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- The Lemmings Chronicles
- Shadow Tribe
-
- As in past Lemmings games, there is probably more than a single solution
- to many levels. These worked for me. You are urged to make every effort to
- come up with your own solutions before resorting to the ones below.
-
- Work to rescue as many trapped Lemmings as possible. When the 30th level is
- complete, you must have saved a MINIMUM of 50 Lemmings. Any less and you
- will have to replay all levels starting with the first one where you didn't
- effect a successful rescue. There are more than enough trapped Lemmings to
- get you to the 50 mark. Some are just harder to rescue than others.
-
- It is easy to get discouraged. The levels get increasingly difficult. But each
- time you repeat a level, you will get a little farther than the last time you
- tried. Eventually you will succeed, even in the most difficult circumstances.
-
- Level 1
-
- The leader will move off to the right. The next Lemming to follow him should
- be made a Blocker. The leader will come upon some bricks. As soon as he picks
- them up, have him build a stairway up to the metal platform where the Exit is.
- When he's finished building, release the Blocker.
-
- Results: 20 Lemmings Saved.
-
- Level 2
-
- This time there are 2 entrances and 2 Exits. As soon as a leader steps out on
- either side, make the next Lemming to follow the leaders a Blocker. Each leader
- will pickup 16 bricks each. Have each one build stairs toward their respective
- Exits. As soon as each is done, release the Blockers.
-
- Results: 20 Lemmings Saved
-
- Level 3
-
- The leader will walk to the right and pick up a Sucker tool. When he gets
- close to the wall on the right, start click on the left mouse button so he
- will use the Sucker tool as soon as he reaches the wall and will climb to
- the top. Somewhere along the top make him a Blocker.
-
- Click the right mouse button in space somewhere to highlight the Lemming who
- is carrying the Spade tool. When he gets to the wall on the right, have him
- dig straight through as far as he can go. While he's digging, release the
- Blocker above and let him pick up the Shimmier tool. When he gets near the
- right side of the platform, have him Shimmy across to where there's another
- Spade tool. When he comes back and drops down to the platform below have him
- dig straight towards the Lemmings on the other side.
-
- Results: 20 Lemmings Saved.
-
- Level 4
-
- There are 2 trapped Lemmings on the level. Make the first Lemming to follow
- the leader, a Blocker. The leader will cross some disintegrating floor to
- retrieve a Spade tool. Turn him back to the left as soon as he picks up the
- tool so as to evade the Psycho Buzzard. He will drop down and head for a
- trapped buddy. When he arrives, have him dig through to rescue him. Highlight
- the digger (right mouse button) and make the other Lemming (the one who was
- trapped) a Blocker to the left of the digger.
-
- Have the digger go to the extreme right of the platform and stop him while he
- is walking to the right. Have him dig straight down and go to the Exit. Now
- release the Blocker who was behind him. When he drops to the platform below
- turn him to the right and have him go for a swim. When he gets to the other
- side he can rescue the second trapped Lemming. As the rescuer walks back and
- forth, the floor will gradually disappear allowing the trapped Lemming to
- pick up his life preserver and join his rescuer in swimming back to the Exit.
-
- Now release the Block above.
-
- Results: 22 Lemmings Saved
-
- Level 5
-
- There's one trapped Lemming and he will have to rescue all the rest. There are
- 2 entrances. Just let the Lemmings who drop down from the entrances go their
- respective ways. As soon the the level begins, turn the trapped Lemming back to
- the left where he will pick up a Bomb. When he's about in the middle of the
- platform underneath, have him place the Bomb and get out of the way. When the
- Bomb explodes it'll open a nice hole in the floor which he will drop through
- where he'll find a Spade tool. Highlight him in Red so you can pick him out
- from the others he is about to join. Have him dig through the obstacle on the
- left, then dig through the wooden post below. Everyone will head for the Exit.
-
- Results: 23 Lemmings Saved
-
- Level 6
-
- This level consists mainly of switching from one tool to the next as the leader
- will have more of everything than he really needs. The leader will walk to the
- right (as usual). The 2nd Lemming will walk left. Make him a Blocker well back
- from the left edge of the landing platform. The 3rd Lemming will walk right
- and should be made a Blocker on the right side of the lower wooden platform.
-
- Turn the leader back to the left where he'll pick up a Spade tool. Have him
- dig through the post ahead of him. When he starts digging he won't stop until
- the 2nd post is gone. Have him dig through the 3rd post, but as soon as he
- does, click on him and change his direction back to the right before he can
- dig through the 4th post and disappear off to the left.
-
- When he gets back out aways from the 2 wooden platforms, turn him back to the
- left and have him Drop the Spade tool. He'll continue left and pick up both
- Shimmier tools. When he gets back to the water pool, have him Shimmy across
- and when he drops down to the platform, have him immediately Drop the Shimmy
- tool and pick up the bricks. Now turn him back to the left and have him
- build a bridge across the water. When he's done, turn him back to the right
- and release the Blocker on the lower platform. Then when you release the
- Blocker on the landing area, he will take one step to the left before you can
- turn him around and head for the Exit.
-
- Results: 23 Lemmings Saved.
-
- Level 7
-
- The Mole plays a major part in this level. The 2nd Lemming out of the entrance
- will become the leader. The next Lemming to follow him should be made a
- Blocker before he steps out over the pit where the Mole is. The leader will
- go pickup some bricks and return. When he reaches the Blocker he'll turn back
- to the right and fall down into the pit. All he needs do is stack some bricks
- against the right wall of the pit and let the Mole go to work (Moles hate
- bricks). With any luck at all, the Mole will free up several Spade tools and
- maybe even the trapped Lemming down in the right hand corner. If not, the
- leader can free him by dropping his bricks and picking up all the Spade tools
- that are available. As soon as he is freed, the leader needs to go over to
- the left side and dig straight down at the thinnest point. The trapped
- Lemming will be following along. He may have picked up the bricks dropped by
- the leader. If so, when the leader drops to the level below, make him a
- Blocker.
-
- Have the Lemming with the Bricks Jump over the Blocker and head for the
- pool of water. He should build a bridge across the pool of water and head for
- the Exit. Release both Blockers.
-
- If for some reason the Lemming who is not the leader does not pick up the
- bricks Dropped by the leader, then he will pick up the Shimmier tool below
- after the leader is made a Blocker. Once again, have him Jump over the
- leader and Shimmy across the pool of water, Drop the Shimmier tool and pick
- up some bricks, and go back to the left to build the brick bridge.
-
- Results: 24 Lemmings Saved
-
- Level 8
-
- The first Lemming to follow the leader to the right should be made a Blocker.
- The leader will pick up an umbrella and drop down on the right side of the
- water pool below. He will pick up a Swim Ring. Turn him back to the left and
- have him swim across. On the other side, he'll pick up some bricks and return
- to the water pool. Have him build a bridge across (he will need 6 bricks).
-
- When he reaches the gap ahead, have him use his last 2 bricks to build a
- stairway at an up-angle (NE). As soon as he lays the 2nd step, have him get
- across by Jumping. At the top, he will pickup some more bricks. Turn him
- around to the left and have him build a stairway to the next platform above.
- (He'll need to use at least 7 bricks). When he is up on the platform above,
- if he used only 7 bricks, have him Drop the remaining one and pickup the
- Spade tool and dig straight ahead 4 times, then at an up-angle (NW) for the
- last 4 scoops. He will go on to pick up the bricks ahead after which he
- will need to build a small bridge. When he's done, turn him back to the
- right and free the Blocker.
-
- Results: 24 Lemmings Saved.
-
- Level 9
-
- There are 2 trapped Lemmings.
-
- As soon as the level starts, go to the trapped Lemming to the left of the
- water pool and make him a Blocker deep under the overhang. Do likewise with
- the Lemming trapped above.
-
- Now go to the entrance on the right and make the Lemming who follows the
- leader, a Blocker. The leader will proceed across a wavy disintegrating bridge.
- When he gets to the far left there's a grey rock in the platform. Have him
- walk back and forth several times until the rock is "worn" away. He will
- walk up the stairs and pickup some bricks. Have him build some stairs up
- to the platform above and to his right (use no more than 4 bricks). When he
- reaches the gap at the top of the platform, have him Jump over and continue
- up the stairs. When he drops off the end of the stairs, turn him him around
- to the left to where the trapped Lemming is. Have him use one brick to get to
- get out.
-
- He'll drop down and walk towards the Blocker. Let him turn around to the left
- and start heading for the gap where the worn-away stone was.
- Before he gets there, turn him back to the right. He'll drop down to where the
- trapped Lemming is waiting and walk out to the next bag of bricks. As soon as
- he picks them up, have him build to the right (it'll take 9 bricks). When the
- bridge is complete, turn him back to the left and make him a Blocker in the
- middle of the bridge. Release the trapped Lemming above and the Blocker holding
- back the rest of the gang. As soon as everyone is moving right to the Exit,
- release the Blocker in the middle of the bridge and make sure he goes towards
- the Exit. Release the trapped Lemming under the overhang and have him Jump over the small gap to get to the bridge, then have
- the gap and go on to the Exit.
-
- Results: 26 Lemmings Saved.
-
- Level 10
-
- There's one trapped Lemming.
-
- There are also 2 entrances. Start at the right entrance and make the leader a
- Blocker at the right edge of the landing platform. Go immediately to the left
- entrance and make the 2nd Lemming a Blocker at the left edge of the landing
- platform. A Lemming on each landing platform will pick up a Bomb.
-
- Now click out in space using the right mouse button so as to highlight the
- Lemming with the Bomb on the left. Make him a Blocker next to the wooden post.
- Set up another Blocker next to the one on the left edge of the left platform
- (3 blockers on the left platform; one Blocker on the right platform).
-
- Release the outside Blocker on the left. He will drop to the left and turn
- back to the right. Have him Jump over to the middle platform where he will
- pick up a Shimmier tool. As soon as he has it, make him Shimmy to release
- 2 sets of bricks and a Spade tool. Have him continue to the right and Drop
- the Shimmier tool off the edge of the platform. Turn him around to the left
- and have him pick up bricks. With the bricks he should close off all gaps
- on the left and right sides of the center platform. When he is done, have him
- Drop the bricks and go get the Spade tool. He should be moving left at this
- time. Have him dig at a down-angle to the left (SW) from the spot where he
- picked up the Spade tool.
-
- As he starts to dig, go up and release the Blocker on the left landing
- platform who is carrying the Bomb. When he is walking left, turn him back to
- the right and have him place the Bomb next to the wooden post. (He will turn
- and walk off to his left). Turn him back to the right when he gets near the
- edge of the landing platform. A hole will have been opened with the Bomb's
- explosion. He will Drop down and pick up 2 sets of Bricks. As soon as he
- picks up the 2nd set, have him start stacking bricks straight up next to
- the wooden post. When he has stacked all 16 bricks, he will drop off to his
- right and walk across the disintegrating roof where he will pick up the Spade
- tool and drop down to join the trapped Lemming. Have him dig straight down
- on the right side of the enclosure to free both of them. Make sure both go
- down the stairs to the Exit. You should have about 1 and 1/2 minutes
- remaining on the clock when done.
-
- Results: 27 Lemmings Saved
-
- Level 11
-
- Time is a potential enemy here. When the Leader drops from the entrance and
- walks to the right, he will pick up a Shimmier tool. The 2nd Lemming will drop
- and walk left. Make him a Blocker just as he walks left and clears the landing
- area.
-
- Now go back to the leader. When he drops down to the next platform, turn him
- back to the left and have him Shimmy across to the left underneath the landing
- platform. He will stop shimmying just in time to drop down and pick up some
- bricks. The moment he starts shimmying across, forget him and concentrate on
- the Lemmings coming behind him. Make the first Lemming behind him a Blocker on
- the small shelf just below where the leader jumped up to start Shimmying.
-
- Return to the landing platform and as soon as the last Lemming has landed and
- is walking to the right, release the Blocker just to the left of the landing
- area. He will move left and also pick up a Shimmying tool. Have him Shimmy
- across to the left where he will pick up a Sucker tool. Have him climb up to
- the left. When he turns back to the right, have him Jump across to the platform
- with another Shimmying tool. (Look for opportunties to make him Jump in order
- to hasten his trip, instead of just walking). Have him shimmy across to the
- platform on the right where he will pickup some bricks.
-
- Turn him back to the left and let him drop down to the landing platform. When
- he gets to the left end of the landing platform, have him lay a single brick
- and continue to the left where he should lay 2 more bricks. Make him stop
- laying bricks and get him down to the next shelf below. When he turns back to
- the right, have him lay just one more brick, then turn him back to the left
- and quickly Drop the bricks. When he turns to the right, he will pick up the
- Spade tool.
-
- Let him continue down to where he will join the brick layer. Underneath them
- is a "store". Have the digger dig down just to the right of the peak of the
- store. When he falls through and moves right, make him a Blocker before he
- can drop off the roof. The brick layer will follow; have him Jump over the
- digger and when he gets down to the rocks, have him build a stairway at a
- down-angle (SE). When he is over the Exit platform, have him stop building
- stairs and start him towards the Exit.
-
- Go back and release the Blocker on the Store roof and go up and release
- the other Blocker.
-
- Results: 27 Lemmings Saved.
-
- Level 12
-
- Time is not a problem on this level. A post splits the landing area. Half will
- go to the right and half to the left. When the 1st Lemming to walk to the right
- lands and moves off aways, make him a Blocker. The 1st Lemming to move off to
- the left should be allowed to go unhindered. The 2nd Lemming to go to the left
- should be made a Blocker when he moves a few steps away from the post.
-
- The Leader on the left will pick up a Swimming tool and cross the 1st pool of
- water, then another Swimming tool and cross the 2nd pool of water. As soon as
- he can pickup the 2 brick tools, turn him back to the right and have him build
- bridges over both water pools. Then have him Drop the bricks and turn back to
- the left. When he drops down to the next platform, turn him back to the right
- and he will pick up a Grenade. As soon as he picks it up, have him toss it and
- make him a Blocker. When the Grenade explodes and blows a hole in the platform,
- release the Blocker and let him drop down to the platform with a hole in it
- then on to the platform below. When he is underneath the platform on the right,
- make him a Blocker.
-
- Now go back and release the Blocker on the right side of the landing platform
- and immediately make the first Lemming to trail behind into a Blocker. The
- Leader on the right will eventually pick up some bricks. Have him build a
- bridge across the gap ahead of him, then have him drop his bricks. Go release
- both blockers back on the landing platform.
-
- The first Lemming to reach the bottom who is carrying no tools will pick up
- the Hadokens. Be sure he gets out in front of everyone else and when he is
- ahead of everyone and on the right side of the mine train car, have him kill
- the Potato Beast. As soon as everyone has past the last Blocker, release him
- and make sure he goes to the left.
-
- Results: 27 Lemmings Saved
-
- Level 13
-
- This level has a Lemme Fatale and a Mole, both of whom will not figure
- into the action. (The Mole falls off the left end of the map and you can hear
- the "splash" he makes).
-
- Let the Leader walk unhindered to the right. Make a Blocker out of the next
- Lemming to follow him (on the right side of the landing area). After the Leader
- picks up some bricks, he will need to either stack 2 of them down at the left
- end of the train engine or build 2 steps. As soon as he has laid 2 bricks, have
- him Drop the rest of them and pick up the Sucker tool. Have him use the
- Sucker tool to get over the metal blocks ahead. He will then pick up another
- Sucker tool. Have him climb over wooden crates. When he is down on the platform
- and clear of the Spade tools, have him Drop the bricks, then turn him back
- to the right. He will pickup the Spade tools. Have him starting digging to the
- right until he runs out of Spade tools.
-
- Let him pick up all the Bricks that are available. There will be a hole over
- his head and to the right which he can stack bricks through to get off the
- platform. Have him build a stairway to the right to get back up on the train
- engine. When he is back near the right end of the engine, have him build a
- stairway back up to the landing platform. As soon as he completes the
- stairway, release the Blocker. When the Leader and the rest of the gang have
- passed one another, make the trailing Lemming into a Blocker. Now have the
- Leader build a short set of stairs up to the object on the left, then another
- set down to the Exit. Release the Blocker.
-
- Results: 27 Lemmings Saved.
-
- Level 14
-
- There will be no Blockers set in this level. When the Leader lands and walks
- down the steps, have him Jump across the small gap and start up to the right.
- All the rest of the Lemmings will drop down to a large rock. Turn one of them
- back to the left to pick up the Spade tool.
-
- Now go to the right near the Exit platform where there is a Brick tool waiting.
- The leader will eventually arrive. The moment he picks up the bricks, have him
- change direction back to the left and build a bridge across the gap over the
- pool of water below. When he turns back to the right, have him use his last
- few bricks (4) to build a bridge over to the Exit platform. Make sure he waits
- until the formerly trapped Lemming has passed him going uphill to the left
- before he builds the stairs or bridge.
-
- Next, go to where all the other Lemmings are and click the right mouse button
- to locate the Lemming with the Spade tool. Have him dig through the wall
- on the right on the same level as the bridge on the other side of the wall.
- Everyone will reach the Exit safely.
-
- Results: 28 Lemmings Saved.
-
- Level 15
-
- The entrance in this level is over on the left side. There are 2 trapped
- Lemmings - one over on the right where he will pick up some bricks, and one
- on the top platform where he will pick up a Spade tool.
-
- Start by making the Leader who drops from a entrance a Blocker just to the
- right of the entrance. Go make the trapped Lemming on the right side a Blocker
- after he picks up the bricks, but before he can get back down the steps.
-
- After the Lemming on the top platfrom picks up the Spade tool, turn him around
- to the right. When he is near the steps on the right, have him dig straight
- down. When he is next to the 2 wooden posts on the right, have him dig straight
- down once more. When he lands, have him cut steps at an up-angle (NE) so the
- trapped Lemming can get out when he needs to. When he is finished, turn him
- back to the left.
-
- When he gets downstairs, have him dig straight down again between the Lemming
- "Zapper" on the left and the Exit on his right. He will continue to the left
- after he drops down. When he gets to the wooden post on the left, have him dig
- at an up-angle (NW) to free the Spade tool. Quickly turn him back to the right
- before he can continue to the left. Have him take a few steps then turn him
- back to the left. When he reaches the place where he took out the wooden post,
- have him cut some steps at a down-angle (SW) to the left. After the steps are
- cut, turn him back to the right and go to the Exit.
-
- Release the other trapped Lemming up on the right. When he gets down to the
- platform where the Exit is, turn him around to the right. Go up and release
- the Blocker on the landing platform.
-
- Results: 30 Lemmings Saved.
-
- Level 16
-
- There are 2 trapped Lemmings to rescue on this level. There are also 2
- entrances - one on each side.
-
- When the Leader from the left entrance drops down to the right, turn him
- around and make him Jump over the get the Spade tool. The next Lemming to
- follow him should be made a Blocker just to the right of the small gap that
- the Leader Jumped over.
-
- Go over to the right and when the Leader from the right entrance picks up the
- Sucker tool several platforms down, make him a Blocker. Next, make both
- trapped Lemmings Blockers where they cannot interfere with the Leader. Have
- the Leader dig through the wooden post, then the wooden crates. Turn him
- back to the left. When he is out in the clear over the platform that has some
- bricks on it, have him dig straight down before he gets to the bricks. When
- he lands he will go left and pick up the bricks. As soon as he does, turn
- him back to the right and have him build a bridge to close the gap over to
- the Leader from the right platform. Have him Drop the bricks. When he gets
- down to the bottom, he will pick up another Spade tool. Have him dig through
- the wooden post that leads to the Exit. Now go back and release all Blockers.
-
- Results: 32 Lemmings Saved.
-
- Level 17
-
- There are no trapped Lemmings. But there are several traps for the unwary.
-
- Let the Leader go and make the next Lemming to walk to the right a Blocker
- just to the right of the entrance, leaving as much space on the right side
- of the landing platform as is possible. Now catch up with the Leader. He
- will have picked up a Spade tool and walk to the right. When he gets over to
- where there are some stones blocking his way, have him dig straight to the
- right. When he breaks through in the middle and gets to the where he is
- blocked again, have him dig at an up-angle to the right (NE). When he comes
- out, have him Drop the Spade tool. He will go on to pick up the Bricks ahead.
- When he turns back to the left and is back down on the stones, have him build
- a bridge over to the left. When he gets clear back to the left there is a
- small hole that must be covered with a single brick before he can continue.
-
- When he gets up the short hill, have him stack bricks straight up just to the
- right of the landing platform. Stop him from laying bricks when he is 1 or 2
- shy of the level of the landing platform and let him walk left. When he is
- next to the Blocker, have him build stairs up to the right (some steps will
- have to be double steps). When he completes the steps, have him Drop the bricks
- as he starts back down the stairs. Quickly turn him back to the right and he
- will pick up the Spade tool. When the Potato Beast is walking away from him,
- have him dig through the post, Drop the Spade tool and pick up the Hadoken tool
- and kill the Beast. He will continue to the right to pick up some more bricks.
- After he picks them up, get him in position to build stairs up to the Exit.
- Go back and release the Blocker.
-
- Results: 32 Lemmings Saved.
-
- Level 18
-
- To be successful with this level you need to try and rescue at least 4
- Lemmings. (If you cannot rescue at least 4 Lemmings, you will face tougher
- problems in rescuing Lemmings in some of the later levels).
-
- When the Leader drops from the entrance, let him walk right and pass a Lemming
- who has just picked up a grenade on his way to the left. Make the Leader a
- Blocker. Highlight the Lemming with the grenade by marking him in Red.
-
- Immediately center your attention on the 2 platforms above the entrance.
- Quickly make Blockers out of each Lemming who is moving left on these 2
- platforms. Now release the Blocker on the lower of the 2 platforms and turn
- him around to the right. When he gets to the right end and turns back to the
- left, let him walk 2 or 3 steps and have him toss a grenade to the left.
-
- Quickly make him a Blocker so he won't wander off. The grenade should stop
- rolling very near the left edge of the actual platform. (If it overshoots or
- doesn't get close enough, you'll need to press Esc and try again). You'll
- know if it landed correctly if the Lemming to the left of the platform is
- able to walk out on to the platform.
-
- Release the Blocker who threw the grenade and when he is about 2/3 of the way
- between the right end of the platform and the metal blocks above and below him,
- have him toss another grenade. This grenade should land off the platform but
- right next to it. This will create an opening to the platform below. Make
- both Lemmings on this platform, Blockers, before they can drop down to the next
- platform.
-
- Now go to the next platform down (but still above the Entrance) and release
- the Blocker. Have him walk to the right and when he turns around to the left,
- let him take 2 or 3 steps, then toss a grenade to the left. Again, it should
- land very close to the left end of the platform (same as before) so that the
- Lemming down and to the left will be able to walk out. When he is out a little
- ways, make him a Blocker. Let the grenade tosser turn back to the right off the
- Blocker and when he is under the first metal blocks above his head (the ones
- nearest to the left end of the platform. Have him toss a grenade to the right.
- This grenade should land right next to the wooden post at the right end and
- make an opening. Quickly release the Blockers above and the Blocker on this
- platform.
-
- As each Lemming goes out to the right and drops down to the bottom platform,
- have him Jump to the right to avoid the Psycho Buzzard if it is near.
-
- Now quickly locate the Bomb carrier (he should still be marked in red). Turn
- him back to the right. When he is on top of a small wooden segment of the
- floor directly beneath the entrance, have him toss a grenade to the right. It
- should end up next to the wooden post. As soon as it explodes, release the
- Blocker. When each Lemming gets to the end of any protection overhead, have
- him Jump to the right just before he steps out where the Buzzard can get him.
- After all Lemmings have entered the Exit, nuke the level or wait for time to
- run out. (There won't be many seconds on the clock).
-
- Results: 37 Lemmings Saved.
-
- Level 19
-
- There are four trapped Lemmings on this level. You should be able to rescue all
- of them with time to spare.
-
- When the Leader starts to the left, make the 2nd Lemming into a Blocker.
- The Leader will drop down at the left end of the platform and walk down a rock
- ramp to his right. After he picks up the 1st Bomb, make him turn back to the
- left, then have him place the Bomb. He will continue walking back up the rock
- ramp. Make him a Blocker until after the Bomb explodes, then release him to go
- on to the Exit.
-
- Release the Blocker above and have 1 of the Lemmings Jump over the gap to the
- left. When he picks up a Bomb, have him turn back to the right and place the
- Bomb close to the wooden post. He will turn back to the left and start picking
- up more Bombs. When he gets up on to the rock pile, have him place one Bomb
- at the thinnest thickness in the rock pile. Let him go on and make him a
- Blocker away from the Bomb until it explodes. After it does, release him and
- have him place one more Bomb, again at the thinnest point. Let him proceed a
- few steps and make him a Blocker again. As soon as it goes off, release the
- Blocker and let the trapped Lemmings go on their way. Have the Leader, turn
- back to the left and place one more Bomb on the floor where the trapped
- Lemmings were walking back and forth. After the explosion, have the Leader
- Drop his remaining Bomb tools. He should go back to the left and fall down onto
- the roof of the hut where there are some Spade tools. Have him pick up both
- Spade tools, then turn him around to the right to drop off the roof.
-
- Now have him dig left through the wall of the hut to free the trapped Lemming.
- When he goes back to the right, have him dig straight down through the floor.
- When he is at the left edge of the hut below have him dig through its side to
- free the last Lemming, then dig through the 2 remaining posts on the right to
- gain access to the Exit.
-
- Results: 41 Lemmings Saved.
-
- Level 20
-
- There is one trapped Lemming in this level and he can be rescued.
-
- When the lead Lemming drops down from the entrance and walks to the right, make
- him a Blocker just to the right of the landing point. The 2nd Lemming will walk
- to the left. When he drops down onto the train engine below, make him a block
- on the 1st metal band next to the drop point. Quickly go back up and have a
- Lemming Jump over the to cab of the engine, then Jump again off the cab. He
- will continue until he drops into a notch where there are some bricks.
-
- Go down to the bottom platform and make the trapped Lemming into a Blocker away
- from the wooden post on his right. Now go up to the landing platform and click
- on the Walking Use skill twice to free the Blocker and turn him back to the
- left so he can join his friends down on the engine.
-
- Go over to the Lemming who is waiting with his bricks. Have him stack 2 bricks
- to free himself, then on the right, he will need one more brick
- placed at an up-angle to the right (NE) to get up on the engine cab. Make him
- Jump over his waiting buddies. Next have him use 3 bricks to get up on the
- engine's smoke stack, then 2 more bricks to close the gap over to the platform
- where there's an umbrella. Make sure the Psycho Buzzard is not an immediate
- threat before laying these last 2 bricks.
-
- He will pick up the umbrella and drop down to the bottom platform where he will
- start walking to the right. Turn him back to the left. Have him Jump over the
- 1st Lemming Zapper below the floor. He will pick up a Bomb. Have him Jump
- over the 2nd Zapper. Just before he gets to the wooden post ahead, have him
- place the Bomb so it is next to the wooden post. Before it goes off, he will
- turn around and pick up both sets of bricks. After he does, have him Jump
- across both Zappers, then make him a Blocker just before he gets to the Exit.
-
- Now go back and release the trapped Lemming and make sure he Jumps across both
- Zappers then over the Blocker near the Exit. Release the Blocker and make sure
- he goes to the left. Have him start stacking bricks on the left side of the
- shaft he dropped through earlier. When he is done, he will drop off and go to
- the Exit.
-
- When the Buzzard is out of the way, release the Blocker on the engine and
- everyone else will go on to the Exit.
-
- Results: 42 Lemmings Saved.
-
- Level 21
-
- Make the first Lemming out, a Blocker just to the right of the landing point.
- Be sure to leave enough room on the right side of him for another Lemming.
- The 2nd Lemming will pick up the bricks in the left corner. Have him Jump over
- the Blocker. Then have him stack 3 bricks straight up. On the 3rd brick,
- change his direction to the right so he will step up on the mining car
- platform. After he's gone a few steps, turn him back to the left and have him
- Jump back in with his friends. Release the Blocker. Have the leader add one
- brick at the base of the previous bricks so everyone can leave.
-
- When the lead Lemming (not the brick layer) is about halfway between the 1st
- 2 crates, make him a Blocker. Have the brick layer Jump over him. As soon as
- he has dropped down to where the Spade tool is, have him Drop the bricks and
- go pick up the Spade tool. When he comes back to the left have him quickly
- Drop the Spade tool to the left of the where the bricks are. He will pick up
- the Bricks. Have him stack 2 bricks next to the crate on the right. When he
- turns back to the left, have him Drop the bricks and pick up the Spade tool.
-
- When he is up next to the stone wall, have him dig at an up-angle (NE) to the
- right. When he comes out on top, he will pick up the Shimmier tool. When he
- turns around to the left, have him Shimmy across to the left. As he is
- doing so, go quickly and release the Blocker down below.
-
- When the leader picks up more bricks, turn him around to the right and have
- him build a stairway (4 bricks only) up to the right to the next platform.
- When the bricks have been laid, turn him back to the left. When he is at the
- bottom of the stairs, have him Drop his bricks and go pick up the Bomb in the
- corner. When he is a step away from the wooden post up the stairs, have him
- place his Bomb so it sits right next to the post. Then turn him back to the
- left to get his bricks again. Turn him around to the right.
-
- When he walks beyond the hole blown out by the Bomb, let him take only a few
- steps, then turn him around to the left. When he is one step removed from the
- side of the platform above his head, make him a brick layer. When the Psycho
- Buzzard has just started to the right of him, have him stack all his bricks
- straight up (he must leave a one brick gap between him and the platform). When
- he has laid his last brick (he will be even with the platform), have him Jump
- over onto the platform.
-
- Now he will go to the left and pick up some Sucker tools. After he does, make
- him a Blocker until the Buzzard has started to the right again. He will
- drop down the shaft between the platform and the bricks and go to the left.
- When he gets over to the metal wall, have him climb it.
-
- When he gets to the top, have him immediately Drop his Sucker tool and go
- over and pick up the bricks. There are 3 metal blocks that make up the top of
- the platform. Have him lay his first brick at the right end of the 1st metal
- block on the left. He will use 7 bricks. When he gets to the platform where
- his bricks are taking him, have him Drop his last brick just beyond the 2
- Bombs that are up there.
-
- He will pick up a Spade tool. Have him dig straight down and fall through to
- where the trapped Lemming is. Get ready to have him dig through the wooden
- post on the right. But wait until the Buzzard has turned back to the right.
- When the leader gets down to the low spot in the platform where the Bomb
- carved out a small crater, have him dig straight down. Make sure the formerly
- trapped Lemming turns back to follow the leader.
-
- When the leader gets back to the stone wall near the Exit, have him dig
- through to the right. And when he is next to the Exit, have him dig right
- once more.
-
- Results: 43 Lemmings Saved.
-
- Level 22
-
- With all the Psycho Buzzards flying back and forth, the first priority is to
- seek safe haven for everyone. As each Lemming drops from the entrance, they
- alternately go right and left. For this level, you must not let any of them
- go to the left. Lemmings 2,4,6,8, and 10, must be turned to the right as soon
- as they land and look around before moving. As soon as you see that look to
- the right and left, click on numbers 2,4,6,8,10 only, to force them to the
- right.
-
- On the wood-carrying car just ahead of the one with the Bricks on it are 2
- small platforms. As each Lemming gets to the right side of the 2nd platform
- (the closest one to the engine), make him a Jumper. The last Lemming will not
- have to Jump at that point. Instead, have him Jump when he is at the right end
- of the car over to where the bricks are. After he picks up the bricks have him
- Jump on to the back of the engine cab. Let him go collect the rest of the
- bricks and when he gets back next to the front of the cab, have him stack 3
- bricks straight up, then right over to the smoke stack, then continue to the
- right over to the wooden post next to where the trapped Lemming is. When he
- gets to that post, have him start stacking bricks straight up next to the
- post. If the highest Buzzard is closing in from the left, have him pause until
- the Buzzard is past him going left. Have him continue until he runs out of
- bricks then he will step to the right. Have him walk back and forth over the
- disintegrating stones until he drops down and can start picking up the Spade
- tools.
-
- If he doesn't get them all, then have him dig either right or left once to
- collect all the Spade tools. Make sure he is flagged in Red and have him dig
- straight down to join the trapped Lemming. Wait once more until the lower
- 2 Buzzards are moving to the left, then have him dig left to free himself and
- his friend. When both get near the back end of the engine cab, have each Jump
- across to the car behind the engine, then drop down where everyone else is
- waiting. Have the Digger start digging to the left. When he gets to the
- rocks, you will have to start him digging again to the left.
-
- Results: 44 Lemmings Saved.
-
- Level 23
-
- At first glance, it looks as if they put the bricks on the wrong side of the
- gap. There are 2 entrances (upper and lower). Go immediately to the lower
- entrance and when the first Lemming drops down, mark him in Red. He will
- collect all the Hadokens. As soon as he gets down to the floor, have him shoot
- both Potato Beasts. Make the leader a Blocker.
-
- Go quickly to the top platform and make the leader there a Blocker before he
- reaches the Spade tools. Have any Lemming Jump over him and pick up the Spade
- tools. When he gets to the right end of the platform, have him Drop the Spade
- tools over the edge and turn him back to the left. When he has walked a few
- steps, make him a Blocker.
-
- Go down to the bottom floor and have any Lemming Jump over the Blocker. If it
- is the Red Lemming then have him Drop his last Hadoken. He will go on to pick
- up the Spade tools dropped from on high. When he gets to the barrier ahead,
- have him dig down at an angle (SE) until he is under the platform he left, then
- have him dig to the right (E), then when he is beyond the end of the barrier,
- have him dig at an up-angle (NE). When he is out on the platform again, have
- him Drop the Spade tool. He will pick up the Shimmier tool ahead. After he
- walks a couple steps, turn him back to the left and have him Shimmy across the
- gap left by the digging. If you started him at the right place, he will drop
- down just before the Sucker tool.
-
- As soon as he picks up all the Sucker tools, have him start climbing. As soon
- as he gets up to the next platforms, click on him again to continue his climb.
- When he reaches the top, then have him Drop his Sucker tool and go on to pick
- up the Bricks. When he's at the edge of the gap ahead, have him build a bridge
- straight across. Immediately turn him back to the right when he finishes.
-
- When he drops all the way down to the bottom, have him Drop his bricks. When he
- picks up the Spade tool he left, turn him back to the left. When he gets
- back on the other side of the barrier, let him walk out on the gray surface a
- few steps, then have him Drop the Spade tool and go back after the bricks.
-
- When he returns, have him build a stairway up to the trapped Lemming. When he
- turns around, have him Drop any remaining bricks and go back after the Spade
- tool. When he gets back up the stairs next to the barrier, have him dig at
- an up-angle (NE) until he frees the trapped Lemming. Turn the digger around
- as soon as the trapped Lemming is free. When the digger starts to walk down
- stairs, have him dig straight down at the top of the stairs.
-
- Now go release all Blockers.
-
- Results: 45 Lemmings Saved.
-
- Level 24
-
- Once again, time will be a factor here. The Lemmings will land on a small
- landing platform. The 2nd Lemming out will start to the left, make him a
- Blocker before he can drop off the platform. Immediately go down and make the
- lead Lemming a Blocker underneath the landing platform. As soon as all the
- Lemmings have landed and dropped down to the right, release the Blocker on
- the landing platform; make sure he goes to the left.
-
- He will drop down 2 levels and turn right. Have him Jump across the small
- gap. He will pick up a Shimmier tool. Have him Shimmy across the large gap.
- As he does so, a lot of bricks will drop farther down. After he has completed
- his crossing and dropped to the platform, turn him around and let him drop
- down to pick up all the bricks. When he is back on the right side of the pit,
- have him stack straight up next to the wooden post. Have him stop stacking
- two bricks shy of the platform and turn him to the right. As soon as he steps
- up on the platform, turn him back to the left and have him lay 4 bricks
- straight to the left. Stop him again by turning him back to the right.
-
- After he's gone a couple of steps, turn him around to the left again and have
- him Jump over the gap he left. When he gets to the small gap over by the left
- wall, have him lay 2 bricks across it. Now turn him around to the right and
- have him Jump over the gap again that he left earlier. When he's walked a
- couple of steps, turn him back to the left and have him start stacking bricks
- again straight up from the left end of the incomplete brick bridge that he
- built. While he's building it, go release the Blocker underneath the landing
- platform.
-
- When the brick layer lays his last brick he will be 2 bricks shy of the
- platform above and will have become a walker again. Click on him once to turn
- him to the right. He will walk out across a disintegrating bridge and pick up
- a Spade tool. After he picks it up, he will drop down to the enclosure where
- there is a trapped Lemming. Let the leader continue across the roof of the
- enclosure, but turn him back to the left before he can drop off on the right.
-
- He will drop down where the trapped Lemming is. Have him dig through the post
- on the left to free the trapped Lemming. The leader will go ahead to the left
- where you should make him a Blocker. The formerly trapped Lemming will come
- out and pick up a Sucker tool. Have him climb the remaining post of his former
- enclosure. When he drops down to the right of that enclosure, have him Jump
- immediately to the right. He will land on a platform with some bricks on it.
- (The bricks that were on the disintegrating platform from which he Jumped will
- land safely below on another platform).
-
- Have the Lemming Drop his Sucker tool and pickup the bricks. When he is walking
- left after having picked up the bricks, have him Jump off the end of the
- platform to the platform below. Immediately turn him to the right and have him
- lay 2 bricks to the right, then change his direction to the left and
- have him build a bridge straight left from his platform. He will drop
- down on the other side and pick up more bricks. At this time have him build
- stairs up to the right starting from the wooden post. He will lay only 4 bricks
- so you will have to have him add another brick to the last brick he laid.
-
- Now quickly go release the Blocker above (the original leader) and have him
- dig down through the brick bridge above where the other Lemmings are waiting.
- When he gets down to the bottom, have him dig through to the right so everyone
- can go on to the Exit.
-
- Results: 46 Lemmings Saved.
-
- Level 25
-
- The 2nd Lemming to land will walk left and pick up a Shimmier tool. Mark him
- in red asap. When he turns around to the right, have him Shimmy across to the
- right starting at the first load of bricks above. As soon as you get him
- started, ignore him. As soon as you see a Lemming start to pick up some bricks
- that landed at the right end of the landing platform, mark that Lemming in red
- and click on his Use skill to turn him back to the left. When he is in the
- left corner of the landing platform, make him a Blocker.
-
- If there's enough time, set a Blocker at the right end of the landing platform.
-
- Now you must locate the Lemming carrying a Spade tool. Click on the right
- mouse button in space until you see the Spade tool icon show up below in the
- Use skill box. Isolate as many Lemmings behind him as you can by setting up
- a Blocker behind him when he gets to one side or the other of the platform he
- is on. There isn't much time, so if you don't isolate him from everyone,
- have him dig straight down through the platform. Whatever number of Lemmings
- follow him, when they're all down there with him, reverse the direction of
- the digger and quickly set another Blocker so he is alone. If you aren't
- able to do this quickly, then restart the level.
-
- Have the digger dig straight down once more. Near the left end of this
- platform is a disintegrating floor block. As soon as he walks across it
- once, it will disappear, turn him back so he can drop through the opening.
- On either side of him are Lemming Zappers. Quickly walk him back to where he
- landed before he gets "zapped". He will drop through to the bottom platform.
- When he gets to the post on the right, have him dig through it. Have him dig
- through the next 2 posts on the right. In the process he will free a Lemming
- with 16 bricks. As soon as the digger completes digging turn him back to the
- left and when he and the brick layer pass each other, turn the digger around
- to the right and make him a Blocker by the time the brick layer gets half way
- across the bridge.
-
- The brick layer will cross over a pool of water, but 6 steps will disappear as
- he does so. As soon as he is across, turn him around and have him fill the
- empty space with bricks (6). Let him continue left and release the digger.
- When they pass one another turn the brick layer back to the right. When the
- digger is half way across the bridge, set the Brick layer as a Blocker again.
-
- When the digger crosses over the water and drops down 2 steps, have him dig
- through the wooden post, but turn him back to the left before he can walk any
- further. Once again, release the brick layer and make a Blocker out of the
- digger when they pass each other.
-
- When the brick layer gets back to where the Zappers are, have him lay 2 bricks
- side by side. The first brick must be laid right where it looks almost as if
- he is in the middle of the zapper (but not quite, or he would not survive). He
- will have to lay the first brick in a NE direction and the next brick straight
- east. As he lays the second brick, click on him to turn him back to the left.
- Release the digger again and make the brick layer a blocker after they pass.
-
- When the digger gets to the post on the other side of the Zappers, have him dig
- through it and turn him back to the left. Release the brick layer one last time
- and when they pass, make the digger a Blocker.
-
- Now when the brick layer gets on the other side of the "house" with the zappers
- he will have to build 2 short bridges across 2 gaps (3 bricks each). As he is
- laying his 6th brick, turn him back to the left and have him drop his remaining
- bricks. Turn him back to the right and he will pick up a Shimmier tool. Have
- him Shimmy across to the right. When he drops down, he will pick up more bricks.
- Before he can Exit, turn him back to the left and have him build a bridge
- straight left. As he is building, go back and release all Blockers except the
- one up on the landing platform. Turn the leader back to the right to head
- to the Exit.
-
- Executing the rest of this depends on whether you have around 1 minute 10 secs
- on the timer. If you have less than one minute, then release the Blocker on the
- landing platform and have him head for the Exit. If there is sufficient time
- then release the Blocker and have him build steps up to the platform on the
- right starting 1 step from the left corner of the landing platform.
-
- When he gets up to the next platform there is a small innocent looking brown
- box about half way across. It's a trap! Have him Jump past it and pick up the
- bricks near the end. Then have him build a bridge straight across. As he is
- laying the last brick next to the wooden post, click on him and have him
- continue laying bricks straight up. When he is out of bricks, he will continue
- walking to his right and pick up the Spade tool. Turn him back to the left
- before he can fall off the right side.
-
- Quickly mark him in red and have him dig left through the 2 wooden posts
- separating the 2 trapped Lemmings. Next, have him dig straight down in the
- middle of the platform over the middle of the "house" below. The Lemmings
- will probably split and go different directions. Those who go down the left
- side must be turned back to the right as soon as they get down to the bottom.
- When they get over to the right side of the house and up on the platform,
- hasten them along with Jumps.
-
- If you weren't able to save the trapped Lemmings because of a lack of time,
- then either nuke the level or wait until the time expires.
-
- Results: 48 Lemmings Saved.
-
- Level 26
-
- Start by allowing the leader to pick up the Umbrella and drop off the edge
- of the Landing platform. Make the next Lemming to follow, a Blocker. While
- the leader is falling, make the trapped Lemming over on the right a Blocker
- next to the wall on the left.
-
- What you have here is a series 8 platforms including the bottom platform, which
- have to be climbed to reach the top and ultimately get everyone, including the
- trapped lemming, into the Exit. Getting from one platform to the next is a
- repetitive process, so I will only explain the first step and give you an
- outline of what you have to do until you get to the top.
-
- When the leader reaches the bottom, he will pick up some bricks. Have him Drop
- them immediately and go pick up the Spade tool. When he reaches the wall on the
- right, have him dig up and to the left (NW). This will open two floor sections
- above. As soon as they're open, have the leader Drop the Spade tool and go
- pickup the bricks.
-
- Turn the leader back to the right and when he gets back near the wall, have him
- lay a 2 step stairway over to the wall and one step back over to the platform.
- This will be enough to get him up to the next platform. When he is on the
- platform, have him drop the bricks and pickup the next Spade tool. This time he
- needs to stand at the wall on the left and open the floor above with the green
- arrow pointing NE.
-
- The above procedure for opening up access to the next platform above and laying
- 3 bricks to get up there must be repeated until the top platform is reached.
- Alternately open the next platform at left and right walls as the leader
- ascends. When he gets to the top, he should only have used 21 bricks and have
- 11 left over.
-
- When he gets to the top, if you followed the above procedure, he will punch
- through on the right side of the upper platform and walk left to where the
- Blocker is. As soon as he turns around to the right, have him build stairs up
- to the barrels on the right using no more than 7 bricks. Some steps will have
- to be double thickness. When he is finished, turn him back around to the left
- and release the trapped Blocker below.
-
- The next operation could be considered delicate. The leader must Jump up on
- to the metal wall on the left, then lay his last four bricks over to the
- landing platform. As he lays the bricks, have him lay one of them at a
- southwest angle, then straight over to the other platform. As soon as he is
- done and turns back to the right, release the Blocker on the landing platform.
-
- Results: 49 Lemmings Saved.
-
- Level 27
-
- Let the leader walk to the right and pick up the Swim tools. The first Lemming
- to follow him should be made a Blocker. When the leader gets across the long
- pool of water and climbs out, have him Drop his remaining Swim tool. He will
- pick up some Sucker tools. Have him climb the wall on the right and when he
- gets to the top, have him Drop his remaining Sucker tools. He will pick up
- some bricks. Turn him around to the left and have him build a stairway down to
- the platform where there is a Spade tool waiting.
-
- When he picks up the Spade tool, have him dig through both wooden posts ahead
- of him. After he turns around and walks back up to the top, make him a Blocker.
-
- Go back and release the Blocker under the entrance and make the next Lemming a
- Blocker. The Lemming moving along the landing platform will pick up some
- bricks. Have him build a stairway down to the top of the water, then straight
- east until he is at the right edge of the barrier overhead, then have him
- build a stairway up to the platform on the right. After he walks part way up
- the brick stairs ahead, make him a Blocker.
-
- Now release the Blocker back on the landing platform.
-
- Release the leader and have him Drop his Spade tool. When he drops off the
- edge of the platform ahead, he will pick up a lot of bricks. Have him extend
- the platform by building a bridge out beyond the wagon on the right. When
- he gets there, make him turn back to the left, then make him a Blocker.
-
- Release the blocker back on the brick stairs and make the next guy to follow
- him, a Blocker. Make sure the moving Lemming has dropped all tools before he
- gets down to the platform below. Turn him back to the left and have him pick
- up 2 Bomb tools. Turn him back to the right and let him walk out on the
- brick bridge platform extension. When he is at the first wheel on the wagon,
- have him place a Bomb and use the Walking skill to turn him back to the left.
- When the Bomb goes off, turn him around to the right and have him place another
- Bomb tool about the 2nd brick in from the gap created by the 1st Bomb. Be sure
- to turn him back to the left again before he can continue on. This time make
- him a Blocker when he is at a sufficient distance from the Bomb.
-
- Now release the Brick layer out on the right and have him lay a stairway of
- bricks down to the platform below. As soon as he is safely down on the lower
- platform, then release the Bomber, make sure he goes to the right. When he
- gets down on the brick stairs, make him a Blocker just to the right of the
- drop-off. Release the Blocker up above and turn every Lemming to the right.
-
- When every Lemming passes the Blocker on the brick stairs, release the Blocker
- and make sure he goes to the left towards the Exit.
-
- Results: 49 Lemmings Saved.
-
- Level 28
-
- Set up Blockers on the left and right ends of the landing platform. Let 2
- Lemmings drop off the right end before setting a Blocker at that end. When the
- 2nd Lemming drops down and starts walking down the steps, make him a Blocker
- also. When the leader drops down to the set of graduated raised platforms
- leading to the Sheriff's office, turn him back to the left. Have him Jump over
- to the rolling stock. He will go to the other end and pick up a Spade tool.
-
- When he comes back to the right, have him Jump back over to the platform. He
- will walk to the Sheriff's office. When he is up on the highest barrel next to
- the office, have him dig at an up-angle towards the roof. When he gets there,
- have him pick up all the Spade tools EXCEPT the one on the far right. Turn him
- back to the left before he picks it up.
-
- Once again, have him Jump over to the rolling stock. When he is up there,
- make him a Blocker. Now go back and release the lone Blocker waiting under
- the landing platform. Have him go pick up the Spade tool remaining on the
- Sheriff's office roof and turn back to the left. When he gets back to the
- platform which is under the steps leading down from the landing platform, have
- him dig straight down next to the step-up to the platform on the right. When
- he lands, have him cut through all wooden posts on his right so as to provide
- a path to the Exit.
-
- Release the Blockers on the landing platform so everyone left up there will
- head towards the Exit.
-
- Now release the Blocker on the rolling stock and have him walk to the car on
- the left. Mark him Red and have him dig down through the roof and into the
- next car on the right. He will need to dig at least twice into the other car
- in order to free the trapped Lemming. Turn him back to the left and set a
- Blocker behind him so he won't be disturbed until he is ready. Have him
- go almost to the left end of the left car and dig straight down. When he is
- under the platform the cars are on, change his direction to the right. Then
- have him start cutting through all the posts leading to the Exit. Release
- the Blocker back in the cars so those two can also head for the Exit.
-
- Results: 51 Lemmings Saved.
-
- Level 29
-
- All the way to the left are 2 Spade tools. Have the 2nd Lemming who drops
- from the Entrance, go there with a series of Jumps from platform to platform
- to get there. After he collects both Spade tools, have him Jump back as far
- as his Jumps will allow him. When he drops down to the platform below, mark
- him Red and have him start cutting through wooden posts to the right. When he
- frees the first group of Lemmings, make the one on the extreme left, a
- Blocker. As soon as the trailing Lemming is clear of the digger, make him a
- Blocker too. Let the digger continue his post cutting and repeat the setting
- of Blockers for the next group of Lemmings.
-
- As the digger cuts through the last post, he will need to cut through a pyramid
- of balls. In the middle is a bunch of Spade tools. When he gets to them, click
- on him so he will stop and pick them up. Then click on him again so he
- will resume digging to the right.
-
- When he reaches the Lemming Zapper, have him Jump to get beyond it. When he
- reaches the rock mountain. Have him cut through it. When frees the trapped
- Lemming in the middle, make the trappee a Blocker to the left of the digger.
- Have the digger resume cutting through the mountain. When he finishes, he will
- approach a railroad car. Have him dig at an up-angle (NE) to release one
- set of bricks. Let him walk back to the left. Free the trapped Lemming and turn
- him around to the right. When they pass each other, make the digger a Blocker.
-
- The formerly trapped Lemming will go pick up the bricks and return. Free the
- digger again and make sure he goes to the right. When they pass one another,
- make the digger a Blocker again. The brick layer will get to the Zapper. He
- should lay down one brick in the middle of the Zapper by laying at an up-angle
- (NW) to the left. When he is finished. Turn him back to the right. When he
- gets near the digger, make the brick layer a Blocker and release the digger.
-
- When the digger gets next to the railroad car, have him dig at an up-angle to
- the right (NE). When he gets near the top he will try to turn back to the left
- so you want to make sure he continues to the right. He will pick up more
- Spade tools. Have him dig at an up-angle once more to gain access to the clock.
- As soon as the Clock is free, change his digging direction to straight right.
- When he drops down on the floor of the car, turn him back around to the left
- and have him cut through the remaining material on the car.
-
- At this time, he is probably out of shovels, but if not, make sure he Drops
- any he may have and goes to pick up the Clock so as to extend the time by one
- minute. As soon as he does, turn him around to the left and make him a Blocker.
-
- Release the brick layer and have him go to the right and pick up some bricks.
- As soon as he picks them up, release the Blocker in front of him. If there's
- time make the former digger a Blocker after they pass one another.
-
- When the brick layer gets to the front of the middle car, have him lay bricks
- up to the top of the engine cab. As he is laying the bricks, go and free up
- all Blockers and make sure everyone is moving to the right towards the Exit.
-
- The brick layer will finish and pick up more bricks on the top of the engine
- Have him build some steps to the top of the engine's smoke stack, after which
- he will go on to the Exit. The remaining Lemmings are on their way also.
-
- Results: 52 Lemmings Saved.
-
- Level 30
-
- Start by setting Blockers at the extreme ends of the landing platform. Next,
- mark any Lemming in red between the 2 Blockers. Have the marked Lemming Jump
- over the Blocker on the right. There are 2 pits where a trapped Lemming is in
- one of them. Have the marked Lemming Jump across both pits and go on to pick
- up the Spade tool next to the stone wall. Let him walk back to the edge of the
- pit with the trapped Lemming and have him Drop the Spade tool down. Turn him
- back to the right.
-
- He will drop down and pick up a Sucker tool. Have him climb the wall ahead. He
- will work his way down to the platform below. When he is walking to the right,
- have him Jump over to the right using the 2 small blocks in the center. When he
- is across he will pick up 2 Sucker tools. Have him climb the wall. When he
- reaches the top, have him Drop his Sucker tools and continue to the edge of
- the platform. Have him Jump to the right where he will pick up some bricks and
- fall straight down to a disintegrating step. He will turn around and land to the
- left of the pool of water.
-
- Let him walk a few steps to the left, then turn him back to the right. When
- he gets to the edge of the pool, don't let him walk across. Have him build a
- bridge across by laying his first brick in a NE direction (up-angle to the
- right), then immediately change his direction to straight east.
-
- As he starts to lay bricks to the east, go back to the landing platform and mark
- any other Lemming in red. Have him Jump over the Blocker on the right. This
- time, turn him back to the left. When he drops down to the next ledge, turn
- him around to the right immediately to pick up some bricks. When he gets back
- to the left, have him start a bridge to the left by laying one brick in a NW
- (up-angle to the left) direction, then change his direction to straight west.
- As he is laying his 4th brick, change his direction back to the right, then
- back to the left.
-
- He will drop down to the next platform. Have him lay 2 bricks to the right,
- then turn him back to the left. He will turn around to the right and drop
- down to the bottom floor. Just to the right of the spot where he lands is a
- "break away" area of the floor. It will take 5 bricks to bridge it. As he
- is laying his 5th brick, turn him back to the left and have him Drop the
- bricks. Quickly turn him around to the right and he will pick up a Sucker
- tool. Have him climb the wall.
-
- He will walk across a platform over to the right where there are a lot of
- Spade tools to be picked up. When he gets over there, have him Drop his Sucker
- tools so he can pick up all the Spade tools. When he has picked up the last
- Spade tool, have him dig straight down for a couple of shovels full, then
- change his direction to the right. As soon as the wall is opened on his right,
- turn him back to the left. When he gets back to the wall on the left, have him
- dig SW until he is slightly under the floor of the Zappers. Have him continue
- straight to the west. When he is just beyond the Zappers, have him dig NW until
- he has broken out into the open. Quickly turn him back to the right and have
- him Drop his Spade tools.
-
- Now turn him back to the left to get the bricks he left. Turn him around to the
- right and have him go to build a bridge over the small gap beyond the wall.
- When he turns back to the left, have him Drop the bricks and go back and
- fetch the Spade tools once again. Turn him around to the right after he gets
- them and have him dig through the barrier on the right. Just ahead is another
- break-away area of the floor. Don't worry about it now.
-
- Go release the Blocker at the left side of the landing platform. When everyone
- has dropped off to the left, release the Blocker on the right and make sure he
- turns back to the left to follow his friends.
-
- Go to the trapped Lemming and have him dig to the left then straight down. He
- will encounter another break-away area in the floor and make his way down. When
- he drops down, make sure he turns to the right immediately.
-
- Go to the area on the right where there is a Spade tool beneath the break-away
- area of the floor ahead of the Exit. Get as many Lemmings as possible to Jump
- across that area. If any fall in, have the one with the Spade tool dig out to
- the NE (up-angle to the right) so everyone can go to the Exit.
-
- Results: 53 Lemmings saved
-