. ("Bingo!")
- Maximum lives 7, maximum continues 7.
-
- Circuit Select - Put the cursor on 'One Player'. Right, Right, Up, Down,
- R, L. ("Bingo!") Then choose 'One Player' or 'Two Players' and hit
- START.
- (rumor has it you may need to start at the top and press "up" instead of
- just starting on 'One Player')
-
- Fight No Enemies! - Use the Circuit Select code. Select a circuit. Now,
- if you hold down SELECT while entering a room, no enemies will appear in
- it. You can do this for some rooms and not others, which allows you to
- skip Boss rooms, or difficult ones. Once you have 10 keys, you can use
- this to get to the Pleasuredome pretty easily.
-
- Sound Check Screen - Put the cursor on 'One Player'. L, R, L, L, R.
- ("Bingo!")
-
- Programmers Screen - Bring up the Acclaim logo, and hold down buttons L
- and R. When the quill appears, also hold down button B.
-
- Super Smash TV Map 1
- 2 --> 5 --> $8$
- | |
- /|\ \|/ \|/
- |
- S-> 1 --> 3 6 --> 9 --> 10 (BOSS) 9
- | /|\
- \|/ /|\ X
- | \|/
- 4 --> 7 --> X 5
-
- 1. Arena 1 6. Crowd Control
- 2. Collect 10 Keys 7. Total Carnage
- 3. Collect Powerups 8. Bonus Prizes
- 4. Eat My Shrapnel 9. Tank Trouble
- 5. Meet Mr Shrapnel 10. Mutoid Man X. Secret Room 1
- (1st ?)
-
- Super Smash TV Map 2
- 7 --> $12$
- |
- /|\ \|/
- |
- 2 --> 4 --> 8 13
- |
- /|\ /|\ /|\ \|/
- | | |
- S-> 1 --> 5 --> 9 14 --> 17 (BOSS)
- | | |
- \|/ \|/ \|/ /|\
- |
- 3 --> $6$--> 10 15 15
- | /|\
- \|/ /|\ X--> 17 (BOSS)
- | \|/
- 11 --> 16 --> X 7
-
- 1. Orbs! 7. Metal Death 13. Slaughter 'Em
- 2. Rowdy Droids 8. Fire Power Needed 14. Lazer Death Zone
- 3. Film at 11 9. Smash 'Em 15. Chunks Galore
- 4. Vacuum Clean 10. Turtles Nearby 16. Buffalo Herd Nearby
- 5. Meet My Twin 11. These Are Fast 17. ScarFace
- 6. Defend Me 12. Watch Your Step X. Secret Room 2
- (2nd ?)
-
- Super Smash TV Map 3
- 7 --> $12$
- |
- /|\ \|/
- |
- 2 --> 4 --> 8 13
- |
- /|\ /|\ /|\ \|/
- | | |
- S-> 1 --> 5 --> 9 14 --> 17 (BOSS) --> 18 --> 19 --> 21 (Boss)
- | | | |
- \|/ \|/ \|/ /|\ \|/
- |
- 3 --> 6 --> 10 15 15 20 --> 21 (Boss)
- | /|\
- \|/ /|\ X --> 17 (Boss)
- | \|/
- 11 --> 16 --> X 7
-
- 1. No Dice! 9. Scorpion Fever 17. Cobra Death
- 2. Turtles Beware 10. Dynamite Cobra Boss 18. Almost Enough Keys
- 3. No Turtles Allowed 11. Witness Total Carnage 19. You (Don't) Have
- 4. Extra Sauce Action 12. Enjoy My Wealth Enough Keys
- 5. Temple Alert 13. Walls of Pain 20. Pleasure Dome
- 6. Turtle Chunks Needed 14. Last Arena? (4th ?)
- 7. Secret Rooms Nearby 15. Use the Buffalo Gun 21. Eat My Eyeballs
- 8. Cobra Just Ahead 16. Secret Rooms Nearby (5th?)
- X. Secret Room 3 (3rd ?)
-
- ----------------------------------------------------------------------
- Smartball
-
- Level Select
- 1. At Title Screen
- 2. Up, Up, Down, Down, Left, Right, Left, Right, Select, Start.
-
- ----------------------------------------------------------------------
- Soldiers of Fortune
-
- Passwords
- Brigand & Thug Navvie & Scientist
- World 2 W1V19S2SH21Q CJWI9D2QQ2XF
- World 3 RI8VDQWF0IVP RJXVD8WFPIVP
- World 4 4I4ILIV4QVX6 4J3WLPV9XWSC
-
- ----------------------------------------------------------------------
- Sonic Blast Man
-
- Level Select
- 1. Highlight Music on Options Screen
- 2. Change Music to Level #
- 3. Hold Select
- 4. Press L R R L then Start
-
- Note the Bosses music number selects Boss Level
-
- ----------------------------------------------------------------------
- SoulBlazer
-
- How do I defeat the metallic boss in the Painting? (Area 1)
- You must defeat him without having the Zantetsu (anti-metal) sword. It
- can be done -- it's just very time-consuming. Lure him to the left, then
- walk up the central ramp and hit him once as he approaches you (stay at the
- top of the ramp, don't touch the platform he's confined to). Then rush back
- down the ramp and lure him over to the left again. It's boring, but it
- works.
-
- Location of the Master's 8 Emblems
- Emblem A: Use the ZANTETSU sword to kill all the metal creatures in the
- Painting in Area 1. You'll release some ivy that leads to an
- area containing the Emblem. (walk around)
- Emblem B: Once the soul of the man who "knows everything about Castle
- Magridd" joins you, go back into the Torture Chamber section
- of Area 6, and look around for invisible chests. One of them
- contains the Emblem.
- Emblem C: In Area 2, the right-hand squirrel in the right-hand tree
- (the tree with the 'hungry' squirrel) will give you the Emblem.
- Emblem D: In Area 3, you will free a sleeping dolphin who appears in the
- prison area (where Lue is being held captive). Use the Dream
- Rod on him, then equip the Great Pearl and talk to him while
- you're in his dream. Step on the monster lair he was standing
- on in the dream. Back in the real world, you should find a path
- on the west side of the area just before the final boss. The
- path leads to an area with 4 chests, one of which contains the
- Emblem.
- Emblem E: In Area 4, you will free a snail, into a room that doesn't
- seem to have any entrances. It has a hidden passage (it looks
- like rock, but you can walk through it) leading into it.
- From your blue transport square in the 'town', try to walk into
- the wall to the southwest of you. You'll find the path, if you
- have freed the snail. He'll give you the Emblem.
- Emblem F: You'll find a sleeping mushroom in Area 4 (inside the punishment
- room). Make note of where he's standing in his dream (use the
- Dream Rod). Then go back to that spot in the real world, and
- you'll find the Emblem. (It's in the action area just before
- the Boss).
- Emblem G: In Area 5, on the first floor of Leo's house, there is a room
- in the southwest corner containing a dresser, a plant, and a
- cat. Push the dresser to the west, the Emblem is underneath.
- (I have no idea how you were supposed to realize this -- I called
- Nintendo and asked them.)
- Emblem H: In Area 6, when you free the guard that causes the castle to be
- rebuilt (along the northern edge of the town), the Emblem will
- appear along the outer wall of the castle. From your blue
- transport square, just walk outside and go west.
-
- Location of the three Red-Hot items for summoning the Phoenix
- Red-Hot Ball : In Area 7 (the Evil World), it's inside a treasure chest.
- You can only reach the treasure chest via the transport
- squares -- when you've gone far enough to see the chest
- in question, the transport square will appear, and you'll
- be able to get to it from the temple screen.
- Red-Hot Mirror: When you go back to Area 2 with the SPIRIT Sword and kill
- all the floating yellow balls in the Light Temple, you'll
- free a bird, who will appear to the west of the restaurant.
- (You'll free more than one bird.) When you talk to him,
- he'll give you the Mirror.
- Red-Hot Stick : When you go back to Area 3 with the ZANTETSU Sword and
- kill the metal gorillas on Dorean (the volcanic island),
- you'll free a Mermaid. Go back and talk to her, and she'll
- give you the Stick.
-
- The Ending for the game continues after the end of the credits. Wait for
- about 20 seconds, and it should continue.
-
- You can get a lot of XPs in the World of Evil by going to the transporter
- field that connects the next-to-last and last parts of it, equipping the
- Soul Armor, Soul Blade, and Phoenix magic, and going back and forth between
- the two sections, killing the three rotating metal walls on the last part,
- then entering the red transporter square to return to the previous section,
- re-entering it to return to the final section, and killing the metal walls
- over again. Repeat as desired -- they're worth 4000 xps each.
-
- ----------------------------------------------------------------------
- Spanky's Quest
-
- Passwords
- Level 1: 000
- Level 2: 732
- Level 3: 354
- Level 4: 116
- Level 5: 988
- Level 6: 470
-
- ----------------------------------------------------------------------
- Star Wars, Super
-
- Level Select -
- 1. Select the Options Screen
- 2. CHANGE SOMETHING, even if you change it back what is
- originally was, the code does not work unless something
- is changed
- 3. Return to the Start/Options Screen
- 4. Enter code a,a,a,a,x,b,b,b,b,y,x,x,x,x,a,y,y,y,y,b
- 5. If entered correctly a Jawa will scream, if not power
- off and retry
- 6. Press Start and the Character Select Screen appears
- 7. Select a Character and begin game
- 8. Rapidly Press Left and Right Buttons on Controller 2
- 9. GAME DEBUG screen appears allowing you to select
- Level, Stage, Number of Lives, Health, Character, Gun
- 10. Select Options using Controller 1
-
- The Game Debug screen can now be accessed at anytime by
- Pressing Left and Right on Controller 2.
-
- If you wish to skip the rest of a Level Press Start on
- Controller 2 and Stage Cleared appears on the Screen. All
- bonus points are received as if the Level was completed.
-
- *Invincibility for rest of stage. On Controller 2, Press
- and Hold Select A B X Y.
-
- Pressing SELECT during the game will toggle you between your
- blaster and your saber, if this code has been entered.
-
- Now this code is not flawless. For some reason the Trench
- Battle scene when completed does not continue properly.
- Instead the screen returns a stationary Death Star Battle
- scene with explosions in the distance and Tie Fighters
- attacking. If you wish to see the end scene press start on
- Controller 2.
-
- Increase Continues Code
- 5 Continues: XBBAY
-
- Semi-Invincibility Mode - only "semi", because you can still die by
- falling off a cliff or into the flames at the bottom of the 2nd stage
- of the 'Inside Sandcrawler' scene. Also, it only works on the side-
- scrolling screens. Press and hold A,B,X,Y on the 2nd controller,
- then press (but don't hold) SELECT on the 2nd controller. You should
- see some X/Y coordinates appear at your character's feet. You'll
- be "semi-invincible", and will be able to walk through walls, etc.
- (Please verify whether this first requires entering the Level Select code.)
-
- How to get 99 Lives -
- In the Land of the Sand People, there are 2 sets of floating rocks, in
- which you have to jump from rock to rock, to get to the other cliff.
- At the very beginning of the second set you come too, jump off the
- cliff edge, and aim Luke to the left. You will land on a ledge, and
- you will be in a small cave area. Falling rocks will keep falling on
- you, but don't worry about that. Now shot up in the air all over the
- place to reveal 1-UPs. There are 7 or 9 of them. Get them all and then
- commit suicide. When the game starts up again, you start at the cliff
- top again. Jump down and repeat til you have 99 lives.
-
- Sound Test - Hold down X,Y,A,B and press SELECT and START at the same time.
- It should bring up the Sound Test screen and give you some codes. (Hopefully
- all those codes are right here in this list, so you don't need them.)
-
- ----------------------------------------------------------------------
- StarFox
-
- Fly through all the arches at the beginning of the first stage (any level
- of difficulty), and a Twin Blaster will appear a short distance ahead of
- you, under the last arch.
-
- Whenever you see a roughly circular formation of rocks or other objects,
- you can generally cause a powerup to appear by flying through the space in
- the center of them. It doesn't seem to matter if you accidentally destroy
- some of the objects, so long as you fly through the area that was originally
- surrounded by them.
-
- THE WHALE -- Appears if you do not shoot any Blue Sting Rays. It will
- appear on the Amoeba level of Path 2, the one that ends in the spinning
- boss with the long arms. (The stage right before Venom.) It appears just
- before you reach the boss, and drops enough powerups that you reach the boss
- with full energy, a shield, double twin blasters, and 5 nova bombs.
-
- How to reach the Black Hole - About halfway through the Asteroid Belt (Lvl 1,
- Area 2), you'll start running into 'strings' of 5 asteroids, where the
- center one is orange (destroyable). Fly towards the center rock of each
- of these 'strings', and then destroy it just before you collide with it.
- After three of these, watch very carefully for a gray asteroid that has a
- strange 'face' on it. It'll show up almost immediately, so keep a careful
- eye on any normal-seeming asteroids that turn up. Fly directly into this
- asteroid. (You can shoot it first, if your shields can't take the collision.)
- You'll get a brief visual effect, then be dropped back to the map screen.
- Your ship will be repositioned at 'The Awesome Black Hole'.
-
- How to reach Out Of This Dimension -
- Play on Path 3, the hardest one. Finish the first area by defeating the
- Ground Carrier. In the second area (Asteroid Belt), fly along, doing the
- usual things (destroying ships and rocks) until you see a large asteroid
- approaching on the left or left-middle of the screen. This is your cue to
- start watching for another large asteroid that approaches on the *right*
- of the screen. When this one on the right shows up, start shooting it, as
- fast as you can. If you pump enough firepower into it, it'll break open just
- before it passes you, and it will spit out an egg. The egg will float off
- into the distance (I usually try to shoot it, this may or may not be vital.),
- and then will hatch into a bird.
-
- The bird will slowly make its way towards you. When it gets pretty close,
- start trying to keep it in your cross-hairs. (I do this from the Cockpit
- view, but I don't know if it matters.) Fly into it when it gets close --
- try to hit it around its chest level. I decelerated so I'd have a better
- chance of catching it.
-
- If it goes past you, crash into rocks to die, and try it again with your next
- ship. It takes less than a minute to reach the bird's location from the
- start of the Asteroid Belt, so this isn't too annoying.
-
- If you hit it correctly, the screen will go weird on you, and you'll be
- dropped back to the Map Screen. Your ship will be moved to a small
- galaxy-shaped thing that wasn't visible before.
-
- Congratulations. You're now in "Out of this Dimension".
-
- It's a fairly easy area, but there don't seem to be any powerups of any
- kind. Just pieces of 'paper' floating around that fold themselves into
- paper airplanes and missiles and then come after you. Destroy them for
- a while, and you'll get the "incoming enemy" message and sound effect.
-
- A giant jackpot machine will fly in. It has no energy bar. The only way
- past it seems to be by getting "7 7 7" on its wheels. Sometimes the buttons
- under the windows will light after a spin. Shooting the button will keep
- the wheel above it from spinning on your next pull of the lever. (You pull
- the lever by shooting it.) Unfortunately, I can't figure out what lights the
- buttons, and you can't shoot them unless they're lit, so you can't save your
- 7's unless they're lit. (There's also a demon-faced thing that can come
- up when you spin -- if any of them come up, the jackpot machine flips over
- and spits out lasers and missiles a couple of times. A friend threw a Nova
- Bomb at the machine while it was spinning, and it come up demon-demon-demon.
- Coincidence? Dunno. But it shot at him a lot more than it normally does.)
-
- Any spin that contains a cherry is a "win", and the machine flips over and
- spits out orange and gray coins. If you fly through them, they replenish
- your shields. I'm not sure if there's a difference between them. These
- "wins" prevent you from saving any of the current wheels.
-
- If you get "7 7 7" (I got lucky and got it on a random spin), the machine
- spits out a bunch of coins and then blows up. You get the usual sound
- effects from destroying a boss, and then some credits roll. (This is the
- normal credits sequence from winning the game.) You can fly around
- trying to dodge the credits, but it seems not to really do anything.
- Later, the letters "THE END" will show up, in various colors and positions.
- Shooting them makes them fly away and come back in a different orientation
- and/or color. If you get them all orange and right-side-up, they all fly
- away and come back again. There seems to be no real point to it. It kept on
- doing this til I got killed by the ships that fly around at the same time,
- then gave me the normal death sequence and "game over".
-
- Rumor has it there may be something secret here if you shoot the letters of
- 'Game Over' in the proper sequence.
-
- ----------------------------------------------------------------------
- Strike Eagle, Super
-
- Passwords
- Mission #2 Libya Day: 4H6F8392
- Mission #3 Libya NIght: 4GBF8757
- Mission #4 Gulf War Day: 7F6G4262
- Mission #5 Gulf War Night: 09BD42F4
- Mission #6 Cuba Day: F06D8609
- Mission #7 Cuba Night: D0BG83FG
- Mission #8 Korea Day: 67654475
- Mission #9 Korea Night: 4HB705FG
-
- Secret Mission Password
- G6CH4228 (Screen says Bonus Mission)
-
- ----------------------------------------------------------------------
- Street Combat
-
- 50 Lives Trick
- 1. Select Options and Start
- 2. Highlight Credit on Option Screen
- 3. Press Select 10 times
- 4. Start with 50 lives
-
- ----------------------------------------------------------------------
- Sunset Riders
-
- Extra Set of Continues
- 1. Play as Player One until almost of men
- 2. Press Start on Controller Two and play
- with new set of continues
-
- ----------------------------------------------------------------------
- Taz-Mania
-
- Stage Select
- 1. On Options Screen
- 2. Press A Y A Y X Y B A R L
- 3. Level Options Screen appears
- 4. Choose level and Press Start
-
- 10 Continues
- 1. On Options Screen
- 2. B A Y A X A
- 3. Screen Shakes to confirm
- 4. Now have 10 Continues in reserve
-
- 20 Continues
- 1. On Options Screen
- 2. Y X B X A X L R B A Y A X A
- 3. Screen Shakes to confirm
- 4. Now have 20 Continues in reserve
-
- ----------------------------------------------------------------------
- Tennis, Super
-
- Start in Final Game - To see the ending screen and be a winner
- in every tournament as 'AMY', enter the first code below. You
- will have to win the New York Open, which is the final game.
- The second set of codes will get you to the championship with
- the maximum number of points.
-
- 08QCMVF RHRMSYY K8Xd3Hr Ftlwjpc
- RHYH9QX J0VYQYH Zgnybq1 4065C6P
- 4HR0CQ1 4065C6P Djstk8X D3Hrftl
- DJSSSRL MM8 Wjpukmw Igg
-
- Advanced opponent - Start the game like normal, but when you
- begin, press SELECT on controller 1 before you serve. Now, on
- controller 2, press these buttons in this order: R, R, Left,
- Down, B, A, L, L. You should hear the crowd cheer. Back on
- controller 1, press A or B and you should see some numbers and
- letters on the screen. Change all of them to the letter F using
- the X and B buttons on controller 1, and you will have a pro who
- is fast and very accurate. (I imagine it's probably a hex code,
- so if you want a real loser opponent, you could probably make
- them all 1's or 0's.)
-
- ----------------------------------------------------------------------
- Thunder Spirits
-
- Option Screen
- 1. Hold the L button the SELECT
- 2. Press START
- 3. Options Screen Appears
-
- ----------------------------------------------------------------------
- Tiny Toons
-
- Passwords:
- 1 Plucky Duck Babs Bunny Book Worm
- 2 Little Beeper Montana Max Elmyra
- 3 Gogo Dodo Shirley Loon Sweetie Bird
- 4 Book Worm Plucky Duck Babs Bunny
- 5 Montana Max Babs Bunny Sweetie Bird
- Games Elmyra Shirley Loon Calamity Coyote
-
- ----------------------------------------------------------------------
- TMNT Tournament Fighters
-
- Set Speed to "3"
- 1. At Title Screen on Controller 2
- 2. Press UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A
- 3. ASKA says something to confirm
- 4. Options Screen can now be set to third speed
-
- 10 Credits
- 1. At Title Screen on Controller 2
- 2. Press B B B A A A X X X X X X X
- 3. ASKA says something to confirm
- 4. Options Screen can now be set to 10 Credits
-
- Extra Power Gauge in Story Battle
- 1. At Title Screen on Controller 2
- 2. Press Up Left Down Right X Y B A X Y B A X
- 3. Lower Green Bar for Special Move as in Tournament Mode used
-
- Play as Bosses in VS Mode
- 1. At Title Screen on Controller 2
- 2. Press UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A
- 3. ASKA says something to confirm
- 4. Again on Controller 2
- 5. X Up Y Left B Down A Right X Up
- 6. Again ASKA says something to confirm
- 7. Go to VS Battle and to Left of Shredder are
- Rat King and Karai which can now be selected
-
- Fight at New Stages
- 1. At Title Screen
- 2. Press L R R L R L R A
- 3. Go to VS Battle and you can now Select either
- Metro Train or Studio 6 Stage
-
- ----------------------------------------------------------------------
- TMNT IV
-
- 10 Lives
- 1. On controller 2 at the Title Screen
- 2. Up, Up, Down, Down, Left, Right, Left, Right, B, A
-
- ----------------------------------------------------------------------
- Top Gear
-
- Passwords:
- Amateur Pro Champ
- South America Moonbath Four Meg Educated
- Japan Gearbox Legend Oilcloth
- Germany Car Park TheWorld Wreckage
- Scandanavia Road Hog Letsrace Caracole
- France Emulator Alchemy Epyllion
- Italy Analyser A Looper Glucagon
- U.K. Horizons Seasonal Keelson
-
- Select UK as the country you want to play, and enter 'VALHALLA', and you
- can play all the countries you want.
-
- Passwords for Top Racer (SFC version of Top Gear) in Professional Mode:
- U.S.A. Four Meg
- Scandinavia Alchemy
- S. America Legend
- France Looper
- Japan TheWorld
- Italy Seasonal
- Germany LetsRace
-
- ----------------------------------------------------------------------
- Top Gear II
-
- From: prophet@cheshire.oxy.edu (Dale B. LaFountain)
-
- Passwords - Amateur level
- Australasia Free!
- Britain (P63 <JMC N(RR >)P85 TPN??
- Canada P7GC R<PM 1VVR RDY<5 3YWCC
- Egypt W574 >)PB GRYL GL3MM ?87NN
- France JCFB Q5Y# #(W? )>#WR <?#RR
- Germany ?#)# HF#8 P8DQ TWP>( VQP((
- Greece 4HHD T549 7DCY M1RGB 743HH
- India 7CD> PJ#V CRT# N?L#9 YTR<<
- Ireland ?NWR 7345 29(( C3N?# 1VT>>
- Italy 68>( LTP3 VGDP 8>P?# 1VT>>
- Japan 7(B) M(VN YYC5 GQ6LJ )#9QQ
- Scandinavia 7W3Y ?HQ( 5)87 JT8NM >(?TT
- South America WV3Y ?QF> R)#5 GQ6LJ )#9QQ
- Spain 5RJ6 WFB2 C8R2 CM3GF #76MM
- Switzerland L1RP 539Y GRFJ 5(L87 VQP((
- United States #MB< NW29 G(CT (FV>< 521FF
-
- ----------------------------------------------------------------------
- Troddlers
-
- Passwords
- 1. BLDT 26. NNN 51. PSDT 76. LTTT
- 2. NSWT 27. SXRMS 52. DRPMN 77. LLBT
- 3. PYRMD 28. THTWR 53. PSSBL 78. BNCT
- 4. CLRT 29. GFRHRT 54. CLSP 79. RNDRPS
- 5. SPHNX 30. NWTHNG 55. FLSRN 80. FRNDC
- 6. QRTT 31. BLR 56. JWLPSH 81. SLWBRN
- 7. CNTRN 32. CRLWRLD 57. GDTRY 82. STLLM
- 8. RDGMS 33. CRLCBS 58. NBYN 83. BDBMBS
- 9. CRSSD 34. SLPNSLD 59. LSM 84. SLMN
- 10. SKPRND 35. KYX 60. MNHNTR 85. MNDTCH
- 11. PCKDP 36. CLDCRS 61. XCLLNT 86. FRSTFRST
- 12. PLLRS 37. STNM 62. BMPRD 87. GDLCK
- 13. BZZZZZ 38. HRDRND 63. WTFRT 88. TMHNTR
- 14. FVRWS 39. FRSTGNS 64. RCKBLST 89. NDLY
- 15. TGHTTM 40. CRSSFR 65. NWSTLL 90. NPLLPLG
- 16. SYN 41. RNFRT 66. FRMBV 91. GNZN
- 17. TWTRBS 42. NRLS 67. SMSHHTS 92. DRCTNS
- 18. DNTMX 43. NFRFLL 68. CRSHRSH 93. BRDGMN
- 19. HLPMT 44. RNRND 69. FRSTFR 94. FLLT
- 20. MNNS 45. BDBRD 70. BRNT 95. CLRRN
- 21. NPRBLMS 46. CVRTHM 71. RMBLHT 96. TFR
- 22. TRSRS 47. SVBLCKS 72. MXTR 97. SWTHT
- 23. STRRM 48. GLMR 73. RTHRHRD 98. HVYDTY
- 24. PNDDWN 49. HCKBCK 74. MRFN 99. TWKY
- 25. TCHN 50. LTTD 75. SPNRND
-
- ----------------------------------------------------------------------
- Tuff E Nuff
-
- Play as Bosses
- 1. Start Game
- 2. At Select Screen
- 3. Left 3x, Right 3x, Left 7x then Start
- 4. Explosion confirms
-
- 2 player
- 1. Do Above
- 2. Reset (Not Power Off)
- 3. Start Game
- 4. At Select Screen
- 5. Right 3x, Left 3x, Right 7x then Start
- 6. Explosion confirms
-
- ----------------------------------------------------------------------
- Turrican, Super
-
- Level Skip
- 1. Pause Game
- 2. Press Right Left Down Right A then Start
- 3. Music Confirms
- 4. Can do in all stages until reach end of game
-
- Sound Test
- 1. On Options Screen
- 2. Press and Hold L R X A
- 3. Then Press Start
- 4. Sound Test Appears
-
- ----------------------------------------------------------------------
- Ultraman
-
- Options Screen
- 1. At Title Screen
- 2. Press SELECT and START
- 3. Can adjust the difficulty and enter Sound Test mode
-
- ----------------------------------------------------------------------
- U.N. Squadron
-
- Extra Difficulty Setting -- Plug in the 2nd controller. Go to
- the option screen with the 1st controller and highlight the
- difficulty setting. Hold down the A and X buttons on the 2nd
- controller, and then change the difficulty with the 1st
- controller. You should see a new level called "GAMER".
-
- Methods for defeating:
-
- Use the F8E until you can afford an Efreet
- First board - Tank
- No weapons. Shoot at the tank treads and dodge the rockets.
-
- First Air board -- Big Stealth
- Hit the big Stealth with three clusters as soon you can see
- it. Be sure the grab the (3)power-up after the first
- cluster. You have to be at least half way up the screen to
- get it. Next, hit the Stealth with bombs until it rises too
- high then launch your megacrusher. Get behind the Stealth
- and fire away, staying between the air charges and away
- from the center of the Stealth
-
- Sub
- No weapons.
- Stay in the upper left part of the screen when you are not
- shooting the Sub. (I think it's worth buying the bombs
- just to get the board over with more quickly.)
-
- Land carrier
- (Two of the small caves in the early part of the level
- contain powerup items... one that opens to the left
- contains a Smart Bomb item, and one that opens to the right
- contains a $5K star.) You don't need weapons. Take bombs
- though. Get low on the deck. You can shoot out the
- aircraft launchers and the rocket ports, but you have to
- change elevation a little and dodge around. You don't have
- to raise up until the end. You will be below the big rocket
- fire. Once you have disabled everything except the big
- rocket launcher, raise up to just above the mountain line
- and fire at the top edge of the big rocket launcher. He'll
- die fairly soon.
-
- Second Air board -- Small Stealths
- Bombs and megacrusher.
- Use bombs to take the guys behind you. Get above them. You
- have to keep up or you're dead. Use the megacrusher on the
- three Stealths. They are weak now. Shoot-em-down.
-
- Minks battleship:
- This guy is hard. Take all the weapons. (There's a $5K
- star between his stacks, and a weapon powerup on the far
- right end of the ship.) Fire at the small gun on the front.
- Raise up to the top of the screen before you get too close
- or the Unicorn will pass. Be sure to get the Unicorn. Try
- to hit the stacks until you get to the middle of the ship
- and then launch you megacrusher. It will knock out all the
- small arms in the central part of the ship. Drop bombs on
- the rear big guns. Get get below the deck for the turn
- around. Raise and knock out he back small guns. If you
- have enough fire power you can target the the two big guns
- and still stay away from their fire. You have to get just
- high enough. Once the big guns are gone, fire into the
- stacks (he'll flash when you hit the right spot). He'll
- die. You don't have to knock out the front guns.
-
- Forest Fortress:
- Take all your weapons, just in case...
- There is a Unicorn just before the fortress, immediately
- after the ground-based missile launching grids, but I can't
- figure out exactly where it is. Get to the level where you
- can hit the front cannon and the aircraft launcher at the
- same time. You can stay here and clear out the whole front
- of the fortress. Don't move until you knock out the last
- cannon. Raise up and hit the big cannon low. Use you
- cluster bomb or regular bomb to take out the last aircraft.
- The cannon will blow up if you hit it hard. Next, hit the
- rocket launcher. Drop a few bombs on it at the same time
- you shoot at the second large cannon. Get the fuel-up at
- the end. Take out the rear small cannons the same way you
- did the front cannons. Go back to the rocket launcher and
- take'em out. (When you turn around for a second pass,
- there's an Energy powerup at almost the same height as the
- small turrets. Shoot the end one from the right, and it
- should appear.)
-
- SR71 Blackbird:
- (One of the rock towers contains a $5K star.)
- Take all the weapons.
- Use napalm to get the rocket launchers.
- Use the gunpod once the air battle starts. Get below the
- Blackbird with the gunpod and go to work. That's all it
- takes.
-
- Cave Fortress:
- (There's a Smart Bomb item in the area with all the ledges
- and planes, shortly after the first vertical ascent.) This
- one is pretty hard. I've only beat it once so far. Take
- cluster, phoenix, gunpod and megacrusher. Shoot down
- everything until the second ground machine gun then use
- phoenix, until you get to the vertical ascent. Before
- entering the column launch a megacrusher. Get up and over
- to the upper middle cavern, launch a second megacrusher.
- Use cluster until the vertical descent where you go back to
- phoenix. Use all your phoenix up. Too many weapons get in
- the way at the end. There is a Unicorn at the upper right
- when you get to the one-eyed-machine. Get the Unicorn,
- keep the conveyer belt clear with your gun and clusters.
- Shoot the crap out of the eye (up close) with the gunpod.
- The eye turns red and he dies.
-
-
- From :tagreen@lothario.cica.indiana.edu:
- Here's some advice on the final level.
- I use phoenix, gunpod, megacrush, and cluster. Use the
- phoenix in the early part until you shoot the red cannon in the
- narrow tunnel, make sure you are on cluster at that point in
- time to use it to take out the blue planes that come from
- behind. Switch back to phoenix. Rocks will come up from the
- ground. You can blast them with your normal gun. Use the
- phoenix to take out any planes that come around and the missiles
- that drop from the ceiling. Next two tanks and more planes and
- helicopters come, you can take them out with the phoenix or
- clusters (or normal guns). After this you fly through anarrow
- winding corridor and there is a weapons recharge, get it! and
- use your phoenix to take out more of the dropping missiles.
- Keep your phoenix and use them to take out the guns that move on
- a grid, there will be a weapons recharge/damage recharge item in
- the lower right section of this area. Next you go into another
- narrow corridor and there is a unicorn in the cut away section
- on the top. After this you come to a "mini ship" I just blow
- him up with my normal gun dodging the missile that he shoots.
- Next is the mother ship. First blow up the nose-cone and then
- take out the top cannons with your guns and all 3 megacrushes
- (assuming you got the weapon recharge token) This should have
- blown open the middle of the ship showing you the inner
- mechanics and also have blown up the top tail fin. You'll now
- be past the ship and will want to switch to the gunpod. You'll
- pass under the ship, take out the bottom tail fin with your
- normal gun, and then take out the first underside cannon with
- your gunpod, next blow open the underside of the ship with the
- gunpod, you'll now turn around and pass over the ship again, try
- to shoot the front of the ship to take out as many pistons as
- possible, as you pass overhead use the cluster to blow up the
- remaining top pistons and the main piston. Finally you'll pass
- underneath again and use the gunpod to finish her off. If you
- do it right, you won't even lose the shield that you got from
- the unicorn.
-
- ----------------------------------------------------------------------
- Wayne's World
-
- Select any Level
- 1. Wait until Wayne & Garth appear and begin to sing
- 2. Press and Hold X LEFT & RIGHT then release then
- 3. Press UP Y & B
-
- Turn Off Music
- 1. Press Start to Pause Game
- 2. Press Start on Controller 2
- 3. Restarts Game without Music
- 4. Repeat to Turn On Music
-
- ----------------------------------------------------------------------
- Widget, Super
-
- Passwords (EGM)
- Stage 7: RBJRHR
- Stage 8: JBJKFW
- Stage 9: RJLJHH
- Stage 10: JJJLHF
- Stage 11: WSKRKL
- Stage 12: JSLHKL
- Special 2:RLJBKL
-
- Stage 2: JHKKWR
- Stage 3: WKKJWW
- Stage 4: JKRLWR
- Stage 5: RBKKWW
- Stage 6: JBKHRR
- Stage 7: WJRMWH
- Stage 8: JJRSWH
- Stage 9: RSRMWH
- Stage 10: JSKHHH
- Stage 11: RLKBHH
- Stage 12: JLLSFH
- Special : KHHRSJ
-
- Passwords (Game Pro)
- Stage 2: JHKBHW Blue Beach
- Stage 3: RKJSHR Wonderland
- Stage 4: JKJMFW Volcano Eruption Zone
- Stage 5: RBLHKH Moon
- Stage 6: JBKFFR Rachet's Castle
- Stage 7: RJRBFF Aqua Planet
- Stage 8: JJRSHH Planet of the Giants
- Stage 9: WSRMHH Planet of Seven Colors
- Stage 10: JSRFKL Dwarf Planet
- Stage 11: WLKKKL Home Planet
- Stage 12: JLLJKL Flim Flam Station
- Stage 13: RMLLKL Space Wonderland & Water Planet (Diff 1&2)
- Stage 14: HWBLBF Ghostship (Diff 3)
- Stage 15: LRBBJJ Star of the Demons (Diff 4)
- Stage 16: KFBRSJ Mega Slank Base Last Stage (Diff 5)
-
- ----------------------------------------------------------------------
- Wing Commander: Secret Missions
-
- Options Menu
- 1. At Title Screen
- 2. On Controller 2
- 3. Press and Hold L R Select and Start
- 4. Still Holding Press Start on Controller 1
- 5. Menu appears, can change Series, Mission,
- Invincibility, Song, Sound Effects and
- Sound Group
-
- Passwords
- Use for all Codes
- Name - ASSASSIN
- Level 2
- Code - XGBBKGXMZW
- System - Border Zone
- Level 3
- Code - DBBZHHBBZ2
- System - Midgard
- Level 4
- Code - XGZZKBV3BX
- System - Jotunheim
- Level 5
- Code - 5B3CKGWVW2
- System - Bifrost
- Level 6
- Code - 3G3HHBFV8B
- System - Valgard
- Level 7
- Code - 3VVWHBFMRG
- System - Vigrid
-
- ----------------------------------------------------------------------
- Wings 2
-
- Radar - ATS, hold L and R and Up. Then press START.
-
- Passwords:
- Password Activities Pilots Lv. Title
- -------------------------------------------------------------------
- FGXHMBQ!nG!xF Bombing 0 0 0 0 2 Bombing Duty!
- r5xKNJH2pg!3 Strafe 0 0 0 2 2 A truck is moving up
- HMdMJ6C!brG!v! Dogfight 0 0 0 4 2 Can't get ovrconfidnt
- LV!xv!HLPQBCP Dogfight 0 0 2 4 2 Two of them!
- T!BRLQ!wC7lBF! Bombing 0 2 2 4 2 blow up the bridge
- jX2TBGnkGC!w Dogfight 1 2 2 4 2 out of the clouds
- sZG70wW6HBF Strafe 2 2 2 4 2 two tanks advancing
- !4!FlGCwPQk8Y Dogfight 2 4 2 4 2 3 Albatross on prowl
- hVY09Gs4BG!Z Bombing & Dogfight 4 4 2 4 2 the oil refinery
- 7YW2yn!R7Hzh Dogfight 4 4 4 4 2 two to one?
- LHxPFCb!4!!!BsG! Strafe & Dogfight 4 4 4 4 4 dug into bunkers
- S!!dNpG9BwH96 Dogfight 6 4 4 4 4 got one on my tail
- 6m!CQG!NCGGL8 Bombing & Dogfigh 6 5 4 4 4 destroy thm on ground
- DvkbP4T!dXwB Dogfight 6 7 4 4 4 Three little birds
- B!HdPBB!gQLTB! Strafe & Dogfight 6 7 5 4 4 Enemy armor advancing
- zqSgPNL8Hq!B Dogfight 6 7 5 6 4 bandit!
- !c!LlKGsKQFXj Dogfight 6 7 5 6 6 three jokers
- 7dzl2G8MwR!Z Bombing & Dogfight 7 7 5 6 6 regimental HQ
- BBHnwLL1CB!r Several Activities 8 8 8 0 0 Something big
-
- Full Power
- 1. Select Continue Game
- 2. At Password Screen Select End
- 3. Fully Powered Marcel LeBlanc
-
- ----------------------------------------------------------------------
- Wolfenstein 3-D
-
- Cheats Mode
- 1. As soon as you turn on game
- 2. Press and Hold R on Controller 2
- until Title Screen appears
- 3. Then release button
- 4. Start Game on Normal Skill Level
- 5. During Game Press Start to bring up Map Screen
- 6. On Controller 1 Enter One or all of the following
- Free Ammo - R Up B A
- Invinvible - B Up B A
- Entire Map - A A Up B
- Exit Level - Up B R B
-
- Passwords
- 1-1 2-1 VVTLLJ 3-1 SNKLQN 4-1 MCKLTP 5-1 KNKLMR 6-1 JNKLQN
- 1-2 TRKKHB 2-2 RLKLHH 3-2 PCKLRM 4-2 MNKLTP 5-2 LCKLNV 6-2 DCKLRM
- 1-3 VHTKJF 2-3 RTTLSV 3-3 PNKLRM 4-3 NCKLVS 5-3 LNKLNV 6-3 DNKLRM
- 2-4 SKKLRT 3-4 QCKLSQ 4-4 NNKLVS 5-4 HCKLPT 6-4 FCKLSQ
- 4-5 KCKLMR 5-5 HNKLPT 6-5 FNKLSQ
- 5-6 JCKLQN 6-6 BCKLTP
-
- ----------------------------------------------------------------------
- WolfChild
-
- Invinciblity
- 1. Defeat First Boss
- 2. Press A B Start
- 3. Next Level Invincible
- (Do not touch full energy/mutation icon or invinc wears off)
-
- ----------------------------------------------------------------------
- WWF Wrestlemania, Super
-
- Pin Earlier In Match
- Get your opponent down to a little below half of his energy. Once
- you do this, and you get him down on the mat, press the X button to
- pin him and then immediately hold UP on the control pad while
- holding the Y button. The referee will count to three and your
- opponent will not be able to get off the mat. You can do this with
- one player against the computer, or in a two player game against an
- opponent, but it will not work with the Tag Team or Survivor
- Series.
-
- ----------------------------------------------------------------------
- Y's III
-
- Invincibility Code - Begin a game and press RESET on your machine. When
- the American Sammy logo appears, use controller 2 and press Up, Down, Up,
- Down, SELECT, START before the logo fades out. When the Continue screen
- comes up, select "Continue" on controller 1 and go to any previously-saved
- area. Press SELECT to display menu, and then go to the status screen.
- When it shows up, press SELECT on controller 2. The word "debug" should
- appear next to the status. When you continue your game, you will be
- invincible! (You can use SELECT on controller 2 to toggle debug mode.)
-
- Password to take on Demonicus:
- hSzz4 FHzSoao Z1pZpaG
- 8G8oa oYwSwRw AADdpZp
- ddddd ddddddd ddddddd
- dddd4 FF
-
- ----------------------------------------------------------------------
- Yoshi's Cookie
-
- Round Select
- 1. Set Round to 10
- Speed to High
- Music Off
- 2. Press Left Right Select & Start on Controller 2
- 3. Hear word "YOSHI" to confirm
-
- Hard Challenge
- 1. Set Mode to COM
- 2. Press and Hold Left Right X Y
- 3. Press Start
- 4. Hear word "YOSHI" to confirm
-
- ----------------------------------------------------------------------
- Yoshi's Safari
-
- New Quest
- 1. At Title Screen
- 2. Press and Hold L R X Y Start
- 3. Screen Color Changes to Purple to Confirm
-
- Change Screen Color
- 1. Press X Y R L
- 2. Then Start
- 3. Screen goes black
- 4. Returns with a pink sky
-
- ----------------------------------------------------------------------
- Zelda 3: A Link to the Past
-
- Where are all the Quarter-Hearts?
-
- 1) In the race below the town in the light world
- 2) In Blind's house in the light world town, must bomb in basement
- 3) In hole at west end of the light world town, must jump into hole
- from above and then bomb to find heart in chest
- 4) In swamp in light world after draining water from the swamp
- 5) In cave with old man in the desert
- 6) On ledge above desert to left of palace -- exit palace on left side
- 7) Under pile of rocks to the west of Sanctuary -- dash against pile
- 8) On island near Zora -- must get flippers from Zora first
- 9) On mountain in the light world up from Mountain Sanctuary -- jump
- down from top onto right ledge
- 10) On top of mountain in light world, must set mirror in dark world
- (same place as setting mirror to get to third palace)
- 11) Under a bush in the light world forest -- exit via stump
- 12) On lower right ledge of pyramid in dark world
- 13) In cave to NE of desert in light world (slightly below library) --
- must set mirror in dark world in ring of bushes
- 14) In treasure chest house in dark world village
- 15) In hole near equivalent of blacksmith's house in dark world -- must
- pound all stakes into the ground
- 16) In cave/tree near woodcutter's house in light world once mist has
- lifted and tree isn't being cut -- dash against tree
- 17) In cave near Death Mountain in dark world (near forest) -- sign says
- must have cape; also need hookshot
- 18) Under large stone in desert in light world (to right of palace) --
- must set mirror in dark world
- 19) In cave above graveyard in light world -- must have 2nd power glove
- and set mirror in dark world
- 20) On island near happiness pond in light world -- must set mirror in
- dark world
- 21) On island near Turtle Rock in light world -- must have hookshot and
- go via dark world to top of mountain on east side and then set
- mirror
- 22) In the left head next to the swamp palace (number 6) in the dark
- world
- 23) In the treasure field in the dark world -- dig until get 28-30
- holes dug and a 1/4 heart is found
- 24) Near the 7th palace in the dark world -- on the ledge outside of
- the room where the big chest is found -- set a mirror to reach
- a ledge in the light world that can't otherwise be reached
-
- How do I get all four Magic Bottles?
-
- 1) Buy one from the Bottle Salesman in the Light World village, for 100
- Rupees.
- 2) In the Light World village, the building south of the one with the sick
- boy in it has a rear entrance. There's a chest inside, with a Magic
- Bottle in it.
- 3) If you swim upriver from Lake Hylia in the Light World, you'll swim under
- a bridge. There's a man camped out there, and if you talk to him, he'll
- give you a Magic Bottle.
- 4) After completing the Ice Palace dungeon (the one with the 5th crystal, in
- the Dark World), a locked chest will appear in the Dark World equivalent
- of the Blacksmiths' House. Get the chest, return to the Light World via
- the Magic Mirror, and go talk to the 'middle-aged man' just outside of
- the Desert. He'll open the chest for you if you agree to his
- conditions. You'll find a Magic Bottle inside.
-
- How do I make money in this game?
-
- After you've gotten the Power Gloves that allow you to lift white rocks, go
- to the southwest portion of the Light World. Just outside the desert, you'll
- find an alcove with two large white rocks in it. One of them has a staircase
- under it, and leads to a room with 10 vases in it. Each vase has 5 Rupees.
- Loot them all, and then walk back outside. You can keep entering, looting,
- and leaving until you have however many Rupees you'd like (up to 999).
-
- How do I catch the man that runs away from me in the Light World village?
-
- Approach him from the west. As soon as he starts running away from you,
- Dash Attack (via the Pegasus Shoes) towards him. You'll catch him. All
- he does is tell you to try dashing into Trees, anyway.
-
- How do I open the locked chest I found in the Dark World?
-
- Take it to the 'middle-aged man' at the entrance to the Desert in the Light
- World. Agree with whatever he asks you.
-
- What should I do with the Magic Powder?
-
- Once you've gotten the Magic Hammer, go jump into the hole outside the
- Blacksmiths' House in the Light World. Sprinkle Magic Powder on the altar
- you'll find down there, and you'll gain the ability to perform magic at
- half the normal magic point cost.
-
- You can also sprinkle it on the white-and-red flying skulls that drain your
- Hearts and Magic gauge in the dungeons, and they'll turn into Faeries. Quite
- an improvement. (A rare few of them are immune to this.)
-
- There's also a chicken in one of the houses that will turn into a woman if
- you sprinkle Magic Powder on her. Doesn't accomplish anything, but it's
- amusing.
-
- What things trigger Crystal Switches?
-
- 1) Hitting it with your Sword.
- 2) Hitting it with your Boomerang.
- 3) Hitting it with the Hookshot.
- 4) Having a Bomb go off near it.
- 5) Hitting it with an Arrow.
- 6) Hitting it with the Fire Rod.
- 7) Hitting it with the Ice Rod.
- 8) Throwing an object (vase, etc) at it.
- 9) Hitting it with the beam of energy fired by any Sword of Level 2 or
- higher, while you're fully healed.
- X) Probably some other things I've forgotten.
-
- How do I kill the green and red guys who follow my movement?
-
- Fire an Arrow near one, and make him walk into it.
-
- Where are the eight Transport Squares in the Light World?
-
- 1) In the far Southwest corner of the Desert, under a black rock. Only
- reachable via the Flute.
- 2) In the Northwest part of the grassy area in the Southern part of the
- world, under a white rock. You need the Magic Hammer to reach it.
- 3) At one of the lowest points on Turtle Rock.
- 4) On the top of Death Mountain.
- 5) On top of Turtle Rock, but you must first use the Magic Hammer to hammer
- down the posts you find there. Hammer them in a Counterclockwise
- direction, starting with the Southeastern one.
- 6) In the easternmost Southern entrance to the Lost Woods. If you go there
- from the South, you'll need the Titan Gloves to lift a black rock. If you
- go there from the North (inside the Lost Woods), you'll need the Magic
- Hammer. The transporter is under a white rock.
- 7) Under the black rock on the largest island in Lake Hylia.
- 8) In the center of a circle of posts (need Magic Hammer) near a cave mouth
- in the eastern quadrant of the world. Hard to describe, sorry. It's
- under a white rock.
- X) The entrance to Hyrule castle, after you've defeated Agahnim for the
- first time. Just walk through the front gates, and you'll appear in the
- Dark World...it's not strictly a Transport Square.
-
- How do I get into the dungeons?
-
- Castle Hyrule, the first time:
- There's a bush on the eastern side of the castle, covering a hole.
- Lift the bush and jump in.
-
- First Light World dungeon (1st pendant):
- Just walk in.
-
- Desert Palace (2nd pendant):
- Read the Book of Mudora in front of the green stone in the center
- of the desert.
-
- Tower of Hera (3rd pendant):
- Just walk in. However, you'll have to enter the Transporter atop
- Death Mountain, and then use the Magic Mirror to return to the Light
- World on top of Spectacle Rock in order to *reach* the dungeon.
-
- Castle Hyrule, the second time:
- Remember the energy barrier you saw blocking one of the outside doors
- the first time around? Hit it with the Master Sword.
-
- Palace of Darkness (1st crystal):
- Pay the monkey to follow you, and then pay him to open the door.
-
- 2nd Dark World dungeon (2nd crystal):
- Use the Magic Mirror to return to the Light World. Enter the building
- there that corresponds to the dungeon entrance. Push the blocks out of
- your way, and exit north. Pull the right-hand lever, then go back
- outside and return to the Dark World via the Mirror's transport square.
-
- Lost Woods (3rd crystal):
- There are a number of mouths and holes around, and all of them lead
- into some area of the dungeon. Try them all. There's also one that
- is buried under a bush in the center of a 3x3 patch of bushes.
-
- Thieves' Den (4th crystal):
- Pull on the tines of the pitchfork held by the demon statue in the
- center of town.
-
- Ice Palace (5th crystal):
- Enter the transport square under the black rock on the island in the
- center of Lake Hylia (Light World).
-
- Swamp of Evil (6th crystal):
- In the Light World, use the Flute to go to location #6. Lift the black
- rock to your right, and enter the transport square there. Then go
- north, and look for a platform with the 'Ether' symbol in the center
- of it. Stand there, and cast Ether.
-
- Turtle Rock (7th crystal):
- Go to the equivalent of Turtle Rock in the Light World. Hammer down
- the posts you'll find there. Start with the Southeast one, and work
- counterclockwise. Enter the transport square that appears. Stand on
- the 'Quake' symbol just south of you, and cast Quake.
-
- Ganon's Tower:
- Just walk up to it, and the 7 crystals will break the seal on the door.
-
- How do I get into the last part of the Lost Woods dungeon (3rd crystal)?
-
- Stand in front of the big insect-like thing, facing north. Use the Fire Rod
- on it, and you'll burn open an entrance.
-
- I'm at the end of level 3F in Ganon's Tower (the final Dark World dungeon,
- after Turtle Rock), and I can see a ledge along the south wall, but I can't
- seem to reach it.
-
- See those blocks across from the ledge? Dash into them from the south, by
- either standing right on the edge of the platform, or by facing east, holding
- the button down to Dash, and then facing North just before the Dash causes
- you to move.
-
- ----------------------------------------------------------------------
- CSTERNER@pstcc.cc.tn.us
- jltaylor@lodi.b11.ingr.com
- -----------------------------------------------------------------------
- ---- From psoong@bcrka368 (Paul Soong, Bell-Northern Research): ----
- -----------------------------------------------------------------------
-
- Items:
-
- Lantern ---- Link's house
- family sword (level 1) ---- received from your uncle in the basement
- of Hyrule Castle
- family shield (level 1)---- received from your uncle in the basement
- of Hyrule Castle
- boomerang (level 1) ---- in the treasure chest of Hyrule Castle
- bug collecting net ---- in a sick girl's house in Kakariko village
- magic mushroom ---- in the Lost Wood in the final path to the
- master sword
- magic powder ---- give the magic mushroom to the witch
- outside of the witches house
- pegasus shoes ---- received from the elder after the Eastern
- Palace
- book of Mudora ---- in the library of the Kakariko village
- ice rod ---- in a hidden cave in the SE corner of Lake
- Hylia.
- good bee ---- in the faeries cave (the statue) in the
- SE corner of Lake Hylia
- bow ---- in the big treasure chest in the Eastern
- Palace
- power grove ---- in the big treasure chest in the Desert
- Palace
- Zora's flippers ---- buy from the monster in the source of
- Zora river for 500 rupees
- magic boomerang (2) ---- drop the boomerang into the mystery pond
- in the waterfall next to the path that
- leads to the source of Zora river
- red shield (2) ---- same as above (but drop the blue shield
- instead) or you can buy it from a shop
- in the dark world (West of pyramid) for
- 500 rupees
- moon pearl ---- in the big treasure chest in the Mountain
- Tower
- magic mirror ---- received from the elder in the Mountain
- cave
- master sword (2) ---- in the Lost Wood with 3 pendants and book
- of Mudora
- magic hammer ---- in the big treasure chest in the Palace of
- Darkness (dungeon 1)
- hook shot ---- in the big treasure chest in the Flooded
- Palace (dungeon 2)
- fire rod ---- in the big treasure chest in the Skeleton
- Forest (dungeon 3)
- Titan Mitt ---- in the big treasure chest in the Blind's
- dungeon (dungeon 4)
- master sword (3) ---- bring the frog from the village of outcast
- back to the light world. He is the lost
- partner of the blacksmith
- blue mail ---- in the big treasure chest in the Ice Lake
- dungeon (dungeon 5)
- staff of Somaria ---- in the big treasure chest in the Misery
- Mire dungeon (dungeon 6)
- super bomb ---- after dungeon 5 and 6, you can buy a super
- bomb for 100 rupees in the bomb shop. you
- need it to open the mystery pond inside the
- pyramid
- silver bow and arrow ---- drop the bow into the mystery pond inside
- the pyramid
- master sword (4) ---- same as above, but drop your sword
- mirror shield (3) ---- in the big treasure chest in the Turtle Rock
- dungeon (dungeon 7)
- Red mail (3) ---- in the big treasure chest in the Gannon Tower
- magic bottle ---- 1. buy from the bottle seller in Kakariko
- village
- 2. in the treasure chest inside the Kakariko
- Inn
- 3. from a guy sleeping under a bridge off
- entrance to Eastern Palace
- 4. from a mystery chest appear in the house in
- the dark world corresponding to blacksmitch
- house in the light world. Take it to the
- man standing in the entrance to the desert
- staff of Byrna ---- in a cave up in the mountain in the dark world
- magic cape ---- under the (NE) gravestone (dash against it)
- magic shovel ---- from the flute boy in the dark world
- magic flute ---- in the NW corner in the haunted grove
- Ether medallion ---- up in the mountain Hera
- Bombos medallion ---- up in the cliff, NE corner of entrance to desert
- Quake medallion ---- source of the river in the dark world, the
- catfish will give it to you
-
- Dungeon masters:
- ---------------
- Eastern Palace: 6 Armos Knights
- arrows (if run out then sword)
- Desert Palace: 3 giant sand worms
- sword will do (if you want, you can use ice rod)
- Mountain Tower: giant wurm
- sword on the tail
- Hyrule Tower: Agahnim the wizard
- master sword (reflect the energy bolt back to him)
- Palace of Darkness: giant armour scorpion
- bombs or magic hammer of the armour plate, then
- sword or arrow
- Flooded Palace: giant jelly fish
- use hoot shot to pull the surround spheres off
- and destory them one by one with sword, then finish
- it off with sword again
- Skeleton Forest: giant flying moth ???
- fire rod and sword
- Blind's Dungeon: Blind the wizard
- use your sword until he regenerated his body twice
- then he is history
- Ice Lake Dungeon: 3 giant freezing eyes
- use fire rod or bombos medallion to melt the ice first
- then use your sword on each of them
- Misery Mire Dungeon:giant floating eye with eight small ones
- use your sword on the small ones as they come to you
- one by one, then attack the big one
- Turtle Rock Dungeon:3 headed snake ???
- use fire rod on the ice breathing head first, then
- use ice rod on the fire breathing head, then
- attack the middle growing section of the snake
- Gannon's Tower: Agahnim the wizard
- same as before. (but chase after the real one, not
- the fake ones)
- Pyramid: Gannon
- stun him (turn blue) and hit him with silver arrow,
- 4 times and he is history
-
- special cave in the mountain in the dark world:
- ----------------------------------------------
- There is a special cave up in the mountain in the dark world under a
- pile of stone (or a large stone? I forgot). You will find a path that
- seems to be broken (actually it is transparent tile) and also a lot of
- flooding platforms with treasure (rupees).
- To cross it, you have to go straight for half the distance, turn right
- for half the distance, turn left for half the distance, turn left for
- half the distance, turn right (now you should be in front of the path)
- go straight. Blow up the wall, inside there is a faeries queen cave,
- a faeries cave (with 4 faeries) and a opening to the peak of the
- mountain.
-
- half your magic consumption:
- ---------------------------
- use magic powder on the statue in the well off the blacksmitch house.
- Good for the last dungeon and pyramid.
-
- Accessing the dungeons:
- ----------------------
- 1. palace of darkness: the monkey will open the door for you
- 2. flooded palace: switch in swamp ruins
- 3. skeleton forest: for the last entrance, use the fire rod on
- the statue
- 4. blind's dungeon: pull the fork of the status in village of
- outcast
- 5. ice lake dungeon: use the magic transporter on pond of wishing
- 6. misery mire dungeon:flute bird and ether medallion
- 7. turtle rock dungeon:hammer the poles in the death mountain, use
- the magic transporter, then use the quake
- medallion
-
- ----------------------------------------------------------------------
- Zombies Ate My Neighbors
-
- Passwords
- EGM Net Zombies Won't Eat Neighbors
- Level 5 FHRX VHRV VHRV
- Level 9 NBGW PBGG PBGG
- Level 13 RFCR XFCK
- Level 17 RKYL BKYZ BKYZ
- Level 21 PXBG DXBR VXBB
- Level 25 XYLZ XYLZ XYLZ
- Level 29 XLZG YLZD YLZD
- Level 33 WJQK WJQK WJQK
- Level 37 BZVG FZVM BZVG
- Level 41 BRPK FRPJ BRPK
- Level 45 VLHX PLHZ VLHZ
-
- End Credits Level XQJR
-
-
- ---------------------------------------------------------------------=
- -
- CombaTribes
-
- 30 Credits
- 1. On Game Over Screen
- 2. On Controller 2
- 3. Press and Hold L R and Select until Title screen appears
- 4. Go to Options Screen
- 5. Set Credits to 30
-
- 10 Credits
- 1. On Controller 2
- 2. Press and Hold X A L
- 3. Reset Game
- 4. When Title Screen Appears Release Buttons
- 5. 10 Credits instead of 3
-
- One Round Match
- 1. On Controller 2
- 2. Press and Hold A B
- 3. Reset Game
- 4. When Title Screen Appears Release Buttons
- 5. One Round Matches instead of Three=20
-
- Super Hard Difficulty
- 1. On Controller 2
- 2. Press and Hold A B L R
- 3. Reset Game
- 4. When Title Screen Appears Release Buttons
- 5. Enter Options Screen and Set Difficulty to Super
-
- =46rom: dave@blinder.b17b.ingr.com
- Passwords for a variety of fighters in the vs mode:
- 0197
- 1180
- 5093
- 4949
- 9207 - Play as Bosses Password
-
- ---------------------------------------------------------------------=
- -
- Conflict, Super
-
- Stage Select
- 1. From Map
- 2. Hold B L X Y
- 3. Continue Holding B L Y
- 4. Release X and Press X again
- 5. Release all button
- 6. Every time B and L are pressed together
- the next area of the map will open up
-
- Computer vs Computer
- 1. Place Jeep on Unfinished area
- 2. Press and Hold Select
- 3. Then Press X
- 4. Computer Battle begins
-
- ---------------------------------------------------------------------=
- -
- Cool Spot
-
- Ending and Credits
- 1. At Title Screen
- 2. Press L L R R Up x Down B
- 3. View Game End and Credits
-
- ---------------------------------------------------------------------=
- -
- Cool World
-
- End Credits
- 1. At Title Screen
- 2. Press L L R R Up X Down B
- 3. View End Credits
-
- ---------------------------------------------------------------------=
- -
- Cybernator
-
- Get 6 continues instead of 3:
- 1. At Konami Screen
- 2. Press and hold L, R, Up, and START
- 3. At Title
- 4. Press and release START (again)
-
- Special Napalm Weapon:
- Walk through the first mission without shooting anything.=20
- Defeat the boss without shooting the side guns. If you've done=20
- it correctly, your score should be 2800. When the asteroid=20
- level starts, you will have unlimited Napalm. If you get killed=20
- during this mission, you will lose the Napalm, but if not,=20
- you'll have it for the rest of the game. It cannot be=20
- powered-up, so don't waste any P-chips on it.
-
- ---------------------------------------------------------------------=
- -
- Cyberspin
-
- Passwords
- Peru MBC27-44111 11111-3P121
- Kenya GYP74-MGD11 2121K-4R161
- Spain NZR78-MRH11 21211-1K179
- America V?X8K-MTH11 21211-2C189
-
- ---------------------------------------------------------------------=
- -
- Darius Twin
-
- 50 ships
- 1. Plug in both controllers.
- 2. Go to the player selection screen.
- 3. Highlight '1 player' or '2 players'.
- 4. Hold down the L and R buttons on controller 2.
- 5. Press START and SELECT at the same time on controller 1.
-
- No Enemy Demo - Get the high score and enter your initials as
- ZZT. Wait for the demo and there will be no enemies when your
- ships appear.
-
- Safe Spot - In the first level, place your ship above the last
- three digits of your score and nothing will hit you until you
- meet the Boss.
-
- ---------------------------------------------------------------------=
- -
- Double Dragon, Super
-
- Unlimited Continues
- 1. Select 2-player A mode
- 2. Wait for each player to have 1 credit remaining
- 3. Press START simultaneously on both controllers.
- 4. When you lose your lives, you will regain 7 continues each.
-
- ---------------------------------------------------------------------=
- -
- Desert Strike
-
- Passwords:
- Campaign 1: None
- Campaign 2: KZ2QL8B
- Campaign 3: 432LWKQ
- Campaign 4: 48PPF8H
- Winner Screen: R9SC9M2
-
- ---------------------------------------------------------------------=
- -
- Dragon's Lair
-
- Passwords
- After Two Snake Bosses:
- 2D 4C 6A 8B
-
- After Large Bat:
- 1B 2D 7A 8C
-
- After Grim Reaper:
- 3D 4B 5C 6A
-
- Dragon's Lair:
- 1A 3B 5C 6D
-
- ---------------------------------------------------------------------=
- -
- Dragonball Z, Part 2 (SFC)
-
- Some Undocumented Moves:
- If you are to the right of your opponent, flip the directions=20
- around the North/South axis, so SE becomes SW, NE becomes NW,=20
- etc.
- (Obviously, N =3D Up, S =3D Down, W =3D Left, E =3D Right, and so o=
- n....)
-
- Son Gokuu - (Your character)
- 1) W - SW - S - SE - E - NE - N , press K
-
- Super Son Gokuu - (golden hair)
- 1) W - SW - S - SE - E - NE - N , press K
- 2) SW - S - SE - E , press K
-
- Super Son Gohan - (second last)
- 1) E - W - E , press P
-
- Android #16 (green clothes, orange hair, 4th last)
- 1) E - W - E , press K
-
- Android #18 (the only girl)
- 1) S - SW - W , press P
-
- Android #20 (the old guy)
- 1) S - SW - W , press P
-
- Piccolo - (the first foe)
- 1) E - SE - S - SW - W , press K
-
- Trunks - (third last)
- 1) SW - S - SE - E , press K
-
- Vejeta - (the second foe)
- 1) E - W - E , press p
-
- Cell - (the 1st green monster after the girl)
- 1) E - SE - S - SW - W , press K
-
- P Cell - (the last boss)
- 1) E - SE - S - SW - W , press K
-
- Freeza - (the 3rd foe, pale blue with tail)
- 1) E - W - E , press K ( may be P )
-
- "Real Ending": Play on a difficulty level of 3 or higher. Fight=20
- in the following sequence:
- 1) Son Gokuu Vs Picollo
- 2) Son Gokuu Vs Vejeta
- 3) Son Gokuu Vs Freeza
- 4) Piccolo Vs Android #20
- 5) Vejeta Vs Android #18
- 6) Piccolo Vs Cell
- 7) Son Goku Vs Android #16
- 8) Vejeta Vs Trunks
- 9) Son Goku Vs Son Gohan
- 10) Son Gohan Vs P-Cell
- Then you will see "THE END". Wait for a while, and you will see
- "FINAL BATTLE". Defeat P-Cell to see the real ending.
-
- ---------------------------------------------------------------------=
- -
- Drakkhen
-
- =46rom:IO10677@MAINE.BITNET Douglas M. Howell
-
- __________________________________________________
- |x n n n n |
- | T [1] [5] | 1 -Naakhtkha
- | | 2 -Haggeken
- |__________________________________________________| 3 -Hordken
- | | 4 -Hazhulkah
- | [2] T | 5 -Naakhtkhen
- | n [6] n n n n | 6 -Haaggkha
- |__________________________________________________| 7 -Hordkha
- | <> | 8 -Hazhulkhen
- | n1 [3] <> T [7] |
- | x n n n n <> x | n -Inn/house
- |______________________<>__________________________| x -Teleport
- | n | n1-Tavern
- | T [8] | T -Healer
- | [4] n n n x | <>-Center of Is=
- land
- |__________________________________________________|
-
- The island of Drakken is divided into four sections (Ice(1,5), swamp(=
- 2-6),
- temperate(3-7), desert(4-8)); key: starting from top right castle, th=
- e
- first number represents the right castle, and the second, the left ca=
- stle.
- The progression path is: 3,7,3,2,5,1,6,3,6,4,1,2,8,<>.
- To enter castle 2 use the unlock spell. To enter castle 3 when
- there is a shark in the moat; wait until it swims to the right of
- the drawbridge and then go across. A good weapon for the mage and
- cleric is the bow. To get into castle 4 wait until dawn.
-
- ---------------------------------------------------------------------=
- -
- Duel: Test Drive II
-
- Customized Cars
- 1. Start Game, Choose Car, Begin Race
- 2. Press and Hold L & R on Controller 2
- Before Car Starts Moving
- 3. Customize Car Screen Appears
- 4. Use Controller 2 to change any option
- (can also use A Button on Controller 2
- to jump over traffic if you have build up
- enough speed
-
- ---------------------------------------------------------------------=
- -
- Earth Defense Force, Super
-
- Invincibility Code
- 1. During play, press START to pause the game
- 2. Press A, B, X, Y, L, R, Up, Down, Left, Right
- 3. This must be done at the beginning of each stage.
-
- ---------------------------------------------------------------------=
- -
- Empire Strikes Back, Super
-
- Sound Test, 7 Credits, Title Rotation
- 1. Get into any Level
- 2. Press and Hold A B X Y and Down
- 3. Then Press Start
- 4. Sound Test Screen appears
- Repeat for different messages
-
- These must be entered on "Start Game" Screen
- If they do not work, turn off power then on and try again
- Y Y Y Y to rotate Title with L R buttons
- X Y A B X X for 7 Credits
-
- 99 Lives
- 1. On Start Game Screen
- 2. Press X Y B B B X A Y Y B A X Y =20
- 3. Start Game before Demo begins
- 4. Darth Vadar says "Impressive" to confirm
- 5. Begin games with 99 lives
-
- Begin with "The Force"
- 1. On Start Game Screen
- 2. Press X B B Y X A A
- 3. Tone Confirms
- 4. Start Game
- 5. Press Select to access Force Powers
-
- Unlimited Thermal Bombs
- 1. On Start Game Screen
- 2. Press A X B X X A Y=20
- 3. Start Game before Demo begins
- 4. Play with Unlitmied Thermal Bombs
-
- Force and Unlimited Thermal Bombs
- 1. On Start Game Screen
- 2. Press A B Y X A B Y X A B A B Y X X Y A B Y X =20
- 3. Start Game before Demo begins
- 4. Darth Vadar says "Impressive" to confirm
- 5. Play with Unlitmied Thermal Bombs and Force Powers
-
- Final Stage
- 1. On Start Game Screen
- 2. Press A X B A Y X B A A X B B Y X
- 3. Start Game before Demo begins
- 4. Final Battle against Darth Vadar Battle
-
- Ending Credits
- 1. On Start Game Screen
- 2. Press A B A B A B A B
- 3. End Credits Display
-
- =46rom: Eric Elias EELIAS@delphi.com
- Passwords
-
- Level Name EASY BRAVE JEDI
-
- First Cave WDWDWB TCCPSJ FHPSMN
- Outside Cave CSPTNP SSFJND CCTLFR
- Second Cave NSRSCL NLBJJF MDWNDF
- Probe Droid WFBJTB JRWNPL THNTLR
- Hoth Hangar Bay BHRDHL DGBDPL LQYSCH
- 3D Snowspeeder HMGPWJ RCWJMF GQTVDD
- Side Scrolling Snowspeeder LDGLTJ JRGRTD PNFDHJ
- Inside AT-AT LLJFBG MDBNMR SCWWFZ
- Han in Hoth Base 1 WLJWDN HDPPLL LFHWWB
- Han in Hoth Base 2 WBWHRW GTLCNP RBHNFC
- Millennium Falcon NCCGSP WWBGHF KCDFZK
- Dagobah GLTTDJ PGBNBH KCCVGJ
- Habogad(Dagobah spelled bkwrds)GJBHNF TNPSPL RBQRWS
- Han at Bespin MCDGRJ DLPMMD QBTTXX
- Ugnaught Factory PGPNMG SHRBLW ZGLKDV
- Carbonite Chamber NGMSJB LNGPNN VVDQXC
- Chewbacca vs. Boba Fett RLMSWJ FSFMSR FGTTVV
- 3D Fight at Cloud City MBRCGB FCPDPC YDHBQT
- Luke vs. Vader SWPMSS HPLSHJ TNHJSK
-
- =46rom: pjaros@ux4.cso.uiuc.edu (Phillip George Jaros)
- Gain Extra Men
-
- Well... for those who want an extra advantage. On the 2nd board,
- after you find your Tauntaun. Go to the cliff past the first
- bigheart underneath? Jump off the cliff and push to the left and
- you should land on some invisible floors. Then fall off the left
- edge of the floor while slashing with your light saber and you
- should be able to accumulate 4 free guys among other things. Then,
- you just kill yourself, giving you a net of 3 guys. Just keep
- repeating this up to I think 99 free guys? I dunno, I got to about
- 20 and that helped me the rest of the way.
-
-
- Empire Strikes 1ups, gun ups
- =46rom: Michael Clark <mclark@grits.valdosta.peachnet.edu>
-
- I found a secret room where there are numerous "treasures" in
- Super Empire Strikes Back. In the Carbonite chamber (Han Solo),
- at the first deep drop-off, if you climb down the left side
- jumping on the protruding jets as you go down you will come to
- a hidden room where there are grenades, 1ups and gun-ups. After
- you leave the room you do not have to die to get back to the top.
- Just climb up, the same way you went down, jumping from jet to jet.
-
- ---------------------------------------------------------------------=
- -
- E.V.O.
-
- Human Body
- When Mammal evolve to Cat Jaws and Rabbit Body. This Allows you=20
- to choose Ramothecus Body. Evolve This body two times to become=20
- human.
-
- Mermaid Body
- Have 10,000 EVO points when you enter Final Ocean Stage of=20
- Chapter 5. Select Hand & Feet and choose Try To Evolve. Evolve thre=
- e=20
- more time to become Mermaid.
-
- ---------------------------------------------------------------------=
- -
- F1-Roc
-
- Hidden Course
- Choose 'Start' on the title screen. Get past the
- player select screen and choose 'Training' in the Config screen.
- When the course screen comes up, highlight and choose the MONACO
- course. Do all of the changes you want to your car and start the
- race. While you are racing, look carefully for a body of water
- that comes to a point between two gray barriers. Once you find
- this, get up to top speed (turn around and come back if
- necessary) and head for the water. If you place your car just
- right, you will be able to run your car on the water without
- falling in. Search for a significant opening from the water to
- green grass. Once you get to this, you will see that it leads to
- a new course that is not even on the map.
-
- Music Test - First, bring up the Name Register Screen. Next,
- input your initials as 'OTO' and push START and the Music Test
- Screen will appear.
-
- ---------------------------------------------------------------------=
- -
- Faceball 2000
-
- Cheat Mode
- 1. At starting level for Cyberzone
- 2. Hold L & R
- 3. Press START.
-
- Extra Power
- 1. In Cyberzone Mode
- 2. Press and Hold L R then Start
- 3. Enter Option Mode, can change
- Lives, Speed, Level, Reload Time
-
- Enter Cyberscape Warp
- 1. At Title Screen Hold L and R
- 2. Select # Players
- 3. Continue to Hold L R=20
- 4. Screen will go blank
- 5. Release L R
- 6. Cyberscape appears beneath Cyberzone
- 7. Select Cyberscape
-
- ---------------------------------------------------------------------=
- -
- Fatal Fury 2
-
- Play as Bosses
- 1. At Logo Screen before Takara fades
- 2. Press B A X Y Up Left Down Right L R
- 3. Terry Bogard says "OK"
- 4. Can choose all 12 Fighters in One or Two Player matches
-
- ---------------------------------------------------------------------=
- -
- Final Fight
-
- Options Screen
- 1. At Title Screen
- 2. Press & hold L and R
- 3. Then press START
- 4. Option Mode Screena appears
- 5. Use Up, Down, and X to select/change features
- Use R to play music and SFX.
-
- ---------------------------------------------------------------------=
- -
- Final Fight 2
-
- 2 Player Same Player Code
- 1. Down Down Up Up Right Left Right Left
- 2. Then L R together
- 3. Screen Turns Blue
-
- ---------------------------------------------------------------------=
- -
- Final Fantasy II
-
- General Combat Advice:
- Never underestimate the value of casting BESRK and FAST on a=20
- character who inflicts a lot of hand-to-hand damage. Especially=20
- against bosses. Just don't let him get CHARMED. :-)
-
- You can safely cast CALL spells on a WALLed creature.
- Failing this, cast WALL on a party member, and bounce the=20
- offensive spells off his WALL onto your opponent. Spells only=20
- bounce once, thus will not reflect back in your face when you do=20
- this.
-
- Rydia (your Caller) learns Meteo at level 60.
-
- Some very rare items can be found by killing certain sets of=20
- monsters, and getting very lucky. Supposedly POWER ARMOR is=20
- sometimes awarded as treasure if you defeat a pair of Behemoths.=20
- I've received an odd magical item that is just called "IMP", and=20
- seems to be unusable. I got it by killing two Imps and a=20
- Swordrat in the Misty Cave. I'm told you can use it to summon=20
- an Imp. (If you know how to get any other odd items, please let=20
- me know and I'll list the information here.)
-
- How to beat the Queen in the Land of Summoned Monsters
- The difficulty in defeating the Queen is that she keeps curing=20
- herself. To defeat any enemy which does this, as soon as=20
- possible, cast WALL on the enemy so that attempts to CURE self=20
- will reflect to someone in your party. Remember, once you WALL=20
- the Queen (or any enemy) DO NOT cast destructive magic spells on=20
- her, unless they are Caller spells.
-
- How to beat the King in the Land of Summoned Monsters
- Brute force. Nothing special. If you can't beat him, go get=20
- tougher and come back. Having some things to DART at him will=20
- help. Make sure to use group Cure3 or Cure4 spells.
-
- How to beat Odin
- Call LEVIA on him, but otherwise just use brute force. =20
- Lightning attacks seem to bring his wrath down upon you much=20
- more quickly than necessary. (It's suspected that the Odin spell=20
- fails against monsters with more than a certain number of hit=20
- points. If you know for sure, please let me know.)
-
- How to beat Bahamut
- Call LEVIA against him, cast WHITE against him, DART Ninja=20
- Stars at him.
-
- Methods for defeating Zeromus (the final boss)
- (Combined suggestions from several people)
-
- Beware, Zeromus tends to lash out with very powerful spells if=20
- you attack him with NUKE or WHITE.
-
- Paladin:Attack, attack, attack....
- Ninja:Automatically attacks with Berserk for a while, then=20
- Dart Ninja Stars.
- Wh Wiz:Cast group-Cure4 every round. (Berserk the Ninja after=20
- the Paladin uses the Crystal.)
- Bl Wiz: Call Baham every round.
- Dragoon:Jump every round unless he needs healing, in which case=20
- Attack.
-
- Kain ( Dragoon ) : Jump w/ White spear
- Rydia ( Caller ) : Bahamut, Bahamut, Bahamut
- Cecil ( Paladin ) : Attack, Use Elixir, repeat
- Rosa ( White Wizard ) : White Spell
- Edge ( Ninja ) : "Dart" Excalibur, "Dart" Ninja stars
-
- Cecil: Straight ahead fight.
- Kain: Jump attack
- Rydia: Call Levia. Call Asura instead, if needed.
- Rosa: Cast "Besrk" on Edge after Crystal used.
- Cast "Life2" and "Cure4" the rest of the time.
- Edge: Fights on "autopilot" ("Besrk") for a bit. Then "Dart"=20
- anything you can. If you run out of things to "Dart",=20
- Fight.
-
- Cecil: Attack, attack, attack....
- Rydia: Nuke, Nuke, Nuke....
- Kain: Jump, Jump, Jump....
- Rosa: Cure4, Cure4, Cure4....
- Life2 on Cecil or Rydia if they die.
- Edge: Dart, Dart, Dart....
-
- Mega tip
- =46rom: opferman@jupiter.fnbc.com
- When your in battle, select any blank spot on your inventory and
- select the weapon that your character is holding. Run away. Go to
- EQUIP on the menu and equip the weapon you just unequipped. You now
- have 2 of them! You can either sell them or save them.
-
- ---------------------------------------------------------------------=
- -
- First Samurai
-
- Stage Select
- 1. On Options Screen
- 2. Press and Hold L R X A
- 3. Doors will begin to close
- 4. Before they do Press a pad
- direction as follows:
- Stage 1-2 Right
- Stage 2-1 Down
- Stage 2-2 Left
- Stage 3-1 Up
-
- ---------------------------------------------------------------------=
- -
- F-Zero
-
- Master Level
- If you complete all five tracks in a grand prix at the expert=20
- level, you will be given the opportunity to race at Master=20
- Level.
-
- Getting an early lead
- Unless you drive the Golden Fox (yellow car), you can always get=20
- an initial speed increase by using the quick start (hold down=20
- the accelerator to full before start) and leaning to the right. =20
- By moving into the next car's "lane" you can force him to hit=20
- you from behind giving you a good push. If you use the Fire=20
- Stingray (Pink), you can do this twice, first Blue Falcon will=20
- hit you then moving a little farther right, Wild Goose (Green)=20
- will hit you. This initial 2nd place position will enable you to=20
- take the lead rather quickly (beginner and standard levels).
-
- ---------------------------------------------------------------------=
- -
- Goof Troop
-
- Passwords
- Level
- 2 Cher RedD BluD Cher Ban
- 3 RedD Cher BluD BluD RedD
- 4 Ban Cher BluD RedD Ban
-
- Cher - Cherry
- RedD - Red Diamond
- BluD - Blue Diamond
- Ban - Banana
-
- ---------------------------------------------------------------------=
- -
- Ghouls 'N Ghosts, Super
-
- Level select
- 1. Plug in BOTH controllers
- 2. On OPTION screen.
- 3. Make option selections.
- 4. Highlight EXIT
- 5. Press and Hold L button and START on Controller 2
- 6. Press start on FIRST Controller 1
- 7. Level select screen
-
- ---------------------------------------------------------------------=
- -
- Gradius III
-
- Random Weapons
- 1. On Manual weapons select screen
- 2. X, Y, X, Y, X, Y
- 3. Weapons are randomly selected
-
- Reset Game From Controller
- 1. Hold L, R, and START Select
-
- Super Demo
- 1. Hold the A button
- 2. Start-up demo will begin
-
- Bonus Stages - There are bonus stages in levels 2, 3, 4, 5, and 7.
- Most bonus stages require that you meet some condition and=20
- then fly into a seemingly solid area to enter the bonus area. =20
- The conditions and areas are described below.
-
- Level 2 - (condition: none) fly into the first ship opening=20
- along the bottom of the screen in the last section of the stage=20
- before meeting the boss (area after the giant carbonated=20
- bubbles)
-
- Level 3 - (condition: must have destroyed all of the guns on the=20
- ground), fly up close to the low rock ceiling toward the end of=20
- the level right before the last "mountain".
-
- Level 4 - (condition: must have no power-up boxes lit at bottom=20
- of screen), fly into the back of the Moai head located in the=20
- middle of 3 heads toward the end of the level. This particular=20
- head will be facing away from you and all 3 heads are upright -=20
- difficult to explain location w/o picture).
-
- Level 5 - (condition: unknown), fly through the fire at the=20
- corner of the inverted volcano just before the small passage=20
- which leads to the 2-headed fire dragon.
-
- Level 7 - (condition: unknown), fly through low corner just=20
- after the 4 turrets where your ship would normally have to cut=20
- diagonally upward.
-
- Super Code
-
- 1. Start Game
- 2. Up, Up, Down, Down, L, R, L, R, B, A, START
- This will power up your ship with missiles, force field, all=20
- options, and more speed. You can use this code once per level.=20
- Original Konami code for Gradius and LifeForce will cause=20
- GradiusIII ship to self-destruct. (Original code used Left and=20
- Right instead of L and R, if you're curious.)
-
- 29 Extra Ships
- 1. On title screen
- 2. Hold Left on control pad and press A 3=20
- times then start
-
- Credit Increase
- 1. On title screen
- 2. Press X button as many times as possible before pressing START
- 3. The number of restart credits will increase 1 for each 3 or=20
- 4 X presses. The maximum credits humanly possible using=20
- this technique is probably 9.
-
- Spread Your Options=20
- Select R Option (rotating options) from weapons panel. Once you=20
- have acquired all 4 Options, collect enough power-ups to again=20
- hilite the "Option" option at the bottom of the screen. Press=20
- and hold the A button to increase the radius of your R Options. =20
- This will make the R Option as effective (probably more so) as=20
- any of the other Option types by covering a large portion of the=20
- screen.
-
- Arcade Game Mode - On the Option Mode Screen, select Game Level=20
- and press the A button as fast as you can until the level reads=20
- "ARCADE".
-
- ---------------------------------------------------------------------=
- -
- Hole-in-one Golf
-
- To watch a hole in one, enter one of these Memory Shot codes.
- CQJB83CFDFJ#H?LBBT7BJCF
- B!5B9GB5SFGB3J5BB?GBMYQ
-
- To get metal 'woods', start the game and go to the screen where=20
- you enter your name. Put in "METAL PLAY" (include the space) as=20
- your name, and exit the screen by going to "OK". Confirm your=20
- choice by clicking "OK" again. You should see metal clubs in=20
- the lower left hand corner of your screen.
-
- Sound Test - Enter 'Bgm' at the memory shot password screen.
-
- Practice Mode - Select practice mode and advance to hole 19. =20
- There is no pin displayed on the screen, but you there is a=20
- secret hole. Work your way to the out-of-bounds top portion of=20
- the course and aim for the point about the top left middle side.
-
- ---------------------------------------------------------------------=
- -
- Hook
-
- 99 Lives
- 1. Find a 3up and die
- 2. Repeat
- ?? (this is a dumb method!)
-
- ---------------------------------------------------------------------=
- -
- HyperZone
-
- Sound Test
- 1. Title Screen
- 2. Hold L and R, and press START
- 3. 'A' select sounds
-
- ---------------------------------------------------------------------=
- -
- Inspector Gadget
-
- Debug Mode
- 1. At Title Screen
- 2. On Controller One
- 3. Press and Hold L R and B
- 4. Then Press Down Down Up Left Right Down Right Left
- 5. Screen turns Pink to confirm
- 6. Release all buttons and Press Start
- 7. Before Game Begins Menu appears with
- Stage Select, Option Menu and Sound Test
-
- ---------------------------------------------------------------------=
- -
- James Bond Jr.
-
- Passwords
- Level 2: 0007
- Level 3: 3675
- Level 4: 9025
- Level 5: 1813
-
-
- ---------------------------------------------------------------------=
- -
- Jim Power: Lost Dimension in 3D
-
- Level Skip, Life Increase, etc.
- 1. In any Level on Controller 2
- 2. Press X A B Y A B Y X B Y X A Y X A B
- 3. At any time on Controller 2
- 4. Left - Keys to 9
- Right - Time to 5:59
- Down - Smart Bombs to 9
- Up - Lives to 9
- Left Button - Next Level
-
- ---------------------------------------------------------------------=
- -
- Joe and Mac
-
- Hidden Levels
- On level 8, there is a red egg in the middle of the level. If=20
- you kill all the small dinosaurs before you crack it, you'll be=20
- flown to a hidden bonus level where you can powerup your weapon=20
- and collect a key to enter the blue dots on the map. On level=20
- 9, there's a red egg at the beginning of the level that also=20
- takes you to a hidden level.
-
- Re-enter Dinosaur
- When you are inside the dinosaur in the last stage, there is a=20
- way you can continue inside him if you die. When you are asked=20
- to continue, select "YES" and you will be shown on the map in=20
- the last white "continue" spot. Go to the last stage, and when=20
- you are in it, press START to pause the game, and then SELECT. =20
- You will automatically be transported inside the dinosaur=20
- without having to go through the stage and fight him all over=20
- again.
-
- Max Out Your Lives=20
- Go into a level that has a 1-Up in it. Finish the stage and go back
- in it. Find the 1-Up, collect it, then press START and SELECT to
- get out of the level.
-
- Extra 1-Ups - Collect a key and go to the first blue spot on the
- map. Once in this bonus round, catch all of the meat that is
- dropped from the sky. A 1-Up will fall. Do not catch it. Let it
- fall and four 1-Ups will appear in its place.
-
- ---------------------------------------------------------------------=
- -
- Jurassic Park
-
- The ID card of Dr. Wu's, is in the ship to the east.
- the secuence to finish is approximate (not remember all)
-
- 1.- Center power to south
- 2.- The beach to west
- 3.- Visitor Center
- 4.- The raptor's Norteast
- 5.- Center power
- 6.- The beach
- 7.- The ship to east
- 8.- The Visitor's center
- 9.- The raptors
- 10.- The center to nort (gate1)
- 11.- The nest of raptors (gate2)
- 12.- The ship
-
- =46rom : VROSAS@ANAHUAC.BITNET
- Jurassic Park
-
- Isla Nublar
-
- computer
- A.- Jurassic Prak Gates basement =B9 =3D b=
- =B9
- B.- Visitor's Center sensors,security 1 level=B9 =3D l=
- =B9
- C.- Raptor Pen comm ship ground floor =3D gf
- D.- Supply Port security 2, comm land roof =3D r
- E.- North Utility Shed
- F.- Beach Utility Shed
- G.- Nublar Utility Shed
- H.- Helipad
-
- I.D. Card request find in
- Ian Malcom's G,l1 C,b1
- Denny's Nedry's B,l1 F,gf
- Hammond's B,gf B,r
- Ellie Sattler's B,b1 D,b3
- Alan Grant's C,b4 B,gf
- Dr. Wu's B,l1 D,b1
- Robert Nuldoon's E C,b3
- Donald Gennaro's F,gf G,b1
- Ray Arnold's D,b2 F,b1
-
-
- ----------------------------------------------------------------------
- Ranma 1/2, Part 2 (SFC)
- Ranma 1/2 (SNES)
-
- **** Important Note - The following is for both the
- SFC Ranma 1/2, Part 2 and also the SNES Ranma 1/2 ****
-
- Configuration Code
- 1. On Continue Screen
- 2. Press and Hold R X and A
- 3. Continue Holding until next match begins
- 4. Configuration Screen will appear
-
- The characters in this game, clockwise from the top of the selection screen,
- are:
- Ranma-kun (male)
- Ranma-chan (female)
- Akane
- Shampoo
- Mousse
- Ukyou
- Panda (Genma, Ranma's father)
- Gosunkugi
- Gambler King
- Ryouga
- In Duel mode, you can also choose Pansuto Tarou (human or minotaur form).
- Normally, you have to win a game (at any difficulty level) against the
- computer in order to use Tarou in the Scenario mode.
-
- By default, Y is your Light attack button, B is your Heavy attack button.
-
- Using Heavy Attacks and Charging a move at the same time -- if you define
- more than one button as your Heavy attack, you can hold one of them down
- to charge, and use the other to attack with.
-
- Better throw damage -- most characters do more damage if they throw their
- opponent over their heads. (If your opponent is on your right, throw them
- to your left.) Gosunkugi and Happosai are the exceptions -- they do more
- damage with the Heavy attack button, regardless which direction they throw.
-
- Reducing throw damage (this is documented) if you hit the attack buttons
- with the right timing after being thrown, you will land on your feet and
- take about half normal damage from the throw. If you can describe exactly
- when to hit the button, let me know.
-
- Ranma-kun, Ranma-chan, and Shampoo can double-jump -- when at the peak of
- their jump, hit X a second time for more height. Shampoo can steer herself
- anywhere on the screen if you use this. Ranma-chan just comes down really
- fast. (Happosai can double-jump too, actually.)
-
- Moves List: Here's a description of all of the special moves (other than
- throws and "normal" moves that just involve hitting a button at the right
- distance). 'CHARGE' means to hold down a Heavy attack button for a second
- or two, then release it and point in the direction given. (CHARGE, then
- DOWN, means to hold it for a few seconds, then push DOWN on the direction
- pad and release the Heavy attack button.)
-
- RANMA (both)
- ------------
- KAITEN KICK CHARGE, then DOWN.
- (A rolling kick, longer range with higher CHARGE)
- (As Ranma-chan, this is a rolling elbow move instead)
-
- FUMITSUKE Jump towards your opponent, then press DOWN and B.
- (A head-stomp move)
-
- HIRYUU SHOUTENHA Press Y and B at the same time.
- (Hurricane Punch, a little like a dragon punch)
-
- MOUKO TAKABISHA CHARGE, then TOWARDS or AWAY from your opponent.
- It goes towards them either way.
- (An explosion of blue [or yellow, if Ranma-chan]
- energy appears directly in front of you. Longer
- CHARGE time = bigger explosion)
-
- KACHUU TENSHIN AMAGURIKEN Press Y or B rapidly.
- (A fast-hands move, like E. Honda's 100-hands punch
- in SF2)
-
- RYOUGA
- ------
-
- KASA TSUKI TOWARDS and B.
- (Pokes an umbrella at your opponent)
-
- TOBI KASA TSUKI JUMP TOWARDS, then press DOWN and B.
- (Comes down on their heads with your umbrella)
-
- SHISHI HOUKOUDAN Y and B at the same time.
- (An explosion of energy appears before you, like
- a full-strength version of Ranma's MOUKO TAKABISHA
- move.)
-
- BAKUSAI TENKETSU CHARGE, then DOWN.
- (The 'exploding point' technique. Rocks roll along
- the ground at your opponent, CHARGE=Range)
-
- BANDANA NAGE CHARGE, then TOWARDS or AWAY.
- (Throws bandannas at your opponent. CHARGE=Number.)
-
- SHAMPOO
- -------
-
- KAKATO OTOSHI JUMP TOWARDS, then push DOWN and B.
- (Head stomp)
-
- RYOUGA RETSUSHOU KYAKU Y and B at the same time.
- (Leaps into the air feet-first, to the top of the
- screen, then comes back down.)
-
- MOUGEKI TOTSUJINHA CHARGE, then TOWARDS or AWAY.
- (Rushes at your opponent with Chinese maces.
- CHARGE=Distance)
-
- AKANE
- -----
-
- NIDAN MAWASHI GERI TOWARDS opponent and B.
- (Two high kicks)
-
- SHOUMAKUUHAKEN Y and B at the same time.
- (A leaping uppercut. A Dragon Punch, plain and
- simple. She's not invulnerable in it, though.)
-
- SHIPPU BAKURETSUKEN CHARGE, then TOWARDS or AWAY.
- (Rushes at your opponent with fist out. CHARGE
- affects distance.)
-
- PANDA (GENMA)
- -----
-
- CHICHI NO IKARI
- (OSHIOKIHEN) Y and B at the same time, from throw range.
- (Genma bounces on his opponent. Nearly half a bar of
- damage!)
-
- CHICHI NO IKARI
- (TAIBATSUHEN) CHARGE, then TOWARDS or AWAY.
- (A rush-at. CHARGE=Distance.)
-
- PANDA HYAKURETSUKEN Y or B, quickly and repeatedly.
- (A "100-hands" move, like Ranma's TENSHIN AMAGURIKEN.
- Seems more effective with B.)
-
- GOSUNKUGI
- ---------
-
- DAIKAITEN WARANINGYOU Y and B at the same time.
- (Spins around twice with a large voodoo doll in his
- hands.)
-
- WARANINGYOU NAGE CHARGE, then TOWARDS or AWAY.
- (Looks just like DAIKAITEN WARANINGYOU, but he throws
- the doll afterwards.)
-
- UKYOU
- -----
-
- KONJOU GIRI B and TOWARDS.
- (Looks just like B, to me. A long-range swing with
- her big spatula.)
-
- TENKASU KANSHAKUDAMA MIKKSU
- CHARGE, then DOWN.
- (Throws some exploding mix at the opponent.)
-
- KOHERA NAGE CHARGE, then TOWARDS or AWAY.
- (Throws spatulas at the opponent. CHARGE=Number)
-
- MOUSSE
- ------
-
- KATANA B and TOWARDS.
- (Extends several long blades from the arm of his robe)
-
- KEIRANKEN CHARGE, then TOWARDS or AWAY.
- (Throws exploding eggs at the opponent. CHARGE=Number)
-
- HYAKURETSU ANKI Y or B, quickly and repeatedly.
- (A fast-hands move, but with ranged weapons from
- the arm of his robe.)
-
- TAKATSUMEKEN JUMP, then DOWN and B.
- (Comes down from his jump with claws extended from
- his feet, which can hit the opponent.)
-
- GAMBLER KING
- ------------
-
- TEN BOW CHARGE, then TOWARDS or AWAY.
- (Fires something at the opponent from a bow.)
-
- JOKER SHOWER JUMP AWAY, then DOWN and B.
- (Throws some cards diagonally down, forward. Only
- useful if the opponent is close or chasing you.)
-
- PANSUTO TAROU (HUMAN)
- -------------
-
- SUKASHIKI KIKKU JUMP, then DOWN and B.
- (A head-stomp)
-
- SENPORAKU B and TOWARDS.
- (Swings some pantyhose at his opponent. That's
- what the 'PANSUTO' in his name means.)
-
- IPPATSU GYAKUTEN OTOKOGERI
- Y and B at the same time.
- (Leaps at the opponent, feet first, but with his
- leading foot on fire.)
-
- PANSUTO TAROU (AKUMA)
- -------------
-
- MOUGYUU TOTSUSHIN CHARGE, then TOWARDS or AWAY.
- (Charges at his opponent. CHARGE=Distance)
-
- JET ATTACK JUMP, then DOWN and B.
- (Comes down at his opponent, diagonally, from his
- jump... with his fist outstretched.)
-
- Debug Mode -
- Pick any two characters. When you reach the screen that asks you to pick
- a background to fight on, press the R, X, and A keys, simultaneously, on
- controller one. Hold them. A menu screen should come up in a few seconds.
- You are now in DEBUG mode. Enjoy. (You can play Happosai from here.
- He has two CHARGE moves. One is DOWN (Happodaikarin, he throws
- firecrackers), the other is TOWARDS/AWAY, where he shoots a blue fireball.
- He also has a Y+B move that makes him grow large for a few seconds.)
-
- Fighting vs the Computer in DUEL and TEAM modes -
- If you hold down the L and R buttons on the Character Selection screen,
- you can move the other player's character-selection box. Hitting the Y
- button with the L and R buttons held down will select the character for
- your opponent, but it will be controlled by the computer, at whatever
- difficulty level you currently have the game set to.
-
- The next two are ones that I posted to the net before, but don't remember
- "for sure" at the moment, so I'll mark them as unverified until I'm sure
- they are correct here. If these are wrong, try reversing the direction of
- the circle on the directional keypad. (go UP, LEFT, DOWN, RIGHT, UP instead
- of what I have here) You may need to do these after hitting START at the
- title screen. (So you have the 'scenario/duel/team/option' menu visible.)
-
- Playing as Pansuto Tarou without winning a Scenario Mode game first -
- UP, RIGHT, DOWN, LEFT, UP, X, SELECT, from the title screen. You should
- hear Ranma-kun yell out. Now Tarou will be an option in Scenario Mode.
-
- Looking at the visuals without playing the game -
- Reverse the code for playing as Pansuto Tarou. (SELECT, X, UP, LEFT....)
- Again, do this at the title screen. If you do it right, the final UP will
- bring a line of text onto the screen that has the name of a character
- followed by OP or ED. OP is their Opening animation, and ED is their
- EnDing animation (when they win the game). There's another, but I don't
- remember what the game calls it at the moment.
-
- ----------------------------------------------------------------------
- Ren & Stimpy: Veediots
-
- Level Select
- 1. When Title Screen starts to appear
- 2. Press L R A L R L B R X
- 3. Before "Veediots" logo is completely formed
- 4. Can Select any Level
-
- ----------------------------------------------------------------------
- Rival Turf
-
- Secret Warp Trick - To do this, you must have 30 or more defeated
- enemies, represented by small heads that appear above your energy
- meter. (The number 10 represents 10 enemies.) Once you get to the
- part of the fourth level where there is a door, press UP at the
- first door to go into it. You will warp to the end of level 4 to
- face the boss.
-
- Change Character Names - To do the trick, you must first play
- through the game and get the high score of that game. When the
- screen comes up to enter your name, put in CHRCONF as your name,
- and you will be brought to a character configure screen that will
- allow you alter the name of all the characters in the game. Once
- you press START for a game with your new characters.
-
- ----------------------------------------------------------------------
- Road Runner: Death Valley Rally
-
- 75 Lives
- 1. At Title screen
- 2. Press and Hold R Y Left Select
- 3. Press and Hold Start
- 4. Press X
-
- Tips - gt7303b@prism.gatech.EDU (Troy Lee)
-
- Level 1- Wait on the closer platform and a boulder will pass just
- beneath your feet. Jump and get right in front of the platform and
- start pecking the base. If you jumped at the right boulder, the
- catapult will not come all the way down and hit you *once*, the next
- time around it will. Wait until it is about to hit and use your
- turbo to escape. The thing will fall apart after doing this about 4
- times.
-
- Level 2- The only way I can get past this is a suicide approach. You
- have knock out 6 rivits while avoiding the crane. I just don't
- bother to avoid it. Time your entry so you will have some time to
- peck at the rivits and knock them out as fast as you can. Then do
- the same to the other side. I almost always beat him, but you
- probably won't have any energy left when you're done.
-
- Level 3- This one is easy but it takes forever. You have to peck at
- the bombs he throws onto the train, then they will bounce off and hit
- him if you time it right. Watch out for the middle of the two cars
- you are jumping around on because you can fall through the gap.
- Everytime you score a hit, A volley of bombs will come flying down.
- I can't remeber the overall pattern, but it only takes a second to
- figure out.
-
- Level 4- This is just a simple test of reflexes. Jump to the top of
- the contraption he's riding around in (use the drills to get up
- there). Now you have to peck away the 'tiles' that make up the top of
- this thing (not that it makes much sense why this is bad). You can
- only peck a 'tile' when the corresponding platform raises up to try
- to smash you into the roof. I just kinda randomly moved around,
- falling off platforms when I was on one that started to rise, and
- pecking under any raised platforms I happened to be next to at that
- moment.
-
- Level 5- Sorry, but I've only gotten to 5-1. I lost about 10 men
- here, Made it past a particulary tricky part on my last man, and then
- just fell into the bottom of the screen when I missed a platform.
- Instead of smashing the damn game into little bits like I should
- have, I let a friend borrow it for a while and couldn't care less if
- he ever brings it back. This game is more annoying than trying to
- get a pinfall on the Great Puma on Pro Wrestling for the NES.
-
- ----------------------------------------------------------------------
- Robocop Vs. Terminator
-
- From: ac184@Freenet.carleton.ca (Tim Murphy)
-
- Beginning of level 2 (Construction site)--> DLTC
- Beginning of level 4 ((I think) Future ruins)--> TPST
-
- ----------------------------------------------------------------------
- Rock and Roll Racing
-
- Passwords
- Drakonis !B!R T5C3 X5PT
- Bogmire 7JM8 QQCB 9SPS
- New Mojave 1FQ8 R5Cl 9KK2
- Nho V2L8 14BV 92K!
- Inferno XWC7 HZB5 5TJ!
-
- Warrior Difficulty
- Chem VI:
- Div B XB48 RSFW 0S6M
- Div A 5CR8 RLCW 0S6S
- Drakonis
- Div B RKBR !8F5 SWJ!
- Div A HZLR 1MC5 SWJ!
- Bogmire
- Div B RNDQ MQFD SWJ!
- Div A GBJQ 7SCD SWJ!
- New Mojave
- Div B R1LQ 2MFN SWJ!
- Div A DHQT S6CN SWJ!
- Nho
- Div B MFBR R8DX SWJ!
- Div A VQY8 !RBV 5TJ!
- Inferno
- Div B 48F8 20D3 5TJ!
- Div A XBF7 MHB3 5TJ!
-
- Get to Planet Inferno
- 1. At Title Screen
- 2. Select VS. Mode
- 3. Press and Hold R L Select
- 4. Can now Select Planet Inferno
-
-
- Play as Olaf the Viking
- 1. At Select Hero Screen
- 2. Press and Hold L R Select
- 3. Continue Holding
- 4. Scroll through Characters
- until Olaf appears
-
- Larry Sound Test
- 1. On Options Screen
- 2. Make sure Larry is "On"
- 3. Press L or R to make Larry
- say different quotes
-
- From: KOLBUSHR.DIALOGIC@pobox.dialogic.com (Kolbush, Richard)
- Rock'n Roll Racing Hints & Passwords:
-
- To repeat a hint given a few times already, it is a good idea to
- let the competition get ahead at the start of the race. A few
- seconds is generally a safe estimate. Then catch up to them
- and they will already be damaged, making it easier for you to
- destroy them and take the lead. As you progress to higher
- levels, the amount of time you give them to get ahead at the
- start should be less, since they become harder and harder to
- catch.
-
- These passwords are for the Warrior Level, which I recommend since
- the other levels do not let you advance to the last planet.
-
- I dont remember the exact planet names, or the exact features that
- the passwords give, but this should be good enough to get you
- going.
-
- First Planet:
- -------------
- JKP8 QM2V VJPQ
- NFY8 QM2V YK6T
- TDWR 5823 XYPT
- 2R8R MP03 XWPT
-
- 7X8R J62B XWPT
- DJP8 QT0B !KYS
-
- New Mojave(?):
- --------------
- PJS8 QN2L 9!YT
- NGN8 HL2L 9!0T
- JCR8 T60L 92KT
-
- Ice(?):
- -------
- M8W8 C01V 92KT
- KZX8 RT1V 6S8T
- GV58 TPZV 6TWT
- GXD8 SHZV 5TWT
-
- Inferno (Bonus Planet):
- -----------------------
- Division B:
- LQ58 TM13 5TJ!
-
- Division A:
- Best Car, All Options. Win this & you're done!
- BV78 CNZ3 5TJ!
-
- ----------------------------------------------------------------------
- Rocketeer
-
- Level Select
- 1. L, R, L, R, DOWN
- 2. At the Copyright screen
- 3. Press START.
-
- ----------------------------------------------------------------------
- Rocky Rodent
-
- Infinite Continues
- 1. At Title Screen
- 2. Press Start
- 3. While Rocky runs across Screen
- 4. Quickly Press Y A R A B A
- 5. Option Screen appears
- 6. Make Continues "?" for unlimited continues
-
- ----------------------------------------------------------------------
- Roger Clemens' MVP Baseball
-
- Win Pennant
- 33 games ahead password
-
- LZFMJY RBZVJS FY7WFX 6CBBN5
-
- ----------------------------------------------------------------------
- WWF Royal Rumble
-
- Twin Wrestlers
- 1. On Select Screen
- 2. Press L to stop WWF logo from moving
- 3. Carefully Hold L and R without making logo move
- 4. While Holding L & R Press Select
- 5. Can Select any Wreslter twice
-
- Super Punch
- From: Weng Loh <wloh@panix.com>
-
- At turn on, a screen with legal information is displayed. As soon
- as it starts to fade, quickly press 'B' and 'Y' on Controller 1.
-
- When you here a voice say "Ugh!", you will now have super punch.
- You will now be able to defeat anyone with just TWO punches in
- the tournament to win the belt!
-
- ----------------------------------------------------------------------
- R-Type, Super
-
- Level Select
- 1. At start up Screen
- 2. Hold R
- 3. Press up on the joypad 9 times
- 4. Tone Confirms
- 5. Pause the game
- 6. Hold R, A, and SELECT
- 7. Choose level by pressing up or down on the control pad
- 8. The level selected shows up in lower left corner.
-
- Instant Power Ups
- 1. At Title Screen
- 2. Down, R, Right, Down, Right, Right, Down, Right, Down, Down.
- 3. Tone Confirms
- 4. START to begin, and then pause
- 5. Enter code: R, Right, Down, Y, Down, Right, Down, Left, Right,
- Down, Right, Right
- 6. Select power ups as indicated below.
-
- PRESS ONE BUTTON FOR INITIAL ATTACK AND THEN ONE BUTTON FOR MISSILES.
-
- --------------------- ------------------------
- | Initial Attack | | Missiles and Bombs |
- --------------------- ------------------------
- A Sky Laser A Homing Missiles
- B Ground Laser X Spread Bomb
- X Reflect Laser
- Y Spread Laser
- R ShotGun Bomb
-
- ----------------------------------------------------------------------
- Run Saber
-
- Change Character Color
- 1. At any Time
- 2. Press Start to Pause Game
- 3. Press Select to Cycle through colors
-
- Level Select
- 1. At ATLUS screen
- 2. Press and Hold B Y R Select
- 3. Release all Button and Level Select appears
- in the main menu
-
- ----------------------------------------------------------------------
- 7th Saga
-
- Q: I found the Wind Rune in the Cave of Melename. The problem is
- one of the other apprentices stole it. How can I get it back?
-
- A: This is a very common problem. If you have had the Wind Rune
- stolen and have travelled past the town of Eygus, I usually
- suggest that people reset the game. The problem is that the
- apprentices in the early sections of the game are very difficult
- to beat. Usually you have to get EXTREMELY lucky in order to
- defeat them. It would take you about 45 minutes to obtain the
- Wind Rune from the start of the game. It may take you in excess
- of five-six hours to beat this apprentice. If you remember to
- save the game each time you enter a town, you will be able to
- simply reset the game if you should lose your Rune. This will
- allow you to start from the last place saved. So, you should be
- able to prevent anyone from stealing your Runes.
-
- Q: In the Cave of Melename, I see a doorway, but there are some
- rocks blocking the entrance. How do I move these?
-
- A: Travel to the Town of Zellis. Enter the inn and speak to the
- villager inside. His name is Brantu. Brantu will join your
- party as a third person and will open the rocks blocking the
- doorway. If Brantu will not join you, return to Bonro and get
- the Map from Gain.
-
- Q: How do I get the Water Rune from the Wizard of Guntz?
-
- A: You must continue talking to the Wizard of Guntz until he
- agrees to trade you the Water Rune for some water. Next, travel
- to the Village of Pell; in the tavern, you will find a villager
- named Digger. Once he has joined your party, travel back to
- Guntz and Digger will bring water. The Wizard will now give you
- the Water Rune.
-
- Q: I keep hearing about a secret entrance in the Town of Patrof.
- Where is this entrance and will it allow me to enter the Castle?
-
- A: If you search each of the tombstones in Patrof, you will find
- one that reads: "Do Not Disturb." Stand beneath this tombstone
- and push your control pad up. The tombstone will move, revealing
- a secret stairway. Yes, this stairway will lead you into the
- Castle.
-
- Q: There is a rock in the Cave of Milto that I can't seem to
- move. How do I move this rock?
-
- A: You must have three Runes to start this process. Enter the
- Town of Bone and look for a little Boy. If you talk to the Boy,
- he will ask you a question about Bonro. If you answer "No," he
- will either give you a Remote Control or ask you to take him to
- Bonro. The Remote Control will open the rock in the Cave of
- Milto. If you take to Boy to Bonro, his Uncle will arrange for
- you to take a boat ride. Both of these options accomplish
- basically the same thing. If you get one, you will not get the
- other.
-
- Q: I defeated the Dragon in the Village of Luze. The game tells
- me that the Rune has been stolen. How can I find it?
-
- A: Since there is no way of preventing the theft of this Rune,
- you need to try and locate the apprentice who stole it. Trying
- returning to the Towns you have visited already via the Wind
- Rune. Once inside a Town, step outside. Look in your Crystal
- Ball located in the upper left corner of the screen. If the
- circle representing the town is flashing, the thief is in that
- town.
-
- Q: How can I enter the Tower of Grime?
-
- A: If you have Olvan as your main character, travel to the Town
- of Bone. Once on Bone, walk to the bottom right corner. Here
- you will find an old man who will give you the Key of Brilliance.
- If you don't have Olvan, don't worry. In the upper right corner
- of the continent you will find the North Tower. In this Tower
- the is a Flashing Square. If you step on this Square, you will
- be teleported into the Tower of Grime.
-
- Q: How can I find the Cave of Laosu?
-
- A: From the Village of Padal, walk south until you reach the
- mountains. Now walk west along the mountains and you will enter
- the Cave of Laosu. The entrance is invisible!
-
- Q: I defeated the Serpent Lady in the Castle of Baran. Prosa,
- the commander promised me the Moon Rune if I defeated her. Now
- when I talk to him, he asks me to find Pegim and will not give me
- the Rune! Why?
-
- A: Return to the Village of Zellis. In the tavern talk with
- everyone and you will locate Pegim. Now return to Prosa and he
- will give you the Moon Rune.
-
- Q: I can't seem to find a way through the Flames in Bilthem
- Castle.
-
- A: When you enter the Castle, immediately go left and walk up the
- staircase. Now walk south to the wall and go left. Look for a
- narrow hallway leading up. Take this hallway to the top and go
- left. Take the staircase down. Now you will enter the flames
- from the right hand side. You should find a narrow passage
- through them.
-
- Q: OK, so I made it through the flames and found Doros, but I
- can't beat him because he splits into three.
-
- A: Follow the direction above. Except instead of entering the
- flames, continue walking down until you find a staircase leading
- down. Here you will find a Wooden Table. Push the Table and you
- will find a Key. To the left of this Table you will notice a
- Jail Cell. Open the Jail Cell and release the Old Man being held
- prisoner. He will give you an item called: Star. Use this item
- on Doros and you will be able to defeat him.
-
- Q: I made it to Brush, and Brantu won't let me in the basement.
- What am I supposed to do?
-
- A: First, you need to have six Runes. If you are missing one or
- more Runes, read through the above sections again and find which
- one you missed. If you have not missed any, it is likely that an
- apprentice challenged you to a fight, defeated you and took your
- Runes. If this has happened to you, you need to travel from town
- to town, looking for the apprentice. Once you have six Runes,
- return to Brush and speak with the Fortune Teller. Now speak to
- Brantu and he will fly you to the next continent.
-
- Q: I am at the next continent and I lost my magic. I have also
- found Gorfun the main Boss but he disappears, what am I doing
- wrong?
-
- A: You need to locate the Moonlight. The Moonlight is located in
- a cave southwest of Guanta. In this cave you will face Metal
- Pison. After defeating him you will locate the Moonlight in a
- Treasure Chest. Return to Guanta and someone will remove the
- curse restoring your magic. When you face Gorfun, use Moonlight
- on him when he disappears.
-
- Q: I have received the seven Runes again! Where do I go now?
-
- A: Walk to the upper right corner of the continent, here you will
- find the Final Castle and Gorsia waits within!
-
- List of Towns, Castles and Caves:
- 1. Lemele's Castle 22. Belaine
- 2. Town of Lemele 23. Telaine
- 3. Town of Rablesk 24. Telaine Castle
- 4. Aran Castle 25. Cave of Beore
- 5. Gate of Earth 26. Town of Luze
- 6. Town of Bonro 27. Town of Pang
- 7. Town of Zellis 28. Town of Padal
- 8. Cave to Melename 29. Town of Polasu
- 9. Town of Melename 30. Town of Pandam
- 10. Cave to Eygus 31. Town of Tiffana
- 11. Eygus 32. Castle of Tiffana
- 12. Cave to Pell 33. Baran Castle
- 13. Pell 34. Bilthem
- 14. Guntz 35. Bilthem Castle
- 15. Patrof 36. Town of Brush
- 16. Patrof Castle 37. Village of Vallencia
- 17. Town of Bone 38. Cave of Kapel
- 18. Cave of Milto 39. Village of Bugask
- 19. Grime Tower 40. Village of Guanta
- 20. Dowaine 41. Cave of Bulnsel
- 21. North Tower 42. Castle of Gorfun
- From EGM 7.2 - copied without permission.
-
- Q: How do I fight the Apprentices?
-
- A: Fighting other apprentices is difficult because they're always
- built up to about the same level your character is, but you can gain
- the advantage by memorizing their attack patterns. They vary, but
- each uses the same pattern when fighting the same opponent. When you
- first fight, survive as long as you can and write down their pattern
- of attack so you'll know how to plan for your next bouts. Enemy
- apprentices might use healing spells as extra steps, but they'll
- return to their regular patterns in the next rounds.
-
- Q: Where do I fin the Apprentice who stole the Sky Rune?
-
- A: Use the Wind Rune to warp from town to town, looking for the
- apprentice thief who took the Sky Rune. At each town, step outside
- and look at the town in your crystal ball. If it looks normal, warp
- to a new town, but if it flashes, there is a Rune to be found in the
- town. Enter and save your game at the Inn, then search the tow for
- the apprentice who took the Sky Rune. You'll have to defeat him or
- her to get the Rune.
-
- Q: How do I use the Runes against Gorsia?
-
- A: When you reach Gorsia in the Castle of Gorfun, you must use the
- seven Runes in a particular order before you attack. Use them in the
- following order: Wizard, Light, Water, Star, Moon, Wind and finally
- Sky. Using them in any other order will be ineffective. Attack after
- using the Runes.
-
- ----------------------------------------------------------------------
- Street Fighter II
-
- Championship Mode - Same Players
- 1. At Capcom Logo Screen
- 2. Quickly Press Down R Up L Y B
- 3. Blue Screen Confirms
-
- Configuration Screen
- 1. Hold down Select for 1st fight begins
- 2. Controller Configuration Screen Appears
-
- ----------------------------------------------------------------------
- Street Fighter II Turbo
-
- Super 10 Star Speed
- 1. Logo Screen
- 2. Quickly Press Down R UP L Y B on Controller 2
- 3. Chime to confirm
-
- Turn Off Special Techniques in One Player Game
- 1. Logo Screen
- 2. Quickly Press Down R UP L Y B on Controller 1
- 3. Chime to Confirm
-
- Turn Off Special Techniques in Versus MOde
- 1. Versus Mode
- 2. Stage Select Screen
- 3. Quickly Press Down R Up L Y B on Controller 2
-
- Easy path to Great Ending
- 1. Use Trick to turn off Spcecial Techniques
- 2. When Capcom Logo Appears
- 3. Press DOWN RIGHT UP Left Y & B
- 4. Set Difficulty to one star
- 5. Play game to end
- 6. Receive great ending
-
- ----------------------------------------------------------------------
- SimAnt
-
- Scenario Select
- 1. Plug Mouse into Controller Two port
- 2. Use Controller One to enter Scenario Mode
- 3. Use Mouse to light up the Scenarios
- 4. Use Controller One to Select Scenario
-
- **Note ** This will only work with a Mouse Controller
-
- Change into the Queen
- 1. Go to the area in the house between the TV and the chair
- 2. Shock yourself in the electric socket closest to the colony
- 3. The word "Change" will appear on the screen
- 4. You will reappear in the colony as the Queen
-
- Increase Chances of Winning Battle
- 1. While in Battle with a Red Ant
- 2. Quickly Press A Button
- 3. This will strongly increase your chances of winning
- that battle
- **Note** If you have a Turbo controller you should win every battle
-
-
- ----------------------------------------------------------------------
- Kendo Rage
-
- Stage Select
- 1. At Title Screen
- 2. Press X Y A B X Y A B Start
- 3. Stage Menu Appears
-
- Reset Game
- 1. At any time
- 2. Press and Hold L R Select Start
-
- ----------------------------------------------------------------------
- King Arthur's World
-
- Passwords
- 8 9 10 11 12 13
- _ O _ _ O O _ _ O O _ _ O _ _ O _ O _ _ _ O O _
- O _ _ _ _ _ _ O _ O _ O _ O _ _ _ O _ _ _ O O _
- O _ O _ _ _ _ _ _ _ _ O _ _ _ _ _ _ O O _ _ O _
- O _ _ _ _ _ _ _ _ _ _ O _ O O _ _ _ O _ _ _ _ _
-
- 14 15 16 17 18 19
- O _ _ _ O _ _ _ O _ _ O _ O _ _ _ _ O _ _ _ O _
- _ O _ _ _ _ _ _ _ _ O _ _ _ _ _ _ _ O _ _ O _ O
- O _ _ O O _ _ _ _ _ _ O _ O O O _ O _ O _ O _ _
- _ _ _ _ _ _ O _ _ _ _ _ _ O _ _ _ O _ _ O _ _ _
-
- 20 21 22 23 24 25
- O _ _ _ _ _ _ _ _ O _ _ _ _ _ O _ _ _ _ _ _ _
- O _ _ O _ _ _ O _ O _ _ _ _ _ O _ _ _ _ O _ _ _
- _ O _ _ _ O _ O O _ _ O _ _ O _ O O _ _ _ _ _ _
- _ O _ _ O O _ _ _ _ _ O O _ _ _ _ O _ O O _ O _
-
- Cloud World 8 : The Demon Overlord
-
- _ O _ _
- O _ O _
- O O _ _
- O O _ _
-
- ----------------------------------------------------------------------
- Krusty's Funhouse, Super
-
- Level Codes
- 2 BARTMAN
- 3 SMITHERS
- 4 SNOWBALL
- 5 JEBEDIAH
-
- Special Password
- Try the password " JOSHUA " (include the space before and after
- it). Enter any section and exit each section by pressing UP at
- its exit. Press the L and R buttons simultaneously to replenish
- your pie/ball supply.
-
- ----------------------------------------------------------------------
- Lagoon
-
- Defeat End Boss (almost)
- From:DELOURA@PMEL.NOAA.GOV
-
- The bird in Lagoon is easier to defeat (in fact, VERY easy!)
- if you know one thing about the way the game works.
-
- When your character is JUMPING, he is invincible. You can
- attack while you're jumping.
-
- So the way to fight the bird is to stand in a place where the
- bird would come by at regular intervals, and when he gets close,
- jump and swing the sword as fast as you can. Repeat. Heal
- when necessary. Simple.
-
- The Bird, however, is *not* the final Boss.
-
- ----------------------------------------------------------------------
- Lemmings
-
- Level Passwords -
- -----------------------------------------------------------
- | Level | Fun | Tricky | Taxing | Mayhem | Sunsoft |
- -----------------------------------------------------------
- | 1 | SRDTPT | MGQZMGG | PQFPTBP | XNMTWVD | TPCWFMP |
- | 2 | MJDVLXT | LXSFDXB | HPLHRXL | KDTJQQR | WSJCLDX |
- | 3 | ZBHPRLQ | ZRVXBWQ | CPZRSRV | VNTGWRB | PVNRCMV |
- | 4 | GWSXMHK | NKVKRTB | SMSWSPW | SQDLCRR | HZSQQNV |
- | 5 | NCDKKWG | GJWDHMG | DXCQKRX | JHQTCPD | KCGHCNC |
- | 6 | CKWDRKV | DJCQQZT | MDGMJLV | RQXNVNP | |
- | 7 | HCBSMGV | JHSVCQL | WZWSDMK | CBWMMLG | |
- | 8 | JBKZQGS | RCHFGNN | HZBCFQM | LCVDQWL | |
- | 9 | MMDMKKX | BJWVRCQ | SPRPVHR | KDHWTJL | |
- | 10 | SKFKNNB | RFPZFBJ | BWCBKXJ | GVNKKJL | |
- | 11 | LXNLJCP | JKJBRMQ | WRFVJDL | DXCDGNH | |
- | 12 | MTPCTNP | MZDCDTC | GGBCXXS | GWJTPLW | |
- | 13 | PCLSRCP | ZVMQKXB | TTXQXQL | LNZNHWM | |
- | 14 | KPMDGXZ | ZZRHJPL | DCBBWNH | MZXZKZC | |
- | 15 | TLVKLSW | JFLKJPX | WCBLDQX | RWLTTCQ | |
- | 16 | HMHRSDR | JQXRNGJ | PFVFXCR | LGJCRKM | |
- | 17 | MFLFHSH | WFVBVJP | NKVCKDN | SQXKBZN | |
- | 18 | QXPKCHB | KWVBVJP | QPDDJFB | WXTBWCB | |
- | 19 | MWRTLNR | TTKLKZT | QBGBPSW | NPKNRKV | |
- | 20 | GMXCWPS | NNFFQPV | JLXJWNW | PZQWRGP | |
- | 21 | KBXNJPB | ZNXBKMP | JLHFSRF | DZTHVNL | |
- | 22 | DVJJBGM | QSLQWTJ | WCLJNNK | RMDTBFQ | |
- | 23 | LGSSCZL | BGFVMFR | LVFHHMM | FCSLSPK | |
- | 24 | MVGDKVX | PQZWDKM | MHNNCPC | RNHQXVM | |
- | 25 | LSQHCQS | SBCMSJS | RNMKXLP | LTGNDXH | |
- | 26 | SXRQMVR | BDGQRNX | XZZSDDN | LHLTDDV | |
- | 27 | PMQJPMX | XPPBQWL | BBTSGZC | HCBBKHV | |
- | 28 | DHBPTWQ | JHQSPRH | LXFLJPX | MWLGVQJ | |
- | 29 | BCXLWVV | GCLKJMQ | QKZVKFT | GSPQCRQ | |
- | 30 | FXWBBSL | SRWGXZM | WFCSHNT | ZTTGRFH | |
- -----------------------------------------------------------
-
- ----------------------------------------------------------------------
- Lock On
-
- Mission and Lives Select
- 1. At Title Screen
- 2. Press Y B A B Y Y B A B Y B
- 3. Mission and Lives Screen Appears
- 4. X increases Planes
- A decreases Planes
- Y increases Mission
- B decreases Mission
-
- ----------------------------------------------------------------------
- Lost Vikings
-
- Passwords
- Level 2: GR8T
- Level 3: TLPT
- Level 4: GRND
- Level 5: LLM0
- Level 6: FL0T
- Level 7: TRSS
- Level 8: PRHS
- Level 9: CVRN
- Level 10: BBLS
- Level 11: VLCN
- Level 12: QCKS
- Level 13: PHR0
- Level 14: C1R0
- Level 15: SPKS
- Level 16: JMNN
- Level 17: TTRS
- Level 18: JLLY
- Level 19: PLNG
- Level 20: BTRY
- Level 21: JNKR
- Level 22: CBLT
- Level 23: H0PP
- Level 24: SMRT
- Level 25: V8TR
- Level 26: NFL8
- Level 27: WKYY
- Level 28: CMB0
- Level 29: 8BLL
- Level 30: TRDR
- Level 31: FNTM
- Level 32: WRLR
- Level 33: TRPD
- Level 34: TFFF
- Level 35: FRGT
- Level 36: 4RN4
- Level 37: MSTR
-
- ----------------------------------------------------------------------
- Lufia
-
- Three Tower Puzzle
- To be able to proceed to Elfrea, you must first solve the Three
- Tower Puzzle. You will be told that the order to complete the
- Towers is Blue Green Red. This does not mean that you must
- explore the Towers in that order, but rather the order to place
- the colored Jade stone on the corresponding Pedestal.
-
- Explore the Blue Tower and find the Green Jade. Explore the
- Green Tower and find a broken Red Sapphire. Explore the Red
- Tower and defeat the Ghost. After the Ghost is defeated a new
- are in the basement will reveal the Green Jade. Now return to
- the Cave near Medan and talk to the Old Man in the Cave. He will
- give you access to his Treasure Room where you will find the Red
- Sapphire which is has hidden for safe keeping. Now return to the
- Towers in the order specified (Blue Green Red). Find the Blue
- Pedestal in the Blue Tower and use the Blue Jade, then Green,
- then Red. When the Red Sapphire has been put in place, you will
- be teleported to Elfrea.
-
- The Four Pirates buttons
- The order to push the floor switches outside the Pirate's Room of
- the Pirate Tower is:
- *------*
- | 1 4 |
- | |
- | 3 2 |
- *------*
- then step on the switch outside the door and the door will open.
-
- ----------------------------------------------------------------------
- John Madden Football
-
- Close-up Trick
- 1. Title Screen
- 2. Hold down any button and then press START several times to
- get past the screen. The screen will blank for a couple of
- seconds, and then you'll get a close-up of the fans. Let
- go of the button to start the game.
-
- Last Round Password
- BBBB5nZ5C
-
- ----------------------------------------------------------------------
- Magic Boy
-
- Passwords
- LKLK LKLK - Wet World 1
- GGGG HHHH - Pastic Zone 1
- FTBC FTBC - Future Zone 1
- JLKD JLKD - Sand Land 2
- SQTH SQTH - Wet World 2
- RPBC CBPR - Plastic Zone 2
- JLNM RQDB - Future Zone 2
-
- ----------------------------------------------------------------------
- Magic Sword
-
- Level Select and Bonus Health
- 1. Options Screen
- 2. Highlight the EXIT entry
- 3. Press and hold down L, R, and START on controller 2
- 4. Then press START on controller 1.
-
- ----------------------------------------------------------------------
- Mario Kart, Super
-
- Shrink Characters
- 1. On Character Select Screen
- 2. Press and Hold Y
- 3. Then press A
-
- Tip
- On the Mario Circuit 2 course (last course in the Mushroom Cup),
- get a mushroom. As you approach the jump, use the mushroom.
- This will give you some added speed as you hit the jump. Pull
- hard to the left as you go over the jump. If you timed it
- right, your racer will go flying off the screen and land right
- in front of the finish line.
-
- ----------------------------------------------------------------------
- Mario is Missing
-
- Passwords
- First Room:
- First Door: PVV23CZ
- Second Door: FCBSB6W
- Third Door: YHYAMLZ
- Fourth Door: Y4MOPFW
- Fifth Door: G5F96CX
-
- Second Room:
- First Door: CX746YF
- Second Door: NBGR6CF
- Third Door:
- Fourth Door: X**KLDK
- Fifth Door: S48O5N4
-
- Third Room:
- First Door: DWV6P78
- Second Door: PCD1384
- Third Door: DJ49LZ3
- Fourth Door: D9FKPTR
- Fifth Door: TTMGMQM
-
- Last Boss:
- ZPF*M86
-
- ----------------------------------------------------------------------
- Mario Paint
-
- Secret Sounds
- 1. Title Screen Demo
- 2. Click on the P or the Falling Star
-
- ----------------------------------------------------------------------
- Mario World, Super
-
- 1-Up Blocks - In the five tiered 1-Up chambers, Mario can collect all 5
- 1-Ups if he uses his cape. Spin jump and hit the lower corner of each
- block with the cape. The first two block in each row yield coins, the
- third will yield a 1-Up.
-
- Remember that pressing START followed by SELECT will drop you back to
- the map screen, if you've completed the level before. Handy for collecting
- a needed powerup near the start of a nearby level.
-
- Berries for Yoshi - 10 Red Berries will cause an egg to hatch into a
- Super Mushroom. 2 Pink Berries will cause an egg to hatch into coins.
- 3 Green Berries will add 20 seconds to the timer.
-
- Yoshi and Shells - If Yoshi spits out a Blue or Green Shell before
- swallowing it, it can be reused.
-
- Yoshi and P-Switches - After stomping a P-Switch, use Yoshi to pick it
- up. When Yoshi spits it back out, it will again be reusable.
-
- Mario can take a direct hit from any creature if riding Yoshi.
-
- Mario can hold 2 items at once by stacking one on the other then
- picking up both.
-
- Magic Number 1-Up - If the tens digit of the star bonus achieved by
- breaking the goal post tape matches both the ones and the tens digit
- of the time remaining on the timer, you will earn a 1-Up. (seems like
- a lot more trouble than it's worth)
-
- Top Secret Area - Get a cape. Enter the first ghost house and walk to
- the right until the first hole in the floor. Hold the Y button to spin.
- Run to the left until able to fly, jump and fly up the left hand wall
- until you can land on a ledge to your right. Run all the way across
- the house, off the ledge, and out the door at the end. Once you exit,
- you will have a path to an area where you can fully power up, get a
- Yoshi, and reenter for as many 1-UPs as you want (1 at a time).
-
- Bonus Items - At the end of every world, carry a turtle shell, P-block,
- or an enemy through the high bar. It will turn into a power-up item
- that you can use in the next world.
-
- Get Back Into Castles - To reenter castles once you have destroyed them,
- press the 'L' and 'R' buttons at the same time while standing on
- the site of the castle.
-
- Just what is the utility of a Firey Mario in SMW? - 3 of the
- Koopalings can be beaten by fireballs. Hit Morton, Ludwig, or Roy 12
- times w/ fireballs and they are history. This is particularly useful
- against Morton and Roy who move pretty fast once you get them upset.
-
- In Chocolate Island 1 there is a 3-Up Moon just beyond the midway
- gate, but to get it you must pickup and carry the springboard which is
- left of the midway gate (means you cannot reach the tape to break it).
- Carry the springboard to the level area left of the big crescent-shaped
- section. If you jump as high as possible and then go right while in
- the air, you can land on a set of clouds where the moon is.
-
- If you don't use the angled green pipe to launch Mario forward in
- Chocolate Island 1, then you will not get a midway gate.
-
- Power-Ups Between Stages - Carry a P-Switch or a Koopa Shell through an
- exit gate and the power-up item in the reserve box will transform as
- follows:
-
- Mario Item In Reserve Box Transforms To
- ------------- ------------------------- ---------------------
- Small Empty Super 'Shroom
- Super 'Shroom 1-Up
- Fire Flower Super 'Shroom
- Cape Feather Super 'Shroom
-
- Super Empty Super 'Shroom
- Super 'Shroom 1-Up
- Fire Flower Super 'Shroom
- Cape Feather Super 'Shroom
-
- Fiery Empty Fire Flower
- Super 'Shroom Fire Flower
- Fire Flower 1-Up
- Cape Feather Fire Flower
-
- Caped Empty Cape Feather
- Super 'Shroom Cape Feather
- Fire Flower Cape Feather
- Cape Feather 1-Up
-
- The 96 worlds on Super Mario World.
-
- All Stages, All Exits (Yes, Virginia, there are 96)
- (NOTE: exits marked with '*' do NOT contribute to the *96 total)
-
-
- Stage Exit 1 Exit 2
- ---------------------- --------------------- -------------------------
- Yoshi's House *Yoshi's Island 1 *Yoshi's Island 2
- Yoshi's Island 1 Yellow Switch Palace
- Yoshi's Island 2 Yoshi's Island 3
- Yoshi's Island 3 Yoshi's Island 4
- Yoshi's Island 4 Iggy's Castle
- Yellow Switch Palace Yellow Switch Palace
- Iggy's Castle Donut Plains 1
- Donut Plains 1 Donut Plains 2 Donut Secret 1
- Donut Plains 2 Donut Ghost House Green Switch Palace
- Green Switch Palace Green Switch Palace
- Donut Ghost House Donut Plains 3 Top Secret Area
- Top Secret Area
- Donut Plains 3 Donut Plains 4
- Donut Plains 4 Morton's Castle
- Donut Secret 1 Donut Ghost House Donut Secret House
- Donut Secret House Donut Secret 2 Star Road 1
- Donut Secret 2 Donut Plains 3
- Morton's Castle Vanilla Dome 1
- Vanilla Dome1 Vanilla Dome 2 Vanilla Secret 1
- Vanilla Dome 2 Vanilla Ghost House Red Switch Palace
- Red Switch Palace Red Switch Palace
- Vanilla Ghost House Vanilla Dome 3
- Vanilla Dome 3 Vanilla Dome 4
- Vanilla Dome 4 Lemmy's Castle
- Lemmy's Castle Cheese Bridge Area
- Vanilla Secret 1 Vanilla Secret 2 Star Road 2
- Vanilla Secret 2 Vanilla Secret 3
- Vanilla Secret 3 Vanilla Fortress
- Vanilla Fortress Butter Bridge 1
- Cheese Bridge Area Cookie Mountain Soda Lake
- Soda Lake Star Road 3
- Cookie Mountain Ludwig's Castle
- Butter Bridge 1 Butter Bridge 2
- Butter Bridge 2 Ludwig's Castle
- Ludwig's Castle Forest of Illusion 1
- Forest of Illusion 1 Forest of Illusion 2 Forest Ghost House
- Forest of Illusion 2 Forest of Illusion 3 Blue Switch Palace
- Blue Switch Palace Blue Switch Palace
- Forest of Illusion 3 Forest Ghost House Roy's Castle
- Forest Ghost House Forest of Illusion 4 Forest of Illusion 1
- Forest of Illusion 4 Forest of Illusion 2 Forest Secret Area
- Forest Secret Area Forest Fortress
- Forest Fortress Star Road 4
- Roy's Castle Chocolate Island 1
- Chocolate Island 1 Choco-Ghost House
- Choco-Ghost House Chocolate Island 2
- Chocolate Island 2 Chocolate Island 3 Chocolate Secret (FAST)
- Chocolate Island 3 Chocolate Island 3 Chocolate Fortress (ALT)
- Chocolate Fortress Chocolate Island 4
- Chocolate Island 4 Chocolate Island 5
- Chocolate Island 5 Wendy's Castle
- Chocolate Secret Wendy's Castle
- Wendy's Castle Sunken Ghost Ship
- Sunken Ghost Ship Valley of Bowser 1
- Valley of Bowser 1 Valley of Bowser 2
- Valley of Bowser 2 Valley Ghost House Valley Fortress
- Valley Ghost House Valley of Bowser 3 Larry's Castle
- Valley of Bowser 3 Valley of Bowser 4
- Valley of Bowser 4 Larry's Castle Star Road 5 & Front Door
- Valley Fortress Back Door
- Larry's Castle Front Door
- Back Door *END
- Front Door *END
- Star World 1 Star Road 1 Star Road 2
- Star World 2 Star Road 2 Star Road 3
- Star World 3 Star Road 3 Star Road 4
- Star World 4 Star Road 4 Star Road 5
- Star World 5 Star Road 1 Star Road 6
- Gnarly Tubular
- Tubular Way Cool
- Way Cool Awesome
- Awesome Groovy
- Groovy Mondo
- Mondo Outrageous
- Outrageous Funky
- Funky Star Road 7 (Yoshi's House)
-
- How to beat AWESOME (in special world)
-
- Here's how to beat AWESOME without having to worry with jumping on koopas
- and bullets and all those nasty things at the end:
-
- 1. The goal is to cross the whole section at the end (where all the fish,
- bullets, etc start coming at you like crazy) using a flying blue yoshi.
-
- 2. You may get blue yoshis very easily down on starworld 2 or 3 (the one under
- water where the egg hatches -- small blue yoshi will eat a power star and
- immediately turn into big blue yoshi. At this point, press pause-select
- to get out.
-
- 3. The hardest part is probably getting blue yoshi in AWESOME over to the
- last pipe before the nasty section. Once you get him there, try to eat one
- of the turtle shells and/or turtles. BUT HERE IS THE TRICK: You will never
- make it over the gorge to the end by flying at normal speed. You have to fly
- fast just as you would run fast by holding the Y button down, while flapping
- "your wings" with the B button. But watch out, if you press the Y-button AFTER
- you eat a shell, yoshi will spit it out. You must press Y before eating the
- shell, and never let up again until you get to the end. Flap like crazy and
- you will make it over the gorge.
-
- How to beat Funky in the Special World
-
- Ah, this was truly a nasty level. Get equipped with a Yoshi and a Cape from
- the level two spaces to the right. Then, at the very beginning, run to one
- block before you meet the first wiggly, then fly with Yoshi. When it looks
- like you're coming down, DON'T let go of any buttons. You will
- automatically get kicked further by the bullets firing off the canons. Keep
- this up till you reach the springboard next to two pipes.
-
- Then, the procedure I followed to carry the springboard to the next pipe
- was to first swallow the wiggly in the next area, pick up the springboard,
- run with it, jump, etc....
-
- This level gets my vote for MOST ANNOYING. Especially when that idiotic
- Yoshi runs away so many times. Talk about loyalty!
-
- Favorite 1-Up tricks
-
- For someone who hasn't advanced far in SMW, the easiest source of
- one-ups is Yoshi's Island 2. Enter with Yoshi, then bumping the block
- that normally gives Yoshi gives a one-up. Use START and SELECT to
- jump out of the course and repeat as often as desired. It is a little
- faster if Mario is caped and you enter at the middle of Yoshi's Island
- 2. Then one can get a life every 10 seconds or so with no skill
- required. I generally run it up to the maximum of 99 lives in order
- to pay for the increasingly long trip back to Yoshi's Island.
-
- Go to Chocolate Island 4 in world 6. You must have a
- cape. Get the first P-block and go down the grey tube. Once in the
- tube, grab the second P-block and jump off the edge. Hug the right
- wall until you see the seventh opening in the wall that is filled with
- 1-UP mushrooms. Float into the passage and grab the 1-UPs. When you
- come out of the tube, go back to the left and repeat as many times as
- needed.
-
- Just before entering the last area of Vanilla Secret Fortress (to face
- Reznor), you can earn many 1-Ups by repeatedly stomping the Bony Beetles
- at the Red Door (don't touch the ground - tread water). At first this
- will just earn points, but the points increase and eventually become
- 1-Ups. This basic technique applies most places where an enemy can be
- continually stomped w/o touching the ground.
-
- In Butter Bridge 2, there is one green pipe with a small log platform
- on both sides (this is about 2/3 of the way through, also it's the
- pipe you come back up through if you go down the second purple pipe
- to ride the rope). If you have a cape (there is a feather in the
- green "!" block right after the middle goal), get on the right log
- platform trapping the koopa between you and the green pipe. Now, you
- can use the cape spin trick to continuously knock the koopa shell
- against the pipe to collect unlimited 1-Ups until the clock runs out.
-
-
- There's a place where you can get unlimited lives
- (well, I guess up to 100, I never actually saw how far I could go) in the
- Sunken Ghost ship. Just before you enter the pipe to go the second portion
- of the ship, go to the left and up. There will be two bullet things that
- will keep shooting and they will hit your feet. First, you get 200, 400,
- 800, ...., up to 8000, then you get 1-ups for every hit. So, I just sit
- there for a minute and rack up lives.
-
- In the Forest of Illusion (one of the acts on the left.) there is
- an act where there is a koopa "fishing" with a green mushroom. Ignore him.
- Get a shell and run to where you find the first pipe. There is a monster
- that comes out of the pipe and throws creatures at you. There is a depression
- in front of the pipe. Take the shell and throw it at the pipe, it will start
- to bounce back and forth. Everytime the guy in the pipe throws a creature
- the bouncing shell will kill it. Further, you can now "take the bait" from
- the guy in the cloud. He will also throw more creatures giving you more guys.
- It is possible to get 40-70 guys (depending on how good you are at getting
- the guy in the cloud to constantly throw in the depression) in one play of
- the scene.
-
-
- Go to the first world in the forest (the one next to the Ghost
- House). Play through that World and touch the midway goal (the small goal
- post, ya know what I mean, right?). Then exit the world (start to pause,
- select to bail).
- Now go back into the world. You'll start at the midway post. Run to the
- right and you'll find a block that alternates between the different pow up-s
- in the game. Hit the block when it's a feather and you'll catch the invinc
- star. Now run to the right and hit every monster along the way. Soon, you'll
- start to earn 1-Ups and 2-Ups (from the centipede-like creatures). You should
- be able to get 15 lives or more before the star fizzes out.
-
- In regards to extra lives, I found the best way is using (as someone
- else mentioned) the star. I use the 5th special world (I'm pretty sure
- it's the 5th), I'm not sure what it's name is, but I can tell you that it
- is the one on ice, with lots of Rex's. What you want to do is go until
- you get to the platform that has 5 coins and a ?-box above it. You must
- carry the Power button with you to this point. Hit the P, and get the star
- from the ?-box.
- Then jump up and down and touch all the cheep-cheep's that are flying back
- and forth. When the P-power ends, and you fall (because the ledge turns
- back into coins) run to the left and kill everybody in your path. I can
- consistently get 17-20 lives from using this method.
-
- This is the 1-up method I use. You get 40-50 lives, a power-up,
- and a Yoshi all at once. I kinda like it, and you are welcome to add
- it to the list if you don't have it already.
- In Vanilla Secret 2, go to the midway tape. Break the tape and leave
- the world. Go back in the world, starting at midway. Go right, until
- you come to a pipe. In a music box above the pipe is a power-up.
- Continue right, avoiding paratroopers and spiked guys, over the
- chasm, and to the row of blocks above a field of spiked turtles.
- Hit the bottom of the SECOND block in that row. It is over the spiked
- turtles, but with minimal practice you can hit it easily. In the
- SECOND block is a P-Block. DON'T JUMP ON IT! Grab it, and take it with
- you. While carrying the P-Block, return back to your left, over the
- chasm, past the pipe you saw before, and past the midway tape. Continue
- until you get BETWEEN 2 pipes on the same screen. Each pipe has a
- villian jumping out of it, and there is a chasm just to the left of
- the left pipe. Set the P-Block down here.
- Jump on the P-Block, jump over the chasm on the left, and run as far
- and as fast as you can left. Each turtle/villian has turned into a
- coin, and after ~5 of them they are all 3-ups. Tons of 'em.
- The P-Block power will run out about the time you get back to the Yoshi
- block. Get Yoshi, and leave the world. ***NOTE: Don't leave the world
- until the game has finished counting up your lives!!!! You get so many
- you have to wait till it counts em all. Voila! Many lives and a Yoshi.
-
- Super Mario World Map
-
- **********
- *MAIN MAP*
- **********
-
- P3---27---28---29---30---31---32---.
- | |
- .---34---33 | |
- | | `---' |
- P4 | |
- | |
- 35 |
- P3 23------. | |
- | | | | |
- *---20 21--. 24 * .' |
- | | | | | | |
- `---18--' 22 25 `--' |
- | | |
- | 26 |
- | | |
- | P4 |
- | .--38---37---.
- 14 | | | |
- | | 41---+-------39--40
- .--13--------15---. | | | |
- | | | | | 42 `---43---'
- | | | 16---17 | |
- 12---9 10--. `-P2 *---45---' 46--'
- | | | |
- | | | |
- `---8 11--P1 To Valley Of P5 |
- | | Bowser Map \ 48-----47
- | * | \ |
- | | \ |
- 7-. P6 .----56 \|
- | | | .--. +
- 1 6 | | | | |\
- | | `--55 51---+--50--49 \
- | 5-' | | | | | |
- | | 53-------52 `--' `--'
- 2---3--4
-
- ********************** ************
- *VALLEY OF BOWSER MAP* *STAR WORLD*
- ********************** ************
-
- 19----P2 *
- | / \
- P1 / \
- *----58 59 *-----54 57-----*
- | | | \ /
- 60---61 62 \__36 * 68_/
- | | | / | \
- 63---64---65---66---To Main Map / 67 \
- / / \ \
- *----' `----*
- P6-------44---------P5
- *********
- *SPECIAL*
- *********
-
- *--76--75--74--73--.
- ******** |
- *LEGEND* *--69--70--71--72--'
- ********
-
- 1- Yellow Switch Palace 31- Butter Bridge 2 61- #7 Larry's Castle
- 2- Yoshi's Island 1 32- #4 Ludwig's Castle 62- Valley Fortress
- 3- Yoshi's House 33- Cookie Mountain 63- Valley Of Bowser 3
- 4- Yoshi's Island 2 34- Cheese Bridge 64- Valley Ghost House
- 5- Yoshi's Island 3 35- Soda Lake 65- Valley Of Bowser 2
- 6- Yoshi's Island 4 36- Star World 1 66- Valley Of Bowser 1
- 7- #1 Iggy's Castle 37- Forest Of Illusion 1 67- Star World 5
- 8- Donut Plains 1 38- Forest Ghost House 68- Star World 4
- 9- Donut Plains 2 39- Forest Of Illusion 2 69- Gnarly
- 10- Donut Secret 1 40- Blue Switch Palace 70- Tubular
- 11- Donut Secret House 41- Forest Of Illusion 4 71- Way Cool
- 12- Green Switch Palace 42- Forest Secret Area 72- Awesome
- 13- Donut Ghost House 43- Forest Of Illusion 3 73- Groovy
- 14- Top Secret 44- Chocolate Secret 74- Mondo
- 15- Donut Plains 3 45- Forest Fortress 75- Outrageous
- 16- Donut Plains 4 46- #5 Roy's Castle 76- Funky
- 17- #2 Morton's Castle 47- Chocolate Island 1 * - Star Road
- 18- Vanilla Dome 1 48- Chocolate Ghost House P1..6- Pipes
- 19- Donut Secret 2 49- Chocolate Island 2
- 20- Vanilla Secret 1 50- Chocolate Island 3
- 21- Vanilla Dome 2 51- Chocolate Fortress
- 22- Red Switch Palace 52- Chocolate Island 4
- 23- Vanilla Ghost House 53- Chocolate Island 5
- 24- Vanilla Dome 3 54- Star World 2
- 25- Vanilla Dome 4 55- #6 Wendy's Castle
- 26- #3 Lemmy's Castle 56- Sunken Ghost Ship
- 27- Vanilla Secret 2 57- Star World 3
- 28- Vanilla Secret 3 58- Front Door
- 29- Vanilla Fortress 59- Back Door
- 30- Butter Bridge 1 60- Valley Of Bowser 4
-
- ----------------------------------------------------------------------
- Mechwarrior
-
- Invinvibilty
- 1. Start Game
- 2. Highlight Third Option and Press B
- 3. Makes Choice and Exit
- 4. New Option On Prev Screen
- 5. Choose Mech and New Option
- 6. In Game Press Start to Pause
- 7. A L L Y A L L Y A L L Y
-
- ----------------------------------------------------------------------
- MegaMan X
-
- Passwords
- After Vile
- 5385 7136 6321
- Chill Penguin defeated
- 6385 5336 5364
- Storm Eagle defeated
- 6483 7376 5124
- Flame Mammoth defeated
- 1573 5232 7264
- Spark Mandrill defeated
- 5131 7358 4181
- Armored Armadillo defeated
- 5147 8437 4536
- Launch Octopus defeated
- 1556 6642 7448
- Boomer Kuwranger defeated
- 5151 3427 4261
- Extra Life Tank
- 5447 4177 4536
- Sting Chameleon defeated
- 4131 6712 1221
-
- From: jbullen@morgan.ucs.mun.ca (Joseph Bullen)
- Password for armour, helmet, acceleration, several heart tanks and
- three sub tanks. Note that all of the bosses are still intact:
-
- 1152 1176 2181
-
- From: farb01@vax1.mankato.msus.edu (The Atomic Mushroom)
- Start game withall but one heart pack, three aux power packs,
- and ALL FOUR suit powerups! (The chest armour, helmet, boots,
- and blaster.)
-
- 6544 8278 6228
-
- (to get the other 2 powerups, first get the boomerang powerup, then
- in the power plant stage, use the boomeramg to grab the aux power
- pack, then enter the boomerang stage again and use the boomerang
- again to grab the heart sitting on the ledge near the very edge of
- the stage.)
-
- ----------------------------------------------------------------------
- MegaMan Soccer
-
- Passwords
- From: VROSAS@ANAHUAC.BITNET
-
- due v.s.
- woodman faraonman 11010101
- 01111111
- 11111110
- 11100011
- 10010010
- 01011000
- 11101111
- 10001011
- due v.s.
- faraonman dustman 00011010
- 01010100
- 01110011
- 01001111
- 00101010
- 00111100
- 01000100
- 10101010
- due v.s.
- dustman drillman 01111111
- 11111111
- 01110010
- 01001111
- 00101011
- 10000001
- 00100001
- 00100000
- due v.s.
- drillman fireman 00011010
- 01010101
- 01111010
- 11100111
- 00010111
- 11000101
- 10101010
- 00000000
- due v.s.
- fireman elecman 10110001
- 01010100
- 01111111
- 11111111
- 11110010
- 01101111
- 10101011
- 10100000
- due v.s.
- elecman skullman 01111111
- 11111111
- 11110011
- 11101110
- 00001011
- 10011100
- 11000100
- 00101011
- due v.s.
- skullman cutman 01001001
- 10011011
- 01010000
- 11100110
- 00010110
- 11100100
- 10001010
- 10100000
- due v.s.
- cutman enker 00000100
- 00111000
- 01011000
- 11101111
- 00001010
- 10000001
- 10000001
- 10000001
- due v.s.
- enker protoman 11011011
- 01010100
- 11111010
- 11100110
- 10010110
- 01100101
- 00101010
- 11100001
- due v.s.
- protoman D.R. Willy 01110100
- 10011111
- 10011111
- 10011111
- 10011110
- 10110011
- 1 = point 0 = empty
-
- ----------------------------------------------------------------------
- ===============================================================================
-